<?xml version="1.0" encoding="UTF-8"?>

<CVehicleMetadataMgr>

  <VehicleCoverBoundOffsetInfos>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>F40_COVER_OFFSET_INFO</Name>
      <ExtraSideOffset value="0.000000" />
      <ExtraForwardOffset value="-0.200000" />
      <ExtraBackwardOffset value="0.000000" />
      <ExtraZOffset value="0.100000" />
      <CoverBoundInfos />
    </Item>

    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>COBRA_COVER_OFFSET_INFO</Name>
      <ExtraSideOffset value="0.000000" />
      <ExtraForwardOffset value="-0.050000" />
      <ExtraBackwardOffset value="-0.050000" />
      <ExtraZOffset value="-0.050000" />
      <CoverBoundInfos />
    </Item>
  </VehicleCoverBoundOffsetInfos>

  <BicycleInfos />
  <POVTuningInfos />
  <EntryAnimVariations />

  <VehicleEntryPointAnimInfos>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_F40_FRONT_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="1.570000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForWaterEntry value="0.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_F40_FRONT_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_RIGHT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="0.875000" y="-0.740000" z="0.610000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="-1.570000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForWaterEntry value="0.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>

    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_COBRA_FRONT_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="1.570000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForWaterEntry value="0.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_COBRA_FRONT_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_RIGHT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="0.875000" y="-0.740000" z="0.610000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="-1.570000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForWaterEntry value="0.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>
  </VehicleEntryPointAnimInfos>


  <VehicleExplosionInfos>
    <Item type="CVehicleExplosionInfo">
      <Name>EXPLOSION_INFO_DEFAULT</Name>
      <ExplosionData />
      <AdditionalPartVelocityMinAngle value="0.000000" />
      <AdditionalPartVelocityMaxAngle value="0.000000" />
      <AdditionalPartVelocityMinMagnitude value="0.000000" />
      <AdditionalPartVelocityMaxMagnitude value="0.000000" />
      <VehicleExplosionLODs>
        <Item>
          <Radius value="0.000000" />
          <PartDeletionChance value="0.000000" />
        </Item>
        <Item>
          <Radius value="10.000000" />
          <PartDeletionChance value="0.400000" />
        </Item>
        <Item>
          <Radius value="17.000000" />
          <PartDeletionChance value="0.800000" />
        </Item>
      </VehicleExplosionLODs>
    </Item>

    <Item type="CVehicleExplosionInfo">
      <Name>EXPLOSION_INFO_CAR</Name>
      <ExplosionData>
        <Item>
          <ExplosionTag>CAR</ExplosionTag>
          <PositionAtPetrolTank value="true" />
          <PositionInBoundingBox value="false" />
          <DelayTimeMs value="34" />
          <Scale value="1.000000" />
          <PositionOffset x="0.000000" y="0.000000" z="0.000000" />
        </Item>
      </ExplosionData>
      <AdditionalPartVelocityMinAngle value="45.000000" />
      <AdditionalPartVelocityMaxAngle value="60.000000" />
      <AdditionalPartVelocityMinMagnitude value="5.000000" />
      <AdditionalPartVelocityMaxMagnitude value="8.000000" />
      <VehicleExplosionLODs>
        <Item>
          <Radius value="0.000000" />
          <PartDeletionChance value="0.000000" />
        </Item>
        <Item>
          <Radius value="15.000000" />
          <PartDeletionChance value="0.400000" />
        </Item>
        <Item>
          <Radius value="22.000000" />
          <PartDeletionChance value="0.800000" />
        </Item>
      </VehicleExplosionLODs>
    </Item>
  </VehicleExplosionInfos>



  <VehicleLayoutInfos>
    <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_LOW_F40</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_RIGHT" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_RIGHT" />
        </Item>
      </EntryPoints>
      <LayoutFlags>StreamAnims NoArmIkOnInsideCloseDoor NoArmIkOnOutsideCloseDoor UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance AutomaticCloseDoor</LayoutFlags>
      <BicycleInfo ref="NULL" />
	    <AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
      <HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
      <SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
	    <MaxXAcceleration value="15.00000" />
	    <BodyLeanXApproachSpeed value="10.00000" />
	    <BodyLeanXSmallDelta value="0.40000" />
      <LookBackApproachSpeedScale value="1.000000" />
	    <FirstPersonAdditiveIdleClipSets>
      <Item>clipset@veh@low@ds@idle_a</Item>
	  	<Item>clipset@veh@low@ds@idle_b</Item>
	  	<Item>clipset@veh@low@ds@idle_c</Item>
	  	<Item>clipset@veh@low@ds@idle_d</Item>
	  	<Item>clipset@veh@low@ds@idle_e</Item>
	    </FirstPersonAdditiveIdleClipSets>
	    <FirstPersonRoadRageClipSets>
      <Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
		  <Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
  		<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
	    </FirstPersonRoadRageClipSets>
      <CellphoneClipsets>
      <CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
      <CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
		  <CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_LOW_FPS</CellphoneClipsetDS_FPS>
      <CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
      </CellphoneClipsets>
    </Item>

