package net.minecraft.client.renderer.entity;

import com.mojang.blaze3d.platform.GLX;
import com.mojang.blaze3d.platform.GlStateManager;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.renderer.texture.PaintingSpriteUploader;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.item.PaintingEntity;
import net.minecraft.entity.item.PaintingType;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

@OnlyIn(Dist.CLIENT)
public class PaintingRenderer extends EntityRenderer<PaintingEntity> {
   public PaintingRenderer(EntityRendererManager renderManagerIn) {
      super(renderManagerIn);
   }

   public void doRender(PaintingEntity entity, double x, double y, double z, float entityYaw, float partialTicks) {
      GlStateManager.pushMatrix();
      GlStateManager.translated(x, y, z);
      GlStateManager.rotatef(180.0F - entityYaw, 0.0F, 1.0F, 0.0F);
      GlStateManager.enableRescaleNormal();
      this.bindEntityTexture(entity);
      PaintingType paintingtype = entity.art;
      float f = 0.0625F;
      GlStateManager.scalef(0.0625F, 0.0625F, 0.0625F);
      if (this.renderOutlines) {
         GlStateManager.enableColorMaterial();
         GlStateManager.setupSolidRenderingTextureCombine(this.getTeamColor(entity));
      }

      PaintingSpriteUploader paintingspriteuploader = Minecraft.getInstance().getPaintingSpriteUploader();
      this.func_217762_a(entity, paintingtype.getWidth(), paintingtype.getHeight(), paintingspriteuploader.getSpriteForPainting(paintingtype), paintingspriteuploader.func_215286_b());
      if (this.renderOutlines) {
         GlStateManager.tearDownSolidRenderingTextureCombine();
         GlStateManager.disableColorMaterial();
      }

      GlStateManager.disableRescaleNormal();
      GlStateManager.popMatrix();
      super.doRender(entity, x, y, z, entityYaw, partialTicks);
   }

   protected ResourceLocation getEntityTexture(PaintingEntity entity) {
      return AtlasTexture.LOCATION_PAINTINGS_TEXTURE;
   }

   private void func_217762_a(PaintingEntity p_217762_1_, int p_217762_2_, int p_217762_3_, TextureAtlasSprite p_217762_4_, TextureAtlasSprite p_217762_5_) {
      float f = (float)(-p_217762_2_) / 2.0F;
      float f1 = (float)(-p_217762_3_) / 2.0F;
      float f2 = 0.5F;
      float f3 = p_217762_5_.getMinU();
      float f4 = p_217762_5_.getMaxU();
      float f5 = p_217762_5_.getMinV();
      float f6 = p_217762_5_.getMaxV();
      float f7 = p_217762_5_.getMinU();
      float f8 = p_217762_5_.getMaxU();
      float f9 = p_217762_5_.getMinV();
      float f10 = p_217762_5_.getInterpolatedV(1.0D);
      float f11 = p_217762_5_.getMinU();
      float f12 = p_217762_5_.getInterpolatedU(1.0D);
      float f13 = p_217762_5_.getMinV();
      float f14 = p_217762_5_.getMaxV();
      int i = p_217762_2_ / 16;
      int j = p_217762_3_ / 16;
      double d0 = 16.0D / (double)i;
      double d1 = 16.0D / (double)j;

