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steam.styles

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Fichier STYLES de 135 Ko (text/plain)
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Fichier public, envoyé le 1er décembre 2012 à 15:46 depuis l'adresse IP 78.193.x.x (France)
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steam.styles
{
  colors
  {
	// ### Hellz ###
	debugg="255 0 0 255"
	BloodRed="163 9 9 255"
  
	// 	 xxXXXXXXXXXXXXXXXXXXXXXXXxx
    //	xxXXXX Hellz - Settings XXXXxx
	// 	 xxXXXXXXXXXXXXXXXXXXXXXXXxx
	
	// Created by Boniito
	
	
	#### FriendPage/Chat/AppDownload/Misc ####
	
    //FriendList&ChatWindow
    ChatMenuButton="19 19 19 255"						//Chat_MenuButton_withChrome
    ChatSecuritylink="163 9 9 255"					//friends_chat_securitylink
    ChatAccID="210 210 210 155"							//friends_chat_accountid
    FriendChatName="163 9 9 255"						//friends_chat_name
    ChatURL="163 9 9 255"							//friends_chat_url
    ChatEvent="163 9 9 255"							//friends_chat_event
    ChatBrightEvent="163 9 9 255"					//friends_chat_bright_event
    ChatText="210 210 210 255"							//friends_chat_text
	
    ConsoleTError="163 9 9 255"						//console_text_error
    ConsoleText="163 9 9 255"						//console_text
    InviteLinkHover="163 9 9 255"
    InviteLink="255 255 255 255"
    nameInstance="163 9 9 255"						//nameInstanceStyle
	
    LinkColor="163 9 9 255"
    LinkHover="255 255 255 255"
	
    //AppDownload
    MHeading="210 210 210 255"
    MHeading2="163 9 9 255"	//"166 164 161 255"
    LButtonDisabled="75 75 75 255"
	
    //CloudConflictDialog

    //DownloadSummaryPanel
    FillDSP="19 19 19 255"								//bgcolor
    insetDSP="0 0 0 0"									//inset
    MHeading3="163 9 9 255"							//BigTextHeader
	
    //#### Gamespage Related ####
	
    //Gamespage_Details_Achievements
    FillGDA="19 19 19 180"								//achievementsdetails bg color
    TextGDA="255 255 255 255"							//everythinglabel (text color)
	
    //- :: - _Locked
    Fill2GDA="0 0 0 0"									//Achievments img Bg
	
    // - :: - _most_recent
    Fill3GDA="0 0 0 0"									//Achievments img Bg
    Fill4GDA="0 0 0 0"									//progressbackground
    Fill5GDA="163 9 9 255"							//progressbarimage bgcolor
	
    //Gamespage_Details_Friends
    FillGDF="19 19 19 180"								//Friendsdetails bg color
    TextinfoGDF="220 220 220 255"						//infolabel (text color)
    TextMGDF="220 220 220 255"							//friendlabelmore
    TextMGDFH="255 255 255 255"							//friendlabelmore:Hover
	
    //Gamespage_Details_GameTilteHeader
    FillGDGTH="23 22 20 180"							//CDetailsGameTitleHeaderPanel
    TextGDGTH="209 207 205 255"							//headertextlarge

    //Gamespage_Details_News
    FillGDN="19 19 19 180"								//newsdetails bgcolor
	
    //- :: - _item
    TextGDNI="166 164 161 255"							//Text color active
    TextGDNIs="166 164 161 255"							//selected text 
    Text2GDNI="115 111 108 255"							//Date&author
	
    //- :: - _nonsteam
    NonSteamBg="19 19 19 180"							//nonsteamdetails bgcolor
	
    // - :: - _Welcome
    FillGDW="19 19 19 180"								//non Steam details bgcolor
		
    //Gamespages_Mini
    FillGpMini="19 19 19 255"							//bgcolor
    TextGpMini="138 135 132 255"						//LibraryShow textcolor
    Text2GpMini="204 198 192 255"						//NavLabel2 textcolor
	
