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Apo FishFilter.filter

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#Fresh Fish Filter - PoE Loot Script,  by Apokalyxio
#Easily customize this LootFilter -> 	https://github.com/Apokalyxio/Fresh-Fish-Filter/releases
#Just the LootFilter -> 		http://pastebin.com/DgCKpKae
#Credit to Ghudda for the base template, which was a great help for getting started!

#Field 0, 	Script Override
#Field 1, 	Multiple ex items
#Field 2, 	Currency
#Field 2a,	Maps
#Field 3,	Gems and Jewels
#Field 4,	Exceptions
#Field 5,	Uniques and Rares
#Field 6,	Flasks
#Field 7,	Leveling Configuration
#Field 7a,	Sockets and Links
#Field 7b,	Leveling from 1 to 100
#Field 7c,	Leveling from 1 to 100 |part2			<--- redundant
#Field 7z,	Divination Cards - dirty way
#Field 8,	Build - Only for customized Filter
#Field 9,	Defence - Only for customized Filter


#Field 0, ══════════════════════════════════════( Script Override )════════════════════════════════════════
#Options in here will override options in the rest of the script
#Usually stuff like this should be unnecessary, because the Filter is very moderate at hiding items.
#Doing so could break parts of the script in unexpected ways. Take the following as an example
#Show
#	Class "Gloves" "Boots"
#	SetBorderColor 225 205 0
#This would show all the Gloves and Boots. This can be useful, if you want to make sure to see every potential upgrade for those item slots.
#Especially when you haven't upgraded your Gloves/Boots for a couple of levels.
#To highlight/hide things, please use Field 4.
#
#override_here


#Field 1, ══════════════════════════════════════( Multiple ex items )════════════════════════════════════════
#ADD UNIQUE FISH ROD HERE

#fishing_rod
#group_high_value
Show
	Class "Fishing Rod"
	SetTextColor 255 0 255
	SetBorderColor 255 0 255
	SetBackgroundColor 0 0 0
	SetFontSize 44
	PlayAlertSound 5 300

#albino_rhoa_feather
#group_high_value
Show
	BaseType "Albino Rhoa Feather"
	SetTextColor 255 0 255
	SetBorderColor 255 0 255
	SetBackgroundColor 0 0 0
	SetFontSize 44
	PlayAlertSound 5 250


#Field 2, ══════════════════════════════════════( Currency )════════════════════════════════════════
#mirror_of_kalandra
#group_high_value
Show
	BaseType "Mirror of Kalandra"
	SetTextColor 255 0 255
	SetBorderColor 255 0 255
	SetBackgroundColor 0 0 0
	SetFontSize 44
	PlayAlertSound 5 300

#separate
#6_linked_items
#group_high_value
Show
	LinkedSockets 6
	SetTextColor 255 0 255
	SetBorderColor 255 0 255
	SetBackgroundColor 0 0 0
	SetFontSize 44
	PlayAlertSound 5 300


#divine_orb_eternal_orb
#exalted_orb
#group_high_value
Show
	BaseType "Divine Orb" "Exalted Orb" "Eternal Orb"
	SetTextColor 255 0 255
	SetBorderColor 255 0 255
	SetBackgroundColor 0 0 0
	SetFontSize 44
	PlayAlertSound 5 300

#high_value_currency
#group_medium_value
Show
	BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Gemcutter's Prism"
	SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 36
	PlayAlertSound 4 160

#medium_value_currency
Show
	BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel"
	SetTextColor 20 225 20
	SetBorderColor 12 225 12
	SetBackgroundColor 0 0 0
	SetFontSize 34
	PlayAlertSound 4 120

#cause Hexaste
Show
	BaseType "Glassblower's Bauble"
	SetTextColor 20 175 20
	SetBorderColor 12 175 12
	SetBackgroundColor 0 0 0
	SetFontSize 33
	PlayAlertSound 4 70


#Borders that look similar to original Currency TexctColor
#remaining_worthwhile_currency
Show
	BaseType "Orb of Chance" "Jeweller's Orb" "Orb of Alteration" "Chromatic Orb"
	SetTextColor 172 165 132
	SetBorderColor 172 165 132 180
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0

Show
	BaseType "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Transmutation"
	SetTextColor 172 165 132
	SetBorderColor 172 165 132 90
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0


