List of untranslated tags in this translation. It includes tags which have the same 
appearance as their english equivalents, such as 'dementia' and 'tundra'.

DefInjected/DamageDef/Damages_Stun.xml
    <EMP.label>EMP</EMP.label>

DefInjected/RaidStrategyDef/RaidStrategies.xml
    <ImmediateAttack.letterLabelEnemy>Raid</ImmediateAttack.letterLabelEnemy>
    <ImmediateAttackSappers.letterLabelEnemy>Raid</ImmediateAttackSappers.letterLabelEnemy>
    <ImmediateAttackSmart.letterLabelEnemy>Raid</ImmediateAttackSmart.letterLabelEnemy>
    <StageThenAttack.letterLabelEnemy>Raid</StageThenAttack.letterLabelEnemy>

DefInjected/RulePackDef/RulePacks_Combat.xml
    <Combat_ExplosionImpact.rulePack.rulesStrings.13>logentry->[prefix] [injured] [recipient_definite].</Combat_ExplosionImpact.rulePack.rulesStrings.13>

    <!--Les 's anglais-->
    <Combat_RangedDamage.rulePack.rulesStrings.8>logentry(recipient_partDestroyed_count==0)->[initiator_definite]'s [weapon_projectile_label] [damaged_past] [recipient_definite]'s [damaged_targets].</Combat_RangedDamage.rulePack.rulesStrings.8>
    <Combat_RangedDamage.rulePack.rulesStrings.9>logentry(recipient_partDestroyed_count==0)->[initiator_definite]'s [weapon_projectile_label] [damaged_past] [recipient_definite]'s [damaged_targets] [expertly].</Combat_RangedDamage.rulePack.rulesStrings.9>
    
    <Combat_WoundIncludes.rulePack.rulesStrings.36>expert->expert</Combat_WoundIncludes.rulePack.rulesStrings.36>
    <Combat_WoundIncludes.rulePack.rulesStrings.38>expert->adroit</Combat_WoundIncludes.rulePack.rulesStrings.38>

DefInjected/RulePackDef/RulePacks_DamageEvent.xml
    <DamageEvent_Ceiling.rulePack.rulesStrings.0>damageSource->the [roof] [collapsed] on</DamageEvent_Ceiling.rulePack.rulesStrings.0>
    <DamageEvent_Ceiling.rulePack.rulesStrings.1>roof->roof</DamageEvent_Ceiling.rulePack.rulesStrings.1>
    <DamageEvent_Ceiling.rulePack.rulesStrings.10>damaged_present->bruising</DamageEvent_Ceiling.rulePack.rulesStrings.10>
    <DamageEvent_Ceiling.rulePack.rulesStrings.11>damaged_present->lacerating</DamageEvent_Ceiling.rulePack.rulesStrings.11>
    <DamageEvent_Ceiling.rulePack.rulesStrings.12>destroyed_present->shattering</DamageEvent_Ceiling.rulePack.rulesStrings.12>
    <DamageEvent_Ceiling.rulePack.rulesStrings.13>destroyed_present->crushing</DamageEvent_Ceiling.rulePack.rulesStrings.13>
    <DamageEvent_Ceiling.rulePack.rulesStrings.14>destroyed_present->obliterating</DamageEvent_Ceiling.rulePack.rulesStrings.14>
    <DamageEvent_Ceiling.rulePack.rulesStrings.15>destroyed_present->annihilating</DamageEvent_Ceiling.rulePack.rulesStrings.15>
    <DamageEvent_Ceiling.rulePack.rulesStrings.16>destroyed_present->breaking</DamageEvent_Ceiling.rulePack.rulesStrings.16>
    <DamageEvent_Ceiling.rulePack.rulesStrings.2>roof->roofing</DamageEvent_Ceiling.rulePack.rulesStrings.2>
    <DamageEvent_Ceiling.rulePack.rulesStrings.3>roof->ceiling</DamageEvent_Ceiling.rulePack.rulesStrings.3>
    <DamageEvent_Ceiling.rulePack.rulesStrings.4>collapsed->collapsed</DamageEvent_Ceiling.rulePack.rulesStrings.4>
    <DamageEvent_Ceiling.rulePack.rulesStrings.5>collapsed->fell</DamageEvent_Ceiling.rulePack.rulesStrings.5>
    <DamageEvent_Ceiling.rulePack.rulesStrings.6>collapsed->caved in</DamageEvent_Ceiling.rulePack.rulesStrings.6>
    <DamageEvent_Ceiling.rulePack.rulesStrings.7>damaged_present->smashing</DamageEvent_Ceiling.rulePack.rulesStrings.7>
    <DamageEvent_Ceiling.rulePack.rulesStrings.8>damaged_present->bashing</DamageEvent_Ceiling.rulePack.rulesStrings.8>
    <DamageEvent_Ceiling.rulePack.rulesStrings.9>damaged_present->clobbering</DamageEvent_Ceiling.rulePack.rulesStrings.9>
    <DamageEvent_Fire.rulePack.rulesStrings.0>damageSource->[fire] burned</DamageEvent_Fire.rulePack.rulesStrings.0>
    <DamageEvent_Fire.rulePack.rulesStrings.1>fire(p=3)->fire</DamageEvent_Fire.rulePack.rulesStrings.1>
    <DamageEvent_Fire.rulePack.rulesStrings.10>damaged_present->singeing</DamageEvent_Fire.rulePack.rulesStrings.10>
    <DamageEvent_Fire.rulePack.rulesStrings.11>destroyed_present->charring</DamageEvent_Fire.rulePack.rulesStrings.11>
    <DamageEvent_Fire.rulePack.rulesStrings.12>destroyed_present->roasting</DamageEvent_Fire.rulePack.rulesStrings.12>
    <DamageEvent_Fire.rulePack.rulesStrings.13>destroyed_present->cooking</DamageEvent_Fire.rulePack.rulesStrings.13>
    <DamageEvent_Fire.rulePack.rulesStrings.14>destroyed_present->cremating</DamageEvent_Fire.rulePack.rulesStrings.14>
    <DamageEvent_Fire.rulePack.rulesStrings.2>fire(p=3)->a fire</DamageEvent_Fire.rulePack.rulesStrings.2>
    <DamageEvent_Fire.rulePack.rulesStrings.3>fire(p=3)->the fire</DamageEvent_Fire.rulePack.rulesStrings.3>
    <DamageEvent_Fire.rulePack.rulesStrings.4>fire->heat</DamageEvent_Fire.rulePack.rulesStrings.4>
    <DamageEvent_Fire.rulePack.rulesStrings.5>fire->a conflagration</DamageEvent_Fire.rulePack.rulesStrings.5>
    <DamageEvent_Fire.rulePack.rulesStrings.6>fire->an inferno</DamageEvent_Fire.rulePack.rulesStrings.6>
    <DamageEvent_Fire.rulePack.rulesStrings.7>damaged_present->scorching</DamageEvent_Fire.rulePack.rulesStrings.7>
    <DamageEvent_Fire.rulePack.rulesStrings.8>damaged_present->broiling</DamageEvent_Fire.rulePack.rulesStrings.8>
    <DamageEvent_Fire.rulePack.rulesStrings.9>damaged_present->searing</DamageEvent_Fire.rulePack.rulesStrings.9>
    <DamageEvent_Include.rulePack.rulesStrings.0>logentry->[damageSource] [recipient_nameShortDef], [destroyed_present] [recipient_possessive] [destroyed_targets].</DamageEvent_Include.rulePack.rulesStrings.0>
    <DamageEvent_Include.rulePack.rulesStrings.1>logentry->[damageSource] [recipient_nameShortDef], [destroyed_present] [recipient_possessive] [destroyed_targets] and [damaged_present] [recipient_possessive] [damaged_targets].</DamageEvent_Include.rulePack.rulesStrings.1>
    <DamageEvent_Include.rulePack.rulesStrings.2>logentry(recipient_part_destroyed_count==0)->[damageSource] [recipient_nameShortDef], [damaged_present] [recipient_possessive] [damaged_targets].</DamageEvent_Include.rulePack.rulesStrings.2>
    <DamageEvent_Include.rulePack.rulesStrings.3>logentry(p=0.1)->[damageSource] [recipient_nameShortDef].</DamageEvent_Include.rulePack.rulesStrings.3>
    <DamageEvent_PowerBeam.rulePack.rulesStrings.0>damageSource->The [sky] opened up on</DamageEvent_PowerBeam.rulePack.rulesStrings.0>
    <DamageEvent_PowerBeam.rulePack.rulesStrings.1>damageSource->A beam of incredible [power] [damaged_past]</DamageEvent_PowerBeam.rulePack.rulesStrings.1>
    <DamageEvent_PowerBeam.rulePack.rulesStrings.10>light->heat</DamageEvent_PowerBeam.rulePack.rulesStrings.10>
    <DamageEvent_PowerBeam.rulePack.rulesStrings.11>light->flame</DamageEvent_PowerBeam.rulePack.rulesStrings.11>
    <DamageEvent_PowerBeam.rulePack.rulesStrings.12>light(p=0.2)->incandescence</DamageEvent_PowerBeam.rulePack.rulesStrings.12>
    <DamageEvent_PowerBeam.rulePack.rulesStrings.2>damageSource->A column of [light] [damaged_past]</DamageEvent_PowerBeam.rulePack.rulesStrings.2>
    <DamageEvent_PowerBeam.rulePack.rulesStrings.3>sky->sky</DamageEvent_PowerBeam.rulePack.rulesStrings.3>
    <DamageEvent_PowerBeam.rulePack.rulesStrings.4>sky->clouds</DamageEvent_PowerBeam.rulePack.rulesStrings.4>
    <DamageEvent_PowerBeam.rulePack.rulesStrings.5>sky->heavens</DamageEvent_PowerBeam.rulePack.rulesStrings.5>
    <DamageEvent_PowerBeam.rulePack.rulesStrings.6>power->power</DamageEvent_PowerBeam.rulePack.rulesStrings.6>
    <DamageEvent_PowerBeam.rulePack.rulesStrings.7>power->energy</DamageEvent_PowerBeam.rulePack.rulesStrings.7>
    <DamageEvent_PowerBeam.rulePack.rulesStrings.8>power->heat</DamageEvent_PowerBeam.rulePack.rulesStrings.8>
    <DamageEvent_PowerBeam.rulePack.rulesStrings.9>light->light</DamageEvent_PowerBeam.rulePack.rulesStrings.9>
    <DamageEvent_Tornado.rulePack.rulesStrings.0>damageSource->A [spiraling] tornado [enveloped]</DamageEvent_Tornado.rulePack.rulesStrings.0>
    <DamageEvent_Tornado.rulePack.rulesStrings.1>destroyed_present(p=3)->tearing off</DamageEvent_Tornado.rulePack.rulesStrings.1>
    <DamageEvent_Tornado.rulePack.rulesStrings.2>spiraling->spiraling</DamageEvent_Tornado.rulePack.rulesStrings.2>
    <DamageEvent_Tornado.rulePack.rulesStrings.3>spiraling->whirling</DamageEvent_Tornado.rulePack.rulesStrings.3>
    <DamageEvent_Tornado.rulePack.rulesStrings.4>spiraling->spinning</DamageEvent_Tornado.rulePack.rulesStrings.4>
    <DamageEvent_Tornado.rulePack.rulesStrings.5>spiraling(p=10)-></DamageEvent_Tornado.rulePack.rulesStrings.5>
    <DamageEvent_Tornado.rulePack.rulesStrings.6>enveloped(p=8)->enveloped</DamageEvent_Tornado.rulePack.rulesStrings.6>
    <DamageEvent_Tornado.rulePack.rulesStrings.7>enveloped->engulfed</DamageEvent_Tornado.rulePack.rulesStrings.7>
    <DamageEvent_Tornado.rulePack.rulesStrings.8>enveloped->surrounded</DamageEvent_Tornado.rulePack.rulesStrings.8>

DefInjected/RulePackDef/RulePacks_Maneuvers.xml
    <Bite.rulePack.rulesStrings.0>damaged_inf->bite</Bite.rulePack.rulesStrings.0>
    <Bite.rulePack.rulesStrings.1>damaged_inf->chomp</Bite.rulePack.rulesStrings.1>
    <Bite.rulePack.rulesStrings.10>damaged_present->nipped</Bite.rulePack.rulesStrings.10>
    <Bite.rulePack.rulesStrings.11>damaged_present->gnawing</Bite.rulePack.rulesStrings.11>
    <Bite.rulePack.rulesStrings.12>damaged_present->tearing</Bite.rulePack.rulesStrings.12>
    <Bite.rulePack.rulesStrings.13>flavortextconsequence(recipient_flesh!=Mechanoid)->exposing the flesh underneath</Bite.rulePack.rulesStrings.13>
    <Bite.rulePack.rulesStrings.14>flavortextconsequence(recipient_flesh==Mechanoid)->exposing the machinery underneath</Bite.rulePack.rulesStrings.14>
    <Bite.rulePack.rulesStrings.15>flavortextconsequence(recipient_flesh!=Mechanoid)->leaving grisly tears in the skin</Bite.rulePack.rulesStrings.15>
    <Bite.rulePack.rulesStrings.16>flavortextconsequence(recipient_flesh==Mechanoid)->leaving grisly tears in the metal</Bite.rulePack.rulesStrings.16>
    <Bite.rulePack.rulesStrings.17>destroyed_past->devoured</Bite.rulePack.rulesStrings.17>
    <Bite.rulePack.rulesStrings.18>destroyed_past->separated</Bite.rulePack.rulesStrings.18>
    <Bite.rulePack.rulesStrings.19>destroyed_past->ripped</Bite.rulePack.rulesStrings.19>
    <Bite.rulePack.rulesStrings.2>damaged_inf(p=0.5)->nip</Bite.rulePack.rulesStrings.2>
    <Bite.rulePack.rulesStrings.20>destroyed_past->ravaged</Bite.rulePack.rulesStrings.20>
    <Bite.rulePack.rulesStrings.21>destroyed_present->devouring</Bite.rulePack.rulesStrings.21>
    <Bite.rulePack.rulesStrings.22>destroyed_present->separating</Bite.rulePack.rulesStrings.22>
    <Bite.rulePack.rulesStrings.23>destroyed_present->ripping</Bite.rulePack.rulesStrings.23>
    <Bite.rulePack.rulesStrings.24>destroyed_present->ravaging</Bite.rulePack.rulesStrings.24>
    <Bite.rulePack.rulesStrings.25>destroyed_suffix->[to] shreds</Bite.rulePack.rulesStrings.25>
    <Bite.rulePack.rulesStrings.26>destroyed_suffix->[to] pieces</Bite.rulePack.rulesStrings.26>
    <Bite.rulePack.rulesStrings.27>destroyed_suffix->[to] strips</Bite.rulePack.rulesStrings.27>
    <Bite.rulePack.rulesStrings.28>destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy strips</Bite.rulePack.rulesStrings.28>
    <Bite.rulePack.rulesStrings.29>destroyed_suffix(recipient_flesh!=Mechanoid)->[to] an unrecognizable mess</Bite.rulePack.rulesStrings.29>
    <Bite.rulePack.rulesStrings.3>damaged_past->bit</Bite.rulePack.rulesStrings.3>
    <Bite.rulePack.rulesStrings.4>damaged_past->chomped</Bite.rulePack.rulesStrings.4>
    <Bite.rulePack.rulesStrings.5>damaged_past->nipped</Bite.rulePack.rulesStrings.5>
    <Bite.rulePack.rulesStrings.6>damaged_past->gnawed</Bite.rulePack.rulesStrings.6>
    <Bite.rulePack.rulesStrings.7>damaged_past->tore</Bite.rulePack.rulesStrings.7>
    <Bite.rulePack.rulesStrings.8>damaged_present->biting</Bite.rulePack.rulesStrings.8>
    <Bite.rulePack.rulesStrings.9>damaged_present->chomping</Bite.rulePack.rulesStrings.9>
    <Maneuver_Scratch.rulePack.rulesStrings.0>woundname->wound</Maneuver_Scratch.rulePack.rulesStrings.0>
    <Maneuver_Scratch.rulePack.rulesStrings.1>woundname(p=0.3)->opening</Maneuver_Scratch.rulePack.rulesStrings.1>
    <Maneuver_Scratch.rulePack.rulesStrings.10>destroyed_suffix->[to] pieces</Maneuver_Scratch.rulePack.rulesStrings.10>
    <Maneuver_Scratch.rulePack.rulesStrings.11>destroyed_suffix->[to] fragments</Maneuver_Scratch.rulePack.rulesStrings.11>
    <Maneuver_Scratch.rulePack.rulesStrings.12>destroyed_suffix(recipient_flesh!=Mechanoid)->[to] a pile of gore</Maneuver_Scratch.rulePack.rulesStrings.12>
    <Maneuver_Scratch.rulePack.rulesStrings.2>flavortextsituation(recipient_flesh!=Mechanoid)->with blood dripping from the [woundname]</Maneuver_Scratch.rulePack.rulesStrings.2>
    <Maneuver_Scratch.rulePack.rulesStrings.3>flavortextsituation->with fluids dripping from the [woundname]</Maneuver_Scratch.rulePack.rulesStrings.3>
    <Maneuver_Scratch.rulePack.rulesStrings.4>flavortextconsequence(recipient_flesh!=Mechanoid)->and exposing the flesh underneath</Maneuver_Scratch.rulePack.rulesStrings.4>
    <Maneuver_Scratch.rulePack.rulesStrings.5>flavortextconsequence(recipient_flesh==Mechanoid)->and exposing the machinery underneath</Maneuver_Scratch.rulePack.rulesStrings.5>
    <Maneuver_Scratch.rulePack.rulesStrings.6>flavortextconsequence(recipient_flesh!=Mechanoid)->and leaving a gory [woundname]</Maneuver_Scratch.rulePack.rulesStrings.6>
    <Maneuver_Scratch.rulePack.rulesStrings.7>destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy strips</Maneuver_Scratch.rulePack.rulesStrings.7>
    <Maneuver_Scratch.rulePack.rulesStrings.8>destroyed_suffix->[to] strips</Maneuver_Scratch.rulePack.rulesStrings.8>
    <Maneuver_Scratch.rulePack.rulesStrings.9>destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy pieces</Maneuver_Scratch.rulePack.rulesStrings.9>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.0>damaged_inf(p=4)->scratch</Maneuver_Scratch_Damage.rulePack.rulesStrings.0>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.1>damaged_inf->lacerate</Maneuver_Scratch_Damage.rulePack.rulesStrings.1>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.10>damaged_present->tearing</Maneuver_Scratch_Damage.rulePack.rulesStrings.10>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.11>damaged_present->cutting</Maneuver_Scratch_Damage.rulePack.rulesStrings.11>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.12>destroyed_past->mauled</Maneuver_Scratch_Damage.rulePack.rulesStrings.12>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.13>destroyed_past->lacerated</Maneuver_Scratch_Damage.rulePack.rulesStrings.13>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.14>destroyed_past->tore off</Maneuver_Scratch_Damage.rulePack.rulesStrings.14>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.15>destroyed_past->shredded</Maneuver_Scratch_Damage.rulePack.rulesStrings.15>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.16>destroyed_past->ripped</Maneuver_Scratch_Damage.rulePack.rulesStrings.16>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.17>destroyed_present->mauling</Maneuver_Scratch_Damage.rulePack.rulesStrings.17>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.18>destroyed_present->lacerating</Maneuver_Scratch_Damage.rulePack.rulesStrings.18>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.19>destroyed_present->tearing off</Maneuver_Scratch_Damage.rulePack.rulesStrings.19>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.2>damaged_inf->tear</Maneuver_Scratch_Damage.rulePack.rulesStrings.2>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.20>destroyed_present->shredding</Maneuver_Scratch_Damage.rulePack.rulesStrings.20>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.21>destroyed_present->ripping</Maneuver_Scratch_Damage.rulePack.rulesStrings.21>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.3>damaged_inf->cut</Maneuver_Scratch_Damage.rulePack.rulesStrings.3>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.4>damaged_past(p=4)->scratched</Maneuver_Scratch_Damage.rulePack.rulesStrings.4>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.5>damaged_past->lacerated</Maneuver_Scratch_Damage.rulePack.rulesStrings.5>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.6>damaged_past->tore</Maneuver_Scratch_Damage.rulePack.rulesStrings.6>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.7>damaged_past->cut</Maneuver_Scratch_Damage.rulePack.rulesStrings.7>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.8>damaged_present->scratching</Maneuver_Scratch_Damage.rulePack.rulesStrings.8>
    <Maneuver_Scratch_Damage.rulePack.rulesStrings.9>damaged_present->lacerating</Maneuver_Scratch_Damage.rulePack.rulesStrings.9>
    <Maneuver_Slash.rulePack.rulesStrings.0>damaged_inf(p=4)->slash</Maneuver_Slash.rulePack.rulesStrings.0>
    <Maneuver_Slash.rulePack.rulesStrings.1>damaged_inf->cut</Maneuver_Slash.rulePack.rulesStrings.1>
    <Maneuver_Slash.rulePack.rulesStrings.10>damaged_past->sliced</Maneuver_Slash.rulePack.rulesStrings.10>
    <Maneuver_Slash.rulePack.rulesStrings.11>damaged_past->gashed</Maneuver_Slash.rulePack.rulesStrings.11>
    <Maneuver_Slash.rulePack.rulesStrings.12>damaged_present->slashing</Maneuver_Slash.rulePack.rulesStrings.12>
    <Maneuver_Slash.rulePack.rulesStrings.13>damaged_present->cutting</Maneuver_Slash.rulePack.rulesStrings.13>
    <Maneuver_Slash.rulePack.rulesStrings.14>damaged_present->slicing</Maneuver_Slash.rulePack.rulesStrings.14>
    <Maneuver_Slash.rulePack.rulesStrings.15>damaged_present->gashing</Maneuver_Slash.rulePack.rulesStrings.15>
    <Maneuver_Slash.rulePack.rulesStrings.16>damaged_present->tearing</Maneuver_Slash.rulePack.rulesStrings.16>
    <Maneuver_Slash.rulePack.rulesStrings.17>damaged_present->lacerating</Maneuver_Slash.rulePack.rulesStrings.17>
    <Maneuver_Slash.rulePack.rulesStrings.18>woundname->wound</Maneuver_Slash.rulePack.rulesStrings.18>
    <Maneuver_Slash.rulePack.rulesStrings.19>woundname(p=0.3)->opening</Maneuver_Slash.rulePack.rulesStrings.19>
    <Maneuver_Slash.rulePack.rulesStrings.2>damaged_inf->chop</Maneuver_Slash.rulePack.rulesStrings.2>
    <Maneuver_Slash.rulePack.rulesStrings.20>flavortextsituation(recipient_flesh!=Mechanoid)->with blood dripping from the [woundname]</Maneuver_Slash.rulePack.rulesStrings.20>
    <Maneuver_Slash.rulePack.rulesStrings.21>flavortextsituation->with fluids dripping from the [woundname]</Maneuver_Slash.rulePack.rulesStrings.21>
    <Maneuver_Slash.rulePack.rulesStrings.22>flavortextconsequence(recipient_flesh!=Mechanoid)->exposing the flesh underneath</Maneuver_Slash.rulePack.rulesStrings.22>
    <Maneuver_Slash.rulePack.rulesStrings.23>flavortextconsequence(recipient_flesh==Mechanoid)->exposing the machinery underneath</Maneuver_Slash.rulePack.rulesStrings.23>
    <Maneuver_Slash.rulePack.rulesStrings.24>flavortextconsequence(recipient_flesh!=Mechanoid)->leaving a gory [woundname]</Maneuver_Slash.rulePack.rulesStrings.24>
    <Maneuver_Slash.rulePack.rulesStrings.25>destroyed_past->bisected</Maneuver_Slash.rulePack.rulesStrings.25>
    <Maneuver_Slash.rulePack.rulesStrings.26>destroyed_past->divided</Maneuver_Slash.rulePack.rulesStrings.26>
    <Maneuver_Slash.rulePack.rulesStrings.27>destroyed_past->halved</Maneuver_Slash.rulePack.rulesStrings.27>
    <Maneuver_Slash.rulePack.rulesStrings.28>destroyed_past->separated</Maneuver_Slash.rulePack.rulesStrings.28>
    <Maneuver_Slash.rulePack.rulesStrings.29>destroyed_past->split</Maneuver_Slash.rulePack.rulesStrings.29>
    <Maneuver_Slash.rulePack.rulesStrings.3>damaged_inf->hack</Maneuver_Slash.rulePack.rulesStrings.3>
    <Maneuver_Slash.rulePack.rulesStrings.30>destroyed_present->bisecting</Maneuver_Slash.rulePack.rulesStrings.30>
    <Maneuver_Slash.rulePack.rulesStrings.31>destroyed_present->dividing</Maneuver_Slash.rulePack.rulesStrings.31>
    <Maneuver_Slash.rulePack.rulesStrings.32>destroyed_present->halving</Maneuver_Slash.rulePack.rulesStrings.32>
    <Maneuver_Slash.rulePack.rulesStrings.33>destroyed_present->separating</Maneuver_Slash.rulePack.rulesStrings.33>
    <Maneuver_Slash.rulePack.rulesStrings.34>destroyed_present->splitting</Maneuver_Slash.rulePack.rulesStrings.34>
    <Maneuver_Slash.rulePack.rulesStrings.35>destroyed_suffix->into neat pieces</Maneuver_Slash.rulePack.rulesStrings.35>
    <Maneuver_Slash.rulePack.rulesStrings.36>destroyed_suffix->cleanly</Maneuver_Slash.rulePack.rulesStrings.36>
    <Maneuver_Slash.rulePack.rulesStrings.37>destroyed_suffix(target_part_destroyed_count==1)->exposing its inner workings</Maneuver_Slash.rulePack.rulesStrings.37>
    <Maneuver_Slash.rulePack.rulesStrings.38>destroyed_suffix(target_part_destroyed_count==1)->slicing it in twain</Maneuver_Slash.rulePack.rulesStrings.38>
    <Maneuver_Slash.rulePack.rulesStrings.4>damaged_inf->slice</Maneuver_Slash.rulePack.rulesStrings.4>
    <Maneuver_Slash.rulePack.rulesStrings.5>damaged_inf->gash</Maneuver_Slash.rulePack.rulesStrings.5>
    <Maneuver_Slash.rulePack.rulesStrings.6>damaged_past(p=4)->slashed</Maneuver_Slash.rulePack.rulesStrings.6>
    <Maneuver_Slash.rulePack.rulesStrings.7>damaged_past->cut</Maneuver_Slash.rulePack.rulesStrings.7>
    <Maneuver_Slash.rulePack.rulesStrings.8>damaged_past->chopped</Maneuver_Slash.rulePack.rulesStrings.8>
    <Maneuver_Slash.rulePack.rulesStrings.9>damaged_past->hacked</Maneuver_Slash.rulePack.rulesStrings.9>
    <Maneuver_Smash.rulePack.rulesStrings.0>flavortextconsequence(recipient_flesh!=Mechanoid)->leaving an enormous bruise</Maneuver_Smash.rulePack.rulesStrings.0>
    <Maneuver_Smash.rulePack.rulesStrings.1>flavortextconsequence->leaving the area visibly deformed</Maneuver_Smash.rulePack.rulesStrings.1>
    <Maneuver_Smash.rulePack.rulesStrings.2>flavortextconsequence->knocking [recipient_objective] off balance</Maneuver_Smash.rulePack.rulesStrings.2>
    <Maneuver_Smash.rulePack.rulesStrings.3>flavortextconsequence->knocking [recipient_objective] to the side</Maneuver_Smash.rulePack.rulesStrings.3>
    <Maneuver_Smash.rulePack.rulesStrings.4>destroyed_suffix->[to] pieces</Maneuver_Smash.rulePack.rulesStrings.4>
    <Maneuver_Smash.rulePack.rulesStrings.5>destroyed_suffix->[to] bits</Maneuver_Smash.rulePack.rulesStrings.5>
    <Maneuver_Smash.rulePack.rulesStrings.6>destroyed_suffix(recipient_flesh!=Mechanoid)->[to] a fine mist</Maneuver_Smash.rulePack.rulesStrings.6>
    <Maneuver_Smash.rulePack.rulesStrings.7>destroyed_suffix->[to] fragments</Maneuver_Smash.rulePack.rulesStrings.7>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.0>damaged_inf(p=4)->smash</Maneuver_Smash_Damage.rulePack.rulesStrings.0>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.1>damaged_inf->bash</Maneuver_Smash_Damage.rulePack.rulesStrings.1>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.10>damaged_present->smashing</Maneuver_Smash_Damage.rulePack.rulesStrings.10>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.11>damaged_present->bashing</Maneuver_Smash_Damage.rulePack.rulesStrings.11>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.12>damaged_present->clobbering</Maneuver_Smash_Damage.rulePack.rulesStrings.12>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.13>damaged_present->bruising</Maneuver_Smash_Damage.rulePack.rulesStrings.13>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.14>damaged_present->lacerating</Maneuver_Smash_Damage.rulePack.rulesStrings.14>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.15>destroyed_past->shattered</Maneuver_Smash_Damage.rulePack.rulesStrings.15>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.16>destroyed_past->crushed</Maneuver_Smash_Damage.rulePack.rulesStrings.16>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.17>destroyed_past->obliterated</Maneuver_Smash_Damage.rulePack.rulesStrings.17>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.18>destroyed_past->annihilated</Maneuver_Smash_Damage.rulePack.rulesStrings.18>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.19>destroyed_past->broke</Maneuver_Smash_Damage.rulePack.rulesStrings.19>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.2>damaged_inf->clobber</Maneuver_Smash_Damage.rulePack.rulesStrings.2>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.20>destroyed_present->shattering</Maneuver_Smash_Damage.rulePack.rulesStrings.20>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.21>destroyed_present->crushing</Maneuver_Smash_Damage.rulePack.rulesStrings.21>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.22>destroyed_present->obliterating</Maneuver_Smash_Damage.rulePack.rulesStrings.22>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.23>destroyed_present->annihilating</Maneuver_Smash_Damage.rulePack.rulesStrings.23>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.24>destroyed_present->breaking</Maneuver_Smash_Damage.rulePack.rulesStrings.24>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.3>damaged_inf->slam</Maneuver_Smash_Damage.rulePack.rulesStrings.3>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.4>damaged_inf->strike</Maneuver_Smash_Damage.rulePack.rulesStrings.4>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.5>damaged_past(p=4)->smashed</Maneuver_Smash_Damage.rulePack.rulesStrings.5>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.6>damaged_past->bashed</Maneuver_Smash_Damage.rulePack.rulesStrings.6>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.7>damaged_past->clobbered</Maneuver_Smash_Damage.rulePack.rulesStrings.7>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.8>damaged_past->slammed</Maneuver_Smash_Damage.rulePack.rulesStrings.8>
    <Maneuver_Smash_Damage.rulePack.rulesStrings.9>damaged_past->struck</Maneuver_Smash_Damage.rulePack.rulesStrings.9>
    <Maneuver_Stab.rulePack.rulesStrings.0>damaged_inf(p=4)->stab</Maneuver_Stab.rulePack.rulesStrings.0>
    <Maneuver_Stab.rulePack.rulesStrings.1>damaged_inf->jab</Maneuver_Stab.rulePack.rulesStrings.1>
    <Maneuver_Stab.rulePack.rulesStrings.10>damaged_present->piercing</Maneuver_Stab.rulePack.rulesStrings.10>
    <Maneuver_Stab.rulePack.rulesStrings.11>damaged_present->puncturing</Maneuver_Stab.rulePack.rulesStrings.11>
    <Maneuver_Stab.rulePack.rulesStrings.12>damaged_present->penetrating</Maneuver_Stab.rulePack.rulesStrings.12>
    <Maneuver_Stab.rulePack.rulesStrings.13>damaged_present->skewering</Maneuver_Stab.rulePack.rulesStrings.13>
    <Maneuver_Stab.rulePack.rulesStrings.14>woundname->hole</Maneuver_Stab.rulePack.rulesStrings.14>
    <Maneuver_Stab.rulePack.rulesStrings.15>woundname->wound</Maneuver_Stab.rulePack.rulesStrings.15>
    <Maneuver_Stab.rulePack.rulesStrings.16>woundname->crevice</Maneuver_Stab.rulePack.rulesStrings.16>
    <Maneuver_Stab.rulePack.rulesStrings.17>flavortextconsequence(recipient_flesh!=Mechanoid)->leaving a bloody [woundname]</Maneuver_Stab.rulePack.rulesStrings.17>
    <Maneuver_Stab.rulePack.rulesStrings.18>flavortextconsequence(recipient_flesh!=Mechanoid)->leaving a torn [woundname]</Maneuver_Stab.rulePack.rulesStrings.18>
    <Maneuver_Stab.rulePack.rulesStrings.19>flavortextconsequence(recipient_flesh!=Mechanoid)->leaving a bleeding [woundname]</Maneuver_Stab.rulePack.rulesStrings.19>
    <Maneuver_Stab.rulePack.rulesStrings.2>damaged_inf->pierce</Maneuver_Stab.rulePack.rulesStrings.2>
    <Maneuver_Stab.rulePack.rulesStrings.20>destroyed_past->impaled</Maneuver_Stab.rulePack.rulesStrings.20>
    <Maneuver_Stab.rulePack.rulesStrings.21>destroyed_past->perforated</Maneuver_Stab.rulePack.rulesStrings.21>
    <Maneuver_Stab.rulePack.rulesStrings.22>destroyed_past->skewered</Maneuver_Stab.rulePack.rulesStrings.22>
    <Maneuver_Stab.rulePack.rulesStrings.23>destroyed_present->impaling</Maneuver_Stab.rulePack.rulesStrings.23>
    <Maneuver_Stab.rulePack.rulesStrings.24>destroyed_present->perforating</Maneuver_Stab.rulePack.rulesStrings.24>
    <Maneuver_Stab.rulePack.rulesStrings.25>destroyed_present->skewering</Maneuver_Stab.rulePack.rulesStrings.25>
    <Maneuver_Stab.rulePack.rulesStrings.26>destroyed_suffix->straight through</Maneuver_Stab.rulePack.rulesStrings.26>
    <Maneuver_Stab.rulePack.rulesStrings.27>destroyed_suffix->leaving a clean hole</Maneuver_Stab.rulePack.rulesStrings.27>
    <Maneuver_Stab.rulePack.rulesStrings.28>destroyed_suffix(recipient_flesh!=Mechanoid,target_part_destroyed_count==1)->leaving it leaking gory fluids</Maneuver_Stab.rulePack.rulesStrings.28>
    <Maneuver_Stab.rulePack.rulesStrings.29>destroyed_suffix(target_part_destroyed_count==1)->leaving it leaking unrecognizable fluids</Maneuver_Stab.rulePack.rulesStrings.29>
    <Maneuver_Stab.rulePack.rulesStrings.3>damaged_inf->puncture</Maneuver_Stab.rulePack.rulesStrings.3>
    <Maneuver_Stab.rulePack.rulesStrings.4>damaged_inf->skewer</Maneuver_Stab.rulePack.rulesStrings.4>
    <Maneuver_Stab.rulePack.rulesStrings.5>damaged_past(p=4)->stabbed</Maneuver_Stab.rulePack.rulesStrings.5>
    <Maneuver_Stab.rulePack.rulesStrings.6>damaged_past->jabbed</Maneuver_Stab.rulePack.rulesStrings.6>
    <Maneuver_Stab.rulePack.rulesStrings.7>damaged_past->pierced</Maneuver_Stab.rulePack.rulesStrings.7>
    <Maneuver_Stab.rulePack.rulesStrings.8>damaged_past->punctured</Maneuver_Stab.rulePack.rulesStrings.8>
    <Maneuver_Stab.rulePack.rulesStrings.9>damaged_past->skewered</Maneuver_Stab.rulePack.rulesStrings.9>
    <Poke.rulePack.rulesStrings.0>damaged_inf(p=2)->poke</Poke.rulePack.rulesStrings.0>
    <Poke.rulePack.rulesStrings.1>damaged_inf(p=2)->jab</Poke.rulePack.rulesStrings.1>
    <Poke.rulePack.rulesStrings.10>damaged_present(p=2)->poking</Poke.rulePack.rulesStrings.10>
    <Poke.rulePack.rulesStrings.11>damaged_present(p=2)->jabbing</Poke.rulePack.rulesStrings.11>
    <Poke.rulePack.rulesStrings.12>damaged_present->prodding</Poke.rulePack.rulesStrings.12>
    <Poke.rulePack.rulesStrings.13>damaged_present->shoving</Poke.rulePack.rulesStrings.13>
    <Poke.rulePack.rulesStrings.14>damaged_present->stabbing</Poke.rulePack.rulesStrings.14>
    <Poke.rulePack.rulesStrings.15>flavortextconsequence(recipient_flesh!=Mechanoid)->leaving an enormous bruise</Poke.rulePack.rulesStrings.15>
    <Poke.rulePack.rulesStrings.16>flavortextconsequence->leaving the area visibly deformed</Poke.rulePack.rulesStrings.16>
    <Poke.rulePack.rulesStrings.17>flavortextconsequence->knocking [recipient_objective] off balance</Poke.rulePack.rulesStrings.17>
    <Poke.rulePack.rulesStrings.18>flavortextconsequence->knocking [recipient_objective] to the side</Poke.rulePack.rulesStrings.18>
    <Poke.rulePack.rulesStrings.19>destroyed_past->shattered</Poke.rulePack.rulesStrings.19>
    <Poke.rulePack.rulesStrings.2>damaged_inf->prod</Poke.rulePack.rulesStrings.2>
    <Poke.rulePack.rulesStrings.20>destroyed_past->crushed</Poke.rulePack.rulesStrings.20>
    <Poke.rulePack.rulesStrings.21>destroyed_past->obliterated</Poke.rulePack.rulesStrings.21>
    <Poke.rulePack.rulesStrings.22>destroyed_past->annihilated</Poke.rulePack.rulesStrings.22>
    <Poke.rulePack.rulesStrings.23>destroyed_past->broke</Poke.rulePack.rulesStrings.23>
    <Poke.rulePack.rulesStrings.24>destroyed_present->shattering</Poke.rulePack.rulesStrings.24>
    <Poke.rulePack.rulesStrings.25>destroyed_present->crushing</Poke.rulePack.rulesStrings.25>
    <Poke.rulePack.rulesStrings.26>destroyed_present->obliterating</Poke.rulePack.rulesStrings.26>
    <Poke.rulePack.rulesStrings.27>destroyed_present->annihilating</Poke.rulePack.rulesStrings.27>
    <Poke.rulePack.rulesStrings.28>destroyed_present->breaking</Poke.rulePack.rulesStrings.28>
    <Poke.rulePack.rulesStrings.29>destroyed_suffix->[to] pieces</Poke.rulePack.rulesStrings.29>
    <Poke.rulePack.rulesStrings.3>damaged_inf->shove</Poke.rulePack.rulesStrings.3>
    <Poke.rulePack.rulesStrings.30>destroyed_suffix->[to] bits</Poke.rulePack.rulesStrings.30>
    <Poke.rulePack.rulesStrings.31>destroyed_suffix(recipient_flesh!=Mechanoid)->[to] a fine mist</Poke.rulePack.rulesStrings.31>
    <Poke.rulePack.rulesStrings.32>destroyed_suffix->[to] fragments</Poke.rulePack.rulesStrings.32>
    <Poke.rulePack.rulesStrings.4>damaged_inf->stab</Poke.rulePack.rulesStrings.4>
    <Poke.rulePack.rulesStrings.5>damaged_past(p=2)->poked</Poke.rulePack.rulesStrings.5>
    <Poke.rulePack.rulesStrings.6>damaged_past(p=2)->jabbed</Poke.rulePack.rulesStrings.6>
    <Poke.rulePack.rulesStrings.7>damaged_past->prodded</Poke.rulePack.rulesStrings.7>
    <Poke.rulePack.rulesStrings.8>damaged_past->shoved</Poke.rulePack.rulesStrings.8>
    <Poke.rulePack.rulesStrings.9>damaged_past->stabbed</Poke.rulePack.rulesStrings.9>