    //#### Overlay UI ####
	
    //overlay_achievment_item
    TextOAI="163 9 9 255"							//Name text color
	
    //overlay_achievmentdetails
    FillOAI="163 9 9 255"							//progressbar image bg
    Fill2OAI="0 0 0 0"									//Progress bg
	
    Text2OAI="163 9 9 255"							//text color
	
    //overlay_Friendsdetails
    Text3OAI="209 207 205 255"							//text color
	
    //overlay_microtxn_authdialog
    BgreenOAI="85 127 30 255"							//Balancegreen
    Text4OAI="209 207 205 255"							//Text color
	
    //overlay_news_item
    TextONI="209 207 205 255" 							//Title Label color
    TextONIH="209 207 205 255"							//Title label cover hover
    Text2ONI="92 89 86 255"								//date_and_author color
	
    //overlay_newsdetails
    HeadlineONI="209 207 205 255"						//headline text color
	
    //overlay_playtimedetails
    TextOPD="209 207 205 255"							//Intro textcolor
    Text2OPD="166 164 161 255"							//Time strings textcolor
	
    //overlaydesktop
    TextOD="229 226 223 255"							//sidemenu active
    TextODH="209 207 205 255"							//sidemenu hover
	
    //Overlaytaskbar
    TextOTB="166 164 161 255"							//taskbar active
    Text2OTB="209 207 205 255"							//taskbar hover
    Text3OTB="209 207 205 255"							//viewfriends active
    Text4OTB="229 226 223 255"							//viewfriends hover
    Text5OTB="115 111 108 255"							//onlinefriends textcolor
	
    //Overlaywebbrowser
    TextOWEBB="184 180 176 255"							//textentryURL color
    Text2OWEBB="240 237 235 235"						//textentryURL selected
    Text3OWEBB="209 207 205 255"						//textentryURK hover
    CursorOWEBB="209 207 205 255"						//Cursor Color (I)
	
    //#### Steam Root Dialog ####
	
	//SteamRootDialog
	TextRD="163 9 9 255"							//Online_Friends
	Text2RD="220 220 220 255"							//View_Friends
	Text2RDH="163 9 9 255"							//View_Friends:Hover
	Text3RD="220 220 220 255"							//AddGameButton
	Text3RDH="163 9 9 255"							//AddGameButton:Hover
	//See the main file for a few more vars at "ClientTitle" line 275
	
	//SteamRootDialog_Gamespage_Details
	Text4RD="220 220 220 255"							//ListPanelSectionHeader	
	Text5RD="115 111 108 255"							//rightcolumnheadertext
	Text6RD="163 9 9 255" 							//rightcolumnlink
	Text6RDH="255 255 255 255"							//rightcolumnlink:hover
	Text7RD="220 220 220 255"							//rightcolumntag
	
    //#### UI Panel ####
	
	//UInavigatorpanel
	TextUI="220 220 220 255"							//LibraryShow
	Text2UI="220 220 220 255"							//NavLabel
	Text3UI="220 220 220 255"							//NavLabel:View
	Text4UI="220 220 220 255"							//NavLabelZoom
	Text5UI="204 198 192 255"							//NavLabel2
	Text5UIH="255 255 255 255"							//NavLabel2:Hover
	Text5UIS="255 255 255 255"							//NavLabel2:Selected
	Text6UI="220 220 220 255"							//TextEntryURL
	Text7UI="220 220 220 255"							//CUINavButton
	Text7UIH="163 9 9 255"							//CUINavButton:hover
	Text7UIS="255 255 255 255"							//CUINavButton:selected
	
    // #### Normal ####

	// colors section can include colors in "R G B A" form, or references to already defined colors;
    // it can also include just general settings controls can pull from for extra customization

    black="0 0 0 255"
    almostBlack="19 19 19 255"							//Used around; Gamespage_Details
    white="255 255 255 255"
    grey="158 153 149 255"
    none="0 0 0 0"
    yellow="255 255 0 255"
    offwhite="166 164 159 255"
    dullgreen="216 222 211 255"
    maize="203 191 87 255"
    red="255 51 51 255"
    darkblue="0 85 128 255"
    blue="0 133 199 255"
    darkred="128 0 0 255"
    darkpurple="64 0 64 255"
    
