Nos partenaires et nous-mêmes utilisons différentes technologies, telles que les cookies, pour personnaliser les contenus et les publicités, proposer des fonctionnalités sur les réseaux sociaux et analyser le trafic. Merci de cliquer sur le bouton ci-dessous pour donner votre accord. Vous pouvez changer d’avis et modifier vos choix à tout moment. Informations RGPD
steam.styles { colors { // ### Hellz ### debugg="255 0 0 255" BloodRed="163 9 9 255" // xxXXXXXXXXXXXXXXXXXXXXXXXxx // xxXXXX Hellz - Settings XXXXxx // xxXXXXXXXXXXXXXXXXXXXXXXXxx // Created by Boniito #### FriendPage/Chat/AppDownload/Misc #### //FriendList&ChatWindow ChatMenuButton="19 19 19 255" //Chat_MenuButton_withChrome ChatSecuritylink="163 9 9 255" //friends_chat_securitylink ChatAccID="210 210 210 155" //friends_chat_accountid FriendChatName="163 9 9 255" //friends_chat_name ChatURL="163 9 9 255" //friends_chat_url ChatEvent="163 9 9 255" //friends_chat_event ChatBrightEvent="163 9 9 255" //friends_chat_bright_event ChatText="210 210 210 255" //friends_chat_text ConsoleTError="163 9 9 255" //console_text_error ConsoleText="163 9 9 255" //console_text InviteLinkHover="163 9 9 255" InviteLink="255 255 255 255" nameInstance="163 9 9 255" //nameInstanceStyle LinkColor="163 9 9 255" LinkHover="255 255 255 255" //AppDownload MHeading="210 210 210 255" MHeading2="163 9 9 255" //"166 164 161 255" LButtonDisabled="75 75 75 255" //CloudConflictDialog //DownloadSummaryPanel FillDSP="19 19 19 255" //bgcolor insetDSP="0 0 0 0" //inset MHeading3="163 9 9 255" //BigTextHeader //#### Gamespage Related #### //Gamespage_Details_Achievements FillGDA="19 19 19 180" //achievementsdetails bg color TextGDA="255 255 255 255" //everythinglabel (text color) //- :: - _Locked Fill2GDA="0 0 0 0" //Achievments img Bg // - :: - _most_recent Fill3GDA="0 0 0 0" //Achievments img Bg Fill4GDA="0 0 0 0" //progressbackground Fill5GDA="163 9 9 255" //progressbarimage bgcolor //Gamespage_Details_Friends FillGDF="19 19 19 180" //Friendsdetails bg color TextinfoGDF="220 220 220 255" //infolabel (text color) TextMGDF="220 220 220 255" //friendlabelmore TextMGDFH="255 255 255 255" //friendlabelmore:Hover //Gamespage_Details_GameTilteHeader FillGDGTH="23 22 20 180" //CDetailsGameTitleHeaderPanel TextGDGTH="209 207 205 255" //headertextlarge //Gamespage_Details_News FillGDN="19 19 19 180" //newsdetails bgcolor //- :: - _item TextGDNI="166 164 161 255" //Text color active TextGDNIs="166 164 161 255" //selected text Text2GDNI="115 111 108 255" //Date&author //- :: - _nonsteam NonSteamBg="19 19 19 180" //nonsteamdetails bgcolor // - :: - _Welcome FillGDW="19 19 19 180" //non Steam details bgcolor //Gamespages_Mini FillGpMini="19 19 19 255" //bgcolor TextGpMini="138 135 132 255" //LibraryShow textcolor Text2GpMini="204 198 192 255" //NavLabel2 textcolor //#### Overlay UI #### //overlay_achievment_item TextOAI="163 9 9 255" //Name text color //overlay_achievmentdetails FillOAI="163 9 9 255" //progressbar image bg Fill2OAI="0 0 0 0" //Progress bg Text2OAI="163 9 9 255" //text color //overlay_Friendsdetails Text3OAI="209 207 205 255" //text color //overlay_microtxn_authdialog BgreenOAI="85 127 30 255" //Balancegreen Text4OAI="209 207 205 255" //Text color //overlay_news_item TextONI="209 207 205 255" //Title Label color TextONIH="209 207 205 255" //Title label cover hover Text2ONI="92 89 86 255" //date_and_author color //overlay_newsdetails HeadlineONI="209 207 205 255" //headline text color //overlay_playtimedetails TextOPD="209 207 205 255" //Intro textcolor Text2OPD="166 164 161 255" //Time strings textcolor //overlaydesktop TextOD="229 226 223 255" //sidemenu active TextODH="209 207 205 255" //sidemenu hover //Overlaytaskbar TextOTB="166 164 161 255" //taskbar active Text2OTB="209 207 205 255" //taskbar hover Text3OTB="209 207 205 255" //viewfriends active Text4OTB="229 226 223 255" //viewfriends hover Text5OTB="115 111 108 255" //onlinefriends textcolor //Overlaywebbrowser TextOWEBB="184 180 176 255" //textentryURL color Text2OWEBB="240 237 235 235" //textentryURL selected Text3OWEBB="209 207 205 255" //textentryURK hover CursorOWEBB="209 207 205 255" //Cursor Color (I) //#### Steam Root Dialog #### //SteamRootDialog TextRD="163 9 9 255" //Online_Friends Text2RD="220 220 220 255" //View_Friends Text2RDH="163 9 9 255" //View_Friends:Hover Text3RD="220 220 220 255" //AddGameButton Text3RDH="163 9 9 255" //AddGameButton:Hover //See the main file for a few more vars at "ClientTitle" line 275 //SteamRootDialog_Gamespage_Details Text4RD="220 220 220 255" //ListPanelSectionHeader Text5RD="115 111 