package net.minecraft.entity.ai.goal;

import java.util.EnumSet;
import net.minecraft.entity.EntityPredicate;
import net.minecraft.entity.passive.WolfEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.Hand;
import net.minecraft.world.World;

public class BegGoal extends Goal {
   private final WolfEntity wolf;
   private PlayerEntity player;
   private final World world;
   private final float minPlayerDistance;
   private int timeoutCounter;
   private final EntityPredicate field_220688_f;

   public BegGoal(WolfEntity wolf, float minDistance) {
      this.wolf = wolf;
      this.world = wolf.world;
      this.minPlayerDistance = minDistance;
      this.field_220688_f = (new EntityPredicate()).setDistance((double)minDistance).allowInvulnerable().allowFriendlyFire().setSkipAttackChecks();
      this.setMutexFlags(EnumSet.of(Goal.Flag.LOOK));
   }

   /**
    * Returns whether the EntityAIBase should begin execution.
    */
   public boolean shouldExecute() {
      this.player = this.world.getClosestPlayer(this.field_220688_f, this.wolf);
      return this.player == null ? false : this.hasTemptationItemInHand(this.player);
   }

   /**
    * Returns whether an in-progress EntityAIBase should continue executing
    */
   public boolean shouldContinueExecuting() {
      if (!this.player.isAlive()) {
         return false;
      } else if (this.wolf.getDistanceSq(this.player) > (double)(this.minPlayerDistance * this.minPlayerDistance)) {
         return false;
      } else {
         return this.timeoutCounter > 0 && this.hasTemptationItemInHand(this.player);
      }
   }

   /**
    * Execute a one shot task or start executing a continuous task
    */
   public void startExecuting() {
      this.wolf.setBegging(true);
      this.timeoutCounter = 40 + this.wolf.getRNG().nextInt(40);
   }

   /**
    * Reset the task's internal state. Called when this task is interrupted by another one
    */
   public void resetTask() {
      this.wolf.setBegging(false);
      this.player = null;
   }

   /**
    * Keep ticking a continuous task that has already been started
    */
   public void tick() {
      this.wolf.getLookController().setLookPosition(this.player.posX, this.player.posY + (double)this.player.getEyeHeight(), this.player.posZ, 10.0F, (float)this.wolf.getVerticalFaceSpeed());
      --this.timeoutCounter;
   }

   /**
    * Gets if the Player has the Bone in the hand.
    */
   private boolean hasTemptationItemInHand(PlayerEntity player) {
      for(Hand hand : Hand.values()) {
         ItemStack itemstack = player.getHeldItem(hand);
         if (this.wolf.isTamed() && itemstack.getItem() == Items.BONE) {
            return true;
         }

         if (this.wolf.isBreedingItem(itemstack)) {
            return true;
         }
      }

      return false;
   }
}