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empyrian abyss.filter

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Fichier FILTER de 47 Ko (text/plain)
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#-------------------------------------------------------------------
# LINE OF WARNING - This filter only shows very good crafting bases
#                   with an item level of at least 84
#                   See line 674 for more information
#                   minor Currency items and Divination cards are partially hidden
#-------------------------------------------------------------------
 
#-------------------------------------------------------------------
# Changes by Leth
# Efficiency Overhaul (operator precedence)
# - shorten/removed various unnecessary chunks of code
#
# Empys Customization Thread (identifier: [empyCustom])
# - Leather Belts Notification (same as Sorcerer Boots)
# - added Divination Cards to %TB-Divination-T3 - "The Gambler" "Her Mask"
# - non-targeted Divination Cards set to hide (line:516)
# - hide all rares except juicy crafting bases >= 84
#-------------------------------------------------------------------
 
#-------------------------------------------------------------------
#changes made by FaYe
#-color of minor currency groups now have a grey-ish look with orange font
#-scrolls of wisdom now show (small font)
#-portal scroll is now one tier lower
#-splinter of tul now is white, corresponding to it's icon appearance
#-changed sound of uniques
#-changed loudness of sorcerer boots to 300
#-changed maps, div cards, currency (too much to list D:)
#-edited borders of splinters and rares
#-edited cards and uniques
#-------------------------------------------------------------------
 
#-------------------------------------------------------------------
#Gemuesefilter 2.5 Breach League
#Last Update: 07-December-2016
#Date: 28-August-2015
#Verbesserungsvorschläge, Kritik, Feedback auf http://www.baudusau.tv/t/4842/1/gemuesefilter#p36562
#-------------------------------------------------------------------
 
#-------------------------------------------------------------------

#------------------------------------
#   [0202] Shaper and Elder Items
#------------------------------------

Show #$ %SHELDER
	ElderItem True
	BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
	Rarity <= Rare
	SetFontSize 45
	SetTextColor 50 130 165 255          # TEXTCOLOR:	 ShaperElder
	SetBorderColor 50 130 165 255        # BORDERCOLOR:	 ShaperElder
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop

Show
	ShaperItem True
	BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
	Rarity <= Rare
	SetFontSize 45
	SetTextColor 50 130 165 255          # TEXTCOLOR:	 ShaperElder
	SetBorderColor 50 130 165 255        # BORDERCOLOR:	 ShaperElder
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop

Show #$ %SHELDER
	ElderItem True
	BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
	Rarity <= Rare
	ItemLevel >= 84
	SetFontSize 45
	SetTextColor 50 130 165 255          # TEXTCOLOR:	 ShaperElder
	SetBorderColor 50 130 165 255        # BORDERCOLOR:	 ShaperElder
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop

Show
	ShaperItem True
	BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
	Rarity <= Rare
	ItemLevel >= 84
	SetFontSize 45
	SetTextColor 50 130 165 255          # TEXTCOLOR:	 ShaperElder
	SetBorderColor 50 130 165 255        # BORDERCOLOR:	 ShaperElder
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop

Show #$ %SHELDER
	ElderItem True
	Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
	Rarity <= Rare
	ItemLevel >= 84
	SetFontSize 45
	SetTextColor 50 130 165 255          # TEXTCOLOR:	 ShaperElder
	SetBorderColor 50 130 165 255        # BORDERCOLOR:	 ShaperElder
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop

Show
	ShaperItem True
	Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
	Rarity <= Rare
	ItemLevel >= 84
	SetFontSize 45
	SetTextColor 50 130 165 255          # TEXTCOLOR:	 ShaperElder
	SetBorderColor 50 130 165 255        # BORDERCOLOR:	 ShaperElder
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop

Show #$ %SHELDER
	ElderItem True
	Rarity <= Rare
	SetFontSize 45
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
	SetBorderColor 255 255 255 255       # BORDERCOLOR:	 Cosmetic: Highlight good drops
	SetBackgroundColor 50 130 165        # BACKGROUND:	 ShaperElder
	PlayAlertSound 3 300                 # DROPSOUND:	 ShaperElder

Show
	ShaperItem True
	Rarity <= Rare
	SetFontSize 45
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
	SetBorderColor 255 255 255 255       # BORDERCOLOR:	 Cosmetic: Highlight good drops
	SetBackgroundColor 50 130 165        # BACKGROUND:	 ShaperElder
	PlayAlertSound 3 300                 # DROPSOUND:	 ShaperElder


#------------------------------------
#   [0205] Exclusive bases: Stygian Vise
#------------------------------------

