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// ==UserScript==
// @name          CnC: MHTools Tiberium Alliances Available Loot Summary + Info
// @namespace     MHTools.Loot
// @description   CROSS SERVERS Loot & troops & bases & distance info.
// @author        MrHIDEn based on Yaeger & Panavia code. Totaly recoded.
// @grant         none
// @include       http*://prodgame*.alliances.commandandconquer.com/*/index.aspx*
// @version       1.8.3
// ==/UserScript==

 

(function () {
  var MHLootMain = function () {    
    function MHToolsLootCreate() {        
      //console.log('MHToolsLootCreate');
      // Classes
      //=======================================================      
      //Extending webfrontend.gui.options.OptionsPage with new ManagementOptionsPage
      function OptionsPage() {
        try {
          qx.Class.define("MHTools.OptionsPage", {
            type: 'singleton',
            extend: webfrontend.gui.options.OptionsPage,
            construct: function() {
              console.log('Create MHTools.OptionsPage at Loot+Info');
              this.base(arguments);
              this.setLabel('MHTools');
              
              this.extendOptionsWindow();
              
              //Add Content
              var container = this.getContentContainer(); 
              this.tabView = new qx.ui.tabview.TabView();
              container.add(this.tabView);//, {left:40, top:40});
              
              this.removeButtons();
              this.addPageAbout();
              console.log('MHTools: OptionsPage loaded.'); 
            },
            statics: {
              VERSION: '1.0.0',
              AUTHOR: 'MrHIDEn',
              CLASS: 'OptionsPage'
            },
            members: {
              pageCreated: null,
              tabView: null,
              getTabView: function() {
                return this.tabView;
              },
              addPage: function(name) {
                var c = this.tabView.getChildren();
                this.tabView.remove(c[c.length-1]);//remove PageAbout
                var page = new qx.ui.tabview.Page(name);
                page.set({height:220});
                this.tabView.add(page);
                this.addPageAbout();
                return page;
              },
              addPageAbout: function() {
                var page = new qx.ui.tabview.Page("About");
                page.set({height:220});
                this.tabView.add(page);
                page.setLayout(new qx.ui.layout.VBox());
                page.add(new qx.ui.basic.Label("<b>MHTools</b>").set({rich: true}));//, textColor: red
                page.add(new qx.ui.basic.Label("Created: <span style='color:blue'>2012</span>").set({rich: true,marginLeft:10}));
                page.add(new qx.ui.basic.Label("Author: <span style='color:blue'><b>MrHIDEn</b></span>").set({rich: true,marginLeft:10}));
                page.add(new qx.ui.basic.Label("Email: <a href='mailto:mrhiden@outlook.com'>mrhiden@outlook.com</a>").set({rich: true,marginLeft:10}));
                page.add(new qx.ui.basic.Label("Public: <a href='https://userscripts.org/users/471241'>userscripts.org - MrHIDEn</a></br> ").set({rich: true,marginLeft:10}));
                page.add(new qx.ui.basic.Label("<b>Scripts:</b>").set({rich: true,marginTop:5}));
                page.add(new qx.ui.basic.Label("<a href='https://userscripts.org/scripts/show/137978'>Aviable Loot +Info</a>").set({rich: true,marginLeft:10}));
                page.add(new qx.ui.basic.Label("<a href='https://userscripts.org/scripts/show/135806'>Shortcuts +Coords</a>").set({rich: true,marginLeft:10}));
                page.add(new qx.ui.basic.Label("<b>Shorten Scripts:</b>").set({rich: true,marginTop:5}));
                page.add(new qx.ui.basic.Label("<a href='https://userscripts.org/scripts/show/136743'>Coords 500:500</a>").set({rich: true,marginLeft:10}));
                page.add(new qx.ui.basic.Label("<a href='https://userscripts.org/scripts/show/145657'>Pure Loot summary</a>").set({rich: true,marginLeft:10}));
                page.add(new qx.ui.basic.Label("<a href='https://userscripts.org/scripts/show/137955'>Login x9 + Logout</a>").set({rich: true,marginLeft:10}));
              },
              removeButtons: function() {
                this.getChildren()[2].removeAll();
              },
              getContentContainer: function() {
                  if(!this.contentCnt) {
                      this.contentCnt = this.getChildren()[0].getChildren()[0];
                  }
                  return this.contentCnt;
