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Fallout4VrCustom.ini

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Fichier INI de 4 Ko (text/plain)
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[VR]
fKickbackMaxOffset=20.0
fKickbackMinOffset=2.0
fKickbackMaxDuration=2.8
fKickbackMinDuration=0.25
fRecoilSpeedMultiplier=1.0
fRecoilVertMultiplier=1.0
fRecoilMaxVertDeg=35.0
fRecoilMaxHorizDeg=3.0
fPrimaryWorkshopGrabDistance=1200

[VRInput]
fFavoritesTouchpadCenterButtonPercent=.5
fTouchpadOffsetX=0.0
fTouchpadOffsetY=-3.5
fTouchpadOffsetZ=0.56
fTouchpadRotationPitch=-6
fPrimaryTouchpadScale = 140.0
fTouchpadCursorSpeed=300

[VRPipboy]
fPipboyTouchpadCenterButtonPercent=.5
fPipboyTouchpadOffsetX=6.75
fPipboyTouchpadOffsetY=-1.65
fPipboyTouchpadOffsetZ=-5.65
fPipboyTouchpadRotateX=-90
fPipboyTouchpadRotateY=180
fPipboyTouchpadRotateZ=0
fPipboyTouchpadScale=0.0005
fPipboyDynamicScalePerFrameDecay=.2
fTouchpadMapPanSpeed=30
fTouchpadMapMoveThreshold=0.03

[VRTeleport]
fOverEncumberedDrainPerTeleportDistance=0.1

[VRWand]
fWandModelScale=70
fVRInputHoverRumbleDuration=.01
fVRInputHoverRumbleIntensity=.300
fVRInputConfirmRumbleDuration=0
fPrimaryWandMaxGrabDistance=96.0
fSecondaryWandMaxGrabDistance=96.0

[VRUI]
fLockpickModelX=0.0

fLockpickModelY=55.0

fLockpickModelZ=-2.0

fLockModelScale=0.7
fUIOcclusionTestRadius=25.0
fUIOcclusionTestForward=35.0
fUIOcclusionTestRadiusLarge=70.0
fUIOcclusionTestForwardLarge=60.0
fUIOcclusionDownardAngle=10.0

fPrimaryTouchpadInputScale = .00075
fWorkshopPalleteItemRadius=8.0
fWorkshopPalleteItemSpacing=5.0
bCircularWorkshopPallete=1
fLoadingMenuScreenModelOffsetX=75
fLoadingMenuScreenModelOffsetY=290
fLoadingMenuScreenModelOffsetZ=0
fLoadingMenuScreenModelScale=90

fHmdRotationLagMaxDistance=45
fHmdRotationLagMinDistance=2.5
fHmdRotationLagDuration=8
fHmdRotationLagRecoveryAcceleration=20
fHmdRotationLagRecoveryMaxSpeed=45

fDialogueRumbleIntensity=0.1
fDialogueRumbleTime=0.5
uDialogueRumblePattern=2
uDialogueRumblePeriod=20

fFlatScreenTranslateX=0
fFlatScreenTranslateY=250
fFlatScreenTranslateZ=0
fFlatScreenScale=2.5

fMoviePlayerX=0
fMoviePlayerY=250
fMoviePlayerZ=0
fMoviePlayerScale=2.5

fMainMenuX=0
fMainMenuY=250
fMainMenuZ=0
fMainMenuScale=2.5

fLoadingMenuX=0
fLoadingMenuY=250
fLoadingMenuZ=0
fLoadingMenuScale=2.5

fHUDLootX=-14.5
fHUDLootY=0.0
fHUDLootZ=8.0

fEnemyHealthX=0
fEnemyHealthY=0
fEnemyHealthZ=45
bEnemyHealthDynamicScale=1
fEnemyHealthScale=0.6
fDynamicScaleMinDist=40
fDynamicScaleFactor=0.003

fVATSX=0
fVATSY=0
fVATSZ=45
bVATSDynamicScale=1
fVATSScale=0.6

fInteractRolloverPrimaryX = 0.0 
fInteractRolloverPrimaryY = 3 
fInteractRolloverPrimaryZ = 3

fInteractRolloverSecondaryX = 0.0 
fInteractRolloverSecondaryY = 3 
fInteractRolloverSecondaryZ = 3

fContainer3DItemRadius = 6

; Power Armor HUD

; LEFT
fPADashboardLeftX=100
fPADashboardLeftY=-5
fPADashboardLeftZ=-10
fPADashboardLeftRotateX=-35
fPADashboardLeftRotateY=5
fPADashboardLeftRotateZ=25
fPADashboardLeftScale=0.175

; RIGHT
fPADashboardRightX=100 // -Left or +Right
fPADashboardRightY=-5 // +Away or -Towards
fPADashboardRightZ=-10 // +Up or -Down
fPADashboardRightRotateX=-35
fPADashboardRightRotateY=-5
fPADashboardRightRotateZ=-25
fPADashboardRightScale=0.175

; MIDDLE
fPADashboardMiddleY=-108.5 // +Away or -Towards
fPADashboardMiddleZ=-12 // +Up or -Down
fPADashboardMiddleRotateX=-30 // -UpToward or +DownAway
fPADashboardMiddleRotateY=0 // Side to Side
fPADashboardMiddleRotateZ=0 // Left or Right 
fPADashboardMiddleScale=0.175

; Power Armor Frame
fPowerArmorOverlay_ForwardDistance= 27
fPowerArmorOverlay_MaxAngleLeft= 13
fPowerArmorOverlay_MaxAngleRight= 13
fPowerArmorOverlay_MaxAngleUp = 0
fPowerArmorOverlay_MaxAngleDown = 22

fPowerArmorOverlay_Helmet_TranslateX= 0
fPowerArmorOverlay_Helmet_TranslateY = -10 // +Away -Towards
fPowerArmorOverlay_Helmet_TranslateZ = -16 // +Up -Down
fPowerArmorOverlay_Helmet_RotateX = 0 // -Towards you +Away from you 
fPowerArmorOverlay_Helmet_RotateY = 0
fPowerArmorOverlay_Helmet_RotateZ = 0
fPowerArmorOverlay_Helmet_Scale = 1


[Workshop]
fSnapRotationDegrees=60
fSnapHorizontalUnits=512
fSnapVerticalUnits=512
fWorkshopSnapIntersectAdjust=64
fWorkshopItemWouldBeSnappedDistance=64
fWorkshopSnapIntersectTolerance=512
fWorkshopItemConnectPointQueryRadius=48
fWorkshopShaderSolidBurstAmount=-2
fWorkshopShaderOutlineBurstAmount=-2

[VATS]
fVATSTargetUpdateSec=0.1
fVATSShapeRadius=0.1
fVATSShapeLength=5000


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