[Objects]
1=Inmate Bed
2=Canteen chair - Inmates sit here after collecting food
3=Toilet - Right
4=Oven
5=Washing machine
6=Bookcase
7=Treadmill - Raises speed
8=Weights - Raises strength
9=Inmate Desk
10=Freezer
11=Canteen food 
12=Infirmary bed
13=Table
14=Guard shower - Place 3 of these for the guards to stand during shower
15=Cutlery tray
16=Inmate Rollcall
17=Guard Rollcall - Place 3 of these for the guards to stand at rollcall
18=Inmate Freeroam
19=Guard Freeroam 
20=
21=Inmate Shower
22=Guard canteen - Place 3 of these for the guards to stand during canteen
23=Inmate food collection - Place this next to the food trays
24=Cell Door
25=Outer Door - Opens to inmates at 10am, closes at 10pm
26=Utility Door
27=Kitchen Door
28=Laundry Door
29=Janitor Door
30=Staff Door
31=Metalshop Door
32=Detector - Horizontal
33=Camera
34=Sink
35=Laundry dirty
36=Laundry clean
37=Library Door
38=Woodshop Door
39=Guard Gym - Place 3 of these for the guards to stand during workout
40=Mine zone - Place on underground layer. 2 mines spawn at random places within this zone
41=Timber
42=Furniture
43=Metal plates
44=License Plates
45=License Press
46=Job Board
47=Cleaning Supplies
48=Medical Supplies
49=Light source - For ground layer
50=Vent cover - Place on vent layer
51=Vent slats horizontal- Place on vent layer
52=Ladder Up - Place on ground or in vents.
53=Ladder Down - Place in vents or on roof
54=Player Bed
55=Player Desk
56=Guard bed - Off duty guards go here at night
57=Tower Guard
59=Solitary Bed
60=Spotlight - Place on roof
61=Prisoner Stash - Random chance of a stash spawning here
62=
63=Jeep east  - Waypoint to turn the patrol jeep east
64=Jeep south - Waypoint to turn the patrol jeep south
65=Generator - Temporarily turns off detectors and cameras
66=Jeep west - Waypoint to turn the patrol jeep west
67=Jeep north - Waypoint to turn the patrol jeep north
68=Cabinet - Player can hide in here
69=Internet terminal - Raises intellect
70=Visitation - Chair for visitors
71=Visitation - Chair for inmates
72=NPC Spawn - The visitors, wardens, medics and job staff will spawn here
73=NPC Employment Officer - Set this near to the job board
74=Payphone
75=Master Door - Only prison staff can pass. This door unlocks with a prison takeover
76=Zipline north - For roof layer. Zipline that heads north. Place a zipline end object at the finish
77=Zipline end - For roof layer. The finish marker for a zipline
78=Delivery Job Truck - Left
79=Tailor Fabric
80=Tailor Clothing
81=Book chest
82=Mailroom file
83=Mailroom Door
84=Gardening Door
85=Tailor Door
86=Deliveries Door
87=Cable TV - Place on wall
88=Sun Lounger
89=Gardening tools
90=Jogging mat - Raises speed
91=Push up mat - Raises strength
92=Delivery job storage - red
93=Delivery job storage - blue
94=NPC Medic
95=
96=Skipping mat - Raises speed
97=Punch bag - Raises strength
98=Speed bag - Raises speed
99=Zipline south - For roof layer. Zipline that heads south. Place a zipline end object at the finish
100=Zipline east - For roof layer. Zipline that heads east. Place a zipline end object at the finish
101=Zipline west - For roof layer. Zipline that heads west. Place a zipline end object at the finish
102=Chin up bar - Raises strength
103=Vents Utility door - Only to be used in the vents
104=Detector - Vertical
105=Toilet - Left
106=Toilet - Down
107=Vent slats vertical - Place on vent layer
108=Delivery Job Truck - Right

[New]
1=Create New Prison
2=Name
3=Tileset
4=Begin

[Boxes]
1=Doors_Cells_Gym_Jobs_Waypoints_Security_Misc_Jeep_Zipline
2=Objects
3=Tiles
4=You need to validate the project before exporting
5=Exporting Map
6=Saving Project
7=$map already exists. Overwrite?
8=Steam must be running to publish
9=Published to Steam Workshop!
10=Publishing failed