108 255" //rightcolumnheadertext Text6RD="163 9 9 255" //rightcolumnlink Text6RDH="255 255 255 255" //rightcolumnlink:hover Text7RD="220 220 220 255" //rightcolumntag //#### UI Panel #### //UInavigatorpanel TextUI="220 220 220 255" //LibraryShow Text2UI="220 220 220 255" //NavLabel Text3UI="220 220 220 255" //NavLabel:View Text4UI="220 220 220 255" //NavLabelZoom Text5UI="204 198 192 255" //NavLabel2 Text5UIH="255 255 255 255" //NavLabel2:Hover Text5UIS="255 255 255 255" //NavLabel2:Selected Text6UI="220 220 220 255" //TextEntryURL Text7UI="220 220 220 255" //CUINavButton Text7UIH="163 9 9 255" //CUINavButton:hover Text7UIS="255 255 255 255" //CUINavButton:selected // #### Normal #### // colors section can include colors in "R G B A" form, or references to already defined colors; // it can also include just general settings controls can pull from for extra customization black="0 0 0 255" almostBlack="19 19 19 255" //Used around; Gamespage_Details white="255 255 255 255" grey="158 153 149 255" none="0 0 0 0" yellow="255 255 0 255" offwhite="166 164 159 255" dullgreen="216 222 211 255" maize="203 191 87 255" red="255 51 51 255" darkblue="0 85 128 255" blue="0 133 199 255" darkred="128 0 0 255" darkpurple="64 0 64 255" // control colors bordercolor="133 130 113 255" darkcorner="77 73 71 255" buttontext=Text buttontextactive=Text // font-families basefont="Segoe UI" basefont2="Segoe UI" basefont="Helvetica" [$OSX] // new control colors ButtonFace="35 35 35 255" //"105 102 99 200" ButtonFace2="75 75 75 255" //"92 89 86 255" for use in main client list panel column header, some button states ButtonFace3="25 25 25 255" // button cornering pixels ButtonFaceDisabled="none" ButtonFaceHover="163 9 9 255" // hover! ButtonFaceActive="45 45 45 255" // not sure what this state is... ButtonFaceFocus="163 9 9 255" // keyboard focus ButtonFaceActiveFocus="163 9 9 255" // this is the default choice ButtonBorder="163 9 9 255" ButtonBorderPage="163 9 9 255" ButtonBorderDisabled="45 45 45 255" ButtonBorderDisabled2="19 19 19 255" //cornering pixels ButtonBorderActive="19 19 19 255" //"220 220 220 255" ButtonBorderFocus="19 19 19 255" //"200 200 200 255" Text="209 207 205 255" Text2="184 180 176 255" TextDisabled="102 99 96 255" TextHover="229 226 223 255" TextSelected="242 239 235 255" TextentrySelected="240 237 235 235" // color of any selected text TextSelectedBG="64 89 128 255" // background color of any selected text TextGlowHover=19 19 19 255//"128 124 120 255" TextGlowSelected=19 19 19 255//"171 169 166 255" TextGlowHoverSm=19 19 19 255//"128 123 120 255" TextGlowSelectedSm=19 19 19 255//"145 142 140 255" NavLabel="163 9 9 255" //"158 153 149 255" Label="163 9 9 255" //"166 164 161 255" Label2="163 9 9 255" //"115 111 108 255" LabelDisabled="75 75 75 255" LabelFocus="255 255 255 255" ScrollGlyph="19 19 19 255" // the color of the scroll bar arrows ScrollGlyphDisabled="32 32 32 255" ScrollGlyphFocus="163 9 9 255" ScrollBG="163 9 9 255" // the color of the scroll bar gutter "77 74 72 255" HeaderClient="19 19 19 255" // the color of the List box header in the main client window HeaderDialog="19 19 19 255" // the color of the list box header in other windows TitleBar="19 19 19 50" TitleBarFocus="175 175 175 50" Focus="163 9 9 80" // background color of any selected menu or list item Focus2="163 9 9 120" //"85 125 171 255" // background color of view buttons and anything else in focus that needs more 'punch' Focus3="163 9 9 50" // background color of highlighted friends FocusGrid="163 9 9 240" //"85 146 160 240" // background color of any grid item Highlight="163 9 9 120" //"81 140 170 120" // same as focus Highlight1="204 185 88 255" // installing hover color Highlight2="181 164 78 255" // installing color Highlight3="173 69 71 255" // red for errors, blocked, etc. Highlight5="163 9 9 255" // blue Highlight5a="163 9 9 255" // lighter version of highlight5 Highlight5b="59 85 98 255" // as highlight5 but darker, for non-focused window borders BackgroundStartSubtle="19 19 19 155" BackgroundStartSubtle="19 19 19 155" [$OSX] BackgroundStart="19 19 19 180" //"23 22 20 180" BackgroundStartOpaque="19 19 19 255" //"36 35 34 255" ClientBG="19 19 19 255" DialogBG="19 19 19 255" DarkClientBG="19 19 19 255" //"36 35 34 255" DarkDialogBG="19 19 19 255" DarkClientBGTransparent="19 19 19 20" //"36 35 34 19" DarkDialogBGTransparent="19 19 19 170" //"56 55 53 170" GameDetailsBlueTransparent="163 9 9 160" GameDetailsGreenTransparent="163 9 9 160" GameDetailsRedTransparent="163 9 9 160" GameDetailsBlue="163 9 9 255" GameDetailsGreen="163 9 9 255" GameDetailsRed="163 