DefInjected/RulePackDef/RulePacks_NameMaker_World.xml
    <NamerWorld.rulePack.rulesStrings.0>name->[celestialname]</NamerWorld.rulePack.rulesStrings.0>
    <NamerWorld.rulePack.rulesStrings.1>name->[celestialprefix] [celestialname]</NamerWorld.rulePack.rulesStrings.1>
    <NamerWorld.rulePack.rulesStrings.2>name->[celestialname] [romannumeral]</NamerWorld.rulePack.rulesStrings.2>
    <NamerWorld.rulePack.rulesStrings.3>name->[celestialname] [celestialname]</NamerWorld.rulePack.rulesStrings.3>
    <NamerWorld.rulePack.rulesStrings.4>name->[celestialname] [celestialsuffix]</NamerWorld.rulePack.rulesStrings.4>

DefInjected/RulePackDef/RulePacks_NameMakers_Animals.xml
    <NamerAnimalGenericFemale.rulePack.rulesStrings.0>name->[animalnameunisex]</NamerAnimalGenericFemale.rulePack.rulesStrings.0>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.1>name->[animalnameunisex]</NamerAnimalGenericFemale.rulePack.rulesStrings.1>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.10>exoticname->[badassadjective]</NamerAnimalGenericFemale.rulePack.rulesStrings.10>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.11>exoticname->[badassadjective]</NamerAnimalGenericFemale.rulePack.rulesStrings.11>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.12>exoticname->[concept]</NamerAnimalGenericFemale.rulePack.rulesStrings.12>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.13>exoticname->[concept]</NamerAnimalGenericFemale.rulePack.rulesStrings.13>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.14>exoticname->[color]</NamerAnimalGenericFemale.rulePack.rulesStrings.14>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.2>name->[animalnameunisex]</NamerAnimalGenericFemale.rulePack.rulesStrings.2>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.3>name->[animalnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.3>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.4>name->[animalnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.4>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.5>name->[animalnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.5>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.6>name->[personnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.6>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.7>name->[personnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.7>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.8>name->[personnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.8>
    <NamerAnimalGenericFemale.rulePack.rulesStrings.9>name->[exoticname]</NamerAnimalGenericFemale.rulePack.rulesStrings.9>
    <NamerAnimalGenericMale.rulePack.rulesStrings.0>name->[animalnameunisex]</NamerAnimalGenericMale.rulePack.rulesStrings.0>
    <NamerAnimalGenericMale.rulePack.rulesStrings.1>name->[animalnameunisex]</NamerAnimalGenericMale.rulePack.rulesStrings.1>
    <NamerAnimalGenericMale.rulePack.rulesStrings.10>exoticname->[badassadjective]</NamerAnimalGenericMale.rulePack.rulesStrings.10>
    <NamerAnimalGenericMale.rulePack.rulesStrings.11>exoticname->[badassadjective]</NamerAnimalGenericMale.rulePack.rulesStrings.11>
    <NamerAnimalGenericMale.rulePack.rulesStrings.12>exoticname->[concept]</NamerAnimalGenericMale.rulePack.rulesStrings.12>
    <NamerAnimalGenericMale.rulePack.rulesStrings.13>exoticname->[concept]</NamerAnimalGenericMale.rulePack.rulesStrings.13>
    <NamerAnimalGenericMale.rulePack.rulesStrings.14>exoticname->[color]</NamerAnimalGenericMale.rulePack.rulesStrings.14>
    <NamerAnimalGenericMale.rulePack.rulesStrings.2>name->[animalnameunisex]</NamerAnimalGenericMale.rulePack.rulesStrings.2>
    <NamerAnimalGenericMale.rulePack.rulesStrings.3>name->[animalnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.3>
    <NamerAnimalGenericMale.rulePack.rulesStrings.4>name->[animalnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.4>
    <NamerAnimalGenericMale.rulePack.rulesStrings.5>name->[animalnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.5>
    <NamerAnimalGenericMale.rulePack.rulesStrings.6>name->[personnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.6>
    <NamerAnimalGenericMale.rulePack.rulesStrings.7>name->[personnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.7>
    <NamerAnimalGenericMale.rulePack.rulesStrings.8>name->[personnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.8>
    <NamerAnimalGenericMale.rulePack.rulesStrings.9>name->[exoticname]</NamerAnimalGenericMale.rulePack.rulesStrings.9>

DefInjected/RulePackDef/RulePacks_NameMakers_Factions.xml
    <NamerFactionBaseOutlander.rulePack.rulesStrings.0>name->[positiveconcept]'s [terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.0>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.1>name->[outlander]'s [terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.1>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.10>wordname->[syl][syl]</NamerFactionBaseOutlander.rulePack.rulesStrings.10>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.11>wordname->[syl][townend]</NamerFactionBaseOutlander.rulePack.rulesStrings.11>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.12>wordname->[syl][syl][townend]</NamerFactionBaseOutlander.rulePack.rulesStrings.12>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.13>wordname->[terrainfeature][townend]</NamerFactionBaseOutlander.rulePack.rulesStrings.13>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.14>townend->ville</NamerFactionBaseOutlander.rulePack.rulesStrings.14>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.15>townend->town</NamerFactionBaseOutlander.rulePack.rulesStrings.15>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.16>townend->hurst</NamerFactionBaseOutlander.rulePack.rulesStrings.16>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.17>townend->bourne</NamerFactionBaseOutlander.rulePack.rulesStrings.17>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.18>townend->brad</NamerFactionBaseOutlander.rulePack.rulesStrings.18>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.19>townend->dale</NamerFactionBaseOutlander.rulePack.rulesStrings.19>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.2>name->[outlander]'s [community]</NamerFactionBaseOutlander.rulePack.rulesStrings.2>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.20>townend->hope</NamerFactionBaseOutlander.rulePack.rulesStrings.20>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.21>townend->ing</NamerFactionBaseOutlander.rulePack.rulesStrings.21>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.22>townend->ness</NamerFactionBaseOutlander.rulePack.rulesStrings.22>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.23>townend->mere</NamerFactionBaseOutlander.rulePack.rulesStrings.23>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.24>townend->shaw</NamerFactionBaseOutlander.rulePack.rulesStrings.24>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.25>townend->wick</NamerFactionBaseOutlander.rulePack.rulesStrings.25>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.3>name->[nearname]</NamerFactionBaseOutlander.rulePack.rulesStrings.3>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.4>name->[wordname]</NamerFactionBaseOutlander.rulePack.rulesStrings.4>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.5>name->[wordname]</NamerFactionBaseOutlander.rulePack.rulesStrings.5>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.6>nearname->[subname]-at-the-[terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.6>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.7>nearname->[subname]-by-the-[terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.7>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.8>subname->[wordname]</NamerFactionBaseOutlander.rulePack.rulesStrings.8>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.9>subname->[community]</NamerFactionBaseOutlander.rulePack.rulesStrings.9>
    <NamerFactionBasePirate.rulePack.rulesStrings.0>name->[badassanimal] [geography]</NamerFactionBasePirate.rulePack.rulesStrings.0>
    <NamerFactionBasePirate.rulePack.rulesStrings.1>name->[badassconcept] [geography]</NamerFactionBasePirate.rulePack.rulesStrings.1>
    <NamerFactionBasePirate.rulePack.rulesStrings.2>name->[badassanimal]'s [geography]</NamerFactionBasePirate.rulePack.rulesStrings.2>
    <NamerFactionBasePirate.rulePack.rulesStrings.3>name->[badassperson]'s [geography]</NamerFactionBasePirate.rulePack.rulesStrings.3>
    <NamerFactionBasePirate.rulePack.rulesStrings.4>geography->[terrainfeature]</NamerFactionBasePirate.rulePack.rulesStrings.4>
    <NamerFactionBasePirate.rulePack.rulesStrings.5>geography->[community]</NamerFactionBasePirate.rulePack.rulesStrings.5>
    <NamerFactionBasePlayerTribe.rulePack.rulesStrings.0>name->Village</NamerFactionBasePlayerTribe.rulePack.rulesStrings.0>
    <NamerFactionBaseTribal.rulePack.rulesStrings.0>name->[tribalword]</NamerFactionBaseTribal.rulePack.rulesStrings.0>
    <NamerFactionBaseTribal.rulePack.rulesStrings.1>name->[tribalword]</NamerFactionBaseTribal.rulePack.rulesStrings.1>
    <NamerFactionBaseTribal.rulePack.rulesStrings.2>name->[color] [tribalword]</NamerFactionBaseTribal.rulePack.rulesStrings.2>
    <NamerFactionBaseTribal.rulePack.rulesStrings.3>name->[color] [terrainfeature]</NamerFactionBaseTribal.rulePack.rulesStrings.3>
    <NamerFactionBaseTribal.rulePack.rulesStrings.4>name->[tribalword] [terrainfeature]</NamerFactionBaseTribal.rulePack.rulesStrings.4>
    <NamerFactionBaseTribal.rulePack.rulesStrings.5>tribalword->[tribalwordfile]</NamerFactionBaseTribal.rulePack.rulesStrings.5>
    <NamerFactionBaseTribal.rulePack.rulesStrings.6>tribalword->[syl][syl]</NamerFactionBaseTribal.rulePack.rulesStrings.6>
    <NamerFactionBaseTribal.rulePack.rulesStrings.7>tribalword->[syl][syl][syl]</NamerFactionBaseTribal.rulePack.rulesStrings.7>
    <NamerFactionOutlander.rulePack.rulesStrings.4>name->[subname] [politicaladjective] [politicalunion]</NamerFactionOutlander.rulePack.rulesStrings.4>
    <NamerFactionPirate.rulePack.rulesStrings.16>name->[badassconcept] [groupname]</NamerFactionPirate.rulePack.rulesStrings.16>
    <NamerFactionPlayerColonyRandomized.rulePack.rulesStrings.0>name->[colonyname]</NamerFactionPlayerColonyRandomized.rulePack.rulesStrings.0>
    <NamerFactionSpacer.rulePack.rulesStrings.0>name->Spacer</NamerFactionSpacer.rulePack.rulesStrings.0>
    <NamerFactionTribal.rulePack.rulesStrings.10>tribalword->[syl][syl][syl]</NamerFactionTribal.rulePack.rulesStrings.10>
    <NamerFactionTribal.rulePack.rulesStrings.11>tribalword->[syl][syl][syl]</NamerFactionTribal.rulePack.rulesStrings.11>
    <NamerFactionTribal.rulePack.rulesStrings.12>tribalword->[syl][syl][syl][syl]</NamerFactionTribal.rulePack.rulesStrings.12>
    <NamerFactionTribal.rulePack.rulesStrings.7>tribalword->[syl][syl]</NamerFactionTribal.rulePack.rulesStrings.7>
    <NamerFactionTribal.rulePack.rulesStrings.9>tribalword->[syl][syl]</NamerFactionTribal.rulePack.rulesStrings.9>
    <OutlanderWord.rulePack.rulesStrings.0>outlanderword->[olsyl][olendsyl]</OutlanderWord.rulePack.rulesStrings.0>
    <OutlanderWord.rulePack.rulesStrings.1>outlanderword->[olsyl][olendsyl]</OutlanderWord.rulePack.rulesStrings.1>
    <OutlanderWord.rulePack.rulesStrings.2>outlanderword->[olsyl][olendsyl]</OutlanderWord.rulePack.rulesStrings.2>
    <OutlanderWord.rulePack.rulesStrings.3>outlanderword->[olsyl][olsyl][olendsyl]</OutlanderWord.rulePack.rulesStrings.3>
    <OutlanderWord.rulePack.rulesStrings.4>outlanderword->[olsyl][olsyl][olendsyl]</OutlanderWord.rulePack.rulesStrings.4>
    <OutlanderWord.rulePack.rulesStrings.5>outlanderword->[olsyl][olsyl][olsyl][olendsyl]</OutlanderWord.rulePack.rulesStrings.5>
    <TribalWord.rulePack.rulesStrings.0>tribalword->[tribalwordfile]</TribalWord.rulePack.rulesStrings.0>
    <TribalWord.rulePack.rulesStrings.1>tribalword->[trsyl][trsyl]</TribalWord.rulePack.rulesStrings.1>
    <TribalWord.rulePack.rulesStrings.2>tribalword->[trsyl][trsyl]</TribalWord.rulePack.rulesStrings.2>
    <TribalWord.rulePack.rulesStrings.3>tribalword->[trsyl][trsyl]</TribalWord.rulePack.rulesStrings.3>
    <TribalWord.rulePack.rulesStrings.4>tribalword->[trsyl][trsyl][trsyl]</TribalWord.rulePack.rulesStrings.4>
    <TribalWord.rulePack.rulesStrings.5>tribalword->[trsyl][trsyl][trsyl]</TribalWord.rulePack.rulesStrings.5>
    <TribalWord.rulePack.rulesStrings.6>tribalword->[trsyl][trsyl][trsyl][trsyl]</TribalWord.rulePack.rulesStrings.6>

DefInjected/RulePackDef/RulePacks_NameMakers_Scenarios.xml
    <NamerScenario.rulePack.rulesStrings.10>name->[color] [story]</NamerScenario.rulePack.rulesStrings.10>
    <NamerScenario.rulePack.rulesStrings.11>name->[story] [romannumeral]</NamerScenario.rulePack.rulesStrings.11>
    <NamerScenario.rulePack.rulesStrings.4>name->[story] [trans] [concept]</NamerScenario.rulePack.rulesStrings.4>
    <NamerScenario.rulePack.rulesStrings.5>name->[concept] [story]</NamerScenario.rulePack.rulesStrings.5>

