Apo FishFilter.filter
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#Fresh Fish Filter - PoE Loot Script, by Apokalyxio
#Easily customize this LootFilter -> https://github.com/Apokalyxio/Fresh-Fish-Filter/releases
#Just the LootFilter -> http://pastebin.com/DgCKpKae
#Credit to Ghudda for the base template, which was a great help for getting started!
#Field 0, Script Override
#Field 1, Multiple ex items
#Field 2, Currency
#Field 2a, Maps
#Field 3, Gems and Jewels
#Field 4, Exceptions
#Field 5, Uniques and Rares
#Field 6, Flasks
#Field 7, Leveling Configuration
#Field 7a, Sockets and Links
#Field 7b, Leveling from 1 to 100
#Field 7c, Leveling from 1 to 100 |part2 <--- redundant
#Field 7z, Divination Cards - dirty way
#Field 8, Build - Only for customized Filter
#Field 9, Defence - Only for customized Filter
#Field 0, ══════════════════════════════════════( Script Override )════════════════════════════════════════
#Options in here will override options in the rest of the script
#Usually stuff like this should be unnecessary, because the Filter is very moderate at hiding items.
#Doing so could break parts of the script in unexpected ways. Take the following as an example
#Show
# Class "Gloves" "Boots"
# SetBorderColor 225 205 0
#This would show all the Gloves and Boots. This can be useful, if you want to make sure to see every potential upgrade for those item slots.
#Especially when you haven't upgraded your Gloves/Boots for a couple of levels.
#To highlight/hide things, please use Field 4.
#
#override_here
#Field 1, ══════════════════════════════════════( Multiple ex items )════════════════════════════════════════
#ADD UNIQUE FISH ROD HERE
#fishing_rod
#group_high_value
Show
Class "Fishing Rod"
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetBackgroundColor 0 0 0
SetFontSize 44
PlayAlertSound 5 300
#albino_rhoa_feather
#group_high_value
Show
BaseType "Albino Rhoa Feather"
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetBackgroundColor 0 0 0
SetFontSize 44
PlayAlertSound 5 250
#Field 2, ══════════════════════════════════════( Currency )════════════════════════════════════════
#mirror_of_kalandra
#group_high_value
Show
BaseType "Mirror of Kalandra"
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetBackgroundColor 0 0 0
SetFontSize 44
PlayAlertSound 5 300
#separate
#6_linked_items
#group_high_value
Show
LinkedSockets 6
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetBackgroundColor 0 0 0
SetFontSize 44
PlayAlertSound 5 300
#divine_orb_eternal_orb
#exalted_orb
#group_high_value
Show
BaseType "Divine Orb" "Exalted Orb" "Eternal Orb"
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetBackgroundColor 0 0 0
SetFontSize 44
PlayAlertSound 5 300
#high_value_currency
#group_medium_value
Show
BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Gemcutter's Prism"
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 36
PlayAlertSound 4 160
#medium_value_currency
Show
BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel"
SetTextColor 20 225 20
SetBorderColor 12 225 12
SetBackgroundColor 0 0 0
SetFontSize 34
PlayAlertSound 4 120
#cause Hexaste
Show
BaseType "Glassblower's Bauble"
SetTextColor 20 175 20
SetBorderColor 12 175 12
SetBackgroundColor 0 0 0
SetFontSize 33
PlayAlertSound 4 70
#Borders that look similar to original Currency TexctColor
#remaining_worthwhile_currency
Show
BaseType "Orb of Chance" "Jeweller's Orb" "Orb of Alteration" "Chromatic Orb"
SetTextColor 172 165 132
SetBorderColor 172 165 132 180
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
Show
BaseType "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Transmutation"
SetTextColor 172 165 132
SetBorderColor 172 165 132 90
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#Unnecessary - could change appearance of the remaining currency here
#rest_of_currency
Show
Class Currency
SetTextColor 172 165 132
SetBorderColor 0 0 0
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#fixthis different rarity & Body Armour + Staves
#5_links
Show
LinkedSockets 5
Rarity <= Rare
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 38
PlayAlertSound 6 180
#6_sockets
Show
Sockets 6
Rarity <= Rare
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 38
PlayAlertSound 6 160
#Make different blocks based on inventory size
#No TextColor for chroms, cause White/Blue/Rare/Uniq...
