package net.minecraft.network.play.server;

import java.io.IOException;
import javax.annotation.Nullable;
import net.minecraft.client.network.play.IClientPlayNetHandler;
import net.minecraft.network.IPacket;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

public class SStopSoundPacket implements IPacket<IClientPlayNetHandler> {
   private ResourceLocation name;
   private SoundCategory category;

   public SStopSoundPacket() {
   }

   public SStopSoundPacket(@Nullable ResourceLocation p_i47929_1_, @Nullable SoundCategory p_i47929_2_) {
      this.name = p_i47929_1_;
      this.category = p_i47929_2_;
   }

   /**
    * Reads the raw packet data from the data stream.
    */
   public void readPacketData(PacketBuffer buf) throws IOException {
      int i = buf.readByte();
      if ((i & 1) > 0) {
         this.category = buf.readEnumValue(SoundCategory.class);
      }

      if ((i & 2) > 0) {
         this.name = buf.readResourceLocation();
      }

   }

   /**
    * Writes the raw packet data to the data stream.
    */
   public void writePacketData(PacketBuffer buf) throws IOException {
      if (this.category != null) {
         if (this.name != null) {
            buf.writeByte(3);
            buf.writeEnumValue(this.category);
            buf.writeResourceLocation(this.name);
         } else {
            buf.writeByte(1);
            buf.writeEnumValue(this.category);
         }
      } else if (this.name != null) {
         buf.writeByte(2);
         buf.writeResourceLocation(this.name);
      } else {
         buf.writeByte(0);
      }

   }

   @Nullable
   @OnlyIn(Dist.CLIENT)
   public ResourceLocation getName() {
      return this.name;
   }

   @Nullable
   @OnlyIn(Dist.CLIENT)
   public SoundCategory getCategory() {
      return this.category;
   }

   public void processPacket(IClientPlayNetHandler handler) {
      handler.handleStopSound(this);
   }
}