#Unnecessary - could change appearance of the remaining currency here
#rest_of_currency
Show
	Class Currency
	SetTextColor 172 165 132
	SetBorderColor 0 0 0
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0

#fixthis different rarity & Body Armour + Staves

#5_links
Show
	LinkedSockets 5
	Rarity <= Rare
	SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 38
	PlayAlertSound 6 180

#6_sockets
Show
	Sockets 6
    Rarity <= Rare
	SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 38
	PlayAlertSound 6 160

#Make different blocks based on inventory size
#No TextColor for chroms, cause White/Blue/Rare/Uniq...
#chromatic_items
#Show
#	SocketGroup RGB
#	Rarity <= Rare
#	SetBorderColor 0 255 0 200
#	SetBackgroundColor 0 0 0
#	SetFontSize 32
#	PlayAlertSound 1 0

#3x1
Show
	SocketGroup RGB
	Rarity <= Rare
	Height = 3
	Width = 1
	SetBorderColor 0 255 0 200
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0
#4x1
Show
	SocketGroup RGB
	Rarity <= Rare
	Height = 4
	Width = 1
	SetBorderColor 0 225 0 175
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0
#2x2
Show
	SocketGroup RGB
	Rarity <= Rare
	Height = 2
	Width = 2
	SetBorderColor 0 225 0 175
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0
#3x2
Show
	SocketGroup RGB
	Rarity <= Rare
	Height = 3
	Width = 2
	SetBorderColor 0 200 0 160
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0
#4x2
Show
	SocketGroup RGB
	Rarity <= Rare
	Height = 4
	Width = 2
	SetBorderColor 0 150 0 140
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0


#Field 2a, ══════════════════════════════════════( Maps )════════════════════════════════════════
#

#lvl_80_maps
Show
	Class Maps
	Rarity <= Rare
	DropLevel >= 80
	SetTextColor 255 0 255
	SetBorderColor 255 0 255
	SetBackgroundColor 0 0 0
	SetFontSize 44
	PlayAlertSound 5 200

#ADD 79 !!!


#lvl_78_maps
Show
	Class Maps
	Rarity <= Rare
	DropLevel >= 78
	SetTextColor 255 0 255
	SetBorderColor 255 0 255
	SetBackgroundColor 0 0 0
	SetFontSize 44
	PlayAlertSound 5 175

#lvl_76_maps
Show
	Class Maps
	Rarity <= Rare
	DropLevel >= 76
	SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 40
	PlayAlertSound 4 150

#lvl_74_maps
Show
	Class Maps
	Rarity <= Rare
	DropLevel >= 74
	SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 38
	PlayAlertSound 4 125

#lvl_72_maps
Show
	Class Maps
	Rarity <= Rare
	DropLevel >= 72
	SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 38
	PlayAlertSound 4 100

#lvl_70_maps
Show
	Class Maps
	Rarity <= Rare
	DropLevel >= 70
	SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 38
	PlayAlertSound 4 100

#rest_of_maps
Show
	Class Maps
	Rarity <= Rare
	SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 38
	PlayAlertSound 4 80

#Fragments
#midnight_and_hope
Show
	BaseType "Sacrifice at Midnight" "Mortal Hope"
	SetTextColor 255 0 255
	SetBorderColor 255 0 255
	SetBackgroundColor 0 0 0
	SetFontSize 44
	PlayAlertSound 5 150

#rest_of_fragments
Show
	Class Fragments
	SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 38
	PlayAlertSound 4 100


#Field 3, ══════════════════════════════════════( Gems and Jewels )════════════════════════════════════════
#Maybe don't specifically highlight Multistrike & Spell Echo at some point (?), could add  "Detonate Mines"
#valuable_gems
Show
    Class Gem
	BaseType "Empower" "Enlighten" "Enhance" "Portal" "Item Quantity" "Detonate Mines"
	SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 36
	PlayAlertSound 4 150

#vaal_gems
Show
	Class Gem
	BaseType "Vaal"
	Quality 0
	SetTextColor 14 161 155
	SetBorderColor 220 30 30
	SetBackgroundColor 0 0 0
	SetFontSize 34
	PlayAlertSound 1 0

#quality_14_gems
Show
    Class Gem
    Quality >= 14
	SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 36
	PlayAlertSound 4 120

#quality_gems
Show
	Class Gem
	Quality > 0
	SetTextColor 14 161 155
	SetBorderColor 30 150 140
	SetBackgroundColor 0 0 0
	SetFontSize 34
	PlayAlertSound 1 0


#Less Valuable Gems

#Garbage Gems

#Original Gem Text Color:	 14 161 155
#Unnecessary, could highlight or change appearance of normal gems right here.
Show
    Class Gem
	SetTextColor 14 161 155


#Maybe add itemlevel filtering for Jewels!