#chromatic_items
#Show
# SocketGroup RGB
# Rarity <= Rare
# SetBorderColor 0 255 0 200
# SetBackgroundColor 0 0 0
# SetFontSize 32
# PlayAlertSound 1 0
#3x1
Show
SocketGroup RGB
Rarity <= Rare
Height = 3
Width = 1
SetBorderColor 0 255 0 200
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#4x1
Show
SocketGroup RGB
Rarity <= Rare
Height = 4
Width = 1
SetBorderColor 0 225 0 175
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#2x2
Show
SocketGroup RGB
Rarity <= Rare
Height = 2
Width = 2
SetBorderColor 0 225 0 175
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#3x2
Show
SocketGroup RGB
Rarity <= Rare
Height = 3
Width = 2
SetBorderColor 0 200 0 160
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#4x2
Show
SocketGroup RGB
Rarity <= Rare
Height = 4
Width = 2
SetBorderColor 0 150 0 140
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#Field 2a, ══════════════════════════════════════( Maps )════════════════════════════════════════
#
#lvl_80_maps
Show
Class Maps
Rarity <= Rare
DropLevel >= 80
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetBackgroundColor 0 0 0
SetFontSize 44
PlayAlertSound 5 200
#ADD 79 !!!
#lvl_78_maps
Show
Class Maps
Rarity <= Rare
DropLevel >= 78
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetBackgroundColor 0 0 0
SetFontSize 44
PlayAlertSound 5 175
#lvl_76_maps
Show
Class Maps
Rarity <= Rare
DropLevel >= 76
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 40
PlayAlertSound 4 150
#lvl_74_maps
Show
Class Maps
Rarity <= Rare
DropLevel >= 74
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 38
PlayAlertSound 4 125
#lvl_72_maps
Show
Class Maps
Rarity <= Rare
DropLevel >= 72
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 38
PlayAlertSound 4 100
#lvl_70_maps
Show
Class Maps
Rarity <= Rare
DropLevel >= 70
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 38
PlayAlertSound 4 100
#rest_of_maps
Show
Class Maps
Rarity <= Rare
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 38
PlayAlertSound 4 80
#Fragments
#midnight_and_hope
Show
BaseType "Sacrifice at Midnight" "Mortal Hope"
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetBackgroundColor 0 0 0
SetFontSize 44
PlayAlertSound 5 150
#rest_of_fragments
Show
Class Fragments
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 38
PlayAlertSound 4 100
#Field 3, ══════════════════════════════════════( Gems and Jewels )════════════════════════════════════════
#Maybe don't specifically highlight Multistrike & Spell Echo at some point (?), could add "Detonate Mines"
#valuable_gems
Show
Class Gem
BaseType "Empower" "Enlighten" "Enhance" "Portal" "Item Quantity" "Detonate Mines"
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 36
PlayAlertSound 4 150
#vaal_gems
Show
Class Gem
BaseType "Vaal"
Quality 0
SetTextColor 14 161 155
SetBorderColor 220 30 30
SetBackgroundColor 0 0 0
SetFontSize 34
PlayAlertSound 1 0
#quality_14_gems
Show
Class Gem
Quality >= 14
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 36
PlayAlertSound 4 120
#quality_gems
Show
Class Gem
Quality > 0
SetTextColor 14 161 155
SetBorderColor 30 150 140
SetBackgroundColor 0 0 0
SetFontSize 34
PlayAlertSound 1 0
#Less Valuable Gems
#Garbage Gems
#Original Gem Text Color: 14 161 155
#Unnecessary, could highlight or change appearance of normal gems right here.