Show #$ %TB-Vise
	BaseType "Stygian Vise"
	ItemLevel >= 84
	SetFontSize 45
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
	SetBorderColor 255 255 255 255       # BORDERCOLOR:	 Cosmetic: Highlight good drops
	SetBackgroundColor 255 125 0 255     # BACKGROUND:	 Atlas bases
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments

Show #$ %TB-Vise
	BaseType "Stygian Vise"
	Rarity = Rare
	ItemLevel >= 75
	SetFontSize 45
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
	SetBorderColor 255 125 0 255         # BORDERCOLOR:	 Atlas bases
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans

Show #$ %TB-Vise %H5
	BaseType "Stygian Vise"
	SetFontSize 42
	SetBorderColor 255 125 0 255         # BORDERCOLOR:	 Atlas bases
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
	
#-------------------------------------------------------------------

#------------------------------------
#   [0206] Abyss Jewels (Rare and Magic)
#------------------------------------

Show #$trinkets, jewels - 84+
	Class "Abyss Jewel"
	Rarity = Rare
	ItemLevel >= 84
	SetFontSize 45
	SetTextColor 255 255 0 255           # TEXTCOLOR:	 Jewel: Rare
	SetBorderColor 240 30 0 255          # BORDERCOLOR:	 Abyss84
	SetBackgroundColor 120 120 0 255     # BACKGROUND:	 Jewel: Rare
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments

Show #$trinkets, jewels - 84+
	Class "Abyss Jewel"
	Rarity <= Magic
	ItemLevel >= 84
	SetFontSize 45
	SetTextColor 0 100 255               # TEXTCOLOR:	 Jewel: Magic
	SetBorderColor 240 30 0 255          # BORDERCOLOR:	 Abyss84
	SetBackgroundColor 0 20 40 255       # BACKGROUND:	 Jewel: Magic
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments

Show #$trinkets, jewels
	Class "Abyss Jewel"
	Rarity = Rare
	SetFontSize 45
	SetTextColor 255 255 0 255           # TEXTCOLOR:	 Jewel: Rare
	SetBorderColor 75 240 75 250         # BORDERCOLOR:	 Abyss
	SetBackgroundColor 120 120 0 255     # BACKGROUND:	 Jewel: Rare
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments

Show #$trinkets, jewels %H5
	Class "Abyss Jewel"
	Rarity <= Magic
	SetFontSize 42
	SetTextColor 0 100 255               # TEXTCOLOR:	 Jewel: Magic
	SetBorderColor 75 240 75 250         # BORDERCOLOR:	 Abyss
	SetBackgroundColor 0 20 40 255       # BACKGROUND:	 Jewel: Magic

#------------------------------------
#   [1707] Harbinger - Pieces
#------------------------------------

Show # Harbinger League Pieces
	Class Piece
	SetFontSize 45
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
	SetBorderColor 255 255 255 255       # BORDERCOLOR:	 Cosmetic: Highlight good drops
	SetBackgroundColor 37 105 175 255    # BACKGROUND:	 Harbinger Item - Pieces
	PlayAlertSound 3 300                 # DROPSOUND:	 Random uniques, 20qual gems
	
#-------------------------------------------------------------------
 
# Ancient Reliquary Key
 
Show
    Class "Misc Map Items"
    SetTextColor 255 0 0
    SetBorderColor 255 0 0
    SetBackgroundColor 255 255 255 255
    PlayAlertSound 6 300
    SetFontSize 50
 
# Leth: added Leather Belt [empyCustom]
Show #$chancing (with sound) %TB-T1-Chancing %D4
    BaseType "Leather Belt" 
    Rarity Normal
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
    SetBorderColor 0 210 0 210           # BORDERCOLOR:  T1 Chancing
     
# Leth: removed Leather Belt [empyCustom]
Hide #$chancing (no sound) %TB-T2-Chancing %D1
    BaseType "Occultist's Vestment" "Goathide Boots"
    Rarity Normal
    SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
    SetBorderColor 0 150 0 150           # BORDERCOLOR:  T2 Chancing
 
 
#===============================================================================================================
# [[1600]] Leaguestones - Tierlists
#===============================================================================================================
 
Show # %TC-Leaguestone-General
    Class Leaguestone
    Rarity >= Magic
    SetFontSize 45
    SetTextColor 0 0 0 255
    SetBorderColor 255 255 255 255
    SetBackgroundColor 0 191 255 255 #purple: 153 50 204
    PlayAlertSound 2 300
 
Show # %TC-Leaguestone-General
    Class Leaguestone
    Rarity = Normal
    SetFontSize 42
    SetTextColor 0 0 0 255
    SetBorderColor 0 0 0 255
    SetBackgroundColor 0 191 255 #purple: 153 50 204
    PlayAlertSound 2 300
 
#------------------------------------
#   [1401] Exceptions
#------------------------------------
 
