package net.minecraft.block;

import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.inventory.container.Container;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemStack;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.tileentity.AbstractFurnaceTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;

public abstract class AbstractFurnaceBlock extends ContainerBlock {
   public static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING;
   public static final BooleanProperty LIT = RedstoneTorchBlock.LIT;

   protected AbstractFurnaceBlock(Block.Properties p_i50000_1_) {
      super(p_i50000_1_);
      this.setDefaultState(this.stateContainer.getBaseState().with(FACING, Direction.NORTH).with(LIT, Boolean.valueOf(false)));
   }

   /**
    * Amount of light emitted
    * @deprecated prefer calling {@link IBlockState#getLightValue()}
    */
   public int getLightValue(BlockState state) {
      return state.get(LIT) ? super.getLightValue(state) : 0;
   }

   public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
      if (!worldIn.isRemote) {
         this.interactWith(worldIn, pos, player);
      }

      return true;
   }

   /**
    * Interface for handling interaction with blocks that impliment AbstractFurnaceBlock. Called in onBlockActivated
    * inside AbstractFurnaceBlock.
    */
   protected abstract void interactWith(World worldIn, BlockPos pos, PlayerEntity player);

   public BlockState getStateForPlacement(BlockItemUseContext context) {
      return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
   }

   /**
    * Called by ItemBlocks after a block is set in the world, to allow post-place logic
    */
   public void onBlockPlacedBy(World worldIn, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack) {
      if (stack.hasDisplayName()) {
         TileEntity tileentity = worldIn.getTileEntity(pos);
         if (tileentity instanceof AbstractFurnaceTileEntity) {
            ((AbstractFurnaceTileEntity)tileentity).setCustomName(stack.getDisplayName());
         }
      }

   }

   public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving) {
      if (state.getBlock() != newState.getBlock()) {
         TileEntity tileentity = worldIn.getTileEntity(pos);
         if (tileentity instanceof AbstractFurnaceTileEntity) {
            InventoryHelper.dropInventoryItems(worldIn, pos, (AbstractFurnaceTileEntity)tileentity);
            worldIn.updateComparatorOutputLevel(pos, this);
         }

         super.onReplaced(state, worldIn, pos, newState, isMoving);
      }
   }

   /**
    * @deprecated call via {@link IBlockState#hasComparatorInputOverride()} whenever possible. Implementing/overriding
    * is fine.
    */
   public boolean hasComparatorInputOverride(BlockState state) {
      return true;
   }

   /**
    * @deprecated call via {@link IBlockState#getComparatorInputOverride(World,BlockPos)} whenever possible.
    * Implementing/overriding is fine.
    */
   public int getComparatorInputOverride(BlockState blockState, World worldIn, BlockPos pos) {
      return Container.calcRedstone(worldIn.getTileEntity(pos));
   }

   /**
    * The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
    * LIQUID for vanilla liquids, INVISIBLE to skip all rendering
    * @deprecated call via {@link IBlockState#getRenderType()} whenever possible. Implementing/overriding is fine.
    */
   public BlockRenderType getRenderType(BlockState state) {
      return BlockRenderType.MODEL;
   }

   /**
    * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
    * blockstate.
    * @deprecated call via {@link IBlockState#withRotation(Rotation)} whenever possible. Implementing/overriding is
    * fine.
    */
   public BlockState rotate(BlockState state, Rotation rot) {
      return state.with(FACING, rot.rotate(state.get(FACING)));
   }

   /**
    * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
    * blockstate.
    * @deprecated call via {@link IBlockState#withMirror(Mirror)} whenever possible. Implementing/overriding is fine.
    */
   public BlockState mirror(BlockState state, Mirror mirrorIn) {
      return state.rotate(mirrorIn.toRotation(state.get(FACING)));
   }

   protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
      builder.add(FACING, LIT);
   }
}