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Fichier FILTER de 61 Ko (text/plain)
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#---------------------------------------------------------------------------------------------------------------
# NeverSink's Indepth Loot Filter
# VERSION 2.5 - Full
#---------------------------------------------------------------------------------------------------------------
#
# You can always find the latest version here:
#	http://pastebin.com/Af00CbhA
# Forum discussion thread:
#	http://www.pathofexile.com/forum/view-thread/1246208/page/1
# Please use this thread for feedback, questions and suggestions
#
# 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
# 2) Paste the contents into a notepad/txt document anywhere on your PC
# USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
# 3) Click File/Save As and select the following settings:
# SAVE AS TYPE:	Select "All Files"
# FILE NAME:	"NeverSink.filter" (Without the ")
# SAVE LOCATION:	C:/Users/Documents/My Games/Path of Exile
# ENCODING (if available):	ANSI
# INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
#
# IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
#
#
# DESIGN GOALS:
# - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
# - Highlight and notify players when worthwhile items drop
# - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
# - Provide light, scaling filtering during levelling
# - Provide comprehensive and in-depth filtering during endgame play
# - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
# - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
# - Easy to use setup
#
#COLORS:
#Most colors remain the same, I want the filter to be very intuitive
#
#1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
#2) Golden background items are high value currency
#3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
#4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
#5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
#6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
#7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
#8) There is a blue outline around 5Linked items
#9) There's a barely visible black border around several items. It's just for contrast purposes.
#
#---------------------------------------------------------------------------------------------------------------
# LOOKUP AND QUICKJUMP TABLE
#---------------------------------------------------------------------------------------------------------------
# Select one of the strings below and use the search function
# To jump to the section in the document
# (also use Notepad++ as a edit tool if you're not using it already)
#
# ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
#
# 0000 # UTILITY AND JUST-IN-CASE
# 0100 # TOP TIER RARITY
# 0200 # UNIQUES AND MAPS
# 0201 # UNIQUE TIER LIST
# 0202 # MAP TIER LIST
# 0203 # MAP FRAGMENTS
# 0300 # CURRENCY
# 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
# 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
# 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
# 0304 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
# 0305 # DIVINATION CARD TIER LIST
# 0305 # REMAINING CURRENCY
# 0400 # SOCKET/LINK BASED stuff
# 0500 # SKILL GEMS
# 0600 # RARE ITEM HIGHLIGHTING
# 060a # RARE RINGS, AMULETS, JEWELS, BELTS
# 0601 # RARE DAGGERS
# 0602 # RARE CLAWS
# 0603 # RARE WANDS
# 0604 # RARE SWORDS
# 0605 # RARE AXES&MACES (1H)
# 0606 # RARE SCEPTRES
# 0607 # RARE STAVES
# 0608 # RARE TWO HAND SWORDS + MACES + AXES
# 0609 # RARE BOWS
# 0610 # RARE QUIVERS
# 0611 # RARE GLOVES, HELMETS, BOOTS
# 0612 # RARE SHIELDS
# 0613 # RARE BODY ARMOR
# 0614 # RARES - REMAINING RULES
# 0700 # NORMAL AND MAGIC ITEM RULES
# 0701 # 83+ ITEM CRAFTING
# 0702 # CHROMATIC ORB RECIPE ITEMS
# 0703 # MAGIC RINGS, AMULETS, BELTS
# 0704 # MAGIC JEWELS
# 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
# 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
# 0707 # CHISEL RECIPE ITEMS
# 0708 # HIGH LEVEL 4+ LINKED ITEMS
# 0709 # TOP BASES FOR CRAFTING
# 0710 # MARAKETH WEAPONS
# 0711 # PRE-ENDGAME 20% QUALITY ITEMS
# 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
# 0800 # FLASKS
# 0801 # HIDE OUTDATED FLASKS
# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
# 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
# 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
# 0805 # SHOW WHATEVER FLASKS REMAIN
# 0900 # LEVELING
# 0901 # LEVELING HIGHLIGHT JEWELRY
# 0903 # LEVELING GENERAL RULES
# 0904 # LEVELING WHITE ITEM PROGRESSION
# 5000 # TEMP AND WIP ENTRIES
# 5001 # WARBAND MODS
#
# OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
#
#
# XXXX # HIDE THE REST
#
#---------------------------------------------------------------------------------------------------------------
# COLOR DATA FOR EASY SEARCH AND REPLACE
#---------------------------------------------------------------------------------------------------------------
# Some new entries are not yet added to the list!
#
# Top Rarity/Currency Items
#	SetTextColor 255 0 0 SetBorderColor 255 0 0	SetBackgroundColor 255 255 255 255
# High Currency
#	SetTextColor 0 0 0 SetBackgroundColor 213 159 15
# 5Links
#	SetBorderColor 0 255 255
# Vendor/Utility
#	SetBorderColor 0 0 0	SetBackgroundColor 75 75 75
# Good rares	(endgame only)
#	SetBorderColor 0 0 0	SetBackgroundColor 35 125 35 190
# Great rares	(endgame only)
#	SetBorderColor 25 180 25	SetBackgroundColor 35 125 35 190
# Bad rares	(endgame only)
#	SetBackgroundColor 120 25 25 180
	SetFontSize 30
# Regal recipe	(endgame only)
#	SetTextColor 255 190 0
# Normal Leveling HL
#	SetTextColor 255 255 255 255
# Magic Leveling HL
#	SetTextColor 100 100 255
# Magic Jewels
#	SetBorderColor 0 0 100	SetBackgroundColor 75 75 75
# Portal/Wisdom Scroll Fade
#	SetTextColor 170 158 130 215
# Divination CARDS
#	SetTextColor 150 50 190	SetBorderColor 0 0 0

