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autoexec.cfg

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Fichier CFG de 7 Ko (text/plain)
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                                   //Rhedd's High FPS CFG\\
       





//Netcode Settings\\
rate "80000"
cl_cmdrate "100"
cl_updaterate "100"
cl_interp "0"
cl_interp_ratio "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_pred_optimize "2"
cl_idealpitchscale "0.02"
net_scale "5"
net_showevents "0"
net_chokeloop "0"
cl_allowupload "1"	
cl_allowdownload "1"
cl_downloadfilter "nosounds"



//Crosshair Settings\\
cl_legacy_crosshair_scale "0"
cl_dynamiccrosshair "0"
cl_crosshairalpha "99999"
cl_crosshaircolor "3"
cl_crosshairdot "0"
cl_crosshairsize "3"
cl_crosshairspreadscale "0.2"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"



//Mouse Settings\\
joystick "0"
sensitivity "2.2"
zoom_sensitivity_ratio "2"
m_yaw "0.022"
m_side "0.8"
m_pitch "0.022"
m_filter "0"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
cl_mouselook "1"



//Sound Settings\\
snd_digital_surround "1"   
snd_surround_speakers "0"   
volume "1.0" 
snd_musicvolume "0.0" 
dsp_slow_cpu "0"   
snd_noextraupdate "1"   
voice_dsound "0"   
snd_mixahead "0.1" 
soundscape_flush
ignorerad


//Graphical Settings\\
mat_setvideomode 1280 960 0
r_decal_cullsize	 "0"
r_decals "0"
mp_decals "0"
mat_antialias "0"
mat_forceaniso "0"
mat_trilinear "0"
mat_clipz "0"
mat_disable_bloom "0"
mat_wateroverlaysize "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_picmip "2"
mat_clipz "1"
mat_vsync "0"
mat_monitorgamma "1.6"
mat_shadowstate "0"
r_3dnow "1"
r_ropetranslucent "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "0"
r_shadowmaxrendered "32"
r_dynamic "0"
r_3dsky "0"
r_propsmaxdist "0"
r_worldlights "1"
r_renderoverlayfragment "0"
r_eyes "0"
r_teeth "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_forcewaterleaf "1"
r_shadows "0"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_flex "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0"
r_waterforcereflectentities "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "1"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "-1"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
r_3dsky "0"
r_sse2 "1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_queued_ropes "1"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
cl_new_impact_effects "1"
cl_radaralpha "255"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_sway_interp "0"
cl_phys_props_max "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_wpn_sway_interp "0"
cl_detail_max_sway "0"
cl_rumblescale "0"
cl_disablefreezecam "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "0"
cl_showhelp "0"
cl_phys_props_max "0"
cl_phys_props_enable "0"
budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "1"
lod_TransitionDist "0"
flex_smooth "0"
showhitlocation "1"
dsp_water "14"
blink_duration "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
cl_show_splashes "0"
con_filter_text "Too many vertex" 
con_filter_text_out "Too many vertex" 
con_filter_enable "2"



//Multi-Core Rendering Settings\\
mat_queue_mode "2"
cl_interp_threadmodeticks "0" 
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
threadpool_affinity "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"



//Other Settings\\
fps_max "250"
cl_minmodels "0"
cl_min_ct ""	
cl_min_t ""
cl_righthand "1"
cl_showpos "0"
cl_showfps "0"
net_graph "1"
hud_showtargetid "1"
cl_autohelp "0"
hud_fastswitch "1"
cl_autowepswitch "0"
voice_enable "1"
setinfo zb_wantautocashcalling "1"
save_changes
save
ignorerad


//Set-Launch Options Settings\\
-console
-high
-dxlevel 90
-nojoy
-noforcemaccel 
-noforcemparms
-ignorerad

clear



echo "| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|"
echo "|          LuniK High FPS CFG                    |"
echo "|                                                |"
echo "|                                                |"
echo "|                                                |"
echo "|                                                |"
echo "| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|"


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