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mod sa.ini

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Fichier INI de 46 Ko (text/plain)
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#	PROJECT:		mod_sa
#	LICENSE:		See LICENSE in the top level directory
#	COPYRIGHT:		Copyright 2007, 2008, 2009, 2010, 2011 we_sux
#
#	mod_sa is available from http://code.google.com/p/m0d-s0beit-sa/
#
#	mod_sa is free software: you can redistribute it and/or modify
#	it under the terms of the GNU General Public License as published by
#	the Free Software Foundation, either version 3 of the License, or
#	(at your option) any later version.
#
#	mod_sa is distributed in the hope that it will be useful,
#	but WITHOUT ANY WARRANTY; without even the implied warranty of
#	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#	GNU General Public License for more details.
#
#	You should have received a copy of the GNU General Public License
#	along with mod_sa.  If not, see <http://www.gnu.org/licenses/>.



##############################################################################
# 
# 
# mod_sa
# by jflm, nuckfuts, notaplane, and the game modification community
# http://code.google.com/p/m0d-s0beit-sa/
# 
# 
# Credits & Greets:
# NotAPlane, jflm, nuckfuts
# s0beit, Wang, Trix, Static, cBonky, REALfreaky, v0gelz, CrazyT,
# wax, cereal, jac0b, playa', North, caytchen, DeN00b,
# Offroader23, Kosty@n, gaffkanone, Racer_S ...
# everyone at gamedeception.net
# everyone at GTAForums.com
# everyone at Multi Theft Auto
# and everyone helping with moral support & hosting
# 
# 
##############################################################################
# 
# 
# This INI file has all of the startup configuration and
# also serves as a README for getting basic info about it.
# It's highly recommended you read through it to figure out what
# all of the features are, and to customize them to your taste.
# 
# ******* ERRORS OF THE CURRENT SESSION ARE LOGGED TO mod_sa.log *******
# *******  ERRORS OF ALL SESSIONS ARE LOGGED TO mod_sa_all.log   *******
# 
# 
##############################################################################





##############################################################################
# Basic INI related Info
##############################################################################
# 
# File format:
#
# variable_name = value       assigns "value" to "variable_name"
# array_name[index] = value   assigns "value" to array_name[index]
# array_name[] = value        assigns "value" to the first free index in the array
#
# Entries ending with a backslash ('\') continue on the next line.
#
# Lines starting with '#' or ';' are ignored.
#
# \ escapes " within strings, eg "NaWaR sucks \"roosters\" for steroids."
#
#
# Valid hotkey names include:
#
#   a-z, 0-9
#   lbutton, rbutton, mbutton, mouse_4, mouse_5 (mouse buttons)
#   backspace, tab, return
#   lshift, rshift, lctrl, rctrl, lalt, ralt
#   space, pageup, pagedn, end, home
#   left, up, right, down
#   insert, delete, pause
#   np0-9 (numpad 0-9)
#   multiply, add, separator, subtract, decimal, divide
#   f1-f24
#   oem_plus, oem_comma, oem_minus, oem_period (non-numpad keys)
#   &num (where num is the key's constant number, in decimal, see URL below)
#   oem_1-oem_8:
#
# VK_OEM_1: Windows 2000/XP: For the US standard keyboard, the ';:' key
# VK_OEM_2: Windows 2000/XP: For the US standard keyboard, the '/?' key
# VK_OEM_3: Windows 2000/XP: For the US standard keyboard, the '`~' key
# VK_OEM_4: Windows 2000/XP: For the US standard keyboard, the '[{' key
# VK_OEM_5: Windows 2000/XP: For the US standard keyboard, the '\|' key
# VK_OEM_6: Windows 2000/XP: For the US standard keyboard, the ']}' key
# VK_OEM_7: Windows 2000/XP: For the US standard keyboard, the 'single-quote/double-quote' key
# VK_OEM_8: Used for miscellaneous characters; it can vary by keyboard.
#
# See:
# http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/WindowsUserInterface/UserInput/VirtualKeyCodes.asp
# for more information about keys
#
# Use &0 to disable a hotkey
# 
##############################################################################