#---------------------------------------------------------------------------------------------------------------
# SOUND DATA FOR EASY SEARCH AND REPLACE
#---------------------------------------------------------------------------------------------------------------
# Some new entries are not yet added to the list!
#
#The filter only uses 3 sounds:
#
#PlayAlertSound 1 300	medium tier orb drop	(from alchemy to regal), divination cards
#PlayAlertSound 4 300	map drops
#PlayAlertSound 6 300	uniques, high tier orb drop, 6 links, fishing rods
#
#Why not use exlusive different sounds for top tier drops?
#Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!

#---------------------------------------------------------------------------------------------------------------
# FONT SIZE DATA FOR EASY SEARCH AND REPLACE
#---------------------------------------------------------------------------------------------------------------
# Some new entries are not yet added to the list!
#
# SetFontSize 20	Hidden gear
# SetFontSize 30+32	Normal type gear
# SetFontSize 35	Default font size (use it to remove a font size you don't like)
# SetFontSize 38	Maps, Medium rarity orbs, Divination Cards
# SetFontSize 40	Uniques, Empower/Enlighten gems, 5-Links
# SetFontSize 44	Divines, Exalteds, Eternal orbs, Top maps
# SetFontSize 45	Mirror, Fishing Rod, 6-Link
#

#---------------------------------------------------------------------------------------------------------------
# SCRIPT by NeverSink ( the-dude- in reddit)
#---------------------------------------------------------------------------------------------------------------

#---------------------------------------------------------------------------------------------------------------
# Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
#---------------------------------------------------------------------------------------------------------------
#This is the spot to add your own rules, that would override the color/sound/font size of all other rules

#---------------------------------------------------------------------------------------------------------------
# Section: 0000 # UTILITY AND JUST-IN-CASE
#---------------------------------------------------------------------------------------------------------------

Show
	Class Microtransactions

#------------------------------------------------------------------------
# Section: 0100 # TOP TIER RARITY
#------------------------------------------------------------------------

Show
	Class "Fishing Rod"
	SetTextColor 255 0 0
	SetBorderColor 255 0 0
	SetBackgroundColor 255 255 255 255
	SetFontSize 45
	PlayAlertSound 6 300

#Exception for tabula

Show
	SocketGroup WWWWWW
	BaseType "Simple Robe"
	Rarity Unique
	SetFontSize 44
	PlayAlertSound 6 300

Show
	LinkedSockets 6
	SetTextColor 255 0 0
	SetBorderColor 255 0 0
	SetBackgroundColor 255 255 255 255
	SetFontSize 45
	PlayAlertSound 6 300

