/*
 * Minecraft Forge
 * Copyright (c) 2016-2019.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation version 2.1
 * of the License.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

package net.minecraftforge.event.entity.living;

import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraft.entity.LivingEntity;

/**
 * LivingFallEvent is fired when an Entity is set to be falling.<br>
 * This event is fired whenever an Entity is set to fall in
 * {@link EntityLivingBase#fall(float, float)}.<br>
 * <br>
 * This event is fired via the {@link ForgeHooks#onLivingFall(EntityLivingBase, float, float)}.<br>
 * <br>
 * {@link #distance} contains the distance the Entity is to fall. If this event is canceled, this value is set to 0.0F.
 * <br>
 * This event is {@link net.minecraftforge.eventbus.api.Cancelable}.<br>
 * If this event is canceled, the Entity does not fall.<br>
 * <br>
 * This event does not have a result. {@link HasResult}<br>
 * <br>
 * This event is fired on the {@link MinecraftForge#EVENT_BUS}.
 **/
@net.minecraftforge.eventbus.api.Cancelable
public class LivingFallEvent extends LivingEvent
{
    private float distance;
    private float damageMultiplier;
    public LivingFallEvent(LivingEntity entity, float distance, float damageMultiplier)
    {
        super(entity);
        this.setDistance(distance);
        this.setDamageMultiplier(damageMultiplier);
    }

    public float getDistance() { return distance; }
    public void setDistance(float distance) { this.distance = distance; }
    public float getDamageMultiplier() { return damageMultiplier; }
    public void setDamageMultiplier(float damageMultiplier) { this.damageMultiplier = damageMultiplier; }
}