    // control colors
    bordercolor="133 130 113 255"
    darkcorner="77 73 71 255" 
    buttontext=Text
    buttontextactive=Text
    
    // font-families
    basefont="Segoe UI"
	basefont2="Segoe UI"
    basefont="Helvetica" [$OSX]
    
    // new control colors
    ButtonFace="35 35 35 255"	//"105 102 99 200"
    ButtonFace2="75 75 75 255"	//"92 89 86 255"  for use in main client list panel column header, some button states
    ButtonFace3="25 25 25 255" // button cornering pixels
    ButtonFaceDisabled="none"
    ButtonFaceHover="163 9 9 255"   // hover!
    ButtonFaceActive="45 45 45 255"  // not sure what this state is...
    ButtonFaceFocus="163 9 9 255"  //  keyboard focus
    ButtonFaceActiveFocus="163 9 9 255"  // this is the default choice
    
    ButtonBorder="163 9 9 255"
    ButtonBorderPage="163 9 9 255"
    ButtonBorderDisabled="45 45 45 255"
    ButtonBorderDisabled2="19 19 19 255"  //cornering pixels
    ButtonBorderActive="19 19 19 255"	//"220 220 220 255"
    ButtonBorderFocus="19 19 19 255"	//"200 200 200 255"

    
    Text="209 207 205 255"
    Text2="184 180 176 255"
    TextDisabled="102 99 96 255"
    TextHover="229 226 223 255"
    TextSelected="242 239 235 255"
    TextentrySelected="240 237 235 235" // color of any selected text
    TextSelectedBG="64 89 128 255" // background color of any selected text 
    TextGlowHover=19 19 19 255//"128 124 120 255"
    TextGlowSelected=19 19 19 255//"171 169 166 255"
    TextGlowHoverSm=19 19 19 255//"128 123 120 255"
    TextGlowSelectedSm=19 19 19 255//"145 142 140 255"
    
    NavLabel="163 9 9 255"		//"158 153 149 255"
    Label="163 9 9 255"			//"166 164 161 255"
    Label2="163 9 9 255"			//"115 111 108 255"
    LabelDisabled="75 75 75 255"
    LabelFocus="255 255 255 255"
    
    ScrollGlyph="19 19 19 255"  // the color of the scroll bar arrows
    ScrollGlyphDisabled="32 32 32 255"
    ScrollGlyphFocus="163 9 9 255"
    
    ScrollBG="163 9 9 255" // the color of the scroll bar gutter "77 74 72 255"
    
    HeaderClient="19 19 19 255"	//  the color of the List box header in the main client window
    HeaderDialog="19 19 19 255"	//  the color of the list box header in other windows
    
    TitleBar="19 19 19 50"
    TitleBarFocus="175 175 175 50"
    
    Focus="163 9 9 80"  		// background color of any selected menu or list item
    Focus2="163 9 9 120" //"85 125 171 255"		// background color of view buttons and anything else in focus that needs more 'punch'
    Focus3="163 9 9 50"		// background color of highlighted friends 
    FocusGrid="163 9 9 240" //"85 146 160 240"  	// background color of any grid item
    Highlight="163 9 9 120" //"81 140 170 120" 	// same as focus
    Highlight1="204 185 88 255"    // installing hover color
    Highlight2="181 164 78 255" 	// installing color 
    Highlight3="173 69 71 255"    	// red for errors, blocked, etc.
    Highlight5="163 9 9 255" 	// blue 
    Highlight5a="163 9 9 255" 	// lighter version of highlight5
    Highlight5b="59 85 98 255" 	// as highlight5 but darker, for non-focused window borders