Show
	BaseType "Mirror of Kalandra"
	SetTextColor 255 0 0
	SetBorderColor 255 0 0
	SetBackgroundColor 255 255 255 255
	SetFontSize 45
	PlayAlertSound 6 300

#------------------------------------------------------------------------
# Section: 0200 # UNIQUES AND MAPS
#------------------------------------------------------------------------

#----------------------------------------------------
# 0201 # UNIQUE TIER LIST
#----------------------------------------------------

Show # Uniques: Top tier unique
	SetBackgroundColor 255 255 255 255
	BaseType "Golden Plate" "Lathi" "Varnished Coat" "Granite Flask" "Imperial Skean" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Full Wyrmscale" "Gold Ring" "Gavel" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Nightmare Bascinet" "Ursine Pelt" "Champion Kite Shield" "Archon Kite Shield" "Opal Wand" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Paua Ring" "Reinforced Greaves" "Vaal Gauntlets" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Imperial Bow" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Zodiac Leather" "Necromancer Silks" "Conjurer Boots" "Steelscale Gauntlets" "Vaal Axe" "Fiend Dagger" "Karui Sceptre" "Sacrificial Garb"
	Rarity Unique
	PlayAlertSound 6 300
	SetBorderColor 175 96 37
	SetFontSize 45

Show
	Rarity Unique
	PlayAlertSound 6 300
	SetFontSize 40

#----------------------------------------------------
# 0202 # MAP TIER LIST
#----------------------------------------------------

Show # Maps:68
	Class Maps 
	BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
	SetFontSize 32
	PlayAlertSound 4 300

Show # Maps:69
	Class Maps 
	BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
	SetFontSize 34
	PlayAlertSound 4 300

Show # Maps:70
	Class Maps 
	BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
	SetFontSize 34
	PlayAlertSound 4 300

Show # Maps:71
	Class Maps
	BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
	SetFontSize 36
	PlayAlertSound 4 300

Show # Maps:72
	Class Maps
	BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
	SetFontSize 36
	PlayAlertSound 4 300

Show # Maps:73
	Class Maps
	BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple" 
	SetFontSize 38
	PlayAlertSound 4 300

Show # Maps:74
	Class Maps
	BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool" "Canyon"
	SetFontSize 38
	PlayAlertSound 4 300

Show # Maps:75
	Class Maps
	BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
	SetFontSize 40
	PlayAlertSound 4 300

Show # Maps:76
	Class Maps
	BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
	SetFontSize 40
	PlayAlertSound 4 300

Show # Maps:77
	Class Maps
	BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
	SetFontSize 42
	PlayAlertSound 4 300

Show # Maps:78
	Class Maps
	BaseType "Academy" "Crematorium" "Precinct" "Springs"
	SetFontSize 42
	PlayAlertSound 4 300

Show # Maps:79
	Class Maps
	BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
	SetFontSize 42
	PlayAlertSound 4 300

Show # Maps:80
	Class Maps
	BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
	SetFontSize 42
	PlayAlertSound 4 300

Show # Maps:81
	Class Maps
	BaseType "Shrine" "Conservatory" "Palace"
	SetFontSize 44
	PlayAlertSound 4 300

Show # Maps:82
	Class Maps
	BaseType "Abyss" "Colosseum" "Core"
	SetFontSize 45
	PlayAlertSound 4 300
	SetTextColor 0 0 0 255
	SetBorderColor 0 0 0 255
	SetBackgroundColor 255 255 255 255

# This shouldn't be happening, but just in case:	
	
Show
	Class Maps
	PlayAlertSound 4 300
	SetFontSize 44	
	
#----------------------------------------------------
# 0203 # MAP FRAGMENTS
#----------------------------------------------------	

Show
	BaseType "Mortal Hope"
	Class "Map Fragments"
	PlayAlertSound 6 300
	SetFontSize 45
	SetTextColor 0 0 0 255
	SetBorderColor 0 0 0 255
	SetBackgroundColor 255 255 255 255
	
Show
	BaseType "Sacrifice at Midnight"
	Class "Map Fragments"
	PlayAlertSound 4 300
	SetFontSize 40
	SetBorderColor 0 255 255 