    <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_LOW_COBRA</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_RIGHT" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_RIGHT" />
        </Item>
      </EntryPoints>
      <LayoutFlags>StreamAnims NoArmIkOnInsideCloseDoor NoArmIkOnOutsideCloseDoor UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance AutomaticCloseDoor</LayoutFlags>
      <BicycleInfo ref="NULL" />
	    <AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
      <HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
      <SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
	    <MaxXAcceleration value="15.00000" />
	    <BodyLeanXApproachSpeed value="10.00000" />
	    <BodyLeanXSmallDelta value="0.40000" />
      <LookBackApproachSpeedScale value="1.000000" />
	    <FirstPersonAdditiveIdleClipSets>
      <Item>clipset@veh@low@ds@idle_a</Item>
	  	<Item>clipset@veh@low@ds@idle_b</Item>
	  	<Item>clipset@veh@low@ds@idle_c</Item>
	  	<Item>clipset@veh@low@ds@idle_d</Item>
	  	<Item>clipset@veh@low@ds@idle_e</Item>
	    </FirstPersonAdditiveIdleClipSets>
	    <FirstPersonRoadRageClipSets>
      <Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
	  	<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
	  	<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
	    </FirstPersonRoadRageClipSets>
      <CellphoneClipsets>
      <CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
      <CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
		  <CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_LOW_FPS</CellphoneClipsetDS_FPS>
      <CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
      </CellphoneClipsets>
    </Item>
  </VehicleLayoutInfos>



  <VehicleScenarioLayoutInfos />
  <SeatOverrideAnimInfos />
  <InVehicleOverrideInfos />



  <FirstPersonDriveByLookAroundData>

    <Item type="CFirstPersonDriveByLookAroundData">
      <Name>LOW_F40_FRONT_LEFT</Name>
      <AllowLookback value="false" />
      <HeadingLimits x="-95.000000" y="100.000000" />
      <DataLeft>
        <Offsets>
          <Item>
            <Offset value="0.075000" />
            <AngleToBlendInOffset x="20.000000" y="100.000000" />
          </Item>
          <Item>
            <Offset value="-0.250000" />
            <AngleToBlendInOffset x="0.000000" y="55.000000" />
          </Item>
          <Item>
            <Offset value="0.030000" />
            <AngleToBlendInOffset x="45.000000" y="100.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="-7.500000" />
        <AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
      </DataLeft>
      <DataRight>
        <Offsets>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="0.000000" />
          </Item>
          <Item>
            <Offset value="-0.150000" />
            <AngleToBlendInOffset x="0.000000" y="65.000000" />
          </Item>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="0.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="-7.500000" />
        <AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
      </DataRight>
      <WheelClipInfo>
        <HeadingLimitsLeft x="0.380000" y="0.430000" />
        <HeadingLimitsRight x="0.480000" y="0.530000" />
        <PitchLimits x="0.470000" y="0.530000" />
        <PitchOffset x="0.000000" y="0.050000" />
        <WheelAngleLimits x="-0.700000" y="0.000000" />
        <WheelAngleOffset x="0.010000" y="0.040000" />
        <MaxWheelOffsetY value="0.000000" />
        <WheelClipLerpInRate value="0.150000" />
        <WheelClipLerpOutRate value="0.180000" />
      </WheelClipInfo>
    </Item>
    <Item type="CFirstPersonDriveByLookAroundData">
      <Name>LOW_F40_FRONT_RIGHT</Name>
      <AllowLookback value="false" />
      <HeadingLimits x="-95.000000" y="100.000000" />
      <DataLeft>
        <Offsets>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="0.000000" />
          </Item>
          <Item>
            <Offset value="-0.100000" />
            <AngleToBlendInOffset x="0.000000" y="65.000000" />
          </Item>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="0.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="-7.500000" />
        <AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
      </DataLeft>
      <DataRight>
        <Offsets>
          <Item>
            <Offset value="-0.075000" />
            <AngleToBlendInOffset x="20.000000" y="100.000000" />
          </Item>
          <Item>
            <Offset value="-0.250000" />
            <AngleToBlendInOffset x="0.000000" y="55.000000" />
          </Item>
          <Item>
            <Offset value="0.030000" />
            <AngleToBlendInOffset x="45.000000" y="100.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="-7.500000" />
        <AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
      </DataRight>
      <WheelClipInfo>
        <HeadingLimitsLeft x="0.380000" y="0.430000" />
        <HeadingLimitsRight x="0.480000" y="0.530000" />
        <PitchLimits x="0.470000" y="0.530000" />
        <PitchOffset x="0.000000" y="0.050000" />
        <WheelAngleLimits x="-0.700000" y="0.000000" />
        <WheelAngleOffset x="0.010000" y="0.040000" />
        <MaxWheelOffsetY value="0.000000" />
        <WheelClipLerpInRate value="0.150000" />
        <WheelClipLerpOutRate value="0.180000" />
      </WheelClipInfo>
    </Item>

