steam.styles
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- Fichier STYLES de 135 Ko (text/plain)
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steam.styles
{
colors
{
// ### Hellz ###
debugg="255 0 0 255"
BloodRed="163 9 9 255"
// xxXXXXXXXXXXXXXXXXXXXXXXXxx
// xxXXXX Hellz - Settings XXXXxx
// xxXXXXXXXXXXXXXXXXXXXXXXXxx
// Created by Boniito
#### FriendPage/Chat/AppDownload/Misc ####
//FriendList&ChatWindow
ChatMenuButton="19 19 19 255" //Chat_MenuButton_withChrome
ChatSecuritylink="163 9 9 255" //friends_chat_securitylink
ChatAccID="210 210 210 155" //friends_chat_accountid
FriendChatName="163 9 9 255" //friends_chat_name
ChatURL="163 9 9 255" //friends_chat_url
ChatEvent="163 9 9 255" //friends_chat_event
ChatBrightEvent="163 9 9 255" //friends_chat_bright_event
ChatText="210 210 210 255" //friends_chat_text
ConsoleTError="163 9 9 255" //console_text_error
ConsoleText="163 9 9 255" //console_text
InviteLinkHover="163 9 9 255"
InviteLink="255 255 255 255"
nameInstance="163 9 9 255" //nameInstanceStyle
LinkColor="163 9 9 255"
LinkHover="255 255 255 255"
//AppDownload
MHeading="210 210 210 255"
MHeading2="163 9 9 255" //"166 164 161 255"
LButtonDisabled="75 75 75 255"
//CloudConflictDialog
//DownloadSummaryPanel
FillDSP="19 19 19 255" //bgcolor
insetDSP="0 0 0 0" //inset
MHeading3="163 9 9 255" //BigTextHeader
//#### Gamespage Related ####
//Gamespage_Details_Achievements
FillGDA="19 19 19 180" //achievementsdetails bg color
TextGDA="255 255 255 255" //everythinglabel (text color)
//- :: - _Locked
Fill2GDA="0 0 0 0" //Achievments img Bg
// - :: - _most_recent
Fill3GDA="0 0 0 0" //Achievments img Bg
Fill4GDA="0 0 0 0" //progressbackground
Fill5GDA="163 9 9 255" //progressbarimage bgcolor
//Gamespage_Details_Friends
FillGDF="19 19 19 180" //Friendsdetails bg color
TextinfoGDF="220 220 220 255" //infolabel (text color)
TextMGDF="220 220 220 255" //friendlabelmore
TextMGDFH="255 255 255 255" //friendlabelmore:Hover
//Gamespage_Details_GameTilteHeader
FillGDGTH="23 22 20 180" //CDetailsGameTitleHeaderPanel
TextGDGTH="209 207 205 255" //headertextlarge
//Gamespage_Details_News
FillGDN="19 19 19 180" //newsdetails bgcolor
//- :: - _item
TextGDNI="166 164 161 255" //Text color active
TextGDNIs="166 164 161 255" //selected text
Text2GDNI="115 111 108 255" //Date&author
//- :: - _nonsteam
NonSteamBg="19 19 19 180" //nonsteamdetails bgcolor
// - :: - _Welcome
FillGDW="19 19 19 180" //non Steam details bgcolor
//Gamespages_Mini
FillGpMini="19 19 19 255" //bgcolor
TextGpMini="138 135 132 255" //LibraryShow textcolor
Text2GpMini="204 198 192 255" //NavLabel2 textcolor
//#### Overlay UI ####
//overlay_achievment_item
TextOAI="163 9 9 255" //Name text color
//overlay_achievmentdetails
FillOAI="163 9 9 255" //progressbar image bg
Fill2OAI="0 0 0 0" //Progress bg
Text2OAI="163 9 9 255" //text color
//overlay_Friendsdetails
Text3OAI="209 207 205 255" //text color
//overlay_microtxn_authdialog
BgreenOAI="85 127 30 255" //Balancegreen
Text4OAI="209 207 205 255" //Text color
//overlay_news_item
TextONI="209 207 205 255" //Title Label color
