fps.cfg
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- Type de fichier
- Fichier CFG de 8 Ko (text/plain)
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- Fichier public, envoyé le 27 octobre 2012 à 21:30, depuis l'adresse IP 82.234.x.x (France)
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// COMMANDES mat_
mat_queue_mode "-1"
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_bumpmap "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_fastnobump "0"
mat_filterlightmaps "0"
mat_filtertextures "0"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "1"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"
// REGLAGES SONS (optionnel)
// snd_mixahead "0.1"
// dsp_enhance_stereo "0"
// dsp_volume "1"
// dsp_slow_cpu "1"
// dsp_spatial "40"
// dsp_speaker "50"
// dsp_water "14"
// soundscape_flush "1"
// COMMANDES r_
r_ambientboost "0"
r_ambientmin "0"
r_ambientfactor "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_drawflecks "0"
r_decals "0"
r_decal_cullsize "0"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_flex "0"
r_forcewaterleaf "1"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_lightaverage "0"
r_lod "2"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_fastzreject "-1"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_queued_decals "0"
r_queued_post_processing "1"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_drawdetailprops "0"
r_spray_lifetime "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "
r_3dnow "1"
r_3dsky "0"
r_sse2 "1"
r_shadows "0"
r_teeth "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_unloadlightmaps "0"
r_worldlights "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
// COMMANDES cl_
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_muzzleflash_dlight_1st "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_predictweapons "1"
cl_predict "1"
tf_playergib "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_show_splashes "0"
cl_rumblescale "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_forcefade "1"
// COMMANDES rope_
rope_averagelight "0"
rope_collide "0"
rope_smooth_enlarge "0"
rope_smooth "0"
rope_subdiv "0"
rope_wind_dist "0"
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