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maingame 16.xml

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Type de fichier
Fichier XML de 11 Ko (text/plain)
Confidentialité
Fichier public, envoyé le 9 juin 2026 à 17:45, depuis l'adresse IP 88.188.x.x (France)
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Ne contient aucun Virus ou Malware connus - Dernière vérification: 3 jours
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Aperçu du fichier


<w>
  <main x="0" y="0" width="1024" height="768">
    <_auto_static x="512" y="384" width="115" height="115" alignment="c" stretch="1" heading="1" xform_anim="xfrom_rotate_3sec" xform_anim_cyclic="1">
      <texture>ui_icons_newPDA_Crclbig_h</texture>
    </_auto_static>
  </main>
  <speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0">
		<text font="letterica16" r="238" g="224" b="198"/>
	</speech_menu>

	<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint"  la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
		<text align="c" font="graffiti22" r="225" g="225" b="250" a="255" />
	</quick_info>

	<icons_scroll_view  x="900" y="350" width="55" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/>

	<weapon_jammed_static x="0" y="0" width="53" height="64" stretch="1">
		<texture>ui_hud_icon_weapon</texture>
	</weapon_jammed_static>

    <indicator_starvation x="980" y="350" width="26" height="35" stretch="1"/>
    <indicator_helmet_broken x="980" y="390" width="26" height="35" stretch="1"/>
    <indicator_outfit_broken x="980" y="430" width="26" height="35" stretch="1"/>
    <indicator_weapon_broken x="980" y="470" width="26" height="35" stretch="1"/>
    <indicator_overweight x="980" y="510" width="26" height="35" stretch="1"/>
    <indicator_radiation x="980" y="550" width="26" height="35" stretch="1"/>
    <indicator_bleeding x="980" y="590" width="26" height="35" stretch="1"/>

    <indicator_booster_psy x="16" y="660" width="24" height="41" stretch="1">
		<texture>ui_inGame2_shield_Psy</texture>
	</indicator_booster_psy>
    <indicator_booster_radia x="49" y="660" width="24" height="41" stretch="1">
		<texture>ui_inGame2_shield_Radiation</texture>
	</indicator_booster_radia>
    <indicator_booster_chem x="83" y="660" width="24" height="41" stretch="1">
		<texture>ui_inGame2_shield_biological</texture>
	</indicator_booster_chem>
    <indicator_booster_wound x="116" y="660" width="24" height="41" stretch="1">
		<texture>ui_inGame2_shield_blood</texture>
	</indicator_booster_wound>
    <indicator_booster_weight x="150" y="660" width="24" height="41" stretch="1">
		<texture>ui_inGame2_shield_force</texture>
	</indicator_booster_weight>
    <indicator_booster_health x="184" y="660" width="24" height="41" stretch="1">
		<texture>ui_inGame2_shield_health</texture>
	</indicator_booster_health>
    <indicator_booster_power x="217" y="660" width="24" height="41" stretch="1">
		<texture>ui_inGame2_shield_stamina</texture>
	</indicator_booster_power>
    <indicator_booster_rad x="251" y="660" width="24" height="41" stretch="1">
		<texture>ui_inGame2_shield_radiation_cleanup</texture>
	</indicator_booster_rad>
<!--
	<radiation_static x="0" y="0" width="53" height="64" stretch="1">
		<texture>ui_hud_icon_radiation</texture>
	</radiation_static>

	<wound_static x="0" y="0" width="53" height="64" stretch="1">
		<texture>ui_hud_icon_drop</texture>
	</wound_static>

	<starvation_static x="0" y="0" width="53" height="64" stretch="1">
		<texture>ui_hud_icon_eat</texture>
	</starvation_static>

	<psy_health_static x="0" y="0" width="53" height="64" stretch="1">
		<texture>ui_hud_icon_psycho</texture>
	</psy_health_static>

	<can_sleep_static x="0" y="0" width="53" height="64" stretch="1">
		<texture>ui_hud_icon_sleep</texture>
	</can_sleep_static>

    <indicator_starvation x="784" y="350" width="26" height="35" stretch="1"/>
    <indicator_helmet_broken x="784" y="390" width="26" height="35" stretch="1"/>
    <indicator_outfit_broken x="784" y="430" width="26" height="35" stretch="1"/>
    <indicator_weapon_broken x="784" y="470" width="26" height="35" stretch="1"/>
    <indicator_overweight x="784" y="510" width="26" height="35" stretch="1"/>
    <indicator_radiation x="784" y="550" width="26" height="35" stretch="1"/>
    <indicator_bleeding x="784" y="590" width="26" height="35" stretch="1"/>

-->
	<invincible_static x="0" y="0" width="53" height="64" stretch="1">
		<texture>ui_hud_icon_goodmode</texture>
	</invincible_static>

	<artefact_static x="0" y="0" width="53" height="64" stretch="1">
		<texture>ui_hud_icon_artefact</texture>
	</artefact_static>

	<disk_io x="760" y="750" width="14" height="16" stretch="1">
<!--		<texture>ui\ui_disk_io</texture> -->
	</disk_io>

	<flashing_icons>
		<flashing_icon x="13" y="210" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha">
			<texture>ui_hud_icon_PDA</texture>
		</flashing_icon>
	</flashing_icons>