    BackgroundStartSubtle="19 19 19 155" 
    BackgroundStartSubtle="19 19 19 155" [$OSX]
    BackgroundStart="19 19 19 180"	//"23 22 20 180"
    BackgroundStartOpaque="19 19 19 255"	//"36 35 34 255"
    
    ClientBG="19 19 19 255"
    DialogBG="19 19 19 255"

    DarkClientBG="19 19 19 255"	//"36 35 34 255"
    DarkDialogBG="19 19 19 255"
    DarkClientBGTransparent="19 19 19 20"	//"36 35 34 19"
    DarkDialogBGTransparent="19 19 19 170"	//"56 55 53 170"

    GameDetailsBlueTransparent="163 9 9 160"
    GameDetailsGreenTransparent="163 9 9 160"
    GameDetailsRedTransparent="163 9 9 160"

    GameDetailsBlue="163 9 9 255"
    GameDetailsGreen="163 9 9 255"
    GameDetailsRed="163 9 9 255"

    PropertySheetBG="25 25 25 255"	//"74 72 70 255"
    InteriorColor="19 19 19 255"	//"64 62 60 255"
    
    DialogBorder="163 9 9 255" // border color around any dialog
    
    FillBG1="19 19 19 255"	//"64 62 60 255" gradient colors
    FillBG2="19 19 19 255"	//"71 69 67 255"
    
    MenuBG1="25 25 25 255"	//"92 89 86 255" gradient colors
    MenuBG2="19 19 19 255"	//"61 59 58 255"
    
    Divider="163 9 9 255"

    // colors pulled from steamscheme.res
    "ClayBG"      "70 70 70 255"
    "ClayButtonBG"      "87 88 88 255"        
    "ClayEnabled"     "85 88 82 255"
    "ClayKeyFocus"      "89 92 77 255"
    "ClayMouseDown"     "85 85 85 255"
    "ClayDisabledText"    "128 134 126 255"
    "ClayLightGreen"    "173 181 168 255" // frame button (close X) etc
    "ClayDimLightGreen"   "166 172 162 255" // frame button and title without focus etc
    "LightClayBG"     "104 106 101 255" // property sheet interior, active tab
    "LightClayButtonBG"   "125 128 120 255" // buttons on property sheet interior, active tab
    "DarkClayBG"      "47 49 45 255"    // shadow
    "p_ClayMouseDown"   "94 94 94 255"
    "ClaySheetBottom"   "92 90 87 255"
    "MaizeBG"     "145 134 60 255"  // background color of any selected text or menu item
    "GreenBG"     "76 88 68 255"
    "LightGreenBG"      "90 106 80 255"   // darker background color
    "DarkGreenBG"     "62 70 55 255"    // background color of text edit panes (chat, text Entries, etc.)
    "LightGrayBG"     "121 126 121 255"
    "GrayBG"      "25 25 25 255"	//"77 73 71 255"
    "GrayBG2"     "19 19 19 255"
    "TempGradientTop" "53 52 51 255"
    
    
    DragDrop.DragFrame        "163 9 9 192" // "255 255 255 192"
    DragDrop.DropFrame        "163 9 9 255" //"150 255 150 255"

    Frame.ClientInsetX        10
    Frame.ClientInsetY        35
    Frame.FocusTransitionEffectTime   "0"     // time it takes for a window to fade in/out on focus/out of focus
    Frame.TransitionEffectTime      "0.25"      // time it takes for a window to fade in/out on open/close
    Frame.OnDragAlphaDelayTime      "0.15"      // time it takes after clicking the title bar of a window before the alpha multiplier kicks in
    Frame.OnDragAlphaMultiplier     "1.0"     // multiplier applied to alpha while dragging a frame
    Frame.AutoSnapRange         "6"
    Frame.UsesAlphaBlending       1
    FrameSystemButton.Icon        ""
    FrameSystemButton.DisabledIcon    ""