      for(int k = 0; k < i; ++k) {
         for(int l = 0; l < j; ++l) {
            float f15 = f + (float)((k + 1) * 16);
            float f16 = f + (float)(k * 16);
            float f17 = f1 + (float)((l + 1) * 16);
            float f18 = f1 + (float)(l * 16);
            this.setLightmap(p_217762_1_, (f15 + f16) / 2.0F, (f17 + f18) / 2.0F);
            float f19 = p_217762_4_.getInterpolatedU(d0 * (double)(i - k));
            float f20 = p_217762_4_.getInterpolatedU(d0 * (double)(i - (k + 1)));
            float f21 = p_217762_4_.getInterpolatedV(d1 * (double)(j - l));
            float f22 = p_217762_4_.getInterpolatedV(d1 * (double)(j - (l + 1)));
            Tessellator tessellator = Tessellator.getInstance();
            BufferBuilder bufferbuilder = tessellator.getBuffer();
            bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
            bufferbuilder.pos((double)f15, (double)f18, -0.5D).tex((double)f20, (double)f21).normal(0.0F, 0.0F, -1.0F).endVertex();
            bufferbuilder.pos((double)f16, (double)f18, -0.5D).tex((double)f19, (double)f21).normal(0.0F, 0.0F, -1.0F).endVertex();
            bufferbuilder.pos((double)f16, (double)f17, -0.5D).tex((double)f19, (double)f22).normal(0.0F, 0.0F, -1.0F).endVertex();
            bufferbuilder.pos((double)f15, (double)f17, -0.5D).tex((double)f20, (double)f22).normal(0.0F, 0.0F, -1.0F).endVertex();
            bufferbuilder.pos((double)f15, (double)f17, 0.5D).tex((double)f3, (double)f5).normal(0.0F, 0.0F, 1.0F).endVertex();
            bufferbuilder.pos((double)f16, (double)f17, 0.5D).tex((double)f4, (double)f5).normal(0.0F, 0.0F, 1.0F).endVertex();
            bufferbuilder.pos((double)f16, (double)f18, 0.5D).tex((double)f4, (double)f6).normal(0.0F, 0.0F, 1.0F).endVertex();
            bufferbuilder.pos((double)f15, (double)f18, 0.5D).tex((double)f3, (double)f6).normal(0.0F, 0.0F, 1.0F).endVertex();
            bufferbuilder.pos((double)f15, (double)f17, -0.5D).tex((double)f7, (double)f9).normal(0.0F, 1.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f16, (double)f17, -0.5D).tex((double)f8, (double)f9).normal(0.0F, 1.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f16, (double)f17, 0.5D).tex((double)f8, (double)f10).normal(0.0F, 1.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f15, (double)f17, 0.5D).tex((double)f7, (double)f10).normal(0.0F, 1.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f15, (double)f18, 0.5D).tex((double)f7, (double)f9).normal(0.0F, -1.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f16, (double)f18, 0.5D).tex((double)f8, (double)f9).normal(0.0F, -1.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f16, (double)f18, -0.5D).tex((double)f8, (double)f10).normal(0.0F, -1.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f15, (double)f18, -0.5D).tex((double)f7, (double)f10).normal(0.0F, -1.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f15, (double)f17, 0.5D).tex((double)f12, (double)f13).normal(-1.0F, 0.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f15, (double)f18, 0.5D).tex((double)f12, (double)f14).normal(-1.0F, 0.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f15, (double)f18, -0.5D).tex((double)f11, (double)f14).normal(-1.0F, 0.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f15, (double)f17, -0.5D).tex((double)f11, (double)f13).normal(-1.0F, 0.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f16, (double)f17, -0.5D).tex((double)f12, (double)f13).normal(1.0F, 0.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f16, (double)f18, -0.5D).tex((double)f12, (double)f14).normal(1.0F, 0.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f16, (double)f18, 0.5D).tex((double)f11, (double)f14).normal(1.0F, 0.0F, 0.0F).endVertex();
            bufferbuilder.pos((double)f16, (double)f17, 0.5D).tex((double)f11, (double)f13).normal(1.0F, 0.0F, 0.0F).endVertex();
            tessellator.draw();
         }
      }

   }

   private void setLightmap(PaintingEntity painting, float p_77008_2_, float p_77008_3_) {
      int i = MathHelper.floor(painting.posX);
      int j = MathHelper.floor(painting.posY + (double)(p_77008_3_ / 16.0F));
      int k = MathHelper.floor(painting.posZ);
      Direction direction = painting.getHorizontalFacing();
      if (direction == Direction.NORTH) {
         i = MathHelper.floor(painting.posX + (double)(p_77008_2_ / 16.0F));
      }

      if (direction == Direction.WEST) {
         k = MathHelper.floor(painting.posZ - (double)(p_77008_2_ / 16.0F));
      }

      if (direction == Direction.SOUTH) {
         i = MathHelper.floor(painting.posX - (double)(p_77008_2_ / 16.0F));
      }

      if (direction == Direction.EAST) {
         k = MathHelper.floor(painting.posZ + (double)(p_77008_2_ / 16.0F));
      }

      int l = this.renderManager.world.getCombinedLight(new BlockPos(i, j, k), 0);
      int i1 = l % 65536;
      int j1 = l / 65536;
      GLX.glMultiTexCoord2f(GLX.GL_TEXTURE1, (float)i1, (float)j1);
      GlStateManager.color3f(1.0F, 1.0F, 1.0F);
   }
}