package net.minecraft.world.gen.feature.structure;

import com.google.common.collect.Lists;
import com.mojang.datafixers.Dynamic;
import java.util.List;
import java.util.Random;
import java.util.function.Function;
import net.minecraft.block.Blocks;
import net.minecraft.util.Rotation;
import net.minecraft.util.SharedSeedRandom;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.MutableBoundingBox;
import net.minecraft.world.IWorld;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.ChunkGenerator;
import net.minecraft.world.gen.Heightmap;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.NoFeatureConfig;
import net.minecraft.world.gen.feature.template.TemplateManager;

public class WoodlandMansionStructure extends Structure<NoFeatureConfig> {
   public WoodlandMansionStructure(Function<Dynamic<?>, ? extends NoFeatureConfig> p_i51413_1_) {
      super(p_i51413_1_);
   }

   protected ChunkPos getStartPositionForPosition(ChunkGenerator<?> chunkGenerator, Random random, int x, int z, int spacingOffsetsX, int spacingOffsetsZ) {
      int i = chunkGenerator.getSettings().getMansionDistance();
      int j = chunkGenerator.getSettings().getMansionSeparation();
      int k = x + i * spacingOffsetsX;
      int l = z + i * spacingOffsetsZ;
      int i1 = k < 0 ? k - i + 1 : k;
      int j1 = l < 0 ? l - i + 1 : l;
      int k1 = i1 / i;
      int l1 = j1 / i;
      ((SharedSeedRandom)random).setLargeFeatureSeedWithSalt(chunkGenerator.getSeed(), k1, l1, 10387319);
      k1 = k1 * i;
      l1 = l1 * i;
      k1 = k1 + (random.nextInt(i - j) + random.nextInt(i - j)) / 2;
      l1 = l1 + (random.nextInt(i - j) + random.nextInt(i - j)) / 2;
      return new ChunkPos(k1, l1);
   }

   public boolean hasStartAt(ChunkGenerator<?> chunkGen, Random rand, int chunkPosX, int chunkPosZ) {
      ChunkPos chunkpos = this.getStartPositionForPosition(chunkGen, rand, chunkPosX, chunkPosZ, 0, 0);
      if (chunkPosX == chunkpos.x && chunkPosZ == chunkpos.z) {
         for(Biome biome : chunkGen.getBiomeProvider().getBiomesInSquare(chunkPosX * 16 + 9, chunkPosZ * 16 + 9, 32)) {
            if (!chunkGen.hasStructure(biome, Feature.WOODLAND_MANSION)) {
               return false;
            }
         }

         return true;
      } else {
         return false;
      }
   }

   public Structure.IStartFactory getStartFactory() {
      return WoodlandMansionStructure.Start::new;
   }

   public String getStructureName() {
      return "Mansion";
   }

   public int getSize() {
      return 8;
   }

   public static class Start extends StructureStart {
      public Start(Structure<?> p_i50582_1_, int p_i50582_2_, int p_i50582_3_, Biome p_i50582_4_, MutableBoundingBox p_i50582_5_, int p_i50582_6_, long p_i50582_7_) {
         super(p_i50582_1_, p_i50582_2_, p_i50582_3_, p_i50582_4_, p_i50582_5_, p_i50582_6_, p_i50582_7_);
      }

      public void init(ChunkGenerator<?> generator, TemplateManager templateManagerIn, int chunkX, int chunkZ, Biome biomeIn) {
         Rotation rotation = Rotation.values()[this.rand.nextInt(Rotation.values().length)];
         int i = 5;
         int j = 5;
         if (rotation == Rotation.CLOCKWISE_90) {
            i = -5;
         } else if (rotation == Rotation.CLOCKWISE_180) {
            i = -5;
            j = -5;
         } else if (rotation == Rotation.COUNTERCLOCKWISE_90) {
            j = -5;
         }

         int k = (chunkX << 4) + 7;
         int l = (chunkZ << 4) + 7;
         int i1 = generator.func_222531_c(k, l, Heightmap.Type.WORLD_SURFACE_WG);
         int j1 = generator.func_222531_c(k, l + j, Heightmap.Type.WORLD_SURFACE_WG);
         int k1 = generator.func_222531_c(k + i, l, Heightmap.Type.WORLD_SURFACE_WG);
         int l1 = generator.func_222531_c(k + i, l + j, Heightmap.Type.WORLD_SURFACE_WG);
         int i2 = Math.min(Math.min(i1, j1), Math.min(k1, l1));
         if (i2 >= 60) {
            BlockPos blockpos = new BlockPos(chunkX * 16 + 8, i2 + 1, chunkZ * 16 + 8);
            List<WoodlandMansionPieces.MansionTemplate> list = Lists.newLinkedList();
            WoodlandMansionPieces.generateMansion(templateManagerIn, blockpos, rotation, list, this.rand);
            this.components.addAll(list);
            this.recalculateStructureSize();
         }
      }

      /**
       * Keeps iterating Structure Pieces and spawning them until the checks tell it to stop
       */
      public void generateStructure(IWorld worldIn, Random rand, MutableBoundingBox structurebb, ChunkPos pos) {
         super.generateStructure(worldIn, rand, structurebb, pos);
         int i = this.bounds.minY;

         for(int j = structurebb.minX; j <= structurebb.maxX; ++j) {
            for(int k = structurebb.minZ; k <= structurebb.maxZ; ++k) {
               BlockPos blockpos = new BlockPos(j, i, k);
               if (!worldIn.isAirBlock(blockpos) && this.bounds.isVecInside(blockpos)) {
                  boolean flag = false;

                  for(StructurePiece structurepiece : this.components) {
                     if (structurepiece.getBoundingBox().isVecInside(blockpos)) {
                        flag = true;
                        break;
                     }
                  }

                  if (flag) {
                     for(int l = i - 1; l > 1; --l) {
                        BlockPos blockpos1 = new BlockPos(j, l, k);
                        if (!worldIn.isAirBlock(blockpos1) && !worldIn.getBlockState(blockpos1).getMaterial().isLiquid()) {
                           break;
                        }

                        worldIn.setBlockState(blockpos1, Blocks.COBBLESTONE.getDefaultState(), 2);
                     }
                  }
               }
            }
         }

      }
   }
}