#maybe use different Alert? ->	PlayAlertSound 6 100
#jewels_all
Show
    Class Jewel
	Rarity <= Rare
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 36
	PlayAlertSound 4 100


#Field 4, ══════════════════════════════════════( Exceptions )════════════════════════════════════════
Show
	BaseType "Gemini Claw"
    ItemLevel >= 77
	SetBorderColor 225 205 0
	SetBackgroundColor 0 0 0
	SetFontSize 34
	PlayAlertSound 1 0

#ambusher
Show
	BaseType "Ambusher"
	ItemLevel >= 77
	SetBorderColor 225 205 0
	SetBackgroundColor 0 0 0
	SetFontSize 36
	PlayAlertSound 4 100

#harbinger_bow
Show
	BaseType "Harbinger Bow"
	ItemLevel >= 77
	SetBorderColor 225 205 0
	SetBackgroundColor 0 0 0
	SetFontSize 34
	PlayAlertSound 4 100


#chisel_recipe_normal
Show
	Rarity Normal
	BaseType "Gavel" "Rock Breaker" "Stone Hammer"
	SetBorderColor 255 255 255 200
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0

#chisel_recipe_magic
Show
	Rarity Magic
	Quality >= 10
	BaseType "Gavel" "Rock Breaker" "Stone Hammer"
	SetBorderColor 255 255 255 200
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0


Show
	Rarity Normal
	BaseType "Sacrificial Garb"
	SetBorderColor 255 255 255
	SetBackgroundColor 0 0 0
	SetFontSize 34

Show
	Rarity Magic
	BaseType "Sacrificial Garb"
	SetBorderColor 255 255 255
	SetBackgroundColor 0 0 0
	SetFontSize 34

Show
	Rarity Rare
	BaseType "Sacrificial Garb"
	SetTextColor 255 255 64 255
    SetBackgroundColor 0 0 0 252
    SetBorderColor 0 0 0 0
	SetFontSize 34



#Cloak of Defiance chancing would only be worth in a fresh league, hence it's only shown up to ilvl 72
Hide
	Rarity < Rare
	ItemLevel >= 73
	Quality <= 19
	BaseType "Lacquered Garb"
	SetBackgroundColor 0 0 0 120
	SetFontSize 24

#Handling Leather Belt and Chain Belt separatly to bring them in line with the general appearance of jewellry.
Show
    Rarity Normal
    BaseType "Leather Belt" "Chain Belt"
	SetBorderColor 255 220 50 120
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0

#Maybe add Moonstone Ring --- fixthis
#Chance Bases: Can hightlight Chance-relevant items here if necessary.
Show
    Rarity Normal
    BaseType "Prophecy Wand" "Gavel" "Agate Amulet" "Glorious Plate" "Occultist's Vestment" "Lacquered Garb" "Siege Axe" "Spine Bow"
	SetBorderColor 0 0 0
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0


#Field 5, ══════════════════════════════════════( Uniques and Rares )════════════════════════════════════════

#Field 5a, ---------------------------------------( Uniques )---------------------------------------
#valuable_uniques_start
#Special treatment for valuable uniqs --- still can't stop Troll-Shavs from trolling


#Troll Items: Rime_Gaze/Scold's_Bridle
#Valuable Uniqs with same lvl req as base item --- maybe remove CoD, or also add stuff like Carcass Jack, Mon'tregul's Grasp, Taryn's Shiver, Drillneck etc.
#valuable_uniqs
#group_good_uniqs
Show
	Rarity Unique
	BaseType "Prophecy Wand" "Gavel" "Glorious Plate" "Occultist's Vestment" "Siege Axe" "Imperial Bow" "Spine Bow" "Murder Mitts" "Sacrificial Garb" "Vaal Gauntlets" "Vaal Axe" "Judgement Staff" "Sapphire Flask" "Lacquered Garb"
	SetTextColor 255 0 255
	SetBorderColor 255 0 255
	SetBackgroundColor 0 0 0
	SetFontSize 44
	PlayAlertSound 5 150