DefInjected/RulePackDef/RulePacks_NameMakers_WorldFeatures.xml
    <NamerArchipelago.rulePack.rulesStrings.0>standardname(p=0.2)->isle [prefix]</NamerArchipelago.rulePack.rulesStrings.0>
    <NamerArchipelago.rulePack.rulesStrings.1>suffix(p=4)->islands</NamerArchipelago.rulePack.rulesStrings.1>
    <NamerArchipelago.rulePack.rulesStrings.2>suffix(p=3)->isles</NamerArchipelago.rulePack.rulesStrings.2>
    <NamerArchipelago.rulePack.rulesStrings.3>suffix(p=3)->archipelago</NamerArchipelago.rulePack.rulesStrings.3>
    <NamerArchipelago.rulePack.rulesStrings.4>suffix->reef</NamerArchipelago.rulePack.rulesStrings.4>
    <NamerArchipelago.rulePack.rulesStrings.5>suffix->atoll</NamerArchipelago.rulePack.rulesStrings.5>
    <NamerArchipelago.rulePack.rulesStrings.6>suffix->rocks</NamerArchipelago.rulePack.rulesStrings.6>
    <NamerArchipelago.rulePack.rulesStrings.7>suffix->lands</NamerArchipelago.rulePack.rulesStrings.7>
    <NamerAridShrubland.rulePack.rulesStrings.0>suffix(p=4)->shrubland</NamerAridShrubland.rulePack.rulesStrings.0>
    <NamerAridShrubland.rulePack.rulesStrings.1>suffix(p=4)->scrubland</NamerAridShrubland.rulePack.rulesStrings.1>
    <NamerAridShrubland.rulePack.rulesStrings.2>suffix(p=2)->plateau</NamerAridShrubland.rulePack.rulesStrings.2>
    <NamerAridShrubland.rulePack.rulesStrings.3>suffix(p=2)->scrub</NamerAridShrubland.rulePack.rulesStrings.3>
    <NamerAridShrubland.rulePack.rulesStrings.4>suffix->desert</NamerAridShrubland.rulePack.rulesStrings.4>
    <NamerAridShrubland.rulePack.rulesStrings.5>suffix->bush</NamerAridShrubland.rulePack.rulesStrings.5>
    <NamerAridShrubland.rulePack.rulesStrings.6>suffix->brush</NamerAridShrubland.rulePack.rulesStrings.6>
    <NamerAridShrubland.rulePack.rulesStrings.7>suffix->barrens</NamerAridShrubland.rulePack.rulesStrings.7>
    <NamerBay.rulePack.rulesStrings.0>standardname(p=0.2)->gulf of [prefix]</NamerBay.rulePack.rulesStrings.0>
    <NamerBay.rulePack.rulesStrings.1>suffix(p=6)->bay</NamerBay.rulePack.rulesStrings.1>
    <NamerBay.rulePack.rulesStrings.2>suffix->bight</NamerBay.rulePack.rulesStrings.2>
    <NamerBay.rulePack.rulesStrings.3>suffix->gulf</NamerBay.rulePack.rulesStrings.3>
    <NamerBay.rulePack.rulesStrings.4>suffix->anchorage</NamerBay.rulePack.rulesStrings.4>
    <NamerBay.rulePack.rulesStrings.5>suffix->cove</NamerBay.rulePack.rulesStrings.5>
    <NamerBorealForest.rulePack.rulesStrings.0>suffix(p=6)->forest</NamerBorealForest.rulePack.rulesStrings.0>
    <NamerBorealForest.rulePack.rulesStrings.1>suffix(p=3)->taiga</NamerBorealForest.rulePack.rulesStrings.1>
    <NamerBorealForest.rulePack.rulesStrings.2>suffix->grove</NamerBorealForest.rulePack.rulesStrings.2>
    <NamerBorealForest.rulePack.rulesStrings.3>suffix->woodland</NamerBorealForest.rulePack.rulesStrings.3>
    <NamerBorealForest.rulePack.rulesStrings.4>suffix->tangle</NamerBorealForest.rulePack.rulesStrings.4>
    <NamerBorealForest.rulePack.rulesStrings.5>suffix->thicket</NamerBorealForest.rulePack.rulesStrings.5>
    <NamerDesert.rulePack.rulesStrings.0>suffix(p=6)->desert</NamerDesert.rulePack.rulesStrings.0>
    <NamerDesert.rulePack.rulesStrings.1>suffix->plateau</NamerDesert.rulePack.rulesStrings.1>
    <NamerDesert.rulePack.rulesStrings.2>suffix->flats</NamerDesert.rulePack.rulesStrings.2>
    <NamerDesert.rulePack.rulesStrings.3>suffix->basin</NamerDesert.rulePack.rulesStrings.3>
    <NamerDesert.rulePack.rulesStrings.4>suffix->wastes</NamerDesert.rulePack.rulesStrings.4>
    <NamerDesert.rulePack.rulesStrings.5>suffix->wasteland</NamerDesert.rulePack.rulesStrings.5>
    <NamerDesert.rulePack.rulesStrings.6>suffix->barrens</NamerDesert.rulePack.rulesStrings.6>
    <NamerForest.rulePack.rulesStrings.0>suffix(p=6)->forest</NamerForest.rulePack.rulesStrings.0>
    <NamerForest.rulePack.rulesStrings.1>suffix->grove</NamerForest.rulePack.rulesStrings.1>
    <NamerForest.rulePack.rulesStrings.2>suffix->woodland</NamerForest.rulePack.rulesStrings.2>
    <NamerForest.rulePack.rulesStrings.3>suffix->thicket</NamerForest.rulePack.rulesStrings.3>
    <NamerIceSheet.rulePack.rulesStrings.0>suffix->sheet</NamerIceSheet.rulePack.rulesStrings.0>
    <NamerIsland.rulePack.rulesStrings.0>mainname(p=0.2)->isle [prefix]</NamerIsland.rulePack.rulesStrings.0>
    <NamerIsland.rulePack.rulesStrings.1>suffix(p=4)->island</NamerIsland.rulePack.rulesStrings.1>
    <NamerIsland.rulePack.rulesStrings.2>suffix(p=2)->isle</NamerIsland.rulePack.rulesStrings.2>
    <NamerIsland.rulePack.rulesStrings.3>suffix->reef</NamerIsland.rulePack.rulesStrings.3>
    <NamerIsland.rulePack.rulesStrings.4>suffix->rock</NamerIsland.rulePack.rulesStrings.4>
    <NamerIsland.rulePack.rulesStrings.5>suffix->point</NamerIsland.rulePack.rulesStrings.5>
    <NamerLake.rulePack.rulesStrings.0>standardname->lake [prefix]</NamerLake.rulePack.rulesStrings.0>
    <NamerLake.rulePack.rulesStrings.1>suffix(p=2)->lake</NamerLake.rulePack.rulesStrings.1>
    <NamerLake.rulePack.rulesStrings.2>suffix->sea</NamerLake.rulePack.rulesStrings.2>
    <NamerMountainRange.rulePack.rulesStrings.0>standardname(p=0.2)->mount [prefix]</NamerMountainRange.rulePack.rulesStrings.0>
    <NamerMountainRange.rulePack.rulesStrings.1>suffix(p=5)->mountains</NamerMountainRange.rulePack.rulesStrings.1>
    <NamerMountainRange.rulePack.rulesStrings.2>suffix(p=2)->range</NamerMountainRange.rulePack.rulesStrings.2>
    <NamerMountainRange.rulePack.rulesStrings.3>suffix->peaks</NamerMountainRange.rulePack.rulesStrings.3>
    <NamerMountainRange.rulePack.rulesStrings.4>suffix->hills</NamerMountainRange.rulePack.rulesStrings.4>
    <NamerMountainRange.rulePack.rulesStrings.5>suffix->cliffs</NamerMountainRange.rulePack.rulesStrings.5>
    <NamerOcean.rulePack.rulesStrings.0>standardname(p=0.1)->deep [prefix]</NamerOcean.rulePack.rulesStrings.0>
    <NamerOcean.rulePack.rulesStrings.1>suffix(p=6)->ocean</NamerOcean.rulePack.rulesStrings.1>
    <NamerOcean.rulePack.rulesStrings.2>suffix->expanse</NamerOcean.rulePack.rulesStrings.2>
    <NamerPeninsula.rulePack.rulesStrings.0>standardname(p=0.2)->point [prefix]</NamerPeninsula.rulePack.rulesStrings.0>
    <NamerPeninsula.rulePack.rulesStrings.1>standardname(p=0.2)->cape [prefix]</NamerPeninsula.rulePack.rulesStrings.1>
    <NamerPeninsula.rulePack.rulesStrings.2>suffix(p=8)->peninsula</NamerPeninsula.rulePack.rulesStrings.2>
    <NamerPeninsula.rulePack.rulesStrings.3>suffix(p=2)->point</NamerPeninsula.rulePack.rulesStrings.3>
    <NamerPeninsula.rulePack.rulesStrings.4>suffix->cape</NamerPeninsula.rulePack.rulesStrings.4>
    <NamerPeninsula.rulePack.rulesStrings.5>suffix->headland</NamerPeninsula.rulePack.rulesStrings.5>
    <NamerPeninsula.rulePack.rulesStrings.6>suffix->horn</NamerPeninsula.rulePack.rulesStrings.6>
    <NamerSea.rulePack.rulesStrings.0>standardname(p=0.1)->lake [prefix]</NamerSea.rulePack.rulesStrings.0>
    <NamerSea.rulePack.rulesStrings.1>suffix(p=6)->sea</NamerSea.rulePack.rulesStrings.1>
    <NamerSea.rulePack.rulesStrings.2>suffix->ocean</NamerSea.rulePack.rulesStrings.2>
    <NamerSea.rulePack.rulesStrings.3>suffix->lake</NamerSea.rulePack.rulesStrings.3>
    <NamerSwamp.rulePack.rulesStrings.0>standardname(p=0.1)->fen [prefix]</NamerSwamp.rulePack.rulesStrings.0>
    <NamerSwamp.rulePack.rulesStrings.1>suffix(p=6)->swamp</NamerSwamp.rulePack.rulesStrings.1>
    <NamerSwamp.rulePack.rulesStrings.2>suffix->basin</NamerSwamp.rulePack.rulesStrings.2>
    <NamerSwamp.rulePack.rulesStrings.3>suffix->wetlands</NamerSwamp.rulePack.rulesStrings.3>
    <NamerSwamp.rulePack.rulesStrings.4>suffix->bayou</NamerSwamp.rulePack.rulesStrings.4>
    <NamerSwamp.rulePack.rulesStrings.5>suffix->bog</NamerSwamp.rulePack.rulesStrings.5>
    <NamerSwamp.rulePack.rulesStrings.6>suffix->marsh</NamerSwamp.rulePack.rulesStrings.6>
    <NamerSwamp.rulePack.rulesStrings.7>suffix->fen</NamerSwamp.rulePack.rulesStrings.7>
    <NamerTropicalRainforest.rulePack.rulesStrings.0>suffix(p=6)->rainforest</NamerTropicalRainforest.rulePack.rulesStrings.0>
    <NamerTropicalRainforest.rulePack.rulesStrings.1>suffix(p=3)->jungle</NamerTropicalRainforest.rulePack.rulesStrings.1>
    <NamerTropicalRainforest.rulePack.rulesStrings.2>suffix->forest</NamerTropicalRainforest.rulePack.rulesStrings.2>
    <NamerTropicalRainforest.rulePack.rulesStrings.3>suffix->grove</NamerTropicalRainforest.rulePack.rulesStrings.3>
    <NamerTropicalRainforest.rulePack.rulesStrings.4>suffix->woodland</NamerTropicalRainforest.rulePack.rulesStrings.4>
    <NamerTropicalRainforest.rulePack.rulesStrings.5>suffix->tangle</NamerTropicalRainforest.rulePack.rulesStrings.5>
    <NamerTundra.rulePack.rulesStrings.0>suffix(p=4)->plateau</NamerTundra.rulePack.rulesStrings.0>
    <NamerTundra.rulePack.rulesStrings.1>suffix(p=4)->barrens</NamerTundra.rulePack.rulesStrings.1>
    <NamerTundra.rulePack.rulesStrings.10>suffix->prairie</NamerTundra.rulePack.rulesStrings.10>
    <NamerTundra.rulePack.rulesStrings.11>suffix->flats</NamerTundra.rulePack.rulesStrings.11>
    <NamerTundra.rulePack.rulesStrings.2>suffix(p=2)->taiga</NamerTundra.rulePack.rulesStrings.2>
    <NamerTundra.rulePack.rulesStrings.3>suffix->scrub</NamerTundra.rulePack.rulesStrings.3>
    <NamerTundra.rulePack.rulesStrings.4>suffix->shrubland</NamerTundra.rulePack.rulesStrings.4>
    <NamerTundra.rulePack.rulesStrings.5>suffix->scrubland</NamerTundra.rulePack.rulesStrings.5>
    <NamerTundra.rulePack.rulesStrings.6>suffix->bush</NamerTundra.rulePack.rulesStrings.6>
    <NamerTundra.rulePack.rulesStrings.7>suffix->brush</NamerTundra.rulePack.rulesStrings.7>
    <NamerTundra.rulePack.rulesStrings.8>suffix->barrens</NamerTundra.rulePack.rulesStrings.8>
    <NamerTundra.rulePack.rulesStrings.9>suffix->expanse</NamerTundra.rulePack.rulesStrings.9>
    <NamerUtility.rulePack.rulesStrings.0>name->[metaprefix] [standardname]</NamerUtility.rulePack.rulesStrings.0>
    <NamerUtility.rulePack.rulesStrings.1>name(p=0.05)->[storyname] [suffix]</NamerUtility.rulePack.rulesStrings.1>
    <NamerUtility.rulePack.rulesStrings.10>derivative->new</NamerUtility.rulePack.rulesStrings.10>
    <NamerUtility.rulePack.rulesStrings.11>derivative->old</NamerUtility.rulePack.rulesStrings.11>
    <NamerUtility.rulePack.rulesStrings.12>prefix(p=0.5)->[animal]</NamerUtility.rulePack.rulesStrings.12>
    <NamerUtility.rulePack.rulesStrings.13>prefix(p=0.5)->[color]</NamerUtility.rulePack.rulesStrings.13>
    <NamerUtility.rulePack.rulesStrings.14>prefix(p=0.3)->[color][animal]</NamerUtility.rulePack.rulesStrings.14>
    <NamerUtility.rulePack.rulesStrings.15>prefix(p=0.2)->[color] [animal]</NamerUtility.rulePack.rulesStrings.15>
    <NamerUtility.rulePack.rulesStrings.16>prefix(p=0.3)->[naturaladjective][animal]</NamerUtility.rulePack.rulesStrings.16>
    <NamerUtility.rulePack.rulesStrings.17>prefix(p=0.2)->[naturaladjective] [animal]</NamerUtility.rulePack.rulesStrings.17>
    <NamerUtility.rulePack.rulesStrings.18>prefix(p=0.3)->[animal][bodypart]</NamerUtility.rulePack.rulesStrings.18>
    <NamerUtility.rulePack.rulesStrings.19>prefix(p=0.2)->[animal] [bodypart]</NamerUtility.rulePack.rulesStrings.19>
    <NamerUtility.rulePack.rulesStrings.2>standardname->[prefix] [suffix]</NamerUtility.rulePack.rulesStrings.2>
    <NamerUtility.rulePack.rulesStrings.20>prefix->[color][naturalobject]</NamerUtility.rulePack.rulesStrings.20>
    <NamerUtility.rulePack.rulesStrings.21>prefix->[naturaladjective][bodypart]</NamerUtility.rulePack.rulesStrings.21>
    <NamerUtility.rulePack.rulesStrings.22>prefix(p=2)->[tribalword]</NamerUtility.rulePack.rulesStrings.22>
    <NamerUtility.rulePack.rulesStrings.23>prefix(p=2)->[outlanderword]</NamerUtility.rulePack.rulesStrings.23>
    <NamerUtility.rulePack.rulesStrings.24>storyname->[subject]'s [storyderivative] folly</NamerUtility.rulePack.rulesStrings.24>
    <NamerUtility.rulePack.rulesStrings.25>storyname->[subject]'s [storyderivative] vice</NamerUtility.rulePack.rulesStrings.25>
    <NamerUtility.rulePack.rulesStrings.26>storyname->[subject]'s [storyderivative] lunacy</NamerUtility.rulePack.rulesStrings.26>
    <NamerUtility.rulePack.rulesStrings.27>storyname->[subject]'s [storyderivative] mistake</NamerUtility.rulePack.rulesStrings.27>
    <NamerUtility.rulePack.rulesStrings.28>storyname->[subject]'s [storyderivative] fault</NamerUtility.rulePack.rulesStrings.28>
    <NamerUtility.rulePack.rulesStrings.29>storyname->[subject]'s [storyderivative] misstep</NamerUtility.rulePack.rulesStrings.29>
    <NamerUtility.rulePack.rulesStrings.3>metaprefix(p=10)-></NamerUtility.rulePack.rulesStrings.3>
    <NamerUtility.rulePack.rulesStrings.30>storyname->[subject]'s [storyderivative] delusion</NamerUtility.rulePack.rulesStrings.30>
    <NamerUtility.rulePack.rulesStrings.31>storyname->[subject]'s [storyderivative] joy</NamerUtility.rulePack.rulesStrings.31>
    <NamerUtility.rulePack.rulesStrings.32>storyname(p=0.5)->[subject]sjoy</NamerUtility.rulePack.rulesStrings.32>
    <NamerUtility.rulePack.rulesStrings.33>storyname->[subject]'s [storyderivative] delight</NamerUtility.rulePack.rulesStrings.33>
    <NamerUtility.rulePack.rulesStrings.34>storyname->[subject]'s [storyderivative] wonder</NamerUtility.rulePack.rulesStrings.34>
    <NamerUtility.rulePack.rulesStrings.35>storyname->[subject]'s [storyderivative] pride</NamerUtility.rulePack.rulesStrings.35>
    <NamerUtility.rulePack.rulesStrings.36>storyname(p=0.5)->[subject]spride</NamerUtility.rulePack.rulesStrings.36>
    <NamerUtility.rulePack.rulesStrings.37>storyname->[subject]'s [storyderivative] jewel</NamerUtility.rulePack.rulesStrings.37>
    <NamerUtility.rulePack.rulesStrings.38>storyname->[subject]'s [storyderivative] prize</NamerUtility.rulePack.rulesStrings.38>
    <NamerUtility.rulePack.rulesStrings.39>storyname->[subject]'s [storyderivative] bounty</NamerUtility.rulePack.rulesStrings.39>
    <NamerUtility.rulePack.rulesStrings.4>metaprefix->[direction]</NamerUtility.rulePack.rulesStrings.4>
    <NamerUtility.rulePack.rulesStrings.40>storyname->[subject]'s [storyderivative] honor</NamerUtility.rulePack.rulesStrings.40>
    <NamerUtility.rulePack.rulesStrings.41>storyname->[subject]'s [storyderivative] jackpot</NamerUtility.rulePack.rulesStrings.41>
    <NamerUtility.rulePack.rulesStrings.42>storyname->[subject]'s [storyderivative] trophy</NamerUtility.rulePack.rulesStrings.42>
    <NamerUtility.rulePack.rulesStrings.43>storyname->[subject]'s [storyderivative] conceit</NamerUtility.rulePack.rulesStrings.43>
    <NamerUtility.rulePack.rulesStrings.44>storyname->[subject]'s [storyderivative] arrogance</NamerUtility.rulePack.rulesStrings.44>
    <NamerUtility.rulePack.rulesStrings.45>storyname->[subject]'s [storyderivative] stand</NamerUtility.rulePack.rulesStrings.45>
    <NamerUtility.rulePack.rulesStrings.46>storyname->[subject]'s [storyderivative] loss</NamerUtility.rulePack.rulesStrings.46>
    <NamerUtility.rulePack.rulesStrings.47>storyname->[subject]'s [storyderivative] debt</NamerUtility.rulePack.rulesStrings.47>
    <NamerUtility.rulePack.rulesStrings.48>storyname->[subject]'s [storyderivative] collapse</NamerUtility.rulePack.rulesStrings.48>
    <NamerUtility.rulePack.rulesStrings.49>storyname->[subject]'s [storyderivative] destruction</NamerUtility.rulePack.rulesStrings.49>
    <NamerUtility.rulePack.rulesStrings.5>metaprefix->[derivative]</NamerUtility.rulePack.rulesStrings.5>
    <NamerUtility.rulePack.rulesStrings.50>storyname->[subject]'s [storyderivative] cataclysm</NamerUtility.rulePack.rulesStrings.50>
    <NamerUtility.rulePack.rulesStrings.51>storyname->[subject]'s [storyderivative] ruin</NamerUtility.rulePack.rulesStrings.51>
    <NamerUtility.rulePack.rulesStrings.52>storyname->[subject]'s [storyderivative] ruination</NamerUtility.rulePack.rulesStrings.52>
    <NamerUtility.rulePack.rulesStrings.53>storyname->[subject]'s [storyderivative] undoing</NamerUtility.rulePack.rulesStrings.53>
    <NamerUtility.rulePack.rulesStrings.54>storyname->[subject]'s [storyderivative] downfall</NamerUtility.rulePack.rulesStrings.54>
    <NamerUtility.rulePack.rulesStrings.55>storyname->[subject]'s [storyderivative] end</NamerUtility.rulePack.rulesStrings.55>
    <NamerUtility.rulePack.rulesStrings.56>storyname(p=0.5)->[subject]send</NamerUtility.rulePack.rulesStrings.56>
    <NamerUtility.rulePack.rulesStrings.57>storyname->[subject]'s [storyderivative] retirement</NamerUtility.rulePack.rulesStrings.57>
    <NamerUtility.rulePack.rulesStrings.58>storyname->[subject]'s [storyderivative] achievement</NamerUtility.rulePack.rulesStrings.58>
    <NamerUtility.rulePack.rulesStrings.59>storyname->[subject]'s [storyderivative] finale</NamerUtility.rulePack.rulesStrings.59>
    <NamerUtility.rulePack.rulesStrings.6>derivative->great</NamerUtility.rulePack.rulesStrings.6>
    <NamerUtility.rulePack.rulesStrings.60>storyname->[subject]'s [storyderivative] bluff</NamerUtility.rulePack.rulesStrings.60>
    <NamerUtility.rulePack.rulesStrings.61>storyname->[subject]'s [storyderivative] ruse</NamerUtility.rulePack.rulesStrings.61>
    <NamerUtility.rulePack.rulesStrings.62>storyname->[subject]'s [storyderivative] deception</NamerUtility.rulePack.rulesStrings.62>
    <NamerUtility.rulePack.rulesStrings.63>storyname->[subject]'s [storyderivative] facade</NamerUtility.rulePack.rulesStrings.63>
    <NamerUtility.rulePack.rulesStrings.64>storyname->[subject]'s [storyderivative] fraud</NamerUtility.rulePack.rulesStrings.64>
    <NamerUtility.rulePack.rulesStrings.65>storyname(p=0.5)->[subject]'s [gore]</NamerUtility.rulePack.rulesStrings.65>
    <NamerUtility.rulePack.rulesStrings.66>storyname->[subject]'s [bodypart]</NamerUtility.rulePack.rulesStrings.66>
    <NamerUtility.rulePack.rulesStrings.67>storyderivative-></NamerUtility.rulePack.rulesStrings.67>
    <NamerUtility.rulePack.rulesStrings.68>storyderivative(p=0.1)->[derivative]</NamerUtility.rulePack.rulesStrings.68>
    <NamerUtility.rulePack.rulesStrings.69>subject(p=5)->[personname]</NamerUtility.rulePack.rulesStrings.69>
    <NamerUtility.rulePack.rulesStrings.7>derivative->greater</NamerUtility.rulePack.rulesStrings.7>
    <NamerUtility.rulePack.rulesStrings.70>subject(p=1)->[animal]</NamerUtility.rulePack.rulesStrings.70>
    <NamerUtility.rulePack.rulesStrings.71>subject(p=1)->[tribalword]</NamerUtility.rulePack.rulesStrings.71>
    <NamerUtility.rulePack.rulesStrings.72>subject(p=1)->[outlanderword]</NamerUtility.rulePack.rulesStrings.72>
    <NamerUtility.rulePack.rulesStrings.8>derivative->lesser</NamerUtility.rulePack.rulesStrings.8>
    <NamerUtility.rulePack.rulesStrings.9>derivative->grand</NamerUtility.rulePack.rulesStrings.9>

DefInjected/RulePackDef/RulePacks_Seeds.xml
    <SeedGenerator.rulePack.rulesStrings.0>seed->[personnamemale]</SeedGenerator.rulePack.rulesStrings.0>
    <SeedGenerator.rulePack.rulesStrings.1>seed->[personnamemale]</SeedGenerator.rulePack.rulesStrings.1>
    <SeedGenerator.rulePack.rulesStrings.10>seed->[adjective]</SeedGenerator.rulePack.rulesStrings.10>
    <SeedGenerator.rulePack.rulesStrings.11>seed->[concept]</SeedGenerator.rulePack.rulesStrings.11>
    <SeedGenerator.rulePack.rulesStrings.12>seed->[tribalword]</SeedGenerator.rulePack.rulesStrings.12>
    <SeedGenerator.rulePack.rulesStrings.13>seed->[rareseed]</SeedGenerator.rulePack.rulesStrings.13>
    <SeedGenerator.rulePack.rulesStrings.14>seed->[rareseed]</SeedGenerator.rulePack.rulesStrings.14>
    <SeedGenerator.rulePack.rulesStrings.15>rareseed->[weapon]</SeedGenerator.rulePack.rulesStrings.15>
    <SeedGenerator.rulePack.rulesStrings.16>rareseed->[color]</SeedGenerator.rulePack.rulesStrings.16>
    <SeedGenerator.rulePack.rulesStrings.17>rareseed->[vegetable]</SeedGenerator.rulePack.rulesStrings.17>
    <SeedGenerator.rulePack.rulesStrings.18>rareseed->[game]</SeedGenerator.rulePack.rulesStrings.18>
    <SeedGenerator.rulePack.rulesStrings.19>rareseed->[businessname]</SeedGenerator.rulePack.rulesStrings.19>
    <SeedGenerator.rulePack.rulesStrings.2>seed->[personnamemale]</SeedGenerator.rulePack.rulesStrings.2>
    <SeedGenerator.rulePack.rulesStrings.20>rareseed->[businesstype]</SeedGenerator.rulePack.rulesStrings.20>
    <SeedGenerator.rulePack.rulesStrings.21>rareseed->[community]</SeedGenerator.rulePack.rulesStrings.21>
    <SeedGenerator.rulePack.rulesStrings.3>seed->[personnamefemale]</SeedGenerator.rulePack.rulesStrings.3>
    <SeedGenerator.rulePack.rulesStrings.4>seed->[personnamefemale]</SeedGenerator.rulePack.rulesStrings.4>
    <SeedGenerator.rulePack.rulesStrings.5>seed->[personnamefemale]</SeedGenerator.rulePack.rulesStrings.5>
    <SeedGenerator.rulePack.rulesStrings.6>seed->[animal]</SeedGenerator.rulePack.rulesStrings.6>
    <SeedGenerator.rulePack.rulesStrings.7>seed->[terrainfeature]</SeedGenerator.rulePack.rulesStrings.7>
    <SeedGenerator.rulePack.rulesStrings.8>seed->[outlander]</SeedGenerator.rulePack.rulesStrings.8>
    <SeedGenerator.rulePack.rulesStrings.9>seed->[apparel]</SeedGenerator.rulePack.rulesStrings.9>

DefInjected/RulePackDef/RulePacks_Transitions.xml
    <Transition_Died.rulePack.rulesStrings.0>die(p=2)->die</Transition_Died.rulePack.rulesStrings.0>
    <Transition_Died.rulePack.rulesStrings.1>die->perish</Transition_Died.rulePack.rulesStrings.1>
    <Transition_Died.rulePack.rulesStrings.10>died(subject_flesh==Mechanoid)->stopped functioning</Transition_Died.rulePack.rulesStrings.10>
    <Transition_Died.rulePack.rulesStrings.2>die->expire</Transition_Died.rulePack.rulesStrings.2>
    <Transition_Died.rulePack.rulesStrings.3>die(subject_flesh!=Mechanoid,p=0.5)->give in to [subject_possessive] wounds</Transition_Died.rulePack.rulesStrings.3>
    <Transition_Died.rulePack.rulesStrings.4>die(subject_flesh==Mechanoid,p=0.5)->shut down</Transition_Died.rulePack.rulesStrings.4>
    <Transition_Died.rulePack.rulesStrings.5>die(subject_flesh==Mechanoid,p=0.5)->stop functioning</Transition_Died.rulePack.rulesStrings.5>
    <Transition_Died.rulePack.rulesStrings.6>died(p=2)->died</Transition_Died.rulePack.rulesStrings.6>
    <Transition_Died.rulePack.rulesStrings.7>died->perished</Transition_Died.rulePack.rulesStrings.7>
    <Transition_Died.rulePack.rulesStrings.8>died(subject_flesh!=Mechanoid)->expired</Transition_Died.rulePack.rulesStrings.8>
    <Transition_Died.rulePack.rulesStrings.9>died(subject_flesh==Mechanoid)->shut down</Transition_Died.rulePack.rulesStrings.9>
    <Transition_DiedExplosive.rulePack.rulesStrings.0>die(p=3)->explode [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.0>
    <Transition_DiedExplosive.rulePack.rulesStrings.1>die(p=3)->explode [flavorsuffix]</Transition_DiedExplosive.rulePack.rulesStrings.1>
    <Transition_DiedExplosive.rulePack.rulesStrings.10>flavor->in a [color] [fireball]</Transition_DiedExplosive.rulePack.rulesStrings.10>
    <Transition_DiedExplosive.rulePack.rulesStrings.11>flavor->in a [large] [fireball]</Transition_DiedExplosive.rulePack.rulesStrings.11>
    <Transition_DiedExplosive.rulePack.rulesStrings.12>flavor(p=4)->in a [fireball]</Transition_DiedExplosive.rulePack.rulesStrings.12>
    <Transition_DiedExplosive.rulePack.rulesStrings.13>flavor(p=4)-></Transition_DiedExplosive.rulePack.rulesStrings.13>
    <Transition_DiedExplosive.rulePack.rulesStrings.14>flavorsuffix->, scattering [pieces] [everywhere]</Transition_DiedExplosive.rulePack.rulesStrings.14>
    <Transition_DiedExplosive.rulePack.rulesStrings.15>flavorsuffix(subject_flesh!=Mechanoid,p=2)->, scattering [gore] [everywhere]</Transition_DiedExplosive.rulePack.rulesStrings.15>
    <Transition_DiedExplosive.rulePack.rulesStrings.16>flavorsuffix(subject_flesh!=Mechanoid)->, leaving a small pile of [gore]</Transition_DiedExplosive.rulePack.rulesStrings.16>
    <Transition_DiedExplosive.rulePack.rulesStrings.17>flavorsuffix->, leaving a small crater</Transition_DiedExplosive.rulePack.rulesStrings.17>
    <Transition_DiedExplosive.rulePack.rulesStrings.18>flavorsuffix(p=4)-></Transition_DiedExplosive.rulePack.rulesStrings.18>
    <Transition_DiedExplosive.rulePack.rulesStrings.19>fireball(p=3)->fireball</Transition_DiedExplosive.rulePack.rulesStrings.19>
    <Transition_DiedExplosive.rulePack.rulesStrings.2>die->detonate [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.2>
    <Transition_DiedExplosive.rulePack.rulesStrings.20>fireball->flameball</Transition_DiedExplosive.rulePack.rulesStrings.20>
    <Transition_DiedExplosive.rulePack.rulesStrings.21>fireball->shockwave</Transition_DiedExplosive.rulePack.rulesStrings.21>
    <Transition_DiedExplosive.rulePack.rulesStrings.22>fireball->conflagration</Transition_DiedExplosive.rulePack.rulesStrings.22>
    <Transition_DiedExplosive.rulePack.rulesStrings.23>pieces->pieces</Transition_DiedExplosive.rulePack.rulesStrings.23>
    <Transition_DiedExplosive.rulePack.rulesStrings.24>pieces->fragments</Transition_DiedExplosive.rulePack.rulesStrings.24>
    <Transition_DiedExplosive.rulePack.rulesStrings.25>everywhere->everywhere</Transition_DiedExplosive.rulePack.rulesStrings.25>
    <Transition_DiedExplosive.rulePack.rulesStrings.26>everywhere->far and wide</Transition_DiedExplosive.rulePack.rulesStrings.26>
    <Transition_DiedExplosive.rulePack.rulesStrings.3>die->detonate [flavorsuffix]</Transition_DiedExplosive.rulePack.rulesStrings.3>
    <Transition_DiedExplosive.rulePack.rulesStrings.4>die->burst [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.4>
    <Transition_DiedExplosive.rulePack.rulesStrings.5>die->burst [flavorsuffix]</Transition_DiedExplosive.rulePack.rulesStrings.5>
    <Transition_DiedExplosive.rulePack.rulesStrings.6>died(p=3)->exploded [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.6>
    <Transition_DiedExplosive.rulePack.rulesStrings.7>died->detonated [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.7>
    <Transition_DiedExplosive.rulePack.rulesStrings.8>died->burst [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.8>
    <Transition_DiedExplosive.rulePack.rulesStrings.9>flavor(p=0.2)->in a chemical [fireball]</Transition_DiedExplosive.rulePack.rulesStrings.9>
    <Transition_DiedInclude.rulePack.rulesStrings.0>logentry(p=1.5)->[culpritHediff_labelNoun] caused [subject_definite] to [die].</Transition_DiedInclude.rulePack.rulesStrings.0>
    <Transition_DiedInclude.rulePack.rulesStrings.1>logentry(p=1.5)->[culpritHediff_labelNoun] in the [culpritHediff_target_label] caused [subject_definite] to [die].</Transition_DiedInclude.rulePack.rulesStrings.1>
    <Transition_DiedInclude.rulePack.rulesStrings.2>logentry->[subject_definite] [died] [duetoa] [culpritHediff_labelNoun] [flavorsuffix].</Transition_DiedInclude.rulePack.rulesStrings.2>
    <Transition_DiedInclude.rulePack.rulesStrings.3>logentry->[subject_definite] [died] [duetoa] [culpritHediff_labelNoun] in the [culpritHediff_target_label] [flavorsuffix].</Transition_DiedInclude.rulePack.rulesStrings.3>
    <Transition_DiedInclude.rulePack.rulesStrings.4>logentry->[subject_definite] [died] [duetoa] [culpritHediff_labelNoun] in [subject_possessive] [culpritHediff_target_label] [flavorsuffix].</Transition_DiedInclude.rulePack.rulesStrings.4>
    <Transition_DiedInclude.rulePack.rulesStrings.5>logentry->[subject_definite] [died].</Transition_DiedInclude.rulePack.rulesStrings.5>
    <Transition_DiedInclude.rulePack.rulesStrings.6>logentry->[subject_definite] [died] [flavorsuffix].</Transition_DiedInclude.rulePack.rulesStrings.6>
    <Transition_Downed.rulePack.rulesStrings.0>logentry->[culpritHediff_labelNoun] caused [subject_definite] to [collapsemeta].</Transition_Downed.rulePack.rulesStrings.0>
    <Transition_Downed.rulePack.rulesStrings.1>logentry->[culpritHediff_labelNoun] in the [culpritHediff_target_label] caused [subject_definite] to [collapsemeta].</Transition_Downed.rulePack.rulesStrings.1>
    <Transition_Downed.rulePack.rulesStrings.10>collapse(subject_flesh==Mechanoid)->crash</Transition_Downed.rulePack.rulesStrings.10>
    <Transition_Downed.rulePack.rulesStrings.11>collapse(subject_flesh==Mechanoid)->bootloop</Transition_Downed.rulePack.rulesStrings.11>
    <Transition_Downed.rulePack.rulesStrings.12>collapse(subject_flesh==Mechanoid)->hardlock</Transition_Downed.rulePack.rulesStrings.12>
    <Transition_Downed.rulePack.rulesStrings.13>collapsed->collapsed</Transition_Downed.rulePack.rulesStrings.13>
    <Transition_Downed.rulePack.rulesStrings.14>collapsed->crumpled</Transition_Downed.rulePack.rulesStrings.14>
    <Transition_Downed.rulePack.rulesStrings.15>collapsed->dropped</Transition_Downed.rulePack.rulesStrings.15>
    <Transition_Downed.rulePack.rulesStrings.16>collapsed(subject_flesh!=Mechanoid)->fainted</Transition_Downed.rulePack.rulesStrings.16>
    <Transition_Downed.rulePack.rulesStrings.17>collapsed(subject_flesh==Mechanoid)->crashed</Transition_Downed.rulePack.rulesStrings.17>
    <Transition_Downed.rulePack.rulesStrings.18>collapsed(subject_flesh==Mechanoid)->bootlooped</Transition_Downed.rulePack.rulesStrings.18>
    <Transition_Downed.rulePack.rulesStrings.19>collapsed(subject_flesh==Mechanoid)->hardlocked</Transition_Downed.rulePack.rulesStrings.19>
    <Transition_Downed.rulePack.rulesStrings.2>logentry->[subject_definite] [collapsedmeta] [duetoa] [culpritHediff_labelNoun].</Transition_Downed.rulePack.rulesStrings.2>
    <Transition_Downed.rulePack.rulesStrings.20>helplessly->helplessly</Transition_Downed.rulePack.rulesStrings.20>
    <Transition_Downed.rulePack.rulesStrings.21>helplessly(subject_flesh!=Mechanoid)->unconscious</Transition_Downed.rulePack.rulesStrings.21>
    <Transition_Downed.rulePack.rulesStrings.22>helplessly(subject_flesh!=Mechanoid)->in exhaustion</Transition_Downed.rulePack.rulesStrings.22>
    <Transition_Downed.rulePack.rulesStrings.23>helplessly(subject_flesh!=Mechanoid)->weakly</Transition_Downed.rulePack.rulesStrings.23>
    <Transition_Downed.rulePack.rulesStrings.24>helplessly(subject_flesh!=Mechanoid)->feebly</Transition_Downed.rulePack.rulesStrings.24>
    <Transition_Downed.rulePack.rulesStrings.25>helplessly(subject_flesh==Mechanoid)->uncontrollably</Transition_Downed.rulePack.rulesStrings.25>
    <Transition_Downed.rulePack.rulesStrings.26>collapsemeta->[collapse]</Transition_Downed.rulePack.rulesStrings.26>
    <Transition_Downed.rulePack.rulesStrings.27>collapsemeta(p=0.5)->[collapse] [helplessly]</Transition_Downed.rulePack.rulesStrings.27>
    <Transition_Downed.rulePack.rulesStrings.28>collapsedmeta->[collapsed]</Transition_Downed.rulePack.rulesStrings.28>
    <Transition_Downed.rulePack.rulesStrings.29>collapsedmeta(p=0.5)->[collapsed] [helplessly]</Transition_Downed.rulePack.rulesStrings.29>
    <Transition_Downed.rulePack.rulesStrings.3>logentry->[subject_definite] [collapsedmeta] [duetoa] [culpritHediff_labelNoun] in the [culpritHediff_target_label].</Transition_Downed.rulePack.rulesStrings.3>
    <Transition_Downed.rulePack.rulesStrings.4>logentry->[subject_definite] [collapsedmeta] [duetoa] [culpritHediff_labelNoun] in [subject_possessive] [culpritHediff_target_label].</Transition_Downed.rulePack.rulesStrings.4>
    <Transition_Downed.rulePack.rulesStrings.5>logentry(p=0.1)->[subject_definite] [collapsedmeta].</Transition_Downed.rulePack.rulesStrings.5>
    <Transition_Downed.rulePack.rulesStrings.6>collapse->collapse</Transition_Downed.rulePack.rulesStrings.6>
    <Transition_Downed.rulePack.rulesStrings.7>collapse->crumple</Transition_Downed.rulePack.rulesStrings.7>
    <Transition_Downed.rulePack.rulesStrings.8>collapse->drop</Transition_Downed.rulePack.rulesStrings.8>
    <Transition_Downed.rulePack.rulesStrings.9>collapse(subject_flesh!=Mechanoid)->faint</Transition_Downed.rulePack.rulesStrings.9>
    <Transition_Include.rulePack.rulesStrings.0>duetoa->due to</Transition_Include.rulePack.rulesStrings.0>
    <Transition_Include.rulePack.rulesStrings.1>duetoa(p=0.5)->because of</Transition_Include.rulePack.rulesStrings.1>
    <Transition_Include.rulePack.rulesStrings.2>duetoa(p=0.5)->thanks to</Transition_Include.rulePack.rulesStrings.2>
    <Transition_Include.rulePack.rulesStrings.3>subject_definite->[subject_labelDefinite]</Transition_Include.rulePack.rulesStrings.3>
    <Transition_Include.rulePack.rulesStrings.4>subject_definite->[subject_nameShortDef]</Transition_Include.rulePack.rulesStrings.4>

DefInjected/StatCategoryDef/StatCategories.xml
    <PawnCombat.label>Combat</PawnCombat.label>
    <PawnSocial.label>Social</PawnSocial.label>
    <Surgery.label>Surgical</Surgery.label>