Show
Class Gem
SetTextColor 14 161 155
#Maybe add itemlevel filtering for Jewels!
#maybe use different Alert? -> PlayAlertSound 6 100
#jewels_all
Show
Class Jewel
Rarity <= Rare
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 36
PlayAlertSound 4 100
#Field 4, ══════════════════════════════════════( Exceptions )════════════════════════════════════════
Show
BaseType "Gemini Claw"
ItemLevel >= 77
SetBorderColor 225 205 0
SetBackgroundColor 0 0 0
SetFontSize 34
PlayAlertSound 1 0
#ambusher
Show
BaseType "Ambusher"
ItemLevel >= 77
SetBorderColor 225 205 0
SetBackgroundColor 0 0 0
SetFontSize 36
PlayAlertSound 4 100
#harbinger_bow
Show
BaseType "Harbinger Bow"
ItemLevel >= 77
SetBorderColor 225 205 0
SetBackgroundColor 0 0 0
SetFontSize 34
PlayAlertSound 4 100
#chisel_recipe_normal
Show
Rarity Normal
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
SetBorderColor 255 255 255 200
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#chisel_recipe_magic
Show
Rarity Magic
Quality >= 10
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
SetBorderColor 255 255 255 200
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
Show
Rarity Normal
BaseType "Sacrificial Garb"
SetBorderColor 255 255 255
SetBackgroundColor 0 0 0
SetFontSize 34
Show
Rarity Magic
BaseType "Sacrificial Garb"
SetBorderColor 255 255 255
SetBackgroundColor 0 0 0
SetFontSize 34
Show
Rarity Rare
BaseType "Sacrificial Garb"
SetTextColor 255 255 64 255
SetBackgroundColor 0 0 0 252
SetBorderColor 0 0 0 0
SetFontSize 34
#Cloak of Defiance chancing would only be worth in a fresh league, hence it's only shown up to ilvl 72
Hide
Rarity < Rare
ItemLevel >= 73
Quality <= 19
BaseType "Lacquered Garb"
SetBackgroundColor 0 0 0 120
SetFontSize 24
#Handling Leather Belt and Chain Belt separatly to bring them in line with the general appearance of jewellry.
Show
Rarity Normal
BaseType "Leather Belt" "Chain Belt"
SetBorderColor 255 220 50 120
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#Maybe add Moonstone Ring --- fixthis
#Chance Bases: Can hightlight Chance-relevant items here if necessary.
Show
Rarity Normal
BaseType "Prophecy Wand" "Gavel" "Agate Amulet" "Glorious Plate" "Occultist's Vestment" "Lacquered Garb" "Siege Axe" "Spine Bow"
SetBorderColor 0 0 0
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#Field 5, ══════════════════════════════════════( Uniques and Rares )════════════════════════════════════════
#Field 5a, ---------------------------------------( Uniques )---------------------------------------
#valuable_uniques_start
#Special treatment for valuable uniqs --- still can't stop Troll-Shavs from trolling
#Troll Items: Rime_Gaze/Scold's_Bridle
#Valuable Uniqs with same lvl req as base item --- maybe remove CoD, or also add stuff like Carcass Jack, Mon'tregul's Grasp, Taryn's Shiver, Drillneck etc.
