Hébergeur de fichiers indépendant

autoexec.cfg

À propos

Type de fichier
Fichier CFG de 6 Ko (text/plain)
Confidentialité
Fichier public, envoyé le 24 mai 2014 à 18:08, depuis l'adresse IP 77.205.x.x (France)
Sécurité
Ne contient aucun Virus ou Malware connus - Dernière vérification: 2 jours
Statistiques
La présente page de téléchargement a été vue 368 fois depuis l'envoi du fichier
Page de téléchargement

Aperçu du fichier


//Disabling Ropes
r_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0" 

//General Performance CVARs
r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time 
r_drawdetailprops "0" // 'Detailed' props, such as grass 
r_drawflecks "0" // Impact debris 
r_shadows "1" // Player Shadows
r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
r_dynamic "0" // Dynamic lighting 
r_3dsky "0" // Render the 3D skybox projection 
r_propsmaxdist "0" // Maximum visible distance of props 
r_worldlights "1" // Lights that reflect off your weapon 
r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects 
cl_phys_props_max "0" // Maximum clientside physic props 
cl_ragdoll_physics_enable "1" // Enable/disable ragdoll physics 
cl_ragdoll_collide "0" // Ragdoll collisions 
cl_ragdoll_fade_time "0" // Time until ragdolls disappear 
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_show_splashes "0" // Disables water splashes.
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_disable_bloom "1" // Disables bloom effects.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
props_break_max_pieces "0" // Disables prop fragmenting
r_decal_cullsize 0

mat_debug_postprocessing_effects 		"0"
mat_debugdepthmode 				"0"
mat_debugdepthval 				"128"
mat_debugdepthvalmax 				"256" 
texture_budget_background_alpha 		"9999999"
texture_budget_panel_height 			"0"
texture_budget_panel_width 			"0"
mat_compressedtextures 				"1"
mat_filterlightmaps 				"1"
mat_forcehardwaresync 				"0"
r_maxdlights					"32"
cl_detail_avoid_force				"0"
cl_detail_avoid_radius				"0"
cl_detail_avoid_recover_speed			"0"
cl_detail_max_sway				"0"
r_maxnewsamples					"0"
r_maxsampledist					"0"
r_norefresh 					"0"
r_minnewsamples 				"0"
mat_parallaxmap 				"0"
mat_hdr_level					"0"
budget_peaks_window				"0"
mat_bloomscale 					"0"
mat_forcemanagedtextureintohardware 		"0"
mat_fastnobump 					"1"
cl_wpn_sway_interp 				"0"

mat_debug_postprocessing_effects 		"0"
mat_debugdepthmode 				"0"
mat_debugdepthval 				"128"
mat_debugdepthvalmax 				"256" 
cl_forcepreload 				"1"
cl_drawmonitors 				"0"
gl_clear 					"1"
texture_budget_background_alpha 		"9999999"
texture_budget_panel_height 			"0"
texture_budget_panel_width 			"0"
mat_compressedtextures 				"1"
mat_filterlightmaps 				"1"
mat_forcehardwaresync 				"0"
mat_reducefillrate 				"1"
mat_disable_bloom 				"1"
r_maxdlights					"32"
mat_wateroverlaysize 				"8"
cl_show_splashes 				"0"
cl_detail_avoid_force				"0"
cl_detail_avoid_radius				"0"
cl_detail_avoid_recover_speed			"0"
cl_detail_max_sway				"0"
mat_hdr_enabled 				"0"
r_maxnewsamples					"0"
r_maxsampledist					"0"
r_norefresh 					"0"
r_minnewsamples 				"0"
mat_parallaxmap 				"0"
mat_hdr_level					"0"
budget_peaks_window				"0"
mat_bloomscale 					"0"
mat_forcemanagedtextureintohardware 	"0"
mat_fastnobump 					"1"
cl_wpn_sway_interp 				"0"
budget_show_peaks 				"0"
budget_averages_window 				"0"
budget_background_alpha 			"0"
budget_show_averages 				"0"
mat_antialias 					"0"
mat_specular 					"0"
mat_bumpmap 					"0"
mat_bufferprimitives				"1"
mat_disable_lightwarp				"1"
budget_show_history 				"0"
mat_framebuffercopyoverlaysize 			"0"
budget_history_range_ms 			"5"
r_forcewaterleaf				"0"
mat_disable_ps_patch				"1"
mat_envmapsize 					"0"
mat_envmaptgasize 				"0"
mat_disable_fancy_blending			"1"
mat_autoexposure_max				"0"
mat_autoexposure_min 				"0"
budget_history_numsamplesvisible 		"0"
mat_picmip 					"2"
mat_clipz 					"1"
r_phong						"0"
lod_TransitionDist			        "0"
mat_vsync 					"0"
r_shadows 					"1"
r_eyes 						"0"
r_eyeglintlodpixels 				"0"
r_eyesize 					"0"
r_eyeshift_z 					"0"
r_shadowrendertotexture 			"1"
flex_smooth					"0"
r_lod_noupdate					"1"
r_flex 						"0"	
r_eyeshift_y 					"0"
mat_shadowstate					"0"
r_eyeshift_x 					"0"
r_eyemove 					"0"
r_eyegloss 					"0"
r_teeth 					"0"
r_worldlightmin 				"0.0002"
r_waterforcereflectentities			"0"
r_worldlights 					"1"
r_PhysPropStaticLighting 			"0"
r_cheapwaterend 				"1"
r_cheapwaterstart				"1"
r_updaterefracttexture				"0"
r_WaterDrawReflection 				"0"
r_WaterDrawRefraction				"0"
r_drawflecks 					"0"
r_dopixelvisibility 				"0"
r_renderoverlayfragment 			"0"
r_occlusion 					"0"
r_shadowmaxrendered 				"32"
r_rootlod 					"2"
r_lod 						"2"
r_drawbatchdecals 				"0"
cl_rumblescale					"0"
net_showevents					"0"
r_spray_lifetime				"1"
showhitlocation 				"1"
r_ambientboost					"0"
r_ambientfactor					"1"
r_waterforceexpensive 				"0"
r_ropetranslucent 				"0"
r_dynamic 					"0"
r_lightaverage 					"1"
g_ragdoll_fadespeed 				"0"
g_ragdoll_lvfadespeed				"0"
lod_enable 					"1"
dsp_water 					"14"
blink_duration 					"0"


// These cvars boost your fps dramaticly
r_3dsky						"0"
r_sse 						"1"
r_sse2 						"1"
r_mmx 						"1"
props_break_max_pieces 				"0"
weapon_showproficiency 				"1"

//Ropes
rope_smooth_maxalphawidth 			"0"
rope_smooth_maxalpha 				"0"
rope_smooth_enlarge 				"0"
rope_wind_dist 					"0.01"
rope_subdiv 					"0"
rope_smooth_minwidth 				"0"
rope_smooth_minalpha 				"0"
rope_averagelight 				"0"
rope_smooth 					"0"
rope_shake 					"0"
rope_collide 					"0"

//Models
cl_ragdoll_physics_enable			"1"
cl_ragdoll_collide				"0"
cl_phys_props_max 				"50"
r_maxmodeldecal 				"0"
r_drawmodeldecals 				"0"

//Blood Settings
violence_ablood 				"1"
violence_agibs 					"1"
violence_hblood 				"1"
violence_hgibs 					"1"

//
clear


Partager le fichier


Télécharger autoexec.cfg


Télécharger autoexec.cfg