Show
    SocketGroup WWWWWW
    BaseType "Simple Robe"
    Rarity Unique
    SetFontSize 45
    SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
    SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
    SetBackgroundColor 175 96 37 255     # BACKGROUND:   T2 unique
    PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
 
Show # 6-Links
    LinkedSockets 6
    Rarity Unique
    SetFontSize 45
    SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
    SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
    SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
   
Show # The Putrid Cloister Map
    BaseType "Museum Map"
    Rarity Unique
    SetFontSize 50
    SetTextColor 255 0 0 255          
    SetBorderColor 255 0 0 255      
    SetBackgroundColor 255 255 255 255
    PlayAlertSound 6 300
 
#------------------------------------
#   [1402] Tier 1 uniques
#------------------------------------
 
Show # T1
    BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Occultist" "Glorious" "Titanium" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Rawhide Boots" "Assassin's Garb" "Ezomyte Burgonet" "Vaal Regalia" "Silver Flask" "Jewelled Foil" "Gladiator Plate" "Prismatic Jewel" "Crusader Boots" "Jasper Chopper" "Slaughter Knife"
    Rarity Unique
    SetFontSize 45
    SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
    SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
    SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
 
#------------------------------------
#   Tier 2 uniques
#------------------------------------
 
Show # 6-Links
    LinkedSockets 5
    Rarity Unique
    SetFontSize 45
    SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
    SetBackgroundColor 175 96 37 255     # BACKGROUND:   T2 unique
    PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
 
Show # T2
    BaseType "Corrugated Buckler" "Savant's Robe" "Two-Stone" "Judgement Staff" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Conjurer Boots" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Paua Ring" "Vaal Axe" "Spine Bow" "Sinner Tricorne" "Hubris" "Strapped Mitts" "Eternal Sword" "Penetrating Arrow Quiver" "Broadhead Arrow Quiver" "Fiend Dagger" "Exquisite Leather" "Stibnite Flask" "Desert Brigandine" "Terror Claw"
    Rarity Unique
    SetFontSize 42
    SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
    SetBackgroundColor 175 96 37 255     # BACKGROUND:   T2 unique
    PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
 
#------------------------------------
#   Prophecy-Material Uniques
#------------------------------------
 
Show # TFated
    BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
    Rarity Unique
    SetFontSize 40
    SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
    SetBorderColor 100 37 255 200        # BORDERCOLOR:  Cosmetic: Fated Uniques
    SetBackgroundColor 15 0 25 255       # BACKGROUND:   Uniques: Prophecy Base
    PlayAlertSound 3 300                 # DROPSOUND:    Random uniques, 20qual gems
 
#------------------------------------
#  Random Uniques
#------------------------------------
 
Show # T3
    Rarity Unique
    SetFontSize 40
    SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
    SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
    SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
    PlayAlertSound 3 300                 # DROPSOUND:    Random uniques, 20qual gems
 
#------------------------------------
#  Random Uniques
#------------------------------------
 
Show # T3
    Rarity Unique
    SetFontSize 40
    SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
    SetBorderColor 175 9 37 255         # BORDERCOLOR:   Unique Item
    SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
    PlayAlertSound 3 300                 # DROPSOUND:    Random uniques, 20qual gems
   
#------------------------------------
#   [1406] Unique Maps
#------------------------------------
 
Show
    Rarity Unique
    BaseType "Museum Map" "Reef Map" "Torture Chamber Map" "Necropolis Map"
    SetFontSize 40
    SetTextColor 255 0 0 255          
    SetBorderColor 255 0 0 255      
    SetBackgroundColor 255 255 255 255
    PlayAlertSound 6 300                
 
#-----------------------------------------------------------------------------------------------------------------
 
Show
    BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" "Mirror of Kalandra" "Fishing Rod" "Deafening Essence of" "Mirror Shard" 
    SetTextColor 255 0 0
    SetBorderColor 255 0 0
    SetBackgroundColor 255 255 255 255
    PlayAlertSound 6 300
    SetFontSize 50
   
# >= 1 Chaos
Show
    BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Exalted Shard" "Annulment Shard" "Harbinger's Shard" "Horizon Shard" "Engineer's Shard" "Ancient Shard" "Binding Shard" "Orb of Annulment" "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Apprentice Cartographer's Sextant" "Stacked Deck" 
    SetBackgroundColor 249 150 50
    SetTextColor 0 0 0
    SetBorderColor 255 255 255
    PlayAlertSound 2 300
    SetFontSize 38
 
# < 1 Chaos
Show
    BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel"
    SetBackgroundColor 213 159 15
    SetTextColor 0 0 0
    SetBorderColor 0 0 0
    PlayAlertSound 2 300
    SetFontSize 38
   