Show
	Class "Map Fragments"
	PlayAlertSound 4 300
	SetFontSize 38

#------------------------------------------------------------------------
# Section: 0300 # CURRENCY
#------------------------------------------------------------------------

#----------------------------------------------------
# 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
#----------------------------------------------------

Show
	BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
	SetTextColor 255 0 0
	SetBorderColor 255 0 0
	SetBackgroundColor 255 255 255 255
	PlayAlertSound 6 300
	SetFontSize 45

#----------------------------------------------------
# 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
#----------------------------------------------------

Show
	BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
	SetBackgroundColor 213 159 15
	SetTextColor 0 0 0
	SetBorderColor 0 0 0
	PlayAlertSound 1 300
	SetFontSize 38

#	200 158 130 this is the old background color, if you like it more use it instead

#----------------------------------------------------
# 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
#----------------------------------------------------

Show
	BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
	SetTextColor 190 178 135 255
	SetFontSize 34

#----------------------------------------------------
# 0304 # BOTTOM TIER: LOW ORB VARIATIONS
#----------------------------------------------------

Show
	BaseType "Portal Scroll" "Scroll of Wisdom"
	SetTextColor 170 158 130 220
	
Show
	BaseType "Scroll Fragment"
	SetTextColor 170 158 130 165
	SetFontSize 30

#	170 158 130	default currency color

#----------------------------------------------------
# 0305 # DIVINATION CARD TIER LIST
#----------------------------------------------------
# Old puple color: "SetTextColor 150 50 190"

#TIER 1: CARD VALUE OVER AN EX

Show
	Class "Divination"
	BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "Birth of the Three" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing"
	SetFontSize 45
	SetBorderColor 255 0 175
	SetBackgroundColor 255 255 255 255
	SetTextColor 255 0 175
	PlayAlertSound 6 300

#TIER 2: CARD VALUE BETWEEN 10 CHAOS AND 1 EX

Show
	Class "Divination"
	BaseType "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader"
	SetFontSize 42
	SetBorderColor 0 0 0
	SetBackgroundColor 235 15 200
	SetTextColor 0 0 0
	PlayAlertSound 1 300

#TIER 3: CARD VALUE BETWEEN 2 AND 10 CHAOS

Show
	Class "Divination"
	BaseType "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born"
	SetFontSize 39
	SetBackgroundColor 220 35 225
	SetBorderColor 0 0 0
	SetTextColor 0 0 0
	PlayAlertSound 1 300

#TIER 5: CARRION CROW. SHAME!

Show
	Class "Divination"
	BaseType "Carrion Crow"
	SetBackgroundColor 190 65 255
	SetTextColor 0 0 0
	SetBorderColor 0 0 0
	SetFontSize 34

#TIER 4: CARD VALUE UNDER 2 CHAOS

Show
	Class "Divination"
	SetBackgroundColor 200 50 250
	SetBorderColor 0 0 0
	SetTextColor 0 0 0
	SetFontSize 37
	PlayAlertSound 1 300

#----------------------------------------------------
# 0305 # REST
#----------------------------------------------------

Show
	Class Currency
Show
	Class Stackable Currency

#------------------------------------------------------------------------
# Section: 0400 # SOCKET/LINK BASED stuff
#------------------------------------------------------------------------

Show
	LinkedSockets 5
	SetBorderColor 0 255 255
	PlayAlertSound 1 300
	SetFontSize 40

Show
	Sockets 6
	Rarity Rare
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 75 75 75
	SetBorderColor 0 0 0
	SetFontSize 38
	PlayAlertSound 1 300

Show
	Sockets 6
	SetBackgroundColor 75 75 75
	SetBorderColor 0 0 0
	SetFontSize 38
	PlayAlertSound 1 300

Show
	Sockets >= 3
	SocketGroup W

#------------------------------------------------------------------------
# Section: 0500 # SKILL GEMS
#------------------------------------------------------------------------

Show
	Class Gem
	BaseType "Empower" "Enlighten"
	Quality >= 15
	SetBorderColor 30 150 180 255
	SetTextColor 30 150 180 255
	SetBackgroundColor 255 255 255 255
	PlayAlertSound 6 300
	SetFontSize 45	
Show
	Class Gem

