settings.cfg
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// KSP Game Settings
SETTINGS_FILE_VERSION = 0.18.0
TUTORIALS_EDITOR_ENABLE = False
TUTORIALS_FLIGHT_ENABLE = False
VAB_USE_CLICK_PLACE = True
VAB_USE_ANGLE_SNAP = True
VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False
VAB_CAMERA_ORBIT_SENS = 0.04
VAB_CAMERA_ZOOM_SENS = 0.1
FLT_CAMERA_ORBIT_SENS = 0.04
FLT_CAMERA_ZOOM_SENS = 0.5
FLT_CAMERA_WOBBLE = 0.1
FLT_CAMERA_CHASE_SHARPNESS = 1.5
FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True
FLT_VESSEL_LABELS = True
SIMULATE_IN_BACKGROUND = True
MAX_PHYSICS_DT_PER_FRAME = 0.1
MAX_VESSELS_BUDGET = 250
CONIC_PATCH_DRAW_MODE = 3
CONIC_PATCH_LIMIT = 3
SHOW_PWARP_WARNING = True
EVA_ROTATE_ON_MOVE = True
USE_STAGING_CONTROLS_ON_DOCKING = False
CALL_HOME = False
DONT_SEND_IP = False
CHECK_FOR_UPDATES = True
VERBOSE_DEBUG_LOG = False
SHOW_CONSOLE_ON_ERROR = False
AUTOSAVE_INTERVAL = 300
AUTOSAVE_SHORT_INTERVAL = 5
SHOW_SPACE_CENTER_CREW = True
UI_SIZE = 768
SHIP_VOLUME = 0.0534349
AMBIENCE_VOLUME = 0.0534349
MUSIC_VOLUME = 0.04761427
UI_VOLUME = 0.04761427
VOICE_VOLUME = 0.0534349
SOUND_NORMALIZER_ENABLED = True
SOUND_NORMALIZER_THRESHOLD = 1
SOUND_NORMALIZER_RESPONSIVENESS = 16
SOUND_NORMALIZER_SKIPSAMPLES = 0
SCREEN_RESOLUTION_WIDTH = 1024
SCREEN_RESOLUTION_HEIGHT = 768
FULLSCREEN = False
QUALITY_PRESET = 4
ANTI_ALIASING = 2
TEXTURE_QUALITY = 0
SYNC_VBL = 0
LIGHT_QUALITY = 8
SHADOWS_QUALITY = 4
FRAMERATE_LIMIT = -1
FALLBACK_PART_SHADERS = False
PLANET_FORCE_SHADER_MODEL_2_0 = False
PLANET_SCATTER = False
PLANET_SCATTER_FACTOR = 0.5
AERO_FX_QUALITY = 3
INPUT_KEYBOARD_SENSIVITITY = 2
PITCH_DOWN
{
primary = Z
secondary = None
switchState = Any
}
PITCH_UP
{
primary = S
secondary = None
switchState = Any
}
YAW_LEFT
{
primary = Q
secondary = None
switchState = Any
}
YAW_RIGHT
{
primary = D
secondary = None
switchState = Any
}
ROLL_LEFT
{
primary = A
secondary = None
switchState = Any
}
ROLL_RIGHT
{
primary = E
secondary = None
switchState = Any
}
THROTTLE_UP
{
primary = LeftShift
secondary = None
switchState = Any
}
THROTTLE_DOWN
{
primary = LeftControl
secondary = None
switchState = Any
}
SAS_HOLD
{
primary = F
secondary = None
switchState = Any
}
SAS_TOGGLE
{
primary = T
secondary = None
switchState = Any
}
LAUNCH_STAGES
{
primary = Space
secondary = None
switchState = Any
}
CAMERA_MODE
{
primary = C
secondary = None
switchState = Any
}
CAMERA_NEXT
{
primary = V
secondary = None
switchState = Any
}
PAUSE
{
primary = Escape
secondary = None
switchState = Any
}
PRECISION_CTRL
{
primary = CapsLock
secondary = None
switchState = Any
}
ZOOM_IN
{
primary = KeypadPlus
secondary = None
switchState = Any
}
ZOOM_OUT
{
primary = KeypadMinus
secondary = None
switchState = Any
}
SCROLL_VIEW_UP
{
primary = PageUp
secondary = None
switchState = Any
}
SCROLL_VIEW_DOWN
{
primary = PageDown
secondary = None
switchState = Any
}
SCROLL_ICONS_UP
{
primary = Home
secondary = None
switchState = Any
}
SCROLL_ICONS_DOWN
{
primary = End
secondary = None
switchState = Any
}
CAMERA_ORBIT_UP
{
primary = UpArrow
secondary = None
switchState = Any
}
CAMERA_ORBIT_DOWN
{
primary = DownArrow
secondary = None
switchState = Any
}
CAMERA_ORBIT_LEFT
{
primary = LeftArrow
secondary = None
switchState = Any
}
CAMERA_ORBIT_RIGHT
{
primary = RightArrow
secondary = None
switchState = Any
}
CAMERA_RESET
{
primary = Backspace
secondary = None
switchState = Any
}
TIME_WARP_INCREASE
{
primary = Period
secondary = None
switchState = Any
}
TIME_WARP_DECREASE
{
primary = Comma
secondary = None
switchState = Any
}
MAP_VIEW_TOGGLE
{
primary = M
secondary = None
switchState = Any
}
UIMODE_STAGING
{
primary = Insert
secondary = None
switchState = Any
}
UIMODE_DOCKING
{
primary = Delete
secondary = None
switchState = Any
}
TRANSLATE_UP
{
primary = K
secondary = None
switchState = Any
}
TRANSLATE_DOWN
{
primary = I