    Notifications.PanelPosition     "BottomRight"   // Can be "BottomRight", "BottomLeft", "TopRight", "TopLeft"
    Notifications.PanelPosition     "TopRight" [$OSX]  // the dock is on the bottom for OSX, so instead pop top right like other apps do
    Notifications.SlideDirection    "Horizontal"    // Can be "Vertical", "Horizontal", "None" and controls slide effect
    Notifications.FadeInTime      "0.6"    // Controls the time it takes to slide/fade into view
    Notifications.FadeOutTime     "1.0"    // Controls the time it takes to slide/fade out of view
    Notifications.DisplayTime     "6.0"     // Controls the length of time at steady state after fade in and before fade out
    Notifications.StackSize       "3"     // Controls how many panels we will stack before background queuing

    ListPanel.TextColor       Text
    ListPanel.BgColor       none  
    ListPanel.SelectedTextColor     TextentrySelected
    ListPanel.SelectedBgColor     TextSelectedBG
    ListPanel.SelectedOutOfFocusBgColor   ClientBG
    ListPanel.DisabledTextColor     TextDisabled
    ListPanel.DisabledSelectedTextColor   ClientBG
    ListPanel.EmptyListInfoTextColor    Label
    ListPanel.PerPixelScrolling     1
    ListPanel.PostSectionLeading	10

	// Default tooltip delay pops fast, but lets the mouse pass through without popping
	// Anchor=Cursor makes it stick to initial pop location like windows implementation.
	// Anchor can also be 'Float' to move with the mouse, or 'Parent' to stick just outside
	// the parent panel (useful for icon sized items)
	Tooltip.Delay=75
	Tooltip.Anchor=Cursor

	
    WizardPanel.HeaderBGColor     HeaderDialog

    Menu.TextInset          "6"
    
    PropertySheet.TransitionEffectTime    "0"     // time to change from one tab to another
    PropertySheet.TabGap        1
    PropertySheet.FlashTabColor	"163 9 9 255"	//"134 181 217 255"

    RichText.InsetX         8
    RichText.InsetY         7

    ScrollBar.Wide          19
    
    SectionedListPanel.CollapserWidth   16
    
    MessageBox.ButtonHeight		24
    
    TextEntry.IMEBGColor        "225 225 225 255"
    TextEntry.IMEFGColor        "black"
    

    // Friends List colors
    Friends.InGameColor       "240 240 240 255"
    Friends.OnlineColor       "163 9 9 255"
    Friends.OfflineColor      "55 55 55 255"
    Friends.PanelDefault      "19 19 19 255"	//"Label"
    Friends.PanelOver       "Text"
    Friends.PanelSelected     "ClientBG"
    Friends.SectionHeader     "Label"
    Friends.NoAvatarOver      "Text"
    Friends.IgnoredColor      "Highlight3"
  
    ChatDialog.URLColor       "163 9 9 255"
    ChatOwnTextColor        "100 100 100 255"
    ChatGradientTop         "19 19 19 255"	//"39 39 39 255"
    ChatGradientBottom      "25 25 25 255"	//"102 104 99 255"
    
    AchievementPopup.TitleColor   "163 9 9 255"
    AchievementPopup.DescriptionColor "200 200 200 255"
    
    GiftOnlyInfo.ImagePanelColor  "GrayBG"    
 }
  
  styles
  {
	downarrow
	{
      image="graphics/icon_down_default"    
	}

	downarrow:hover
	{
      image="graphics/icon_down_hover"

	
			render_bg {
			
			//background
			0="fill( x0 + 5, y0 + 4, x1 - 2, y1 - 4, buttonfaceactive )"
			//lines around
			1="fill(x0 + 4, y0 + 5, x0 + 5, y1 - 5, buttonfaceactive )"  //left
			2="fill(x1 - 2, y0 + 5, x1 - 1, y1 - 5, buttonfaceactive )"  //right
			}
	}

	uparrow
	{
      image="graphics/icon_up_default"    
	}
	
	rightarrow
	{
      image="graphics/icon_right_default"   
	}
	
	
	rightarrow:hover
	{
      image="graphics/icon_right_hover"    
	}
	
    Button
    {     
		font-family=basefont
		font-size=12
		font-weight=400
		textcolor="Text"
		font-style=uppercase
		bgcolor=none
		render_bg
		{
			// background fill
			0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonface2, propertysheetbg )"
                