Hide
    Class Currency
    BaseType "Scroll of Wisdom" "Orb of Augmentation" "Blacksmith's Whetstone" "Armourer's Scrap" "Alteration Shard" "Transmutation Shard"
    SetFontSize 26
    SetTextColor 127 82 0
    SetBorderColor 0 0 0
    SetBackgroundColor 50 50 50

Show
    Class Currency
    BaseType "Portal Scroll" "Orb of Transmutation" 
    SetFontSize 26
    SetTextColor 127 82 0
    SetBorderColor 0 0 0
    SetBackgroundColor 50 50 50


#Display "minor" currency group 1
Show
    BaseType "Orb of Alteration" "Chromatic Orb"
    Class Currency
    SetFontSize 38
    SetTextColor 255 165 0
    SetBorderColor 0 0 0
    SetBackgroundColor 50 50 50
 
#Display "minor" currency group 2
Show
    BaseType "Orb of Transmutation" "Alteration Shard" "Transmutation Shard"
    Class Currency
    SetFontSize 34
    SetTextColor 191 124 0
    SetBorderColor 0 0 0
    SetBackgroundColor 50 50 50
   
#Display "minor" currency group 3
Show
    BaseType "Jeweller's Orb" "Scroll Fragment" "Alchemy Shard" "Regal Shard" "Chaos Shard" "Silver Coin"
    Class Currency
    SetFontSize 38
    SetTextColor 255 165 0
    SetBorderColor 255 255 255
    SetBackgroundColor 50 50 50
   
Show
    BaseType "Orb of Chance"
    Class Currency
    SetFontSize 38
    SetTextColor 255 165 0
    SetBorderColor 255 255 255
    SetBackgroundColor 50 50 50
   
    
Show
    BaseType "Golden Key"
    SetBackgroundColor 255 215 0
    SetTextColor 0 0 0
    SetBorderColor 255 255 255
    SetFontSize 40
   
Show
    BaseType "Silver Key"
    SetBackgroundColor 192 192 192
    SetTextColor 0 0 0
    SetBorderColor 255 255 255
    SetFontSize 40
   
Show
    BaseType "Treasure Key"
    SetBackgroundColor 215 100 32
    SetBorderColor 255 255 255
    SetTextColor 0 0 0
    SetFontSize 40
   
Show
    Class "Quest Items"
    SetBackgroundColor 74 230 58
    SetTextColor 0 0 0
    SetFontSize 40
 
Show
    Rarity Unique
    PlayAlertSound 3 300
    SetFontSize 40
   

  
  #------------------------------------
  #   [1207] Map fragments
  #------------------------------------
  
Show  # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
	Class  "Misc Map Items"
	SetFontSize  45
	SetTextColor  230 120 0 255          # TEXTCOLOR:	 Relic Keys, Breachstones
	SetBorderColor  230 120 0 255        # BORDERCOLOR:	 Relic Keys, Breachstones
	SetBackgroundColor  255 255 255 255  # BACKGROUND:	 T1 Global High Value Drop
	PlayAlertSound  6 300                # DROPSOUND:	 T1 Drop
  
Show  # %TB-Fragments-T1
	Class  "Map Fragments"
	BaseType  "Mortal Hope" "Mortal Ignorance"
	SetFontSize  45
	SetTextColor  0 0 0 255              # TEXTCOLOR:	 Cosmetic: Black Text
	SetBorderColor  0 0 0 255            # BORDERCOLOR:	 Cosmetic: Highlight good drops
	SetBackgroundColor  255 255 255 255  # BACKGROUND:	 T1 Global High Value Drop
	PlayAlertSound  6 300                # DROPSOUND:	 T1 Drop
  
Show  # %TB-Fragments-T2
	Class  "Map Fragments"
	BaseType  "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
	SetFontSize  45
	SetTextColor  0 0 0 255              # TEXTCOLOR:	 Cosmetic: Black Text
	SetBorderColor  0 0 0 255            # BORDERCOLOR:	 Cosmetic: Highlight good drops
	SetBackgroundColor  180 0 0 255      # BACKGROUND:	 Fragments - valuable
	PlayAlertSound  2 300                # DROPSOUND:	 Value Drop: Currency, fragments
  
Show  # %TB-Fragments-Vessel
	Class  "Map Fragments"
	BaseType  "Divine Vessel"
	SetFontSize  45
	SetTextColor  0 0 0 255              # TEXTCOLOR:	 Cosmetic: Black Text
	SetBorderColor  0 0 0 255            # BORDERCOLOR:	 Cosmetic: Highlight good drops
	SetBackgroundColor  180 0 0 255      # BACKGROUND:	 Fragments - valuable
	PlayAlertSound  2 300                # DROPSOUND:	 Value Drop: Currency, fragments
  
