package net.minecraft.world.biome;

import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntityType;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.IFeatureConfig;
import net.minecraft.world.gen.feature.structure.MineshaftConfig;
import net.minecraft.world.gen.feature.structure.MineshaftStructure;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;

public final class DesertHillsBiome extends Biome {
   public DesertHillsBiome() {
      super((new Biome.Builder()).surfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.SAND_SAND_GRAVEL_CONFIG).precipitation(Biome.RainType.NONE).category(Biome.Category.DESERT).depth(0.45F).scale(0.3F).temperature(2.0F).downfall(0.0F).waterColor(4159204).waterFogColor(329011).parent((String)null));
      this.addStructure(Feature.DESERT_PYRAMID, IFeatureConfig.NO_FEATURE_CONFIG);
      this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
      this.addStructure(Feature.STRONGHOLD, IFeatureConfig.NO_FEATURE_CONFIG);
      DefaultBiomeFeatures.addCarvers(this);
      DefaultBiomeFeatures.addStructures(this);
      DefaultBiomeFeatures.addDesertLakes(this);
      DefaultBiomeFeatures.addMonsterRooms(this);
      DefaultBiomeFeatures.addStoneVariants(this);
      DefaultBiomeFeatures.addOres(this);
      DefaultBiomeFeatures.addSedimentDisks(this);
      DefaultBiomeFeatures.addDefaultFlowers(this);
      DefaultBiomeFeatures.func_222348_W(this);
      DefaultBiomeFeatures.addDeadBushes(this);
      DefaultBiomeFeatures.addMushrooms(this);
      DefaultBiomeFeatures.addExtraReedsPumpkinsCactus(this);
      DefaultBiomeFeatures.addSprings(this);
      DefaultBiomeFeatures.addDesertFeatures(this);
      DefaultBiomeFeatures.addFreezeTopLayer(this);
      this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.RABBIT, 4, 2, 3));
      this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 19, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 1, 1, 1));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.HUSK, 80, 4, 4));
   }
}