secondary = None
switchState = Any
}
TRANSLATE_LEFT
{
primary = J
secondary = None
switchState = Any
}
TRANSLATE_RIGHT
{
primary = L
secondary = None
switchState = Any
}
TRANSLATE_FWD
{
primary = H
secondary = None
switchState = Any
}
TRANSLATE_BACK
{
primary = N
secondary = None
switchState = Any
}
RCS_TOGGLE
{
primary = R
secondary = None
switchState = Any
}
FOCUS_NEXT_VESSEL
{
primary = RightBracket
secondary = None
switchState = Any
}
FOCUS_PREV_VESSEL
{
primary = LeftBracket
secondary = None
switchState = Any
}
TOGGLE_UI
{
primary = F2
secondary = None
switchState = Any
}
TOGGLE_STATUS_SCREEN
{
primary = F3
secondary = None
switchState = Any
}
TAKE_SCREENSHOT
{
primary = F1
secondary = None
switchState = Any
}
TOGGLE_LABELS
{
primary = F4
secondary = None
switchState = Any
}
QUICKSAVE
{
primary = F5
secondary = None
switchState = Any
}
QUICKLOAD
{
primary = F9
secondary = None
switchState = Any
}
THROTTLE_CUTOFF
{
primary = X
secondary = None
switchState = Any
}
LANDING_GEAR
{
primary = G
secondary = None
switchState = Any
}
HEADLIGHT_TOGGLE
{
primary = U
secondary = None
switchState = Any
}
BRAKES
{
primary = B
secondary = None
switchState = Any
}
EVA_forward
{
primary = Z
secondary = None
switchState = Any
}
EVA_back
{
primary = S
secondary = None
switchState = Any
}
EVA_left
{
primary = Q
secondary = None
switchState = Any
}
EVA_right
{
primary = D
secondary = None
switchState = Any
}
EVA_yaw_left
{
primary = A
secondary = None
switchState = Any
}
EVA_yaw_right
{
primary = E
secondary = None
switchState = Any
}
EVA_Pack_forward
{
primary = Z
secondary = None
switchState = Any
}
EVA_Pack_back
{
primary = S
secondary = None
switchState = Any
}
EVA_Pack_left
{
primary = Q
secondary = None
switchState = Any
}
EVA_Pack_right
{
primary = D
secondary = None
switchState = Any
}
EVA_Pack_up
{
primary = LeftShift
secondary = None
switchState = Any
}
EVA_Pack_down
{
primary = LeftControl
secondary = None
switchState = Any
}
EVA_Jump
{
primary = Space
secondary = None
switchState = Any
}
EVA_Run
{
primary = LeftShift
secondary = None
switchState = Any
}
EVA_ToggleMovementMode
{
primary = LeftAlt
secondary = None
switchState = Any
}
EVA_TogglePack
{
primary = R
secondary = None
switchState = Any
}
EVA_Use
{
primary = F
secondary = None
switchState = Any
}
EVA_Orient
{
primary = Space
secondary = None
switchState = Any
}
EVA_Lights
{
primary = L
secondary = None
switchState = Any
}
Docking_pitchUp
{
primary = S
secondary = None
switchState = Rotation
}
Docking_pitchDown
{
primary = Z
secondary = None
switchState = Rotation
}
Docking_yawLeft
{
primary = Q
secondary = None
switchState = Rotation
}
Docking_yawRight
{
primary = D
secondary = None
switchState = Rotation
}
Docking_rollLeft
{
primary = A
secondary = None
switchState = Any
}
Docking_rollRight
{
primary = E
secondary = None
switchState = Any
}
Docking_toggleRotLin
{
primary = Space
secondary = None
switchState = Any
}
Docking_staging
{
primary = None
secondary = None
switchState = None
}
Docking_linFwd
{
primary = Z
secondary = None
switchState = Translation
}
Docking_linBack
{
primary = S
secondary = None
switchState = Translation
}
Docking_linLeft
{
primary = Q
secondary = None
switchState = Translation
}
Docking_linRight
{
primary = D
secondary = None
switchState = Translation
}
Docking_linUp
{
primary = LeftShift
secondary = None
switchState = Translation
}
Docking_linDown
{
primary = LeftControl
secondary = None
switchState = Translation
}
Docking_throttleUp
{
primary = None
secondary = None
switchState = None
}
Docking_throttleDown
{
primary = None
secondary = None
switchState = None
}
Editor_pitchUp
{
primary = S
secondary = None
switchState = Any
}
Editor_pitchDown
{
primary = Z
secondary = None
switchState = Any
}
Editor_yawLeft
{
primary = Q
secondary = None
switchState = Any
}
Editor_yawRight
{
primary = D