##############################################################################
# Main INI settings
##############################################################################


# ========
# Run mode
# ========
#
# 0 = Single player
# 1 = SA-MP
#
run_mode = 1

# Wine compatibility (run wine gta_sa.exe -c -n NICKNAME -h IP_OR_HOST -p PORT)
#
wine_compatibility = false


# =================
# In-game menu keys
# =================
#
key_menu        = f11
key_menu_up     = up
key_menu_right  = right
key_menu_down   = down
key_menu_left   = left
key_menu_select = return
key_menu_dec    = subtract
key_menu_inc    = add


# ===================
# Custom GUI settings
# ===================
#
hud_draw_bar = true
render_text_shadows = true
left_bottom_bars_enable = true

# Format: gui[] = "element" alpha red green blue
# NOTE: Don't change the order nor add anything else because these are internal.
# The "element" field is just to identify the item you're editing.
#
gui[] = "HUD bar"                    127 0 0 0
gui[] = "SA:MP cheat state text"     255 255 0 0

# menu colors
#
gui[] = "Menu: Titlebar background" 190 20 20 20
gui[] = "Menu: Background"          180 20 20 20
gui[] = "Menu: Selected item bar"   190 127 127 127
gui[] = "Menu: Selected item text"  255 93 210 41

# GTA SA HUD colors
#
gui[] = "GTA: HP bar"    255 180 25 29
gui[] = "GTA: Money HUD" 255 54 104 44


# ==============
# HUD indicators
# ==============
#
hud_indicator_inv = true
hud_indicator_weapon = true
hud_indicator_money = true
hud_indicator_freeze = true

hud_indicator_inveh_airbrk = true
hud_indicator_inveh_stick = true
hud_indicator_inveh_brkdance = true
hud_indicator_inveh_spider = true
hud_indicator_inveh_fly = true

hud_indicator_onfoot_airbrk = true
hud_indicator_onfoot_stick = true
hud_indicator_onfoot_aim = true
hud_indicator_onfoot_fly = true

hud_indicator_pos = true
hud_fps_draw = true


# =========
# FPS Limit
# =========
#
# This is ONLY setting the already built-in FPS limit if you have "Frame Limiter" (aka VSync) enabled
# in GTA's Advanced Graphics menu.  This does not effect maximum FPS with Frame Limiter off.
# GTA's default for this is a mere 25 FPS.  We recommend enabling "Frame Limiter" in GTA's menu
# and setting this to around whatever your average maximum FPS normally is, for a much smoother
# gaming experience...  especially with SA:MP.  You can try even a tad lower FPS, and notice that
# world objects load a lot faster.  Our default is 60 FPS because this matches a lot of LCD monitors
# which can't even display more than 60 FPS.  Hopefully this clears this up for newbs thinking we just
# added an FPS limiter.  We did not.  It's been in GTA this whole time.  All we're doing is providing an
# easy way to always make sure it's the value that you want, if you decide to have VSync enabled.
# The major advantage of VSync is visual quality, because it prevents image tearing between frames.
fps_limit = 60


# =============
# Invincibility
# =============
#
key_hp_cheat = insert

# In god mode, never go below this amount of HP (set to < 1000.0 to make cheating harder to spot)
# (0.0 = dead, 1000.0 = full HP)
# Really high values above 1000 will make you invulnerable to missiles, etc..
# The HP bar seems to range from ~250 to 1000.
# NOTE: This is for vehicles only.
hp_minimum = 0.0

# Regenerate HP per second.
hp_regen = 0
hp_regen_onfoot = 0

# Sets the maximum vehicle HP to 1000.0 (full HP).
# NOTE: This is for vehicles only.
hp_keep_vehicleHPsane = false

# The internal "extra actor invincibility" patch makes you invulnerable
# to helicopter rotor blades, but as a side effect makes peds in single
# player almost invulnerable. Set this variable to true to disable it.
hp_disable_inv_sp_enemies = false