	Quality = 20
	SetBorderColor 30 150 180 255
	SetTextColor 30 150 180 255
	SetBackgroundColor 255 255 255 255
	PlayAlertSound 6 300
	SetFontSize 45	
	
Show
	Class Gem
	BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
	SetBorderColor 30 150 180
	PlayAlertSound 6 300
	SetFontSize 41

Show
	Class "Gems"
	Quality >= 15
	SetBorderColor 30 150 180 255
	SetFontSize 41
	PlayAlertSound 1 300
	
Show
	Class "Gems"
	Quality > 0
	SetBorderColor 30 150 180 155
	SetFontSize 38

Show
	Class Gems

#------------------------------------------------------------------------
# Section: 0600 # RARE ITEM HIGHLIGHTING
#------------------------------------------------------------------------
#----------------------------------------------------
# 060a # RARE RINGS, AMULETS, JEWELS, BELTS
#----------------------------------------------------
#Amulets, rings and jewels (likely) don't care much about the droplevel
#Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue

Show
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 35 125 35 190
	SetBorderColor 25 180 25
	SetFontSize 38
	Class Rings Amulets Belts Jewel
	Rarity Rare

Show
	Class Rings Amulets Belts Jewel
	Rarity Rare
	SetBackgroundColor 35 125 35 190
	SetFontSize 38
	SetBorderColor 25 180 25

#----------------------------------------------------
# 0601 # RARE DAGGERS
#----------------------------------------------------

#GOOD DAGGERS
#----------------------------------------------------

Show
	Class Daggers
	Rarity Rare
	DropLevel >= 58
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	Class Daggers
	Rarity Rare
	DropLevel >= 58
	ItemLevel >= 65
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

#In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
#----------------------------------------------------

Show
	Class Daggers
	BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
	Rarity Rare
	ItemLevel >= 75
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0
	SetTextColor 255 190 0

Show
	Class Daggers
	BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
	Rarity Rare
	ItemLevel >= 65
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

#BAD DAGGERS
#----------------------------------------------------
#Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers

#----------------------------------------------------
# 0602 # RARE CLAWS
#----------------------------------------------------

#GOOD CLAWS
#----------------------------------------------------
#At least earlier most claws were vendor trash
#The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
#Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)

Show
	Class Claws
	Rarity Rare
	DropLevel >= 62
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	Class Claws
	Rarity Rare
	DropLevel >= 62
	ItemLevel >= 65
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

#BAD CLAWS
#----------------------------------------------------

Show
	Class Claws
	Rarity Rare
	DropLevel < 50
	ItemLevel >= 75
	SetBackgroundColor 120 25 25 180
	SetFontSize 30
	SetTextColor 255 190 0

Show
	Class Claws
	Rarity Rare
	DropLevel < 50
	ItemLevel >= 65
	SetBackgroundColor 120 25 25 180
	SetFontSize 30

#----------------------------------------------------
# 0603 # RARE WANDS
#----------------------------------------------------

#As spellcaster weapons, wands are good pick-ups if they're rare
#High level wands get highlighted, because of their multi-purpose potential

#GOOD WANDS
#----------------------------------------------------

Show
	Class Wands
	Rarity Rare
	DropLevel >= 59
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	Class Wands
	Rarity Rare
	DropLevel >= 59
	ItemLevel >= 65
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

#BAD WANDS
#----------------------------------------------------

#Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands

#----------------------------------------------------
# 0604 # RARE SWORDS
#----------------------------------------------------

#Worthwhile swords are physical or elemental weapons
#First one require a decent droplevel, second one the highest attack speed base types
#We can bad-highlight the rest, because they are way too clunky
#Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size

#GOOD SWORDS
#----------------------------------------------------

Show
	Class "One Hand Swords"
	Rarity Rare
	DropLevel >= 60
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	Class "One Hand Swords"

	Rarity Rare
	DropLevel >= 60
	ItemLevel >= 65
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

#HIGH ATTACK SPEED LOWER LEVEL BASES
#These are some of the best ele ST weapons bases.