              },
              extendOptionsWindow: function() {
                var self = this;
                if(!webfrontend.gui.options.OptionsWidget.prototype.baseShow) {
                  webfrontend.gui.options.OptionsWidget.prototype.baseShow = webfrontend.gui.options.OptionsWidget.prototype.show;
                }
                webfrontend.gui.options.OptionsWidget.prototype.show = function() {
                  try {
                    var tabView = this.clientArea.getChildren()[0];
                    tabView.add(self);
                    webfrontend.gui.options.OptionsWidget.prototype.show = webfrontend.gui.options.OptionsWidget.prototype.baseShow;
                    self.pageCreated = true;
                    this.show();
                  } catch (e) {            
                    console.warn("MHTools.OptionsPage.extendOptionsWindow: ", e);
                  }
                };
              }
            }
          });
        } catch (e) {
          console.warn("qx.Class.define(MHTools.OptionsPage: ", e);      
        }
      }
      //=======================================================  
      try {
        qx.Class.define("MHTools.Loot", {
          type: 'singleton',
          extend: qx.core.Object,
          construct: function() {         
            console.log('Create MHTools.Loot');
            this.stats.src = 'http://goo.gl/m9I3B';//1.8.0
            //this.base(arguments);
            for(var k in this.resPaths) {
              this.resImages.push(new qx.ui.basic.Image("webfrontend/ui/common/"+this.resPaths[k]).set({Scale:true,Width:16,Height:16}));
            }
            for(var k in this.troopPaths) {
              this.troopImages.push(new qx.ui.basic.Image("https://eaassets-a.akamaihd.net/cncalliancesgame/cdn/data/"+this.troopPaths[k]).set({Scale:true,Width:16,Height:16}));
            }
            //this.reloadList();
            this.lootList.reloadList();
            //console.log(this.lootList);
            // extend
            this.extendOwnBase();   
            this.extendAllianceBase();
            this.extendForgottenCamp();
            this.extendForgottenBase();
            this.extendPlayerBase();
            //this.extendOptionsWindow();
            this.extendPOI();
            this.extendHUB();
            this.extendHUBServer();
            this.extendRUIN();
            this.extendSelectionChange();
            this.addLootPage();
            //bypass
            this.loadBypass();
            //rdy
            console.log('MHTools: Loot+Info loaded.'); 
          },
          statics : {
            VERSION: '1.8.3',
            AUTHOR: 'MrHIDEn',
            CLASS: 'Loot',
            DATA: this.Data
          },
          properties: {
          },
          members : {
            // setttings
            settings: {
              showLoot:                {v:true,  d:true,  l:'Shows Loot resources info'},
              showTroops:              {v:false, d:false, l:'Shows overall Hitpoints for Troops'},
              showTroopsExtra:         {v:false, d:false, l:'Shows Troops Hitpoints for Vehicles/Aircrafts/Infantry'},
              showInfo:                {v:true,  d:true,  l:'Shows HP/HC/DF/CY info'},
              showColumnCondition:     {v:false, d:false, l:'Shows your progress against DF/CY'},
              showRepairTime:          {v:true,  d:true,  l:'Shows Repair Times info for Enemy Base/Camp/Outpost'},
              showAllyRepairTimeInfo:  {v:true,  d:true,  l:'Shows Ally/Your Repair Times info'},
              showLevels:              {v:true,  d:true,  l:'Shows Levels of Base/Defence/Offence info'},
              showColumnLetter:        {v:false, d:false, l:'Shows columns letters for DF/CY position Ex A-1 or E-4. If \'false\' shows only 1 or 4'},
              showDistance:            {v:true,  d:true,  l:'Shows distance from selected base to the selected object'}
            },
            // pictures
            stats: document.createElement('img'),
            resPaths: [
              "icn_res_research_mission.png",
              "icn_res_tiberium.png",
              "icn_res_chrystal.png",
              "icn_res_dollar.png"
            ],
            resImages: [],
            troopPaths: [
              "d8d4e71d9de051135a7f5baf1f799d77.png",//inf
              "af8d7527e441e1721ee8953d73287e9e.png",//veh
              "5f889719f06aad76f06d51863f8eb524.png",//stu
              "6962b667bd797fc2e9e74267e1b3e7c3.png" //air
            ],
            troopImages: [],
            
