empyrian abyss.filter
À propos du fichier
- Type de fichier
- Fichier FILTER de 47 Ko (text/plain)
- Confidentialité
- Fichier public, envoyé le 17 juillet 2018 à 21:09, depuis l'adresse IP 176.186.x.x (France)
- Sécurité
- Ne contient aucun Virus ou Malware connus - Dernière vérification: 13 heures
- Statistiques
- La présente page de téléchargement a été vue 948 fois depuis l'envoi du fichier
- Page de téléchargement
-
Aperçu du fichier
#-------------------------------------------------------------------
# LINE OF WARNING - This filter only shows very good crafting bases
# with an item level of at least 84
# See line 674 for more information
# minor Currency items and Divination cards are partially hidden
#-------------------------------------------------------------------
#-------------------------------------------------------------------
# Changes by Leth
# Efficiency Overhaul (operator precedence)
# - shorten/removed various unnecessary chunks of code
#
# Empys Customization Thread (identifier: [empyCustom])
# - Leather Belts Notification (same as Sorcerer Boots)
# - added Divination Cards to %TB-Divination-T3 - "The Gambler" "Her Mask"
# - non-targeted Divination Cards set to hide (line:516)
# - hide all rares except juicy crafting bases >= 84
#-------------------------------------------------------------------
#-------------------------------------------------------------------
#changes made by FaYe
#-color of minor currency groups now have a grey-ish look with orange font
#-scrolls of wisdom now show (small font)
#-portal scroll is now one tier lower
#-splinter of tul now is white, corresponding to it's icon appearance
#-changed sound of uniques
#-changed loudness of sorcerer boots to 300
#-changed maps, div cards, currency (too much to list D:)
#-edited borders of splinters and rares
#-edited cards and uniques
#-------------------------------------------------------------------
#-------------------------------------------------------------------
#Gemuesefilter 2.5 Breach League
#Last Update: 07-December-2016
#Date: 28-August-2015
#Verbesserungsvorschläge, Kritik, Feedback auf http://www.baudusau.tv/t/4842/1/gemuesefilter#p36562
#-------------------------------------------------------------------
#-------------------------------------------------------------------
#------------------------------------
# [0202] Shaper and Elder Items
#------------------------------------
Show #$ %SHELDER
ElderItem True
BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
Rarity <= Rare
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show
ShaperItem True
BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
Rarity <= Rare
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show #$ %SHELDER
ElderItem True
BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
Rarity <= Rare
ItemLevel >= 84
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show
ShaperItem True
BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
Rarity <= Rare
ItemLevel >= 84
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show #$ %SHELDER
ElderItem True
Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
Rarity <= Rare
ItemLevel >= 84
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show
ShaperItem True
Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
Rarity <= Rare
ItemLevel >= 84
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show #$ %SHELDER
ElderItem True
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
PlayAlertSound 3 300 # DROPSOUND: ShaperElder
Show
ShaperItem True
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
PlayAlertSound 3 300 # DROPSOUND: ShaperElder
#------------------------------------
# [0205] Exclusive bases: Stygian Vise
#------------------------------------
Show #$ %TB-Vise
BaseType "Stygian Vise"
ItemLevel >= 84
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show #$ %TB-Vise
BaseType "Stygian Vise"
Rarity = Rare
ItemLevel >= 75
SetFontSize 45
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
Show #$ %TB-Vise %H5
BaseType "Stygian Vise"
SetFontSize 42
SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
#-------------------------------------------------------------------
#------------------------------------
# [0206] Abyss Jewels (Rare and Magic)
#------------------------------------
Show #$trinkets, jewels - 84+
Class "Abyss Jewel"
Rarity = Rare
ItemLevel >= 84
SetFontSize 45
SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show #$trinkets, jewels - 84+
Class "Abyss Jewel"
Rarity <= Magic
ItemLevel >= 84
SetFontSize 45
SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show #$trinkets, jewels
Class "Abyss Jewel"
Rarity = Rare
SetFontSize 45
SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show #$trinkets, jewels %H5
Class "Abyss Jewel"
Rarity <= Magic
SetFontSize 42
SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
#------------------------------------
# [1707] Harbinger - Pieces
#------------------------------------
Show # Harbinger League Pieces
Class Piece
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
#-------------------------------------------------------------------
# Ancient Reliquary Key
Show
Class "Misc Map Items"
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
SetFontSize 50
# Leth: added Leather Belt [empyCustom]
Show #$chancing (with sound) %TB-T1-Chancing %D4
BaseType "Leather Belt"
Rarity Normal
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
# Leth: removed Leather Belt [empyCustom]
Hide #$chancing (no sound) %TB-T2-Chancing %D1
BaseType "Occultist's Vestment" "Goathide Boots"
Rarity Normal
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
#===============================================================================================================
# [[1600]] Leaguestones - Tierlists
#===============================================================================================================
Show # %TC-Leaguestone-General
Class Leaguestone
Rarity >= Magic
SetFontSize 45
SetTextColor 0 0 0 255
SetBorderColor 255 255 255 255
SetBackgroundColor 0 191 255 255 #purple: 153 50 204
PlayAlertSound 2 300
Show # %TC-Leaguestone-General
Class Leaguestone
Rarity = Normal
SetFontSize 42
SetTextColor 0 0 0 255
SetBorderColor 0 0 0 255
SetBackgroundColor 0 191 255 #purple: 153 50 204
PlayAlertSound 2 300
#------------------------------------
# [1401] Exceptions
#------------------------------------
Show
SocketGroup WWWWWW
BaseType "Simple Robe"
Rarity Unique
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # 6-Links
LinkedSockets 6
Rarity Unique
SetFontSize 45
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # The Putrid Cloister Map
BaseType "Museum Map"
Rarity Unique
SetFontSize 50
SetTextColor 255 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
#------------------------------------
# [1402] Tier 1 uniques
#------------------------------------
Show # T1
BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Occultist" "Glorious" "Titanium" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Rawhide Boots" "Assassin's Garb" "Ezomyte Burgonet" "Vaal Regalia" "Silver Flask" "Jewelled Foil" "Gladiator Plate" "Prismatic Jewel" "Crusader Boots" "Jasper Chopper" "Slaughter Knife"
Rarity Unique
SetFontSize 45
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# Tier 2 uniques
#------------------------------------
Show # 6-Links
LinkedSockets 5
Rarity Unique
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # T2
BaseType "Corrugated Buckler" "Savant's Robe" "Two-Stone" "Judgement Staff" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Conjurer Boots" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Paua Ring" "Vaal Axe" "Spine Bow" "Sinner Tricorne" "Hubris" "Strapped Mitts" "Eternal Sword" "Penetrating Arrow Quiver" "Broadhead Arrow Quiver" "Fiend Dagger" "Exquisite Leather" "Stibnite Flask" "Desert Brigandine" "Terror Claw"
Rarity Unique
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# Prophecy-Material Uniques
#------------------------------------
Show # TFated
BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
Rarity Unique
SetFontSize 40
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
#------------------------------------
# Random Uniques
#------------------------------------
Show # T3
Rarity Unique
SetFontSize 40
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
#------------------------------------
# Random Uniques
#------------------------------------
Show # T3
Rarity Unique
SetFontSize 40
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 9 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
#------------------------------------
# [1406] Unique Maps
#------------------------------------
Show
Rarity Unique
BaseType "Museum Map" "Reef Map" "Torture Chamber Map" "Necropolis Map"
SetFontSize 40
SetTextColor 255 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
#-----------------------------------------------------------------------------------------------------------------
Show
BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" "Mirror of Kalandra" "Fishing Rod" "Deafening Essence of" "Mirror Shard"
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
SetFontSize 50
# >= 1 Chaos
Show
BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Exalted Shard" "Annulment Shard" "Harbinger's Shard" "Horizon Shard" "Engineer's Shard" "Ancient Shard" "Binding Shard" "Orb of Annulment" "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Apprentice Cartographer's Sextant" "Stacked Deck"