TextONIH="209 207 205 255" //Title label cover hover
Text2ONI="92 89 86 255" //date_and_author color
//overlay_newsdetails
HeadlineONI="209 207 205 255" //headline text color
//overlay_playtimedetails
TextOPD="209 207 205 255" //Intro textcolor
Text2OPD="166 164 161 255" //Time strings textcolor
//overlaydesktop
TextOD="229 226 223 255" //sidemenu active
TextODH="209 207 205 255" //sidemenu hover
//Overlaytaskbar
TextOTB="166 164 161 255" //taskbar active
Text2OTB="209 207 205 255" //taskbar hover
Text3OTB="209 207 205 255" //viewfriends active
Text4OTB="229 226 223 255" //viewfriends hover
Text5OTB="115 111 108 255" //onlinefriends textcolor
//Overlaywebbrowser
TextOWEBB="184 180 176 255" //textentryURL color
Text2OWEBB="240 237 235 235" //textentryURL selected
Text3OWEBB="209 207 205 255" //textentryURK hover
CursorOWEBB="209 207 205 255" //Cursor Color (I)
//#### Steam Root Dialog ####
//SteamRootDialog
TextRD="163 9 9 255" //Online_Friends
Text2RD="220 220 220 255" //View_Friends
Text2RDH="163 9 9 255" //View_Friends:Hover
Text3RD="220 220 220 255" //AddGameButton
Text3RDH="163 9 9 255" //AddGameButton:Hover
//See the main file for a few more vars at "ClientTitle" line 275
//SteamRootDialog_Gamespage_Details
Text4RD="220 220 220 255" //ListPanelSectionHeader
Text5RD="115 111 108 255" //rightcolumnheadertext
Text6RD="163 9 9 255" //rightcolumnlink
Text6RDH="255 255 255 255" //rightcolumnlink:hover
Text7RD="220 220 220 255" //rightcolumntag
//#### UI Panel ####
//UInavigatorpanel
TextUI="220 220 220 255" //LibraryShow
Text2UI="220 220 220 255" //NavLabel
Text3UI="220 220 220 255" //NavLabel:View
Text4UI="220 220 220 255" //NavLabelZoom
Text5UI="204 198 192 255" //NavLabel2
Text5UIH="255 255 255 255" //NavLabel2:Hover
Text5UIS="255 255 255 255" //NavLabel2:Selected
Text6UI="220 220 220 255" //TextEntryURL
Text7UI="220 220 220 255" //CUINavButton
Text7UIH="163 9 9 255" //CUINavButton:hover
Text7UIS="255 255 255 255" //CUINavButton:selected
// #### Normal ####
// colors section can include colors in "R G B A" form, or references to already defined colors;
// it can also include just general settings controls can pull from for extra customization
black="0 0 0 255"
almostBlack="19 19 19 255" //Used around; Gamespage_Details
white="255 255 255 255"
grey="158 153 149 255"
none="0 0 0 0"
yellow="255 255 0 255"
offwhite="166 164 159 255"
dullgreen="216 222 211 255"
maize="203 191 87 255"
red="255 51 51 255"
darkblue="0 85 128 255"
blue="0 133 199 255"
darkred="128 0 0 255"
darkpurple="64 0 64 255"
// control colors
bordercolor="133 130 113 255"
darkcorner="77 73 71 255"
buttontext=Text
buttontextactive=Text
// font-families
basefont="Segoe UI"
basefont2="Segoe UI"
basefont="Helvetica" [$OSX]
// new control colors
ButtonFace="35 35 35 255" //"105 102 99 200"
ButtonFace2="75 75 75 255" //"92 89 86 255" for use in main client list panel column header, some button states
ButtonFace3="25 25 25 255" // button cornering pixels
ButtonFaceDisabled="none"
ButtonFaceHover="163 9 9 255" // hover!
ButtonFaceActive="45 45 45 255" // not sure what this state is...