			// lines around
			1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorder )"  // top
			2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorder )"  // bottom
			3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorder )"  // left
			4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorder )"  // right
	
			// single pixel fills in the corners
			5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorder )"
			6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorder )"
			7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorder )"
			8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorder )"
			9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonFace2 )"
			10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonFace2 )"
			11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonFace2 )"
			12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonFace2 )"
			13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonFace2 )"
			14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonFace2 )"
			15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonFace2 )"
			16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonFace2 )"
		}
    }
 
    "Page Button"
    {     
		render_bg
		{
			// background fill
			0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonface2, propertysheetbg )"
					
			// lines around
			1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderPage )"  // top
			2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderPage )"  // bottom
			3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderPage )"  // left
			4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderPage )"  // right
	
			// single pixel fills in the corners
			5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderPage )"
			6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderPage )"
			7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderPage )"
			8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderPage )"
			9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonFace2 )"
			10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonFace2 )"
			11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonFace2 )"
			12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonFace2 )"
			13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonFace2 )"
			14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonFace2 )"
			15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonFace2 )"
			16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonFace2 )"
		}
    }
    
	Button:hover
    {   
      		textcolor="TextHover"
      		render_bg
      {     
        // background fill
        0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive, propertysheetbg )"
                
        // lines around
			1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )"  // top
			2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )"  // bottom
			3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )"  // left
			4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )"  // right

			   // single pixel fills in the corners
			   5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
			   6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
			   7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
			   8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
        		9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
			10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
			11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
			12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
			13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
			14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
			15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
			16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"

      }
    }

    "Page Button:hover"
    {   
      textcolor="TextHover"
      render_bg
      {     
               // background fill
        0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive, propertysheetbg )"
                
        // lines around
		1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )"  // top
		2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )"  // bottom
		3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )"  // left
		4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )"  // right

        // single pixel fills in the corners
        5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
        6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
        7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
        8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
      }
    }
    
    Button:focus
    {
        
	textcolor="TextHover"
	render_bg
        {
        0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfacefocus, propertysheetbg )"			
                
        // lines around
		1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )"  // top
		2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )"  // bottom
		3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )"  // left
		4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )"  // right

		        // single pixel fills in the corners
		        5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
		        6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
		        7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
		        8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
        		9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
			10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
			11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
			12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
			13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
			14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
			15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
			16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"
      }
    }
    
    "Page Button:focus"
    {
      textcolor="TextHover"
      render_bg
      {     
        0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfacefocus, propertysheetbg )"
                
        // lines around
		1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )"  // top
		2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )"  // bottom
		3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )"  // left
		4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )"  // right

        // single pixel fills in the corners
        5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
        6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus  )"
        7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus  )"
        8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus  )"
      }
    }
    
    Button:active // this is the left-mouse-currently-pressed state
    {
      textcolor="TextHover"
      render_bg
      {     
        // background fill
        0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive, propertysheetbg )"
                
        // lines around
		1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )"  // top
		2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )"  // bottom
		3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )"  // left
		4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )"  // right

        // single pixel fills in the corners
        5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
        6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
        7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
        8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
        	9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
			10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
			11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
			12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
			13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
			14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
			15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
			16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"
      }
    }   
    
    "Page Button:active"
    {
       textcolor="TextHover"
       render_bg
      {     
        // background fill
        0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive	, propertysheetbg )"
                
        // lines around
		1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )"  // top
		2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )"  // bottom
		3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )"  // left
		4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )"  // right

        // single pixel fills in the corners
        5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
        6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus  )"
        7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus  )"
        8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus  )"
        	9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
			10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
			11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
			12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
			13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
			14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
			15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
			16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"
      }
    }
    