            // store v2 - compact
            //UNDERCONSTRUCTION
            lootList: {
              list: {
                l: [],
                max: 50,//na
                idx: 0,//na
              },
              storeName: 'MHToolsLootList2',
              getIndex: function() {//in use
                var res = -1;
                try {
                  var l = this.list.l;
                  var id = ClientLib.Data.MainData.GetInstance().get_Cities().get_CurrentCityId();
                  for(i=0;i<this.list.max;i++) {
                    if(typeof(l[i])=='undefined') continue;
                    if(l[i]===null) continue;
                    if(l[i].id == id) {
                      res = i;
                      break;
                    }
                  }
                } catch (e) {
                  console.warn("save: ", e);
                }
                return res;
              },
              reloadList: function() {//in use
                var S = ClientLib.Base.LocalStorage;
                var l;
                if (S.get_IsSupported()) l = S.GetItem(this.storeName);
                if(l!==null) this.list = l;
                console.log('MHTools: LootList reloaded/created');
              },
              save: function(d) {//in use
                try {
                  var l = this.list.l;
                  var id = ClientLib.Data.MainData.GetInstance().get_Cities().get_CurrentCityId();
                  var c = {id:id, Data:d};
                  var S = ClientLib.Base.LocalStorage;
                  for(var i=0;i<this.list.max;i++) {
                    if(typeof(l[i])=='undefined') continue;
                    if(l[i]===null) continue;
                    if(l[i].id == id) 
                    {
                      // found
                      l[i] = c;
                      // JSON
                      if (S.get_IsSupported()) S.SetItem(this.storeName, this.list);
                      // done
                      return;
                    }
                  }
                  // new
                  l[this.list.idx] = c;
                  if(++this.list.idx >= this.list.max) this.list.idx = 0;
                  // JSON
                  if (S.get_IsSupported()) S.SetItem(this.storeName, this.list);   
                } catch (e) {
                  console.warn("save: ", e);
                }
              },
              load: function() {//in use
                try {
                  var id = ClientLib.Data.MainData.GetInstance().get_Cities().get_CurrentCityId();
                  var i = this.getIndex();
                  if(i>=0) return this.list.l[i];
                  return {id:id,Data:{}};     
                } catch (e) {
                  console.warn("load: ", e);
                }
              },
              store: function(k, d) {//in use
                try {
                  var mem = this.load().Data;
                  mem[k] = d;
                  this.save(mem);        
                } catch (e) {
                  console.warn("store: ", e);
                }
              },
              restore: function(k) {//?? not in use
                console.log('this.lootList.restore');
                try {
                  var mem = this.load().Data;
                  if(typeof(mem[k])=='undefined') return 'undefined';
                  return mem[k];    
                } catch (e) {
                  console.warn("restore: ", e);
                }
              }              
            },
            // store   
            /*         
            // list: [],
            // listStoreName: 'MHToolsLootList',
            // reloadList: function() {
              // var S = ClientLib.Base.LocalStorage;
              // var l;
              // if (S.get_IsSupported()) l = S.GetItem(this.listStoreName);
              // if(l!==null) this.list = l;
              // this.list.max = 50;
              // this.list.idx = 0;
              // for(var i=0;i<this.list.max;i++) {
                // this.list.idx = i;
                // if(typeof(this.list[i])=='undefined') break;
              // }
              // console.log('MHTools: LootList reloaded/created');
            // },
            // getIndex: function() {
              // var l = this.list;
              // var id = ClientLib.Data.MainData.GetInstance().get_Cities().get_CurrentCityId();
              // //console.log('getIndex id=',id);
              // for(i=0;i<this.list.max;i++) {
                // if(typeof(l[i])=='undefined') continue;
                // if(l[i]===null) continue;
                // if(l[i].id == id) return i;
              // }
              // return -1;
            // },
            // save: function(d) {
            // //TODO some problems with refreshing
              // try {
                // var l = this.list;
                // var id = ClientLib.Data.MainData.GetInstance().get_Cities().get_CurrentCityId();
                // var c = {id:id, Data:d};
                // var S = ClientLib.Base.LocalStorage;
                // for(var i=0;i<l.max;i++) {
                  // if(typeof(l[i])=='undefined') continue;
                  // if(l[i]===null) continue;
                  // if(l[i].id == id) 
                  // {
                    // // found
                    // l[i] = c;
                    // // JSON
                    // if (S.get_IsSupported()) S.SetItem(this.listStoreName, l);
                    // // done
                    // return;
                  // }
                // }
                // // new
                // l[l.idx] = c;
                // if(++l.idx >= l.max) l.idx = 0;
                // // JSON
                // if (S.get_IsSupported()) S.SetItem(this.listStoreName, l);   
              // } catch (e) {
                // console.warn("save: ", e);
              // }
            // },
            // load: function() {
              // try {
                // var l = this.list;
                // var id = ClientLib.Data.MainData.GetInstance().get_Cities().get_CurrentCityId();
                // for(var i=0;i<l.max;i++) {
                  // if(typeof(l[i])=='undefined') continue;
                  // if(l[i]===null) continue;
                  // if(l[i].id == id) return l[i];
                // }
                // return {id:id,Data:{}};     
              // } catch (e) {
                // console.warn("load: ", e);
              // }
            // },
            // store: function(k, d) {
              // try {
                // var mem = this.load().Data;
                // mem[k] = d;
                // this.save(mem);        
              // } catch (e) {
                // console.warn("store: ", e);
              // }
            // },
            // restore: function(k) {//?? not in use
              // try {
                // var mem = this.load().Data;
                // if(typeof(mem[k])=='undefined') return 'undefined';
                // return mem[k];    
              // } catch (e) {
                // console.warn("restore: ", e);
              // }
            // },
            */
            // bases
            Data: {},
            // display containers
            lootWindowPlayer: null,
            lootWindowBase: null,
            lootWindowCamp: null,
            lootWindowOwn: null,
            lootWindowAlly: null,
            lootWindowPOI: null,
