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settings.cfg

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// KSP Game Settings

SETTINGS_FILE_VERSION = 0.18.0
TUTORIALS_EDITOR_ENABLE = False
TUTORIALS_FLIGHT_ENABLE = False
VAB_USE_CLICK_PLACE = True
VAB_USE_ANGLE_SNAP = True
VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False
VAB_CAMERA_ORBIT_SENS = 0.04
VAB_CAMERA_ZOOM_SENS = 0.1
FLT_CAMERA_ORBIT_SENS = 0.04
FLT_CAMERA_ZOOM_SENS = 0.5
FLT_CAMERA_WOBBLE = 0.1
FLT_CAMERA_CHASE_SHARPNESS = 1.5
FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True
FLT_VESSEL_LABELS = True
SIMULATE_IN_BACKGROUND = True
MAX_PHYSICS_DT_PER_FRAME = 0.1
MAX_VESSELS_BUDGET = 250
CONIC_PATCH_DRAW_MODE = 3
CONIC_PATCH_LIMIT = 3
SHOW_PWARP_WARNING = True
EVA_ROTATE_ON_MOVE = True
USE_STAGING_CONTROLS_ON_DOCKING = False
CALL_HOME = False
DONT_SEND_IP = False
CHECK_FOR_UPDATES = True
VERBOSE_DEBUG_LOG = False
SHOW_CONSOLE_ON_ERROR = False
AUTOSAVE_INTERVAL = 300
AUTOSAVE_SHORT_INTERVAL = 5
SHOW_SPACE_CENTER_CREW = True
UI_SIZE = 768
SHIP_VOLUME = 0.0534349
AMBIENCE_VOLUME = 0.0534349
MUSIC_VOLUME = 0.04761427
UI_VOLUME = 0.04761427
VOICE_VOLUME = 0.0534349
SOUND_NORMALIZER_ENABLED = True
SOUND_NORMALIZER_THRESHOLD = 1
SOUND_NORMALIZER_RESPONSIVENESS = 16
SOUND_NORMALIZER_SKIPSAMPLES = 0
SCREEN_RESOLUTION_WIDTH = 1024
SCREEN_RESOLUTION_HEIGHT = 768
FULLSCREEN = False
QUALITY_PRESET = 4
ANTI_ALIASING = 2
TEXTURE_QUALITY = 0
SYNC_VBL = 0
LIGHT_QUALITY = 8
SHADOWS_QUALITY = 4
FRAMERATE_LIMIT = -1
FALLBACK_PART_SHADERS = False
PLANET_FORCE_SHADER_MODEL_2_0 = False
PLANET_SCATTER = False
PLANET_SCATTER_FACTOR = 0.5
AERO_FX_QUALITY = 3
INPUT_KEYBOARD_SENSIVITITY = 2
PITCH_DOWN
{
	primary = Z
	secondary = None
	switchState = Any
}
PITCH_UP
{
	primary = S
	secondary = None
	switchState = Any
}
YAW_LEFT
{
	primary = Q
	secondary = None
	switchState = Any
}
YAW_RIGHT
{
	primary = D
	secondary = None
	switchState = Any
}
ROLL_LEFT
{
	primary = A
	secondary = None
	switchState = Any
}
ROLL_RIGHT
{
	primary = E
	secondary = None
	switchState = Any
}
THROTTLE_UP
{
	primary = LeftShift
	secondary = None
	switchState = Any
}
THROTTLE_DOWN
{
	primary = LeftControl
	secondary = None
	switchState = Any
}
SAS_HOLD
{
	primary = F
	secondary = None
	switchState = Any
}
SAS_TOGGLE
{
	primary = T
	secondary = None
	switchState = Any
}
LAUNCH_STAGES
{
	primary = Space
	secondary = None
	switchState = Any
}
CAMERA_MODE
{
	primary = C
	secondary = None
	switchState = Any
}
CAMERA_NEXT
{
	primary = V
	secondary = None
	switchState = Any
}
PAUSE
{
	primary = Escape
	secondary = None
	switchState = Any
}
PRECISION_CTRL
{
	primary = CapsLock
	secondary = None
	switchState = Any
}
ZOOM_IN
{
	primary = KeypadPlus
	secondary = None
	switchState = Any
}
ZOOM_OUT
{
	primary = KeypadMinus
	secondary = None
	switchState = Any
}
SCROLL_VIEW_UP
{
	primary = PageUp
	secondary = None
	switchState = Any
}
SCROLL_VIEW_DOWN
{
	primary = PageDown
	secondary = None
	switchState = Any
}
SCROLL_ICONS_UP
{
	primary = Home
	secondary = None
	switchState = Any
}
SCROLL_ICONS_DOWN
{
	primary = End
	secondary = None
	switchState = Any
}
CAMERA_ORBIT_UP
{
	primary = UpArrow
	secondary = None
	switchState = Any
}
CAMERA_ORBIT_DOWN
{
	primary = DownArrow
	secondary = None
	switchState = Any
}
CAMERA_ORBIT_LEFT
{
	primary = LeftArrow
	secondary = None
	switchState = Any
}
CAMERA_ORBIT_RIGHT
{
	primary = RightArrow
	secondary = None
	switchState = Any
}
CAMERA_RESET
{
	primary = Backspace
	secondary = None
	switchState = Any
}
TIME_WARP_INCREASE
{
	primary = Period
	secondary = None
	switchState = Any
}
TIME_WARP_DECREASE
{
	primary = Comma
	secondary = None
	switchState = Any
}
MAP_VIEW_TOGGLE
{
	primary = M
	secondary = None
	switchState = Any
}
UIMODE_STAGING
{
	primary = Insert
	secondary = None
	switchState = Any
}
UIMODE_DOCKING
{
	primary = Delete
	secondary = None
	switchState = Any
}
TRANSLATE_UP
{
	primary = K
	secondary = None
	switchState = Any