ButtonFaceFocus="163 9 9 255" // keyboard focus
ButtonFaceActiveFocus="163 9 9 255" // this is the default choice
ButtonBorder="163 9 9 255"
ButtonBorderPage="163 9 9 255"
ButtonBorderDisabled="45 45 45 255"
ButtonBorderDisabled2="19 19 19 255" //cornering pixels
ButtonBorderActive="19 19 19 255" //"220 220 220 255"
ButtonBorderFocus="19 19 19 255" //"200 200 200 255"
Text="209 207 205 255"
Text2="184 180 176 255"
TextDisabled="102 99 96 255"
TextHover="229 226 223 255"
TextSelected="242 239 235 255"
TextentrySelected="240 237 235 235" // color of any selected text
TextSelectedBG="64 89 128 255" // background color of any selected text
TextGlowHover=19 19 19 255//"128 124 120 255"
TextGlowSelected=19 19 19 255//"171 169 166 255"
TextGlowHoverSm=19 19 19 255//"128 123 120 255"
TextGlowSelectedSm=19 19 19 255//"145 142 140 255"
NavLabel="163 9 9 255" //"158 153 149 255"
Label="163 9 9 255" //"166 164 161 255"
Label2="163 9 9 255" //"115 111 108 255"
LabelDisabled="75 75 75 255"
LabelFocus="255 255 255 255"
ScrollGlyph="19 19 19 255" // the color of the scroll bar arrows
ScrollGlyphDisabled="32 32 32 255"
ScrollGlyphFocus="163 9 9 255"
ScrollBG="163 9 9 255" // the color of the scroll bar gutter "77 74 72 255"
HeaderClient="19 19 19 255" // the color of the List box header in the main client window
HeaderDialog="19 19 19 255" // the color of the list box header in other windows
TitleBar="19 19 19 50"
TitleBarFocus="175 175 175 50"
Focus="163 9 9 80" // background color of any selected menu or list item
Focus2="163 9 9 120" //"85 125 171 255" // background color of view buttons and anything else in focus that needs more 'punch'
Focus3="163 9 9 50" // background color of highlighted friends
FocusGrid="163 9 9 240" //"85 146 160 240" // background color of any grid item
Highlight="163 9 9 120" //"81 140 170 120" // same as focus
Highlight1="204 185 88 255" // installing hover color
Highlight2="181 164 78 255" // installing color
Highlight3="173 69 71 255" // red for errors, blocked, etc.
Highlight5="163 9 9 255" // blue
Highlight5a="163 9 9 255" // lighter version of highlight5
Highlight5b="59 85 98 255" // as highlight5 but darker, for non-focused window borders
BackgroundStartSubtle="19 19 19 155"
BackgroundStartSubtle="19 19 19 155" [$OSX]
BackgroundStart="19 19 19 180" //"23 22 20 180"
BackgroundStartOpaque="19 19 19 255" //"36 35 34 255"
ClientBG="19 19 19 255"
DialogBG="19 19 19 255"
DarkClientBG="19 19 19 255" //"36 35 34 255"
DarkDialogBG="19 19 19 255"
DarkClientBGTransparent="19 19 19 20" //"36 35 34 19"
DarkDialogBGTransparent="19 19 19 170" //"56 55 53 170"
GameDetailsBlueTransparent="163 9 9 160"
GameDetailsGreenTransparent="163 9 9 160"
GameDetailsRedTransparent="163 9 9 160"
GameDetailsBlue="163 9 9 255"
GameDetailsGreen="163 9 9 255"
GameDetailsRed="163 9 9 255"
PropertySheetBG="25 25 25 255" //"74 72 70 255"
InteriorColor="19 19 19 255" //"64 62 60 255"
DialogBorder="163 9 9 255" // border color around any dialog
FillBG1="19 19 19 255" //"64 62 60 255" gradient colors
FillBG2="19 19 19 255" //"71 69 67 255"
MenuBG1="25 25 25 255" //"92 89 86 255" gradient colors
MenuBG2="19 19 19 255" //"61 59 58 255"
Divider="163 9 9 255"
// colors pulled from steamscheme.res
"ClayBG" "70 70 70 255"
"ClayButtonBG" "87 88 88 255"
"ClayEnabled" "85 88 82 255"
"ClayKeyFocus" "89 92 77 255"
"ClayMouseDown" "85 85 85 255"
"ClayDisabledText" "128 134 126 255"
"ClayLightGreen" "173 181 168 255" // frame button (close X) etc
"ClayDimLightGreen" "166 172 162 255" // frame button and title without focus etc
"LightClayBG" "104 106 101 255" // property sheet interior, active tab
"LightClayButtonBG" "125 128 120 255" // buttons on property sheet interior, active tab
"DarkClayBG" "47 49 45 255" // shadow
"p_ClayMouseDown" "94 94 94 255"
"ClaySheetBottom" "92 90 87 255"
"MaizeBG" "145 134 60 255" // background color of any selected text or menu item
"GreenBG" "76 88 68 255"
"LightGreenBG" "90 106 80 255" // darker background color
"DarkGreenBG" "62 70 55 255" // background color of text edit panes (chat, text Entries, etc.)