SetBackgroundColor 249 150 50
SetTextColor 0 0 0
SetBorderColor 255 255 255
PlayAlertSound 2 300
SetFontSize 38
# < 1 Chaos
Show
BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel"
SetBackgroundColor 213 159 15
SetTextColor 0 0 0
SetBorderColor 0 0 0
PlayAlertSound 2 300
SetFontSize 38
Hide
Class Currency
BaseType "Scroll of Wisdom" "Orb of Augmentation" "Blacksmith's Whetstone" "Armourer's Scrap" "Alteration Shard" "Transmutation Shard"
SetFontSize 26
SetTextColor 127 82 0
SetBorderColor 0 0 0
SetBackgroundColor 50 50 50
Show
Class Currency
BaseType "Portal Scroll" "Orb of Transmutation"
SetFontSize 26
SetTextColor 127 82 0
SetBorderColor 0 0 0
SetBackgroundColor 50 50 50
#Display "minor" currency group 1
Show
BaseType "Orb of Alteration" "Chromatic Orb"
Class Currency
SetFontSize 38
SetTextColor 255 165 0
SetBorderColor 0 0 0
SetBackgroundColor 50 50 50
#Display "minor" currency group 2
Show
BaseType "Orb of Transmutation" "Alteration Shard" "Transmutation Shard"
Class Currency
SetFontSize 34
SetTextColor 191 124 0
SetBorderColor 0 0 0
SetBackgroundColor 50 50 50
#Display "minor" currency group 3
Show
BaseType "Jeweller's Orb" "Scroll Fragment" "Alchemy Shard" "Regal Shard" "Chaos Shard" "Silver Coin"
Class Currency
SetFontSize 38
SetTextColor 255 165 0
SetBorderColor 255 255 255
SetBackgroundColor 50 50 50
Show
BaseType "Orb of Chance"
Class Currency
SetFontSize 38
SetTextColor 255 165 0
SetBorderColor 255 255 255
SetBackgroundColor 50 50 50
Show
BaseType "Golden Key"
SetBackgroundColor 255 215 0
SetTextColor 0 0 0
SetBorderColor 255 255 255
SetFontSize 40
Show
BaseType "Silver Key"
SetBackgroundColor 192 192 192
SetTextColor 0 0 0
SetBorderColor 255 255 255
SetFontSize 40
Show
BaseType "Treasure Key"
SetBackgroundColor 215 100 32
SetBorderColor 255 255 255
SetTextColor 0 0 0
SetFontSize 40
Show
Class "Quest Items"
SetBackgroundColor 74 230 58
SetTextColor 0 0 0
SetFontSize 40
Show
Rarity Unique
PlayAlertSound 3 300
SetFontSize 40
#------------------------------------
# [1207] Map fragments
#------------------------------------
Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
Class "Misc Map Items"
SetFontSize 45
SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # %TB-Fragments-T1
Class "Map Fragments"
BaseType "Mortal Hope" "Mortal Ignorance"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # %TB-Fragments-T2
Class "Map Fragments"
BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show # %TB-Fragments-Vessel
Class "Map Fragments"
BaseType "Divine Vessel"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show
Class "Map Fragments"
SetFontSize 42
SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
# Just in case
Show
Class "Pantheon Soul"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [1703] Shaped Maps
#------------------------------------
Show # $maps->elder->Top
Class Maps
ElderMap True
SetFontSize 45
SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: T0 Drop
# FilterBlade: Conditional Entry
Show
Class Maps
BaseType "Strand Map" "Burial Chambers Map" "Haunted Mansion Map"
SetFontSize 44
SetBackgroundColor 180 70 50 220
PlayAlertSound 5 300
SetTextColor 0 0 0
ShapedMap True
SetBorderColor 0 0 0
Show # $maps->shaped->Top
ShapedMap True
DropLevel >= 77
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: High Map Sound
Show # $maps->shaped->High
ShapedMap True
DropLevel >= 73
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
PlayAlertSound 2 300 # DROPSOUND: High Map Sound
Show # $maps->shaped->Mid
ShapedMap True
Class Maps
SetFontSize 45
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
PlayAlertSound 4 300 # DROPSOUND: Map Sound
#------------------------------------
# [1704] Top tier maps (T15-16)
#------------------------------------
Show # $maps->T16
DropLevel >= 83
Class Maps
SetFontSize 45
SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: T0 Drop
Show # $maps->T15
DropLevel >= 82
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: High Map Sound
#------------------------------------
# [1705] High tier maps(T11-14)
#------------------------------------
Show # $maps->T14
DropLevel >= 81
Class Maps
SetFontSize 38
SetTextColor 255 0 0 255 # TEXTCOLOR: High Special Base
SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
SetBackgroundColor 0 0 0 255 # BACKGROUND: High Maps
PlayAlertSound 3 300 # DROPSOUND: High Map Sound
Show # $maps->T13
DropLevel >= 80
Class Maps
SetFontSize 38
SetTextColor 255 0 0 255 # TEXTCOLOR: High Special Base
SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
SetBackgroundColor 0 0 0 255 # BACKGROUND: High Maps