secondary = None
switchState = Any
}
Editor_rollLeft
{
primary = A
secondary = None
switchState = Any
}
Editor_rollRight
{
primary = E
secondary = None
switchState = Any
}
Editor_resetRotation
{
primary = Space
secondary = None
switchState = Any
}
AXIS_PITCH
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
AXIS_ROLL
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
AXIS_YAW
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
AXIS_THROTTLE
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
AXIS_THROTTLE_INC
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
AXIS_CAMERA_HDG
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
AXIS_CAMERA_PITCH
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
AXIS_TRANSLATE_X
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
AXIS_TRANSLATE_Y
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
AXIS_TRANSLATE_Z
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
AXIS_WHEEL_STEER
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
WHEEL_STEER_LEFT
{
primary = Q
secondary = None
switchState = Any
}
WHEEL_STEER_RIGHT
{
primary = D
secondary = None
switchState = Any
}
AXIS_WHEEL_THROTTLE
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
WHEEL_THROTTLE_DOWN
{
primary = S
secondary = None
switchState = Any
}
WHEEL_THROTTLE_UP
{
primary = Z
secondary = None
switchState = Any
}
axis_EVA_translate_x
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
axis_EVA_translate_y
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
axis_EVA_translate_z
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
axis_EVA_pitch
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
axis_EVA_yaw
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
axis_EVA_roll
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
axis_Docking_translate_x
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Translation
}
axis_Docking_translate_y
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Translation
}
axis_Docking_translate_z
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Translation
}
axis_Docking_pitch
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Rotation
}
axis_Docking_yaw
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Rotation
}
axis_Docking_roll
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Rotation
}
axis_Docking_Throttle
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = None
}
axis_Docking_Throttle_inc
{
name = None
id = None
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = None
}
AXIS_MOUSEWHEEL
{
name = Mouse ScrollWheel
id = Mouse ScrollWheel
inv = False
sensitivity = 1
deadzone = 0
scale = 1
switchState = Any
}
MODIFIER_KEY
{
primary = LeftAlt
secondary = RightAlt
switchState = Any
}
AbortActionGroup
{
primary = Backspace
secondary = None
switchState = Any
}
CustomActionGroup1
{
primary = Alpha1
secondary = None
switchState = Any
}
CustomActionGroup2
{
primary = Alpha2
secondary = None
switchState = Any
}
CustomActionGroup3
{
primary = Alpha3
secondary = None
switchState = Any
}
CustomActionGroup4
{
primary = Alpha4
secondary = None
switchState = Any
}
CustomActionGroup5
{
primary = Alpha5
secondary = None
switchState = Any
}
CustomActionGroup6
{
primary = Alpha6
secondary = None
switchState = Any
}
CustomActionGroup7
{
primary = Alpha7
secondary = None
switchState = Any
}
CustomActionGroup8
{
primary = Alpha8
secondary = None
switchState = Any
}
CustomActionGroup9
{
primary = Alpha9
secondary = None
switchState = Any
}
CustomActionGroup10
{
primary = Alpha0
secondary = None
switchState = Any
}
TERRAIN
{
preset = Default
version = 0.19.0
PRESET
{
name = Low
PLANET
{
name = Kerbin
minDistance = 4
minSubdivision = 1
maxSubdivision = 6
}
PLANET
{
name = KerbinOcean
minDistance = 4
minSubdivision = 1
maxSubdivision = 6
}
PLANET
{
name = Mun
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