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#Fresh Fish Filter - PoE Loot Script, by Apokalyxio #Easily customize this LootFilter -> https://github.com/Apokalyxio/Fresh-Fish-Filter/releases #Just the LootFilter -> http://pastebin.com/DgCKpKae #Credit to Ghudda for the base template, which was a great help for getting started! #Field 0, Script Override #Field 1, Multiple ex items #Field 2, Currency #Field 2a, Maps #Field 3, Gems and Jewels #Field 4, Exceptions #Field 5, Uniques and Rares #Field 6, Flasks #Field 7, Leveling Configuration #Field 7a, Sockets and Links #Field 7b, Leveling from 1 to 100 #Field 7c, Leveling from 1 to 100 |part2 <--- redundant #Field 7z, Divination Cards - dirty way #Field 8, Build - Only for customized Filter #Field 9, Defence - Only for customized Filter #Field 0, ══════════════════════════════════════( Script Override )════════════════════════════════════════ #Options in here will override options in the rest of the script #Usually stuff like this should be unnecessary, because the Filter is very moderate at hiding items. #Doing so could break parts of the script in unexpected ways. Take the following as an example #Show # Class "Gloves" "Boots" # SetBorderColor 225 205 0 #This would show all the Gloves and Boots. This can be useful, if you want to make sure to see every potential upgrade for those item slots. #Especially when you haven't upgraded your Gloves/Boots for a couple of levels. #To highlight/hide things, please use Field 4. # #override_here #Field 1, ══════════════════════════════════════( Multiple ex items )════════════════════════════════════════ #ADD UNIQUE FISH ROD HERE #fishing_rod #group_high_value Show Class "Fishing Rod" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 300 #albino_rhoa_feather #group_high_value Show BaseType "Albino Rhoa Feather" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 250 #Field 2, ══════════════════════════════════════( Currency )════════════════════════════════════════ #mirror_of_kalandra #group_high_value Show BaseType "Mirror of Kalandra" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 300 #separate #6_linked_items #group_high_value Show LinkedSockets 6 SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 300 #divine_orb_eternal_orb #exalted_orb #group_high_value Show BaseType "Divine Orb" "Exalted Orb" "Eternal Orb" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 300 #high_value_currency #group_medium_value Show BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Gemcutter's Prism" SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 4 160 #medium_value_currency Show BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" SetTextColor 20 225 20 SetBorderColor 12 225 12 SetBackgroundColor 0 0 0 SetFontSize 34 PlayAlertSound 4 120 #cause Hexaste Show BaseType "Glassblower's Bauble" SetTextColor 20 175 20 SetBorderColor 12 175 12 SetBackgroundColor 0 0 0 SetFontSize 33 PlayAlertSound 4 70 #Borders that look similar to original Currency TexctColor #remaining_worthwhile_currency Show BaseType "Orb of Chance" "Jeweller's Orb" "Orb of Alteration" "Chromatic Orb" SetTextColor 172 165 132 SetBorderColor 172 165 132 180 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 Show BaseType "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Transmutation" SetTextColor 172 165 132 SetBorderColor 172 165 132 90 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #Unnecessary - could change appearance of the remaining currency here #rest_of_currency Show Class Currency SetTextColor 172 165 132 SetBorderColor 0 0 0 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #fixthis different rarity & Body Armour + Staves #5_links Show LinkedSockets 5 Rarity <= Rare SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 6 180 #6_sockets Show Sockets 6 Rarity <= Rare SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 6 160 #Make different blocks