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clear echo" _ _ _____ _____ _ _ " echo"| | | | / ___| / ___| | | | |" echo"| |_| | | | | | | |_| |" echo"| _ | | | _ | | _ | _ |" echo"| | | | | |_| | | |_| | | | | |" echo"|_| |_| \_____/ \_____/ |_| |_|" // REGLAGES CLIENT \\ rate "75000" net_splitpacket_maxrate "65000" net_splitrate "70000" cl_updaterate "66" cl_cmdrate "66" cl_interp "0" cl_interpolate "0" cl_interp_ratio "0" cl_smooth "1" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_smoothtime "0" cl_resend "6" cl_predict "1" cl_predictweapons "1" cl_interp_fix "1" cl_latency "-10" cd_fps "1" cl_interp_all "1" cl_interp_npcs "0" cl_yawspeed "800" net_graph "1" net_maxfragments "1280" cl_idealpitchscale "0.02" cl_resend "0" cl_wpn_sway_interp "0" cl_wpn_sway_scale "0" cl_gunlowerangle "0" // FPS MAX \\ fog_enable "0" mat_bumpmap "0" mat_clipz "0" mat_mipmaptextures "0" mat_specular "0" mp_decals "0" r_decal_cullsize "0" r_lod "1" r_propsmaxdist "1" r_rainsimulate "0" r_shadows "0" r_3dsky "0" mat_antialias "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_motion_blur_enabled "0" mat_reducefillrate "0" mat_trilinear "0" r_shadowrendertotexture "0" r_waterforcereflectentities "0" cl_ejectbrass "0" mat_filmgrain "0" r_phong "0" cl_drawshadowtexture "0" cl_ejectbrass "0" cl_forcepreload "0" cl_identiconmode "0" cl_muzzleflash_dlight_1st "0" cl_muzzleflash_dlight_3rd "0" cl_phys_props_enable "0" cl_phys_props_max "0" cl_ragdoll_fade_time "0" cl_ragdoll_physics_enable "1" cl_show_splashes "0" cl_wpn_sway_scale "0" gl_max_size "156" mat_bloom "0" mat_bumpmap "0" mat_clipz "0" mat_compressedtextures "0" mat_fastnobump "1" mat_fastspecular "1" mat_forcedynamic "0" mat_mipmaptextures "1" mat_reducefillrate "0" mat_picmip "0" mat_showlightmapcomponent "0" mat_specular "0" mat_texture_limit "-1" mat_trilinear "0" mat_vsync "0" mp_decals "0" muzzleflash_light "0" r_avglight "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decals "0" r_dispfullradius "1" r_DispUseStaticMeshes "0" r_drawdetailprops "0" r_drawmodeldecals "0" r_drawparticles "0" r_dynamic "0" r_eyes "0" r_fastzreject "1" r_lightaverage "0" r_lightinterp "0" r_lod -1" r_modellodscale "0.1" r_propsmaxdist "10" r_rainradius "0" r_renderoverlayfragment "0" r_rainsplashpercentage "0" r_rootlod "1" r_shadows "0" r_shadowrendertotexture "0" r_teeth "0" r_WaterDrawReflection "0" r_waterforceexpensive "0" rope_averagelight "0" rope_smooth "0" rope_subdiv "0" rope_wind_dist "0" r_3dsky "0" r_phong "0" r_worldlights "0" mat_filmgrain "0" cl_enabledeathfilmgrain "0" cl_deathicon_bg_alpha "1" mat_hdr_enabled "0" mat_hdr_level "0" mat_forceaniso "0" mat_antialias "0" mat_alphacoverage "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bloom_scalefactor_scalar "0" mat_bufferprimitives "0" mat_bumpmap "0" mat_clipz "0" mat_colorcorrection "0" mat_debugdepth "0" mat_debugdepthmode "0" mat_disable_bloom "0" mat_disable_fancy_blending "0" mat_disable_ps_patch "0" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "0" mat_filterlightmaps "0 mat_forceaniso "0" mat_forcehardwaresync "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_shadowstate "0" mat_specular "0" mat_trilinear "0" mat_use_compressed_hdr_textures "0" mat_vsync "0" mat_wateroverlaysize "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintg "0" r_bloomtintr "0" r_decalstaticprops "0" r_dopixelvisibility "0" r_drawrain "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyes "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_fastzreject "1" r_flex "0" r_forcewaterleaf "0" r_hunkalloclightmaps "0" r_lightaverage "0" r_maxdlights "0" r_maxnewsamples "0" r_maxmodeldecal "0" r_maxsampledist "0" r_minnewsamples "0" r_occlusion "0" r_physpropstaticlighting "0" r_staticprop_lod "1" rope_averagelight "0" rope_collide "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0" budget_averages_window "0" budget_background_alpha "0" budget_history_numsamplesvisible"0" budget_history_range_ms "6" budget_peaks_window "0" budget_show_averages "0" budget_show_history "0" budget_show_peaks "0" g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" prop_active_gib_limit "0" props_break_max_pieces "0" props_break_max_pieces_perframe "0" blink_duration "0" dsp_slow_cpu "1" flex_smooth "0" func_break_max_pieces "0" lod_TransitionDist "0" ragdoll_sleepaftertime "5.0f" showhitlocation "1" // Multicore \\ r//CPU r_3dnow 1 r_sse2 1 // MultiCore \\ mat_queue_mode "-1" // c2d: 2 - def: -1 mp_usehwmmodels -1 mp_usehwmvcds -1 // SOUNDS \\ dod_playachievementsound "0" dod_playwinmusic "0" snd_legacy_surround "0" snd_pitchquality "1" volume "0.800000" snd_musicvolume "0.000000" snd_mixahead "0.1" snd_ducktovolume "0.55" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" dsp_slow_cpu "1" dsp_volume "1.0" dsp_enhance_stereo "0" voice_scale "1" voice_enable "1" voice_forcemicrecord "0" dod_playrivalrysound 0 echo "sound - *cvars loaded*" cl_downloadfilter "all" // SOUNDS \\ cl_downloadfilter "all" cl_allowdownload "1"