/*
 * Minecraft Forge
 * Copyright (c) 2016-2019.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation version 2.1
 * of the License.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

package net.minecraftforge.event.entity.living;

import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.ForgeEventFactory;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraft.entity.LivingEntity;

/**
 * LivingHealEvent is fired when an Entity is set to be healed. <br>
 * This event is fired whenever an Entity is healed in {@link EntityLivingBase#heal(float)}<br>
 * <br>
 * This event is fired via the {@link ForgeEventFactory#onLivingHeal(EntityLivingBase, float)}.<br>
 * <br>
 * {@link #amount} contains the amount of healing done to the Entity that was healed. <br>
 * <br>
 * This event is {@link net.minecraftforge.eventbus.api.Cancelable}.<br>
 * If this event is canceled, the Entity is not healed.<br>
 * <br>
 * This event does not have a result. {@link HasResult}<br>
 * <br>
 * This event is fired on the {@link MinecraftForge#EVENT_BUS}.
 **/
@net.minecraftforge.eventbus.api.Cancelable
public class LivingHealEvent extends LivingEvent
{
    private float amount;
    public LivingHealEvent(LivingEntity entity, float amount)
    {
        super(entity);
        this.setAmount(amount);
    }

    public float getAmount()
    {
        return amount;
    }

    public void setAmount(float amount)
    {
        this.amount = amount;
    }
}