	<pick_up_item x="452" y="400" width="120" height="100"/>

	<new_contact_snd>detectors\contact_1</new_contact_snd>

    <quick_slot0 x="870" y="740" width="24" height="24" stretch="1">
	    <counter x="0" y="0" width="4" height="3" stretch="1">
			<window_name>counter</window_name>
	        <texture a="200">ui_item_count_back</texture>
	        <text font="letterica16" align="c" vert_align="c"/>
	    </counter>
    </quick_slot0>
    <quick_slot1 x="910" y="740" width="24" height="24" stretch="1">
	    <counter x="0" y="0" width="4" height="3" stretch="1">
			<window_name>counter</window_name>
	        <texture a="200">ui_item_count_back</texture>
	        <text font="letterica16" align="c" vert_align="c"/>
	    </counter>
    </quick_slot1>
    <quick_slot2 x="950" y="740" width="24" height="24" stretch="1">
	    <counter x="0" y="0" width="4" height="3" stretch="1">
			<window_name>counter</window_name>
	        <texture a="200">ui_item_count_back</texture>
	        <text font="letterica16" align="c" vert_align="c"/>
	    </counter>
    </quick_slot2>
    <quick_slot3 x="990" y="740" width="24" height="24" stretch="1">
	    <counter x="0" y="0" width="4" height="3" stretch="1">
			<window_name>counter</window_name>
	        <texture a="200">ui_item_count_back</texture>
	        <text font="letterica16" align="c" vert_align="c"/>
	    </counter>
    </quick_slot3>
    <quick_slot0_text x="33" y="1747" width="17" height="13">
        <text align="c" vert_align="c" font="letterica16">quick_use_str_1</text>
    </quick_slot0_text>
    <quick_slot1_text x="73" y="1747" width="17" height="13">
        <text align="c" vert_align="c" font="letterica16">quick_use_str_2</text>
    </quick_slot1_text>
    <quick_slot2_text x="113" y="1747" width="17" height="13">
        <text align="c" vert_align="c" font="letterica16">quick_use_str_3</text>
    </quick_slot2_text>
    <quick_slot3_text x="153" y="1747" width="17" height="13">
        <text align="c" vert_align="c" font="letterica16">quick_use_str_4</text>
    </quick_slot3_text>

	<hud_states x="0" y="0" width="1024" height="768" stretch="1">
<!--
		<bleeding_level_1 x="150" y="-42" width="13" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
			<texture r="255" g="0"  b="0" a="255">ui_inGame2_blood_icon_part_1</texture>
		</bleeding_level_1>
		<bleeding_level_2 x="147" y="-47" width="18" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
			<texture r="255" g="0"  b="0" a="255">ui_inGame2_blood_icon_part_2</texture>
		</bleeding_level_2>
		<bleeding_level_3 x="144" y="-52" width="24" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
			<texture r="255" g="0"  b="0" a="255">ui_inGame2_blood_icon_part_3</texture>
		</bleeding_level_3>

		<radiation_level_1 x="143" y="-93" width="23" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
			<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture>
		</radiation_level_1>
		<radiation_level_2 x="141" y="-96" width="27" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
			<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture>
		</radiation_level_2>
		<radiation_level_3 x="138" y="-100" width="33" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
			<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture>
		</radiation_level_3>
		
		
		<progress_bar_health x="902" y="665" width="112" height="7" horz="1" min="0" max="100" pos="0">
			<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"
				<texture>ui_inGame2_Patroni_HUD_red_bar</texture>
			</progress>
		</progress_bar_health>
		
-->		
-->
		<indik_rad x="24" y="230" width="29" height="33" stretch="1"/>
		<indik_fire x="60" y="230" width="29" height="33" stretch="1"/>
		<indik_psi x="96" y="230" width="29" height="33" stretch="1"/>
		<indik_acid x="132" y="230" width="29" height="33" stretch="1"/>



		<back x="902" y="665" width="112" height="74" stretch="1">
			<texture>ui_inGame2_Patroni_HUD_main_window</texture>
		</back>

		<progress_bar_health x="902" y="665" width="112" height="5" horz="1" min="0" max="100" pos="0">
			<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"-->
				<texture>ui_inGame2_Patroni_HUD_red_bar</texture>
			</progress>
		</progress_bar_health>

	    <progress_bar_stamina x="902" y="673" width="112" height="5" horz="1" min="0" max="100" pos="0">
	        <progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"-->
		        <texture>ui_inGame2_Patroni_HUD_blue_bar</texture>
	        </progress>
	    </progress_bar_stamina>
		

		<static_cur_ammo x="914" y="684" width="54" height="37">
			<text align="c" complex_mode="0" font="letterica18" r="50" g="250" b="0" a="150">ammo</text>
		</static_cur_ammo>

	    <static_fmj_ammo x="929" y="700" width="26" height="15">
	        <text align="c" complex_mode="0" font="letterica18" r="250" g="240" b="30" a="150">fmj</text>
	    </static_fmj_ammo>

	    <static_ap_ammo x="929" y="716" width="26" height="15">
	        <text align="c" complex_mode="0" font="letterica18" r="250" g="30" b="40" a="150">ap</text>
	    </static_ap_ammo>

	    <static_grenade x="905" y="684" width="14" height="19">
	        <text align="c" complex_mode="0" font="letterica18" color="ui_7" vert_align="c">gr</text>
	    </static_grenade>


		<static_wpn_icon x="990" y="705" width="24" height="30" align="c" alignment="c"/>

	    <static_fire_mode x="905" y="714" width="14" height="19">
	        <text font="letterica18" color="ui_7" align="c" vert_align="c"/>
	    </static_fire_mode>
	</hud_states>

</w>


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