Show  
	Class  "Map Fragments"
	SetFontSize  42
	SetTextColor  180 0 0 255            # TEXTCOLOR:	 Map fragments
	SetBorderColor  180 0 0 255          # BORDERCOLOR:	 Fragments: Random
	SetBackgroundColor  0 0 0 255        # BACKGROUND:	 T6-10 maps, currency, talismans
	PlayAlertSound  2 300                # DROPSOUND:	 Value Drop: Currency, fragments
  
  # Just in case
Show  
	Class  "Pantheon Soul"
	SetFontSize  45
	SetTextColor  0 0 0 255              # TEXTCOLOR:	 Cosmetic: Black Text
	SetBorderColor  0 0 0 255            # BORDERCOLOR:	 Cosmetic: Highlight good drops
	SetBackgroundColor  180 0 0 255      # BACKGROUND:	 Fragments - valuable
	PlayAlertSound  2 300                # DROPSOUND:	 Value Drop: Currency, fragments
    #------------------------------------
#   [1703] Shaped Maps
#------------------------------------

Show  # $maps->elder->Top
	Class  Maps
	ElderMap  True
	SetFontSize  45
	SetTextColor  100 0 122 255          # TEXTCOLOR:	 High Map
	SetBorderColor  100 0 255 255        # BORDERCOLOR:	 T0 Map
	SetBackgroundColor  255 255 255 255  # BACKGROUND:	 T0 Drop
	PlayAlertSound  6 300                # DROPSOUND:	 T0 Drop

# FilterBlade: Conditional Entry
Show  
Class  Maps
BaseType  "Strand Map" "Burial Chambers Map" "Haunted Mansion Map"
SetFontSize  44
SetBackgroundColor  180 70 50 220
PlayAlertSound  5 300
SetTextColor  0 0 0
ShapedMap  True
SetBorderColor  0 0 0

Show  # $maps->shaped->Top
	ShapedMap  True
	DropLevel >= 77
	Class  Maps
	SetFontSize  45
	SetTextColor  0 0 0 255              # TEXTCOLOR:	 High Special Base
	SetBorderColor  0 0 0 255            # BORDERCOLOR:	 Neutral T1
	SetBackgroundColor  255 255 255 255  # BACKGROUND:	 T0 Drop
	PlayAlertSound  6 300                # DROPSOUND:	 High Map Sound

Show  # $maps->shaped->High
	ShapedMap  True
	DropLevel >= 73
	Class  Maps
	SetFontSize  45
	SetTextColor  0 0 0 255              # TEXTCOLOR:	 High Special Base
	SetBorderColor  0 0 0 255            # BORDERCOLOR:	 Neutral T1
	SetBackgroundColor  200 200 200 255  # BACKGROUND:	 High Maps
	PlayAlertSound  2 300                # DROPSOUND:	 High Map Sound

Show  # $maps->shaped->Mid
	ShapedMap  True
	Class  Maps
	SetFontSize  45
	SetBackgroundColor  0 0 0 255        # BACKGROUND:	 Neutral T2
	PlayAlertSound  4 300                # DROPSOUND:	 Map Sound

#------------------------------------
#   [1704] Top tier maps (T15-16)
#------------------------------------

Show  # $maps->T16
	DropLevel >= 83
	Class  Maps
	SetFontSize  45
	SetTextColor  100 0 122 255          # TEXTCOLOR:	 High Map
	SetBorderColor  100 0 255 255        # BORDERCOLOR:	 T0 Map
	SetBackgroundColor  255 255 255 255  # BACKGROUND:	 T0 Drop
	PlayAlertSound  6 300                # DROPSOUND:	 T0 Drop

Show  # $maps->T15
	DropLevel >= 82
	Class  Maps
	SetFontSize  45
	SetTextColor  0 0 0 255              # TEXTCOLOR:	 High Special Base
	SetBorderColor  0 0 0 255            # BORDERCOLOR:	 Neutral T1
	SetBackgroundColor  255 255 255 255  # BACKGROUND:	 T0 Drop
	PlayAlertSound  6 300                # DROPSOUND:	 High Map Sound

#------------------------------------
#   [1705] High tier maps(T11-14)
#------------------------------------

Show  # $maps->T14
	DropLevel >= 81
	Class  Maps
	SetFontSize  38
	SetTextColor  255 0 0 255            # TEXTCOLOR:	 High Special Base
	SetBorderColor  255 255 255 255      # BORDERCOLOR:	 Neutral T1
	SetBackgroundColor  0 0 0 255        # BACKGROUND:	 High Maps
	PlayAlertSound  3 300                # DROPSOUND:	 High Map Sound

