package net.minecraft.block;

import java.util.Random;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.particles.RedstoneParticleData;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

public class RedstoneOreBlock extends Block {
   public static final BooleanProperty LIT = RedstoneTorchBlock.LIT;

   public RedstoneOreBlock(Block.Properties properties) {
      super(properties);
      this.setDefaultState(this.getDefaultState().with(LIT, Boolean.valueOf(false)));
   }

   /**
    * Amount of light emitted
    * @deprecated prefer calling {@link IBlockState#getLightValue()}
    */
   public int getLightValue(BlockState state) {
      return state.get(LIT) ? super.getLightValue(state) : 0;
   }

   public void onBlockClicked(BlockState state, World worldIn, BlockPos pos, PlayerEntity player) {
      activate(state, worldIn, pos);
      super.onBlockClicked(state, worldIn, pos, player);
   }

   /**
    * Called when the given entity walks on this Block
    */
   public void onEntityWalk(World worldIn, BlockPos pos, Entity entityIn) {
      activate(worldIn.getBlockState(pos), worldIn, pos);
      super.onEntityWalk(worldIn, pos, entityIn);
   }

   public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
      activate(state, worldIn, pos);
      return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
   }

   private static void activate(BlockState p_196500_0_, World p_196500_1_, BlockPos p_196500_2_) {
      spawnParticles(p_196500_1_, p_196500_2_);
      if (!p_196500_0_.get(LIT)) {
         p_196500_1_.setBlockState(p_196500_2_, p_196500_0_.with(LIT, Boolean.valueOf(true)), 3);
      }

   }

   public void tick(BlockState state, World worldIn, BlockPos pos, Random random) {
      if (state.get(LIT)) {
         worldIn.setBlockState(pos, state.with(LIT, Boolean.valueOf(false)), 3);
      }

   }

   /**
    * Perform side-effects from block dropping, such as creating silverfish
    */
   public void spawnAdditionalDrops(BlockState state, World worldIn, BlockPos pos, ItemStack stack) {
      super.spawnAdditionalDrops(state, worldIn, pos, stack);
   }

   @Override
   public int getExpDrop(BlockState state, net.minecraft.world.IWorldReader world, BlockPos pos, int fortune, int silktouch) {
      return silktouch == 0 ? 1 + RANDOM.nextInt(5) : 0;
   }

   /**
    * Called periodically clientside on blocks near the player to show effects (like furnace fire particles). Note that
    * this method is unrelated to {@link randomTick} and {@link #needsRandomTick}, and will always be called regardless
    * of whether the block can receive random update ticks
    */
   @OnlyIn(Dist.CLIENT)
   public void animateTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand) {
      if (stateIn.get(LIT)) {
         spawnParticles(worldIn, pos);
      }

   }

   private static void spawnParticles(World p_180691_0_, BlockPos worldIn) {
      double d0 = 0.5625D;
      Random random = p_180691_0_.rand;

      for(Direction direction : Direction.values()) {
         BlockPos blockpos = worldIn.offset(direction);
         if (!p_180691_0_.getBlockState(blockpos).isOpaqueCube(p_180691_0_, blockpos)) {
            Direction.Axis direction$axis = direction.getAxis();
            double d1 = direction$axis == Direction.Axis.X ? 0.5D + 0.5625D * (double)direction.getXOffset() : (double)random.nextFloat();
            double d2 = direction$axis == Direction.Axis.Y ? 0.5D + 0.5625D * (double)direction.getYOffset() : (double)random.nextFloat();
            double d3 = direction$axis == Direction.Axis.Z ? 0.5D + 0.5625D * (double)direction.getZOffset() : (double)random.nextFloat();
            p_180691_0_.addParticle(RedstoneParticleData.REDSTONE_DUST, (double)worldIn.getX() + d1, (double)worldIn.getY() + d2, (double)worldIn.getZ() + d3, 0.0D, 0.0D, 0.0D);
         }
      }

   }

   protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
      builder.add(LIT);
   }
}