package net.minecraft.block;

import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.pathfinding.PathType;
import net.minecraft.state.IntegerProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.LightType;
import net.minecraft.world.World;

public class SnowBlock extends Block {
   public static final IntegerProperty LAYERS = BlockStateProperties.LAYERS_1_8;
   protected static final VoxelShape[] SHAPES = new VoxelShape[]{VoxelShapes.empty(), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 2.0D, 16.0D), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 4.0D, 16.0D), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 6.0D, 16.0D), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 8.0D, 16.0D), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 10.0D, 16.0D), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 12.0D, 16.0D), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 14.0D, 16.0D), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 16.0D, 16.0D)};

   protected SnowBlock(Block.Properties properties) {
      super(properties);
      this.setDefaultState(this.stateContainer.getBaseState().with(LAYERS, Integer.valueOf(1)));
   }

   public boolean allowsMovement(BlockState state, IBlockReader worldIn, BlockPos pos, PathType type) {
      switch(type) {
      case LAND:
         return state.get(LAYERS) < 5;
      case WATER:
         return false;
      case AIR:
         return false;
      default:
         return false;
      }
   }

   public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
      return SHAPES[state.get(LAYERS)];
   }

   public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
      return SHAPES[state.get(LAYERS) - 1];
   }

   public boolean func_220074_n(BlockState state) {
      return true;
   }

   public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos) {
      BlockState blockstate = worldIn.getBlockState(pos.down());
      Block block = blockstate.getBlock();
      if (block != Blocks.ICE && block != Blocks.PACKED_ICE && block != Blocks.BARRIER) {
         return Block.doesSideFillSquare(blockstate.getCollisionShape(worldIn, pos.down()), Direction.UP) || block == this && blockstate.get(LAYERS) == 8;
      } else {
         return false;
      }
   }

   /**
    * Update the provided state given the provided neighbor facing and neighbor state, returning a new state.
    * For example, fences make their connections to the passed in state if possible, and wet concrete powder immediately
    * returns its solidified counterpart.
    * Note that this method should ideally consider only the specific face passed in.
    */
   public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos) {
      return !stateIn.isValidPosition(worldIn, currentPos) ? Blocks.AIR.getDefaultState() : super.updatePostPlacement(stateIn, facing, facingState, worldIn, currentPos, facingPos);
   }

   public void tick(BlockState state, World worldIn, BlockPos pos, Random random) {
      if (worldIn.getLightFor(LightType.BLOCK, pos) > 11) {
         spawnDrops(state, worldIn, pos);
         worldIn.removeBlock(pos, false);
      }

   }

   public boolean isReplaceable(BlockState state, BlockItemUseContext useContext) {
      int i = state.get(LAYERS);
      if (useContext.getItem().getItem() == this.asItem() && i < 8) {
         if (useContext.replacingClickedOnBlock()) {
            return useContext.getFace() == Direction.UP;
         } else {
            return true;
         }
      } else {
         return i == 1;
      }
   }

   @Nullable
   public BlockState getStateForPlacement(BlockItemUseContext context) {
      BlockState blockstate = context.getWorld().getBlockState(context.getPos());
      if (blockstate.getBlock() == this) {
         int i = blockstate.get(LAYERS);
         return blockstate.with(LAYERS, Integer.valueOf(Math.min(8, i + 1)));
      } else {
         return super.getStateForPlacement(context);
      }
   }

   protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
      builder.add(LAYERS);
   }
}