9 9 255" PropertySheetBG="25 25 25 255" //"74 72 70 255" InteriorColor="19 19 19 255" //"64 62 60 255" DialogBorder="163 9 9 255" // border color around any dialog FillBG1="19 19 19 255" //"64 62 60 255" gradient colors FillBG2="19 19 19 255" //"71 69 67 255" MenuBG1="25 25 25 255" //"92 89 86 255" gradient colors MenuBG2="19 19 19 255" //"61 59 58 255" Divider="163 9 9 255" // colors pulled from steamscheme.res "ClayBG" "70 70 70 255" "ClayButtonBG" "87 88 88 255" "ClayEnabled" "85 88 82 255" "ClayKeyFocus" "89 92 77 255" "ClayMouseDown" "85 85 85 255" "ClayDisabledText" "128 134 126 255" "ClayLightGreen" "173 181 168 255" // frame button (close X) etc "ClayDimLightGreen" "166 172 162 255" // frame button and title without focus etc "LightClayBG" "104 106 101 255" // property sheet interior, active tab "LightClayButtonBG" "125 128 120 255" // buttons on property sheet interior, active tab "DarkClayBG" "47 49 45 255" // shadow "p_ClayMouseDown" "94 94 94 255" "ClaySheetBottom" "92 90 87 255" "MaizeBG" "145 134 60 255" // background color of any selected text or menu item "GreenBG" "76 88 68 255" "LightGreenBG" "90 106 80 255" // darker background color "DarkGreenBG" "62 70 55 255" // background color of text edit panes (chat, text Entries, etc.) "LightGrayBG" "121 126 121 255" "GrayBG" "25 25 25 255" //"77 73 71 255" "GrayBG2" "19 19 19 255" "TempGradientTop" "53 52 51 255" DragDrop.DragFrame "163 9 9 192" // "255 255 255 192" DragDrop.DropFrame "163 9 9 255" //"150 255 150 255" Frame.ClientInsetX 10 Frame.ClientInsetY 35 Frame.FocusTransitionEffectTime "0" // time it takes for a window to fade in/out on focus/out of focus Frame.TransitionEffectTime "0.25" // time it takes for a window to fade in/out on open/close Frame.OnDragAlphaDelayTime "0.15" // time it takes after clicking the title bar of a window before the alpha multiplier kicks in Frame.OnDragAlphaMultiplier "1.0" // multiplier applied to alpha while dragging a frame Frame.AutoSnapRange "6" Frame.UsesAlphaBlending 1 FrameSystemButton.Icon "" FrameSystemButton.DisabledIcon "" Notifications.PanelPosition "BottomRight" // Can be "BottomRight", "BottomLeft", "TopRight", "TopLeft" Notifications.PanelPosition "TopRight" [$OSX] // the dock is on the bottom for OSX, so instead pop top right like other apps do Notifications.SlideDirection "Horizontal" // Can be "Vertical", "Horizontal", "None" and controls slide effect Notifications.FadeInTime "0.6" // Controls the time it takes to slide/fade into view Notifications.FadeOutTime "1.0" // Controls the time it takes to slide/fade out of view Notifications.DisplayTime "6.0" // Controls the length of time at steady state after fade in and before fade out Notifications.StackSize "3" // Controls how many panels we will stack before background queuing ListPanel.TextColor Text ListPanel.BgColor none ListPanel.SelectedTextColor TextentrySelected ListPanel.SelectedBgColor TextSelectedBG ListPanel.SelectedOutOfFocusBgColor ClientBG ListPanel.DisabledTextColor TextDisabled ListPanel.DisabledSelectedTextColor ClientBG ListPanel.EmptyListInfoTextColor Label ListPanel.PerPixelScrolling 1 ListPanel.PostSectionLeading 10 // Default tooltip delay pops fast, but lets the mouse pass through without popping // Anchor=Cursor makes it stick to initial pop location like windows implementation. // Anchor can also be 'Float' to move with the mouse, or 'Parent' to stick just outside // the parent panel (useful for icon sized items) Tooltip.Delay=75 Tooltip.Anchor=Cursor WizardPanel.HeaderBGColor HeaderDialog Menu.TextInset "6" PropertySheet.TransitionEffectTime "0" // time to change from one tab to another PropertySheet.TabGap 1 PropertySheet.FlashTabColor "163 9 9 255" //"134 181 217 255" RichText.InsetX 8 RichText.InsetY 7 ScrollBar.Wide 19 SectionedListPanel.CollapserWidth 16 MessageBox.ButtonHeight 24 TextEntry.IMEBGColor "225 225 225 255" TextEntry.IMEFGColor "black" // Friends List colors Friends.InGameColor "240 240 240 255" Friends.OnlineColor "163 9 9 255" Friends.OfflineColor "55 55 55 255" Friends.PanelDefault "19 19 19 255" //"Label" Friends.PanelOver "Text" Friends.PanelSelected "ClientBG" Friends.SectionHeader "Label" Friends.NoAvatarOver "Text" Friends.IgnoredColor "Highlight3" ChatDialog.URLColor "163 9 9 255" ChatOwnTextColor "100 100 100 255" ChatGradientTop "19 19 19 255" //"39 39 39 255" ChatGradientBottom "25 25 25 255" //"102 104 99 255" AchievementPopup.TitleColor "163 9 9 255" AchievementPopup.DescriptionColor "200 200 200 255" GiftOnlyInfo.ImagePanelColor "GrayBG" } styles { downarrow { image="graphics/icon_down_default" } downarrow:hover { image="graphics/icon_down_hover" render_bg { //background 0="fill( x0 + 5, y0 + 4, x1 - 2, y1 - 4, buttonfaceactive )" //lines around 1="fill(x0 + 4, y0 + 5, x0 + 5, y1 - 5, buttonfaceactive )" //left 2="fill(x1 - 2, y0 + 5, x1 - 1, y1 - 5, buttonfaceactive )" //right } } uparrow { image="graphics/icon_up_default" } rightarrow { image="graphics/icon_right_default" } rightarrow:hover { image="graphics/icon_right_hover" } Button { font-family=basefont font-size=12 font-weight=400 textcolor="Text" font-style=uppercase bgcolor=none render_bg { // background fill 0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonface2, propertysheetbg )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorder )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorder )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorder )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorder )" // right // single pixel fills in the corners 5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorder )" 6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorder )" 7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorder )" 8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorder )" 9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonFace2 )" 10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonFace2 )" 11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonFace2 )" 12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonFace2 )" 13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonFace2 )" 14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonFace2 )" 15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonFace2 )" 16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonFace2 )" } } "Page Button" { render_bg { // background fill 0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonface2, propertysheetbg )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderPage )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderPage )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderPage )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderPage )" // right // single pixel fills in the corners 5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderPage )" 6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderPage )" 7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderPage )" 8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderPage )" 9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonFace2 )" 10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonFace2 )" 11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonFace2 )" 12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonFace2 )" 13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonFace2 )" 14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonFace2 )" 15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonFace2 )" 16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonFace2 )" } } Button:hover { textcolor="TextHover" render_bg { // background fill 0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive, propertysheetbg )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right // single pixel fills in the corners 5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )" 6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )" 7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )" 8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )" 9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )" 10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )" 11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )" 12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )" 13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )" 14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )" 15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )" 16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )" } } "Page Button:hover" { textcolor="TextHover" render_bg { // background fill 0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive, propertysheetbg )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right // single pixel fills in the corners 5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )" 6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )" 7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )" 8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )" } } Button:focus { textcolor="TextHover" render_bg { 0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfacefocus, propertysheetbg )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right // single pixel fills in the