package net.minecraft.block;

import java.util.List;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.AbstractArrowEntity;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.AttachFace;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;

public abstract class AbstractButtonBlock extends HorizontalFaceBlock {
   public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
   protected static final VoxelShape field_196370_b = Block.makeCuboidShape(6.0D, 14.0D, 5.0D, 10.0D, 16.0D, 11.0D);
   protected static final VoxelShape field_196371_c = Block.makeCuboidShape(5.0D, 14.0D, 6.0D, 11.0D, 16.0D, 10.0D);
   protected static final VoxelShape field_196376_y = Block.makeCuboidShape(6.0D, 0.0D, 5.0D, 10.0D, 2.0D, 11.0D);
   protected static final VoxelShape field_196377_z = Block.makeCuboidShape(5.0D, 0.0D, 6.0D, 11.0D, 2.0D, 10.0D);
   protected static final VoxelShape AABB_NORTH_OFF = Block.makeCuboidShape(5.0D, 6.0D, 14.0D, 11.0D, 10.0D, 16.0D);
   protected static final VoxelShape AABB_SOUTH_OFF = Block.makeCuboidShape(5.0D, 6.0D, 0.0D, 11.0D, 10.0D, 2.0D);
   protected static final VoxelShape AABB_WEST_OFF = Block.makeCuboidShape(14.0D, 6.0D, 5.0D, 16.0D, 10.0D, 11.0D);
   protected static final VoxelShape AABB_EAST_OFF = Block.makeCuboidShape(0.0D, 6.0D, 5.0D, 2.0D, 10.0D, 11.0D);
   protected static final VoxelShape field_196372_E = Block.makeCuboidShape(6.0D, 15.0D, 5.0D, 10.0D, 16.0D, 11.0D);
   protected static final VoxelShape field_196373_F = Block.makeCuboidShape(5.0D, 15.0D, 6.0D, 11.0D, 16.0D, 10.0D);
   protected static final VoxelShape field_196374_G = Block.makeCuboidShape(6.0D, 0.0D, 5.0D, 10.0D, 1.0D, 11.0D);
   protected static final VoxelShape field_196375_H = Block.makeCuboidShape(5.0D, 0.0D, 6.0D, 11.0D, 1.0D, 10.0D);
   protected static final VoxelShape AABB_NORTH_ON = Block.makeCuboidShape(5.0D, 6.0D, 15.0D, 11.0D, 10.0D, 16.0D);
   protected static final VoxelShape AABB_SOUTH_ON = Block.makeCuboidShape(5.0D, 6.0D, 0.0D, 11.0D, 10.0D, 1.0D);
   protected static final VoxelShape AABB_WEST_ON = Block.makeCuboidShape(15.0D, 6.0D, 5.0D, 16.0D, 10.0D, 11.0D);
   protected static final VoxelShape AABB_EAST_ON = Block.makeCuboidShape(0.0D, 6.0D, 5.0D, 1.0D, 10.0D, 11.0D);
   private final boolean wooden;

   protected AbstractButtonBlock(boolean p_i48436_1_, Block.Properties properties) {
      super(properties);
      this.setDefaultState(this.stateContainer.getBaseState().with(HORIZONTAL_FACING, Direction.NORTH).with(POWERED, Boolean.valueOf(false)).with(FACE, AttachFace.WALL));
      this.wooden = p_i48436_1_;
   }

   /**
    * How many world ticks before ticking
    */
   public int tickRate(IWorldReader worldIn) {
      return this.wooden ? 30 : 20;
   }

   public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
      Direction direction = state.get(HORIZONTAL_FACING);
      boolean flag = state.get(POWERED);
      switch((AttachFace)state.get(FACE)) {
      case FLOOR:
         if (direction.getAxis() == Direction.Axis.X) {
            return flag ? field_196374_G : field_196376_y;
         }

         return flag ? field_196375_H : field_196377_z;
      case WALL:
         switch(direction) {
         case EAST:
            return flag ? AABB_EAST_ON : AABB_EAST_OFF;
         case WEST:
            return flag ? AABB_WEST_ON : AABB_WEST_OFF;
         case SOUTH:
            return flag ? AABB_SOUTH_ON : AABB_SOUTH_OFF;
         case NORTH:
         default:
            return flag ? AABB_NORTH_ON : AABB_NORTH_OFF;
         }
      case CEILING:
      default:
         if (direction.getAxis() == Direction.Axis.X) {
            return flag ? field_196372_E : field_196370_b;
         } else {
            return flag ? field_196373_F : field_196371_c;
         }
      }
   }