based on inventory size #No TextColor for chroms, cause White/Blue/Rare/Uniq... #chromatic_items #Show # SocketGroup RGB # Rarity <= Rare # SetBorderColor 0 255 0 200 # SetBackgroundColor 0 0 0 # SetFontSize 32 # PlayAlertSound 1 0 #3x1 Show SocketGroup RGB Rarity <= Rare Height = 3 Width = 1 SetBorderColor 0 255 0 200 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #4x1 Show SocketGroup RGB Rarity <= Rare Height = 4 Width = 1 SetBorderColor 0 225 0 175 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #2x2 Show SocketGroup RGB Rarity <= Rare Height = 2 Width = 2 SetBorderColor 0 225 0 175 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #3x2 Show SocketGroup RGB Rarity <= Rare Height = 3 Width = 2 SetBorderColor 0 200 0 160 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #4x2 Show SocketGroup RGB Rarity <= Rare Height = 4 Width = 2 SetBorderColor 0 150 0 140 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #Field 2a, ══════════════════════════════════════( Maps )════════════════════════════════════════ # #lvl_80_maps Show Class Maps Rarity <= Rare DropLevel >= 80 SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 200 #ADD 79 !!! #lvl_78_maps Show Class Maps Rarity <= Rare DropLevel >= 78 SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 175 #lvl_76_maps Show Class Maps Rarity <= Rare DropLevel >= 76 SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 40 PlayAlertSound 4 150 #lvl_74_maps Show Class Maps Rarity <= Rare DropLevel >= 74 SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 4 125 #lvl_72_maps Show Class Maps Rarity <= Rare DropLevel >= 72 SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 4 100 #lvl_70_maps Show Class Maps Rarity <= Rare DropLevel >= 70 SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 4 100 #rest_of_maps Show Class Maps Rarity <= Rare SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 4 80 #Fragments #midnight_and_hope Show BaseType "Sacrifice at Midnight" "Mortal Hope" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 150 #rest_of_fragments Show Class Fragments SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 4 100 #Field 3, ══════════════════════════════════════( Gems and Jewels )════════════════════════════════════════ #Maybe don't specifically highlight Multistrike & Spell Echo at some point (?), could add "Detonate Mines" #valuable_gems Show Class Gem BaseType "Empower" "Enlighten" "Enhance" "Portal" "Item Quantity" "Detonate Mines" SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 4 150 #vaal_gems Show Class Gem BaseType "Vaal" Quality 0 SetTextColor 14 161 155 SetBorderColor 220 30 30 SetBackgroundColor 0 0 0 SetFontSize 34 PlayAlertSound 1 0 #quality_14_gems Show Class Gem Quality >= 14 SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 4 120 #quality_gems Show Class Gem Quality > 0 SetTextColor 14 161 155 SetBorderColor 30 150 140 SetBackgroundColor 0 0 0 SetFontSize 34 PlayAlertSound 1 0 #Less Valuable Gems #Garbage Gems #Original Gem Text Color: 14 161 155 #Unnecessary, could highlight or change appearance of normal gems right here. Show Class Gem SetTextColor 14 161 155 #Maybe add itemlevel filtering for Jewels! #maybe use different Alert? -> PlayAlertSound 6 100 #jewels_all Show Class Jewel Rarity <= Rare SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 4 100 #Field 4, ══════════════════════════════════════( Exceptions )════════════════════════════════════════ Show BaseType "Gemini Claw" ItemLevel >= 77 SetBorderColor 225 205 0 SetBackgroundColor 0 0 0 SetFontSize 34 PlayAlertSound 1 0 #ambusher Show BaseType "Ambusher" ItemLevel >= 77 SetBorderColor 225 205 0 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 4 100 #harbinger_bow Show BaseType "Harbinger Bow" ItemLevel >= 77 SetBorderColor 225 205 0 SetBackgroundColor 0 0 0 SetFontSize 34 PlayAlertSound 4 100 #chisel_recipe_normal Show Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetBorderColor 255 255 255 200 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #chisel_recipe_magic Show Rarity Magic Quality >= 10 BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetBorderColor 255 255 255 200 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 Show Rarity Normal BaseType "Sacrificial Garb" SetBorderColor 255 255 255 SetBackgroundColor 0 0 0 SetFontSize 34 Show Rarity Magic BaseType "Sacrificial Garb" SetBorderColor 255 255 255 SetBackgroundColor 0 0 0 SetFontSize 34 Show Rarity Rare BaseType "Sacrificial Garb" SetTextColor 255 255 64 255 SetBackgroundColor 0 0 0 252 SetBorderColor 0 0 0 0 SetFontSize 34 #Cloak of Defiance chancing would only be worth in a fresh league, hence it's only shown up to ilvl 72 Hide Rarity < Rare ItemLevel >= 73 Quality <= 19 BaseType "Lacquered Garb" SetBackgroundColor 0 0 0 120 SetFontSize 24 #Handling Leather Belt and Chain Belt separatly to bring them in line with the general appearance of jewellry. Show Rarity Normal BaseType "Leather Belt" "Chain Belt" SetBorderColor 255 220 50 120 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #Maybe add Moonstone Ring --- fixthis #Chance Bases: Can hightlight Chance-relevant items here if necessary. Show Rarity Normal BaseType "Prophecy Wand" "Gavel" "Agate Amulet" "Glorious Plate" "Occultist's Vestment" "Lacquered Garb" "Siege Axe" "Spine Bow" SetBorderColor 0 0 0 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #Field 5, ══════════════════════════════════════( Uniques and Rares )════════════════════════════════════════ #Field 5a, ---------------------------------------( Uniques )--------------------------------------- #valuable_uniques_start #Special treatment for valuable uniqs --- still can't stop Troll-Shavs from trolling #Troll Items: Rime_Gaze/Scold's_Bridle #Valuable Uniqs with same lvl req as base item --- maybe remove CoD, or also add stuff like Carcass Jack, Mon'tregul's Grasp, Taryn's Shiver, Drillneck etc. #valuable_uniqs #group_good_uniqs Show Rarity Unique BaseType "Prophecy Wand" "Gavel" "Glorious Plate" "Occultist's Vestment" "Siege Axe" "Imperial Bow" "Spine Bow" "Murder Mitts" "Sacrificial Garb" "Vaal Gauntlets" "Vaal Axe" "Judgement Staff" "Sapphire Flask" "Lacquered Garb" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 150 #Legacy not added atm: Lavianga's Spirit, The Gull, Vaal Caress, Voideye, Ngamahu's Sign, Tasalio's Sign #Legacy_items #group_good_uniqs Show Rarity Unique BaseType "Citrine Amulet" "Shadow Sceptre" "Etched Greatsword" "Jasper Chopper" "Legion Gloves" "Clasped Mitts" "Agate Amulet" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetFontSize 44 PlayAlertSound 5 150 #Demis seem to be always ilvl 1 --- should be able to bypass Troll-Ignomon with this #Demigod's_Presence #group_good_uniqs Show Rarity Unique BaseType "Gold Amulet" ItemLevel = 1 SetTextColor 255 0 255 SetBorderColor 255 0 255 SetFontSize 44 PlayAlertSound 5 250 #Legacy_bases #group_good_uniqs Show Rarity Unique BaseType "Golden Obi" "Golden Hoop" "Golden Caligae" "Golden Bracers" "Golden Wreath" "Jet Amulet" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetFontSize 44 PlayAlertSound 5 250 #alt art items should always be ilvl 100, and there are currently no other items with ilvl 100. #not using 'Rarity = Unique' for this block, because there are also non-unique alt art items. #Alternate_Art #group_good_uniqs Show ItemLevel = 100 SetTextColor 255 0 255 SetBorderColor 255 0 255 SetFontSize 44 PlayAlertSound 5 200 #valuable_uniques_end #Checking if low value Uniques are maybe still good due to sockets/links #5_links Show LinkedSockets 5 SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 6 180 #6_sockets Show Sockets 6 SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 6 150 #rest_of_uniqs Show Rarity Unique SetBorderColor 140 70 40 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 5 100 #Field 