#valuable_uniqs
#group_good_uniqs
Show
Rarity Unique
BaseType "Prophecy Wand" "Gavel" "Glorious Plate" "Occultist's Vestment" "Siege Axe" "Imperial Bow" "Spine Bow" "Murder Mitts" "Sacrificial Garb" "Vaal Gauntlets" "Vaal Axe" "Judgement Staff" "Sapphire Flask" "Lacquered Garb"
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetBackgroundColor 0 0 0
SetFontSize 44
PlayAlertSound 5 150
#Legacy not added atm: Lavianga's Spirit, The Gull, Vaal Caress, Voideye, Ngamahu's Sign, Tasalio's Sign
#Legacy_items
#group_good_uniqs
Show
Rarity Unique
BaseType "Citrine Amulet" "Shadow Sceptre" "Etched Greatsword" "Jasper Chopper" "Legion Gloves" "Clasped Mitts" "Agate Amulet"
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetFontSize 44
PlayAlertSound 5 150
#Demis seem to be always ilvl 1 --- should be able to bypass Troll-Ignomon with this
#Demigod's_Presence
#group_good_uniqs
Show
Rarity Unique
BaseType "Gold Amulet"
ItemLevel = 1
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetFontSize 44
PlayAlertSound 5 250
#Legacy_bases
#group_good_uniqs
Show
Rarity Unique
BaseType "Golden Obi" "Golden Hoop" "Golden Caligae" "Golden Bracers" "Golden Wreath" "Jet Amulet"
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetFontSize 44
PlayAlertSound 5 250
#alt art items should always be ilvl 100, and there are currently no other items with ilvl 100.
#not using 'Rarity = Unique' for this block, because there are also non-unique alt art items.
#Alternate_Art
#group_good_uniqs
Show
ItemLevel = 100
SetTextColor 255 0 255
SetBorderColor 255 0 255
SetFontSize 44
PlayAlertSound 5 200
#valuable_uniques_end
#Checking if low value Uniques are maybe still good due to sockets/links
#5_links
Show
LinkedSockets 5
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 38
PlayAlertSound 6 180
#6_sockets
Show
Sockets 6
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 38
PlayAlertSound 6 150
#rest_of_uniqs
Show
Rarity Unique
SetBorderColor 140 70 40
SetBackgroundColor 0 0 0
SetFontSize 36
PlayAlertSound 5 100
#Field 5b, ---------------------------------------( Rares )---------------------------------------
#regal recipe
#old border: 230 50 255 180
#ilvl_75_jewellry
Show
Class Rings Amulets Belts
Rarity Rare
ItemLevel >= 75
SetTextColor 255 255 64 255
SetBorderColor 0 0 0
SetBackgroundColor 0 50 50 248
SetFontSize 34
PlayAlertSound 1 0
#chaos recipe
#old border: 255 220 50 180
#ilvl_60_jewellry
Show
Class Rings Amulets Belts
Rarity Rare
ItemLevel >= 60
SetTextColor 255 255 64 255
SetBorderColor 0 0 0
SetBackgroundColor 40 40 8 244
SetFontSize 32
PlayAlertSound 1 0
#20 10 0 252
#Could use Turquoise Border: 190 40 200
#rest_of_jewellry
Show
Class Rings Amulets Belts
Rarity Rare
SetTextColor 255 255 64 255
SetBackgroundColor 0 0 0 252
SetBorderColor 0 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#ilvl_75_rest_of_rares
Show
Rarity Rare
ItemLevel >= 75
SetBorderColor 50 230 255 85
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#ilvl_60_rest_of_rares
Show
Rarity Rare
ItemLevel >= 60
SetBorderColor 255 255 0 100
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#Field 6, ══════════════════════════════════════( Flasks )════════════════════════════════════════
#max_qual_flasks
Show
BaseType Flask
Quality = 20
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor 0 0 0
SetFontSize 34
PlayAlertSound 4 100
#dim_bad_flasks
Show
BaseType Flask
BaseType "Amethyst" "Quartz" "Diamond"
SetBorderColor 0 0 0 140
SetBackgroundColor 0 0 0 140
SetFontSize 32
PlayAlertSound 1 0
#Currently not including "Amethyst" "Quartz" "Diamond" -Flasks --- (those are being dimmed instead)
#utility_flasks
Show
BaseType Flask
BaseType "Granite" "Jade" "Quicksilver" "Ruby" "Sapphire" "Topaz"
SetBorderColor 200 200 0 120
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#for leveling it shows all 6+ qual flasks (ilvl 60+ it shows only 10+q flasks)
#quality_flasks_leveling
Show
BaseType Flask
ItemLevel <= 67
Quality >= 6
SetBorderColor 0 0 0
SetBackgroundColor 30 30 30
SetFontSize 32
PlayAlertSound 1 0
#quality_flasks_normal
Show
BaseType Flask
Quality >= 10
SetBorderColor 0 0 0
SetBackgroundColor 30 30 30
SetFontSize 32
PlayAlertSound 1 0
#hybrid_flasks
Show
BaseType "Hybrid Flask"
BaseType "Colossal"
ItemLevel <= 20
Show
BaseType "Hybrid Flask"
BaseType "Medium"
ItemLevel <= 30
Show
BaseType "Hybrid Flask"
BaseType "Large"
ItemLevel <= 40
Show
BaseType "Hybrid Flask"
BaseType "Colossal"
ItemLevel <= 50
Show
BaseType "Hybrid Flask"
BaseType "Sacred"
ItemLevel <= 60
Show
BaseType "Hybrid Flask"
BaseType "Hallowed"
ItemLevel <= 72
#Sorting out Flasks once there are way better versions for the current level.