# =====================
# Key anti admin freeze
# =====================
#
key_anti_freeze = np5


# =========
# Panic key
# =========
#
# Disables all cheats when pressed.
key_panic = f12


# ==============
# Air brake keys
# ==============
#
# key_air_brake_foot_mod is the key to use when on foot.
key_air_brake_mod      = rshift
key_air_brake_foot_mod = rshift
key_air_brake_mod2     = &0
key_air_brake_forward  = z
key_air_brake_backward = s
key_air_brake_left     = q
key_air_brake_right    = d
key_air_brake_up       = up
key_air_brake_down     = down

# Air brake rotation keys
#

# Yaw (aka turn left/right)
key_air_brake_rot_yaw1 = j
key_air_brake_rot_yaw2 = l

# Roll (left/right)
key_air_brake_rot_roll1 = u
key_air_brake_rot_roll2 = o

# Pitch (aka up/down)
key_air_brake_rot_pitch1 = i
key_air_brake_rot_pitch2 = k

# Air brake key mode
#
# If set to true, key_air_brake_mod toggle air brake mode on and off.
# key_air_brake_mod2 will also become a toggle-key.
air_brake_toggle = true

# Air brake behaviour
#
# 0 - original s0beit - simple x/y/z addition
# 1 - up/down moves along z-axis, others move in the car's direction
# 2 - full 3d movement (default)
air_brake_behaviour = 2

# Speed multiplier for movement (Units per second)
air_brake_speed = 200.0

# Speed multiplier for rotation (full turns per second)
air_brake_rot_speed = 0.4

# Time to full speed (in seconds)
air_brake_accel_time = 2.0


# ========
# Warp key
# ========
#
# Also known as one-hit-kill.
key_warp_mod = r

# Warp speed modified (1.2 ~= regular car max speed)
warp_speed = 15.0

# Use speed vector
#
# If set to true, the direction in which the vehicle is heading
# will be used, instead of the direction in which the vehicle is
# pointing.. but only _if_ the vehicle actually is moving.
# If the vehicle is not moving, the direction in which the
# vehicle is pointing is always used.
#
# If set to false, the car's direction is always used.
warp_use_speed = true


# ===================
# Blinking car lights
# ===================
#
# Press Once for lights flashing when steering, twice for random
# blinking lights, three times for a stroboscope alike effect
key_blinking_car_lights = f2

# Others still won't be able to see your car lights at day time.
enable_car_lights_at_day_time = false


# =====================
# Keep trailer attached
# =====================
#
# Avoids loosing attached trailer.
key_keep_trailer = f1


# ==============
# Car repair kit
# ==============
#
# Sets health to 1000, fixes tires and body panels.
key_repair_car = 1


# ======
# Jumper
# ======
#
# instantly jump yourself into the nearest vehicle that you are not already in.
# the occupied one only jumps you into vehicles that are occupied
key_vehicle_jumper = home
key_vehicle_occupied_jumper = end


# =========
# Fast exit
# =========
#
key_fast_exit = n


# ================
# Anti car-jacking
# ================
#
# Puts you back in your vehicle if this gets jacked by a kiddo.
anti_carjacking = true


# ======================
# Disable Wall Collision
# ======================
#
# Disable/Enable collisions with walls by pressing key_disable_Wall_Collisions.
# There will be no collisions at all while you are flying with mod internal
#   vehicle fly and this enabled.
# Enable wall_collisions_disableObjects to disable all sa-mp created objects.
# Enable wall_collisions_disableRender to hide objects you can drive through.
#   Hiding objects is always disabled in vehicle fly mode (you can fly through everything).
#
key_disable_Wall_Collisions = np6
wall_collisions_disableObjects = false
wall_collisions_disableRender = true


# ========
# Teleport
# ========
#
# Go back to previous location
key_teleport_hist = &0

# Up to 10 teleports are supported. If any of key_teleport(_set)
# through 10 are set to &0, they are disabled.
#
# Preset locations
#
# Format: x y z interior_id
# If set to "0.0 0.0 0.0 0" they are considered to be disabled until set in-game.