5b, ---------------------------------------( Rares )--------------------------------------- #regal recipe #old border: 230 50 255 180 #ilvl_75_jewellry Show Class Rings Amulets Belts Rarity Rare ItemLevel >= 75 SetTextColor 255 255 64 255 SetBorderColor 0 0 0 SetBackgroundColor 0 50 50 248 SetFontSize 34 PlayAlertSound 1 0 #chaos recipe #old border: 255 220 50 180 #ilvl_60_jewellry Show Class Rings Amulets Belts Rarity Rare ItemLevel >= 60 SetTextColor 255 255 64 255 SetBorderColor 0 0 0 SetBackgroundColor 40 40 8 244 SetFontSize 32 PlayAlertSound 1 0 #20 10 0 252 #Could use Turquoise Border: 190 40 200 #rest_of_jewellry Show Class Rings Amulets Belts Rarity Rare SetTextColor 255 255 64 255 SetBackgroundColor 0 0 0 252 SetBorderColor 0 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #ilvl_75_rest_of_rares Show Rarity Rare ItemLevel >= 75 SetBorderColor 50 230 255 85 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #ilvl_60_rest_of_rares Show Rarity Rare ItemLevel >= 60 SetBorderColor 255 255 0 100 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #Field 6, ══════════════════════════════════════( Flasks )════════════════════════════════════════ #max_qual_flasks Show BaseType Flask Quality = 20 SetTextColor 74 230 58 SetBorderColor 74 230 58 SetBackgroundColor 0 0 0 SetFontSize 34 PlayAlertSound 4 100 #dim_bad_flasks Show BaseType Flask BaseType "Amethyst" "Quartz" "Diamond" SetBorderColor 0 0 0 140 SetBackgroundColor 0 0 0 140 SetFontSize 32 PlayAlertSound 1 0 #Currently not including "Amethyst" "Quartz" "Diamond" -Flasks --- (those are being dimmed instead) #utility_flasks Show BaseType Flask BaseType "Granite" "Jade" "Quicksilver" "Ruby" "Sapphire" "Topaz" SetBorderColor 200 200 0 120 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #for leveling it shows all 6+ qual flasks (ilvl 60+ it shows only 10+q flasks) #quality_flasks_leveling Show BaseType Flask ItemLevel <= 67 Quality >= 6 SetBorderColor 0 0 0 SetBackgroundColor 30 30 30 SetFontSize 32 PlayAlertSound 1 0 #quality_flasks_normal Show BaseType Flask Quality >= 10 SetBorderColor 0 0 0 SetBackgroundColor 30 30 30 SetFontSize 32 PlayAlertSound 1 0 #hybrid_flasks Show BaseType "Hybrid Flask" BaseType "Colossal" ItemLevel <= 20 Show BaseType "Hybrid Flask" BaseType "Medium" ItemLevel <= 30 Show BaseType "Hybrid Flask" BaseType "Large" ItemLevel <= 40 Show BaseType "Hybrid Flask" BaseType "Colossal" ItemLevel <= 50 Show BaseType "Hybrid Flask" BaseType "Sacred" ItemLevel <= 60 Show BaseType "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 72 #Sorting out Flasks once there are way better versions for the current level. Hide BaseType Flask ItemLevel >= 8 BaseType Small SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 12 BaseType Medium SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 16 BaseType Large SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 22 BaseType Greater SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 30 BaseType Grand SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 34 BaseType Giant SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 38 BaseType Colossal SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 44 BaseType Sacred SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 52 BaseType Hallowed SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 66 BaseType Sanctified SetFontSize 24 SetBackgroundColor 0 0 0 120 #Hiding all (the rest of) no-quality life, mana and hybrid flasks at ilvl 76+ Hide BaseType Flask ItemLevel >= 77 Quality = 0 BaseType "Divine" "Eternal" SetFontSize 24 SetBackgroundColor 0 0 0 120 #Field 7, ══════════════════════════════════════( Leveling Configuration )════════════════════════════════════════ #group_animate_weapon_name Show Rarity Normal Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres" Quality <= 19 ItemLevel <= 99 DropLevel >= 100 SetTextColor 255 255 255 SetBorderColor 0 0 0 SetBackgroundColor 