"LightGrayBG" "121 126 121 255"
"GrayBG" "25 25 25 255" //"77 73 71 255"
"GrayBG2" "19 19 19 255"
"TempGradientTop" "53 52 51 255"
DragDrop.DragFrame "163 9 9 192" // "255 255 255 192"
DragDrop.DropFrame "163 9 9 255" //"150 255 150 255"
Frame.ClientInsetX 10
Frame.ClientInsetY 35
Frame.FocusTransitionEffectTime "0" // time it takes for a window to fade in/out on focus/out of focus
Frame.TransitionEffectTime "0.25" // time it takes for a window to fade in/out on open/close
Frame.OnDragAlphaDelayTime "0.15" // time it takes after clicking the title bar of a window before the alpha multiplier kicks in
Frame.OnDragAlphaMultiplier "1.0" // multiplier applied to alpha while dragging a frame
Frame.AutoSnapRange "6"
Frame.UsesAlphaBlending 1
FrameSystemButton.Icon ""
FrameSystemButton.DisabledIcon ""
Notifications.PanelPosition "BottomRight" // Can be "BottomRight", "BottomLeft", "TopRight", "TopLeft"
Notifications.PanelPosition "TopRight" [$OSX] // the dock is on the bottom for OSX, so instead pop top right like other apps do
Notifications.SlideDirection "Horizontal" // Can be "Vertical", "Horizontal", "None" and controls slide effect
Notifications.FadeInTime "0.6" // Controls the time it takes to slide/fade into view
Notifications.FadeOutTime "1.0" // Controls the time it takes to slide/fade out of view
Notifications.DisplayTime "6.0" // Controls the length of time at steady state after fade in and before fade out
Notifications.StackSize "3" // Controls how many panels we will stack before background queuing
ListPanel.TextColor Text
ListPanel.BgColor none
ListPanel.SelectedTextColor TextentrySelected
ListPanel.SelectedBgColor TextSelectedBG
ListPanel.SelectedOutOfFocusBgColor ClientBG
ListPanel.DisabledTextColor TextDisabled
ListPanel.DisabledSelectedTextColor ClientBG
ListPanel.EmptyListInfoTextColor Label
ListPanel.PerPixelScrolling 1
ListPanel.PostSectionLeading 10
// Default tooltip delay pops fast, but lets the mouse pass through without popping
// Anchor=Cursor makes it stick to initial pop location like windows implementation.
// Anchor can also be 'Float' to move with the mouse, or 'Parent' to stick just outside
// the parent panel (useful for icon sized items)
Tooltip.Delay=75
Tooltip.Anchor=Cursor
WizardPanel.HeaderBGColor HeaderDialog
Menu.TextInset "6"
PropertySheet.TransitionEffectTime "0" // time to change from one tab to another
PropertySheet.TabGap 1
PropertySheet.FlashTabColor "163 9 9 255" //"134 181 217 255"
RichText.InsetX 8
RichText.InsetY 7
ScrollBar.Wide 19
SectionedListPanel.CollapserWidth 16
MessageBox.ButtonHeight 24
TextEntry.IMEBGColor "225 225 225 255"
TextEntry.IMEFGColor "black"
// Friends List colors
Friends.InGameColor "240 240 240 255"
Friends.OnlineColor "163 9 9 255"
Friends.OfflineColor "55 55 55 255"
Friends.PanelDefault "19 19 19 255" //"Label"
Friends.PanelOver "Text"
Friends.PanelSelected "ClientBG"
Friends.SectionHeader "Label"
Friends.NoAvatarOver "Text"
Friends.IgnoredColor "Highlight3"
ChatDialog.URLColor "163 9 9 255"
ChatOwnTextColor "100 100 100 255"
ChatGradientTop "19 19 19 255" //"39 39 39 255"
ChatGradientBottom "25 25 25 255" //"102 104 99 255"
AchievementPopup.TitleColor "163 9 9 255"
AchievementPopup.DescriptionColor "200 200 200 255"
GiftOnlyInfo.ImagePanelColor "GrayBG"
}
styles
{
downarrow
{
image="graphics/icon_down_default"
}
downarrow:hover
{
image="graphics/icon_down_hover"
render_bg {
//background
0="fill( x0 + 5, y0 + 4, x1 - 2, y1 - 4, buttonfaceactive )"
//lines around
1="fill(x0 + 4, y0 + 5, x0 + 5, y1 - 5, buttonfaceactive )" //left
2="fill(x1 - 2, y0 + 5, x1 - 1, y1 - 5, buttonfaceactive )" //right
}
}
uparrow
{
image="graphics/icon_up_default"
}
rightarrow
{
image="graphics/icon_right_default"
}
rightarrow:hover
{
image="graphics/icon_right_hover"
}
Button
{
font-family=basefont
font-size=12
font-weight=400
textcolor="Text"
font-style=uppercase
bgcolor=none
render_bg
{
// background fill
0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonface2, propertysheetbg )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorder )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorder )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorder )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorder )" // right
// single pixel fills in the corners
5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorder )"
6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorder )"
7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorder )"
8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorder )"
9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonFace2 )"
10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonFace2 )"
11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonFace2 )"
12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonFace2 )"
13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonFace2 )"
14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonFace2 )"
15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonFace2 )"
16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonFace2 )"
}
}
"Page Button"
{
render_bg
{
// background fill
0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonface2, propertysheetbg )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderPage )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderPage )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderPage )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderPage )" // right
// single pixel fills in the corners
5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderPage )"