[Validator]
1=No map name
2=No warden note
3=No warden name
4=Needs a minimum of three jobs
5=Too many jobs
6=No player bed
7=No player desk
8=Need $num more NPC prisoner beds
9=Need $num more NPC prisoner desks
10=Need $num more NPC prisoner rollcall waypoints
11=Need $num more NPC prisoner shower waypoints
12=Need $num more canteen chairs
13=Need at least 5 guard roam waypoints
14=Need at least 5 prisoner roam waypoints
15=Need at least 3 guard rollcall waypoints
16=Need at least 3 guard canteen waypoints
17=Need at least 3 guard shower waypoints
18=Need at least $num guard beds
19=Need NPC prisoner food collection waypoint
20=No solitary be
21=No NPC spawn waypoint
22=No NPC employment officer waypoint
23=No NPC medic waypoint
24=No internet terminals or bookcases for intellect raising
25=Map has no light sources set
26=Need $num more workout equipments
27=Janitor job but no cleaning supplies
28=Gardening job but no garden tools container
29=Laundry job but no washing machines
30=Laundry job but no dirty laundry container
31=Laundry job but no clean laundry container
32=Kitchen job but no freezer
33=Kitchen job but no ovens
34=Need at least 3 food trays
35=Tailor job but no fabric container
36=Tailor job but no clothing container
37=Woodshop job but no timber container
38=Woodshop job but no furniture container
39=Library job but no book chest
40=Deliveries job but no unloading truck
41=Deliveries job but no blue container
42=Deliveries job but no red container
43=Mailman job but no mailing cabinet
44=Metalshop job but no metal plates container
45=Metalshop job but no license plates container
46=Metalshop job but no license press
47=Starting job set as $job but job not set as active
48=ZONE: SHU missing
49=ZONE: YourCell missing
50=ZONE: Cells1 missing
51=ZONE: Showers missing
52=ZONE: Gym missing
53=ZONE: Rollcall missing
54=ZONE: Canteen missing
55=ZONE: Janitor room missing
56=ZONE: Gardening room missing
57=ZONE: Woodshop missing
58=ZONE: Metalshop missing
59=ZONE: Deliveries missing
60=ZONE: Kitchen missing
61=ZONE: Laundry missing
62=ZONE: Tailorshop missing

[Publish]
1=Publish to Steam Workshop
2=File_Browse_Title_Image_Description_Visibility
3=Everyone_Friends Only_Private
4=Publish
5=By submitting this item, you agree to the workshop terms of service
6=view

[Zones]
1=Rollcall
2=Canteen
3=Gym
4=Showers
5=SHU / Solitary
6=YourCell
7=Cells1
8=Cells2
9=Cells3
10=Cells4
11=Cells5
12=Cells6
13=Cells7
14=Cells8
15=Cells9
16=Cells10
17=Janitor
18=Gardening
19=Woodshop
20=Metalshop
21=Deliveries
22=Kitchen
23=Laundry
24=Tailorshop
25=Safe1
26=Safe2
27=Safe3

[Menu]
1=Project_New_Load_Recent_Save
2=Mode_Paint_Erase
3=Panel_Tiles_Objects_Properties
4=Layer_Underground_Ground_Zones_Vents_Roof
5=Finalize_Validate_Export_Publish
6=Help
7=Are you sure you want to exit?
8=Continue without saving?