corners 5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )" 6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )" 7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )" 8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )" 9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )" 10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )" 11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )" 12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )" 13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )" 14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )" 15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )" 16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )" } } "Page Button:focus" { textcolor="TextHover" render_bg { 0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfacefocus, propertysheetbg )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right // single pixel fills in the corners 5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )" 6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )" 7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )" 8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )" } } Button:active // this is the left-mouse-currently-pressed state { textcolor="TextHover" render_bg { // background fill 0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive, propertysheetbg )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right // single pixel fills in the corners 5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )" 6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )" 7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )" 8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )" 9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )" 10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )" 11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )" 12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )" 13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )" 14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )" 15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )" 16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )" } } "Page Button:active" { textcolor="TextHover" render_bg { // background fill 0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive , propertysheetbg )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right // single pixel fills in the corners 5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )" 6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )" 7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )" 8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )" 9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )" 10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )" 11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )" 12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )" 13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )" 14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )" 15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )" 16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )" } } Button:focus:hover { textcolor="TextHover" render_bg { // background fill 0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactive, propertysheetbg )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right // single pixel fills in the corners 5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )" 6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )" 7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )" 8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )" 9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )" 10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )" 11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )" 12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )" 13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )" 14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )" 15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )" 16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )" } } Button:selected { textcolor="TextHover" render_bg { // background fill 0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactivefocus, propertysheetbg )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right // single pixel fills in the corners 5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )" 6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )" 7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )" 8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )" 9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )" 