local L = KuiNameplatesCoreConfig:Locale('zhCN')
if not L then return end

L["common"] = {
}

L["page_names"] = {
	["auras"] = "光环",
	["bossmod"] = "Boss 模式",
	["castbars"] = "施法条",
	["classpowers"] = "职业资源",
	["cvars"] = "CVars参数",
	["fade_rules"] = "渐隐规则",
	["framesizes"] = "框体大小",
	["general"] = "一般",
	["healthbars"] = "血量条",
	["nameonly"] = "名字模式",
	["text"] = "文本",
	["threat"] = "仇恨",
}

L["titles"] = {
	["absorb_enable"] = "显示吸收",
	["absorb_striped"] = "条纹吸收材质",
	["auras_centre"] = "置中对齐图标",
	["auras_colour_long"] = "长时间",
	["auras_colour_medium"] = "中等时间",
	["auras_colour_short"] = "短时间",
	["auras_enabled"] = "启用",
	["auras_filtering_sep"] = "过滤",
	["auras_hide_all_other"] = "隐藏他人施放的所有光环",
	["auras_icon_minus_size"] = "杂兵图标大小",
	["auras_icon_normal_size"] = "常规图标大小",
	["auras_icon_squareness"] = "长宽比例",
	["auras_icons_sep"] = "图标",
	["auras_kslc_hint"] = "KuiSpellListConfig（可在Curse上取得）可以让你编辑法术黑名单和白名单，任何单位所施放的法术都可以放入自订清单。",
	["auras_offset"] = "垂直偏移量",
	["auras_on_personal"] = "显示在个人资源上",
	["auras_pulsate"] = "闪烁图标",
	["auras_purge_opposite"] = "净化在另一边",
	["auras_purge_size"] = "图标大小（净化）",
	["auras_show_all_self"] = "显示自身施放的所有光环",
	["auras_show_purge"] = "显示净化",
	["auras_side"] = "侧边",
	["auras_sort"] = "排序方式",
	["auras_time_threshold"] = "计时器阈值",
	["bar_animation"] = "姓名板动画",
	["bar_texture"] = "姓名板材质",
	["bossmod_clickthrough"] = "姓名板自动显示时启用点击穿越",
	["bossmod_control_visibility"] = "允许首领警报插件控制姓名版是否可见",
	["bossmod_icon_size"] = "图标大小",
	["bossmod_x_offset"] = "水平偏移",
	["bossmod_y_offset"] = "垂直偏移",
	["bot_vertical_offset"] = "等级血量垂直偏移",
	["castbar_animate"] = "动画",
	["castbar_animate_change_colour"] = "变更颜色",
	["castbar_colour"] = "施法条颜色",
	["castbar_enable"] = "启用",
	["castbar_height"] = "施法条高度",
	["castbar_icon"] = "显示法术图标",
	["castbar_name"] = "显示法术名称",
	["castbar_name_vertical_offset"] = "法术名垂直偏移",
	["castbar_shield"] = "显示盾牌图标",
	["castbar_showall"] = "所有姓名版均显示施法条",
	["castbar_showenemy"] = "显示敌方施法条",
	["castbar_showfriend"] = "显示友方施法条",
	["castbar_showpersonal"] = "显示自身施法条",
	["castbar_unin_colour"] = "免疫打断颜色",
	["class_colour_enemy_names"] = "敌方姓名职业染色",
	["class_colour_friendly_names"] = "友方姓名职业染色",
	["classpowers_bar_height"] = "资源条高度",
	["classpowers_bar_width"] = "资源条宽度",
	["classpowers_colour"] = "图标颜色",
	["classpowers_colour_inactive"] = "閒置状态",