    Button:focus:hover
    {
       textcolor="TextHover"
       render_bg
      {     
        // background fill
        0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive, propertysheetbg )"
                
        // lines around
		1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )"  // top
		2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )"  // bottom
		3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )"  // left
		4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )"  // right

        // single pixel fills in the corners
        5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )"
        6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )"
        7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )"
        8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )"
        	9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
			10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
			11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
			12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
			13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
			14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
			15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
			16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"
      }
    }
    
    Button:selected
    {
      textcolor="TextHover"
      render_bg
      {     
                // background fill
        0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactivefocus, propertysheetbg )"
                
        // lines around
		1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )"  // top
		2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )"  // bottom
		3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )"  // left
		4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )"  // right

        // single pixel fills in the corners
        5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus  )"
        6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus  )"
        7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus  )"
        8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus  )"
        			9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
			10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
			11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
			12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
			13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
			14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
			15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
			16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"
      }
    }

    "Page Button:selected"
    {
      textcolor="TextHover"
      render_bg
      {     
                // background fill
        0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactivefocus, propertysheetbg )"
                
        // lines around
		1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )"  // top
		2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )"  // bottom
		3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )"  // left
		4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )"  // right
		
        // single pixel fills in the corners
        5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus  )"
        6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus  )"
        7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus  )"
        8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus  )"
        			9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )"
			10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )"
			11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )"
			12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )"
			13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )"
			14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )"
			15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )"
			16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )"
      }
    }
    
    Button:disabled
    {
      textcolor="LabelDisabled"
      render_bg
      {     
        // background fill
        0="fill( x0 + 1, y0 + 1, x1 - 1, y1 - 1, none )"
                
        // lines around
		1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderDisabled )"  // top
		2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderDisabled )"  // bottom
		3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderDisabled )"  // left
		4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderDisabled )"  // right

        // single pixel fills in the corners
        5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderDisabled )"
        6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderDisabled )"
        7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderDisabled )"
        8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderDisabled )"
        	11="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderDisabled2 )"
			12="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderDisabled2 )"
			13="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderDisabled2 )"
			14="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderDisabled2 )"
			15="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderDisabled2 )"
			16="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderDisabled2 )"
			17="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderDisabled2 )"
			18="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderDisabled2 )"
        
      }
    }   
    
    "Page Button:disabled"
    {     
	textcolor="LabelDisabled"
      render_bg
      {
				// background fill
        0="fill( x0 + 1, y0 + 1, x1 - 1, y1 - 1, none )"
                
        // lines around
		1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderDisabled )"  // top
		2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderDisabled )"  // bottom
		3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderDisabled )"  // left
		4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderDisabled )"  // right

        // single pixel fills in the corners
        5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderDisabled  )"
        6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderDisabled  )"
        7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderDisabled  )"
        8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderDisabled  )"
			11="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderDisabled2 )"
			12="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderDisabled2 )"
			13="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderDisabled2 )"
			14="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderDisabled2 )"
			15="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderDisabled2 )"
			16="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderDisabled2 )"
			17="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderDisabled2 )"
			18="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderDisabled2 )"
      }
      
    }
    
         
    CFriendsListSectionAffordance
    {     
      inset="0 0 0 0"
      font-size=13
      font-weight=400
      textcolor="Label"
    }
    
    CFriendsListSectionHeader
    {
      bgcolor=none
      font-family=basefont
      font-size=13
      font-size=12 [$OSX]
      font-weight=400
      textcolor="texthover"
      inset="0 2 0 0"

    }
            
    CFriendPanel
    {
      inset="0 2 0 0"
      bgcolor=none
      font-family=basefont
      font-size=13
      font-size=12 [$OSX]
      font-weight=400
      textcolor="label"
    }
    
    CFriendPanel:hover  //only used in non-avatar view
	{
		render_bg {
			0="gradient_horizontal( x0 - 1, y0, x1, y0+1, focus3, none  )"
			1="gradient_horizontal( x0 - 2, y0+1, x1, y1-2, focus3, none  )"
			1="gradient_horizontal( x0 - 1, y1-2, x1, y1-1, focus3, none  )"
		}	
	}
    