Show
	Class "One Hand Swords"
	BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
	Rarity Rare
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	Class "One Hand Swords"
	BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
	Rarity Rare
	ItemLevel >= 65
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

#BAD SWORDS
#One Hand swords with with such low base drop level are rarely anything interesting.
#High attack speed bases for viable ele weapons are filtered out above.

Show
	Class "One Hand Swords"
	Rarity Rare
	DropLevel <= 54
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 120 25 25 180
	SetFontSize 30

Show
	Class "One Hand Swords"
	Rarity Rare
	DropLevel <= 54
	ItemLevel >= 65
	SetBackgroundColor 120 25 25 180
	SetFontSize 30

#----------------------------------------------------
# 0605 # RARE AXES&MACES (1H)
#----------------------------------------------------
#1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
#GOOD 1H AXES&MACES

Show
	Class "One Hand Axes"
	BaseType "Siege Axe"
	Rarity Rare
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	Class "One Hand Axes"
	BaseType "Siege Axe"
	Rarity Rare
	ItemLevel >= 65
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	Class "One Hand Axes"
	Rarity Rare
	DropLevel >= 64
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	Class "One Hand Axes"
	Rarity Rare
	DropLevel >= 64
	ItemLevel >= 65
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	Class "One Hand Maces"
	Rarity Rare
	DropLevel >= 64
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	Class "One Hand Maces"
	Rarity Rare
	DropLevel >= 64
	ItemLevel >= 65
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

#----------------------------------------------------

#BAD 1H MACES/AXES
#Anything with a <50lvl base won't be a priority pickup while maping.

Show
	Class "One Hand Maces" "One Hand Axes"
	Rarity Rare
	DropLevel <= 54
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 120 25 25 180
	SetFontSize 30

Show
	Class "One Hand Maces" "One Hand Axes"
	Rarity Rare
	DropLevel <= 54
	ItemLevel >= 65
	SetBackgroundColor 120 25 25 180
	SetFontSize 30

#----------------------------------------------------
# 0606 # RARE SCEPTRES
#----------------------------------------------------
#Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
#GOOD SCEPTRES

Show
	Class "Sceptres"
	Rarity Rare
	DropLevel >= 62
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	Class "Sceptres"
	Rarity Rare
	DropLevel >= 62
	ItemLevel >= 65
	SetBackgroundColor 35 125 35 190

	SetBorderColor 0 0 0

#Lets's also highlight the high base spell damage sceptres

Show
	BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre" "Karui Sceptre"
	Class "Sceptres"
	Rarity Rare
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre" "Karui Sceptre"
	Class "Sceptres"
	Rarity Rare
	ItemLevel >= 65
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

#BAD SCEPTRES
#Noone here :O

#----------------------------------------------------
# 0607 # RARE STAVES
#----------------------------------------------------

#Now staves are a bit tricky.
#They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
#They can also roll high base damage stats
#Still good staves are SO rare, I'll only highlight the very base types, because of their huge size

Show
	Class "Staves"
	Rarity Rare
	DropLevel >= 65
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	Class "Staves"

	Rarity Rare
	DropLevel >= 65
	ItemLevel >= 65
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	Class "Staves"
	BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
	Rarity Rare
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

Show
	BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
	Class "Staves"
	Rarity Rare

	ItemLevel >= 65
	SetBackgroundColor 35 125 35 190
	SetBorderColor 0 0 0

#BAD STAVES
#If you're playing a caster or think it's a good idea feel free to remove the following parts
#However, chances are you won't find anything amazing around here.

Show
	Class "Staves"
	Rarity Rare
	DropLevel <= 56
	ItemLevel >= 75
	SetTextColor 255 190 0
	SetBackgroundColor 120 25 25 180
	SetFontSize 30

Show
	Class "Staves"
	Rarity Rare
	DropLevel <= 56
	ItemLevel >= 65
	SetBackgroundColor 120 25 25 180
	SetFontSize 30

#----------------------------------------------------
# 0608 # RARE TWO HAND SWORDS + MACES + AXES
#----------------------------------------------------
#These are rather simple
#High drop level bases have a small chance to be decent
#Everything else is usually too clunky


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