            lootWindowRUIN: null,
            lootWindowHUBServer: null,
            //waiting: [1,'','.','..','...','...?'],          
            waiting: [1,'>-','->','--','-<','<-','??'],          
            Display: {
              troopsArray: [],
              lootArray: [],
              iconArrays: [],
              infoArrays: [],
              twoLineInfoArrays: [],
              distanceArray: []
            },
            // HELPERS
            kMG: function(v) {
              var t = [ '', 'k', 'M', 'G', 'T', 'P' ];
              var i = 0;
              while (v > 1000 && i < t.length) {
                v = (v / 1000).toFixed(1);
                i++;
              }
              return v.toString().replace('.',',') + t[i];
            },
            numberFormat: function(val,fixed) {
              return val.toFixed(fixed).replace('.',',');
            },
            hms: function(s) {
              var h = Math.floor(s/3600); s%=3600;
              var m = Math.floor(s/60); s%=60;
              var r = (h<10?"0"+h.toString():h.toString()) + ":";
              r += (m<10?"0"+m.toString():m.toString()) + ":";
              s = s.toFixed(0);
              r += (s<10?"0"+s.toString():s.toString());
              return r;
            },
            dhms: function(s) {
              var d = Math.floor(s/86400); s%=86400;
              var h = Math.floor(s/3600); s%=3600;
              var m = Math.floor(s/60); s%=60;
              var r = (d<1?"":d.toString() + ":");
              r += (h<10?"0"+h.toString():h.toString()) + ":";
              r += (m<10?"0"+m.toString():m.toString()) + ":";
              s = s.toFixed(0);
              r += (s<10?"0"+s.toString():s.toString());
              return r;
            },
            dhms2: function(s) {
              var d = Math.floor(s/86400); s%=86400;
              var h = Math.floor(s/3600); s%=3600;
              var m = Math.floor(s/60); s%=60;
              var r = (d<1?"":d.toString() + "d ");//  3:01:23:45
              r += (h<10?"0"+h.toString():h.toString()) + ":";
              r += (m<10?"0"+m.toString():m.toString()) + ":";
              s = s.toFixed(0);
              r += (s<10?"0"+s.toString():s.toString()) + "";
              return r;
            },
            hmsRT: function(city, type) {
              var nextLevelFlag = false;
              var s = city.get_CityUnitsData().GetRepairTimeFromEUnitGroup(type, nextLevelFlag);
              var h = Math.floor(s/3600); s%=3600;
              var m = Math.floor(s/60); s%=60;
              var r = (h<10?"0"+h.toString():h.toString()) + ":";
              r += (m<10?"0"+m.toString():m.toString()) + ":";
              r += (s<10?"0"+s.toString():s.toString());
              return r;
            },
            // BYPASS
            getBypass: function(c,d) {
              try {
                function getKeys(obj, d) {
                  for (var k in obj) {
                    var o = obj[k];
                    if (o === null) continue;
                    if (typeof(o.c) == 'undefined') continue;//count
                    if (o.c === 0) continue;//empty
                    if (typeof(o.d) == 'undefined') continue;//data {}
                    var ks = Object.keys(o.d);
                    if (ks.length != o.c) continue;
                    var u = o.d[ks[0]];
                    if(typeof(u) != 'object') continue;                  
                    if(typeof(u.get_UnitLevelRepairRequirements) != 'function') continue;
                    if(typeof(u.GetUnitGroupType) ==  'undefined') {
                      // buildings
                      d.Keys.Buildings = k;
                      //c.GetNumBuildings.toString()==return this.XUQAIB.YYZSYN().c; //YYZSYN()==return this.GBZDQJ; //==this.XUQAIB.GBZDQJ.c
                    } else {
                      // units 3-attack
                      if(u.GetUnitGroupType()) {
                        d.Keys.Offences = k;
                      } else {
                        // units 0-defend
                        d.Keys.Defences = k;
                      }
                    }
                  }
                  if(typeof(d.Keys.Buildings)!='undefined') {
                    //ClientLib.Data.CityBuildings.prototype.kBuildings = d.Keys.Buildings;
                    //ClientLib.Data.CityBuildings.prototype.get_Buildings = function(){return this[this.kBuildings];};
                    ClientLib.Data.City.prototype.kBuildings = d.Keys.Buildings;
                    ClientLib.Data.City.prototype.get_Buildings = function(){return this.get_CityBuildingsData()[this.kBuildings];};
                  }
                  if(typeof(d.Keys.Offences)!='undefined') {
                    //ClientLib.Data.CityUnits.prototype.kOffenseUnits = d.Keys.Offences;
                    //ClientLib.Data.CityUnits.prototype.get_OffenseUnits = function(){return this[this.kOffenseUnits];};
                    ClientLib.Data.City.prototype.kOffenseUnits = d.Keys.Offences;
                    ClientLib.Data.City.prototype.get_OffenseUnits = function(){return this.get_CityUnitsData()[this.kOffenseUnits];};
                  }
                  if(typeof(d.Keys.Defences)!='undefined') {
                    //ClientLib.Data.CityUnits.prototype.kDefenseUnits = d.Keys.Defences;
                    //ClientLib.Data.CityUnits.prototype.get_DefenseUnits = function(){return this[this.kDefenseUnits];};
                    ClientLib.Data.City.prototype.kDefenseUnits = d.Keys.Defences;
                    ClientLib.Data.City.prototype.get_DefenseUnits = function(){return this.get_CityUnitsData()[this.kDefenseUnits];};
                  }
                }
                if(typeof(d.Keys)=='undefined') d.Keys={};
                getKeys(c.get_CityBuildingsData(), d);
                getKeys(c.get_CityUnitsData(), d);
                var cnt=Object.keys(d.Keys).length;
                if(cnt==3) {
                  //console.log('MHTools.Loot Helpers are ready');
                  //console.log('MHTools.Loot Helpers are ready:',d.Keys.Buildings,d.Keys.Defences,d.Keys.Offences);
                  console.log('MHTools.Loot Helpers are ready:');
                  console.log(d.Keys);
                  delete d.Keys;
                  this.getBypass = function(){return true;};
                  return true;
                }
                else console.log('#Keys(!=3): ',cnt);
              } catch (e) {
                console.warn("MHTools.Loot.",arguments.callee.name,': ', e);
              }
              //return d.Bypass.Rdy;
              return false;
            },
            loadBypass: function(self) {
              try {                
                if(typeof(self)=='undefined') self = this;
                var ac=ClientLib.Data.MainData.GetInstance().get_Cities().get_AllCities().d;
                if(Object.keys(ac).length<1) {
                  window.setTimeout(self.loadBypass, 5000, self); // check again
                  return;
                }
                for(k in ac) if(self.getBypass(ac[k],self.Data)) break;
              } catch (e) {
                console.warn("MHTools.Loot.",arguments.callee.name,': ', e);
              }
            },
            getData: function(city) {
              try {   
                var l = {};  
                if(!this.getBypass(city,this.Data)) return l;
                