	["classpowers_colour_overflow"] = "资源溢出",
	["classpowers_enable"] = "启用",
	["classpowers_on_target"] = "在目标上显示",
	["classpowers_size"] = "图标大小",
	["clickthrough_enemy"] = "敌方",
	["clickthrough_friend"] = "友方",
	["clickthrough_self"] = "个人",
	["clickthrough_sep"] = "点击穿越",
	["colour_absorb"] = "吸收涂层",
	["colour_enemy_class"] = "敌方玩家职业染色",
	["colour_enemy_pet"] = "宠物",
	["colour_enemy_player"] = "玩家",
	["colour_friendly"] = "友善",
	["colour_friendly_pet"] = "宠物",
	["colour_hated"] = "敌对",
	["colour_neutral"] = "中立",
	["colour_player"] = "玩家",
	["colour_player_class"] = "友方玩家职业染色",
	["colour_self"] = "自己",
	["colour_self_class"] = "自身职业染色",
	["colour_tapped"] = "无拾取权",
	["combat_friendly"] = "战斗动作：友方",
	["combat_hostile"] = "战斗动作：敌方",
	["copy_profile_label"] = "为配置输入新名称",
	["copy_profile_title"] = "复制配置",
	["cvar_enable"] = "允许Kui Nameplates修改CVars",
	["cvar_max_distance"] = "最大可视距离",
	["cvar_name_only"] = "隐藏预设生命条",
	["cvar_overlap_v"] = "垂直堆叠间距",
	["cvar_personal_show_always"] = "总是显示个人姓名版",
	["cvar_personal_show_combat"] = "战斗中显示个人姓名版",
	["cvar_personal_show_target"] = "有目标时显示个人姓名版",
	["cvar_show_friendly_npcs"] = "总是显示友方NPC姓名版",
	["dd_auras_sort_index"] = "光环索引",
	["dd_auras_sort_time"] = "剩馀时间",
	["dd_bar_animation_cutaway"] = "切除",
	["dd_bar_animation_smooth"] = "平滑",
	["dd_combat_toggle_hide"] = "战斗隐藏，脱战显示",
	["dd_combat_toggle_nothing"] = "无动作",
	["dd_combat_toggle_show"] = "战斗显示，脱战隐藏",
	["dd_font_style_monochrome"] = "点阵字描边",
	["dd_font_style_none"] = "无",
	["dd_font_style_outline"] = "描边",
	["dd_font_style_shadow"] = "阴影",
	["dd_font_style_shadowandoutline"] = "阴影加描边",
	["dd_health_text_blank"] = "空",
	["dd_health_text_current"] = "当前值",
	["dd_health_text_current_deficit"] = "当前+损失值",
	["dd_health_text_current_percent"] = "当前+百分比",
	["dd_health_text_deficit"] = "损失值",
	["dd_health_text_maximum"] = "最大值",
	["dd_health_text_percent"] = "百分比",
	["delete_profile_label"] = "删除配置|cffffffff%s|r？",
	["delete_profile_title"] = "删除配置",
	["execute_auto"] = "自动检测斩杀血量",
	["execute_colour"] = "斩杀染色",
	["execute_enabled"] = "启用斩杀染色",
	["execute_percent"] = "斩杀阈值百分比",
	["execute_sep"] = "斩杀阶段",
	["fade_all"] = "默认渐隐",
	["fade_avoid_casting_friendly"] = "避开施法中的友方",
	["fade_avoid_casting_hostile"] = "避开施法中的敌方",
	["fade_avoid_casting_interruptible"] = "可打断",
	["fade_avoid_casting_uninterruptible"] = "不可打断",