Show  # $maps->T13
	DropLevel >= 80
	Class  Maps
	SetFontSize  38
	SetTextColor  255 0 0 255            # TEXTCOLOR:	 High Special Base
	SetBorderColor  255 255 255 255      # BORDERCOLOR:	 Neutral T1
	SetBackgroundColor  0 0 0 255        # BACKGROUND:	 High Maps
	PlayAlertSound  3 300                # DROPSOUND:	 High Map Sound

Show  # $maps->T12
	DropLevel >= 79
	Class  Maps
	SetFontSize  38
	SetTextColor  255 0 0 255            # TEXTCOLOR:	 High Special Base
	SetBorderColor  255 255 255 255      # BORDERCOLOR:	 Neutral T1
	SetBackgroundColor  0 0 0 255        # BACKGROUND:	 High Maps
	PlayAlertSound  3 300                # DROPSOUND:	 High Map Sound

Show  # $maps->T11
	DropLevel >= 78
	Class  Maps
	SetFontSize  38
	SetTextColor  255 0 0 255            # TEXTCOLOR:	 High Special Base
	SetBorderColor  255 255 255 255      # BORDERCOLOR:	 Neutral T1
	SetBackgroundColor  0 0 0 255        # BACKGROUND:	 High Maps
	PlayAlertSound  3 300                # DROPSOUND:	 High Map Sound
#------------------------------------
#   [1706] Mid tier maps (T6-10)
#------------------------------------

Show  # $maps->T10
	DropLevel >= 77
	Class  Maps
	SetFontSize  38
	SetBackgroundColor  0 0 0 255        # BACKGROUND:	 Neutral T2
	PlayAlertSound  4 300                # DROPSOUND:	 Map Sound

#------------------------------------
#  T9 - Maps
#------------------------------------

Show  # $maps->T9
	ItemLevel < 85
	DropLevel >= 76
	Class  Maps
	SetFontSize  38
	PlayAlertSound  4 300                # DROPSOUND:	 Map Sound
SetTextColor  0 128 0 255
SetBorderColor  255 255 255 255
SetBackgroundColor  0 0 0 255

Show  # %H4 $maps->outleveled
	DropLevel >= 76
	Class  Maps
	SetTextColor  150 150 150            # TEXTCOLOR:	 outleveled
	SetBorderColor  150 150 150          # BORDERCOLOR:	 Recipe T2
	SetBackgroundColor  0 0 0 185        # BACKGROUND:	 Neutral T3

#------------------------------------
#  T8 - Maps
#------------------------------------

Show  # $maps->T8
	ItemLevel < 84
	DropLevel >= 75
	Class  Maps
	SetFontSize  38
	PlayAlertSound  4 300                # DROPSOUND:	 Map Sound
SetTextColor  0 128 0 255
SetBorderColor  255 255 255 255
SetBackgroundColor  0 0 0 255

Show  # %H4 $maps->outleveled
	DropLevel >= 75
	Class  Maps
	SetTextColor  150 150 150            # TEXTCOLOR:	 outleveled
	SetBorderColor  150 150 150          # BORDERCOLOR:	 Recipe T2
	SetBackgroundColor  0 0 0 185        # BACKGROUND:	 Neutral T3

#------------------------------------
#  T7 - Maps
#------------------------------------

Show  # $maps->T7
	ItemLevel < 83
	DropLevel >= 74
	Class  Maps
	SetFontSize  38
	PlayAlertSound  4 300                # DROPSOUND:	 Map Sound
SetTextColor  0 128 0 255
SetBorderColor  255 255 255 255
SetBackgroundColor  0 0 0 255

Show  # %H4 $maps->outleveled
	DropLevel >= 74
	Class  Maps
	SetTextColor  150 150 150            # TEXTCOLOR:	 outleveled
	SetBorderColor  150 150 150          # BORDERCOLOR:	 Recipe T2
	SetBackgroundColor  0 0 0 185        # BACKGROUND:	 Neutral T3

#------------------------------------
#  T6 - Maps
#------------------------------------

Show  # $maps->T6
	ItemLevel < 82
	DropLevel >= 73
	Class  Maps
	SetFontSize  38
	PlayAlertSound  4 300                # DROPSOUND:	 Map Sound
SetTextColor  0 128 0 255
SetBorderColor  255 255 255 255
SetBackgroundColor  0 0 0 255

Show  # %H4 $maps->outleveled
	DropLevel >= 73
	Class  Maps
	SetTextColor  150 150 150            # TEXTCOLOR:	 outleveled
	SetBorderColor  150 150 150          # BORDERCOLOR:	 Recipe T2
	SetBackgroundColor  0 0 0 185        # BACKGROUND:	 Neutral T3