DefInjected/TaleDef/Tales_Caravan.xml
    <CaravanAmbushDefeated.rulePack.rulesStrings.0>tale_noun->a successful defense of [pawn_nameShortDef]'s caravan</CaravanAmbushDefeated.rulePack.rulesStrings.0>
    <CaravanAmbushDefeated.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] fighting off an ambush</CaravanAmbushDefeated.rulePack.rulesStrings.1>
    <CaravanAmbushDefeated.rulePack.rulesStrings.10>circumstance_phrase->roaring in victory</CaravanAmbushDefeated.rulePack.rulesStrings.10>
    <CaravanAmbushDefeated.rulePack.rulesStrings.11>circumstance_phrase->brandishing [weapon]s</CaravanAmbushDefeated.rulePack.rulesStrings.11>
    <CaravanAmbushDefeated.rulePack.rulesStrings.12>circumstance_phrase->covered in [gore]</CaravanAmbushDefeated.rulePack.rulesStrings.12>
    <CaravanAmbushDefeated.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] [enemy]s advance, brandishing [weapon]s.</CaravanAmbushDefeated.rulePack.rulesStrings.13>
    <CaravanAmbushDefeated.rulePack.rulesStrings.14>desc_sentence->A huge [enemy] advances, brandishing a [weapon].</CaravanAmbushDefeated.rulePack.rulesStrings.14>
    <CaravanAmbushDefeated.rulePack.rulesStrings.15>desc_sentence->[quantity_adjphrase] [enemy]s advance with a [badassadjective] look in their eyes.</CaravanAmbushDefeated.rulePack.rulesStrings.15>
    <CaravanAmbushDefeated.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase] [enemy]s advance with a [angstyadjective] look in their eyes.</CaravanAmbushDefeated.rulePack.rulesStrings.16>
    <CaravanAmbushDefeated.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] [animal]s advance with glowing [color] eyes.</CaravanAmbushDefeated.rulePack.rulesStrings.17>
    <CaravanAmbushDefeated.rulePack.rulesStrings.18>desc_sentence->[quantity_adjphrase] [animal]s advance, covered in [gore].</CaravanAmbushDefeated.rulePack.rulesStrings.18>
    <CaravanAmbushDefeated.rulePack.rulesStrings.19>desc_sentence->The ground is coated in [gore].</CaravanAmbushDefeated.rulePack.rulesStrings.19>
    <CaravanAmbushDefeated.rulePack.rulesStrings.2>image->[pawn_nameFull] organizing resistance while [circumstance_group]</CaravanAmbushDefeated.rulePack.rulesStrings.2>
    <CaravanAmbushDefeated.rulePack.rulesStrings.20>desc_sentence->[quantity_adjphrase] [outlander]s flee the area.</CaravanAmbushDefeated.rulePack.rulesStrings.20>
    <CaravanAmbushDefeated.rulePack.rulesStrings.21>desc_sentence->[quantity_adjphrase] [animal]s flee the area.</CaravanAmbushDefeated.rulePack.rulesStrings.21>
    <CaravanAmbushDefeated.rulePack.rulesStrings.3>image->[pawn_nameFull] wielding a [weapon] defensively while [circumstance_group]</CaravanAmbushDefeated.rulePack.rulesStrings.3>
    <CaravanAmbushDefeated.rulePack.rulesStrings.4>image->[pawn_nameFull] retaliating with [pawn_possessive] [weapon] while [circumstance_group]</CaravanAmbushDefeated.rulePack.rulesStrings.4>
    <CaravanAmbushDefeated.rulePack.rulesStrings.5>image->[pawn_nameFull] standing as tall as a building while [circumstance_group]</CaravanAmbushDefeated.rulePack.rulesStrings.5>
    <CaravanAmbushDefeated.rulePack.rulesStrings.6>image->[pawn_nameFull] wearing a [badassadjective] expression while [circumstance_group]</CaravanAmbushDefeated.rulePack.rulesStrings.6>
    <CaravanAmbushDefeated.rulePack.rulesStrings.7>image->[pawn_nameFull] wearing a [angstyadjective] expression while [circumstance_group]</CaravanAmbushDefeated.rulePack.rulesStrings.7>
    <CaravanAmbushDefeated.rulePack.rulesStrings.8>circumstance_phrase->bracing against the advancing horde</CaravanAmbushDefeated.rulePack.rulesStrings.8>
    <CaravanAmbushDefeated.rulePack.rulesStrings.9>circumstance_phrase->circling the wagons</CaravanAmbushDefeated.rulePack.rulesStrings.9>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]'s caravan defeating an enemy stronghold</CaravanAssaultSuccessful.rulePack.rulesStrings.0>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.1>image->[pawn_nameFull] running towards a [enemy], [circumstance_group]</CaravanAssaultSuccessful.rulePack.rulesStrings.1>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.10>desc_sentence->[quantity_adjphrase] [enemy]s flee the area.</CaravanAssaultSuccessful.rulePack.rulesStrings.10>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.11>desc_sentence->[quantity_adjphrase] [enemy]s are visibly wounded.</CaravanAssaultSuccessful.rulePack.rulesStrings.11>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.12>desc_sentence->A [community] burns in the distance.</CaravanAssaultSuccessful.rulePack.rulesStrings.12>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.13>desc_sentence->A [community] smokes in the distance.</CaravanAssaultSuccessful.rulePack.rulesStrings.13>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.14>desc_sentence->The ground is coated in [gore].</CaravanAssaultSuccessful.rulePack.rulesStrings.14>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.15>desc_sentence->[quantity_adjphrase] [outlander]s flee the area.</CaravanAssaultSuccessful.rulePack.rulesStrings.15>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase] [animal]s flee the area.</CaravanAssaultSuccessful.rulePack.rulesStrings.16>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.2>image->[pawn_nameFull] wielding a [weapon], [circumstance_group]</CaravanAssaultSuccessful.rulePack.rulesStrings.2>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.3>image->[pawn_nameFull] swinging a [weapon], [circumstance_group]</CaravanAssaultSuccessful.rulePack.rulesStrings.3>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.4>image->[pawn_nameFull] standing as tall as a building, [circumstance_group]</CaravanAssaultSuccessful.rulePack.rulesStrings.4>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.5>circumstance_phrase->wearing a [badassadjective] look in [pawn_possessive] eyes</CaravanAssaultSuccessful.rulePack.rulesStrings.5>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.6>circumstance_phrase->wearing a [angstyadjective] look in [pawn_possessive] eyes</CaravanAssaultSuccessful.rulePack.rulesStrings.6>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.7>circumstance_phrase->roaring in victory</CaravanAssaultSuccessful.rulePack.rulesStrings.7>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.8>circumstance_phrase->covered in [gore]</CaravanAssaultSuccessful.rulePack.rulesStrings.8>
    <CaravanAssaultSuccessful.rulePack.rulesStrings.9>desc_sentence->[quantity_adjphrase] [enemy]s cower from the assault.</CaravanAssaultSuccessful.rulePack.rulesStrings.9>
    <CaravanFled.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] fleeing for [pawn_possessive] life</CaravanFled.rulePack.rulesStrings.0>
    <CaravanFled.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] escaping danger</CaravanFled.rulePack.rulesStrings.1>
    <CaravanFled.rulePack.rulesStrings.10>circumstance_phrase->while [quantity_adjphrase] [enemy]s search</CaravanFled.rulePack.rulesStrings.10>
    <CaravanFled.rulePack.rulesStrings.11>circumstance_phrase->from [quantity_adjphrase] [enemy]s</CaravanFled.rulePack.rulesStrings.11>
    <CaravanFled.rulePack.rulesStrings.12>circumstance_phrase->from [quantity_adjphrase] enemy [animal]s</CaravanFled.rulePack.rulesStrings.12>
    <CaravanFled.rulePack.rulesStrings.13>circumstance_phrase->from a [huge] [enemy]</CaravanFled.rulePack.rulesStrings.13>
    <CaravanFled.rulePack.rulesStrings.14>desc_sentence->[pawn_nameShortDef]'s pursuers are brandishing [weapon]s.</CaravanFled.rulePack.rulesStrings.14>
    <CaravanFled.rulePack.rulesStrings.15>desc_sentence->[pawn_nameShortDef]'s pursuers are wreathed in [color] smoke.</CaravanFled.rulePack.rulesStrings.15>
    <CaravanFled.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDef]'s pursuers wear [angstyadjective] expressions.</CaravanFled.rulePack.rulesStrings.16>
    <CaravanFled.rulePack.rulesStrings.17>desc_sentence->[pawn_nameShortDef]'s pursuers are brandishing [weapon]s.</CaravanFled.rulePack.rulesStrings.17>
    <CaravanFled.rulePack.rulesStrings.18>desc_sentence->[pawn_nameShortDef] is sweating.</CaravanFled.rulePack.rulesStrings.18>
    <CaravanFled.rulePack.rulesStrings.19>desc_sentence->[pawn_nameShortDef] is gasping for breath.</CaravanFled.rulePack.rulesStrings.19>
    <CaravanFled.rulePack.rulesStrings.2>tale_noun->[pawn_nameShortDef] narrowly escaping danger</CaravanFled.rulePack.rulesStrings.2>
    <CaravanFled.rulePack.rulesStrings.3>tale_noun->[pawn_nameShortDef] chased away by enemies</CaravanFled.rulePack.rulesStrings.3>
    <CaravanFled.rulePack.rulesStrings.4>image->[pawn_nameFull] running frantically [circumstance_group]</CaravanFled.rulePack.rulesStrings.4>
    <CaravanFled.rulePack.rulesStrings.5>image->[pawn_nameFull] sprinting [circumstance_group]</CaravanFled.rulePack.rulesStrings.5>
    <CaravanFled.rulePack.rulesStrings.6>image->[pawn_nameFull] tucked behind a [terrainfeature], hiding [circumstance_group]</CaravanFled.rulePack.rulesStrings.6>
    <CaravanFled.rulePack.rulesStrings.7>image->[pawn_nameFull] putting up a fighting retreat [circumstance_group]</CaravanFled.rulePack.rulesStrings.7>
    <CaravanFled.rulePack.rulesStrings.8>image->[pawn_nameFull] casually strolling away [circumstance_group]</CaravanFled.rulePack.rulesStrings.8>
    <CaravanFled.rulePack.rulesStrings.9>circumstance_phrase->as [quantity_adjphrase] [enemy]s chase</CaravanFled.rulePack.rulesStrings.9>
    <CaravanFormed.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] departing for adventure</CaravanFormed.rulePack.rulesStrings.0>
    <CaravanFormed.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] forming a caravan</CaravanFormed.rulePack.rulesStrings.1>
    <CaravanFormed.rulePack.rulesStrings.10>circumstance_phrase->with a [adjective] look in [pawn_possessive] eyes</CaravanFormed.rulePack.rulesStrings.10>
    <CaravanFormed.rulePack.rulesStrings.11>desc_sentence->[quantity_adjphrase] [ally]s watch the preparations.</CaravanFormed.rulePack.rulesStrings.11>
    <CaravanFormed.rulePack.rulesStrings.12>desc_sentence->[quantity_adjphrase] [ally]s help with the preparations.</CaravanFormed.rulePack.rulesStrings.12>
    <CaravanFormed.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] [enemy]s shrink away from the scene.</CaravanFormed.rulePack.rulesStrings.13>
    <CaravanFormed.rulePack.rulesStrings.14>desc_sentence->A [terrainfeature] is visible in the distance.</CaravanFormed.rulePack.rulesStrings.14>
    <CaravanFormed.rulePack.rulesStrings.15>desc_sentence->[quantity_adjphrase] [outlander]s watch from a distance.</CaravanFormed.rulePack.rulesStrings.15>
    <CaravanFormed.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase] [animal]s wander peacefully.</CaravanFormed.rulePack.rulesStrings.16>
    <CaravanFormed.rulePack.rulesStrings.2>image->[pawn_nameFull] striding forward purposefully [circumstance_group]</CaravanFormed.rulePack.rulesStrings.2>
    <CaravanFormed.rulePack.rulesStrings.3>image->[pawn_nameFull] looking towards the horizon [circumstance_group]</CaravanFormed.rulePack.rulesStrings.3>
    <CaravanFormed.rulePack.rulesStrings.4>image->[pawn_nameFull] packing supplies for a journey [circumstance_group]</CaravanFormed.rulePack.rulesStrings.4>
    <CaravanFormed.rulePack.rulesStrings.5>image->[pawn_nameFull] planning a journey [circumstance_group]</CaravanFormed.rulePack.rulesStrings.5>
    <CaravanFormed.rulePack.rulesStrings.6>circumstance_phrase->and equipped for a fight</CaravanFormed.rulePack.rulesStrings.6>
    <CaravanFormed.rulePack.rulesStrings.7>circumstance_phrase->and equipped for survival</CaravanFormed.rulePack.rulesStrings.7>
    <CaravanFormed.rulePack.rulesStrings.8>circumstance_phrase->and equipped for exploration</CaravanFormed.rulePack.rulesStrings.8>
    <CaravanFormed.rulePack.rulesStrings.9>circumstance_phrase->with an eager look in [pawn_possessive] eyes</CaravanFormed.rulePack.rulesStrings.9>
    <CaravanRemoteMining.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] mining a rich vein of [material_label] in a foreign land</CaravanRemoteMining.rulePack.rulesStrings.0>
    <CaravanRemoteMining.rulePack.rulesStrings.1>image->[pawn_nameFull] working a [material_label] wall with mining tools, [circumstance_group]</CaravanRemoteMining.rulePack.rulesStrings.1>
    <CaravanRemoteMining.rulePack.rulesStrings.10>circumstance_phrase->looking around warily for danger</CaravanRemoteMining.rulePack.rulesStrings.10>
    <CaravanRemoteMining.rulePack.rulesStrings.11>desc_sentence->[quantity_adjphrase] [ally]s assist.</CaravanRemoteMining.rulePack.rulesStrings.11>
    <CaravanRemoteMining.rulePack.rulesStrings.12>desc_sentence->[quantity_adjphrase] [animal]s wander the area.</CaravanRemoteMining.rulePack.rulesStrings.12>
    <CaravanRemoteMining.rulePack.rulesStrings.13>desc_sentence->There is a makeshift shelter in the background.</CaravanRemoteMining.rulePack.rulesStrings.13>
    <CaravanRemoteMining.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] further veins are visible in the distance.</CaravanRemoteMining.rulePack.rulesStrings.14>
    <CaravanRemoteMining.rulePack.rulesStrings.15>desc_sentence->A [terrainfeature] is visible in the distance.</CaravanRemoteMining.rulePack.rulesStrings.15>
    <CaravanRemoteMining.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDef] is sweaty and dirty from work.</CaravanRemoteMining.rulePack.rulesStrings.16>
    <CaravanRemoteMining.rulePack.rulesStrings.2>image->[pawn_nameFull] holding up a chunk of [material_label], [circumstance_group]</CaravanRemoteMining.rulePack.rulesStrings.2>
    <CaravanRemoteMining.rulePack.rulesStrings.3>image->[pawn_nameFull] resting against a wall of [material_label], [circumstance_group]</CaravanRemoteMining.rulePack.rulesStrings.3>
    <CaravanRemoteMining.rulePack.rulesStrings.4>image->[pawn_nameFull] coordinating an excavation team against a rich vein of [material_label], [circumstance_group]</CaravanRemoteMining.rulePack.rulesStrings.4>
    <CaravanRemoteMining.rulePack.rulesStrings.5>image->[pawn_nameFull] carefully inspecting a rich vein of [material_label], [circumstance_group]</CaravanRemoteMining.rulePack.rulesStrings.5>
    <CaravanRemoteMining.rulePack.rulesStrings.6>circumstance_phrase->sweating heavily</CaravanRemoteMining.rulePack.rulesStrings.6>
    <CaravanRemoteMining.rulePack.rulesStrings.7>circumstance_phrase->wearing a [friendlyadjective] expression</CaravanRemoteMining.rulePack.rulesStrings.7>
    <CaravanRemoteMining.rulePack.rulesStrings.8>circumstance_phrase->smiling proudly</CaravanRemoteMining.rulePack.rulesStrings.8>
    <CaravanRemoteMining.rulePack.rulesStrings.9>circumstance_phrase->a satisfied expression on [pawn_possessive] face</CaravanRemoteMining.rulePack.rulesStrings.9>

DefInjected/TaleDef/Tales_DoublePawn.xml
    <KilledBy.rulePack.rulesStrings.25>desc_sentence->[killer_nameShortDef] looks triumphant.</KilledBy.rulePack.rulesStrings.25>

DefInjected/TaleDef/Tales_Event.xml
    <CollapseDodged.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] dodging a cavein</CollapseDodged.rulePack.rulesStrings.0>
    <CollapseDodged.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] nearly crushed by falling objects</CollapseDodged.rulePack.rulesStrings.1>
    <CollapseDodged.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun] appears to be terrified.</CollapseDodged.rulePack.rulesStrings.10>
    <CollapseDodged.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun] is scratched and bleeding.</CollapseDodged.rulePack.rulesStrings.11>
    <CollapseDodged.rulePack.rulesStrings.12>desc_sentence->[pawn_pronoun] has lost [pawn_possessive] balance.</CollapseDodged.rulePack.rulesStrings.12>
    <CollapseDodged.rulePack.rulesStrings.2>image->[pawn_nameFull] leaping away from a collapse of debris [circumstance_group]</CollapseDodged.rulePack.rulesStrings.2>
    <CollapseDodged.rulePack.rulesStrings.3>image->[pawn_nameFull] narrowly avoiding a cavein [circumstance_group]</CollapseDodged.rulePack.rulesStrings.3>
    <CollapseDodged.rulePack.rulesStrings.4>image->[pawn_nameFull] avoiding a falling ceiling [circumstance_group]</CollapseDodged.rulePack.rulesStrings.4>
    <CollapseDodged.rulePack.rulesStrings.5>image->[pawn_nameFull] avoiding certain death by a falling rock [circumstance_group]</CollapseDodged.rulePack.rulesStrings.5>
    <CollapseDodged.rulePack.rulesStrings.6>circumstance_phrase->that vanishes behind a curtain of debris and dust</CollapseDodged.rulePack.rulesStrings.6>
    <CollapseDodged.rulePack.rulesStrings.7>circumstance_phrase->that pulverizes everything beneath it</CollapseDodged.rulePack.rulesStrings.7>
    <CollapseDodged.rulePack.rulesStrings.8>circumstance_phrase->which impacts with incredible force</CollapseDodged.rulePack.rulesStrings.8>
    <CollapseDodged.rulePack.rulesStrings.9>desc_sentence->[pawn_pronoun] is sweating with exertion.</CollapseDodged.rulePack.rulesStrings.9>
    <LaunchedShip.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] escaping the planet</LaunchedShip.rulePack.rulesStrings.0>
    <LaunchedShip.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] taking off in a spaceship</LaunchedShip.rulePack.rulesStrings.1>
    <LaunchedShip.rulePack.rulesStrings.10>circumstance_phrase->in a precision takeoff</LaunchedShip.rulePack.rulesStrings.10>
    <LaunchedShip.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun] is concentrating intently on the controls.</LaunchedShip.rulePack.rulesStrings.11>
    <LaunchedShip.rulePack.rulesStrings.12>desc_sentence->[pawn_pronoun] has [pawn_possessive] eyes closed and looks confident.</LaunchedShip.rulePack.rulesStrings.12>
    <LaunchedShip.rulePack.rulesStrings.13>desc_sentence->[pawn_pronoun] is sleeping, [pawn_possessive] eyes closed peacefully.</LaunchedShip.rulePack.rulesStrings.13>
    <LaunchedShip.rulePack.rulesStrings.14>desc_sentence->[pawn_pronoun] is smiling with grim joy.</LaunchedShip.rulePack.rulesStrings.14>
    <LaunchedShip.rulePack.rulesStrings.15>desc_sentence->[pawn_pronoun] seems to be fully in control of the situation.</LaunchedShip.rulePack.rulesStrings.15>
    <LaunchedShip.rulePack.rulesStrings.16>desc_sentence->There is a flame trail licking off the back of the ship.</LaunchedShip.rulePack.rulesStrings.16>
    <LaunchedShip.rulePack.rulesStrings.17>desc_sentence->A nearby [animal] is looking up, startled.</LaunchedShip.rulePack.rulesStrings.17>
    <LaunchedShip.rulePack.rulesStrings.18>desc_sentence->A [animal] is fleeing the launch in fear.</LaunchedShip.rulePack.rulesStrings.18>
    <LaunchedShip.rulePack.rulesStrings.19>desc_sentence->There is a [terrainfeature] in the background.</LaunchedShip.rulePack.rulesStrings.19>
    <LaunchedShip.rulePack.rulesStrings.2>image->[pawn_nameFull] being launched towards the stars [circumstance_group]</LaunchedShip.rulePack.rulesStrings.2>
    <LaunchedShip.rulePack.rulesStrings.20>desc_sentence->A [outlander] watches silently from afar.</LaunchedShip.rulePack.rulesStrings.20>
    <LaunchedShip.rulePack.rulesStrings.3>image->[pawn_nameFull] racing towards the heavens [circumstance_group]</LaunchedShip.rulePack.rulesStrings.3>
    <LaunchedShip.rulePack.rulesStrings.4>image->[pawn_nameFull] accelerating to escape velocity [circumstance_group]</LaunchedShip.rulePack.rulesStrings.4>
    <LaunchedShip.rulePack.rulesStrings.5>image->[pawn_nameFull] piloting a rocket [circumstance_group]</LaunchedShip.rulePack.rulesStrings.5>
    <LaunchedShip.rulePack.rulesStrings.6>circumstance_phrase->in front of a [terrainfeature]</LaunchedShip.rulePack.rulesStrings.6>
    <LaunchedShip.rulePack.rulesStrings.7>circumstance_phrase->with incredible force</LaunchedShip.rulePack.rulesStrings.7>
    <LaunchedShip.rulePack.rulesStrings.8>circumstance_phrase->in a plume of dust and rocks</LaunchedShip.rulePack.rulesStrings.8>
    <LaunchedShip.rulePack.rulesStrings.9>circumstance_phrase->with rockets firing dramatically</LaunchedShip.rulePack.rulesStrings.9>
    <SocialFight.rulePack.rulesStrings.0>tale_noun->[pawna_nameShortDef] [fight_name_present] [pawnb_nameShortDef]</SocialFight.rulePack.rulesStrings.0>
    <SocialFight.rulePack.rulesStrings.1>image->[pawna_nameFull] insulting [pawnb_nameFull] [circumstance_group]</SocialFight.rulePack.rulesStrings.1>
    <SocialFight.rulePack.rulesStrings.10>fight_name_present->assaulting</SocialFight.rulePack.rulesStrings.10>
    <SocialFight.rulePack.rulesStrings.11>fight_name_present->attacking</SocialFight.rulePack.rulesStrings.11>
    <SocialFight.rulePack.rulesStrings.12>fight_name_present->fighting</SocialFight.rulePack.rulesStrings.12>
    <SocialFight.rulePack.rulesStrings.13>circumstance_phrase->while [pawnb_nameShortDef] insults [pawna_objective]</SocialFight.rulePack.rulesStrings.13>
    <SocialFight.rulePack.rulesStrings.14>circumstance_phrase->while [pawnb_nameShortDef] taunts [pawna_objective]</SocialFight.rulePack.rulesStrings.14>
    <SocialFight.rulePack.rulesStrings.15>circumstance_phrase->while [pawnb_nameShortDef] threatens [pawna_objective]</SocialFight.rulePack.rulesStrings.15>
    <SocialFight.rulePack.rulesStrings.16>circumstance_phrase->while [pawnb_nameShortDef] intimidates [pawna_objective]</SocialFight.rulePack.rulesStrings.16>
    <SocialFight.rulePack.rulesStrings.17>circumstance_phrase->while [pawnb_nameShortDef] attacks [pawna_objective]</SocialFight.rulePack.rulesStrings.17>
    <SocialFight.rulePack.rulesStrings.18>circumstance_phrase->while [pawnb_nameShortDef] assaults [pawna_objective]</SocialFight.rulePack.rulesStrings.18>
    <SocialFight.rulePack.rulesStrings.19>circumstance_phrase->while [pawnb_nameShortDef] punches [pawna_objective]</SocialFight.rulePack.rulesStrings.19>
    <SocialFight.rulePack.rulesStrings.2>image->[pawna_nameFull] taunting [pawnb_nameFull] [circumstance_group]</SocialFight.rulePack.rulesStrings.2>
    <SocialFight.rulePack.rulesStrings.20>circumstance_phrase->while [pawnb_nameShortDef] kicks [pawna_objective]</SocialFight.rulePack.rulesStrings.20>
    <SocialFight.rulePack.rulesStrings.21>circumstance_phrase->while [pawnb_nameShortDef] cowers from [pawna_objective]</SocialFight.rulePack.rulesStrings.21>
    <SocialFight.rulePack.rulesStrings.22>desc_sentence->[target] appears without remorse.</SocialFight.rulePack.rulesStrings.22>
    <SocialFight.rulePack.rulesStrings.23>desc_sentence->[target] is consumed with passionate rage.</SocialFight.rulePack.rulesStrings.23>
    <SocialFight.rulePack.rulesStrings.24>desc_sentence->[target] has no emotion or expression.</SocialFight.rulePack.rulesStrings.24>
    <SocialFight.rulePack.rulesStrings.25>desc_sentence->[target]'s body is covered in [gore].</SocialFight.rulePack.rulesStrings.25>
    <SocialFight.rulePack.rulesStrings.26>desc_sentence->[target] is screaming furiously.</SocialFight.rulePack.rulesStrings.26>
    <SocialFight.rulePack.rulesStrings.27>desc_sentence->[target] is visibly wounded.</SocialFight.rulePack.rulesStrings.27>
    <SocialFight.rulePack.rulesStrings.28>desc_sentence->[target]'s eyes are glowing [color].</SocialFight.rulePack.rulesStrings.28>
    <SocialFight.rulePack.rulesStrings.29>target->[pawna_nameShortDef]</SocialFight.rulePack.rulesStrings.29>
    <SocialFight.rulePack.rulesStrings.3>image->[pawna_nameFull] threatening [pawnb_nameFull] [circumstance_group]</SocialFight.rulePack.rulesStrings.3>
    <SocialFight.rulePack.rulesStrings.30>target->[pawnb_nameShortDef]</SocialFight.rulePack.rulesStrings.30>
    <SocialFight.rulePack.rulesStrings.4>image->[pawna_nameFull] intimidating [pawnb_nameFull] [circumstance_group]</SocialFight.rulePack.rulesStrings.4>
    <SocialFight.rulePack.rulesStrings.5>image->[pawna_nameFull] attacking [pawnb_nameFull] [circumstance_group]</SocialFight.rulePack.rulesStrings.5>
    <SocialFight.rulePack.rulesStrings.6>image->[pawna_nameFull] assaulting [pawnb_nameFull] [circumstance_group]</SocialFight.rulePack.rulesStrings.6>
    <SocialFight.rulePack.rulesStrings.7>image->[pawna_nameFull] punching [pawnb_nameFull] [circumstance_group]</SocialFight.rulePack.rulesStrings.7>
    <SocialFight.rulePack.rulesStrings.8>image->[pawna_nameFull] kicking [pawnb_nameFull] [circumstance_group]</SocialFight.rulePack.rulesStrings.8>
    <SocialFight.rulePack.rulesStrings.9>image->[pawna_nameFull] cowering from [pawnb_nameFull] [circumstance_group]</SocialFight.rulePack.rulesStrings.9>