	["fade_avoid_combat"] = "避开战斗中",
	["fade_avoid_execute_friend"] = "避开低血量友方",
	["fade_avoid_execute_hostile"] = "避开低血量敌方",
	["fade_avoid_mouseover"] = "鼠标移至",
	["fade_avoid_nameonly"] = "避开名字模式",
	["fade_avoid_raidicon"] = "避开团队标记",
	["fade_avoid_sep"] = "不要渐隐。。。",
	["fade_avoid_tracked"] = "避开追踪中或战斗中的",
	["fade_conditional_alpha"] = "透明條件",
	["fade_friendly_npc"] = "渐隐友方NPC",
	["fade_neutral_enemy"] = "渐隐中立单位",
	["fade_non_target_alpha"] = "非目标透明度",
	["fade_speed"] = "渐隐动画速度",
	["fade_untracked"] = "渐隐非追踪单位",
	["font_face"] = "文本字型",
	["font_size_normal"] = "常规字型大小",
	["font_size_small"] = "辅助字型大小",
	["font_style"] = "文字样式",
	["frame_glow_size"] = "框体高亮尺寸",
	["frame_glow_threat"] = "显示威胁高亮",
	["frame_height"] = "常规姓名板高度",
	["frame_height_minus"] = "杂兵姓名板高度",
	["frame_height_personal"] = "个人资源高度",
	["frame_width"] = "常规姓名板宽度",
	["frame_width_minus"] = "杂兵姓名板宽度",
	["frame_width_personal"] = "个人资源宽度",
	["framesizes_element_sep"] = "要素",
	["framesizes_scale_sep"] = "缩放",
	["global_scale"] = "全局缩放",
	["glow_as_shadow"] = "显示阴影高亮",
	["guild_text_npcs"] = "显示NPC头衔",
	["guild_text_players"] = "显示玩家公会",
	["health_text"] = "显示生命值",
	["health_text_friend_dmg"] = "损血友方",
	["health_text_friend_max"] = "满血友方",
	["health_text_hostile_dmg"] = "损血敌方",
	["health_text_hostile_max"] = "满血敌方",
	["health_text_sep"] = "生命值文字",
	["hide_names"] = "隐藏未追踪单位名字",
	["ignore_uiscale"] = "像素校正",
	["level_text"] = "显示等级",
	["mouseover_glow"] = "鼠标移至姓名版发光",
	["mouseover_glow_colour"] = "鼠标移至发光颜色",
	["name_colour_npc_friendly"] = "友善",
	["name_colour_npc_hostile"] = "敌对",
	["name_colour_npc_neutral"] = "中立",
	["name_colour_player_friendly"] = "友方玩家",
	["name_colour_player_hostile"] = "敌对玩家",
	["name_colour_sep"] = "姓名文字颜色",
	["name_colour_white_in_bar_mode"] = "可见的生命条中名字为白色",
	["name_text"] = "显示姓名",
	["name_vertical_offset"] = "名字垂直偏移",
	["nameonly"] = "启用名字模式",
	["nameonly_all_enemies"] = "包括敌方",
	["nameonly_combat_friends"] = "战斗中的友方",
	["nameonly_combat_hostile"] = "战斗中的敌方",
	["nameonly_combat_hostile_player"] = "对于你",
	["nameonly_damaged_enemies"] = "受到伤害的敌人",
	["nameonly_damaged_friends"] = "包括未满血的友方",
	["nameonly_enemies"] = "敌对NPC",
	["nameonly_friendly_players"] = "友方玩家",
	["nameonly_friends"] = "友方NPC",
	["nameonly_health_colour"] = "血量百分比染色",
	["nameonly_hostile_players"] = "敌对玩家",
	["nameonly_neutral"] = "包括中立单位",
