package net.minecraft.world.biome;

import net.minecraft.block.Blocks;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntityType;
import net.minecraft.world.gen.GenerationStage;
import net.minecraft.world.gen.feature.DoublePlantConfig;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.IFeatureConfig;
import net.minecraft.world.gen.feature.MultipleRandomFeatureConfig;
import net.minecraft.world.gen.feature.MultipleWithChanceRandomFeatureConfig;
import net.minecraft.world.gen.feature.structure.MineshaftConfig;
import net.minecraft.world.gen.feature.structure.MineshaftStructure;
import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
import net.minecraft.world.gen.placement.FrequencyConfig;
import net.minecraft.world.gen.placement.Placement;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;

public final class FlowerForestBiome extends Biome {
   public FlowerForestBiome() {
      super((new Biome.Builder()).surfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.GRASS_DIRT_GRAVEL_CONFIG).precipitation(Biome.RainType.RAIN).category(Biome.Category.FOREST).depth(0.1F).scale(0.4F).temperature(0.7F).downfall(0.8F).waterColor(4159204).waterFogColor(329011).parent("forest"));
      this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
      this.addStructure(Feature.STRONGHOLD, IFeatureConfig.NO_FEATURE_CONFIG);
      DefaultBiomeFeatures.addCarvers(this);
      DefaultBiomeFeatures.addStructures(this);
      DefaultBiomeFeatures.addLakes(this);
      DefaultBiomeFeatures.addMonsterRooms(this);
      this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createDecoratedFeature(Feature.RANDOM_RANDOM_SELECTOR, new MultipleWithChanceRandomFeatureConfig(new Feature[]{Feature.DOUBLE_PLANT, Feature.DOUBLE_PLANT, Feature.DOUBLE_PLANT, Feature.GENERAL_FOREST_FLOWER}, new IFeatureConfig[]{new DoublePlantConfig(Blocks.LILAC.getDefaultState()), new DoublePlantConfig(Blocks.ROSE_BUSH.getDefaultState()), new DoublePlantConfig(Blocks.PEONY.getDefaultState()), IFeatureConfig.NO_FEATURE_CONFIG}, 2), Placement.COUNT_HEIGHTMAP_32, new FrequencyConfig(5)));
      DefaultBiomeFeatures.addStoneVariants(this);
      DefaultBiomeFeatures.addOres(this);
      DefaultBiomeFeatures.addSedimentDisks(this);
      this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createDecoratedFeature(Feature.RANDOM_SELECTOR, new MultipleRandomFeatureConfig(new Feature[]{Feature.BIRCH_TREE, Feature.FANCY_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.2F, 0.1F}, Feature.NORMAL_TREE, IFeatureConfig.NO_FEATURE_CONFIG), Placement.COUNT_EXTRA_HEIGHTMAP, new AtSurfaceWithExtraConfig(6, 0.1F, 1)));
      this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createDecoratedFeature(Feature.FOREST_FLOWER, IFeatureConfig.NO_FEATURE_CONFIG, Placement.COUNT_HEIGHTMAP_32, new FrequencyConfig(100)));
      DefaultBiomeFeatures.func_222348_W(this);
      DefaultBiomeFeatures.addMushrooms(this);
      DefaultBiomeFeatures.addReedsAndPumpkins(this);
      DefaultBiomeFeatures.addSprings(this);
      DefaultBiomeFeatures.addFreezeTopLayer(this);
      this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4));
      this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
      this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4));
      this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4));
      this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.RABBIT, 4, 2, 3));
      this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
   }
}