[MapProps]
tab1=main
tab2=jobs
tab3=perimeter
1=Prison style
2=NPC inmates
3=NPC level
4=Guards
5=Prison name
6=Warden note
7=Warden name
8=Leisure music
9=Grounds
10=Outside
11=InsideOutside
12=InsideOnly
13=Starting job
14=[no job]
15=The prison perimeter is a box around the map edge that is considered out of bounds. Players seen outside the perimeter will be punished by guards.#Hold TAB key in the map editor to show the current perimeter edgings, then edit as needed here.
16=Top boundary
17=Bottom boundary
18=Left boundary
19=Right boundary
20=Map Properties

[Help_MapProps]
1=The style of prison and routine structure. MinSec is minimum security (like center perks), medsec is medium security (shankton), maxSec is max security (irongate), and camp (jungle, stalag).
2=The amount of inmates.
3=The amount of guards.
4=The level of the inmates and guards in the prison.
5=InsideOnly = Any outside ground tile is considered out of bounds (except safe zone markers)#InsideOutside = Main prison is inside but allowed outside when doors open#Outside = Main prison area is outside
6=The music that plays during free time.
7=The name of the prison.
8=The message that pops up from the warden on day 1 of the prison.
9=A name for the prison warden.
 

[tiles_perks]
1=Floor
2=Floor
3=Floor
4=Obstacle
6=Wall (Chippable)
7=Wall (Chippable)
8=Wall
9=Wall
10=Wall
11=Wall
12=Wall
13=Wall
14=Wall
15=Wall
16=Wall
18=Floor
19=Floor
20=Fence (cuttable)
21=Fence (cuttable)
22=Obstacle
23=Obstacle
24=Obstacle
25=Obstacle
26=Vent Floor
27=Obstacle
28=Vent Wall (north)
29=Vent Wall (west)
30=Vent Wall (east)
31=Vent Wall (south)
32=Roof edging
33=Roof edging
34=Obstacle
35=Roof edging
36=Roof edging
37=Roof edging
38=Roof edging
39=Water (Obstacle)
40=Water (Obstacle)
41=Vent Wall Corner
42=Vent Wall Corner
43=Roof layer (low)
44=Roof layer (med)
45=Roof layer (high)
46=Roof pipe
47=Roof pipe
48=Water (Obstacle)
49=Floor
50=Floor
51=Floor
52=Roof edging
53=Roof edging
54=Roof edging
55=Roof edging
56=Bars (cuttable)
57=Obstacle
58=Obstacle
59=Obstacle
66=Floor
67=Floor
68=Floor
69=Floor
70=Water (Obstacle)
71=Water (Obstacle)
72=Water (Obstacle)
73=Water (Obstacle)
74=Water (Obstacle)
75=Water (Obstacle)
77=Outer Wall
78=Outer Wall
79=Outer Wall
80=Outer Wall
81=Obstacle
82=Outer Wall
83=Outer Wall
84=Outer Wall
85=Outer Wall
87=Wall Mask (roof layer)
88=Wall Mask (roof layer)
89=Wall Mask (roof layer)
90=Electric Fence
91=Electric Fence
92=Reinforced Concrete
93=Floor
94=Floor
95=Floor
96=Floor
97=Floor

[tiles_stalagflucht]
1=Floor
2=Floor
3=Floor
4=Obstacle
5=
6=Wall (Chippable)
7=Wall (Chippable)
8=Wall
9=Wall
10=Wall
11=Wall
12=Wall
13=Wall
14=Wall
15=Wall
16=Wall
18=Floor
19=Floor
20=Fence (cuttable)
21=Fence (cuttable)
22=Obstacle
23=Obstacle
24=Obstacle
25=Obstacle
26=Vent Floor
27=Obstacle
28=Vent Wall (north)
29=Vent Wall (west)
30=Vent Wall (east)
31=Vent Wall (south)
32=Roof edging
33=Roof edging
34=Obstacle
35=Roof edging
36=Roof edging
37=Roof edging
38=Roof edging
41=Vent Wall Corner
42=Vent Wall Corner
43=Roof layer (low)
44=Roof layer (med)
45=Roof layer (high)
46=Roof pipe
47=Roof pipe
50=Floor
51=Floor
52=Roof edging
53=Roof edging
54=Roof edging
55=Roof edging
56=Bars (cuttable)
57=Obstacle
58=Obstacle
59=Obstacle
60=Obstacle
61=Floor
62=Floor
63=Floor
66=Floor
67=Floor
68=Floor
69=Floor
70=Obstacle
75=Roof
76=Outer Wall
77=Outer Wall
78=Outer Wall
79=Outer Wall
80=Outer Wall
82=Outer Wall
83=Outer Wall
84=Outer Wall
85=Outer Wall
87=Wall Mask (roof layer)
88=Wall Mask (roof layer)
89=Wall Mask (roof layer)
90=Electric Fence
91=Electric Fence
92=Reinforced Concrete
93=Roof
94=Roof
95=Roof
96=Roof
97=Roof
98=Roof
99=Roof
100=Roof