PlayAlertSound 3 300 # DROPSOUND: High Map Sound
Show # $maps->T12
DropLevel >= 79
Class Maps
SetFontSize 38
SetTextColor 255 0 0 255 # TEXTCOLOR: High Special Base
SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
SetBackgroundColor 0 0 0 255 # BACKGROUND: High Maps
PlayAlertSound 3 300 # DROPSOUND: High Map Sound
Show # $maps->T11
DropLevel >= 78
Class Maps
SetFontSize 38
SetTextColor 255 0 0 255 # TEXTCOLOR: High Special Base
SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
SetBackgroundColor 0 0 0 255 # BACKGROUND: High Maps
PlayAlertSound 3 300 # DROPSOUND: High Map Sound
#------------------------------------
# [1706] Mid tier maps (T6-10)
#------------------------------------
Show # $maps->T10
DropLevel >= 77
Class Maps
SetFontSize 38
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
PlayAlertSound 4 300 # DROPSOUND: Map Sound
#------------------------------------
# T9 - Maps
#------------------------------------
Show # $maps->T9
ItemLevel < 85
DropLevel >= 76
Class Maps
SetFontSize 38
PlayAlertSound 4 300 # DROPSOUND: Map Sound
SetTextColor 0 128 0 255
SetBorderColor 255 255 255 255
SetBackgroundColor 0 0 0 255
Show # %H4 $maps->outleveled
DropLevel >= 76
Class Maps
SetTextColor 150 150 150 # TEXTCOLOR: outleveled
SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
#------------------------------------
# T8 - Maps
#------------------------------------
Show # $maps->T8
ItemLevel < 84
DropLevel >= 75
Class Maps
SetFontSize 38
PlayAlertSound 4 300 # DROPSOUND: Map Sound
SetTextColor 0 128 0 255
SetBorderColor 255 255 255 255
SetBackgroundColor 0 0 0 255
Show # %H4 $maps->outleveled
DropLevel >= 75
Class Maps
SetTextColor 150 150 150 # TEXTCOLOR: outleveled
SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
#------------------------------------
# T7 - Maps
#------------------------------------
Show # $maps->T7
ItemLevel < 83
DropLevel >= 74
Class Maps
SetFontSize 38
PlayAlertSound 4 300 # DROPSOUND: Map Sound
SetTextColor 0 128 0 255
SetBorderColor 255 255 255 255
SetBackgroundColor 0 0 0 255
Show # %H4 $maps->outleveled
DropLevel >= 74
Class Maps
SetTextColor 150 150 150 # TEXTCOLOR: outleveled
SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
#------------------------------------
# T6 - Maps
#------------------------------------
Show # $maps->T6
ItemLevel < 82
DropLevel >= 73
Class Maps
SetFontSize 38
PlayAlertSound 4 300 # DROPSOUND: Map Sound
SetTextColor 0 128 0 255
SetBorderColor 255 255 255 255
SetBackgroundColor 0 0 0 255
Show # %H4 $maps->outleveled
DropLevel >= 73
Class Maps
SetTextColor 150 150 150 # TEXTCOLOR: outleveled
SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
#------------------------------------
# [1707] Low tier maps (T1-T5)
#------------------------------------
Show # $maps->T5
ItemLevel < 81
DropLevel >= 72
Class Maps
SetFontSize 38
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T4
PlayAlertSound 4 300 # DROPSOUND: Map Sound
SetTextColor 30 200 200 255
Show # %H3 $maps->outleveled
DropLevel >= 72
Class Maps
SetTextColor 150 150 150 # TEXTCOLOR: outleveled
SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
#------------------------------------
# T4 - Maps
#------------------------------------
Show # $maps->T4
ItemLevel < 80
DropLevel >= 71
Class Maps
SetFontSize 38
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T4
PlayAlertSound 4 300 # DROPSOUND: Low Map Sound
SetTextColor 30 200 200 255
Show # %H3 $maps->outleveled
DropLevel >= 71
Class Maps
SetTextColor 150 150 150 # TEXTCOLOR: outleveled
SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
#------------------------------------
# T3 - Maps
#------------------------------------
Show # $maps->T3
ItemLevel < 79
DropLevel >= 70
Class Maps
SetFontSize 38
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T4
PlayAlertSound 4 300 # DROPSOUND: Low Map Sound
SetTextColor 30 200 200 255
Show # %H3 $maps->outleveled
DropLevel >= 70
Class Maps
SetTextColor 150 150 150 # TEXTCOLOR: outleveled
SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
#------------------------------------
# T2 - Maps
#------------------------------------
Show # $maps->T2
ItemLevel < 78
DropLevel = 69
Class Maps
SetFontSize 38
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T4
PlayAlertSound 4 300 # DROPSOUND: Low Map Sound
SetTextColor 30 200 200 255
Show # %H3 $maps->outleveled
DropLevel = 69
Class Maps
SetTextColor 150 150 150 # TEXTCOLOR: outleveled
SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
#------------------------------------
# T1 - Maps
#------------------------------------
Show # $maps->T1
ItemLevel < 77
DropLevel <= 68
Class Maps
SetFontSize 38
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T4