    <Item type="CFirstPersonDriveByLookAroundData">
      <Name>LOW_COBRA_FRONT_LEFT</Name>
      <AllowLookback value="false" />
      <HeadingLimits x="-95.000000" y="100.000000" />
      <DataLeft>
        <Offsets>
          <Item>
            <Offset value="0.075000" />
            <AngleToBlendInOffset x="20.000000" y="100.000000" />
          </Item>
          <Item>
            <Offset value="-0.250000" />
            <AngleToBlendInOffset x="0.000000" y="55.000000" />
          </Item>
          <Item>
            <Offset value="0.030000" />
            <AngleToBlendInOffset x="45.000000" y="100.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="-7.500000" />
        <AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
      </DataLeft>
      <DataRight>
        <Offsets>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="0.000000" />
          </Item>
          <Item>
            <Offset value="-0.150000" />
            <AngleToBlendInOffset x="0.000000" y="65.000000" />
          </Item>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="0.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="-7.500000" />
        <AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
      </DataRight>
      <WheelClipInfo>
        <HeadingLimitsLeft x="0.380000" y="0.430000" />
        <HeadingLimitsRight x="0.480000" y="0.530000" />
        <PitchLimits x="0.470000" y="0.530000" />
        <PitchOffset x="0.000000" y="0.050000" />
        <WheelAngleLimits x="-0.700000" y="0.000000" />
        <WheelAngleOffset x="0.010000" y="0.040000" />
        <MaxWheelOffsetY value="0.000000" />
        <WheelClipLerpInRate value="0.150000" />
        <WheelClipLerpOutRate value="0.180000" />
      </WheelClipInfo>
    </Item>
    <Item type="CFirstPersonDriveByLookAroundData">
      <Name>LOW_COBRA_FRONT_RIGHT</Name>
      <AllowLookback value="false" />
      <HeadingLimits x="-95.000000" y="100.000000" />
      <DataLeft>
        <Offsets>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="0.000000" />
          </Item>
          <Item>
            <Offset value="-0.100000" />
            <AngleToBlendInOffset x="0.000000" y="65.000000" />
          </Item>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="0.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="-7.500000" />
        <AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
      </DataLeft>
      <DataRight>
        <Offsets>
          <Item>
            <Offset value="-0.075000" />
            <AngleToBlendInOffset x="20.000000" y="100.000000" />
          </Item>
          <Item>
            <Offset value="-0.250000" />
            <AngleToBlendInOffset x="0.000000" y="55.000000" />
          </Item>
          <Item>
            <Offset value="0.030000" />
            <AngleToBlendInOffset x="45.000000" y="100.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="0.000000" y="-7.500000" />
        <AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
      </DataRight>
      <WheelClipInfo>
        <HeadingLimitsLeft x="0.380000" y="0.430000" />
        <HeadingLimitsRight x="0.480000" y="0.530000" />
        <PitchLimits x="0.470000" y="0.530000" />
        <PitchOffset x="0.000000" y="0.050000" />
        <WheelAngleLimits x="-0.700000" y="0.000000" />
        <WheelAngleOffset x="0.010000" y="0.040000" />
        <MaxWheelOffsetY value="0.000000" />
        <WheelClipLerpInRate value="0.150000" />
        <WheelClipLerpOutRate value="0.180000" />
      </WheelClipInfo>
    </Item>

  </FirstPersonDriveByLookAroundData>


</CVehicleMetadataMgr>