#------------------------------------
#   [1707] Low tier maps (T1-T5)
#------------------------------------

Show  # $maps->T5
	ItemLevel < 81
	DropLevel >= 72
	Class  Maps
	SetFontSize  38
	SetBackgroundColor  0 0 0 255        # BACKGROUND:	 Neutral T4
	PlayAlertSound  4 300                # DROPSOUND:	 Map Sound
SetTextColor  30 200 200 255

Show  # %H3 $maps->outleveled
	DropLevel >= 72
	Class  Maps
	SetTextColor  150 150 150            # TEXTCOLOR:	 outleveled
	SetBorderColor  150 150 150          # BORDERCOLOR:	 Recipe T2
	SetBackgroundColor  0 0 0 185        # BACKGROUND:	 Neutral T3

#------------------------------------
#  T4 - Maps
#------------------------------------

Show  # $maps->T4
	ItemLevel < 80
	DropLevel >= 71
	Class  Maps
	SetFontSize  38
	SetBackgroundColor  0 0 0 255        # BACKGROUND:	 Neutral T4
	PlayAlertSound  4 300                # DROPSOUND:	 Low Map Sound
SetTextColor  30 200 200 255

Show  # %H3 $maps->outleveled
	DropLevel >= 71
	Class  Maps
	SetTextColor  150 150 150            # TEXTCOLOR:	 outleveled
	SetBorderColor  150 150 150          # BORDERCOLOR:	 Recipe T2
	SetBackgroundColor  0 0 0 185        # BACKGROUND:	 Neutral T3

#------------------------------------
#  T3 - Maps
#------------------------------------

Show  # $maps->T3
	ItemLevel < 79
	DropLevel >= 70
	Class  Maps
	SetFontSize  38
	SetBackgroundColor  0 0 0 255        # BACKGROUND:	 Neutral T4
	PlayAlertSound  4 300                # DROPSOUND:	 Low Map Sound
SetTextColor  30 200 200 255

Show  # %H3 $maps->outleveled
	DropLevel >= 70
	Class  Maps
	SetTextColor  150 150 150            # TEXTCOLOR:	 outleveled
	SetBorderColor  150 150 150          # BORDERCOLOR:	 Recipe T2
	SetBackgroundColor  0 0 0 185        # BACKGROUND:	 Neutral T3

#------------------------------------
#  T2 - Maps
#------------------------------------

Show  # $maps->T2
	ItemLevel < 78
	DropLevel = 69
	Class  Maps
	SetFontSize  38
	SetBackgroundColor  0 0 0 255        # BACKGROUND:	 Neutral T4
	PlayAlertSound  4 300                # DROPSOUND:	 Low Map Sound
SetTextColor  30 200 200 255

Show  # %H3 $maps->outleveled
	DropLevel = 69
	Class  Maps
	SetTextColor  150 150 150            # TEXTCOLOR:	 outleveled
	SetBorderColor  150 150 150          # BORDERCOLOR:	 Recipe T2
	SetBackgroundColor  0 0 0 185        # BACKGROUND:	 Neutral T3

#------------------------------------
#  T1 - Maps
#------------------------------------

Show  # $maps->T1
	ItemLevel < 77
	DropLevel <= 68
	Class  Maps
	SetFontSize  38
	SetBackgroundColor  0 0 0 255        # BACKGROUND:	 Neutral T4
	PlayAlertSound  4 300                # DROPSOUND:	 Low Map Sound
SetTextColor  30 200 200 255

Show  # %H3 $maps->outleveled
	DropLevel < 69
	Class  Maps
	SetTextColor  150 150 150            # TEXTCOLOR:	 outleveled
	SetBorderColor  150 150 150          # BORDERCOLOR:	 Recipe T2
	SetBackgroundColor  0 0 0 185        # BACKGROUND:	 Neutral T3
# =====================
# BREACH LEAGUE
# =====================
   
#Breach Splinters
 
Show
    BaseType "Splinter of Xoph"
    SetFontSize 38
    SetTextColor 255 255 255
    SetBackgroundColor 150 0 0
    SetBorderColor 255 255 255
   
Show
    BaseType "Splinter of Esh"
    SetFontSize 38
    SetTextColor 255 255 255
    SetBackgroundColor 0 0 150
    SetBorderColor 255 255 255
   
Show
    BaseType "Splinter of Tul"
    SetFontSize 38
    SetTextColor 50 50 50
    SetBackgroundColor 255 255 255
    SetBorderColor 0 0 0
   
Show
    BaseType "Splinter of Uul-Netol"
    SetFontSize 38
    SetTextColor 255 255 255
    SetBackgroundColor 50 50 50
    SetBorderColor 255 255 255
   