#Legacy not added atm: Lavianga's Spirit, The Gull, Vaal Caress, Voideye, Ngamahu's Sign, Tasalio's Sign
#Legacy_items
#group_good_uniqs
Show
    Rarity Unique
	BaseType "Citrine Amulet" "Shadow Sceptre" "Etched Greatsword" "Jasper Chopper" "Legion Gloves" "Clasped Mitts" "Agate Amulet"
	SetTextColor 255 0 255
	SetBorderColor 255 0 255
	SetFontSize 44
	PlayAlertSound 5 150

#Demis seem to be always ilvl 1 --- should be able to bypass Troll-Ignomon with this
#Demigod's_Presence
#group_good_uniqs
Show
    Rarity Unique
	BaseType "Gold Amulet"
	ItemLevel = 1
	SetTextColor 255 0 255
	SetBorderColor 255 0 255
	SetFontSize 44
	PlayAlertSound 5 250

#Legacy_bases
#group_good_uniqs
Show
    Rarity Unique
	BaseType "Golden Obi" "Golden Hoop" "Golden Caligae" "Golden Bracers" "Golden Wreath" "Jet Amulet"
	SetTextColor 255 0 255
	SetBorderColor 255 0 255
	SetFontSize 44
	PlayAlertSound 5 250

#alt art items should always be ilvl 100, and there are currently no other items with ilvl 100.
#not using 'Rarity = Unique' for this block, because there are also non-unique alt art items.
#Alternate_Art
#group_good_uniqs
Show
	ItemLevel = 100
	SetTextColor 255 0 255
	SetBorderColor 255 0 255
	SetFontSize 44
	PlayAlertSound 5 200

#valuable_uniques_end

#Checking if low value Uniques are maybe still good due to sockets/links
#5_links
Show
	LinkedSockets 5
	SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 38
	PlayAlertSound 6 180

#6_sockets
Show
	Sockets 6
	SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 38
	PlayAlertSound 6 150

#rest_of_uniqs
Show
    Rarity Unique
	SetBorderColor 140 70 40
	SetBackgroundColor 0 0 0
	SetFontSize 36
	PlayAlertSound 5 100


#Field 5b, ---------------------------------------( Rares )---------------------------------------
#regal recipe
#old border: 230 50 255 180
#ilvl_75_jewellry
Show
	Class Rings Amulets Belts
	Rarity Rare
	ItemLevel >= 75
	SetTextColor 255 255 64 255
	SetBorderColor 0 0 0
	SetBackgroundColor 0 50 50 248
	SetFontSize 34
	PlayAlertSound 1 0

#chaos recipe
#old border: 255 220 50 180
#ilvl_60_jewellry
Show
	Class Rings Amulets Belts
	Rarity Rare
	ItemLevel >= 60
	SetTextColor 255 255 64 255
	SetBorderColor 0 0 0
	SetBackgroundColor 40 40 8 244
	SetFontSize 32
	PlayAlertSound 1 0

#20 10 0 252
#Could use Turquoise Border: 190 40 200
#rest_of_jewellry
Show
	Class Rings Amulets Belts
	Rarity Rare
	SetTextColor 255 255 64 255
    SetBackgroundColor 0 0 0 252
    SetBorderColor 0 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0

#ilvl_75_rest_of_rares
Show
    Rarity Rare
    ItemLevel >= 75
    SetBorderColor 50 230 255 85
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0

#ilvl_60_rest_of_rares
Show
    Rarity Rare
    ItemLevel >= 60
    SetBorderColor 255 255 0 100
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0


#Field 6, ══════════════════════════════════════( Flasks )════════════════════════════════════════

#max_qual_flasks
Show
    BaseType Flask
    Quality = 20
    SetTextColor 74 230 58
	SetBorderColor 74 230 58
	SetBackgroundColor 0 0 0
	SetFontSize 34
	PlayAlertSound 4 100


#dim_bad_flasks
Show
    BaseType Flask
    BaseType "Amethyst" "Quartz" "Diamond"
    SetBorderColor 0 0 0 140
	SetBackgroundColor 0 0 0 140
	SetFontSize 32
	PlayAlertSound 1 0

#Currently not including "Amethyst" "Quartz" "Diamond" -Flasks --- (those are being dimmed instead)
#utility_flasks
Show
    BaseType Flask
    BaseType "Granite" "Jade" "Quicksilver" "Ruby" "Sapphire" "Topaz"
    SetBorderColor 200 200 0 120
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0