key_teleport[0]     = multiply
key_teleport_set[0] = divide
teleport_pos[0]     = 0.0 0.0 0.0  0

key_teleport[1]     = &0
key_teleport_set[1] = &0
teleport_pos[1]     = 0.0 0.0 0.0  0

key_teleport[2]     = &0
key_teleport_set[2] = &0
teleport_pos[2]     = 0.0 0.0 0.0  0

key_teleport[3]     = &0
key_teleport_set[3] = &0
teleport_pos[3]     = 0.0 0.0 0.0  0

key_teleport[4]     = &0
key_teleport_set[4] = &0
teleport_pos[4]     = 0.0 0.0 0.0  0


# =========================
# Static teleport locations
# =========================
#
# These are accessible from the in-game menu.
# No more than 200 teleport locations can be defined ([0] -> [199])
#

# Mods 'n' Bombs
# ==============
static_teleport_name[] = "Transfender near Wang Cars in Doherty"
static_teleport_pos[]  = -1935.77 228.79 34.16   0
static_teleport_name[] = "Wheel Archangels in Ocean Flats"
static_teleport_pos[]  = -2707.48 218.65 4.93   0
static_teleport_name[] = "LowRider Tuning Garage in Willowfield"
static_teleport_pos[]  = 2645.61 -2029.15 14.28   0
static_teleport_name[] = "Transfender in Temple"
static_teleport_pos[]  = 1041.26 -1036.77 32.48   0
static_teleport_name[] = "Transfender in come-a-lot"
static_teleport_pos[]  = 2387.55 1035.70 11.56   0
static_teleport_name[] = "Eight Ball Autos near El Corona"
static_teleport_pos[]  = 1836.93 -1856.28 14.13   0
static_teleport_name[] = "Welding Wedding Bomb-workshop in Emerald Isle"
static_teleport_pos[]  = 2006.11 2292.87 11.57   0

# Pay 'n' Sprays
# ==============
static_teleport_name[] = "Michelles Pay 'n' Spray in Downtown"
static_teleport_pos[]  = -1787.25 1202.00 25.84   0
static_teleport_name[] = "Pay 'n' Spray in Dillimore"
static_teleport_pos[]  = 720.10 -470.93 17.07   0
static_teleport_name[] = "Pay 'n' Spray in El Quebrados"
static_teleport_pos[]  = -1420.21 2599.45 56.43   0
static_teleport_name[] = "Pay 'n' Spray in Fort Carson"
static_teleport_pos[]  = -100.16 1100.79 20.34   0
static_teleport_name[] = "Pay 'n' Spray in Idlewood"
static_teleport_pos[]  = 2078.44 -1831.44 14.13   0
static_teleport_name[] = "Pay 'n' Spray in Juniper Hollow"
static_teleport_pos[]  = -2426.89 1036.61 51.14   0
static_teleport_name[] = "Pay 'n' Spray in Redsands East"
static_teleport_pos[]  = 1957.96 2161.96 11.56   0
static_teleport_name[] = "Pay 'n' Spray in Santa Maria Beach"
static_teleport_pos[]  = 488.29 -1724.85 12.01   0
static_teleport_name[] = "Pay 'n' Spray in Temple"
static_teleport_pos[]  = 1025.08 -1037.28 32.28   0
static_teleport_name[] = "Pay 'n' Spray near Royal Casino"
static_teleport_pos[]  = 2393.70 1472.80 11.42   0
static_teleport_name[] = "Pay 'n' Spray near Wang Cars in Doherty"
static_teleport_pos[]  = -1904.97 268.51 41.04   0