6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderPage )"
7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderPage )"
8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderPage )"
9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonFace2 )"
10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonFace2 )"
11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonFace2 )"
12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonFace2 )"
13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonFace2 )"
14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonFace2 )"
15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonFace2 )"
16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonFace2 )"
}
}
Button:hover
{
textcolor="TextHover"
render_bg
{
// background fill
0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive, propertysheetbg )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right
// single pixel fills in the corners
5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"
}
}
"Page Button:hover"
{
textcolor="TextHover"
render_bg
{
// background fill
0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive, propertysheetbg )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right
// single pixel fills in the corners
5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
}
}
Button:focus
{
textcolor="TextHover"
render_bg
{
0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfacefocus, propertysheetbg )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right
// single pixel fills in the corners
5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"
}
}
"Page Button:focus"
{
textcolor="TextHover"
render_bg
{
0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfacefocus, propertysheetbg )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right
// single pixel fills in the corners
5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
}
}
Button:active // this is the left-mouse-currently-pressed state
{
textcolor="TextHover"
render_bg
{
// background fill
0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive, propertysheetbg )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right
// single pixel fills in the corners
5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"
}
}
"Page Button:active"
{
textcolor="TextHover"
render_bg
{
// background fill
0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive , propertysheetbg )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right
// single pixel fills in the corners
5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"
}
}
Button:focus:hover
{
textcolor="TextHover"
render_bg
{
// background fill
0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive, propertysheetbg )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right
// single pixel fills in the corners
5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"
}
}
Button:selected
{
textcolor="TextHover"
render_bg
{
// background fill
0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactivefocus, propertysheetbg )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right
// single pixel fills in the corners
5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"
}
}
"Page Button:selected"
{
textcolor="TextHover"
render_bg
{
// background fill
0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactivefocus, propertysheetbg )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right
// single pixel fills in the corners
5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"
}
}
Button:disabled
{
textcolor="LabelDisabled"
render_bg
{
// background fill
0="fill( x0 + 1, y0 + 1, x1 - 1, y1 - 1, none )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderDisabled )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderDisabled )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderDisabled )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderDisabled )" // right
// single pixel fills in the corners
5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderDisabled )"
6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderDisabled )"
7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderDisabled )"
8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderDisabled )"
11="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderDisabled2 )"
12="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderDisabled2 )"
13="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderDisabled2 )"
14="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderDisabled2 )"
15="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderDisabled2 )"
16="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderDisabled2 )"
17="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderDisabled2 )"
18="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderDisabled2 )"
}
}
"Page Button:disabled"
{
textcolor="LabelDisabled"
render_bg
{
// background fill
0="fill( x0 + 1, y0 + 1, x1 - 1, y1 - 1, none )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderDisabled )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderDisabled )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderDisabled )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderDisabled )" // right
// single pixel fills in the corners
5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderDisabled )"
6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderDisabled )"
7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderDisabled )"
8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderDisabled )"
11="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderDisabled2 )"