                l.Buildings = city.get_Buildings();
                l.Defences = city.get_DefenseUnits();
                l.Offences = city.get_OffenseUnits();
                
                l.rdy = true;              
              } catch (e) {
                console.warn("MHTools.Loot.",arguments.callee.name,': ', e);
              }               
              return l;
            },
            loadBase: function() {
                try {
                  if (typeof(this.Data.lastSelectedBaseId)=='undefined') this.Data.lastSelectedBaseId = -1;//, Bypass: {}};
                  
                  var d = this.Data;         
                              
                  d.selectedBaseId = ClientLib.Data.MainData.GetInstance().get_Cities().get_CurrentCityId();
                  d.selectedOwnBaseId = ClientLib.Data.MainData.GetInstance().get_Cities().get_CurrentOwnCityId();
                  
                  if (d.lastSelectedBaseId !== d.selectedBaseId) d.loaded = false;
                  d.lastSelectedBaseId = d.selectedBaseId;  
                  
                  d.IsOwnBase = d.selectedBaseId === d.selectedOwnBaseId;
                              
                  d.cc = ClientLib.Data.MainData.GetInstance().get_Cities();
                  
                  //d.ec = d.cc.GetCity(d.selectedBaseId);// this is very nice function
                  d.ec = d.cc.get_CurrentCity();
                  if(d.ec === null) return false;
                  if(d.ec.get_CityBuildingsData() === null) return false;         
                  if(d.ec.get_CityUnitsData() === null) return false;         
                  
                  d.oc = d.cc.get_CurrentOwnCity();            
                  if(d.oc === null) return false;
                  if(d.oc.get_CityBuildingsData() === null) return false;
                  if(d.oc.get_CityUnitsData() === null) return false;
                  
                  d.ol = this.getData(d.oc);
                  d.el = this.getData(d.ec);// Buildings Defence Offence               
                  if(typeof(d.ol)=='undefined') return false;
                  if(typeof(d.el)=='undefined') return false;

                  if(d.el.Buildings.c === 0) return false;
                  if(d.ol.Buildings.c === 0) return false;
                  
                  //TEST
                  //console.log('loadBase.el:',d.el);
                  //console.log('loadBase.ol:',d.ol);
                  
                  d.loaded = true;
                  return true;
              } catch (e) {
                console.warn("MHTools.Loot.",arguments.callee.name,': ', e);
                console.dir("MHTools.Loot.Data: ",this.Data);
                return false;
              }
            },
            getImportants: function(list) {         
              list.Support = {Condition: '-',Row: '-',Column: '-'};
              list.CY = {Condition: '-',Row: '-',Column: '-'};
              list.DF = {Condition: '-',Row: '-',Column: '-'};
              if(!this.settings.showInfo.v) return;
              for (var j in list.Buildings.d) {
                var building = list.Buildings.d[j];
                var mod = building.get_HitpointsPercent();
                var id = building.get_MdbUnitId();
                if(id >= 200 && id <= 205) {
                  list.Support.Condition = 100*mod;
                  list.Support.Row = 8-parseInt(building.get_CoordY());
                  list.Support.Column = building.get_CoordX();
                } 
                else {
                  switch (id) {
                    case 112: // CONSTRUCTION YARD
                    case 151:
                    case 177:
                      list.CY.Condition = 100*mod;
                      list.CY.Row = 8-parseInt(building.get_CoordY());
                      list.CY.Column = building.get_CoordX();
                      break;
                    case 158: // DEFENSE FACILITY
                    case 131:
                    case 195:
                      list.DF.Condition = 100*mod;
                      list.DF.Row = 8-parseInt(building.get_CoordY());
                      list.DF.Column = building.get_CoordX();
                      break;
                    default:
                      break;
                  }
                }
              }
            },
            getLoots: function (ul,r) { 
              if(typeof(r)=='undefined') r={}; 
              //console.log('r',r);
              var t={1:'T',2:'C',3:'G',6:'RP',7:'RCB',8:'RCA',9:'RCI',10:'RCV'};//translate, ClientLib.Base.EResourceType.XXX
              for (var j in ul.d) {
                var u = ul.d[j];// unit/building
                //here are key infos about units ranges and behavior and more 
                //console.log(u.get_UnitGameData_Obj().n,u.get_UnitGameData_Obj());// unit/building
                var p = u.get_HitpointsPercent();// 0-1 , 1 means 100%               
                var cl = u.get_UnitLevelRepairRequirements();// EA API Resources/Repair Costs                
                for (var i in cl) {
                  var c = cl[i];//Requirement/Cost
                  if(typeof(c)!='object') continue;                
                  var k = (typeof(t[c.Type])=='undefined')?c.Type:t[c.Type];//translate if possible
                  if(typeof(r[k])=='undefined') r[k] = 0;//add branch
                  r[k] += p * c.Count;                 
                }
              }
              return r;
            },
            calcResources: function () {
              try {          
                if (!this.settings.showLoot.v) return;