PlayAlertSound 4 300 # DROPSOUND: Low Map Sound
SetTextColor 30 200 200 255
Show # %H3 $maps->outleveled
DropLevel < 69
Class Maps
SetTextColor 150 150 150 # TEXTCOLOR: outleveled
SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2
SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
# =====================
# BREACH LEAGUE
# =====================
#Breach Splinters
Show
BaseType "Splinter of Xoph"
SetFontSize 38
SetTextColor 255 255 255
SetBackgroundColor 150 0 0
SetBorderColor 255 255 255
Show
BaseType "Splinter of Esh"
SetFontSize 38
SetTextColor 255 255 255
SetBackgroundColor 0 0 150
SetBorderColor 255 255 255
Show
BaseType "Splinter of Tul"
SetFontSize 38
SetTextColor 50 50 50
SetBackgroundColor 255 255 255
SetBorderColor 0 0 0
Show
BaseType "Splinter of Uul-Netol"
SetFontSize 38
SetTextColor 255 255 255
SetBackgroundColor 50 50 50
SetBorderColor 255 255 255
Show
BaseType "Splinter of Chayula"
SetFontSize 38
SetTextColor 255 255 255
SetBackgroundColor 150 0 255
SetBorderColor 255 255 255
#Breachstones
Show
BaseType "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone" "Chayula's Breachstone"
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetBackgroundColor 0 0 0
SetFontSize 48
PlayAlertSound 5 100
#Blessings
Show
BaseType "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Blessing of Chayula"
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
SetFontSize 50
#===============================================================================================================
# [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
#===============================================================================================================
#------------------------------------
# [1401] Exceptions to prevent ident. mistakes
#------------------------------------
Show # %TB-Divination-Exception
Class "Divination"
BaseType "The Wolf's Shadow"
SetFontSize 38
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [1402] T1 - Top tier cards
#------------------------------------
Show # %TB-Divination-T1
Class "Divination"
BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Formless Sea" "The Brittle Emperor" "The Immortal" "The Artist" "The Thaumaturgist" "Wealth and Power" "The Demoness" "Pride Before the Fall" "The Enlightened" "Heterochromia" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar" "The Porcupine" "Spark and the Flame"
SetFontSize 45
SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [1403] T2 - Great cards
#------------------------------------
Show # %TB-Divination-T2
Class "Divination"
BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "Time-Lost Relic" "The Harvester" "The Hoarder" "Emperor of Purity" "The Chains that Bind" "The Warlord" "The Wolf" "The Aesthete" "Earth Drinker" "Polymath" "Saint's Treasure" "Standoff"
SetFontSize 44
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [1404] T3 - Decent cards
#------------------------------------
Show # %TB-Divination-T3
Class "Divination"
BaseType "The Gambler" "Her Mask" "Left to Fate" "The Blazing Fire" "The Eye of the Dragon" "The Ruthless Ceinture" "No Traces" "The Realm" "The Road to Power" "The Arena Champion" "The Gladiator" "The Stormcaller" "Glimmer of Hope" "The Tyrant" "The Cursed King" "The Avenger" "Lost Worlds" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Watcher" "The Soul" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "The Encroaching Darkness" "Hubris" "Jack in the Box" "The Traitor" "Assassin's Favour" "The Battle Born" "Valley of Steel Boxes" "Wolven King's Bite" "Wretched" "The Opulent" "Might is Right" "The Fletcher" "The Forsaken" "The Gemcutter" "The Catalyst" "Lucky Connections" "Loyalty" "Coveted Possession" "Three Faces in the Dark" "The Survivalist" "Emperor's Luck"
SetFontSize 40
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [1405] T5 - Format trash tier cards... before
#------------------------------------
Show # %H3 %TB-Divination-T5 #[empyCustom]
Class "Divination"
BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift" "The Incantation" "The Calling" "Prosperity"
SetFontSize 32
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
#------------------------------------
# [1406] T4 - ...showing the remaining cards
#------------------------------------
Show # [empyCustom]
Class "Divination"
SetFontSize 32
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: T4 Divination
SetBackgroundColor 175 215 230 180 # BACKGROUND: T4 Divination
#PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
# =====================
Show
Class Gem
Partager le fichier empyrian_abyss.filter sur le Web et les réseaux sociaux:
Télécharger le fichier empyrian_abyss.filter
Télécharger empyrian_abyss.filter