Hide
BaseType Flask
ItemLevel >= 8
BaseType Small
SetFontSize 24
SetBackgroundColor 0 0 0 120
Hide
BaseType Flask
ItemLevel >= 12
BaseType Medium
SetFontSize 24
SetBackgroundColor 0 0 0 120
Hide
BaseType Flask
ItemLevel >= 16
BaseType Large
SetFontSize 24
SetBackgroundColor 0 0 0 120
Hide
BaseType Flask
ItemLevel >= 22
BaseType Greater
SetFontSize 24
SetBackgroundColor 0 0 0 120
Hide
BaseType Flask
ItemLevel >= 30
BaseType Grand
SetFontSize 24
SetBackgroundColor 0 0 0 120
Hide
BaseType Flask
ItemLevel >= 34
BaseType Giant
SetFontSize 24
SetBackgroundColor 0 0 0 120
Hide
BaseType Flask
ItemLevel >= 38
BaseType Colossal
SetFontSize 24
SetBackgroundColor 0 0 0 120
Hide
BaseType Flask
ItemLevel >= 44
BaseType Sacred
SetFontSize 24
SetBackgroundColor 0 0 0 120
Hide
BaseType Flask
ItemLevel >= 52
BaseType Hallowed
SetFontSize 24
SetBackgroundColor 0 0 0 120
Hide
BaseType Flask
ItemLevel >= 66
BaseType Sanctified
SetFontSize 24
SetBackgroundColor 0 0 0 120
#Hiding all (the rest of) no-quality life, mana and hybrid flasks at ilvl 76+
Hide
BaseType Flask
ItemLevel >= 77
Quality = 0
BaseType "Divine" "Eternal"
SetFontSize 24
SetBackgroundColor 0 0 0 120
#Field 7, ══════════════════════════════════════( Leveling Configuration )════════════════════════════════════════
#group_animate_weapon_name
Show
Rarity Normal
Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres"
Quality <= 19
ItemLevel <= 99
DropLevel >= 100
SetTextColor 255 255 255
SetBorderColor 0 0 0
SetBackgroundColor 160 0 0
SetFontSize 32
Show
Rarity Magic
Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres"
DropLevel >= 100
SetTextColor 25 25 200
SetBorderColor 0 0 0
SetBackgroundColor 160 0 0
SetFontSize 32
#quality_weapons_leveling
Show
Rarity <= Magic
Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres" "Bow"
Quality >= 14
ItemLevel <= 22
SetBorderColor 172 165 132 180
SetBackgroundColor 0 0 0
SetFontSize 32
PlayAlertSound 1 0
#Maybe add "Amethyst Ring"
#Jewelry
Hide
Rarity Normal
ItemLevel >= 46
BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring"
SetBackgroundColor 0 0 0 120
SetFontSize 24
#Maybe lower it from 68 to 58 to hide magic versions of those bad jewellry bases earlier.