# Player Garages
# ==============
static_teleport_name[] = "Player Garage: Verdant Meadows"
static_teleport_pos[]  = 403.58 2486.33 17.23   0
static_teleport_name[] = "Player Garage: Las Venturas Airport"
static_teleport_pos[]  = 1578.24 1245.20 11.57   0
static_teleport_name[] = "Player Garage: Calton Heights"
static_teleport_pos[]  = -2105.79 905.11 77.07   0
static_teleport_name[] = "Player Garage: Derdant Meadows"
static_teleport_pos[]  = 423.69 2545.99 17.07   0
static_teleport_name[] = "Player Garage: Dillimore "
static_teleport_pos[]  = 785.79 -513.12 17.44   0
static_teleport_name[] = "Player Garage: Doherty"
static_teleport_pos[]  = -2027.34 141.02 29.57   0
static_teleport_name[] = "Player Garage: El Corona"
static_teleport_pos[]  = 1698.10 -2095.88 14.29   0
static_teleport_name[] = "Player Garage: Fort Carson"
static_teleport_pos[]  = -361.10 1185.23 20.49   0
static_teleport_name[] = "Player Garage: Hashbury"
static_teleport_pos[]  = -2463.27 -124.86 26.41   0
static_teleport_name[] = "Player Garage: Johnson House"
static_teleport_pos[]  = 2505.64 -1683.72 14.25   0
static_teleport_name[] = "Player Garage: Mulholland"
static_teleport_pos[]  = 1350.76 -615.56 109.88   0
static_teleport_name[] = "Player Garage: Palomino Creek"
static_teleport_pos[]  = 2231.64 156.93 27.63   0
static_teleport_name[] = "Player Garage: Paradiso"
static_teleport_pos[]  = -2695.51 810.70 50.57   0
static_teleport_name[] = "Player Garage: Prickle Pine"
static_teleport_pos[]  = 1293.61 2529.54 11.42   0
static_teleport_name[] = "Player Garage: Redland West"
static_teleport_pos[]  = 1401.34 1903.08 11.99   0
static_teleport_name[] = "Player Garage: Rockshore West"
static_teleport_pos[]  = 2436.50 698.43 11.60   0
static_teleport_name[] = "Player Garage: Santa Maria Beach"
static_teleport_pos[]  = 322.65 -1780.30 5.55   0
static_teleport_name[] = "Player Garage: Whitewood Estates"
static_teleport_pos[]  = 917.46 2012.14 11.65   0

# All Interiors around SA
# =======================
static_teleport_name[] = "Interior: Burning Desire House"
static_teleport_pos[]  = 2338.32 -1180.61 1027.98   5
static_teleport_name[] = "Interior: RC Zero's Battlefield"
static_teleport_pos[]  = -975.5766 1061.1312 1345.6719   10
static_teleport_name[] = "Interior: Liberty City"
static_teleport_pos[]  = -750.80 491.00 1371.70   1
static_teleport_name[] = "Interior: Unknown Stadium"
static_teleport_pos[]  = -1400.2138 106.8926 1032.2779   1
static_teleport_name[] = "Interior: Secret San Fierro Chunk"
static_teleport_pos[]  = -2015.6638 147.2069 29.3127   14
static_teleport_name[] = "Interior: Jefferson Motel"
static_teleport_pos[]  = 2220.26 -1148.01 1025.80   15
static_teleport_name[] = "Interior: Jizzy's Pleasure Dome"
static_teleport_pos[]  = -2660.6185 1426.8320 907.3626   3

# Stadiums
# ========
static_teleport_name[] = "Stadium: Bloodbowl"
static_teleport_pos[]  = -1394.20 987.62 1023.96   15
static_teleport_name[] = "Stadium: Kickstart"
static_teleport_pos[]  = -1410.72 1591.16 1052.53   14
static_teleport_name[] = "Stadium: 8-Track Stadium"
static_teleport_pos[]  = -1417.8720 -276.4260 1051.1910   7

