local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DB = E:GetModule('DataBars')
local LSM = E.Libs.LSM

local _G = _G
local ipairs = ipairs
local min, format = min, format
local CreateFrame = CreateFrame
local GetXPExhaustion = GetXPExhaustion
local IsXPUserDisabled = IsXPUserDisabled
local GetQuestLogRewardXP = GetQuestLogRewardXP
local IsPlayerAtEffectiveMaxLevel = IsPlayerAtEffectiveMaxLevel
local C_QuestLog_GetNumQuestLogEntries = C_QuestLog.GetNumQuestLogEntries
local C_QuestLog_GetQuestIDForLogIndex = C_QuestLog.GetQuestIDForLogIndex
local C_QuestLog_ReadyForTurnIn = C_QuestLog.ReadyForTurnIn
local C_QuestLog_SetSelectedQuest = C_QuestLog.SetSelectedQuest
local C_QuestLog_ShouldShowQuestRewards = C_QuestLog.ShouldShowQuestRewards
local C_QuestLog_GetQuestsOnMap = C_QuestLog.GetQuestsOnMap
local UnitXP, UnitXPMax = UnitXP, UnitXPMax

local CurrentXP, XPToLevel, RestedXP, PercentRested
local PercentXP, RemainXP, RemainTotal, RemainBars
local QuestLogXP = 0

function DB:ExperienceBar_CheckQuests(questID, completedOnly)
	if not questID then return end

	C_QuestLog_SetSelectedQuest(questID)

	if C_QuestLog_ShouldShowQuestRewards(questID) then
		local isCompleted = C_QuestLog_ReadyForTurnIn(questID)
		if completedOnly and isCompleted or (not completedOnly and not isCompleted) then
			QuestLogXP = QuestLogXP + GetQuestLogRewardXP()
		end
	end
end

function DB:ExperienceBar_ShouldBeVisible()
	return not IsPlayerAtEffectiveMaxLevel() and not IsXPUserDisabled()
end

function DB:ExperienceBar_Update()
	local bar = DB.StatusBars.Experience
	if not DB.db.experience.enable or (bar.db.hideAtMaxLevel and not DB:ExperienceBar_ShouldBeVisible()) then
		bar:Hide()
		bar.holder:Hide()
		return
	else
		bar:Show()
		bar.holder:Show()
	end

	CurrentXP, XPToLevel, RestedXP = UnitXP('player'), UnitXPMax('player'), GetXPExhaustion()
	if XPToLevel <= 0 then XPToLevel = 1 end

	local remainXP = XPToLevel - CurrentXP
	local remainPercent = remainXP / XPToLevel
	RemainTotal, RemainBars = remainPercent * 100, remainPercent * 20
	PercentXP, RemainXP = (CurrentXP / XPToLevel) * 100, E:ShortValue(remainXP)

	local expColor, restedColor = DB.db.colors.experience, DB.db.colors.rested
	bar:SetStatusBarColor(expColor.r, expColor.g, expColor.b, expColor.a)
	bar.Rested:SetStatusBarColor(restedColor.r, restedColor.g, restedColor.b, restedColor.a)

	local displayString, textFormat = '', DB.db.experience.textFormat

	if not DB:ExperienceBar_ShouldBeVisible() then
		bar:SetMinMaxValues(0, 1)
		bar:SetValue(1)

		if textFormat ~= 'NONE' then
			displayString = IsXPUserDisabled() and L["Disabled"] or L["Max Level"]
		end
	else
		bar:SetMinMaxValues(0, XPToLevel)
		bar:SetValue(CurrentXP)