DefInjected/TaleDef/Tales_Health.xml
    <Downed.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef]</Downed.rulePack.rulesStrings.0>
    <Downed.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] with a [weapon_label]</Downed.rulePack.rulesStrings.1>
    <Downed.rulePack.rulesStrings.10>wound_name_past->crippled</Downed.rulePack.rulesStrings.10>
    <Downed.rulePack.rulesStrings.11>wound_name_past->knocked unconscious</Downed.rulePack.rulesStrings.11>
    <Downed.rulePack.rulesStrings.12>wound_name_past->disabled</Downed.rulePack.rulesStrings.12>
    <Downed.rulePack.rulesStrings.13>wound_name_present->incapacitating</Downed.rulePack.rulesStrings.13>
    <Downed.rulePack.rulesStrings.14>wound_name_present->harming</Downed.rulePack.rulesStrings.14>
    <Downed.rulePack.rulesStrings.15>wound_name_present->knocking unconscious</Downed.rulePack.rulesStrings.15>
    <Downed.rulePack.rulesStrings.16>wound_name_present->disabling</Downed.rulePack.rulesStrings.16>
    <Downed.rulePack.rulesStrings.17>weapon_optional->with a [weapon_label] [circumstance_group]</Downed.rulePack.rulesStrings.17>
    <Downed.rulePack.rulesStrings.18>weapon_optional->[circumstance_group]</Downed.rulePack.rulesStrings.18>
    <Downed.rulePack.rulesStrings.19>circumstance_phrase->seemingly without remorse</Downed.rulePack.rulesStrings.19>
    <Downed.rulePack.rulesStrings.2>tale_noun->the [wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef]</Downed.rulePack.rulesStrings.2>
    <Downed.rulePack.rulesStrings.20>circumstance_phrase->with cold efficiency</Downed.rulePack.rulesStrings.20>
    <Downed.rulePack.rulesStrings.21>circumstance_phrase->with passionate rage</Downed.rulePack.rulesStrings.21>
    <Downed.rulePack.rulesStrings.22>circumstance_phrase->with quick, efficient movements</Downed.rulePack.rulesStrings.22>
    <Downed.rulePack.rulesStrings.23>circumstance_phrase->without emotion or expression</Downed.rulePack.rulesStrings.23>
    <Downed.rulePack.rulesStrings.24>circumstance_phrase->out of bleak necessity</Downed.rulePack.rulesStrings.24>
    <Downed.rulePack.rulesStrings.25>circumstance_phrase->in a cowardly, halfhearted way</Downed.rulePack.rulesStrings.25>
    <Downed.rulePack.rulesStrings.26>desc_sentence->[quantity_adjphrase] [animal]s look on.</Downed.rulePack.rulesStrings.26>
    <Downed.rulePack.rulesStrings.27>desc_sentence->A [outlander] watches silently [side_position].</Downed.rulePack.rulesStrings.27>
    <Downed.rulePack.rulesStrings.28>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</Downed.rulePack.rulesStrings.28>
    <Downed.rulePack.rulesStrings.29>desc_sentence->[victim_nameShortDef]'s eyes are closed.</Downed.rulePack.rulesStrings.29>
    <Downed.rulePack.rulesStrings.3>tale_noun->the [wound_name_present] of [victim_nameShortDef] with a [weapon_label]</Downed.rulePack.rulesStrings.3>
    <Downed.rulePack.rulesStrings.30>desc_sentence->[killer_nameShortDef] is baring [killer_possessive] teeth.</Downed.rulePack.rulesStrings.30>
    <Downed.rulePack.rulesStrings.31>desc_sentence->[killer_nameShortDef] seems satisfied.</Downed.rulePack.rulesStrings.31>
    <Downed.rulePack.rulesStrings.32>desc_sentence->[killer_nameShortDef] looks distressed at what [killer_pronoun] is doing.</Downed.rulePack.rulesStrings.32>
    <Downed.rulePack.rulesStrings.33>desc_sentence->[killer_nameShortDef] looks pleased with the situation.</Downed.rulePack.rulesStrings.33>
    <Downed.rulePack.rulesStrings.34>desc_sentence->[killer_nameShortDef] looks triumphant.</Downed.rulePack.rulesStrings.34>
    <Downed.rulePack.rulesStrings.4>tale_noun->the [wound_name_present] of [victim_nameShortDef]</Downed.rulePack.rulesStrings.4>
    <Downed.rulePack.rulesStrings.5>image->[victim_nameFull] being [wound_name_past] by [killer_nameFull] [weapon_optional]</Downed.rulePack.rulesStrings.5>
    <Downed.rulePack.rulesStrings.6>image->[killer_nameFull] [wound_name_present] [victim_nameFull] [weapon_optional]</Downed.rulePack.rulesStrings.6>
    <Downed.rulePack.rulesStrings.7>image->[killer_nameFull] brutally [wound_name_present] [victim_nameFull] [weapon_optional]</Downed.rulePack.rulesStrings.7>
    <Downed.rulePack.rulesStrings.8>image->[victim_nameFull] being [wound_name_past] [weapon_optional]</Downed.rulePack.rulesStrings.8>
    <Downed.rulePack.rulesStrings.9>wound_name_past->incapacitated</Downed.rulePack.rulesStrings.9>
    <Exhausted.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] collapsing from exhaustion</Exhausted.rulePack.rulesStrings.0>
    <Exhausted.rulePack.rulesStrings.1>image->[pawn_nameFull] collapsing on the ground [circumstance_group]</Exhausted.rulePack.rulesStrings.1>
    <Exhausted.rulePack.rulesStrings.10>desc_sentence->[pawn_nameShortDef]'s last project sits nearby, complete.</Exhausted.rulePack.rulesStrings.10>
    <Exhausted.rulePack.rulesStrings.11>desc_sentence->A marvelous construction surrounds [pawn_nameShortDef].</Exhausted.rulePack.rulesStrings.11>
    <Exhausted.rulePack.rulesStrings.12>desc_sentence->[quantity_adjphrase] [outlander]s look grateful for [pawn_nameShortDef]'s heroic effort.</Exhausted.rulePack.rulesStrings.12>
    <Exhausted.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] [outlander]s lie nearby in a similar state.</Exhausted.rulePack.rulesStrings.13>
    <Exhausted.rulePack.rulesStrings.14>desc_sentence->The scene takes place inside a newly-built [community].</Exhausted.rulePack.rulesStrings.14>
    <Exhausted.rulePack.rulesStrings.2>image->[pawn_nameFull] lying on the ground [circumstance_group]</Exhausted.rulePack.rulesStrings.2>
    <Exhausted.rulePack.rulesStrings.3>image->[pawn_nameFull] lying in bed [circumstance_group]</Exhausted.rulePack.rulesStrings.3>
    <Exhausted.rulePack.rulesStrings.4>image->[pawn_nameFull] collapsed in a chair [circumstance_group]</Exhausted.rulePack.rulesStrings.4>
    <Exhausted.rulePack.rulesStrings.5>image->[pawn_nameFull] peacefully sleeping [circumstance_group]</Exhausted.rulePack.rulesStrings.5>
    <Exhausted.rulePack.rulesStrings.6>circumstance_phrase->with eyes closed</Exhausted.rulePack.rulesStrings.6>
    <Exhausted.rulePack.rulesStrings.7>circumstance_phrase->with a visible look of exhaustion</Exhausted.rulePack.rulesStrings.7>
    <Exhausted.rulePack.rulesStrings.8>circumstance_phrase->while covered in sweat</Exhausted.rulePack.rulesStrings.8>
    <Exhausted.rulePack.rulesStrings.9>circumstance_phrase->and unable to move a muscle</Exhausted.rulePack.rulesStrings.9>
    <GaveBirth.rulePack.rulesStrings.0>tale_noun->[mother_nameShortDef] giving birth to [child_nameShortDef]</GaveBirth.rulePack.rulesStrings.0>
    <GaveBirth.rulePack.rulesStrings.1>image->[mother_nameFull] giving birth to [circumstance_group]</GaveBirth.rulePack.rulesStrings.1>
    <GaveBirth.rulePack.rulesStrings.10>circumstance_phrase->[child_nameFull], who is already trying to pull [child_objective]self around</GaveBirth.rulePack.rulesStrings.10>
    <GaveBirth.rulePack.rulesStrings.11>circumstance_phrase->[child_nameFull], who is looking around with an expression of serenity</GaveBirth.rulePack.rulesStrings.11>
    <GaveBirth.rulePack.rulesStrings.12>desc_sentence->[quantity_adjphrase] [animal]s sleep peacefully nearby.</GaveBirth.rulePack.rulesStrings.12>
    <GaveBirth.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] [outlander]s gaze upon the scene.</GaveBirth.rulePack.rulesStrings.13>
    <GaveBirth.rulePack.rulesStrings.14>desc_sentence->A [outlander]s watches from a distance.</GaveBirth.rulePack.rulesStrings.14>
    <GaveBirth.rulePack.rulesStrings.15>desc_sentence->The scene takes place inside a newly-built [community].</GaveBirth.rulePack.rulesStrings.15>
    <GaveBirth.rulePack.rulesStrings.2>image->[mother_nameFull] holding [mother_possessive] [baby], [circumstance_group]</GaveBirth.rulePack.rulesStrings.2>
    <GaveBirth.rulePack.rulesStrings.3>image->[mother_nameFull] lying in bed next to [mother_possessive] [baby], [circumstance_group]</GaveBirth.rulePack.rulesStrings.3>
    <GaveBirth.rulePack.rulesStrings.4>image->[mother_nameFull] collapsed in a chair with [mother_possessive] [baby] [circumstance_group]</GaveBirth.rulePack.rulesStrings.4>
    <GaveBirth.rulePack.rulesStrings.5>baby->infant</GaveBirth.rulePack.rulesStrings.5>
    <GaveBirth.rulePack.rulesStrings.6>baby->newborn</GaveBirth.rulePack.rulesStrings.6>
    <GaveBirth.rulePack.rulesStrings.7>baby->baby</GaveBirth.rulePack.rulesStrings.7>
    <GaveBirth.rulePack.rulesStrings.8>circumstance_phrase->[child_nameFull], who is bloody and crying</GaveBirth.rulePack.rulesStrings.8>
    <GaveBirth.rulePack.rulesStrings.9>circumstance_phrase->[child_nameFull], who is glowing softly [color]</GaveBirth.rulePack.rulesStrings.9>
    <HeatstrokeRevealed.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] getting heatstroke</HeatstrokeRevealed.rulePack.rulesStrings.0>
    <HeatstrokeRevealed.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] overheating</HeatstrokeRevealed.rulePack.rulesStrings.1>
    <HeatstrokeRevealed.rulePack.rulesStrings.10>circumstance_phrase->while vomiting</HeatstrokeRevealed.rulePack.rulesStrings.10>
    <HeatstrokeRevealed.rulePack.rulesStrings.11>desc_sentence->[quantity_adjphrase] dessicated [animal] corpses surround the area.</HeatstrokeRevealed.rulePack.rulesStrings.11>
    <HeatstrokeRevealed.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef]'s clothes are tattered and torn.</HeatstrokeRevealed.rulePack.rulesStrings.12>
    <HeatstrokeRevealed.rulePack.rulesStrings.13>desc_sentence->A blazing sun looms in the background.</HeatstrokeRevealed.rulePack.rulesStrings.13>
    <HeatstrokeRevealed.rulePack.rulesStrings.14>desc_sentence->The scene takes place inside a blazing desert.</HeatstrokeRevealed.rulePack.rulesStrings.14>
    <HeatstrokeRevealed.rulePack.rulesStrings.15>desc_sentence->The scene appears to take place inside, next to a heater.</HeatstrokeRevealed.rulePack.rulesStrings.15>
    <HeatstrokeRevealed.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase] unmoving [animal]s surround the scene.</HeatstrokeRevealed.rulePack.rulesStrings.16>
    <HeatstrokeRevealed.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] dying [animal]s litter the ground.</HeatstrokeRevealed.rulePack.rulesStrings.17>
    <HeatstrokeRevealed.rulePack.rulesStrings.2>image->[pawn_nameFull] trudging through sand [circumstance_group]</HeatstrokeRevealed.rulePack.rulesStrings.2>
    <HeatstrokeRevealed.rulePack.rulesStrings.3>image->[pawn_nameFull] huddled in the shade of a [terrainfeature] [circumstance_group]</HeatstrokeRevealed.rulePack.rulesStrings.3>
    <HeatstrokeRevealed.rulePack.rulesStrings.4>image->[pawn_nameFull] searching for water [circumstance_group]</HeatstrokeRevealed.rulePack.rulesStrings.4>
    <HeatstrokeRevealed.rulePack.rulesStrings.5>image->[pawn_nameFull] searching for shade [circumstance_group]</HeatstrokeRevealed.rulePack.rulesStrings.5>
    <HeatstrokeRevealed.rulePack.rulesStrings.6>image->[pawn_nameFull] crawling across sun-baked dirt [circumstance_group]</HeatstrokeRevealed.rulePack.rulesStrings.6>
    <HeatstrokeRevealed.rulePack.rulesStrings.7>circumstance_phrase->with red dry skin</HeatstrokeRevealed.rulePack.rulesStrings.7>
    <HeatstrokeRevealed.rulePack.rulesStrings.8>circumstance_phrase->and covered in sweat</HeatstrokeRevealed.rulePack.rulesStrings.8>
    <HeatstrokeRevealed.rulePack.rulesStrings.9>circumstance_phrase->with cracked dry lips</HeatstrokeRevealed.rulePack.rulesStrings.9>
    <HypothermiaRevealed.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] getting hypothermia</HypothermiaRevealed.rulePack.rulesStrings.0>
    <HypothermiaRevealed.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] freezing to death</HypothermiaRevealed.rulePack.rulesStrings.1>
    <HypothermiaRevealed.rulePack.rulesStrings.10>circumstance_phrase->while exhaling clouds of fog</HypothermiaRevealed.rulePack.rulesStrings.10>
    <HypothermiaRevealed.rulePack.rulesStrings.11>desc_sentence->[quantity_adjphrase] frozen [animal] corpses surround the area.</HypothermiaRevealed.rulePack.rulesStrings.11>
    <HypothermiaRevealed.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef]'s clothes are tattered and worn.</HypothermiaRevealed.rulePack.rulesStrings.12>
    <HypothermiaRevealed.rulePack.rulesStrings.13>desc_sentence->A cold blue moon looms in the background.</HypothermiaRevealed.rulePack.rulesStrings.13>
    <HypothermiaRevealed.rulePack.rulesStrings.14>desc_sentence->The scene takes place inside a snow-covered [tree] forest.</HypothermiaRevealed.rulePack.rulesStrings.14>
    <HypothermiaRevealed.rulePack.rulesStrings.15>desc_sentence->The scene appears to take place inside a freezer.</HypothermiaRevealed.rulePack.rulesStrings.15>
    <HypothermiaRevealed.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase] shivering [animal]s surround the scene.</HypothermiaRevealed.rulePack.rulesStrings.16>
    <HypothermiaRevealed.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] dying [animal]s litter the ground.</HypothermiaRevealed.rulePack.rulesStrings.17>
    <HypothermiaRevealed.rulePack.rulesStrings.2>image->[pawn_nameFull] trudging through snow [circumstance_group]</HypothermiaRevealed.rulePack.rulesStrings.2>
    <HypothermiaRevealed.rulePack.rulesStrings.3>image->[pawn_nameFull] huddled beside a [terrainfeature] [circumstance_group]</HypothermiaRevealed.rulePack.rulesStrings.3>
    <HypothermiaRevealed.rulePack.rulesStrings.4>image->[pawn_nameFull] searching for a warm [apparel] [circumstance_group]</HypothermiaRevealed.rulePack.rulesStrings.4>
    <HypothermiaRevealed.rulePack.rulesStrings.5>image->[pawn_nameFull] crouching next to a fire [circumstance_group]</HypothermiaRevealed.rulePack.rulesStrings.5>
    <HypothermiaRevealed.rulePack.rulesStrings.6>image->[pawn_nameFull] trying to light a fire [circumstance_group]</HypothermiaRevealed.rulePack.rulesStrings.6>
    <HypothermiaRevealed.rulePack.rulesStrings.7>circumstance_phrase->while their face slowly turns blue</HypothermiaRevealed.rulePack.rulesStrings.7>
    <HypothermiaRevealed.rulePack.rulesStrings.8>circumstance_phrase->and shivering uncontrollably</HypothermiaRevealed.rulePack.rulesStrings.8>
    <HypothermiaRevealed.rulePack.rulesStrings.9>circumstance_phrase->while covered in frost</HypothermiaRevealed.rulePack.rulesStrings.9>
    <IllnessRevealed.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] stricken with [illness_label]</IllnessRevealed.rulePack.rulesStrings.0>
    <IllnessRevealed.rulePack.rulesStrings.1>image->[pawn_nameFull] staggering through a field [circumstance_group]</IllnessRevealed.rulePack.rulesStrings.1>
    <IllnessRevealed.rulePack.rulesStrings.10>circumstance_phrase->with cracked dry lips</IllnessRevealed.rulePack.rulesStrings.10>
    <IllnessRevealed.rulePack.rulesStrings.11>circumstance_phrase->while vomiting</IllnessRevealed.rulePack.rulesStrings.11>
    <IllnessRevealed.rulePack.rulesStrings.12>circumstance_phrase->with a visible rash</IllnessRevealed.rulePack.rulesStrings.12>
    <IllnessRevealed.rulePack.rulesStrings.13>circumstance_phrase->while being tended to by a doctor</IllnessRevealed.rulePack.rulesStrings.13>
    <IllnessRevealed.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] fly-ridden [animal] corpses surround the area.</IllnessRevealed.rulePack.rulesStrings.14>
    <IllnessRevealed.rulePack.rulesStrings.15>desc_sentence->[quantity_adjphrase] twisted [color] [terrainfeature]s surround the scene.</IllnessRevealed.rulePack.rulesStrings.15>
    <IllnessRevealed.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase] [outlander]s are stricken with the same afflication.</IllnessRevealed.rulePack.rulesStrings.16>
    <IllnessRevealed.rulePack.rulesStrings.17>desc_sentence->The scene takes place inside a [tree] forest.</IllnessRevealed.rulePack.rulesStrings.17>
    <IllnessRevealed.rulePack.rulesStrings.18>desc_sentence->[quantity_adjphrase] dying [animal]s litter the ground.</IllnessRevealed.rulePack.rulesStrings.18>
    <IllnessRevealed.rulePack.rulesStrings.2>image->[pawn_nameFull] lying on the ground [circumstance_group]</IllnessRevealed.rulePack.rulesStrings.2>
    <IllnessRevealed.rulePack.rulesStrings.3>image->[pawn_nameFull] lying in bed [circumstance_group]</IllnessRevealed.rulePack.rulesStrings.3>
    <IllnessRevealed.rulePack.rulesStrings.4>image->[pawn_nameFull] lying in a hospital bed [circumstance_group]</IllnessRevealed.rulePack.rulesStrings.4>
    <IllnessRevealed.rulePack.rulesStrings.5>image->[pawn_nameFull] collapsed in a chair [circumstance_group]</IllnessRevealed.rulePack.rulesStrings.5>
    <IllnessRevealed.rulePack.rulesStrings.6>image->[pawn_nameFull] crouching next to a fire [circumstance_group]</IllnessRevealed.rulePack.rulesStrings.6>
    <IllnessRevealed.rulePack.rulesStrings.7>circumstance_phrase->and sweating uncontrollably</IllnessRevealed.rulePack.rulesStrings.7>
    <IllnessRevealed.rulePack.rulesStrings.8>circumstance_phrase->and shivering uncontrollably</IllnessRevealed.rulePack.rulesStrings.8>
    <IllnessRevealed.rulePack.rulesStrings.9>circumstance_phrase->while both sweating and shivering</IllnessRevealed.rulePack.rulesStrings.9>
    <KilledCapacity.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef]</KilledCapacity.rulePack.rulesStrings.0>
    <KilledCapacity.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] with a [weapon_label]</KilledCapacity.rulePack.rulesStrings.1>
    <KilledCapacity.rulePack.rulesStrings.10>wound_name_past->eliminated</KilledCapacity.rulePack.rulesStrings.10>
    <KilledCapacity.rulePack.rulesStrings.11>wound_name_present->slaying</KilledCapacity.rulePack.rulesStrings.11>
    <KilledCapacity.rulePack.rulesStrings.12>wound_name_present->executing</KilledCapacity.rulePack.rulesStrings.12>
    <KilledCapacity.rulePack.rulesStrings.13>wound_name_present->assassinating</KilledCapacity.rulePack.rulesStrings.13>
    <KilledCapacity.rulePack.rulesStrings.14>wound_name_present->eliminating</KilledCapacity.rulePack.rulesStrings.14>
    <KilledCapacity.rulePack.rulesStrings.15>weapon_optional->with a [weapon_label] [circumstance_group]</KilledCapacity.rulePack.rulesStrings.15>
    <KilledCapacity.rulePack.rulesStrings.16>weapon_optional->[circumstance_group]</KilledCapacity.rulePack.rulesStrings.16>
    <KilledCapacity.rulePack.rulesStrings.17>circumstance_phrase->seemingly without remorse</KilledCapacity.rulePack.rulesStrings.17>
    <KilledCapacity.rulePack.rulesStrings.18>circumstance_phrase->with cold efficiency</KilledCapacity.rulePack.rulesStrings.18>
    <KilledCapacity.rulePack.rulesStrings.19>circumstance_phrase->with quick, efficient movements</KilledCapacity.rulePack.rulesStrings.19>
    <KilledCapacity.rulePack.rulesStrings.2>image->[killer_nameFull] [cap_removal] [victim_nameFull]'s capacity for [capacity_label] [weapon_optional]</KilledCapacity.rulePack.rulesStrings.2>
    <KilledCapacity.rulePack.rulesStrings.20>circumstance_phrase->without emotion or expression</KilledCapacity.rulePack.rulesStrings.20>
    <KilledCapacity.rulePack.rulesStrings.21>desc_sentence->[quantity_adjphrase] [animal]s look on.</KilledCapacity.rulePack.rulesStrings.21>
    <KilledCapacity.rulePack.rulesStrings.22>desc_sentence->A [outlander] watches silently [side_position].</KilledCapacity.rulePack.rulesStrings.22>
    <KilledCapacity.rulePack.rulesStrings.23>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</KilledCapacity.rulePack.rulesStrings.23>
    <KilledCapacity.rulePack.rulesStrings.24>desc_sentence->[victim_nameShortDef]'s eyes are closed.</KilledCapacity.rulePack.rulesStrings.24>
    <KilledCapacity.rulePack.rulesStrings.25>desc_sentence->[killer_nameShortDef] seems satisfied.</KilledCapacity.rulePack.rulesStrings.25>
    <KilledCapacity.rulePack.rulesStrings.26>desc_sentence->[killer_nameShortDef] looks distressed at what [killer_pronoun] is doing.</KilledCapacity.rulePack.rulesStrings.26>
    <KilledCapacity.rulePack.rulesStrings.27>desc_sentence->[killer_nameShortDef] looks pleased with the situation.</KilledCapacity.rulePack.rulesStrings.27>
    <KilledCapacity.rulePack.rulesStrings.28>desc_sentence->[killer_nameShortDef] looks triumphant.</KilledCapacity.rulePack.rulesStrings.28>
    <KilledCapacity.rulePack.rulesStrings.3>image->[killer_nameFull] [wound_name_present] [victim_nameFull] by [cap_removal] their [capacity_label] [weapon_optional]</KilledCapacity.rulePack.rulesStrings.3>
    <KilledCapacity.rulePack.rulesStrings.4>cap_removal->destroying</KilledCapacity.rulePack.rulesStrings.4>
    <KilledCapacity.rulePack.rulesStrings.5>cap_removal->eliminating</KilledCapacity.rulePack.rulesStrings.5>
    <KilledCapacity.rulePack.rulesStrings.6>cap_removal->ending</KilledCapacity.rulePack.rulesStrings.6>
    <KilledCapacity.rulePack.rulesStrings.7>wound_name_past->slayed</KilledCapacity.rulePack.rulesStrings.7>
    <KilledCapacity.rulePack.rulesStrings.8>wound_name_past->executed</KilledCapacity.rulePack.rulesStrings.8>
    <KilledCapacity.rulePack.rulesStrings.9>wound_name_past->assassinated</KilledCapacity.rulePack.rulesStrings.9>
    <KilledLongRange.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] at extreme distance</KilledLongRange.rulePack.rulesStrings.0>
    <KilledLongRange.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] at extreme distance with a [weapon_label]</KilledLongRange.rulePack.rulesStrings.1>
    <KilledLongRange.rulePack.rulesStrings.10>wound_name_past->eliminated</KilledLongRange.rulePack.rulesStrings.10>
    <KilledLongRange.rulePack.rulesStrings.11>wound_name_present->murdering</KilledLongRange.rulePack.rulesStrings.11>
    <KilledLongRange.rulePack.rulesStrings.12>wound_name_present->slaying</KilledLongRange.rulePack.rulesStrings.12>
    <KilledLongRange.rulePack.rulesStrings.13>wound_name_present->slaughtering</KilledLongRange.rulePack.rulesStrings.13>
    <KilledLongRange.rulePack.rulesStrings.14>wound_name_present->eliminating</KilledLongRange.rulePack.rulesStrings.14>
    <KilledLongRange.rulePack.rulesStrings.15>weapon_optional->with a [weapon_label] [circumstance_group]</KilledLongRange.rulePack.rulesStrings.15>
    <KilledLongRange.rulePack.rulesStrings.16>weapon_optional->[circumstance_group]</KilledLongRange.rulePack.rulesStrings.16>
    <KilledLongRange.rulePack.rulesStrings.17>circumstance_phrase->seemingly without remorse</KilledLongRange.rulePack.rulesStrings.17>
    <KilledLongRange.rulePack.rulesStrings.18>circumstance_phrase->with cold efficiency</KilledLongRange.rulePack.rulesStrings.18>
    <KilledLongRange.rulePack.rulesStrings.19>circumstance_phrase->from a long distance</KilledLongRange.rulePack.rulesStrings.19>
    <KilledLongRange.rulePack.rulesStrings.2>tale_noun->long distance [wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef]</KilledLongRange.rulePack.rulesStrings.2>
    <KilledLongRange.rulePack.rulesStrings.20>circumstance_phrase->from a great height</KilledLongRange.rulePack.rulesStrings.20>
    <KilledLongRange.rulePack.rulesStrings.21>circumstance_phrase->without emotion or expression</KilledLongRange.rulePack.rulesStrings.21>
    <KilledLongRange.rulePack.rulesStrings.22>circumstance_phrase->in a cowardly, halfhearted way</KilledLongRange.rulePack.rulesStrings.22>
    <KilledLongRange.rulePack.rulesStrings.23>desc_sentence->[quantity_adjphrase] [animal]s look on.</KilledLongRange.rulePack.rulesStrings.23>
    <KilledLongRange.rulePack.rulesStrings.24>desc_sentence->A [outlander] watches silently [side_position].</KilledLongRange.rulePack.rulesStrings.24>
    <KilledLongRange.rulePack.rulesStrings.25>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</KilledLongRange.rulePack.rulesStrings.25>
    <KilledLongRange.rulePack.rulesStrings.26>desc_sentence->[victim_nameShortDef]'s eyes are closed.</KilledLongRange.rulePack.rulesStrings.26>
    <KilledLongRange.rulePack.rulesStrings.27>desc_sentence->[victim_nameShortDef] is covered in [gore].</KilledLongRange.rulePack.rulesStrings.27>
    <KilledLongRange.rulePack.rulesStrings.28>desc_sentence->[killer_nameShortDef] is baring [killer_possessive] teeth.</KilledLongRange.rulePack.rulesStrings.28>
    <KilledLongRange.rulePack.rulesStrings.29>desc_sentence->[killer_nameShortDef] seems satisfied.</KilledLongRange.rulePack.rulesStrings.29>
    <KilledLongRange.rulePack.rulesStrings.3>tale_noun->long distance [wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef] with a [weapon_label]</KilledLongRange.rulePack.rulesStrings.3>
    <KilledLongRange.rulePack.rulesStrings.30>desc_sentence->[killer_nameShortDef] looks distressed at what [killer_pronoun] is doing.</KilledLongRange.rulePack.rulesStrings.30>
    <KilledLongRange.rulePack.rulesStrings.31>desc_sentence->[killer_nameShortDef] looks pleased with the situation.</KilledLongRange.rulePack.rulesStrings.31>
    <KilledLongRange.rulePack.rulesStrings.32>desc_sentence->[killer_nameShortDef] looks triumphant.</KilledLongRange.rulePack.rulesStrings.32>
    <KilledLongRange.rulePack.rulesStrings.4>image->[killer_nameFull] aiming at [victim_nameFull] [weapon_optional]</KilledLongRange.rulePack.rulesStrings.4>
    <KilledLongRange.rulePack.rulesStrings.5>image->[killer_nameFull] [wound_name_present] [victim_nameFull] [weapon_optional]</KilledLongRange.rulePack.rulesStrings.5>
    <KilledLongRange.rulePack.rulesStrings.6>image->[killer_nameFull] coldly [wound_name_present] [victim_nameFull] [weapon_optional]</KilledLongRange.rulePack.rulesStrings.6>
    <KilledLongRange.rulePack.rulesStrings.7>wound_name_past->murdered</KilledLongRange.rulePack.rulesStrings.7>
    <KilledLongRange.rulePack.rulesStrings.8>wound_name_past->slain</KilledLongRange.rulePack.rulesStrings.8>
    <KilledLongRange.rulePack.rulesStrings.9>wound_name_past->slaughtered</KilledLongRange.rulePack.rulesStrings.9>
    <KilledMajorThreat.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef]</KilledMajorThreat.rulePack.rulesStrings.0>
    <KilledMajorThreat.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] with a [weapon_label]</KilledMajorThreat.rulePack.rulesStrings.1>
    <KilledMajorThreat.rulePack.rulesStrings.10>wound_name_past->overcome</KilledMajorThreat.rulePack.rulesStrings.10>
    <KilledMajorThreat.rulePack.rulesStrings.11>wound_name_present->slaying</KilledMajorThreat.rulePack.rulesStrings.11>
    <KilledMajorThreat.rulePack.rulesStrings.12>wound_name_present->defeating</KilledMajorThreat.rulePack.rulesStrings.12>
    <KilledMajorThreat.rulePack.rulesStrings.13>wound_name_present->overcoming</KilledMajorThreat.rulePack.rulesStrings.13>
    <KilledMajorThreat.rulePack.rulesStrings.14>weapon_optional->with a [weapon_label] [circumstance_group]</KilledMajorThreat.rulePack.rulesStrings.14>
    <KilledMajorThreat.rulePack.rulesStrings.15>weapon_optional->[circumstance_group]</KilledMajorThreat.rulePack.rulesStrings.15>
    <KilledMajorThreat.rulePack.rulesStrings.16>circumstance_phrase->with cold efficiency</KilledMajorThreat.rulePack.rulesStrings.16>
    <KilledMajorThreat.rulePack.rulesStrings.17>circumstance_phrase->with quick, efficient movements</KilledMajorThreat.rulePack.rulesStrings.17>
    <KilledMajorThreat.rulePack.rulesStrings.18>circumstance_phrase->without emotion or expression</KilledMajorThreat.rulePack.rulesStrings.18>
    <KilledMajorThreat.rulePack.rulesStrings.19>circumstance_phrase->with great heroism</KilledMajorThreat.rulePack.rulesStrings.19>
    <KilledMajorThreat.rulePack.rulesStrings.2>tale_noun->[wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef]</KilledMajorThreat.rulePack.rulesStrings.2>
    <KilledMajorThreat.rulePack.rulesStrings.20>circumstance_phrase->with incredible strength</KilledMajorThreat.rulePack.rulesStrings.20>
    <KilledMajorThreat.rulePack.rulesStrings.21>desc_sentence->[quantity_adjphrase] [animal]s look on.</KilledMajorThreat.rulePack.rulesStrings.21>
    <KilledMajorThreat.rulePack.rulesStrings.22>desc_sentence->A [outlander] watches silently [side_position].</KilledMajorThreat.rulePack.rulesStrings.22>
    <KilledMajorThreat.rulePack.rulesStrings.23>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</KilledMajorThreat.rulePack.rulesStrings.23>
    <KilledMajorThreat.rulePack.rulesStrings.24>desc_sentence->[victim_nameShortDef]'s eyes are closed.</KilledMajorThreat.rulePack.rulesStrings.24>
    <KilledMajorThreat.rulePack.rulesStrings.25>desc_sentence->[victim_nameShortDef] is covered in [gore].</KilledMajorThreat.rulePack.rulesStrings.25>
    <KilledMajorThreat.rulePack.rulesStrings.26>desc_sentence->[victim_nameShortDef] and [killer_nameShortDef] are both covered in [gore].</KilledMajorThreat.rulePack.rulesStrings.26>
    <KilledMajorThreat.rulePack.rulesStrings.27>desc_sentence->[victim_nameShortDef]'s corpse towers over [killer_nameShortDef].</KilledMajorThreat.rulePack.rulesStrings.27>
    <KilledMajorThreat.rulePack.rulesStrings.28>desc_sentence->[victim_nameShortDef]'s massive corpse covers a [terrainfeature].</KilledMajorThreat.rulePack.rulesStrings.28>
    <KilledMajorThreat.rulePack.rulesStrings.29>desc_sentence->[victim_nameShortDef]'s eyes glow [color].</KilledMajorThreat.rulePack.rulesStrings.29>
    <KilledMajorThreat.rulePack.rulesStrings.3>tale_noun->[wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef] with a [weapon_label]</KilledMajorThreat.rulePack.rulesStrings.3>
    <KilledMajorThreat.rulePack.rulesStrings.30>desc_sentence->[killer_nameShortDef] is covered in [gore].</KilledMajorThreat.rulePack.rulesStrings.30>
    <KilledMajorThreat.rulePack.rulesStrings.31>desc_sentence->[killer_nameShortDef] is baring [killer_possessive] teeth.</KilledMajorThreat.rulePack.rulesStrings.31>
    <KilledMajorThreat.rulePack.rulesStrings.32>desc_sentence->[killer_nameShortDef] seems satisfied.</KilledMajorThreat.rulePack.rulesStrings.32>
    <KilledMajorThreat.rulePack.rulesStrings.33>desc_sentence->[killer_nameShortDef] looks triumphant.</KilledMajorThreat.rulePack.rulesStrings.33>
    <KilledMajorThreat.rulePack.rulesStrings.34>desc_sentence->[killer_nameShortDef] looks [badassadjective].</KilledMajorThreat.rulePack.rulesStrings.34>
    <KilledMajorThreat.rulePack.rulesStrings.35>desc_sentence->[killer_nameShortDef] is glowing with a heroic aura.</KilledMajorThreat.rulePack.rulesStrings.35>
    <KilledMajorThreat.rulePack.rulesStrings.4>image->[victim_nameFull] being [wound_name_past] by [killer_nameFull] [weapon_optional]</KilledMajorThreat.rulePack.rulesStrings.4>
    <KilledMajorThreat.rulePack.rulesStrings.5>image->[killer_nameFull] [wound_name_present] [victim_nameFull] [weapon_optional]</KilledMajorThreat.rulePack.rulesStrings.5>
    <KilledMajorThreat.rulePack.rulesStrings.6>image->[killer_nameFull] brutally [wound_name_present] [victim_nameFull] [weapon_optional]</KilledMajorThreat.rulePack.rulesStrings.6>
    <KilledMajorThreat.rulePack.rulesStrings.7>image->[victim_nameFull] being [wound_name_past] [weapon_optional]</KilledMajorThreat.rulePack.rulesStrings.7>
    <KilledMajorThreat.rulePack.rulesStrings.8>wound_name_past->slain</KilledMajorThreat.rulePack.rulesStrings.8>
    <KilledMajorThreat.rulePack.rulesStrings.9>wound_name_past->defeated</KilledMajorThreat.rulePack.rulesStrings.9>
    <KilledMelee.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] in close combat</KilledMelee.rulePack.rulesStrings.0>
    <KilledMelee.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] in melee with a [weapon_label]</KilledMelee.rulePack.rulesStrings.1>
    <KilledMelee.rulePack.rulesStrings.10>wound_name_past->slaughtered</KilledMelee.rulePack.rulesStrings.10>
    <KilledMelee.rulePack.rulesStrings.11>wound_name_past->mutilated</KilledMelee.rulePack.rulesStrings.11>
    <KilledMelee.rulePack.rulesStrings.12>wound_name_present->murdering</KilledMelee.rulePack.rulesStrings.12>
    <KilledMelee.rulePack.rulesStrings.13>wound_name_present->slaying</KilledMelee.rulePack.rulesStrings.13>
    <KilledMelee.rulePack.rulesStrings.14>wound_name_present->slaughtering</KilledMelee.rulePack.rulesStrings.14>
    <KilledMelee.rulePack.rulesStrings.15>wound_name_present->mutilating</KilledMelee.rulePack.rulesStrings.15>
    <KilledMelee.rulePack.rulesStrings.16>weapon_optional->with a [weapon_label] [circumstance_group]</KilledMelee.rulePack.rulesStrings.16>
    <KilledMelee.rulePack.rulesStrings.17>weapon_optional->[circumstance_group]</KilledMelee.rulePack.rulesStrings.17>
    <KilledMelee.rulePack.rulesStrings.18>circumstance_phrase->seemingly without remorse</KilledMelee.rulePack.rulesStrings.18>
    <KilledMelee.rulePack.rulesStrings.19>circumstance_phrase->with cold efficiency</KilledMelee.rulePack.rulesStrings.19>
    <KilledMelee.rulePack.rulesStrings.2>tale_noun->melee [wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef]</KilledMelee.rulePack.rulesStrings.2>
    <KilledMelee.rulePack.rulesStrings.20>circumstance_phrase->with quick, efficient movements</KilledMelee.rulePack.rulesStrings.20>
    <KilledMelee.rulePack.rulesStrings.21>circumstance_phrase->without emotion or expression</KilledMelee.rulePack.rulesStrings.21>
    <KilledMelee.rulePack.rulesStrings.22>circumstance_phrase->in a cowardly, halfhearted way</KilledMelee.rulePack.rulesStrings.22>
    <KilledMelee.rulePack.rulesStrings.23>desc_sentence->[quantity_adjphrase] [animal]s look on.</KilledMelee.rulePack.rulesStrings.23>
    <KilledMelee.rulePack.rulesStrings.24>desc_sentence->A [outlander] watches silently [side_position].</KilledMelee.rulePack.rulesStrings.24>
    <KilledMelee.rulePack.rulesStrings.25>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</KilledMelee.rulePack.rulesStrings.25>
    <KilledMelee.rulePack.rulesStrings.26>desc_sentence->[victim_nameShortDef]'s eyes are closed.</KilledMelee.rulePack.rulesStrings.26>
    <KilledMelee.rulePack.rulesStrings.27>desc_sentence->[victim_nameShortDef] is covered in [gore].</KilledMelee.rulePack.rulesStrings.27>
    <KilledMelee.rulePack.rulesStrings.28>desc_sentence->[victim_nameShortDef] and [killer_nameShortDef] are both covered in [gore].</KilledMelee.rulePack.rulesStrings.28>
    <KilledMelee.rulePack.rulesStrings.29>desc_sentence->[killer_nameShortDef] is covered in [gore].</KilledMelee.rulePack.rulesStrings.29>
    <KilledMelee.rulePack.rulesStrings.3>tale_noun->close combat [wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef] with a [weapon_label]</KilledMelee.rulePack.rulesStrings.3>
    <KilledMelee.rulePack.rulesStrings.30>desc_sentence->[killer_nameShortDef] is baring [killer_possessive] teeth.</KilledMelee.rulePack.rulesStrings.30>
    <KilledMelee.rulePack.rulesStrings.31>desc_sentence->[killer_nameShortDef] seems satisfied.</KilledMelee.rulePack.rulesStrings.31>
    <KilledMelee.rulePack.rulesStrings.32>desc_sentence->[killer_nameShortDef] looks distressed at what [killer_pronoun] is doing.</KilledMelee.rulePack.rulesStrings.32>
    <KilledMelee.rulePack.rulesStrings.33>desc_sentence->[killer_nameShortDef] looks pleased with the situation.</KilledMelee.rulePack.rulesStrings.33>
    <KilledMelee.rulePack.rulesStrings.34>desc_sentence->[killer_nameShortDef] looks triumphant.</KilledMelee.rulePack.rulesStrings.34>
    <KilledMelee.rulePack.rulesStrings.35>desc_sentence->[killer_nameShortDef] wears a feral expression.</KilledMelee.rulePack.rulesStrings.35>
    <KilledMelee.rulePack.rulesStrings.4>image->[victim_nameFull] being [wound_name_past] by [killer_nameFull] [weapon_optional]</KilledMelee.rulePack.rulesStrings.4>
    <KilledMelee.rulePack.rulesStrings.5>image->[killer_nameFull] [wound_name_present] [victim_nameFull] [weapon_optional]</KilledMelee.rulePack.rulesStrings.5>
    <KilledMelee.rulePack.rulesStrings.6>image->[killer_nameFull] brutally [wound_name_present] [victim_nameFull] [weapon_optional]</KilledMelee.rulePack.rulesStrings.6>
    <KilledMelee.rulePack.rulesStrings.7>image->[victim_nameFull] being [wound_name_past] [weapon_optional]</KilledMelee.rulePack.rulesStrings.7>
    <KilledMelee.rulePack.rulesStrings.8>wound_name_past->murdered</KilledMelee.rulePack.rulesStrings.8>
    <KilledMelee.rulePack.rulesStrings.9>wound_name_past->slain</KilledMelee.rulePack.rulesStrings.9>
    <KilledMortar.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] with a mortar</KilledMortar.rulePack.rulesStrings.0>
    <KilledMortar.rulePack.rulesStrings.1>tale_noun->artillery kill of [victim_nameShortDef] by [killer_nameShortDef]</KilledMortar.rulePack.rulesStrings.1>
    <KilledMortar.rulePack.rulesStrings.10>desc_sentence->[quantity_adjphrase] [animal]s look on.</KilledMortar.rulePack.rulesStrings.10>
    <KilledMortar.rulePack.rulesStrings.11>desc_sentence->A [outlander] watches silently [side_position].</KilledMortar.rulePack.rulesStrings.11>
    <KilledMortar.rulePack.rulesStrings.12>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</KilledMortar.rulePack.rulesStrings.12>
    <KilledMortar.rulePack.rulesStrings.13>desc_sentence->[victim_nameShortDef] is covered in [gore].</KilledMortar.rulePack.rulesStrings.13>
    <KilledMortar.rulePack.rulesStrings.14>desc_sentence->[victim_nameShortDef] is surrounded by explosions.</KilledMortar.rulePack.rulesStrings.14>
    <KilledMortar.rulePack.rulesStrings.15>desc_sentence->[victim_nameShortDef] is surrounded by craters.</KilledMortar.rulePack.rulesStrings.15>
    <KilledMortar.rulePack.rulesStrings.16>desc_sentence->[killer_nameShortDef] seems satisfied.</KilledMortar.rulePack.rulesStrings.16>
    <KilledMortar.rulePack.rulesStrings.17>desc_sentence->[killer_nameShortDef] looks distressed at what [killer_pronoun] is doing.</KilledMortar.rulePack.rulesStrings.17>
    <KilledMortar.rulePack.rulesStrings.18>desc_sentence->[killer_nameShortDef] looks pleased with the situation.</KilledMortar.rulePack.rulesStrings.18>
    <KilledMortar.rulePack.rulesStrings.19>desc_sentence->[killer_nameShortDef] looks triumphant.</KilledMortar.rulePack.rulesStrings.19>
    <KilledMortar.rulePack.rulesStrings.2>image->[killer_nameFull] carefully adjusting a firing tube [circumstance_group]</KilledMortar.rulePack.rulesStrings.2>
    <KilledMortar.rulePack.rulesStrings.3>image->[killer_nameFull] looking into the distance [circumstance_group]</KilledMortar.rulePack.rulesStrings.3>
    <KilledMortar.rulePack.rulesStrings.4>image->[killer_nameFull] doing calculations on paper [circumstance_group]</KilledMortar.rulePack.rulesStrings.4>
    <KilledMortar.rulePack.rulesStrings.5>image->[killer_nameFull] testing wind direction [circumstance_group]</KilledMortar.rulePack.rulesStrings.5>
    <KilledMortar.rulePack.rulesStrings.6>circumstance_phrase->while [victim_nameFull] is consumed in a massive explosion</KilledMortar.rulePack.rulesStrings.6>
    <KilledMortar.rulePack.rulesStrings.7>circumstance_phrase->as a shell arcs down towards [victim_nameFull]</KilledMortar.rulePack.rulesStrings.7>
    <KilledMortar.rulePack.rulesStrings.8>circumstance_phrase->while [victim_nameFull] walks around obliviously</KilledMortar.rulePack.rulesStrings.8>
    <KilledMortar.rulePack.rulesStrings.9>circumstance_phrase->as [victim_nameFull] sprints</KilledMortar.rulePack.rulesStrings.9>
    <ToxicityRevealed.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]'s body becoming toxic</ToxicityRevealed.rulePack.rulesStrings.0>
    <ToxicityRevealed.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] receiving toxins from an outside source</ToxicityRevealed.rulePack.rulesStrings.1>
    <ToxicityRevealed.rulePack.rulesStrings.10>circumstance_phrase->while both sweating and shivering</ToxicityRevealed.rulePack.rulesStrings.10>
    <ToxicityRevealed.rulePack.rulesStrings.11>circumstance_phrase->with cracked dry lips</ToxicityRevealed.rulePack.rulesStrings.11>
    <ToxicityRevealed.rulePack.rulesStrings.12>circumstance_phrase->while vomiting</ToxicityRevealed.rulePack.rulesStrings.12>
    <ToxicityRevealed.rulePack.rulesStrings.13>circumstance_phrase->with a visible rash</ToxicityRevealed.rulePack.rulesStrings.13>
    <ToxicityRevealed.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] twisted [animal] corpses surround the area.</ToxicityRevealed.rulePack.rulesStrings.14>
    <ToxicityRevealed.rulePack.rulesStrings.15>desc_sentence->[pawn_nameShortDef]'s clothes are falling apart.</ToxicityRevealed.rulePack.rulesStrings.15>
    <ToxicityRevealed.rulePack.rulesStrings.16>desc_sentence->The sky is a murky [color].</ToxicityRevealed.rulePack.rulesStrings.16>
    <ToxicityRevealed.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] twisted [color] [terrainfeature]s surround the scene.</ToxicityRevealed.rulePack.rulesStrings.17>
    <ToxicityRevealed.rulePack.rulesStrings.18>desc_sentence->The scene takes place inside a twisted [tree] forest.</ToxicityRevealed.rulePack.rulesStrings.18>
    <ToxicityRevealed.rulePack.rulesStrings.19>desc_sentence->[quantity_adjphrase] dying [animal]s litter the ground.</ToxicityRevealed.rulePack.rulesStrings.19>
    <ToxicityRevealed.rulePack.rulesStrings.2>image->[pawn_nameFull] staggering through a field [circumstance_group]</ToxicityRevealed.rulePack.rulesStrings.2>
    <ToxicityRevealed.rulePack.rulesStrings.3>image->[pawn_nameFull] lying on the ground [circumstance_group]</ToxicityRevealed.rulePack.rulesStrings.3>
    <ToxicityRevealed.rulePack.rulesStrings.4>image->[pawn_nameFull] lying in bed [circumstance_group]</ToxicityRevealed.rulePack.rulesStrings.4>
    <ToxicityRevealed.rulePack.rulesStrings.5>image->[pawn_nameFull] crouching next to a fire [circumstance_group]</ToxicityRevealed.rulePack.rulesStrings.5>
    <ToxicityRevealed.rulePack.rulesStrings.6>image->[pawn_nameFull] trying to light a fire [circumstance_group]</ToxicityRevealed.rulePack.rulesStrings.6>
    <ToxicityRevealed.rulePack.rulesStrings.7>image->[pawn_nameFull] mindlessly removing [pawn_possessive] clothes [circumstance_group]</ToxicityRevealed.rulePack.rulesStrings.7>
    <ToxicityRevealed.rulePack.rulesStrings.8>circumstance_phrase->and sweating uncontrollably</ToxicityRevealed.rulePack.rulesStrings.8>
    <ToxicityRevealed.rulePack.rulesStrings.9>circumstance_phrase->and shivering uncontrollably</ToxicityRevealed.rulePack.rulesStrings.9>
    <Wounded.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef]</Wounded.rulePack.rulesStrings.0>
    <Wounded.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] with a [weapon_label]</Wounded.rulePack.rulesStrings.1>
    <Wounded.rulePack.rulesStrings.10>wound_name_past->harmed</Wounded.rulePack.rulesStrings.10>
    <Wounded.rulePack.rulesStrings.11>wound_name_past->hurt</Wounded.rulePack.rulesStrings.11>
    <Wounded.rulePack.rulesStrings.12>wound_name_past->assaulted</Wounded.rulePack.rulesStrings.12>
    <Wounded.rulePack.rulesStrings.13>wound_name_past->attacked</Wounded.rulePack.rulesStrings.13>
    <Wounded.rulePack.rulesStrings.14>wound_name_present->wounding</Wounded.rulePack.rulesStrings.14>
    <Wounded.rulePack.rulesStrings.15>wound_name_present->harming</Wounded.rulePack.rulesStrings.15>
    <Wounded.rulePack.rulesStrings.16>wound_name_present->hurting</Wounded.rulePack.rulesStrings.16>
    <Wounded.rulePack.rulesStrings.17>wound_name_present->assaulting</Wounded.rulePack.rulesStrings.17>
    <Wounded.rulePack.rulesStrings.18>wound_name_present->attacking</Wounded.rulePack.rulesStrings.18>
    <Wounded.rulePack.rulesStrings.19>weapon_optional->with a [weapon_label] [circumstance_group]</Wounded.rulePack.rulesStrings.19>
    <Wounded.rulePack.rulesStrings.2>tale_noun->the [wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef]</Wounded.rulePack.rulesStrings.2>
    <Wounded.rulePack.rulesStrings.20>weapon_optional->[circumstance_group]</Wounded.rulePack.rulesStrings.20>
    <Wounded.rulePack.rulesStrings.21>circumstance_phrase->seemingly without remorse</Wounded.rulePack.rulesStrings.21>
    <Wounded.rulePack.rulesStrings.22>circumstance_phrase->with cold efficiency</Wounded.rulePack.rulesStrings.22>
    <Wounded.rulePack.rulesStrings.23>circumstance_phrase->with passionate rage</Wounded.rulePack.rulesStrings.23>
    <Wounded.rulePack.rulesStrings.24>circumstance_phrase->with quick, efficient movements</Wounded.rulePack.rulesStrings.24>
    <Wounded.rulePack.rulesStrings.25>circumstance_phrase->without emotion or expression</Wounded.rulePack.rulesStrings.25>
    <Wounded.rulePack.rulesStrings.26>circumstance_phrase->out of bleak necessity</Wounded.rulePack.rulesStrings.26>
    <Wounded.rulePack.rulesStrings.27>circumstance_phrase->in a cowardly, halfhearted way</Wounded.rulePack.rulesStrings.27>
    <Wounded.rulePack.rulesStrings.28>desc_sentence->[quantity_adjphrase] [animal]s look on.</Wounded.rulePack.rulesStrings.28>
    <Wounded.rulePack.rulesStrings.29>desc_sentence->A [outlander] watches silently [side_position].</Wounded.rulePack.rulesStrings.29>
    <Wounded.rulePack.rulesStrings.3>tale_noun->the [wound_name_present] of [victim_nameShortDef] with a [weapon_label]</Wounded.rulePack.rulesStrings.3>
    <Wounded.rulePack.rulesStrings.30>desc_sentence->Blood is pooling around [victim_nameShortDef]'s body.</Wounded.rulePack.rulesStrings.30>
    <Wounded.rulePack.rulesStrings.31>desc_sentence->[victim_nameShortDef] is covered in [gore].</Wounded.rulePack.rulesStrings.31>
    <Wounded.rulePack.rulesStrings.32>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</Wounded.rulePack.rulesStrings.32>
    <Wounded.rulePack.rulesStrings.33>desc_sentence->[victim_nameShortDef] is wincing in pain.</Wounded.rulePack.rulesStrings.33>
    <Wounded.rulePack.rulesStrings.34>desc_sentence->[victim_nameShortDef] is wincing in agony.</Wounded.rulePack.rulesStrings.34>
    <Wounded.rulePack.rulesStrings.35>desc_sentence->[killer_nameShortDef] is baring [killer_possessive] teeth.</Wounded.rulePack.rulesStrings.35>
    <Wounded.rulePack.rulesStrings.36>desc_sentence->[killer_nameShortDef] seems satisfied.</Wounded.rulePack.rulesStrings.36>
    <Wounded.rulePack.rulesStrings.37>desc_sentence->[killer_nameShortDef] looks distressed at what [killer_pronoun] is doing.</Wounded.rulePack.rulesStrings.37>
    <Wounded.rulePack.rulesStrings.38>desc_sentence->[killer_nameShortDef] looks pleased with the situation.</Wounded.rulePack.rulesStrings.38>
    <Wounded.rulePack.rulesStrings.39>desc_sentence->[killer_nameShortDef] looks triumphant.</Wounded.rulePack.rulesStrings.39>
    <Wounded.rulePack.rulesStrings.4>tale_noun->the [wound_name_present] of [victim_nameShortDef]</Wounded.rulePack.rulesStrings.4>
    <Wounded.rulePack.rulesStrings.5>image->[victim_nameFull] being [wound_name_past] by [killer_nameFull] [weapon_optional]</Wounded.rulePack.rulesStrings.5>
    <Wounded.rulePack.rulesStrings.6>image->[killer_nameFull] [wound_name_present] [victim_nameFull] [weapon_optional]</Wounded.rulePack.rulesStrings.6>
    <Wounded.rulePack.rulesStrings.7>image->[killer_nameFull] brutally [wound_name_present] [victim_nameFull] [weapon_optional]</Wounded.rulePack.rulesStrings.7>
    <Wounded.rulePack.rulesStrings.8>image->[victim_nameFull] being [wound_name_past] [weapon_optional]</Wounded.rulePack.rulesStrings.8>
    <Wounded.rulePack.rulesStrings.9>wound_name_past->wounded</Wounded.rulePack.rulesStrings.9>