                if (!this.Data.loaded) return;
                
                this.Display.lootArray = [];            
                
                var el = this.Data.el;
                var ec = this.Data.ec;
                
                var loots = {RP:0, T:0, C:0, G:0};//for getLoots
                
                this.getLoots(el.Buildings,loots);
                this.getLoots(el.Defences,loots);
                
                if(el.Offences.c>0) {
                  var off = this.getLoots(el.Offences);                  
                  //console.log('Offences: ',off);
                }
                
                this.Display.lootArray[0] = loots.RP;
                this.Display.lootArray[1] = loots.T;
                this.Display.lootArray[2] = loots.C;
                this.Display.lootArray[3] = loots.G;
                            
                this.lootList.store('lootArray',this.Display.lootArray);
              } catch (e) {
                console.warn("MHTools.Loot.calcResources: ", e);
                console.dir("MHTools.Loot.~.Data:",this.Data);
              }
            },
            calcTroops: function () {
              try {
                if (!this.settings.showTroops.v) return;            

                if (!this.Data.loaded) return;            
                
                var troops = [0, 0, 0, 0, 0]; 
                
                var el = this.Data.el; 
                  
                // enemy defence units
                for (var j in el.Defences.d) {
                  var unit = el.Defences.d[j];
                  var current_hp = unit.get_Health();//EA API
                  troops[0] += current_hp;
                  if (this.settings.showTroopsExtra.v) {
                    switch (unit.get_UnitGameData_Obj().mt) {//keyTroop // TODO check .mt
                      case ClientLib.Base.EUnitMovementType.Feet:
                        troops[1] += current_hp;
                        break;
                      case ClientLib.Base.EUnitMovementType.Track:
                      case ClientLib.Base.EUnitMovementType.Wheel:
                        troops[2] += current_hp;
                        break;
                      case ClientLib.Base.EUnitMovementType.Structure:
                        troops[3] += current_hp;
                        break;
                      case ClientLib.Base.EUnitMovementType.Air:
                      case ClientLib.Base.EUnitMovementType.Air2:
                        troops[4] += current_hp;
                        break;
                    }
                  }
                }
                this.Display.troopsArray = troops;
                this.lootList.store('troopsArray',this.Display.troopsArray);
              } catch (e) {
                console.warn("MHTools.Loot.calcTroops: ", e);
                console.dir("MHTools.Loot.~.Data:",this.Data);
              }
            },
            calcInfo: function () { 
              this.Display.infoArrays = [];
              this.Display.twoLineInfoArrays = [];
              
              if (!this.Data.loaded) return;
              
              var hp;
              var t;         
              
              //var cc = this.Data.cc;
              var oc = this.Data.oc;
              var ec = this.Data.ec; 
              
              var ol = this.Data.ol;
              var el = this.Data.el; 
              
              if(this.settings.showInfo.v) { 
                try {                   
                  var ohp=0, dhp=0;
                  for (var k in ol.Offences.d) ohp += ol.Offences.d[k].get_Health();//own of units
                  for (var k in el.Defences.d) dhp += el.Defences.d[k].get_Health();//ene df units
                                  
                  // find CY & DF row/line
                  this.getImportants(el);
                  
                  hp = {};
                  hp.name = '<b>Info</b> (HP,HC - D/O ratio. Row.)';
                  hp.lbs = ['HP:','HC:','DF:','CY:'];
                  t = [];
                  t.push(this.numberFormat(dhp/ohp, 2));
                  t.push(this.numberFormat(ec.get_TotalDefenseHeadCount()/oc.get_TotalOffenseHeadCount(), 2));
                  var abc = "ABCDEFGHI";//abc[column]
                  if(this.settings.showColumnLetter.v) {
                    if(el.DF !== undefined) {t.push(abc[el.DF.Column]+ '-' + el.DF.Row);} else { t.push('??');}  
                    if(el.CY !== undefined) {t.push(abc[el.CY.Column]+ '-' + el.CY.Row);} else { t.push('??');}  
                  } else {
                    if(el.DF !== undefined) {t.push(el.DF.Row);} else { t.push('??');}  
                    if(el.CY !== undefined) {t.push(el.CY.Row);} else { t.push('??');}   
                  }                
                  hp.val = t;
                  this.Display.infoArrays.push(hp);
                  // store
                  this.lootList.store('infoArrays',this.Display.infoArrays);                           
                } catch (e) {
                  console.log("MHTools.Loot.calcInfo 1: ", e);
                }
              }            
              if(this.settings.showColumnCondition.v) { 
                try {   
                  var bl = el.Buildings.d;
                  var dl = el.Defences.d;
                  
                  for(var k in bl) {
                    var b = bl[k];
                    if(b.get_TechName() == ClientLib.Base.ETechName.Defense_Facility) df = b;
                    if(b.get_TechName() == ClientLib.Base.ETechName.Construction_Yard) cy = b;
                  }

                  var tb;
                  var tbhp;
                  var cnt;
                  var mi;
                  var ma;
                  var dc;
                  
