package net.minecraft.item;

import net.minecraft.block.DispenserBlock;
import net.minecraft.entity.MobEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.util.ActionResult;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;

public class ElytraItem extends Item {
   public ElytraItem(Item.Properties builder) {
      super(builder);
      this.addPropertyOverride(new ResourceLocation("broken"), (p_210312_0_, p_210312_1_, p_210312_2_) -> {
         return isUsable(p_210312_0_) ? 0.0F : 1.0F;
      });
      DispenserBlock.registerDispenseBehavior(this, ArmorItem.DISPENSER_BEHAVIOR);
   }

   public static boolean isUsable(ItemStack stack) {
      return stack.getDamage() < stack.getMaxDamage() - 1;
   }

   /**
    * Return whether this item is repairable in an anvil.
    */
   public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) {
      return repair.getItem() == Items.PHANTOM_MEMBRANE;
   }

   /**
    * Called to trigger the item's "innate" right click behavior. To handle when this item is used on a Block, see
    * {@link #onItemUse}.
    */
   public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) {
      ItemStack itemstack = playerIn.getHeldItem(handIn);
      EquipmentSlotType equipmentslottype = MobEntity.getSlotForItemStack(itemstack);
      ItemStack itemstack1 = playerIn.getItemStackFromSlot(equipmentslottype);
      if (itemstack1.isEmpty()) {
         playerIn.setItemStackToSlot(equipmentslottype, itemstack.copy());
         itemstack.setCount(0);
         return new ActionResult<>(ActionResultType.SUCCESS, itemstack);
      } else {
         return new ActionResult<>(ActionResultType.FAIL, itemstack);
      }
   }
}