   public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
      if (state.get(POWERED)) {
         return true;
      } else {
         worldIn.setBlockState(pos, state.with(POWERED, Boolean.valueOf(true)), 3);
         this.playSound(player, worldIn, pos, true);
         this.updateNeighbors(state, worldIn, pos);
         worldIn.getPendingBlockTicks().scheduleTick(pos, this, this.tickRate(worldIn));
         return true;
      }
   }

   protected void playSound(@Nullable PlayerEntity p_196367_1_, IWorld p_196367_2_, BlockPos p_196367_3_, boolean p_196367_4_) {
      p_196367_2_.playSound(p_196367_4_ ? p_196367_1_ : null, p_196367_3_, this.getSoundEvent(p_196367_4_), SoundCategory.BLOCKS, 0.3F, p_196367_4_ ? 0.6F : 0.5F);
   }

   protected abstract SoundEvent getSoundEvent(boolean p_196369_1_);

   public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving) {
      if (!isMoving && state.getBlock() != newState.getBlock()) {
         if (state.get(POWERED)) {
            this.updateNeighbors(state, worldIn, pos);
         }

         super.onReplaced(state, worldIn, pos, newState, isMoving);
      }
   }

   /**
    * @deprecated call via {@link IBlockState#getWeakPower(IBlockAccess,BlockPos,EnumFacing)} whenever possible.
    * Implementing/overriding is fine.
    */
   public int getWeakPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side) {
      return blockState.get(POWERED) ? 15 : 0;
   }

   /**
    * @deprecated call via {@link IBlockState#getStrongPower(IBlockAccess,BlockPos,EnumFacing)} whenever possible.
    * Implementing/overriding is fine.
    */
   public int getStrongPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side) {
      return blockState.get(POWERED) && getFacing(blockState) == side ? 15 : 0;
   }

   /**
    * Can this block provide power. Only wire currently seems to have this change based on its state.
    * @deprecated call via {@link IBlockState#canProvidePower()} whenever possible. Implementing/overriding is fine.
    */
   public boolean canProvidePower(BlockState state) {
      return true;
   }

   public void tick(BlockState state, World worldIn, BlockPos pos, Random random) {
      if (!worldIn.isRemote && state.get(POWERED)) {
         if (this.wooden) {
            this.checkPressed(state, worldIn, pos);
         } else {
            worldIn.setBlockState(pos, state.with(POWERED, Boolean.valueOf(false)), 3);
            this.updateNeighbors(state, worldIn, pos);
            this.playSound((PlayerEntity)null, worldIn, pos, false);
         }

      }
   }

   public void onEntityCollision(BlockState state, World worldIn, BlockPos pos, Entity entityIn) {
      if (!worldIn.isRemote && this.wooden && !state.get(POWERED)) {
         this.checkPressed(state, worldIn, pos);
      }
   }

   private void checkPressed(BlockState state, World worldIn, BlockPos pos) {
      List<? extends Entity> list = worldIn.getEntitiesWithinAABB(AbstractArrowEntity.class, state.getShape(worldIn, pos).getBoundingBox().offset(pos));
      boolean flag = !list.isEmpty();
      boolean flag1 = state.get(POWERED);
      if (flag != flag1) {
         worldIn.setBlockState(pos, state.with(POWERED, Boolean.valueOf(flag)), 3);
         this.updateNeighbors(state, worldIn, pos);
         this.playSound((PlayerEntity)null, worldIn, pos, flag);
      }

      if (flag) {
         worldIn.getPendingBlockTicks().scheduleTick(new BlockPos(pos), this, this.tickRate(worldIn));
      }

   }

   private void updateNeighbors(BlockState p_196368_1_, World p_196368_2_, BlockPos p_196368_3_) {
      p_196368_2_.notifyNeighborsOfStateChange(p_196368_3_, this);
      p_196368_2_.notifyNeighborsOfStateChange(p_196368_3_.offset(getFacing(p_196368_1_).getOpposite()), this);
   }

   protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
      builder.add(HORIZONTAL_FACING, POWERED, FACE);
   }
}