160 0 0 SetFontSize 32 Show Rarity Magic Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres" DropLevel >= 100 SetTextColor 25 25 200 SetBorderColor 0 0 0 SetBackgroundColor 160 0 0 SetFontSize 32 #quality_weapons_leveling Show Rarity <= Magic Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres" "Bow" Quality >= 14 ItemLevel <= 22 SetBorderColor 172 165 132 180 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #Maybe add "Amethyst Ring" #Jewelry Hide Rarity Normal ItemLevel >= 46 BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring" SetBackgroundColor 0 0 0 120 SetFontSize 24 #Maybe lower it from 68 to 58 to hide magic versions of those bad jewellry bases earlier. #Maybe add "Amethyst Ring" Hide Rarity <= Magic ItemLevel >= 66 BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring" SetBackgroundColor 0 0 0 120 SetFontSize 24 #fixthis - Background highlighting instead of Border highlighting #Could differ those with ilvl 75+ with (???)-Border: 230 50 255 Show Class Rings Amulets Belts Rarity <= Magic ItemLevel >= 75 SetBorderColor 255 220 50 120 #fixthis - Background highlighting instead of Border highlighting Show Class Rings Amulets Belts Rarity <= Magic ItemLevel >= 60 SetBorderColor 255 220 50 120 #Could differ those below ilvl 60 with (Turqouise)-Border: 40 190 204 Show Class Rings Amulets Belts Rarity <= Magic SetBorderColor 255 220 50 120 #Field 7a, ══════════════════════════════════════( Sockets and Links )════════════════════════════════════════ #Basically making sure, that items with good Sockets & Links are always shown. #Fully Linked One Handers Show LinkedSockets 3 DropLevel > 56 ItemLevel <= 70 Class "One Hand" Claws Daggers Wands Sceptres Shields #Two Hand Filtering --- For those dps is more important than links / sockets, hence special treatment. #Maybe also add bows/staves as soon as variations for staff-Casters/Poison Arrow-build are available to hide those for other builds. Hide Rarity <= Magic Class "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" Sockets <= 4 LinkedSockets <= 4 Quality <= 19 DropLevel <= 55 ItemLevel >= 66 SetBackgroundColor 0 0 0 120 SetFontSize 24 #This part seems to need some rework... ZzZ -- fixthis Show LinkedSockets 4 ItemLevel <= 60 Class "Gloves" "Boots" "Helmets" "Body Armours" Show LinkedSockets 4 ItemLevel <= 70 DropLevel >= 28 Class "Gloves" "Boots" "Helmets" "Body Armours" #Maybe change it from 56 down to 52-53 Show LinkedSockets 4 DropLevel >= 56 Class "Gloves" "Boots" "Helmets" Show LinkedSockets >= 4 DropLevel > 60 Show LinkedSockets >= 3 ItemLevel < 28 Class "Gloves" "Boots" "Helmets" Show LinkedSockets >= 4 ItemLevel < 36 Show LinkedSockets >= 4 ItemLevel <= 50 DropLevel >= 20 Show LinkedSockets >= 4 ItemLevel <= 60 DropLevel >= 36 Show LinkedSockets >= 4 ItemLevel < 73 DropLevel >= 56 Show LinkedSockets >= 4 ItemLevel < 73 DropLevel < 60 #Corrupted Items with white sockets Show Sockets >= 3 SocketGroup W ItemLevel <= 70 #Quality Items Show Quality 20 ItemLevel <= 70 #Field 7b, ══════════════════════════════════════( Leveling from 1-100 )════════════════════════════════════════ #Hide base items a few levels after there are better versions of them available. #This won't hide low lvl base items, that can always be good like 20% ele dmg sceptres, or 80% global crit daggers. #It will really only hide items, that definitely have no more reason to be shown. #Temporary --- Remove later --- Have to fixthis Gloves and Boots later ! --- Hide Rarity < Rare Class "Gloves" "Boots" LinkedSockets <= 2 Sockets <= 3 DropLevel <= 8 ItemLevel > 16 SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare Class "Gloves" "Boots" LinkedSockets <= 2 Sockets <= 3 DropLevel <= 10 ItemLevel > 20 SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare Class "Gloves" "Boots" LinkedSockets <= 2 Sockets <= 3 DropLevel <= 16 ItemLevel > 32 SetFontSize 24 SetBackgroundColor 0 0 0 120