DefInjected/TaleDef/Tales_Incident.xml
    <Aurora.rulePack.rulesStrings.0>tale_noun->an aurora visible over [pawn_nameShortDef]'s [community]</Aurora.rulePack.rulesStrings.0>
    <Aurora.rulePack.rulesStrings.1>tale_noun->the polar lights visible over [pawn_nameShortDef]'s [community]</Aurora.rulePack.rulesStrings.1>
    <Aurora.rulePack.rulesStrings.10>circumstance_phrase->floating over a [community]</Aurora.rulePack.rulesStrings.10>
    <Aurora.rulePack.rulesStrings.11>circumstance_phrase->bracketed between a [terrainfeature] and a [terrainfeature]</Aurora.rulePack.rulesStrings.11>
    <Aurora.rulePack.rulesStrings.12>desc_sentence->Below, [pawn_nameShortDef] plays [game] with a [friendlyadjective] look.</Aurora.rulePack.rulesStrings.12>
    <Aurora.rulePack.rulesStrings.13>desc_sentence->[pawn_nameShortDef] watches with awe on [pawn_possessive] face.</Aurora.rulePack.rulesStrings.13>
    <Aurora.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] [outlander]s watch from below.</Aurora.rulePack.rulesStrings.14>
    <Aurora.rulePack.rulesStrings.15>desc_sentence->[pawn_nameShortDef] sits near a [terrainfeature], gazing at the sky.</Aurora.rulePack.rulesStrings.15>
    <Aurora.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase] [animal]s wander peacefully.</Aurora.rulePack.rulesStrings.16>
    <Aurora.rulePack.rulesStrings.17>desc_sentence->There is no [enemy] in sight.</Aurora.rulePack.rulesStrings.17>
    <Aurora.rulePack.rulesStrings.2>tale_noun->[pawn_nameShortDef]'s [community] illuminated by the light of an aurora</Aurora.rulePack.rulesStrings.2>
    <Aurora.rulePack.rulesStrings.3>image->the sky illuminated in [color]s and [color]s [circumstance_phrase]</Aurora.rulePack.rulesStrings.3>
    <Aurora.rulePack.rulesStrings.4>image->a fabulous pattern of [color] rays [circumstance_phrase]</Aurora.rulePack.rulesStrings.4>
    <Aurora.rulePack.rulesStrings.5>image->a network of [color] lights [circumstance_phrase]</Aurora.rulePack.rulesStrings.5>
    <Aurora.rulePack.rulesStrings.6>image->[color] swooping arcs with [color] highlights [circumstance_phrase]</Aurora.rulePack.rulesStrings.6>
    <Aurora.rulePack.rulesStrings.7>image->dancing [color] lights [circumstance_group]</Aurora.rulePack.rulesStrings.7>
    <Aurora.rulePack.rulesStrings.8>circumstance_phrase->over a [terrainfeature]</Aurora.rulePack.rulesStrings.8>
    <Aurora.rulePack.rulesStrings.9>circumstance_phrase->illuminating a [terrainfeature]</Aurora.rulePack.rulesStrings.9>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]'s caravan ambushed</CaravanAmbushedByHumanlike.rulePack.rulesStrings.0>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.1>image->[pawn_nameFull] cowering [circumstance_group]</CaravanAmbushedByHumanlike.rulePack.rulesStrings.1>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.10>circumstance_phrase->with a [badassadjective] expression</CaravanAmbushedByHumanlike.rulePack.rulesStrings.10>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.11>circumstance_phrase->while wielding [pawn_possessive] weapon</CaravanAmbushedByHumanlike.rulePack.rulesStrings.11>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.12>circumstance_phrase->while sweating with exertion</CaravanAmbushedByHumanlike.rulePack.rulesStrings.12>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] distant figures approaches from behind a [terrainfeature].</CaravanAmbushedByHumanlike.rulePack.rulesStrings.13>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] [enemy]s can be seen in the distance.</CaravanAmbushedByHumanlike.rulePack.rulesStrings.14>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.15>desc_sentence->[pawn_nameShortDef] is practically surrounded by [enemy]s.</CaravanAmbushedByHumanlike.rulePack.rulesStrings.15>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDef] is confronted by a [enemy].</CaravanAmbushedByHumanlike.rulePack.rulesStrings.16>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] [animal]s flee the scene of conflict in fear.</CaravanAmbushedByHumanlike.rulePack.rulesStrings.17>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.18>desc_sentence->In the distance, a [outlander] observes.</CaravanAmbushedByHumanlike.rulePack.rulesStrings.18>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.2>image->[pawn_nameFull] moving to protect an ally [circumstance_group]</CaravanAmbushedByHumanlike.rulePack.rulesStrings.2>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.3>image->[pawn_nameFull] moving to attack [circumstance_group]</CaravanAmbushedByHumanlike.rulePack.rulesStrings.3>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.4>image->[pawn_nameFull] attacking [circumstance_group]</CaravanAmbushedByHumanlike.rulePack.rulesStrings.4>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.5>image->[pawn_nameFull] shouting loudly [circumstance_group]</CaravanAmbushedByHumanlike.rulePack.rulesStrings.5>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.6>image->[pawn_nameFull] running [circumstance_group]</CaravanAmbushedByHumanlike.rulePack.rulesStrings.6>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.7>image->[pawn_nameFull] grapping with an opponent [circumstance_group]</CaravanAmbushedByHumanlike.rulePack.rulesStrings.7>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.8>image->[pawn_nameFull] defending themself [circumstance_group]</CaravanAmbushedByHumanlike.rulePack.rulesStrings.8>
    <CaravanAmbushedByHumanlike.rulePack.rulesStrings.9>circumstance_phrase->with a [badassadjective] expression</CaravanAmbushedByHumanlike.rulePack.rulesStrings.9>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]'s caravan ambushed</CaravanAmbushedByManhunter.rulePack.rulesStrings.0>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.1>image->[pawn_nameFull] cowering [circumstance_group]</CaravanAmbushedByManhunter.rulePack.rulesStrings.1>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.10>circumstance_phrase->while sweating with exertion</CaravanAmbushedByManhunter.rulePack.rulesStrings.10>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.11>circumstance_phrase->while covered with [gore]</CaravanAmbushedByManhunter.rulePack.rulesStrings.11>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.12>desc_sentence->[quantity_adjphrase] distant animals approach from behind a [terrainfeature].</CaravanAmbushedByManhunter.rulePack.rulesStrings.12>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.13>desc_sentence->[gore] covers the ground.</CaravanAmbushedByManhunter.rulePack.rulesStrings.13>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.14>desc_sentence->The ground has been trampled into a mess of [gore].</CaravanAmbushedByManhunter.rulePack.rulesStrings.14>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.15>desc_sentence->[quantity_adjphrase] [animal]s flee the scene of conflict in fear.</CaravanAmbushedByManhunter.rulePack.rulesStrings.15>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.16>desc_sentence->In the distance, a [outlander] observes.</CaravanAmbushedByManhunter.rulePack.rulesStrings.16>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.2>image->[pawn_nameFull] moving to protect an ally [circumstance_group]</CaravanAmbushedByManhunter.rulePack.rulesStrings.2>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.3>image->[pawn_nameFull] moving to attack [circumstance_group]</CaravanAmbushedByManhunter.rulePack.rulesStrings.3>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.4>image->[pawn_nameFull] attacking [circumstance_group]</CaravanAmbushedByManhunter.rulePack.rulesStrings.4>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.5>image->[pawn_nameFull] shouting loudly [circumstance_group]</CaravanAmbushedByManhunter.rulePack.rulesStrings.5>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.6>image->[pawn_nameFull] running [circumstance_group]</CaravanAmbushedByManhunter.rulePack.rulesStrings.6>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.7>circumstance_phrase->with a [badassadjective] expression</CaravanAmbushedByManhunter.rulePack.rulesStrings.7>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.8>circumstance_phrase->with a [badassadjective] expression</CaravanAmbushedByManhunter.rulePack.rulesStrings.8>
    <CaravanAmbushedByManhunter.rulePack.rulesStrings.9>circumstance_phrase->while wielding [pawn_possessive] weapon</CaravanAmbushedByManhunter.rulePack.rulesStrings.9>
    <CaravanDemand.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]'s caravan receiving a demand</CaravanDemand.rulePack.rulesStrings.0>
    <CaravanDemand.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef]'s caravan being threatened</CaravanDemand.rulePack.rulesStrings.1>
    <CaravanDemand.rulePack.rulesStrings.10>circumstance_phrase->as others look on</CaravanDemand.rulePack.rulesStrings.10>
    <CaravanDemand.rulePack.rulesStrings.11>circumstance_phrase->while being threatened by [enemy]s</CaravanDemand.rulePack.rulesStrings.11>
    <CaravanDemand.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef] is practically surrounded by [enemy]s.</CaravanDemand.rulePack.rulesStrings.12>
    <CaravanDemand.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] [enemy]s are nearby, [action].</CaravanDemand.rulePack.rulesStrings.13>
    <CaravanDemand.rulePack.rulesStrings.14>desc_sentence->The sun sets over a [terrainfeature].</CaravanDemand.rulePack.rulesStrings.14>
    <CaravanDemand.rulePack.rulesStrings.15>desc_sentence->The sun rises over a [terrainfeature].</CaravanDemand.rulePack.rulesStrings.15>
    <CaravanDemand.rulePack.rulesStrings.16>desc_sentence->In the distance, a [outlander] observes.</CaravanDemand.rulePack.rulesStrings.16>
    <CaravanDemand.rulePack.rulesStrings.17>action->sharpening their weapons</CaravanDemand.rulePack.rulesStrings.17>
    <CaravanDemand.rulePack.rulesStrings.18>action->watching for danger</CaravanDemand.rulePack.rulesStrings.18>
    <CaravanDemand.rulePack.rulesStrings.19>action->guarding hostages</CaravanDemand.rulePack.rulesStrings.19>
    <CaravanDemand.rulePack.rulesStrings.2>image->[pawn_nameFull] cowering [circumstance_group]</CaravanDemand.rulePack.rulesStrings.2>
    <CaravanDemand.rulePack.rulesStrings.20>action->waiting for a decision</CaravanDemand.rulePack.rulesStrings.20>
    <CaravanDemand.rulePack.rulesStrings.21>action->taunting [pawn_nameShortDef]</CaravanDemand.rulePack.rulesStrings.21>
    <CaravanDemand.rulePack.rulesStrings.3>image->[pawn_nameFull] shouting loudly [circumstance_group]</CaravanDemand.rulePack.rulesStrings.3>
    <CaravanDemand.rulePack.rulesStrings.4>image->[pawn_nameFull] thinking [circumstance_group]</CaravanDemand.rulePack.rulesStrings.4>
    <CaravanDemand.rulePack.rulesStrings.5>image->[pawn_nameFull] glaring [circumstance_group]</CaravanDemand.rulePack.rulesStrings.5>
    <CaravanDemand.rulePack.rulesStrings.6>image->[pawn_nameFull], threatened by a [outlander], [circumstance_group]</CaravanDemand.rulePack.rulesStrings.6>
    <CaravanDemand.rulePack.rulesStrings.7>image->[pawn_nameFull] brandishing a [weapon] [circumstance_group]</CaravanDemand.rulePack.rulesStrings.7>
    <CaravanDemand.rulePack.rulesStrings.8>circumstance_phrase->with a [badassadjective] expression</CaravanDemand.rulePack.rulesStrings.8>
    <CaravanDemand.rulePack.rulesStrings.9>circumstance_phrase->with a [angstyadjective] expression</CaravanDemand.rulePack.rulesStrings.9>
    <CaravanMeeting.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]'s caravan met by others</CaravanMeeting.rulePack.rulesStrings.0>
    <CaravanMeeting.rulePack.rulesStrings.1>image->[pawn_nameFull] greeting a [outlander] [circumstance_group]</CaravanMeeting.rulePack.rulesStrings.1>
    <CaravanMeeting.rulePack.rulesStrings.10>circumstance_phrase->while [friendlyverb]</CaravanMeeting.rulePack.rulesStrings.10>
    <CaravanMeeting.rulePack.rulesStrings.11>circumstance_phrase->as others look on</CaravanMeeting.rulePack.rulesStrings.11>
    <CaravanMeeting.rulePack.rulesStrings.12>desc_sentence->[quantity_adjphrase] [outlander]s are [event].</CaravanMeeting.rulePack.rulesStrings.12>
    <CaravanMeeting.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] [outlander]s are [event].</CaravanMeeting.rulePack.rulesStrings.13>
    <CaravanMeeting.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] [animal]s surround the group.</CaravanMeeting.rulePack.rulesStrings.14>
    <CaravanMeeting.rulePack.rulesStrings.15>desc_sentence->The sun sets over a [terrainfeature].</CaravanMeeting.rulePack.rulesStrings.15>
    <CaravanMeeting.rulePack.rulesStrings.16>desc_sentence->The sun rises over a [terrainfeature].</CaravanMeeting.rulePack.rulesStrings.16>
    <CaravanMeeting.rulePack.rulesStrings.17>desc_sentence->In the distance, a [outlander] observes.</CaravanMeeting.rulePack.rulesStrings.17>
    <CaravanMeeting.rulePack.rulesStrings.18>event->throwing a party</CaravanMeeting.rulePack.rulesStrings.18>
    <CaravanMeeting.rulePack.rulesStrings.19>event->eating a communal meal</CaravanMeeting.rulePack.rulesStrings.19>
    <CaravanMeeting.rulePack.rulesStrings.2>image->[pawn_nameFull] inspecting a [outlander] [circumstance_group]</CaravanMeeting.rulePack.rulesStrings.2>
    <CaravanMeeting.rulePack.rulesStrings.20>event->discussing recent events</CaravanMeeting.rulePack.rulesStrings.20>
    <CaravanMeeting.rulePack.rulesStrings.21>event->rekindling old friendships</CaravanMeeting.rulePack.rulesStrings.21>
    <CaravanMeeting.rulePack.rulesStrings.22>event->talking hesitantly</CaravanMeeting.rulePack.rulesStrings.22>
    <CaravanMeeting.rulePack.rulesStrings.3>image->[pawn_nameFull] calling out to a [outlander] [circumstance_group]</CaravanMeeting.rulePack.rulesStrings.3>
    <CaravanMeeting.rulePack.rulesStrings.4>image->[pawn_nameFull] walking towards a [outlander] [circumstance_group]</CaravanMeeting.rulePack.rulesStrings.4>
    <CaravanMeeting.rulePack.rulesStrings.5>image->[pawn_nameFull] talking quietly [circumstance_group]</CaravanMeeting.rulePack.rulesStrings.5>
    <CaravanMeeting.rulePack.rulesStrings.6>image->[pawn_nameFull] shouting loudly [circumstance_group]</CaravanMeeting.rulePack.rulesStrings.6>
    <CaravanMeeting.rulePack.rulesStrings.7>image->[pawn_nameFull] playing [game] with a [outlander] [circumstance_group]</CaravanMeeting.rulePack.rulesStrings.7>
    <CaravanMeeting.rulePack.rulesStrings.8>circumstance_phrase->with a [friendlyadjective] expression</CaravanMeeting.rulePack.rulesStrings.8>
    <CaravanMeeting.rulePack.rulesStrings.9>circumstance_phrase->with a [friendlyadjective] expression</CaravanMeeting.rulePack.rulesStrings.9>
    <Eclipse.rulePack.rulesStrings.0>tale_noun->an eclipse over [pawn_nameShortDef]'s [community]</Eclipse.rulePack.rulesStrings.0>
    <Eclipse.rulePack.rulesStrings.1>image->an unnaturally dark sky, [circumstance_phrase]</Eclipse.rulePack.rulesStrings.1>
    <Eclipse.rulePack.rulesStrings.10>desc_sentence->[pawn_nameShortDef] watches with awe on [pawn_possessive] face.</Eclipse.rulePack.rulesStrings.10>
    <Eclipse.rulePack.rulesStrings.11>desc_sentence->[quantity_adjphrase] [outlander]s watch from below.</Eclipse.rulePack.rulesStrings.11>
    <Eclipse.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef] sits near a [terrainfeature], gazing at the sky.</Eclipse.rulePack.rulesStrings.12>
    <Eclipse.rulePack.rulesStrings.13>desc_sentence->A [community] of spectators watches the sky peacefully.</Eclipse.rulePack.rulesStrings.13>
    <Eclipse.rulePack.rulesStrings.14>desc_sentence->There is no [enemy] in sight.</Eclipse.rulePack.rulesStrings.14>
    <Eclipse.rulePack.rulesStrings.2>image->a crepuscular sky, [circumstance_phrase]</Eclipse.rulePack.rulesStrings.2>
    <Eclipse.rulePack.rulesStrings.3>image->a moon, ringed by a faint circle of sunlight, [circumstance_phrase]</Eclipse.rulePack.rulesStrings.3>
    <Eclipse.rulePack.rulesStrings.4>image->[quantity_adjphrase] [animal]s milling around uncertainly in darkness, [circumstance_phrase]</Eclipse.rulePack.rulesStrings.4>
    <Eclipse.rulePack.rulesStrings.5>circumstance_phrase->the air still and quiet</Eclipse.rulePack.rulesStrings.5>
    <Eclipse.rulePack.rulesStrings.6>circumstance_phrase->twilight blanketing a nearby [terrainfeature]</Eclipse.rulePack.rulesStrings.6>
    <Eclipse.rulePack.rulesStrings.7>circumstance_phrase->twilight blanketing [quantity_adjphrase] nearby [terrainfeature]s</Eclipse.rulePack.rulesStrings.7>
    <Eclipse.rulePack.rulesStrings.8>circumstance_phrase->with stars visible</Eclipse.rulePack.rulesStrings.8>
    <Eclipse.rulePack.rulesStrings.9>desc_sentence->Below, [pawn_nameShortDef] plays [game] with a [friendlyadjective] look.</Eclipse.rulePack.rulesStrings.9>
    <Flashstorm.rulePack.rulesStrings.0>tale_noun->a firestorm that threatened [pawn_nameShortDef]'s [community]</Flashstorm.rulePack.rulesStrings.0>
    <Flashstorm.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef]'s [community] menaced by hostile weather</Flashstorm.rulePack.rulesStrings.1>
    <Flashstorm.rulePack.rulesStrings.10>circumstance_phrase->advancing towards a [community]</Flashstorm.rulePack.rulesStrings.10>
    <Flashstorm.rulePack.rulesStrings.11>circumstance_phrase->underneath an intimidating cloud</Flashstorm.rulePack.rulesStrings.11>
    <Flashstorm.rulePack.rulesStrings.12>circumstance_phrase->nearly enveloping a [terrainfeature]</Flashstorm.rulePack.rulesStrings.12>
    <Flashstorm.rulePack.rulesStrings.13>circumstance_phrase->nearly enveloping [quantity_adjphrase] [terrainfeature]s</Flashstorm.rulePack.rulesStrings.13>
    <Flashstorm.rulePack.rulesStrings.14>desc_sentence->[pawn_nameShortDef] watches with visible fright.</Flashstorm.rulePack.rulesStrings.14>
    <Flashstorm.rulePack.rulesStrings.15>desc_sentence->[pawn_nameShortDef] watches with awe on [pawn_possessive] face.</Flashstorm.rulePack.rulesStrings.15>
    <Flashstorm.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDef] is coordinating defensive measures.</Flashstorm.rulePack.rulesStrings.16>
    <Flashstorm.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] [outlander]s rush to prepare.</Flashstorm.rulePack.rulesStrings.17>
    <Flashstorm.rulePack.rulesStrings.18>desc_sentence->[quantity_adjphrase] [animal]s flee the area.</Flashstorm.rulePack.rulesStrings.18>
    <Flashstorm.rulePack.rulesStrings.19>desc_sentence->All animal life has left the area.</Flashstorm.rulePack.rulesStrings.19>
    <Flashstorm.rulePack.rulesStrings.2>image->[quantity_adjphrase] lightning strikes [circumstance_phrase]</Flashstorm.rulePack.rulesStrings.2>
    <Flashstorm.rulePack.rulesStrings.3>image->[behavior] wall of flames [circumstance_phrase]</Flashstorm.rulePack.rulesStrings.3>
    <Flashstorm.rulePack.rulesStrings.4>image->[behavior] wall of [color] flames [circumstance_phrase]</Flashstorm.rulePack.rulesStrings.4>
    <Flashstorm.rulePack.rulesStrings.5>image->[behavior] cloud of ash and smoke [circumstance_phrase]</Flashstorm.rulePack.rulesStrings.5>
    <Flashstorm.rulePack.rulesStrings.6>image->[behavior] wave of flames [circumstance_phrase]</Flashstorm.rulePack.rulesStrings.6>
    <Flashstorm.rulePack.rulesStrings.7>behavior->a</Flashstorm.rulePack.rulesStrings.7>
    <Flashstorm.rulePack.rulesStrings.8>behavior->an advancing</Flashstorm.rulePack.rulesStrings.8>
    <Flashstorm.rulePack.rulesStrings.9>behavior->an approaching</Flashstorm.rulePack.rulesStrings.9>
    <Infestation.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]'s [community] infested by insects</Infestation.rulePack.rulesStrings.0>
    <Infestation.rulePack.rulesStrings.1>image->a swarm of beetles [circumstance_phrase]</Infestation.rulePack.rulesStrings.1>
    <Infestation.rulePack.rulesStrings.10>desc_sentence->[pawn_nameShortDef] organizes a resistance.</Infestation.rulePack.rulesStrings.10>
    <Infestation.rulePack.rulesStrings.11>desc_sentence->[pawn_nameShortDef] wields a [weapon] defensively.</Infestation.rulePack.rulesStrings.11>
    <Infestation.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef] lies on the ground, wounded.</Infestation.rulePack.rulesStrings.12>
    <Infestation.rulePack.rulesStrings.13>desc_sentence->[pawn_nameShortDef] retaliates with [pawn_possessive] [weapon].</Infestation.rulePack.rulesStrings.13>
    <Infestation.rulePack.rulesStrings.14>desc_sentence->[pawn_nameShortDef] wears a [badassadjective] expression.</Infestation.rulePack.rulesStrings.14>
    <Infestation.rulePack.rulesStrings.15>desc_sentence->[pawn_nameShortDef] wears a [angstyadjective] expression.</Infestation.rulePack.rulesStrings.15>
    <Infestation.rulePack.rulesStrings.16>desc_sentence->The ground is coated in [gore].</Infestation.rulePack.rulesStrings.16>
    <Infestation.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] [outlander]s flee the area.</Infestation.rulePack.rulesStrings.17>
    <Infestation.rulePack.rulesStrings.18>desc_sentence->[quantity_adjphrase] [animal]s flee the area.</Infestation.rulePack.rulesStrings.18>
    <Infestation.rulePack.rulesStrings.19>desc_sentence->All animal life has left the area.</Infestation.rulePack.rulesStrings.19>
    <Infestation.rulePack.rulesStrings.2>image->[quantity_adjphrase] megaspiders [circumstance_phrase]</Infestation.rulePack.rulesStrings.2>
    <Infestation.rulePack.rulesStrings.3>image->an overwhelming tide of [color] insects [circumstance_phrase]</Infestation.rulePack.rulesStrings.3>
    <Infestation.rulePack.rulesStrings.4>image->a dense fog of black specks [circumstance_phrase]</Infestation.rulePack.rulesStrings.4>
    <Infestation.rulePack.rulesStrings.5>circumstance_phrase->advancing over a [terrainfeature]</Infestation.rulePack.rulesStrings.5>
    <Infestation.rulePack.rulesStrings.6>circumstance_phrase->completely encircling a [community]</Infestation.rulePack.rulesStrings.6>
    <Infestation.rulePack.rulesStrings.7>circumstance_phrase->attacking [quantity_adjphrase] [outlander]s</Infestation.rulePack.rulesStrings.7>
    <Infestation.rulePack.rulesStrings.8>circumstance_phrase->bursting out of the ground</Infestation.rulePack.rulesStrings.8>
    <Infestation.rulePack.rulesStrings.9>circumstance_phrase->slaughtering [quantity_adjphrase] [animal]s</Infestation.rulePack.rulesStrings.9>
    <JourneyOffer.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] receiving a message from an old friend</JourneyOffer.rulePack.rulesStrings.0>
    <JourneyOffer.rulePack.rulesStrings.1>tale_noun->an opportunity arriving for [pawn_nameShortDef]'s [community]</JourneyOffer.rulePack.rulesStrings.1>
    <JourneyOffer.rulePack.rulesStrings.10>delivery_method->[quantity_adjphrase] [animal]s</JourneyOffer.rulePack.rulesStrings.10>
    <JourneyOffer.rulePack.rulesStrings.11>transmission_source->a rarely-used frequency</JourneyOffer.rulePack.rulesStrings.11>
    <JourneyOffer.rulePack.rulesStrings.12>transmission_source->an ancient transmitter</JourneyOffer.rulePack.rulesStrings.12>
    <JourneyOffer.rulePack.rulesStrings.13>transmission_source->a low-power signal</JourneyOffer.rulePack.rulesStrings.13>
    <JourneyOffer.rulePack.rulesStrings.14>transmission_source->a long-range signal</JourneyOffer.rulePack.rulesStrings.14>
    <JourneyOffer.rulePack.rulesStrings.15>transmission_source->a mysterious signal</JourneyOffer.rulePack.rulesStrings.15>
    <JourneyOffer.rulePack.rulesStrings.16>circumstance_phrase->standing alone near a [terrainfeature]</JourneyOffer.rulePack.rulesStrings.16>
    <JourneyOffer.rulePack.rulesStrings.17>circumstance_phrase->exploring a [terrainfeature]</JourneyOffer.rulePack.rulesStrings.17>
    <JourneyOffer.rulePack.rulesStrings.18>circumstance_phrase->tending crops</JourneyOffer.rulePack.rulesStrings.18>
    <JourneyOffer.rulePack.rulesStrings.19>circumstance_phrase->a [animal] wanders past</JourneyOffer.rulePack.rulesStrings.19>
    <JourneyOffer.rulePack.rulesStrings.2>image->[pawn_nameShortDef] opening a letter delivered by [delivery_method] while [circumstance_group]</JourneyOffer.rulePack.rulesStrings.2>
    <JourneyOffer.rulePack.rulesStrings.20>circumstance_phrase->playing [game]</JourneyOffer.rulePack.rulesStrings.20>
    <JourneyOffer.rulePack.rulesStrings.21>desc_sentence->[quantity_adjphrase] [animal]s wander nearby, unaware.</JourneyOffer.rulePack.rulesStrings.21>