[tiles_shanktonstatepen]
1=Floor
2=Floor
3=Floor
4=Obstacle
6=Wall (Chippable)
7=Wall (Chippable)
8=Wall
9=Wall
10=Wall
11=Wall
12=Wall
13=Wall
14=Wall
15=Wall
16=Obstacle
17=Wall
18=Floor
19=Floor
20=Fence (cuttable)
21=Fence (cuttable)
22=Obstacle
23=Obstacle
24=Obstacle
25=Obstacle
26=Vent Floor
27=Obstacle
28=Vent Wall (north)
29=Vent Wall (west)
30=Vent Wall (east)
31=Vent Wall (south)
32=Roof edging
33=Roof edging
34=Obstacle
35=Roof edging
36=Roof edging
37=Roof edging
38=Roof edging
39=Obstacle
40=Floor
41=Vent Wall Corner
42=Vent Wall Corner
43=Roof layer (low)
44=Roof layer (med)
45=Roof layer (high)
46=Roof pipe
47=Roof pipe
50=Floor
51=Floor
52=Roof edging
53=Roof edging
54=Roof edging
55=Roof edging
56=Bars (cuttable)
57=Obstacle
58=Obstacle
64=Obstacle
65=Floor
66=Floor
67=Floor
68=Floor
69=Floor
70=Water (obstacle)
71=Water (obstacle)
72=Water (obstacle)
73=Water (obstacle)
74=Water (obstacle)
75=Water (obstacle)
76=Outer Wall
77=Outer Wall
78=Outer Wall
79=Outer Wall
80=Outer Wall
82=Outer Wall
83=Outer Wall
84=Outer Wall
85=Outer Wall
87=Wall Mask (roof layer)
88=Wall Mask (roof layer)
89=Wall Mask (roof layer)
90=Electric Fence
91=Electric Fence
92=Reinforced Concrete
93=Floor
94=Floor
95=Floor
96=Floor
97=Floor
97=Water (obstacle)
98=Water (obstacle)
99=Water (obstacle)
100=Water (obstacle)

[tiles_jungle]
1=Floor
2=Floor
3=Floor
4=Obstacle
6=Wall (Chippable)
7=Wall (Chippable)
8=Wall
9=Wall
10=Wall
11=Wall
12=Wall
13=Wall
14=Wall
15=Wall
16=Wall (Chippable)
17=Wall (Chippable)
18=Floor
19=Floor
20=Fence (cuttable)
21=Fence (cuttable)
22=Obstacle
23=Obstacle
24=Obstacle
25=Obstacle
26=Vent Floor
27=Obstacle
28=Vent Wall (north)
29=Vent Wall (west)
30=Vent Wall (east)
31=Vent Wall (south)
32=Roof edging
33=Roof edging
34=Obstacle
35=Roof edging
36=Roof edging
37=Roof edging
38=Roof edging
39=Wall
41=Vent Wall Corner
42=Vent Wall Corner
43=Roof layer (low)
44=Roof layer (med)
45=Roof layer (high)
46=Roof pipe
47=Roof pipe
49=Obstacle
50=Floor
51=Floor
52=Roof edging
53=Roof edging
54=Roof edging
55=Roof edging
56=Bars (cuttable)
57=Obstacle
58=Obstacle
61=Wall
62=Wall
63=Wall
64=Wall
66=Floor
67=Floor
68=Floor
69=Floor
70=Obstacle
72=Wall Mask (roof layer)
73=Wall Mask (roof layer)
75=Roof
76=Outer Wall
77=Outer Wall
78=Outer Wall
79=Outer Wall
80=Outer Wall
81=Obstacle
82=Outer Wall
83=Outer Wall
84=Outer Wall
85=Outer Wall
86=Wall Mask (roof layer)
87=Wall Mask (roof layer)
88=Wall Mask (roof layer)
89=Wall Mask (roof layer)
90=Electric Fence
91=Electric Fence
92=Reinforced Concrete
93=Roof
94=Roof
95=Roof
96=Roof
97=Roof
98=Roof
99=Roof
100=Roof

