Config = {}
Config.Object = {
    ["pierre"] = {
        spawnPoint = {
            { 
                coords = vector3(2940.72, 2789.84, 40.17), 
                range = 40.0, 
                amount = 5, 
                timeRespawn = { 10000, 20000, 30000, 40000, 50000 } 
            },
            { 
                coords = vector3(2497.16, 3336.47, 50.32),
                range = 100.0, 
                amount = 12, 
                timeRespawn = { 10000, 20000, 30000, 40000, 50000 } 
            }
        },
        objectName = { "prop_rock_3_j", "prop_rock_2_d", "prop_rock_1_d", "prop_rock_1_a" },
        objectHealth = { 10, 20, 30, 40, 50, 60 },
        label = "Pierre",
        win = {
            { item = "pierre", min = 1, max = 2, perc = { 0, 700 }, data = nil },
            { item = "fer", min = 1, max = 1, perc = { 700, 800 }, data = nil },
        },
        skill = {
            { skill = 'mining', rewardMin = 1, rewardMax = 3 }
        },
        timeToBreak = 10000
    },
    ["bois"] = {
        spawnPoint = {
            { 
                coords = vector3(1603.66, 1589.67, 104.09), 
                range = 100.0, 
                amount = 13, 
                timeRespawn = { 10000, 20000, 30000, 40000, 50000 } 
            }
        },
        objectName = { "prop_tree_olive_01", "prop_tree_pine_02", "prop_tree_lficus_06", "prop_tree_lficus_05" },
        objectHealth = { 10, 20, 30, 40, 50, 60 },
        label = "Bois",
        win = {
            { item = "buche", min = 1, max = 2, perc = { 0, 800 }, data = nil },
        },
        skill = {
            { skill = 'axing', rewardMin = 1, rewardMax = 3 }
        },
        timeToBreak = 10000
    }
}

Config.Tool = {
    ['pioche'] = {
        ['pierre'] = { damage = 10, durabilityLose = 5, skill = 'mining' }
    },
    ['hache'] = {
        ['bois'] = { damage = 10, durabilityLose = 5, skill = 'axing' }
    }
}