# 24/7 Stores
# ===========
static_teleport_name[] = "24/7 Store: Big - L-Shaped"
static_teleport_pos[]  = -25.8844 -185.8689 1003.5499   17
static_teleport_name[] = "24/7 Store: Big - Oblong"
static_teleport_pos[]  = 6.0911 -29.2718 1003.5499   10
static_teleport_name[] = "24/7 Store: Med - Square"
static_teleport_pos[]  = -30.9469 -89.6095 1003.5499   18
static_teleport_name[] = "24/7 Store: Med - Square"
static_teleport_pos[]  = -25.1329 -139.0669 1003.5499   16
static_teleport_name[] = "24/7 Store: Sml - Long"
static_teleport_pos[]  = -27.3123 -29.2775 1003.5499   4
static_teleport_name[] = "24/7 Store: Sml - Square"
static_teleport_pos[]  = -26.6915 -55.7148 1003.5499   6

# Airport / Airplane interiors
# ============================
static_teleport_name[] = "Airport: Ticket Sales"
static_teleport_pos[]  = -1827.1473 7.2074 1061.1435   14
static_teleport_name[] = "Airport: Baggage Claim"
static_teleport_pos[]  = -1855.5687 41.2631 1061.1435   14
static_teleport_name[] = "Airplane: Shamal Cabin"
static_teleport_pos[]  = 2.3848 33.1033 1199.8499   1
static_teleport_name[] = "Airplane: Andromada Cargo hold"
static_teleport_pos[]  = 315.8561 1024.4964 1949.7973   9

# Interesting Places
# add your own teleports here, don't forget the 200 teleport limit
# ==================
static_teleport_name[] = "Commerce Region Loading Bay"
static_teleport_pos[]  = 1641.14 -1526.87 14.30   0
static_teleport_name[] = "San Fierro Police Garage"
static_teleport_pos[]  = -1617.58 688.69 -4.50   0
static_teleport_name[] = "Los Santos Cemetery"
static_teleport_pos[]  = 837.05 -1101.93 23.98   0

# Main Spawns
# ==============
static_teleport_name[] = "Grove Street"
static_teleport_pos[]  = 2536.08 -1632.98 13.79  0
static_teleport_name[] = "4D casino"
static_teleport_pos[]  = 1992.93 1047.31 10.82  0
static_teleport_name[] = "LS Hospital"
static_teleport_pos[]  = 2033.00 -1416.02 16.99  0
static_teleport_name[] = "SF Hospital"
static_teleport_pos[]  = -2653.11 634.78 14.45  0
static_teleport_name[] = "LV Hospital"
static_teleport_pos[]  = 1580.22 1768.93 10.82  0
static_teleport_name[] = "SF Export"
static_teleport_pos[]  = -1550.73 99.29 17.33  0


# =========================
# Toggleable Infinite Nitro
# =========================
#
key_nitro = np0


# ======================
# Nitro / Constant speed
# ======================
#
# Unlike the original s0beit, this nitro will not keep accelerating
# towards the speed of light, but rather keep a constant high speed.
key_nitro_mod = lalt

# Speed multiplier at full speed
# 1.25 = as fast or faster than most vehicles. Higher = faster.
nitro_high = 2.0

# Reduce to this speed multiplier when the key is released
# To disable nitro deceleration, set nitro_low to the same value
# as nitro_high, and nitro_decel_time to 0.
nitro_low = 0.75

# Time in seconds to accelerate from 0 to full speed
nitro_accel_time = 1.0

# Time in seconds to decelerate from full speed to reduced speed
nitro_decel_time = 1.0


# =====
# Brake
# =====
#
key_brake_mod = oem_2

# Brake multiplier
#
# Higher values = faster brake
# Lower values = slower brake :p
brake_mult = 2.0


# ===========
# Vehicle hop
# ===========
#
key_vehicle_hop = b
vehicle_hop_speed = 0.2


# =============
# Spider Wheels
# =============
#
# Defy gravity just like spiderman, DRIVE ON ANYTHING!!!
# original idea by eXo|dragon, made uuber by nuckfuts
key_spiderwheels = l


# ==================================
# Ingame vehicle handling multiplier
# ==================================
#
handling_multiplier = 0.1