		if textFormat == 'PERCENT' then
			displayString = format('%.2f%%', PercentXP)
		elseif textFormat == 'CURMAX' then
			displayString = format('%s - %s', E:ShortValue(CurrentXP), E:ShortValue(XPToLevel))
		elseif textFormat == 'CURPERC' then
			displayString = format('%s - %.2f%%', E:ShortValue(CurrentXP), PercentXP)
		elseif textFormat == 'CUR' then
			displayString = format('%s', E:ShortValue(CurrentXP))
		elseif textFormat == 'REM' then
			displayString = format('%s', RemainXP)
		elseif textFormat == 'CURREM' then
			displayString = format('%s - %s', E:ShortValue(CurrentXP), RemainXP)
		elseif textFormat == 'CURPERCREM' then
			displayString = format('%s - %.2f%% (%s)', E:ShortValue(CurrentXP), PercentXP, RemainXP)
		end

		local isRested = RestedXP and RestedXP > 0
		if isRested then
			bar.Rested:SetMinMaxValues(0, XPToLevel)
			bar.Rested:SetValue(min(CurrentXP + RestedXP, XPToLevel))

			PercentRested = (RestedXP / XPToLevel) * 100

			if textFormat == 'PERCENT' then
				displayString = format('%s R:%.2f%%', displayString, PercentRested)
			elseif textFormat == 'CURPERC' then
				displayString = format('%s R:%s [%.2f%%]', displayString, E:ShortValue(RestedXP), PercentRested)
			elseif textFormat ~= 'NONE' then
				displayString = format('%s R:%s', displayString, E:ShortValue(RestedXP))
			end
		end

		if bar.db.showLevel then
			displayString = format('%s %s : %s', L['Level'], E.mylevel, displayString)
		end

		bar.Rested:SetShown(isRested)
	end

	bar.text:SetText(displayString)
end

function DB:ExperienceBar_QuestXP()
	if not DB:ExperienceBar_ShouldBeVisible() then return end
	local bar = DB.StatusBars.Experience

	QuestLogXP = 0

	local completedOnly = bar.db.questCompletedOnly
	if bar.db.questCurrentZoneOnly then
		local mapID = E.MapInfo.mapID
		if mapID then
			for _, v in ipairs(C_QuestLog_GetQuestsOnMap(mapID)) do
				if v.type == -1 then
					DB:ExperienceBar_CheckQuests(v.questID, completedOnly)
				end
			end
		end
	else
		for i = 1, C_QuestLog_GetNumQuestLogEntries() do
			DB:ExperienceBar_CheckQuests(C_QuestLog_GetQuestIDForLogIndex(i), completedOnly)
		end
	end

	if QuestLogXP > 0 then
		bar.Quest:SetMinMaxValues(0, XPToLevel)
		bar.Quest:SetValue(min(CurrentXP + QuestLogXP, XPToLevel))
		bar.Quest:SetStatusBarColor(DB.db.colors.quest.r, DB.db.colors.quest.g, DB.db.colors.quest.b, DB.db.colors.quest.a)
		bar.Quest:Show()
	else
		bar.Quest:Hide()
	end
end

function DB:ExperienceBar_OnEnter()
	if self.db.mouseover then
		E:UIFrameFadeIn(self, 0.4, self:GetAlpha(), 1)
	end

	if _G.GameTooltip:IsForbidden() or not DB:ExperienceBar_ShouldBeVisible() then return end

	_G.GameTooltip:ClearLines()
	_G.GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')

	_G.GameTooltip:AddLine(L["Experience"])
	_G.GameTooltip:AddLine(' ')

	_G.GameTooltip:AddDoubleLine(L["XP:"], format(' %d / %d (%.2f%%)', CurrentXP, XPToLevel, PercentXP), 1, 1, 1)
	_G.GameTooltip:AddDoubleLine(L["Remaining:"], format(' %s (%.2f%% - %d '..L["Bars"]..')', RemainXP, RemainTotal, RemainBars), 1, 1, 1)
	_G.GameTooltip:AddDoubleLine(L["Quest Log XP:"], QuestLogXP, 1, 1, 1)

	if RestedXP and RestedXP > 0 then
		_G.GameTooltip:AddDoubleLine(L["Rested:"], format('+%d (%.2f%%)', RestedXP, PercentRested), 1, 1, 1)
	end