#for leveling it shows all 6+ qual flasks (ilvl 60+ it shows only 10+q flasks)
#quality_flasks_leveling
Show
	BaseType Flask
	ItemLevel <= 67
	Quality >= 6
	SetBorderColor 0 0 0
	SetBackgroundColor 30 30 30
	SetFontSize 32
	PlayAlertSound 1 0

#quality_flasks_normal
Show
    BaseType Flask
    Quality >= 10
    SetBorderColor 0 0 0
	SetBackgroundColor 30 30 30
	SetFontSize 32
	PlayAlertSound 1 0

#hybrid_flasks
Show
    BaseType "Hybrid Flask"
    BaseType "Colossal"
    ItemLevel <= 20

Show
    BaseType "Hybrid Flask"
    BaseType "Medium"
    ItemLevel <= 30

Show
    BaseType "Hybrid Flask"
    BaseType "Large"
    ItemLevel <= 40

Show
    BaseType "Hybrid Flask"
    BaseType "Colossal"
    ItemLevel <= 50

Show
    BaseType "Hybrid Flask"
    BaseType "Sacred"
    ItemLevel <= 60

Show
    BaseType "Hybrid Flask"
    BaseType "Hallowed"
    ItemLevel <= 72

#Sorting out Flasks once there are way better versions for the current level.
Hide
    BaseType Flask
    ItemLevel >= 8
    BaseType Small
	SetFontSize 24
	SetBackgroundColor 0 0 0 120
Hide
    BaseType Flask
    ItemLevel >= 12
    BaseType Medium
	SetFontSize 24
	SetBackgroundColor 0 0 0 120
Hide
    BaseType Flask
    ItemLevel >= 16
    BaseType Large
	SetFontSize 24
	SetBackgroundColor 0 0 0 120
Hide
    BaseType Flask
    ItemLevel >= 22
    BaseType Greater
	SetFontSize 24
	SetBackgroundColor 0 0 0 120
Hide
    BaseType Flask
    ItemLevel >= 30
    BaseType Grand
	SetFontSize 24
	SetBackgroundColor 0 0 0 120
Hide
    BaseType Flask
    ItemLevel >= 34
    BaseType Giant
	SetFontSize 24
	SetBackgroundColor 0 0 0 120
Hide
    BaseType Flask
    ItemLevel >= 38
    BaseType Colossal
	SetFontSize 24
	SetBackgroundColor 0 0 0 120
Hide
    BaseType Flask
    ItemLevel >= 44
    BaseType Sacred
	SetFontSize 24
	SetBackgroundColor 0 0 0 120
Hide
    BaseType Flask
    ItemLevel >= 52
    BaseType Hallowed
	SetFontSize 24
	SetBackgroundColor 0 0 0 120
Hide
    BaseType Flask
    ItemLevel >= 66
    BaseType Sanctified
	SetFontSize 24
	SetBackgroundColor 0 0 0 120

#Hiding all (the rest of) no-quality life, mana and hybrid flasks at ilvl 76+
Hide
    BaseType Flask
    ItemLevel >= 77
	Quality = 0
    BaseType "Divine" "Eternal"
	SetFontSize 24
	SetBackgroundColor 0 0 0 120



#Field 7, ══════════════════════════════════════( Leveling Configuration )════════════════════════════════════════
#group_animate_weapon_name
Show
	Rarity Normal
	Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres"
	Quality <= 19
	ItemLevel <= 99
	DropLevel >= 100
	SetTextColor 255 255 255
	SetBorderColor 0 0 0
	SetBackgroundColor 160 0 0
	SetFontSize	32

Show
	Rarity Magic
	Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres"
	DropLevel >= 100
	SetTextColor 25 25 200
	SetBorderColor 0 0 0
	SetBackgroundColor 160 0 0
	SetFontSize 32


#quality_weapons_leveling
Show
	Rarity <= Magic
	Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres" "Bow"
	Quality >= 14
	ItemLevel <= 22
	SetBorderColor 172 165 132 180
	SetBackgroundColor 0 0 0
	SetFontSize 32
	PlayAlertSound 1 0