# =============================
# Toggle freeze nearby vehicles
# =============================
#
key_vehicles_freeze = np7


# ==========
# Unflip car
# ==========
#
# Unflips the car. If held down, the car will rotate.
key_unflip = delete


# ==========
# Quick turn
# ==========
#
# Rotates the car about its Z-axis (Z being up and down)
key_quick_turn_180 = backspace
key_quick_turn_left = oem_4
key_quick_turn_right = oem_6


# =============================
# Toggle stick-to-other-players
# =============================
#
key_stick = np4

# Key to stick to the nearest car
key_stick_nearest = np7

# Keys to switch between players
key_stick_prev = np8
key_stick_next = np9

# When sticking to players, don't go below this z-value.
stick_min_height = -100.0

# Stick vector + distance
#
# The vector is automatically normalized. They can also be modified
# with in-game keys, so you probably don't want to touch these.
#
# Examples:
# Stay slightly above other players:    vect= 0.0  0.0  1.0  dist=7.0
# Stay slightly below other players:    vect= 0.0  0.0 -1.0  dist=7.0
# Stay slightly ahead of other players: vect= 0.0  1.0  0.0  dist=7.0
# Stay slightly behind & above:         vect= 0.0 -1.0  1.0  dist=7.0
# Side-kick: vect= 1.0 0.5  0.5  dist=7.0
#
stick_vect      = 0.0 -1.0 0.5
stick_vect_dist = 10.0

# Note:
# When in stick-to-car mode, the warp key will always warp towards
# the car you're following.

# Keys to control stick position in-game
key_stick_forward  = z
key_stick_backward = s
key_stick_left     = q
key_stick_right    = d
key_stick_up       = up
key_stick_down     = down
# Move towards / away
key_stick_in  = i
key_stick_out = k

# Acceleration time for control keys
stick_accel_time = 1.0


# ===============
# Checkpoint warp
# ===============
#
key_checkpoint_1 = np1
key_checkpoint_2 = np3

# Minimum height
checkpoint_min_height = -100.0


# =======================
# Toggle misc protections
# =======================
#
key_protection = decimal

# Prevent vehicles from spinning too fast
protection_spin_cap = 0.25

# Prevent vehicles from going too fast
protection_speed_cap = 1.30

# Prevent the car from going below a certain point
protection_min_height = -100.0


# =============
# Self destruct
# =============
#
# On Foot: you die.
# In Vehicle: sets vehicle health to 1 and pops tires.
key_self_destruct = f3


# ===========
# Weapon haxx
# ===========
#
# Key to enable infinite ammo + equip all weapons chosen below.
key_weapon = f5

# Enable weapon cheat by default?
weapon_enabled = false

# Randomize the ammo values.
ammo_random = true
ammo = 198
ammo_clip = 99

restore_weapons_after_death = false


# NOTE: Some weapons do not work. If you don't appear
# to be doing any damage in the game, then the weapon is
# most likely un-sync'd on purpose by the server scripting.

#weapon_slot[0]   = "Brass Knuckles"
weapon_slot[0]   = "Fist"

#weapon_slot[1]  = "Golf Club"
#weapon_slot[1]  = "Nitestick"
#weapon_slot[1]  = "Knife"
#weapon_slot[1]  = "Baseball Bat"
#weapon_slot[1]  = "Shovel"
#weapon_slot[1]  = "Pool Cue"
#weapon_slot[1]  = "Katana"
#weapon_slot[1]  = "Chainsaw"

#weapon_slot[2]  = "Pistol"
#weapon_slot[2]  = "Silenced Pistol"
#weapon_slot[2]  = "Desert Eagle"

#weapon_slot[3]  = "Shotgun"
#weapon_slot[3]  = "Sawn-Off Shotgun"
#weapon_slot[3]  = "SPAZ12"

#weapon_slot[4]  = "Micro UZI"
#weapon_slot[4]  = "MP5"
#weapon_slot[4]  = "Tech9"