                  // CY
                  tb = cy;
                  cnt = 0;
                  tbhp = 0;
                  dc = 1;
                  mi = tb.get_CoordX() - dc;
                  ma = tb.get_CoordX() + dc;
                  // scan
                  for(var k in bl) {
                    var o = bl[k];  
                    if(o.get_CoordX() >= mi && o.get_CoordX() <= ma) {
                      if(o.get_CoordY() >= tb.get_CoordY()) {
                        cnt++;
                        tbhp += o.get_HitpointsPercent();
                      }
                    }
                  }
                  for(var k in dl) {
                    var o = dl[k];  
                    //if(o.get_CoordX() == tb.get_CoordX()) {
                    if(o.get_CoordX() >= mi && o.get_CoordX() <= ma) {
                      if(o.get_CoordY() >= tb.get_CoordY()) {
                        cnt++;
                        tbhp += o.get_HitpointsPercent();
                      }
                    }
                  }
                  tbhp = 100 * tbhp / cnt;
                  var cyhp = tbhp;

                  // DF
                  tb = df;
                  cnt = 0;
                  tbhp = 0;
                  dc = 1;
                  mi = tb.get_CoordX() - dc;
                  ma = tb.get_CoordX() + dc;
                  for(var k in bl) {
                    var o = bl[k];  
                    if(o.get_CoordX() >= mi && o.get_CoordX() <= ma) {
                      if(o.get_CoordY() >= tb.get_CoordY()) {
                        cnt++;
                        tbhp += o.get_HitpointsPercent();
                      }
                    }
                  }
                  for(var k in dl) {
                    var o = dl[k];  
                    if(o.get_CoordX() >= mi && o.get_CoordX() <= ma) {
                      if(o.get_CoordY() >= tb.get_CoordY()) {
                        cnt++;
                        tbhp += o.get_HitpointsPercent();
                      }
                    }
                  }
                  tbhp = 100 * tbhp / cnt;
                  var dfhp = tbhp;               
                  
                  hp = {};
                  hp.name = '<b>CY & DF column HP [%]</b>';
                  hp.lbs = ['CY:','DF:'];
                  t = [];
                  t.push(this.numberFormat(cyhp, 0));
                  t.push(this.numberFormat(dfhp, 0));        
                  hp.val = t;
                  this.Display.infoArrays.push(hp);
                  //this.Display.twoLineInfoArrays.push(hp);
                  // store
                  this.lootList.store('infoArrays',this.Display.infoArrays);                       
                } catch (e) {
                  console.log("MHTools.Loot.calcInfo 2: ", e);
                }
              }
              if(this.settings.showRepairTime.v) { 
                try {                 
                  var a = oc.get_CityUnitsData().GetRepairTimeFromEUnitGroup(ClientLib.Data.EUnitGroup.Aircraft, false);//false // RT Defense
                  var v = oc.get_CityUnitsData().GetRepairTimeFromEUnitGroup(ClientLib.Data.EUnitGroup.Vehicle, false);//false // RT Defense
                  var i = oc.get_CityUnitsData().GetRepairTimeFromEUnitGroup(ClientLib.Data.EUnitGroup.Infantry, false);//false // RT Defense
                  var m = Math.max(a,v,i);
                  
                  var aa = oc.GetResourceCount(ClientLib.Base.EResourceType.RepairChargeAir);
                  var av = oc.GetResourceCount(ClientLib.Base.EResourceType.RepairChargeVeh);
                  var ai = oc.GetResourceCount(ClientLib.Base.EResourceType.RepairChargeInf);                
                  var am = Math.min(aa,av,ai);
                  
                  var ohp=0;
                  //CHECK
                  //my
                  //for (var k in ol.Offences.d) ohp += ol.Offences.d[k].get_HitpointsPercent();//0-1 means 0-100%
                  //ohp = 100.0 * ohp / ol.Offences.c;
                  //console.log('Health',ohp,oc.GetOffenseConditionInPercent());
                  //ohp = this.numberFormat(ohp, 0);
                  //ea
                  ohp = oc.GetOffenseConditionInPercent();
                  
                  var ool = this.numberFormat(oc.get_LvlOffense(), 1);
                  //console.log('oc',oc,'oc.get_LvlOffense()',oc.get_LvlOffense());
                  
                  hp = {};
                  hp.name = '<b>Repair time (Your offence)</b>';
                  hp.lbs = ['Maximum:','Available:','Health:','Level:'];
                  t = [];
                  t.push(this.hms(m)); 
                  t.push(this.hms(am));
                  t.push(ohp);
                  t.push(ool);                 
                  hp.val = t;
                  //this.Display.infoArrays.push(hp);
                  this.Display.twoLineInfoArrays.push(hp);              
                  // store
                  this.lootList.store('twoLineInfoArrays',this.Display.twoLineInfoArrays);                       
                } catch (e) {
                  console.log("MHTools.Loot.calcInfo 3: ", e);
                }
              }
            },
            calcFriendlyInfo: function() {
              this.Display.twoLineInfoArrays = [];
              if(!this.settings.showLevels.v && !this.settings.showAllyRepairTimeInfo.v) return;
                          
              try { 
                if (!this.Data.loaded) return;            
                