#Maybe add "Amethyst Ring"
#Jewelry
Hide
	Rarity Normal
	ItemLevel >= 46
	BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring"
	SetBackgroundColor 0 0 0 120
	SetFontSize 24
#Maybe lower it from 68 to 58 to hide magic versions of those bad jewellry bases earlier.
#Maybe add "Amethyst Ring"
Hide
	Rarity <= Magic
	ItemLevel >= 66
    BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring"
	SetBackgroundColor 0 0 0 120
	SetFontSize 24

#fixthis - Background highlighting instead of Border highlighting
#Could differ those with ilvl 75+ with (???)-Border: 230 50 255
Show
	Class Rings Amulets Belts
	Rarity <= Magic
	ItemLevel >= 75
	SetBorderColor 255 220 50 120
#fixthis - Background highlighting instead of Border highlighting
Show
	Class Rings Amulets Belts
	Rarity <= Magic
	ItemLevel >= 60
	SetBorderColor 255 220 50 120

#Could differ those below ilvl 60 with (Turqouise)-Border: 40 190 204
Show
	Class Rings Amulets Belts
	Rarity <= Magic
    SetBorderColor 255 220 50 120


#Field 7a, ══════════════════════════════════════( Sockets and Links )════════════════════════════════════════
#Basically making sure, that items with good Sockets & Links are always shown.
#Fully Linked One Handers
Show
    LinkedSockets 3
	DropLevel > 56
	ItemLevel <= 70
    Class "One Hand" Claws Daggers Wands Sceptres Shields

#Two Hand Filtering --- For those dps is more important than links / sockets, hence special treatment.
#Maybe also add bows/staves as soon as variations for staff-Casters/Poison Arrow-build are available to hide those for other builds.
Hide
    Rarity <= Magic
    Class "Two Hand Swords" "Two Hand Axes" "Two Hand Maces"
	Sockets <= 4
	LinkedSockets <= 4
	Quality <= 19
    DropLevel <= 55
	ItemLevel >= 66
	SetBackgroundColor 0 0 0 120
	SetFontSize 24

#This part seems to need some rework... ZzZ -- fixthis
Show
    LinkedSockets 4
	ItemLevel <= 60
    Class "Gloves" "Boots" "Helmets" "Body Armours"
Show
    LinkedSockets 4
	ItemLevel <= 70
	DropLevel >= 28
    Class "Gloves" "Boots" "Helmets" "Body Armours"
#Maybe change it from 56 down to 52-53
Show
    LinkedSockets 4
	DropLevel >= 56
    Class "Gloves" "Boots" "Helmets"
Show
	LinkedSockets >= 4
	DropLevel > 60
Show
	LinkedSockets >= 3
	ItemLevel < 28
    Class "Gloves" "Boots" "Helmets"
Show
	LinkedSockets >= 4
	ItemLevel < 36
Show
	LinkedSockets >= 4
	ItemLevel <= 50
	DropLevel >= 20
Show
	LinkedSockets >= 4
	ItemLevel <= 60
	DropLevel >= 36
Show
	LinkedSockets >= 4
	ItemLevel < 73
	DropLevel >= 56

Show
	LinkedSockets >= 4
	ItemLevel < 73
	DropLevel < 60


#Corrupted Items with white sockets
Show
	Sockets >= 3
	SocketGroup W
	ItemLevel <= 70

#Quality Items
Show
	Quality 20
	ItemLevel <= 70


#Field 7b, ══════════════════════════════════════( Leveling from 1-100 )════════════════════════════════════════
#Hide base items a few levels after there are better versions of them available.
#This won't hide low lvl base items, that can always be good like 20% ele dmg sceptres, or 80% global crit daggers.
#It will really only hide items, that definitely have no more reason to be shown.


#Temporary --- Remove later --- Have to fixthis Gloves and Boots later ! ---
Hide
    Rarity < Rare
    Class "Gloves" "Boots"
	LinkedSockets <= 2
	Sockets <= 3
    DropLevel <= 8
	ItemLevel > 16
	SetFontSize 24
	SetBackgroundColor 0 0 0 120
Hide
    Rarity < Rare
    Class "Gloves" "Boots"
	LinkedSockets <= 2
	Sockets <= 3
    DropLevel <= 10
	ItemLevel > 20
	SetFontSize 24
	SetBackgroundColor 0 0 0 120
Hide
    Rarity < Rare
    Class "Gloves" "Boots"
	LinkedSockets <= 2
	Sockets <= 3
    DropLevel <= 16
	ItemLevel > 32
	SetFontSize 24
	SetBackgroundColor 0 0 0 120


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