10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )" 11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )" 12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )" 13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )" 14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )" 15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )" 16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )" } } "Page Button:selected" { textcolor="TextHover" render_bg { // background fill 0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonfaceactivefocus, propertysheetbg )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderFocus )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderFocus )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderFocus )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderFocus )" // right // single pixel fills in the corners 5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderFocus )" 6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderFocus )" 7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderFocus )" 8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderFocus )" 9="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderFocus )" 10="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderFocus )" 11="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderFocus )" 12="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderFocus )" 13="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderFocus )" 14="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderFocus )" 15="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderFocus )" 16="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderFocus )" } } Button:disabled { textcolor="LabelDisabled" render_bg { // background fill 0="fill( x0 + 1, y0 + 1, x1 - 1, y1 - 1, none )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderDisabled )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderDisabled )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderDisabled )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderDisabled )" // right // single pixel fills in the corners 5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderDisabled )" 6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderDisabled )" 7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderDisabled )" 8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderDisabled )" 11="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderDisabled2 )" 12="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderDisabled2 )" 13="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderDisabled2 )" 14="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderDisabled2 )" 15="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderDisabled2 )" 16="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderDisabled2 )" 17="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderDisabled2 )" 18="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderDisabled2 )" } } "Page Button:disabled" { textcolor="LabelDisabled" render_bg { // background fill 0="fill( x0 + 1, y0 + 1, x1 - 1, y1 - 1, none )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderDisabled )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderDisabled )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderDisabled )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderDisabled )" // right // single pixel fills in the corners 5="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderDisabled )" 6="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderDisabled )" 7="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderDisabled )" 8="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderDisabled )" 11="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderDisabled2 )" 12="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderDisabled2 )" 13="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderDisabled2 )" 14="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderDisabled2 )" 15="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderDisabled2 )" 16="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderDisabled2 )" 17="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderDisabled2 )" 18="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderDisabled2 )" } } CFriendsListSectionAffordance { inset="0 0 0 0" font-size=13 font-weight=400 textcolor="Label" } CFriendsListSectionHeader { bgcolor=none font-family=basefont font-size=13 font-size=12 [$OSX] font-weight=400 textcolor="texthover" inset="0 2 0 0" } CFriendPanel { inset="0 2 0 0" bgcolor=none font-family=basefont