	["nameonly_no_font_style"] = "无字型描边",
	["nameonly_target"] = "包括目标",
	["nameonly_visibility_sep"] = "可见性",
	["new_profile"] = "新配置...",
	["new_profile_label"] = "输入配置名称",
	["powerbar_height"] = "能量条高度",
	["profile"] = "配置",
	["reaction_colour_sep"] = "血量条颜色",
	["rename_profile_label"] = "将|cffffffff%s重命名为",
	["rename_profile_title"] = "重命名配置",
	["reset_profile_label"] = "重置配置|cffffffff%s|r？",
	["reset_profile_title"] = "重置配置",
	["state_icons"] = "显示状态图标",
	["tank_mode"] = "启用",
	["tankmode_force_enable"] = "强制启用坦克模式",
	["tankmode_force_offtank"] = "强制换坦检测",
	["tankmode_other_colour"] = "仇恨丢失",
	["tankmode_tank_colour"] = "仇恨稳固",
	["target_arrows"] = "显示目标箭头",
	["target_arrows_size"] = "箭头大小",
	["target_glow"] = "显示目标高亮",
	["target_glow_colour"] = "目标高亮颜色",
	["threat_brackets"] = "显示仇恨括号",
	["title_text_players"] = "显示玩家头衔",
	["use_blizzard_personal"] = "忽略个人资源",
}

L["tooltips"] = {
	["absorb_enable"] = "在姓名板上显示吸收盾",
	["absorb_striped"] = "在吸收盾上使用条纹材质。如果未勾选，继承姓名板材质",
	["auras_enabled"] = "在姓名板上显示你施放的光环：友方显示buff，敌方显示debuff",
	["auras_hide_all_other"] = "不显示任何他人施放的光环（如控场和缓速）。|n|n请注意：KuiSpellList的生效优先级高于此选项，所以你仍然可以在勾选此选项的情况下用|cffffff88KuiSpellListConfig|r（可在Curse上取得）自订特定法术的显示。",
	["auras_icon_minus_size"] = "杂兵单位姓名板的图标大小",
	["auras_icon_normal_size"] = "常规单位姓名板的图标大小",
	["auras_icon_squareness"] = "光环图标的长宽比例，设为1代表正方形",
	["auras_on_personal"] = "在个人资源上显示光环图标",
	["auras_pulsate"] = "快要结束时闪烁图标",
	["auras_show_all_self"] = "显示你施放的所有光环，而非只显示暴雪预设的重要光环。|n|n请注意：KuiSpellList的生效优先级高于此选项，所以你仍然可以在勾选此选项的情况下用|cffffff88KuiSpellListConfig|r（可在Curse上取得）自订特定法术的显示。",
	["auras_show_purge"] = "在敌方显示你可以偷取、驱散或淨化的增益",
	["auras_time_threshold"] = "当光环的剩馀秒数少于这个数值时，显示倒数文字。设为-1可使倒数计时总是显示",
	["bar_animation"] = "血量／能量条变化的动画方式",
	["bar_texture"] = "状态条使用的材质（由LibSharedMedia提供）",
	["bossmod_clickthrough"] = "当友方姓名板自动显示的时候禁用点击",
	["bossmod_icon_size"] = "首领光环图标大小",
	["bossmod_x_offset"] = "首领光环图标位置的水平偏移量",
	["bossmod_y_offset"] = "首领光环图标位置的垂直偏移量",
	["castbar_animate"] = "当施法结束时渐隐施法条",
	["castbar_animate_change_colour"] = "当施法结束时变更施法条颜色，这样可以更好分辨成功、中止、被打断施法的区别。",
	["castbar_colour"] = "施法条颜色。|n|n如果有启用动画，也用于表示成功施放。",
	["castbar_enable"] = "启用施法条",
	["castbar_name_vertical_offset"] = "法术名文本垂直偏移量",
	["castbar_shield"] = "在免疫打断的施法条上显示盾牌图标",
	["castbar_showall"] = "在所有姓名板上显示施法条",
	["castbar_showenemy"] = "显示敌方施法条",