    <JourneyOffer.rulePack.rulesStrings.22>desc_sentence->As [pawn_pronoun] reads, [pawn_pronoun] starts [friendlyverb].</JourneyOffer.rulePack.rulesStrings.22>
    <JourneyOffer.rulePack.rulesStrings.23>desc_sentence->A spectral [outlander] watches from the clouds.</JourneyOffer.rulePack.rulesStrings.23>
    <JourneyOffer.rulePack.rulesStrings.24>desc_sentence->[pawn_nameShortDef] sits near a [terrainfeature].</JourneyOffer.rulePack.rulesStrings.24>
    <JourneyOffer.rulePack.rulesStrings.25>desc_sentence->A [community] is visible in the far distance.</JourneyOffer.rulePack.rulesStrings.25>
    <JourneyOffer.rulePack.rulesStrings.26>desc_sentence->A spaceship is visible in the far distance.</JourneyOffer.rulePack.rulesStrings.26>
    <JourneyOffer.rulePack.rulesStrings.3>image->[pawn_nameShortDef] using a datacrystal delivered by [delivery_method] while [circumstance_group]</JourneyOffer.rulePack.rulesStrings.3>
    <JourneyOffer.rulePack.rulesStrings.4>image->[pawn_nameShortDef] unrolling a scroll delivered by [delivery_method] while [circumstance_group]</JourneyOffer.rulePack.rulesStrings.4>
    <JourneyOffer.rulePack.rulesStrings.5>image->[pawn_nameShortDef] receiving a transmission from [transmission_source] while [circumstance_group]</JourneyOffer.rulePack.rulesStrings.5>
    <JourneyOffer.rulePack.rulesStrings.6>image->[pawn_nameShortDef] receiving a message from [transmission_source] while [circumstance_group]</JourneyOffer.rulePack.rulesStrings.6>
    <JourneyOffer.rulePack.rulesStrings.7>image->[pawn_nameShortDef] tuning in to a message from [transmission_source] while [circumstance_group]</JourneyOffer.rulePack.rulesStrings.7>
    <JourneyOffer.rulePack.rulesStrings.8>delivery_method->a [animal]</JourneyOffer.rulePack.rulesStrings.8>
    <JourneyOffer.rulePack.rulesStrings.9>delivery_method->a [outlander]</JourneyOffer.rulePack.rulesStrings.9>
    <ManhunterPack.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]'s [community] attacked by animals</ManhunterPack.rulePack.rulesStrings.0>
    <ManhunterPack.rulePack.rulesStrings.1>image->a herd of [animal]s [circumstance_phrase]</ManhunterPack.rulePack.rulesStrings.1>
    <ManhunterPack.rulePack.rulesStrings.10>circumstance_phrase->possessed by [hate_emotion]</ManhunterPack.rulePack.rulesStrings.10>
    <ManhunterPack.rulePack.rulesStrings.11>circumstance_phrase->covered in [gore]</ManhunterPack.rulePack.rulesStrings.11>
    <ManhunterPack.rulePack.rulesStrings.12>hate_emotion->hatred</ManhunterPack.rulePack.rulesStrings.12>
    <ManhunterPack.rulePack.rulesStrings.13>hate_emotion->anger</ManhunterPack.rulePack.rulesStrings.13>
    <ManhunterPack.rulePack.rulesStrings.14>hate_emotion->fury</ManhunterPack.rulePack.rulesStrings.14>
    <ManhunterPack.rulePack.rulesStrings.15>desc_sentence->[pawn_nameShortDef] organizes a resistance.</ManhunterPack.rulePack.rulesStrings.15>
    <ManhunterPack.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDef] wields a [weapon] defensively.</ManhunterPack.rulePack.rulesStrings.16>
    <ManhunterPack.rulePack.rulesStrings.17>desc_sentence->[pawn_nameShortDef] lies on the ground, wounded.</ManhunterPack.rulePack.rulesStrings.17>
    <ManhunterPack.rulePack.rulesStrings.18>desc_sentence->[pawn_nameShortDef] retaliates with [pawn_possessive] [weapon].</ManhunterPack.rulePack.rulesStrings.18>
    <ManhunterPack.rulePack.rulesStrings.19>desc_sentence->[pawn_nameShortDef] wears a [badassadjective] expression.</ManhunterPack.rulePack.rulesStrings.19>
    <ManhunterPack.rulePack.rulesStrings.2>image->[quantity_adjphrase] [animal]s [circumstance_phrase]</ManhunterPack.rulePack.rulesStrings.2>
    <ManhunterPack.rulePack.rulesStrings.20>desc_sentence->[pawn_nameShortDef] wears a [angstyadjective] expression.</ManhunterPack.rulePack.rulesStrings.20>
    <ManhunterPack.rulePack.rulesStrings.21>desc_sentence->The ground is coated in [gore].</ManhunterPack.rulePack.rulesStrings.21>
    <ManhunterPack.rulePack.rulesStrings.22>desc_sentence->[quantity_adjphrase] [outlander]s flee the area.</ManhunterPack.rulePack.rulesStrings.22>
    <ManhunterPack.rulePack.rulesStrings.23>desc_sentence->[quantity_adjphrase] [animal]s flee the area.</ManhunterPack.rulePack.rulesStrings.23>
    <ManhunterPack.rulePack.rulesStrings.3>image->a [huge] [animal] [circumstance_phrase]</ManhunterPack.rulePack.rulesStrings.3>
    <ManhunterPack.rulePack.rulesStrings.4>image->[quantity_adjphrase] shadowy figures [circumstance_phrase]</ManhunterPack.rulePack.rulesStrings.4>
    <ManhunterPack.rulePack.rulesStrings.5>image->[quantity_adjphrase] shadowy quadrupeds [circumstance_phrase]</ManhunterPack.rulePack.rulesStrings.5>
    <ManhunterPack.rulePack.rulesStrings.6>circumstance_phrase->advancing over a [terrainfeature]</ManhunterPack.rulePack.rulesStrings.6>
    <ManhunterPack.rulePack.rulesStrings.7>circumstance_phrase->completely encircling a [community]</ManhunterPack.rulePack.rulesStrings.7>
    <ManhunterPack.rulePack.rulesStrings.8>circumstance_phrase->attacking [quantity_adjphrase] [outlander]s</ManhunterPack.rulePack.rulesStrings.8>
    <ManhunterPack.rulePack.rulesStrings.9>circumstance_phrase->slaughtering [quantity_adjphrase] [animal]s</ManhunterPack.rulePack.rulesStrings.9>
    <MeteoriteImpact.rulePack.rulesStrings.0>tale_noun->a meteorite falling near [pawn_nameShortDef]'s [community]</MeteoriteImpact.rulePack.rulesStrings.0>
    <MeteoriteImpact.rulePack.rulesStrings.1>tale_noun->a meteorite impacting near [pawn_nameShortDef]'s [community]</MeteoriteImpact.rulePack.rulesStrings.1>
    <MeteoriteImpact.rulePack.rulesStrings.10>image->a [color] pillar of rock, [ground_circumstance]</MeteoriteImpact.rulePack.rulesStrings.10>
    <MeteoriteImpact.rulePack.rulesStrings.11>ground_circumstance->surrounded by smoke and ash</MeteoriteImpact.rulePack.rulesStrings.11>
    <MeteoriteImpact.rulePack.rulesStrings.12>ground_circumstance->smoking from heat</MeteoriteImpact.rulePack.rulesStrings.12>
    <MeteoriteImpact.rulePack.rulesStrings.13>ground_circumstance->surrounded by molten debris</MeteoriteImpact.rulePack.rulesStrings.13>
    <MeteoriteImpact.rulePack.rulesStrings.14>ground_circumstance->partially embedded in the ground</MeteoriteImpact.rulePack.rulesStrings.14>
    <MeteoriteImpact.rulePack.rulesStrings.15>ground_circumstance->lying in a cracked crater</MeteoriteImpact.rulePack.rulesStrings.15>
    <MeteoriteImpact.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDef] looks on in surprise.</MeteoriteImpact.rulePack.rulesStrings.16>
    <MeteoriteImpact.rulePack.rulesStrings.17>desc_sentence->[pawn_nameShortDef] looks on with excitement.</MeteoriteImpact.rulePack.rulesStrings.17>
    <MeteoriteImpact.rulePack.rulesStrings.18>desc_sentence->[pawn_nameShortDef] looks on in shock.</MeteoriteImpact.rulePack.rulesStrings.18>
    <MeteoriteImpact.rulePack.rulesStrings.19>desc_sentence->[quantity_adjphrase] figures approach from a nearby [terrainfeature].</MeteoriteImpact.rulePack.rulesStrings.19>
    <MeteoriteImpact.rulePack.rulesStrings.2>image->a [large] rock trailing [color] flames [airborne_circumstance]</MeteoriteImpact.rulePack.rulesStrings.2>
    <MeteoriteImpact.rulePack.rulesStrings.20>desc_sentence->[quantity_adjphrase] figures prepare tools and equipment.</MeteoriteImpact.rulePack.rulesStrings.20>
    <MeteoriteImpact.rulePack.rulesStrings.21>desc_sentence->[quantity_adjphrase] [animal]s mill around uncertainly.</MeteoriteImpact.rulePack.rulesStrings.21>
    <MeteoriteImpact.rulePack.rulesStrings.22>desc_sentence->The surroundings are muted and dull.</MeteoriteImpact.rulePack.rulesStrings.22>
    <MeteoriteImpact.rulePack.rulesStrings.3>image->a brightly-glowing spot [airborne_circumstance]</MeteoriteImpact.rulePack.rulesStrings.3>
    <MeteoriteImpact.rulePack.rulesStrings.4>image->a [large] [color] fireball [airborne_circumstance]</MeteoriteImpact.rulePack.rulesStrings.4>
    <MeteoriteImpact.rulePack.rulesStrings.5>airborne_circumstance->blazing across the sky</MeteoriteImpact.rulePack.rulesStrings.5>
    <MeteoriteImpact.rulePack.rulesStrings.6>airborne_circumstance->falling to the ground in a cloud of ash</MeteoriteImpact.rulePack.rulesStrings.6>
    <MeteoriteImpact.rulePack.rulesStrings.7>airborne_circumstance->shedding rocks and debris as it flies</MeteoriteImpact.rulePack.rulesStrings.7>
    <MeteoriteImpact.rulePack.rulesStrings.8>image->a [large] monolith, [ground_circumstance]</MeteoriteImpact.rulePack.rulesStrings.8>
    <MeteoriteImpact.rulePack.rulesStrings.9>image->a [large] [color] scorched stone, [ground_circumstance]</MeteoriteImpact.rulePack.rulesStrings.9>
    <Raid.rulePack.rulesStrings.0>tale_noun->an assault on [pawn_nameShortDef]'s [community]</Raid.rulePack.rulesStrings.0>
    <Raid.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef]'s [community] attacked by [enemy]s</Raid.rulePack.rulesStrings.1>
    <Raid.rulePack.rulesStrings.10>circumstance_phrase->attacking [quantity_adjphrase] [outlander]s</Raid.rulePack.rulesStrings.10>
    <Raid.rulePack.rulesStrings.11>circumstance_phrase->roaring in victory</Raid.rulePack.rulesStrings.11>
    <Raid.rulePack.rulesStrings.12>circumstance_phrase->brandishing [weapon]s</Raid.rulePack.rulesStrings.12>
    <Raid.rulePack.rulesStrings.13>circumstance_phrase->covered in [gore]</Raid.rulePack.rulesStrings.13>
    <Raid.rulePack.rulesStrings.14>desc_sentence->[pawn_nameShortDef] organizes a resistance while [defender_circumstance].</Raid.rulePack.rulesStrings.14>
    <Raid.rulePack.rulesStrings.15>desc_sentence->[pawn_nameShortDef] wields a [weapon] defensively while [defender_circumstance].</Raid.rulePack.rulesStrings.15>
    <Raid.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDef] lies on the ground, wounded.</Raid.rulePack.rulesStrings.16>
    <Raid.rulePack.rulesStrings.17>desc_sentence->[pawn_nameShortDef] retaliates with [pawn_possessive] [weapon] while [defender_circumstance].</Raid.rulePack.rulesStrings.17>
    <Raid.rulePack.rulesStrings.18>desc_sentence->[pawn_nameShortDef] stands as tall as a building, [defender_circumstance].</Raid.rulePack.rulesStrings.18>
    <Raid.rulePack.rulesStrings.19>desc_sentence->[pawn_nameShortDef] wears a [badassadjective] expression.</Raid.rulePack.rulesStrings.19>
    <Raid.rulePack.rulesStrings.2>image->[quantity_adjphrase] [enemy]s [circumstance_phrase]</Raid.rulePack.rulesStrings.2>
    <Raid.rulePack.rulesStrings.20>desc_sentence->[pawn_nameShortDef] wears a [angstyadjective] expression.</Raid.rulePack.rulesStrings.20>
    <Raid.rulePack.rulesStrings.21>desc_sentence->The ground is coated in [gore].</Raid.rulePack.rulesStrings.21>
    <Raid.rulePack.rulesStrings.22>desc_sentence->[quantity_adjphrase] [outlander]s flee the area.</Raid.rulePack.rulesStrings.22>
    <Raid.rulePack.rulesStrings.23>desc_sentence->[quantity_adjphrase] [animal]s flee the area.</Raid.rulePack.rulesStrings.23>
    <Raid.rulePack.rulesStrings.24>defender_circumstance->shouting triumphantly</Raid.rulePack.rulesStrings.24>
    <Raid.rulePack.rulesStrings.25>defender_circumstance->glowing [color]</Raid.rulePack.rulesStrings.25>
    <Raid.rulePack.rulesStrings.26>defender_circumstance->raising a fist in defiance</Raid.rulePack.rulesStrings.26>
    <Raid.rulePack.rulesStrings.27>defender_circumstance->flexing [pawn_possessive] muscles</Raid.rulePack.rulesStrings.27>
    <Raid.rulePack.rulesStrings.3>image->an army [circumstance_phrase]</Raid.rulePack.rulesStrings.3>
    <Raid.rulePack.rulesStrings.4>image->an overwhelming force [circumstance_phrase]</Raid.rulePack.rulesStrings.4>
    <Raid.rulePack.rulesStrings.5>image->an invading force [circumstance_phrase]</Raid.rulePack.rulesStrings.5>
    <Raid.rulePack.rulesStrings.6>image->stylized [color] banners [circumstance_phrase]</Raid.rulePack.rulesStrings.6>
    <Raid.rulePack.rulesStrings.7>image->an enormous [enemy] [circumstance_phrase]</Raid.rulePack.rulesStrings.7>
    <Raid.rulePack.rulesStrings.8>circumstance_phrase->advancing over a [terrainfeature]</Raid.rulePack.rulesStrings.8>
    <Raid.rulePack.rulesStrings.9>circumstance_phrase->completely encircling a [community]</Raid.rulePack.rulesStrings.9>
    <ShipPartCrash.rulePack.rulesStrings.0>tale_noun->a [mechanoid] colony crashlanding near [pawn_nameShortDef]'s [community]</ShipPartCrash.rulePack.rulesStrings.0>
    <ShipPartCrash.rulePack.rulesStrings.1>tale_noun->a [mechanoid] base landing near [pawn_nameShortDef]'s [community]</ShipPartCrash.rulePack.rulesStrings.1>
    <ShipPartCrash.rulePack.rulesStrings.10>circumstance_phrase->completely encircling a [community]</ShipPartCrash.rulePack.rulesStrings.10>
    <ShipPartCrash.rulePack.rulesStrings.11>circumstance_phrase->attacking [quantity_adjphrase] [outlander]s</ShipPartCrash.rulePack.rulesStrings.11>
    <ShipPartCrash.rulePack.rulesStrings.12>circumstance_phrase->slaughtering [quantity_adjphrase] [animal]s</ShipPartCrash.rulePack.rulesStrings.12>
    <ShipPartCrash.rulePack.rulesStrings.13>circumstance_phrase->covered in [gore]</ShipPartCrash.rulePack.rulesStrings.13>
    <ShipPartCrash.rulePack.rulesStrings.14>circumstance_phrase->dented and sparking</ShipPartCrash.rulePack.rulesStrings.14>
    <ShipPartCrash.rulePack.rulesStrings.15>desc_sentence->[pawn_nameShortDef] organizes a resistance while [defender_circumstance].</ShipPartCrash.rulePack.rulesStrings.15>
    <ShipPartCrash.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDef] wields a [weapon] defensively while [defender_circumstance].</ShipPartCrash.rulePack.rulesStrings.16>
    <ShipPartCrash.rulePack.rulesStrings.17>desc_sentence->[pawn_nameShortDef] lies on the ground, wounded.</ShipPartCrash.rulePack.rulesStrings.17>
    <ShipPartCrash.rulePack.rulesStrings.18>desc_sentence->[pawn_nameShortDef] retaliates with [pawn_possessive] [weapon] while [defender_circumstance].</ShipPartCrash.rulePack.rulesStrings.18>
    <ShipPartCrash.rulePack.rulesStrings.19>desc_sentence->[pawn_nameShortDef] stands as tall as a building, [defender_circumstance].</ShipPartCrash.rulePack.rulesStrings.19>
    <ShipPartCrash.rulePack.rulesStrings.2>tale_noun->a damaged [mechanoid] ship part landing near [pawn_nameShortDef]'s [community]</ShipPartCrash.rulePack.rulesStrings.2>
    <ShipPartCrash.rulePack.rulesStrings.20>desc_sentence->[pawn_nameShortDef] wears a [badassadjective] expression.</ShipPartCrash.rulePack.rulesStrings.20>
    <ShipPartCrash.rulePack.rulesStrings.21>desc_sentence->[pawn_nameShortDef] wears a [angstyadjective] expression.</ShipPartCrash.rulePack.rulesStrings.21>
    <ShipPartCrash.rulePack.rulesStrings.22>desc_sentence->The ground is coated in [gore].</ShipPartCrash.rulePack.rulesStrings.22>
    <ShipPartCrash.rulePack.rulesStrings.23>desc_sentence->The ground is coated in scrap metal.</ShipPartCrash.rulePack.rulesStrings.23>
    <ShipPartCrash.rulePack.rulesStrings.24>desc_sentence->[quantity_adjphrase] [outlander]s flee the area.</ShipPartCrash.rulePack.rulesStrings.24>
    <ShipPartCrash.rulePack.rulesStrings.25>desc_sentence->[quantity_adjphrase] [animal]s flee the area.</ShipPartCrash.rulePack.rulesStrings.25>
    <ShipPartCrash.rulePack.rulesStrings.26>defender_circumstance->shouting triumphantly</ShipPartCrash.rulePack.rulesStrings.26>
    <ShipPartCrash.rulePack.rulesStrings.27>defender_circumstance->glowing [color]</ShipPartCrash.rulePack.rulesStrings.27>
    <ShipPartCrash.rulePack.rulesStrings.28>defender_circumstance->raising a fist in defiance</ShipPartCrash.rulePack.rulesStrings.28>
    <ShipPartCrash.rulePack.rulesStrings.29>defender_circumstance->flexing [pawn_possessive] muscles</ShipPartCrash.rulePack.rulesStrings.29>
    <ShipPartCrash.rulePack.rulesStrings.3>image->a swarm of [mechanoid]s [circumstance_phrase]</ShipPartCrash.rulePack.rulesStrings.3>
    <ShipPartCrash.rulePack.rulesStrings.4>image->an army of [mechanoid]s [circumstance_phrase]</ShipPartCrash.rulePack.rulesStrings.4>
    <ShipPartCrash.rulePack.rulesStrings.5>image->[quantity_adjphrase] [mechanoid]s [circumstance_phrase]</ShipPartCrash.rulePack.rulesStrings.5>
    <ShipPartCrash.rulePack.rulesStrings.6>image->a [huge] [mechanoid] [circumstance_phrase]</ShipPartCrash.rulePack.rulesStrings.6>
    <ShipPartCrash.rulePack.rulesStrings.7>image->[quantity_adjphrase] [mechanoid] silhouettes [circumstance_phrase]</ShipPartCrash.rulePack.rulesStrings.7>
    <ShipPartCrash.rulePack.rulesStrings.8>image->[quantity_adjphrase] [mechanoid]s with glowing [color] sensors [circumstance_phrase]</ShipPartCrash.rulePack.rulesStrings.8>
    <ShipPartCrash.rulePack.rulesStrings.9>circumstance_phrase->advancing over a [terrainfeature]</ShipPartCrash.rulePack.rulesStrings.9>
    <Tornado.rulePack.rulesStrings.0>tale_noun->a tornado that touched down near [pawn_nameShortDef]'s [community]</Tornado.rulePack.rulesStrings.0>
    <Tornado.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef]'s [community] menaced by hostile weather</Tornado.rulePack.rulesStrings.1>
    <Tornado.rulePack.rulesStrings.10>circumstance_phrase->carrying debris with it</Tornado.rulePack.rulesStrings.10>
    <Tornado.rulePack.rulesStrings.11>circumstance_phrase->passing over a [terrainfeature]</Tornado.rulePack.rulesStrings.11>
    <Tornado.rulePack.rulesStrings.12>circumstance_phrase->obscuring a [terrainfeature]</Tornado.rulePack.rulesStrings.12>
    <Tornado.rulePack.rulesStrings.13>circumstance_phrase->enveloping a [terrainfeature]</Tornado.rulePack.rulesStrings.13>
    <Tornado.rulePack.rulesStrings.14>desc_sentence->[pawn_nameShortDef] watches with visible fright.</Tornado.rulePack.rulesStrings.14>
    <Tornado.rulePack.rulesStrings.15>desc_sentence->[pawn_nameShortDef] watches with awe on [pawn_possessive] face.</Tornado.rulePack.rulesStrings.15>
    <Tornado.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDef] is coordinating defensive measures.</Tornado.rulePack.rulesStrings.16>
    <Tornado.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] [outlander]s rush to prepare.</Tornado.rulePack.rulesStrings.17>
    <Tornado.rulePack.rulesStrings.18>desc_sentence->[quantity_adjphrase] [animal]s flee the area.</Tornado.rulePack.rulesStrings.18>
    <Tornado.rulePack.rulesStrings.19>desc_sentence->All animal life has left the area.</Tornado.rulePack.rulesStrings.19>
    <Tornado.rulePack.rulesStrings.2>image->[behavior] cone of twisting air [circumstance_phrase]</Tornado.rulePack.rulesStrings.2>
    <Tornado.rulePack.rulesStrings.3>image->[behavior] tornado [circumstance_phrase]</Tornado.rulePack.rulesStrings.3>
    <Tornado.rulePack.rulesStrings.4>image->[behavior] hurricane [circumstance_phrase]</Tornado.rulePack.rulesStrings.4>
    <Tornado.rulePack.rulesStrings.5>image->[behavior] [color] cloud formation [circumstance_phrase]</Tornado.rulePack.rulesStrings.5>
    <Tornado.rulePack.rulesStrings.6>behavior->an advancing</Tornado.rulePack.rulesStrings.6>
    <Tornado.rulePack.rulesStrings.7>behavior->an approaching</Tornado.rulePack.rulesStrings.7>
    <Tornado.rulePack.rulesStrings.8>behavior->a quickly-moving</Tornado.rulePack.rulesStrings.8>
    <Tornado.rulePack.rulesStrings.9>behavior->a swirling</Tornado.rulePack.rulesStrings.9>
    <ToxicFallout.rulePack.rulesStrings.0>tale_noun->fallout settling over [pawn_nameShortDef]'s [community]</ToxicFallout.rulePack.rulesStrings.0>
    <ToxicFallout.rulePack.rulesStrings.1>tale_noun->the atmosphere near [pawn_nameShortDef]'s [community] becoming toxic</ToxicFallout.rulePack.rulesStrings.1>
    <ToxicFallout.rulePack.rulesStrings.10>circumstance_phrase->waiting for the poison to stop</ToxicFallout.rulePack.rulesStrings.10>
    <ToxicFallout.rulePack.rulesStrings.11>desc_sentence->[pawn_nameShortDef] lies on the ground, [pawn_possessive] body twisted at an unusual angle.</ToxicFallout.rulePack.rulesStrings.11>
    <ToxicFallout.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef] hides near a [terrainfeature], gazing out with a [angstyadjective] look.</ToxicFallout.rulePack.rulesStrings.12>
    <ToxicFallout.rulePack.rulesStrings.13>desc_sentence->[pawn_nameShortDef] looks on in shock.</ToxicFallout.rulePack.rulesStrings.13>
    <ToxicFallout.rulePack.rulesStrings.14>desc_sentence->[pawn_nameShortDef] rests quietly with a layer of sweat upon [pawn_possessive] face.</ToxicFallout.rulePack.rulesStrings.14>
    <ToxicFallout.rulePack.rulesStrings.15>desc_sentence->[quantity_adjphrase] dead [animal]s litter the ground.</ToxicFallout.rulePack.rulesStrings.15>
    <ToxicFallout.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase] dying [animal]s litter the ground.</ToxicFallout.rulePack.rulesStrings.16>
    <ToxicFallout.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] [animal]s mill around uncertainly.</ToxicFallout.rulePack.rulesStrings.17>
    <ToxicFallout.rulePack.rulesStrings.2>image->an ominous sky, [circumstance_group]</ToxicFallout.rulePack.rulesStrings.2>
    <ToxicFallout.rulePack.rulesStrings.3>image->the air becoming thick and [circumstance_group]</ToxicFallout.rulePack.rulesStrings.3>
    <ToxicFallout.rulePack.rulesStrings.4>image->the ground glowing gently and [circumstance_group]</ToxicFallout.rulePack.rulesStrings.4>
    <ToxicFallout.rulePack.rulesStrings.5>image->fields of dead plants [circumstance_group]</ToxicFallout.rulePack.rulesStrings.5>
    <ToxicFallout.rulePack.rulesStrings.6>image->[quantity_adjphrase] graves [circumstance_group]</ToxicFallout.rulePack.rulesStrings.6>
    <ToxicFallout.rulePack.rulesStrings.7>circumstance_phrase->with no life in sight</ToxicFallout.rulePack.rulesStrings.7>
    <ToxicFallout.rulePack.rulesStrings.8>circumstance_phrase->covered by a faint sheen of luminous dust</ToxicFallout.rulePack.rulesStrings.8>
    <ToxicFallout.rulePack.rulesStrings.9>circumstance_phrase->arranged in a pattern that suggests bones</ToxicFallout.rulePack.rulesStrings.9>
    <VolcanicWinter.rulePack.rulesStrings.0>tale_noun->volcanic winter beginning at [pawn_nameShortDef]'s [community]</VolcanicWinter.rulePack.rulesStrings.0>
    <VolcanicWinter.rulePack.rulesStrings.1>image->a dark and cold sky, [circumstance_group]</VolcanicWinter.rulePack.rulesStrings.1>
    <VolcanicWinter.rulePack.rulesStrings.10>desc_sentence->[pawn_nameShortDef] sits nearby, visibly exhausted by the ordeal.</VolcanicWinter.rulePack.rulesStrings.10>
    <VolcanicWinter.rulePack.rulesStrings.11>desc_sentence->[pawn_nameShortDef] hides near a [terrainfeature], gazing out with a [angstyadjective] look.</VolcanicWinter.rulePack.rulesStrings.11>
    <VolcanicWinter.rulePack.rulesStrings.12>desc_sentence->[quantity_adjphrase] starving [animal]s surround the scene.</VolcanicWinter.rulePack.rulesStrings.12>
    <VolcanicWinter.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] shivering [animal]s surround the scene.</VolcanicWinter.rulePack.rulesStrings.13>
    <VolcanicWinter.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] dying [animal]s litter the ground.</VolcanicWinter.rulePack.rulesStrings.14>
    <VolcanicWinter.rulePack.rulesStrings.15>desc_sentence->[quantity_adjphrase] [animal]s mill around uncertainly.</VolcanicWinter.rulePack.rulesStrings.15>
    <VolcanicWinter.rulePack.rulesStrings.2>image->the air filling with ash, [circumstance_group]</VolcanicWinter.rulePack.rulesStrings.2>
    <VolcanicWinter.rulePack.rulesStrings.3>image->a frost-covered barren [terrainfeature] [circumstance_group]</VolcanicWinter.rulePack.rulesStrings.3>
    <VolcanicWinter.rulePack.rulesStrings.4>image->[quantity_adjphrase] fields of ash-covered plants [circumstance_group]</VolcanicWinter.rulePack.rulesStrings.4>
    <VolcanicWinter.rulePack.rulesStrings.5>circumstance_phrase->with no life in sight</VolcanicWinter.rulePack.rulesStrings.5>
    <VolcanicWinter.rulePack.rulesStrings.6>circumstance_phrase->barely illuminated by thin shafts of light</VolcanicWinter.rulePack.rulesStrings.6>
    <VolcanicWinter.rulePack.rulesStrings.7>circumstance_phrase->starkly illuminated with chilly blue light</VolcanicWinter.rulePack.rulesStrings.7>
    <VolcanicWinter.rulePack.rulesStrings.8>desc_sentence->[pawn_nameShortDef] huddles near a fire.</VolcanicWinter.rulePack.rulesStrings.8>
    <VolcanicWinter.rulePack.rulesStrings.9>desc_sentence->To stay warm, [pawn_nameShortDef] wears [quantity_adjphrase] [apparel]s.</VolcanicWinter.rulePack.rulesStrings.9>