#Maybe add "Amethyst Ring"
Hide
Rarity <= Magic
ItemLevel >= 66
BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring"
SetBackgroundColor 0 0 0 120
SetFontSize 24
#fixthis - Background highlighting instead of Border highlighting
#Could differ those with ilvl 75+ with (???)-Border: 230 50 255
Show
Class Rings Amulets Belts
Rarity <= Magic
ItemLevel >= 75
SetBorderColor 255 220 50 120
#fixthis - Background highlighting instead of Border highlighting
Show
Class Rings Amulets Belts
Rarity <= Magic
ItemLevel >= 60
SetBorderColor 255 220 50 120
#Could differ those below ilvl 60 with (Turqouise)-Border: 40 190 204
Show
Class Rings Amulets Belts
Rarity <= Magic
SetBorderColor 255 220 50 120
#Field 7a, ══════════════════════════════════════( Sockets and Links )════════════════════════════════════════
#Basically making sure, that items with good Sockets & Links are always shown.
#Fully Linked One Handers
Show
LinkedSockets 3
DropLevel > 56
ItemLevel <= 70
Class "One Hand" Claws Daggers Wands Sceptres Shields
#Two Hand Filtering --- For those dps is more important than links / sockets, hence special treatment.
#Maybe also add bows/staves as soon as variations for staff-Casters/Poison Arrow-build are available to hide those for other builds.
Hide
Rarity <= Magic
Class "Two Hand Swords" "Two Hand Axes" "Two Hand Maces"
Sockets <= 4
LinkedSockets <= 4
Quality <= 19
DropLevel <= 55
ItemLevel >= 66
SetBackgroundColor 0 0 0 120
SetFontSize 24
#This part seems to need some rework... ZzZ -- fixthis
Show
LinkedSockets 4
ItemLevel <= 60
Class "Gloves" "Boots" "Helmets" "Body Armours"
Show
LinkedSockets 4
ItemLevel <= 70
DropLevel >= 28
Class "Gloves" "Boots" "Helmets" "Body Armours"
#Maybe change it from 56 down to 52-53
Show
LinkedSockets 4
DropLevel >= 56
Class "Gloves" "Boots" "Helmets"
Show
LinkedSockets >= 4
DropLevel > 60
Show
LinkedSockets >= 3
ItemLevel < 28
Class "Gloves" "Boots" "Helmets"
Show
LinkedSockets >= 4
ItemLevel < 36
Show
LinkedSockets >= 4
ItemLevel <= 50
DropLevel >= 20
Show
LinkedSockets >= 4
ItemLevel <= 60
DropLevel >= 36
Show
LinkedSockets >= 4
ItemLevel < 73
DropLevel >= 56
Show
LinkedSockets >= 4
ItemLevel < 73
DropLevel < 60
#Corrupted Items with white sockets
Show
Sockets >= 3
SocketGroup W
ItemLevel <= 70
#Quality Items
Show
Quality 20
ItemLevel <= 70
#Field 7b, ══════════════════════════════════════( Leveling from 1-100 )════════════════════════════════════════
#Hide base items a few levels after there are better versions of them available.
#This won't hide low lvl base items, that can always be good like 20% ele dmg sceptres, or 80% global crit daggers.
#It will really only hide items, that definitely have no more reason to be shown.
#Temporary --- Remove later --- Have to fixthis Gloves and Boots later ! ---
Hide
Rarity < Rare
Class "Gloves" "Boots"
LinkedSockets <= 2
Sockets <= 3
DropLevel <= 8
ItemLevel > 16
SetFontSize 24
SetBackgroundColor 0 0 0 120
Hide
Rarity < Rare
Class "Gloves" "Boots"
LinkedSockets <= 2
Sockets <= 3
DropLevel <= 10
ItemLevel > 20
SetFontSize 24
SetBackgroundColor 0 0 0 120
Hide
Rarity < Rare
Class "Gloves" "Boots"
LinkedSockets <= 2
Sockets <= 3
DropLevel <= 16
ItemLevel > 32
SetFontSize 24
SetBackgroundColor 0 0 0 120
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