                
                //var cc = this.Data.cc;
                var oc = this.Data.oc;
                var ec = this.Data.ec;
                
                var ol = this.Data.ol;
                var el = this.Data.el;            
                
                var IsOwn = this.Data.IsOwnBase;
                
                
                
                if(this.settings.showLevels.v) { 
                  var sd = ec.get_SupportData();
                  var sn;
                  var sl;
                  if(sd !== null) {
                    sl = sd.get_Level();
                    sn = ec.get_SupportWeapon().dn; 
                  }
                
                  hp = {};
                  hp.name = '<b>Levels</b>';
                  hp.lbs = ['Base:','Defence:','Offence:','Support:'];
                  t = [];
                  if(el.Buildings.c>0) t.push(this.numberFormat(ec.get_LvlBase(), 1)); else t.push('--');  
                  if(el.Defences.c>0) t.push(this.numberFormat(ec.get_LvlDefense(), 1)); else t.push('--');  
                  if(el.Offences.c>0) t.push(this.numberFormat(ec.get_LvlOffense(), 1)); else t.push('--'); 
                  if(sd !== null) t.push(this.numberFormat(sl, 1)); else t.push('--'); 
                  hp.val = t;
                  this.Display.twoLineInfoArrays.push(hp);
                }
              
                if(this.settings.showAllyRepairTimeInfo.v) {
                  
                  var a = ec.get_CityUnitsData().GetRepairTimeFromEUnitGroup(ClientLib.Data.EUnitGroup.Aircraft, false);//false // RT Defense
                  var v = ec.get_CityUnitsData().GetRepairTimeFromEUnitGroup(ClientLib.Data.EUnitGroup.Vehicle, false);//false // RT Defense
                  var i = ec.get_CityUnitsData().GetRepairTimeFromEUnitGroup(ClientLib.Data.EUnitGroup.Infantry, false);//false // RT Defense
                  var m = Math.max(a,v,i);
                  
                  var aa = ec.GetResourceCount(ClientLib.Base.EResourceType.RepairChargeAir);
                  var av = ec.GetResourceCount(ClientLib.Base.EResourceType.RepairChargeVeh);
                  var ai = ec.GetResourceCount(ClientLib.Base.EResourceType.RepairChargeInf);                
                  var am = Math.min(aa,av,ai);
                  
                  var ofl;              
                  var ohp=0;
                  if(el.Offences.c>0) {
                    //my
                    //for (var k in el.Offences.d) ohp += el.Offences.d[k].get_HitpointsPercent();//get_Health();//Health - hitpoints
                    //ohp = 100.0 * ohp / el.Offences.c;
                    //console.log('Health',ohp,ec.GetOffenseConditionInPercent());
                    //ohp = this.numberFormat(ohp, 0);
                    //ea
                    ohp = ec.GetOffenseConditionInPercent();
                    //ohp = ec.GetOffenseConditionInPercent();//GetOffenseConditionInPercent ()
                    ofl = this.numberFormat(ec.get_LvlOffense(), 1);
                    //console.log('ec',ec,'ec.get_LvlOffense()',ec.get_LvlOffense());
                  } else {
                    ohp = '---';
                    ofl = '---';
                  }
                  
                  hp = {};
                  hp.name = IsOwn?'<b>Repair time (Your offence)</b>':'<b>Repair time (Ally offence)</b>';
                  hp.lbs = ['Maximum:','Available:','Health:','Level:'];
                  t = [];
                  t.push(this.hms(m)); 
                  //t.push('---');
                  t.push(this.hms(am));
                  t.push(ohp); 
                  t.push(ofl);       
                  hp.val = t;
                  this.Display.twoLineInfoArrays.push(hp);
                } 
                //this.Display.twoLineInfoArrays = twoLineInfoArrays;
                this.lootList.store('twoLineInfoArrays',this.Display.twoLineInfoArrays); 
              } catch (e) {
                console.warn("MHTools.Loot.calcFriendlyInfo: ", e);
              }
            },
            calcDistance: function () {
              this.Display.distanceArray = [];
              
              if(!this.settings.showDistance.v) return;
              //console.log('calcDistance');              
              try {                
                var visObject = ClientLib.Vis.VisMain.GetInstance().get_SelectedObject();
                if (visObject != null)// && visObject.get_VisObjectType() == ClientLib.Vis.VisObject.EObjectType.RegionCityType)
                {
                  //if (this.Data === null) this.Data = {};
                  var t = visObject.get_VisObjectType();
                  
                  var LObjectType = [];
                  for(k in ClientLib.Vis.VisObject.EObjectType) 
                    LObjectType[ClientLib.Vis.VisObject.EObjectType[k]] = k;
                  //console.log('Vis Object Type:',t,', ',LObjectType[t]);                  



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