	_G.GameTooltip:Show()
end

function DB:ExperienceBar_OnClick() end

function DB:ExperienceBar_Toggle()
	local bar = DB.StatusBars.Experience
	bar.db = DB.db.experience

	if bar.db.enable and not (bar.db.hideAtMaxLevel and not DB:ExperienceBar_ShouldBeVisible()) then
		bar.holder:Show()
		E:EnableMover(bar.holder.mover:GetName())

		DB:RegisterEvent('PLAYER_XP_UPDATE', 'ExperienceBar_Update')
		DB:RegisterEvent('DISABLE_XP_GAIN', 'ExperienceBar_Update')
		DB:RegisterEvent('ENABLE_XP_GAIN', 'ExperienceBar_Update')
		DB:RegisterEvent('UPDATE_EXHAUSTION', 'ExperienceBar_Update')
		DB:RegisterEvent('QUEST_LOG_UPDATE', 'ExperienceBar_QuestXP')
		DB:RegisterEvent('ZONE_CHANGED', 'ExperienceBar_QuestXP')
		DB:RegisterEvent('ZONE_CHANGED_NEW_AREA', 'ExperienceBar_QuestXP')
		DB:UnregisterEvent('UPDATE_EXPANSION_LEVEL')

		DB:ExperienceBar_Update()
	else
		bar.holder:Hide()
		E:DisableMover(bar.holder.mover:GetName())

		DB:UnregisterEvent('PLAYER_XP_UPDATE')
		DB:UnregisterEvent('DISABLE_XP_GAIN')
		DB:UnregisterEvent('ENABLE_XP_GAIN')
		DB:UnregisterEvent('UPDATE_EXHAUSTION')
		DB:UnregisterEvent('QUEST_LOG_UPDATE')
		DB:UnregisterEvent('ZONE_CHANGED')
		DB:UnregisterEvent('ZONE_CHANGED_NEW_AREA')
		DB:RegisterEvent('UPDATE_EXPANSION_LEVEL', 'ExperienceBar_Toggle')
	end
end

function DB:ExperienceBar()
	local Experience = DB:CreateBar('ElvUI_ExperienceBar', 'Experience', DB.ExperienceBar_Update, DB.ExperienceBar_OnEnter, DB.ExperienceBar_OnClick, {'BOTTOM', E.UIParent, 'BOTTOM', 0, 43})
	Experience.barTexture:SetDrawLayer('ARTWORK', 4)

	local Rested = CreateFrame('StatusBar', 'ElvUI_ExperienceBar_Rested', Experience.holder)
	Rested:SetStatusBarTexture(DB.db.customTexture and LSM:Fetch('statusbar', DB.db.statusbar) or E.media.normTex)
	Rested:EnableMouse(false)
	Rested:SetInside()
	Rested:Hide()
	Rested.barTexture = Rested:GetStatusBarTexture()
	Rested.barTexture:SetDrawLayer('ARTWORK', 2)
	Experience.Rested = Rested

	local Quest = CreateFrame('StatusBar', 'ElvUI_ExperienceBar_Quest', Experience.holder)
	Quest:SetStatusBarTexture(DB.db.customTexture and LSM:Fetch('statusbar', DB.db.statusbar) or E.media.normTex)
	Quest:EnableMouse(false)
	Quest:SetInside()
	Quest:Hide()
	Quest.barTexture = Quest:GetStatusBarTexture()
	Quest.barTexture:SetDrawLayer('ARTWORK', 3)
	Experience.Quest = Quest

	E:CreateMover(Experience.holder, 'ExperienceBarMover', L["Experience Bar"], nil, nil, nil, nil, nil, 'databars,experience')

	DB:ExperienceBar_Toggle()
end