	["castbar_showfriend"] = "显示友方施法条，注意：启用名字模式时不会显示施法条",
	["castbar_showpersonal"] = "如果启用个人资源，在其上显示自身施法条",
	["castbar_unin_colour"] = "染色无法被打断的施法条",
	["class_colour_enemy_names"] = "根据职业染色敌方玩家名字，这个选项同时也作用于名字模式的文字文本。",
	["class_colour_friendly_names"] = "根据职业染色友方玩家名字，同时也影响名字模式的文字文本。",
	["classpowers_bar_height"] = "醉仙缓劲条高度",
	["classpowers_bar_width"] = "醉仙缓劲条宽度",
	["classpowers_colour"] = "职业副资源（如连击点、圣能）的颜色",
	["classpowers_colour_inactive"] = "职业能量静止时的图标颜色",
	["classpowers_colour_overflow"] = "职业能量”溢出”的颜色（如盗贼的预感）",
	["classpowers_enable"] = "显示副资源，像是连击点、圣能等等。",
	["classpowers_on_target"] = "将副资源显示于目标，而非依附个人资源",
	["classpowers_size"] = "副资源图标大小",
	["clickthrough_enemy"] = "禁止点击个人资源",
	["clickthrough_friend"] = "禁止点击友方姓名板",
	["clickthrough_self"] = "禁止点击个人资源",
	["colour_friendly_pet"] = "请注意：友方玩家宠物一般不会显示姓名板",
	["colour_player"] = "其他友方玩家姓名板的颜色",
	["colour_self"] = "个人资源的姓名板颜色",
	["colour_self_class"] = "以职业颜色染色个人资源",
	["combat_friendly"] = "进入与离开战斗时在友方框体上採取的动作。",
	["combat_hostile"] = "进入与离开战斗时在敌方框体上採取的动作。",
	["cvar_clamp_bottom"] = "|cffffcc00nameplate{Other,Large}BottomInset|r",
	["cvar_clamp_top"] = "|cffffcc00nameplate{Other,Large}TopInset|r|n|n姓名板与屏幕顶部边缘的距离，当设置为0代表完全贴齐边缘，设置为-0.1代表不要贴齐在萤幕边缘。|n|n只影响你的当前目标。",
	["cvar_enable"] = "启用后，Kui Nameplates将尝试将此页面上的CVar参数锁定到你所设置的值。|n|n请注意：取消此选项、停用KNP、或是移除KNP都不会将CVars参数重设回预设值。",
	["cvar_max_distance"] = "|cffffcc00nameplateMaxDistance|r|n|n姓名板可视的最大距离（不包含当前目标）",
	["cvar_name_only"] = "|cffffcc00nameplateShowOnlyNames|r|n|n在友方姓名板无法被插件修改的情形下，隐藏预设姓名版的生命条。",
	["cvar_overlap_v"] = "|cffffcc00nameplateOverlapV|r|n|n姓名板彼此之间的垂直距离（只有在Esc > 介面 > 姓名板的选项中将排列类型设定为堆叠才有效）。",
	["cvar_personal_show_always"] = "|cffffcc00nameplatePersonalShowAlways|r",
	["cvar_personal_show_combat"] = "|cffffcc00nameplatePersonalShowInCombat|r",
	["cvar_personal_show_target"] = "|cffffcc00nameplatePersonalShowWithTarget|r|n|n如果你有可攻击的目标就显示个人姓名板。",
	["cvar_show_friendly_npcs"] = "|cffffcc00nameplateShowFriendlyNPCs|r",
	["execute_auto"] = "自动侦测你的天赋专精所需的斩杀阈值，对于无斩杀的角色默认为20%",
	["execute_colour"] = "斩杀阶段使用的颜色",
	["execute_enabled"] = "当单位进入斩杀阶段时，重新染色姓名板",
	["execute_percent"] = "手动设定斩杀阶段血量阈值",
	["fade_all"] = "默认状态下渐隐所有框体",
	["fade_avoid_execute_friend"] = "不要渐隐血量处于斩杀阶段的友方姓名板（在”血量条”页面设置）",
	["fade_avoid_execute_hostile"] = "不要渐隐血量处于斩杀阶段的敌方姓名板（在”血量条”页面设置）",