font-size=13 font-size=12 [$OSX] font-weight=400 textcolor="label" } CFriendPanel:hover //only used in non-avatar view { render_bg { 0="gradient_horizontal( x0 - 1, y0, x1, y0+1, focus3, none )" 1="gradient_horizontal( x0 - 2, y0+1, x1, y1-2, focus3, none )" 1="gradient_horizontal( x0 - 1, y1-2, x1, y1-1, focus3, none )" } } CheckButton { font-family=basefont font-size=13 font-weight=400 textcolor="255 255 255 255" //"Label" image="graphics/chkUnselStd" } CheckButton:selected { image="graphics/chkSelStd" } CheckButton:focus { textcolor="Text" bgcolor=none image="graphics/chkUnselFocus" } CheckButton:selected:focus { textcolor="Text" render_bg {} bgcolor=none image="graphics/chkSelFocus" } CheckButton:disabled { textcolor="TextDisabled" bgcolor=none image="graphics/chkUnselDis" } CheckButton:selected:disabled { textcolor="TextDisabled" bgcolor=none //!! bug - this needs to look disabled image="graphics/chkSelDis" } CheckButtonList { inset="1 1 1 1" textcolor="text2" bgcolor=none render_bg { // background fill 0="gradient( x0 + 1, y0 + 1, x1 - 1, y0 +80, dialogbg, BackgroundStartOpaque )" 1="fill( x0 + 1, y0 + 80, x1 - 1, y1 - 1, BackgroundStartOpaque )" 2="gradient( x0 + 1, y0 + 1, x1 - 1, y0 + 30, backgroundstartsubtle, none )" // lines around 3="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderDisabled )" // top 4="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderDisabled )" // bottom 5="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderDisabled )" // left 6="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderDisabled )" // right // single pixel fills in the corners 7="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderDisabled )" 8="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderDisabled )" 9="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderDisabled )" 10="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderDisabled )" 11="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderDisabled2 )" 12="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderDisabled2 )" 13="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderDisabled2 )" 14="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderDisabled2 )" 15="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderDisabled2 )" 16="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderDisabled2 )" 17="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderDisabled2 )" 18="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderDisabled2 )" } } "Page CheckButtonList" { inset="1 1 1 1" textcolor="text2" bgcolor=none render_bg { // background fill 0="gradient( x0 + 1, y0 + 1, x1 - 1, y0 +80, dialogbg, BackgroundStartOpaque )" 1="fill( x0 + 1, y0 + 80, x1 - 1, y1 - 1, BackgroundStartOpaque )" 2="gradient( x0 + 1, y0 + 1, x1 - 1, y0 + 30, backgroundstartsubtle, none )" // lines around 3="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorderDisabled )" // top 4="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorderDisabled )" // bottom 5="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorderDisabled )" // left 6="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorderDisabled )" // right // single pixel fills in the corners 7="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ButtonBorderDisabled )" 8="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ButtonBorderDisabled )" 9="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ButtonBorderDisabled )" 10="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, ButtonBorderDisabled )" 11="fill( x0, y0 + 1, x0 + 1, y0 + 2, ButtonBorderDisabled2 )" 12="fill( x1 - 1, y0 + 1, x1, y0 + 2, ButtonBorderDisabled2 )" 13="fill( x0, y1 - 2, x0 + 1, y1 - 1, ButtonBorderDisabled2 )" 14="fill( x1 - 1, y1 - 2, x1, y1 - 1, ButtonBorderDisabled2 )" 15="fill( x0 + 1, y0, x0 + 2, y0 + 1, ButtonBorderDisabled2 )" 16="fill( x1 - 2, y0, x1 - 1, y0 + 1, ButtonBorderDisabled2 )" 17="fill( x0 + 1, y1 - 1, x0 + 2, y1, ButtonBorderDisabled2 )" 18="fill( x1 - 2, y1 - 1, x1 - 1, y1, ButtonBorderDisabled2 )" } } "CheckbuttonList Checkbutton" {textcolor="text2"} ComboBox { inset="3 0 0 0" textcolor="Text" font-family=basefont font-size="14" selectedtextcolor="TextEntrySelected" selectedbgcolor="TextSelectedBG" render_bg { // background fill 0="gradient( x0 + 1, y0 + 1, x1 - 1, y1 - 1, buttonface2, propertysheetbg )" // lines around 1="fill( x0 + 2, y0, x1 - 2, y0 + 1, ButtonBorder )" // top 2="fill( x0 + 2, y1 - 1, x1 - 2, y1, ButtonBorder )" // bottom 3="fill( x0, y0 + 2, x0 + 1, y1 - 2, ButtonBorder )" // left 4="fill( x1 - 1, y0 + 2, x1, y1 - 2, ButtonBorder )" // right