}
TRANSLATE_DOWN
{
	primary = I
	secondary = None
	switchState = Any
}
TRANSLATE_LEFT
{
	primary = J
	secondary = None
	switchState = Any
}
TRANSLATE_RIGHT
{
	primary = L
	secondary = None
	switchState = Any
}
TRANSLATE_FWD
{
	primary = H
	secondary = None
	switchState = Any
}
TRANSLATE_BACK
{
	primary = N
	secondary = None
	switchState = Any
}
RCS_TOGGLE
{
	primary = R
	secondary = None
	switchState = Any
}
FOCUS_NEXT_VESSEL
{
	primary = RightBracket
	secondary = None
	switchState = Any
}
FOCUS_PREV_VESSEL
{
	primary = LeftBracket
	secondary = None
	switchState = Any
}
TOGGLE_UI
{
	primary = F2
	secondary = None
	switchState = Any
}
TOGGLE_STATUS_SCREEN
{
	primary = F3
	secondary = None
	switchState = Any
}
TAKE_SCREENSHOT
{
	primary = F1
	secondary = None
	switchState = Any
}
TOGGLE_LABELS
{
	primary = F4
	secondary = None
	switchState = Any
}
QUICKSAVE
{
	primary = F5
	secondary = None
	switchState = Any
}
QUICKLOAD
{
	primary = F9
	secondary = None
	switchState = Any
}
THROTTLE_CUTOFF
{
	primary = X
	secondary = None
	switchState = Any
}
LANDING_GEAR
{
	primary = G
	secondary = None
	switchState = Any
}
HEADLIGHT_TOGGLE
{
	primary = U
	secondary = None
	switchState = Any
}
BRAKES
{
	primary = B
	secondary = None
	switchState = Any
}
EVA_forward
{
	primary = Z
	secondary = None
	switchState = Any
}
EVA_back
{
	primary = S
	secondary = None
	switchState = Any
}
EVA_left
{
	primary = Q
	secondary = None
	switchState = Any
}
EVA_right
{
	primary = D
	secondary = None
	switchState = Any
}
EVA_yaw_left
{
	primary = A
	secondary = None
	switchState = Any
}
EVA_yaw_right
{
	primary = E
	secondary = None
	switchState = Any
}
EVA_Pack_forward
{
	primary = Z
	secondary = None
	switchState = Any
}
EVA_Pack_back
{
	primary = S
	secondary = None
	switchState = Any
}
EVA_Pack_left
{
	primary = Q
	secondary = None
	switchState = Any
}
EVA_Pack_right
{
	primary = D
	secondary = None
	switchState = Any
}
EVA_Pack_up
{
	primary = LeftShift
	secondary = None
	switchState = Any
}
EVA_Pack_down
{
	primary = LeftControl
	secondary = None
	switchState = Any
}
EVA_Jump
{
	primary = Space
	secondary = None
	switchState = Any
}
EVA_Run
{
	primary = LeftShift
	secondary = None
	switchState = Any
}
EVA_ToggleMovementMode
{
	primary = LeftAlt
	secondary = None
	switchState = Any
}
EVA_TogglePack
{
	primary = R
	secondary = None
	switchState = Any
}
EVA_Use
{
	primary = F
	secondary = None
	switchState = Any
}
EVA_Orient
{
	primary = Space
	secondary = None
	switchState = Any
}
EVA_Lights
{
	primary = L
	secondary = None
	switchState = Any
}
Docking_pitchUp
{
	primary = S
	secondary = None
	switchState = Rotation
}
Docking_pitchDown
{
	primary = Z
	secondary = None
	switchState = Rotation
}
Docking_yawLeft
{
	primary = Q
	secondary = None
	switchState = Rotation
}
Docking_yawRight
{
	primary = D
	secondary = None
	switchState = Rotation
}
Docking_rollLeft
{
	primary = A
	secondary = None
	switchState = Any
}
Docking_rollRight
{
	primary = E
	secondary = None
	switchState = Any
}
Docking_toggleRotLin
{
	primary = Space
	secondary = None
	switchState = Any
}
Docking_staging
{
	primary = None
	secondary = None
	switchState = None
}
Docking_linFwd
{
	primary = Z
	secondary = None
	switchState = Translation
}
Docking_linBack
{
	primary = S
	secondary = None
	switchState = Translation
}
Docking_linLeft
{
	primary = Q
	secondary = None
	switchState = Translation
}
Docking_linRight
{
	primary = D
	secondary = None
	switchState = Translation
}
Docking_linUp
{
	primary = LeftShift
	secondary = None
	switchState = Translation
}
Docking_linDown
{
	primary = LeftControl
	secondary = None
	switchState = Translation
}
Docking_throttleUp
{
	primary = None
	secondary = None
	switchState = None
}
Docking_throttleDown
{
	primary = None
	secondary = None
	switchState = None
}
Editor_pitchUp
{
	primary = S
	secondary = None
	switchState = Any
}
Editor_pitchDown
{
	primary = Z
	secondary = None
	switchState = Any
}
Editor_yawLeft
{
	primary = Q