#weapon_slot[5]  = "AK47"
#weapon_slot[5]  = "M4"

#weapon_slot[6]  = "Country Rifle"
#weapon_slot[6]  = "Sniper Rifle"

#weapon_slot[7]  = "Rocket Launcher"
#weapon_slot[7]  = "Heat Seeking RPG"
#weapon_slot[7]  = "Flame Thrower"
#weapon_slot[7]  = "Minigun"

#weapon_slot[8]  = "Grenade"
#weapon_slot[8]  = "Teargas"
#weapon_slot[8]  = "Molotov Cocktail"
#weapon_slot[8]  = "Remote Explosives"

#weapon_slot[9]  = "Spray Can"
#weapon_slot[9]  = "Fire Extinguisher"
#weapon_slot[9]  = "Camera"

#weapon_slot[10] = "Dildo 1"
#weapon_slot[10] = "Dildo 2"
#weapon_slot[10] = "Vibe 1"
#weapon_slot[10] = "Vibe 2"
#weapon_slot[10] = "Flowers"
#weapon_slot[10] = "Cane"

#weapon_slot[11] = "NV Goggles"
#weapon_slot[11] = "IR Goggles"
#weapon_slot[11] = "Parachute"

#weapon_slot[12] = "Detonator"
# ==================


# ===================
# Toggle engine state
# ===================
#
# You must have Invulnerability disabled
# because it always keeps the engine running
key_engine = oem_1


# ===============
# Trailer support
# ===============
#
# Allows support of trailers in the Vehicles menu
trailer_support = true


# ==================
# Toggle money cheat
# ==================
#
key_money = f2

# Enable money cheat by default?
money_enabled = false

# Custom money value
money_value = 100

# Max $$$. Up to an additional 50% $$$ (random) will be
# added to this value to prevent easy detection.
money_amount_max = 100000

# Receive money_amount_rand_min>-<max> $$$ every
# <interval_rand_min>-<max> seconds.
# The amount of money that is added is rounded to the nearest $100.
money_amount_rand_min   = 99
money_amount_rand_max   = 499
money_interval_rand_min = 62
money_interval_rand_max = 94


# =================
# Force ingame time
# =================
#
# Set to -1 to disable.
force_hour = -1


# =============
# Force weather
# =============
#
# Set to -1 to disable.
# http://gtamodding.com/index.php?title=Memory_Addresses_%28SA%29#Weather_Codes
force_weather = -1


# ========================
# High altitude lag clouds
# ========================
#
enable_clouds = true


# ============
# D3D Text HUD
# ============
#
# This can be toggled from the in-game menu as well.
d3dtext_hud = true


# ====
# Logo
# ====
#
logo_enable = true


# ============
# Speedometer
# ============
#
# Multiplers...
# MPH = 170
# KPH = 274
speedometer_enable = false
speedometer_old_enable = false
speedometer_multiplier = 170.00
speedometer_speedo_png_filename = "speedo.png"
speedometer_needle_png_filename = "needle.png"


# =====
# Chams
# =====
#
# colored player models, with CHAMeleon colors behind objects
chams_on = false
chams_wireframe = true


# ==========
# Brakedance
# ==========
#
# Originally a CLEO3 SCM by gaffkanone
key_brkd_toggle = p
key_brkd_forward = i
key_brkd_backward = k
key_brkd_left = u
key_brkd_right = o
key_brkd_leftward = j
key_brkd_rightward = l
brkdance_velocity = 0.3


# ============
# Fly Vehicles
# ============
#
# Fly any vehicle, actually turns vehicle physics into a helicopter or plane.
# To use the original vehicle fly GTA cheat instead of this function
#  simply uncomment the "Vehicles can fly" patch.
#
# heliMode = vehicle flys as heli. if false, vehicle flys as plane.
# (can be changed ingame with key_fly_vehicle_modeChange)
key_fly_vehicle = o
key_fly_vehicle_modeChange = oem_comma
fly_vehicle_heliMode = true


# ==========
# Fly Player
# ==========


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