Show
    BaseType "Splinter of Chayula"
    SetFontSize 38
    SetTextColor 255 255 255
    SetBackgroundColor 150 0 255
    SetBorderColor 255 255 255
   
#Breachstones
   
Show
    BaseType "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone" "Chayula's Breachstone"
    SetTextColor 255 0 255
    SetBorderColor 255 0 255
    SetBackgroundColor 0 0 0
    SetFontSize 48
    PlayAlertSound 5 100
   
#Blessings
 
Show
    BaseType "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Blessing of Chayula"
    SetTextColor 255 0 0
    SetBorderColor 255 0 0
    SetBackgroundColor 255 255 255 255
    PlayAlertSound 6 300
    SetFontSize 50
   
   
#===============================================================================================================
# [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
#===============================================================================================================
 
#------------------------------------
#   [1401] Exceptions to prevent ident. mistakes
#------------------------------------
 
Show # %TB-Divination-Exception
    Class "Divination"
    BaseType "The Wolf's Shadow"
    SetFontSize 38
    SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
    SetBorderColor 0 100 150 255         # BORDERCOLOR:  Cosmetic: T4 Divination
    SetBackgroundColor 145 215 230 225   # BACKGROUND:   T4 Divination
    PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
 
#------------------------------------
#   [1402] T1 - Top tier cards
#------------------------------------
 
Show # %TB-Divination-T1
    Class "Divination"
    BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Formless Sea" "The Brittle Emperor" "The Immortal" "The Artist" "The Thaumaturgist" "Wealth and Power" "The Demoness" "Pride Before the Fall" "The Enlightened" "Heterochromia" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar" "The Porcupine" "Spark and the Flame"
    SetFontSize 45
    SetTextColor 0 0 255 255             # TEXTCOLOR:    Cosmetic: T1 Divination card
    SetBorderColor 0 0 255 255           # BORDERCOLOR:  Cosmetic: T1 and T2 Divination
    SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
 
#------------------------------------
#   [1403] T2 - Great cards
#------------------------------------
 
Show # %TB-Divination-T2
    Class "Divination"
    BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "Time-Lost Relic" "The Harvester" "The Hoarder" "Emperor of Purity" "The Chains that Bind" "The Warlord" "The Wolf" "The Aesthete" "Earth Drinker" "Polymath" "Saint's Treasure" "Standoff"
    SetFontSize 44
    SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
    SetBorderColor 255 255 0 255         # BORDERCOLOR:  Crafting: T1
    SetBackgroundColor 100 250 250 245   # BACKGROUND:   T2 Divination
    PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
 
#------------------------------------
#   [1404] T3 - Decent cards
#------------------------------------
 
Show # %TB-Divination-T3
    Class "Divination"
    BaseType "The Gambler" "Her Mask" "Left to Fate" "The Blazing Fire" "The Eye of the Dragon" "The Ruthless Ceinture" "No Traces" "The Realm" "The Road to Power" "The Arena Champion" "The Gladiator" "The Stormcaller" "Glimmer of Hope" "The Tyrant" "The Cursed King" "The Avenger" "Lost Worlds" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Watcher" "The Soul" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "The Encroaching Darkness" "Hubris" "Jack in the Box" "The Traitor" "Assassin's Favour" "The Battle Born" "Valley of Steel Boxes" "Wolven King's Bite" "Wretched" "The Opulent" "Might is Right" "The Fletcher" "The Forsaken" "The Gemcutter" "The Catalyst" "Lucky Connections" "Loyalty" "Coveted Possession" "Three Faces in the Dark" "The Survivalist" "Emperor's Luck"
    SetFontSize 40
    SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
    SetBorderColor 0 0 255 255           # BORDERCOLOR:  Cosmetic: T1 and T2 Divination
    SetBackgroundColor 50 220 240 235    # BACKGROUND:   T3 Divination
    PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
 
#------------------------------------
#   [1405] T5 - Format trash tier cards... before
#------------------------------------
 
Show # %H3 %TB-Divination-T5 #[empyCustom]
    Class "Divination"
    BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift" "The Incantation" "The Calling" "Prosperity"
    SetFontSize 32
    SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
    SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
    SetBackgroundColor 175 215 230 180   # BACKGROUND:   T5 Divination
 
#------------------------------------
#   [1406] T4 - ...showing the remaining cards
#------------------------------------
 
Show # [empyCustom]
    Class "Divination"
    SetFontSize 32
    SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
    SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: T4 Divination
    SetBackgroundColor 175 215 230 180   # BACKGROUND:   T4 Divination
    #PlayAlertSound 2 300                 # DROPSOUND:   Value Drop: Currency, fragments
 
# =====================
 
Show
    Class Gem



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