	["fade_avoid_tracked"] = "不渐隐已追踪或是正在与你战斗中的单位姓名板。|n透过改变 Esc > 界面 > 姓名 > ”NPC名称”下拉菜单的选项，来设定是否进行追踪",
	["fade_conditional_alpha"] = "当符合以下条件时非透明框架将会渐隐",
	["fade_friendly_npc"] = "默认渐隐友方NPC姓名板（包含名字模式）",
	["fade_neutral_enemy"] = "默认渐隐可攻击的中立单位姓名板（包含名字模式）",
	["fade_non_target_alpha"] = "当你有目标时其他非透明框架将会渐隐。|n如果设置为0，就算姓名版不可见但仍可点击，插件无法随意停用姓名版点击框。",
	["fade_speed"] = "框体渐隐的速度，1是最慢的，0是立即渐隐",
	["fade_untracked"] = "渐隐非追踪姓名板（包含名字模式）。|n透过改变 Esc > 界面 > 姓名 > ”NPC名称”下拉菜单的选项，来设定是否进行追踪",
	["font_face"] = "姓名板所使用的全局字型（由LibSharedMedia提供）",
	["font_size_normal"] = "常规字型大小 （名称等）",
	["font_size_small"] = "小字型大小（商人、法术名等等）",
	["frame_glow_threat"] = "以高亮的颜色变化来指示威胁状态",
	["frame_height"] = "标准姓名板高度",
	["frame_height_minus"] = "杂兵和无名字（不重要的单位）的姓名板高度（杂兵一般会显示比较小的姓名板）",
	["frame_height_personal"] = "个人资源条的高度（若要启用，勾选 Esc > 界面 > 姓名 > 显示个人资源）",
	["frame_width"] = "标准姓名板宽度",
	["frame_width_minus"] = "杂兵的姓名板宽度（杂兵一般会显示比较小的姓名板）",
	["frame_width_personal"] = "个人资源条的宽度（若要启用，勾选 Esc > 界面 > 姓名 > 显示个人资源）",
	["global_scale"] = "根据此数值缩放所有姓名版（按照像素网格）",
	["guild_text_npcs"] = "显示NPC的头衔，例如军需官。",
	["health_text_friend_dmg"] = "友方玩家损血时的血量文字格式",
	["health_text_friend_max"] = "友方玩家满血时的血量文字格式",
	["health_text_hostile_dmg"] = "敌方玩家损血时的血量文字格式",
	["health_text_hostile_max"] = "敌方玩家满血时的血量文字格式",
	["hide_names"] = "你可以透过改变 Esc > 界面 > 姓名 > ”NPC名称”下拉菜单的选项，来设定是否进行追踪。注意：此設定在名字模式不生效",
	["ignore_uiscale"] = "修复与界面缩放相关的像素对齐问题。通过调整 /knp > 框架尺寸 > 全局缩放来补偿大小差异。|n|n即使您并没有启用UI缩放这也是必要的。",
	["name_colour_white_in_bar_mode"] = "NPC与玩家名字使用白色著色（除非启用职业著色）。|n|n如果此选项启用，以下颜色只适用于名字模式。",
	["nameonly_all_enemies"] = "只适用于敌对NPC",
	["nameonly_combat_hostile"] = "注意，这并不适用于训练假人或其他没有威胁数据的单位",
	["nameonly_health_colour"] = "以部份染色的方式来显示血量百分比",
	["nameonly_no_font_style"] = "使用名字模式时，不使用字体描边（将字型样式设为空）",
	["nameonly_target"] = "也在当前目标使用名字模式",
	["powerbar_height"] = "能量条的高度。不能超过姓名板框体高度",
	["state_icons"] = "在首领与精英单位上显示图标（启用”显示等级文字”时隐藏）",
	["tank_mode"] = "当你是坦克时，重新染色你正在坦住的单位姓名板颜色",
	["tankmode_force_enable"] = "总是使用坦克模式，不管你是否处于坦克专精",
	["tankmode_force_offtank"] = "染色被团队中其他坦克所坦住的单位姓名板，即使你目前并非坦克专精",
	["tankmode_other_colour"] = "当其他坦克接力坦住时的姓名板颜色。|n|n只对坦克专精生效，并且只对同个团队中、职责要设定为坦克的角色生效。",
	["tankmode_tank_colour"] = "稳定坦住时的姓名板颜色",
	["tankmode_trans_colour"] = "获得或失去仇恨时的姓名板颜色",
	["target_arrows"] = "在当前目标周围显示箭头。箭头的颜色继承目标的高亮颜色。",
	["threat_brackets"] = "显示威胁括弧",
	["use_blizzard_personal"] = "不要美化个人姓名版或它的职业能量。|n|n需要重新载入UI。",
}