    CheckButton
    {
      font-family=basefont
      font-size=13
      font-weight=400
      textcolor="255 255 255 255"	//"Label"
      image="graphics/chkUnselStd"
    }
  
    CheckButton:selected
    {
      image="graphics/chkSelStd"    
    }

    CheckButton:focus
    {
      textcolor="Text"
      bgcolor=none
      image="graphics/chkUnselFocus"  
    }

    CheckButton:selected:focus
    {
      textcolor="Text"
      render_bg {}
      bgcolor=none
      image="graphics/chkSelFocus"
    }
    
    CheckButton:disabled
    {
      textcolor="TextDisabled"
      bgcolor=none
      image="graphics/chkUnselDis"
    }
    
    CheckButton:selected:disabled
    {
      textcolor="TextDisabled"
      bgcolor=none
      //!! bug - this needs to look disabled
      image="graphics/chkSelDis"
    }
    
    CheckButtonList
    {
        inset="1 1 1 1"
        textcolor="text2"
        bgcolor=none
        render_bg
        {     
				// background fill
        0="gradient( x0 + 1, y0 + 1, x1 - 1, y0 +80, dialogbg, BackgroundStartOpaque )"
        1="fill( x0 + 1, y0 + 80, x1 - 1, y1 - 1, BackgroundStartOpaque )"
        2="gradient( x0 + 1, y0 + 1, x1 - 1, y0 + 30, backgroundstartsubtle, none )"
          
        // lines around
		3="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderDisabled )"  // top
		4="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderDisabled )"  // bottom
		5="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderDisabled )"  // left
		6="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderDisabled )"  // right

        
        // single pixel fills in the corners
		7="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderDisabled )"
		8="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderDisabled )"
		9="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderDisabled )"
		10="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderDisabled )"
			11="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderDisabled2 )"
			12="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderDisabled2 )"
			13="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderDisabled2 )"
			14="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderDisabled2 )"
			15="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderDisabled2 )"
			16="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderDisabled2 )"
			17="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderDisabled2 )"
			18="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderDisabled2 )"
      }
  
    } 
    
    "Page CheckButtonList"
    {
        inset="1 1 1 1"
        textcolor="text2"
        bgcolor=none
        render_bg
        {     
				// background fill
        0="gradient( x0 + 1, y0 + 1, x1 - 1, y0 +80, dialogbg, BackgroundStartOpaque )"
        1="fill( x0 + 1, y0 + 80, x1 - 1, y1 - 1, BackgroundStartOpaque )"
        2="gradient( x0 + 1, y0 + 1, x1 - 1, y0 + 30, backgroundstartsubtle, none )"
          
        // lines around
		3="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderDisabled )"  // top
		4="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderDisabled )"  // bottom
		5="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderDisabled )"  // left
		6="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderDisabled )"  // right

        
        // single pixel fills in the corners
		7="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderDisabled )"
		8="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderDisabled )"
		9="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderDisabled )"
		10="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderDisabled )"
			11="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderDisabled2 )"
			12="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderDisabled2 )"
			13="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderDisabled2 )"
			14="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderDisabled2 )"
			15="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderDisabled2 )"
			16="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderDisabled2 )"
			17="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderDisabled2 )"
			18="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderDisabled2 )"
      }
  
    }
    
    "CheckbuttonList Checkbutton"
    {textcolor="text2"}
    
    
    ComboBox
    {
      inset="3 0 0 0"
      textcolor="Text"
      font-family=basefont
      font-size="14"
      selectedtextcolor="TextEntrySelected"
      selectedbgcolor="TextSelectedBG"
      render_bg
      {     
        // background fill
        0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonface2, propertysheetbg )"
  
        // lines around
		1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorder )"  // top
		2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorder )"  // bottom
		3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorder )"  // left
		4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorder )"  // right


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