12="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderDisabled2 )"
13="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderDisabled2 )"
14="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderDisabled2 )"
15="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderDisabled2 )"
16="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderDisabled2 )"
17="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderDisabled2 )"
18="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderDisabled2 )"
}
}
CFriendsListSectionAffordance
{
inset="0 0 0 0"
font-size=13
font-weight=400
textcolor="Label"
}
CFriendsListSectionHeader
{
bgcolor=none
font-family=basefont
font-size=13
font-size=12 [$OSX]
font-weight=400
textcolor="texthover"
inset="0 2 0 0"
}
CFriendPanel
{
inset="0 2 0 0"
bgcolor=none
font-family=basefont
font-size=13
font-size=12 [$OSX]
font-weight=400
textcolor="label"
}
CFriendPanel:hover //only used in non-avatar view
{
render_bg {
0="gradient_horizontal( x0 - 1, y0, x1, y0+1, focus3, none )"
1="gradient_horizontal( x0 - 2, y0+1, x1, y1-2, focus3, none )"
1="gradient_horizontal( x0 - 1, y1-2, x1, y1-1, focus3, none )"
}
}
CheckButton
{
font-family=basefont
font-size=13
font-weight=400
textcolor="255 255 255 255" //"Label"
image="graphics/chkUnselStd"
}
CheckButton:selected
{
image="graphics/chkSelStd"
}
CheckButton:focus
{
textcolor="Text"
bgcolor=none
image="graphics/chkUnselFocus"
}
CheckButton:selected:focus
{
textcolor="Text"
render_bg {}
bgcolor=none
image="graphics/chkSelFocus"
}
CheckButton:disabled
{
textcolor="TextDisabled"
bgcolor=none
image="graphics/chkUnselDis"
}
CheckButton:selected:disabled
{
textcolor="TextDisabled"
bgcolor=none
//!! bug - this needs to look disabled
image="graphics/chkSelDis"
}
CheckButtonList
{
inset="1 1 1 1"
textcolor="text2"
bgcolor=none
render_bg
{
// background fill
0="gradient( x0 + 1, y0 + 1, x1 - 1, y0 +80, dialogbg, BackgroundStartOpaque )"
1="fill( x0 + 1, y0 + 80, x1 - 1, y1 - 1, BackgroundStartOpaque )"
2="gradient( x0 + 1, y0 + 1, x1 - 1, y0 + 30, backgroundstartsubtle, none )"
// lines around
3="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderDisabled )" // top
4="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderDisabled )" // bottom
5="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderDisabled )" // left
6="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderDisabled )" // right
// single pixel fills in the corners
7="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderDisabled )"
8="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderDisabled )"
9="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderDisabled )"
10="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderDisabled )"
11="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderDisabled2 )"
12="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderDisabled2 )"
13="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderDisabled2 )"
14="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderDisabled2 )"
15="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderDisabled2 )"
16="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderDisabled2 )"
17="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderDisabled2 )"
18="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderDisabled2 )"
}
}
"Page CheckButtonList"
{
inset="1 1 1 1"
textcolor="text2"
bgcolor=none
render_bg
{
// background fill
0="gradient( x0 + 1, y0 + 1, x1 - 1, y0 +80, dialogbg, BackgroundStartOpaque )"
1="fill( x0 + 1, y0 + 80, x1 - 1, y1 - 1, BackgroundStartOpaque )"
2="gradient( x0 + 1, y0 + 1, x1 - 1, y0 + 30, backgroundstartsubtle, none )"
// lines around
3="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderDisabled )" // top
4="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderDisabled )" // bottom
5="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderDisabled )" // left
6="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderDisabled )" // right
// single pixel fills in the corners
7="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderDisabled )"
8="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderDisabled )"
9="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderDisabled )"
10="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderDisabled )"
11="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderDisabled2 )"
12="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderDisabled2 )"
13="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderDisabled2 )"
14="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderDisabled2 )"
15="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderDisabled2 )"
16="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderDisabled2 )"
17="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderDisabled2 )"
18="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderDisabled2 )"
}
}
"CheckbuttonList Checkbutton"
{textcolor="text2"}
ComboBox
{
inset="3 0 0 0"
textcolor="Text"
font-family=basefont
font-size="14"
selectedtextcolor="TextEntrySelected"
selectedbgcolor="TextSelectedBG"
render_bg
{
// background fill
0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonface2, propertysheetbg )"
// lines around
1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorder )" // top
2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorder )" // bottom
3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorder )" // left
4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorder )" // right
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