[tiles_sanpancho]
1=Floor
2=Floor
3=Floor
4=Obstacle
6=Wall (Chippable)
7=Wall (Chippable)
8=Wall
9=Wall
10=Wall
11=Wall
12=Wall
13=Wall
14=Wall
15=Wall
16=Wall
18=Floor
19=Floor
20=Fence (cuttable)
21=Fence (cuttable)
22=Obstacle
23=Obstacle
24=Obstacle
25=Obstacle
26=Vent Floor
27=Obstacle
28=Vent Wall (north)
29=Vent Wall (west)
30=Vent Wall (east)
31=Vent Wall (south)
32=Roof edging
33=Roof edging
34=Obstacle
35=Roof edging
36=Roof edging
37=Roof edging
38=Roof edging
40=Obstacle
41=Vent Wall Corner
42=Vent Wall Corner
43=Roof layer (low)
44=Roof layer (med)
45=Roof layer (high)
46=Roof pipe
47=Roof pipe
50=Floor
51=Floor
52=Roof edging
53=Roof edging
54=Roof edging
55=Roof edging
56=Bars (cuttable)
57=Obstacle
58=Obstacle
59=Obstacle
60=Obstacle
61=Obstacle
62=Obstacle
63=Obstacle
64=Obstacle
65=Obstacle
66=Floor
67=Floor
68=Floor
69=Floor
70=Obstacle
71=Obstacle
76=Outer Wall
77=Outer Wall
78=Outer Wall
79=Outer Wall
80=Outer Wall
82=Outer Wall
83=Outer Wall
84=Outer Wall
85=Outer Wall
86=Obstacle
87=Wall Mask (roof layer)
88=Wall Mask (roof layer)
89=Wall Mask (roof layer)
90=Electric Fence
91=Electric Fence
92=Reinforced Concrete

[tiles_irongate]
1=Floor
2=Floor
3=Floor
4=Obstacle
6=Wall (Chippable)
7=Wall (Chippable)
8=Wall
9=Wall
10=Wall
11=Wall
12=Wall
13=Wall
14=Wall
15=Wall
16=Wall
18=Floor
19=Floor
20=Fence (cuttable)
21=Fence (cuttable)
22=Obstacle
23=Obstacle
24=Obstacle
25=Obstacle
26=Vent Floor
27=Obstacle
28=Vent Wall (north)
29=Vent Wall (west)
30=Vent Wall (east)
31=Vent Wall (south)
32=Roof edging
33=Roof edging
34=Obstacle
35=Roof edging
36=Roof edging
37=Roof edging
38=Roof edging
39=Water (Obstacle)
40=Water (Obstacle)
41=Vent Wall Corner
42=Vent Wall Corner
43=Roof layer (low)
44=Roof layer (med)
45=Roof layer (high)
46=Roof pipe
47=Roof pipe
48=Water (Obstacle)
49=Floor
50=Floor
51=Floor
52=Roof edging
53=Roof edging
54=Roof edging
55=Roof edging
56=Bars (cuttable)
57=Obstacle
63=Obstacle
64=Obstacle
65=Floor
66=Floor
67=Floor
68=Floor
69=Floor
70=Water (Obstacle)
71=Water (Obstacle)
72=Water (Obstacle)
73=Water (Obstacle)
74=Water (Obstacle)
75=Water (Obstacle)
76=Outer Wall
77=Outer Wall
78=Outer Wall
79=Outer Wall
80=Outer Wall
81=Obstacle
82=Outer Wall
83=Outer Wall
84=Outer Wall
85=Outer Wall
87=Wall Mask (roof layer)
88=Wall Mask (roof layer)
89=Wall Mask (roof layer)
90=Electric Fence
91=Electric Fence
92=Reinforced Concrete
96=Floor
97=Floor
98=Obstacle
99=Obstacle
100=Floor