	secondary = None
	switchState = Any
}
Editor_yawRight
{
	primary = D
	secondary = None
	switchState = Any
}
Editor_rollLeft
{
	primary = A
	secondary = None
	switchState = Any
}
Editor_rollRight
{
	primary = E
	secondary = None
	switchState = Any
}
Editor_resetRotation
{
	primary = Space
	secondary = None
	switchState = Any
}
AXIS_PITCH
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
AXIS_ROLL
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
AXIS_YAW
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
AXIS_THROTTLE
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
AXIS_THROTTLE_INC
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
AXIS_CAMERA_HDG
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
AXIS_CAMERA_PITCH
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
AXIS_TRANSLATE_X
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
AXIS_TRANSLATE_Y
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
AXIS_TRANSLATE_Z
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
AXIS_WHEEL_STEER
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
WHEEL_STEER_LEFT
{
	primary = Q
	secondary = None
	switchState = Any
}
WHEEL_STEER_RIGHT
{
	primary = D
	secondary = None
	switchState = Any
}
AXIS_WHEEL_THROTTLE
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
WHEEL_THROTTLE_DOWN
{
	primary = S
	secondary = None
	switchState = Any
}
WHEEL_THROTTLE_UP
{
	primary = Z
	secondary = None
	switchState = Any
}
axis_EVA_translate_x
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
axis_EVA_translate_y
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
axis_EVA_translate_z
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
axis_EVA_pitch
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
axis_EVA_yaw
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
axis_EVA_roll
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
axis_Docking_translate_x
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Translation
}
axis_Docking_translate_y
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Translation
}
axis_Docking_translate_z
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Translation
}
axis_Docking_pitch
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Rotation
}
axis_Docking_yaw
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Rotation
}
axis_Docking_roll
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Rotation
}
axis_Docking_Throttle
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = None
}
axis_Docking_Throttle_inc
{
	name = None
	id = None
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = None
}
AXIS_MOUSEWHEEL
{
	name = Mouse ScrollWheel
	id = Mouse ScrollWheel
	inv = False
	sensitivity = 1
	deadzone = 0
	scale = 1
	switchState = Any
}
MODIFIER_KEY
{
	primary = LeftAlt
	secondary = RightAlt
	switchState = Any
}
AbortActionGroup
{
	primary = Backspace
	secondary = None
	switchState = Any
}
CustomActionGroup1
{
	primary = Alpha1
	secondary = None
	switchState = Any
}
CustomActionGroup2
{
	primary = Alpha2
	secondary = None
	switchState = Any
}
CustomActionGroup3
{
	primary = Alpha3
	secondary = None
	switchState = Any
}
CustomActionGroup4
{
	primary = Alpha4
	secondary = None
	switchState = Any
}
CustomActionGroup5
{
	primary = Alpha5
	secondary = None
	switchState = Any
}
CustomActionGroup6
{
	primary = Alpha6
	secondary = None
	switchState = Any
}
CustomActionGroup7
{
	primary = Alpha7
	secondary = None
	switchState = Any
}
CustomActionGroup8
{
	primary = Alpha8
	secondary = None
	switchState = Any
}
CustomActionGroup9
{
	primary = Alpha9
	secondary = None
	switchState = Any
}
CustomActionGroup10
{
	primary = Alpha0
	secondary = None
	switchState = Any
}
TERRAIN
{
	preset = Default
	version = 0.19.0
	PRESET
	{
		name = Low
		PLANET
		{
			name = Kerbin
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = KerbinOcean
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Mun


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