DefInjected/TaleDef/Tales_Job.xml
    <AttendedParty.rulePack.rulesStrings.0>tale_noun->[attender_nameShortDef] attending [organizer_nameShortDef]'s party</AttendedParty.rulePack.rulesStrings.0>
    <AttendedParty.rulePack.rulesStrings.1>tale_noun->[attender_nameShortDef] relaxing with [organizer_nameShortDef] at a party</AttendedParty.rulePack.rulesStrings.1>
    <AttendedParty.rulePack.rulesStrings.10>circumstance_phrase->while laughing uproariously</AttendedParty.rulePack.rulesStrings.10>
    <AttendedParty.rulePack.rulesStrings.11>circumstance_phrase->while [friendlyadjective]</AttendedParty.rulePack.rulesStrings.11>
    <AttendedParty.rulePack.rulesStrings.12>desc_sentence->[quantity_adjphrase] [outlander]s are involved in the conversation.</AttendedParty.rulePack.rulesStrings.12>
    <AttendedParty.rulePack.rulesStrings.13>desc_sentence->The area is decorated with [color] and [color].</AttendedParty.rulePack.rulesStrings.13>
    <AttendedParty.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] [animal]s play nearby.</AttendedParty.rulePack.rulesStrings.14>
    <AttendedParty.rulePack.rulesStrings.2>image->[attender_nameFull] having a conversation with [organizer_nameFull] [circumstance_group]</AttendedParty.rulePack.rulesStrings.2>
    <AttendedParty.rulePack.rulesStrings.3>image->[attender_nameFull] getting a drink from [organizer_nameFull] [circumstance_group]</AttendedParty.rulePack.rulesStrings.3>
    <AttendedParty.rulePack.rulesStrings.4>image->[attender_nameFull] chatting with [organizer_nameFull] [circumstance_group]</AttendedParty.rulePack.rulesStrings.4>
    <AttendedParty.rulePack.rulesStrings.5>image->[organizer_nameFull] welcoming [attender_nameFull] [circumstance_group]</AttendedParty.rulePack.rulesStrings.5>
    <AttendedParty.rulePack.rulesStrings.6>image->[organizer_nameFull] introducing [attender_nameFull] to a friend [circumstance_group]</AttendedParty.rulePack.rulesStrings.6>
    <AttendedParty.rulePack.rulesStrings.7>circumstance_phrase->with a broad grin</AttendedParty.rulePack.rulesStrings.7>
    <AttendedParty.rulePack.rulesStrings.8>circumstance_phrase->with a laugh</AttendedParty.rulePack.rulesStrings.8>
    <AttendedParty.rulePack.rulesStrings.9>circumstance_phrase->with a [friendlyverb] smile</AttendedParty.rulePack.rulesStrings.9>
    <BuiltSnowman.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] building a snowman</BuiltSnowman.rulePack.rulesStrings.0>
    <BuiltSnowman.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] playing in the snow</BuiltSnowman.rulePack.rulesStrings.1>
    <BuiltSnowman.rulePack.rulesStrings.10>desc_sentence->A [color] aurora shines in the background.</BuiltSnowman.rulePack.rulesStrings.10>
    <BuiltSnowman.rulePack.rulesStrings.11>desc_sentence->In the distance, a [community] is covered with snow.</BuiltSnowman.rulePack.rulesStrings.11>
    <BuiltSnowman.rulePack.rulesStrings.12>desc_sentence->A field of [vegetable]s is barely visible through the snow.</BuiltSnowman.rulePack.rulesStrings.12>
    <BuiltSnowman.rulePack.rulesStrings.13>desc_sentence->A snow-covered [terrainfeature] can be seen far away.</BuiltSnowman.rulePack.rulesStrings.13>
    <BuiltSnowman.rulePack.rulesStrings.2>image->[pawn_nameFull] forming a snowball [circumstance_group]</BuiltSnowman.rulePack.rulesStrings.2>
    <BuiltSnowman.rulePack.rulesStrings.3>image->[pawn_nameFull] rolling a giant ball of snow on the ground [circumstance_group]</BuiltSnowman.rulePack.rulesStrings.3>
    <BuiltSnowman.rulePack.rulesStrings.4>image->[pawn_nameFull] arranging [vegetable]s into a rough human face [circumstance_group]</BuiltSnowman.rulePack.rulesStrings.4>
    <BuiltSnowman.rulePack.rulesStrings.5>image->[pawn_nameFull] lying down in the snow [circumstance_group]</BuiltSnowman.rulePack.rulesStrings.5>
    <BuiltSnowman.rulePack.rulesStrings.6>circumstance_phrase->while enveloped in [quantity_adjphrase] parkas</BuiltSnowman.rulePack.rulesStrings.6>
    <BuiltSnowman.rulePack.rulesStrings.7>circumstance_phrase->while obscured in a light snowstorm</BuiltSnowman.rulePack.rulesStrings.7>
    <BuiltSnowman.rulePack.rulesStrings.8>circumstance_phrase->while [pawn_possessive] friends build a fort</BuiltSnowman.rulePack.rulesStrings.8>
    <BuiltSnowman.rulePack.rulesStrings.9>circumstance_phrase->while [pawn_possessive] friends build a snowman family</BuiltSnowman.rulePack.rulesStrings.9>
    <BuriedCorpse.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] burying [corpse_nameShortDef]</BuriedCorpse.rulePack.rulesStrings.0>
    <BuriedCorpse.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] putting [corpse_nameShortDef] to rest</BuriedCorpse.rulePack.rulesStrings.1>
    <BuriedCorpse.rulePack.rulesStrings.10>circumstance_phrase->while gazing at a faraway [terrainfeature]</BuriedCorpse.rulePack.rulesStrings.10>
    <BuriedCorpse.rulePack.rulesStrings.11>circumstance_phrase->and talking quietly to the memorial</BuriedCorpse.rulePack.rulesStrings.11>
    <BuriedCorpse.rulePack.rulesStrings.12>desc_sentence->A [color] aurora shines in the background.</BuriedCorpse.rulePack.rulesStrings.12>
    <BuriedCorpse.rulePack.rulesStrings.13>desc_sentence->In the distance, a [community] is covered with snow.</BuriedCorpse.rulePack.rulesStrings.13>
    <BuriedCorpse.rulePack.rulesStrings.14>desc_sentence->A spectral image of [corpse_nameShortDef] looks over the scene with a [friendlyadjective] expression.</BuriedCorpse.rulePack.rulesStrings.14>
    <BuriedCorpse.rulePack.rulesStrings.15>desc_sentence->A spectral image of [corpse_nameShortDef] stands next to [pawn_nameShortDef], wearing a [friendlyadjective] expression.</BuriedCorpse.rulePack.rulesStrings.15>
    <BuriedCorpse.rulePack.rulesStrings.16>desc_sentence->A spectral image of [corpse_nameShortDef] looks over the scene with a [angstyadjective] expression.</BuriedCorpse.rulePack.rulesStrings.16>
    <BuriedCorpse.rulePack.rulesStrings.17>desc_sentence->A spectral image of [corpse_nameShortDef] stands next to [pawn_nameShortDef], wearing a [angstyadjective] expression.</BuriedCorpse.rulePack.rulesStrings.17>
    <BuriedCorpse.rulePack.rulesStrings.18>desc_sentence->[quantity_adjphrase] [animal]s rest near the scene.</BuriedCorpse.rulePack.rulesStrings.18>
    <BuriedCorpse.rulePack.rulesStrings.2>image->[pawn_nameFull] standing next to [corpse_nameFull]'s grave [circumstance_group]</BuriedCorpse.rulePack.rulesStrings.2>
    <BuriedCorpse.rulePack.rulesStrings.3>image->[pawn_nameFull] sitting next to [corpse_nameFull]'s grave [circumstance_group]</BuriedCorpse.rulePack.rulesStrings.3>
    <BuriedCorpse.rulePack.rulesStrings.4>image->[pawn_nameFull] leaning against [corpse_nameFull]'s grave [circumstance_group]</BuriedCorpse.rulePack.rulesStrings.4>
    <BuriedCorpse.rulePack.rulesStrings.5>image->[pawn_nameFull] scribing text on [corpse_nameFull]'s grave [circumstance_group]</BuriedCorpse.rulePack.rulesStrings.5>
    <BuriedCorpse.rulePack.rulesStrings.6>image->[pawn_nameFull] drawing art on [corpse_nameFull]'s grave [circumstance_group]</BuriedCorpse.rulePack.rulesStrings.6>
    <BuriedCorpse.rulePack.rulesStrings.7>image->[pawn_nameFull] placing [corpse_nameFull]'s body within a grave [circumstance_group]</BuriedCorpse.rulePack.rulesStrings.7>
    <BuriedCorpse.rulePack.rulesStrings.8>circumstance_phrase->with a [angstyadjective] expression</BuriedCorpse.rulePack.rulesStrings.8>
    <BuriedCorpse.rulePack.rulesStrings.9>circumstance_phrase->and consumed in thought</BuriedCorpse.rulePack.rulesStrings.9>
    <CompletedLongConstructionProject.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] finishing construction on a [object_label]</CompletedLongConstructionProject.rulePack.rulesStrings.0>
    <CompletedLongConstructionProject.rulePack.rulesStrings.1>image->[pawn_nameFull] assembling a complicated appartus inside a [object_label] [circumstance_group]</CompletedLongConstructionProject.rulePack.rulesStrings.1>
    <CompletedLongConstructionProject.rulePack.rulesStrings.10>desc_sentence->The [object_label] appears to tower above [pawn_nameShortDef].</CompletedLongConstructionProject.rulePack.rulesStrings.10>
    <CompletedLongConstructionProject.rulePack.rulesStrings.11>desc_sentence->The [object_label] glows a soft [color].</CompletedLongConstructionProject.rulePack.rulesStrings.11>
    <CompletedLongConstructionProject.rulePack.rulesStrings.12>desc_sentence->The [object_label] is intricately detailed.</CompletedLongConstructionProject.rulePack.rulesStrings.12>
    <CompletedLongConstructionProject.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] [outlander]s marvel at the [object_label].</CompletedLongConstructionProject.rulePack.rulesStrings.13>
    <CompletedLongConstructionProject.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] [outlander]s gaze in awe.</CompletedLongConstructionProject.rulePack.rulesStrings.14>
    <CompletedLongConstructionProject.rulePack.rulesStrings.2>image->[pawn_nameFull] polishing the surface of a [object_label] [circumstance_group]</CompletedLongConstructionProject.rulePack.rulesStrings.2>
    <CompletedLongConstructionProject.rulePack.rulesStrings.3>image->[pawn_nameFull] adding surface detail to a [object_label] [circumstance_group]</CompletedLongConstructionProject.rulePack.rulesStrings.3>
    <CompletedLongConstructionProject.rulePack.rulesStrings.4>image->[pawn_nameFull] inscribing their name on a [object_label] [circumstance_group]</CompletedLongConstructionProject.rulePack.rulesStrings.4>
    <CompletedLongConstructionProject.rulePack.rulesStrings.5>circumstance_phrase->with a gleam in [pawn_possessive] eye</CompletedLongConstructionProject.rulePack.rulesStrings.5>
    <CompletedLongConstructionProject.rulePack.rulesStrings.6>circumstance_phrase->while wiping the sweat from [pawn_possessive] forehead</CompletedLongConstructionProject.rulePack.rulesStrings.6>
    <CompletedLongConstructionProject.rulePack.rulesStrings.7>circumstance_phrase->while covered in grime</CompletedLongConstructionProject.rulePack.rulesStrings.7>
    <CompletedLongConstructionProject.rulePack.rulesStrings.8>circumstance_phrase->while smiling proudly</CompletedLongConstructionProject.rulePack.rulesStrings.8>
    <CompletedLongConstructionProject.rulePack.rulesStrings.9>circumstance_phrase->with a satisfied expression on [pawn_possessive] face</CompletedLongConstructionProject.rulePack.rulesStrings.9>
    <CompletedLongCraftingProject.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] finishing construction on a [object_label]</CompletedLongCraftingProject.rulePack.rulesStrings.0>
    <CompletedLongCraftingProject.rulePack.rulesStrings.1>image->[pawn_nameFull] assembling a complicated appartus inside a [object_label] [circumstance_group]</CompletedLongCraftingProject.rulePack.rulesStrings.1>
    <CompletedLongCraftingProject.rulePack.rulesStrings.10>desc_sentence->The [object_label] glows a soft [color].</CompletedLongCraftingProject.rulePack.rulesStrings.10>
    <CompletedLongCraftingProject.rulePack.rulesStrings.11>desc_sentence->The [object_label] is intricately detailed.</CompletedLongCraftingProject.rulePack.rulesStrings.11>
    <CompletedLongCraftingProject.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef] lifts the [object_label] seemingly without effort.</CompletedLongCraftingProject.rulePack.rulesStrings.12>
    <CompletedLongCraftingProject.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] [outlander]s marvel at the device.</CompletedLongCraftingProject.rulePack.rulesStrings.13>
    <CompletedLongCraftingProject.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] [outlander]s gaze in awe.</CompletedLongCraftingProject.rulePack.rulesStrings.14>
    <CompletedLongCraftingProject.rulePack.rulesStrings.2>image->[pawn_nameFull] polishing the surface of a [object_label] [circumstance_group]</CompletedLongCraftingProject.rulePack.rulesStrings.2>
    <CompletedLongCraftingProject.rulePack.rulesStrings.3>image->[pawn_nameFull] adding surface detail to a [object_label] [circumstance_group]</CompletedLongCraftingProject.rulePack.rulesStrings.3>
    <CompletedLongCraftingProject.rulePack.rulesStrings.4>image->[pawn_nameFull] inscribing their name on a [object_label] [circumstance_group]</CompletedLongCraftingProject.rulePack.rulesStrings.4>
    <CompletedLongCraftingProject.rulePack.rulesStrings.5>circumstance_phrase->with a gleam in [pawn_possessive] eye</CompletedLongCraftingProject.rulePack.rulesStrings.5>
    <CompletedLongCraftingProject.rulePack.rulesStrings.6>circumstance_phrase->while wiping the sweat from [pawn_possessive] forehead</CompletedLongCraftingProject.rulePack.rulesStrings.6>
    <CompletedLongCraftingProject.rulePack.rulesStrings.7>circumstance_phrase->while covered in grime</CompletedLongCraftingProject.rulePack.rulesStrings.7>
    <CompletedLongCraftingProject.rulePack.rulesStrings.8>circumstance_phrase->while smiling proudly</CompletedLongCraftingProject.rulePack.rulesStrings.8>
    <CompletedLongCraftingProject.rulePack.rulesStrings.9>circumstance_phrase->with a satisfied expression on [pawn_possessive] face</CompletedLongCraftingProject.rulePack.rulesStrings.9>
    <EnteredCryptosleep.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] entering cryptosleep</EnteredCryptosleep.rulePack.rulesStrings.0>
    <EnteredCryptosleep.rulePack.rulesStrings.1>image->[pawn_nameFull] lying down inside a cryptosleep casket [circumstance_group]</EnteredCryptosleep.rulePack.rulesStrings.1>
    <EnteredCryptosleep.rulePack.rulesStrings.10>desc_sentence->[quantity_adjphrase] [enemy]s approach the area.</EnteredCryptosleep.rulePack.rulesStrings.10>
    <EnteredCryptosleep.rulePack.rulesStrings.11>desc_sentence->[pawn_nameShortDef] radiates determination.</EnteredCryptosleep.rulePack.rulesStrings.11>
    <EnteredCryptosleep.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef] is visibly wounded.</EnteredCryptosleep.rulePack.rulesStrings.12>
    <EnteredCryptosleep.rulePack.rulesStrings.13>desc_sentence->A [color] aurora shines in the background.</EnteredCryptosleep.rulePack.rulesStrings.13>
    <EnteredCryptosleep.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] filled cryptosleep caskets surround the scene.</EnteredCryptosleep.rulePack.rulesStrings.14>
    <EnteredCryptosleep.rulePack.rulesStrings.2>image->[pawn_nameFull] opening an empty cryptosleep casket [circumstance_group]</EnteredCryptosleep.rulePack.rulesStrings.2>
    <EnteredCryptosleep.rulePack.rulesStrings.3>image->[pawn_nameFull] sealing themselves inside a cryptosleep casket [circumstance_group]</EnteredCryptosleep.rulePack.rulesStrings.3>
    <EnteredCryptosleep.rulePack.rulesStrings.4>image->[pawn_nameFull] looking through the wall of a cryptosleep casket at a world they're about to leave [circumstance_group]</EnteredCryptosleep.rulePack.rulesStrings.4>
    <EnteredCryptosleep.rulePack.rulesStrings.5>circumstance_phrase->with a [angstyadjective] expression</EnteredCryptosleep.rulePack.rulesStrings.5>
    <EnteredCryptosleep.rulePack.rulesStrings.6>circumstance_phrase->while consumed in thought</EnteredCryptosleep.rulePack.rulesStrings.6>
    <EnteredCryptosleep.rulePack.rulesStrings.7>circumstance_phrase->while gazing at a faraway [terrainfeature]</EnteredCryptosleep.rulePack.rulesStrings.7>
    <EnteredCryptosleep.rulePack.rulesStrings.8>circumstance_phrase->and talking quietly to themselves</EnteredCryptosleep.rulePack.rulesStrings.8>
    <EnteredCryptosleep.rulePack.rulesStrings.9>desc_sentence->[quantity_adjphrase] [animal]s rest near the scene.</EnteredCryptosleep.rulePack.rulesStrings.9>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] becoming a master at [skill_label]</GainedMasterSkillWithPassion.rulePack.rulesStrings.0>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.1>image->[pawn_nameFull] practicing [skill_label] [circumstance_group]</GainedMasterSkillWithPassion.rulePack.rulesStrings.1>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.10>circumstance_phrase->while covered in sweat</GainedMasterSkillWithPassion.rulePack.rulesStrings.10>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.11>circumstance_phrase->with visible exhaustion</GainedMasterSkillWithPassion.rulePack.rulesStrings.11>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.12>desc_sentence->The scene is surrounded by [quantity_adjphrase] failed experiments.</GainedMasterSkillWithPassion.rulePack.rulesStrings.12>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.13>desc_sentence->The scene is surrounded by [quantity_adjphrase] books.</GainedMasterSkillWithPassion.rulePack.rulesStrings.13>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.14>desc_sentence->[pawn_possessive] skill is visible in the work.</GainedMasterSkillWithPassion.rulePack.rulesStrings.14>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.15>desc_sentence->[quantity_adjphrase] [outlander]s watch with amazement.</GainedMasterSkillWithPassion.rulePack.rulesStrings.15>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase] [animal]s watch with amazement.</GainedMasterSkillWithPassion.rulePack.rulesStrings.16>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] ethereal spirits of ancient masters watch from above.</GainedMasterSkillWithPassion.rulePack.rulesStrings.17>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.2>image->[pawn_nameFull] reading a tome on [skill_label] [circumstance_group]</GainedMasterSkillWithPassion.rulePack.rulesStrings.2>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.3>image->[pawn_nameFull] receiving training for [skill_label] [circumstance_group]</GainedMasterSkillWithPassion.rulePack.rulesStrings.3>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.4>image->[pawn_nameFull] working feverishly [circumstance_group]</GainedMasterSkillWithPassion.rulePack.rulesStrings.4>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.5>image->[pawn_nameFull] finishing a project [circumstance_group]</GainedMasterSkillWithPassion.rulePack.rulesStrings.5>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.6>circumstance_phrase->with a [friendlyadjective] expression</GainedMasterSkillWithPassion.rulePack.rulesStrings.6>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.7>circumstance_phrase->with a joyous expression</GainedMasterSkillWithPassion.rulePack.rulesStrings.7>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.8>circumstance_phrase->while [friendlyverb]</GainedMasterSkillWithPassion.rulePack.rulesStrings.8>
    <GainedMasterSkillWithPassion.rulePack.rulesStrings.9>circumstance_phrase->with an exuberant shout</GainedMasterSkillWithPassion.rulePack.rulesStrings.9>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] becoming a master at [skill_label]</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.0>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.1>image->[pawn_nameFull] practicing [skill_label] [circumstance_group]</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.1>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.10>desc_sentence->The scene is surrounded by [quantity_adjphrase] failed experiments.</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.10>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.11>desc_sentence->The scene is surrounded by [quantity_adjphrase] books.</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.11>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.12>desc_sentence->[pawn_possessive] skill is visible in the work.</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.12>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] [outlander]s watch with amazement.</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.13>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] [animal]s watch with amazement.</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.14>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.15>desc_sentence->[quantity_adjphrase] ethereal spirits of ancient masters watch from above.</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.15>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.2>image->[pawn_nameFull] reading a tome on [skill_label] [circumstance_group]</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.2>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.3>image->[pawn_nameFull] receiving training for [skill_label] [circumstance_group]</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.3>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.4>image->[pawn_nameFull] working feverishly [circumstance_group]</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.4>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.5>image->[pawn_nameFull] finishing a project [circumstance_group]</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.5>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.6>circumstance_phrase->while covered in sweat</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.6>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.7>circumstance_phrase->with visible exhaustion</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.7>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.8>circumstance_phrase->with a [angstyadjective] expression</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.8>
    <GainedMasterSkillWithoutPassion.rulePack.rulesStrings.9>circumstance_phrase->with a bored expression</GainedMasterSkillWithoutPassion.rulePack.rulesStrings.9>
    <IncreasedMenagerie.rulePack.rulesStrings.0>tale_noun->[human_nameShortDef] recruiting yet another animal to their growing [animalgroup]</IncreasedMenagerie.rulePack.rulesStrings.0>
    <IncreasedMenagerie.rulePack.rulesStrings.1>tale_noun->[human_nameShortDef] recruiting yet another animal to their growing [animalgroup]</IncreasedMenagerie.rulePack.rulesStrings.1>
    <IncreasedMenagerie.rulePack.rulesStrings.10>circumstance_phrase->with a smile</IncreasedMenagerie.rulePack.rulesStrings.10>
    <IncreasedMenagerie.rulePack.rulesStrings.11>circumstance_phrase->while exhausted but happy</IncreasedMenagerie.rulePack.rulesStrings.11>
    <IncreasedMenagerie.rulePack.rulesStrings.12>circumstance_phrase->with a [animalgroup] in the background</IncreasedMenagerie.rulePack.rulesStrings.12>
    <IncreasedMenagerie.rulePack.rulesStrings.13>desc_sentence->[human_nameShortDef] is surrounded by uncountable [animal]s.</IncreasedMenagerie.rulePack.rulesStrings.13>
    <IncreasedMenagerie.rulePack.rulesStrings.14>desc_sentence->[animal_nameShortDef] is moving to join a [animalgroup] of its kin.</IncreasedMenagerie.rulePack.rulesStrings.14>
    <IncreasedMenagerie.rulePack.rulesStrings.15>desc_sentence->The scene is packed with [animal]s and [animal]s.</IncreasedMenagerie.rulePack.rulesStrings.15>
    <IncreasedMenagerie.rulePack.rulesStrings.16>desc_sentence->A line of uncountable [animal]s waits to be tamed by [human_nameShortDef].</IncreasedMenagerie.rulePack.rulesStrings.16>
    <IncreasedMenagerie.rulePack.rulesStrings.2>tale_noun->[human_nameShortDef] recruiting yet another animal to their growing [animalgroup]</IncreasedMenagerie.rulePack.rulesStrings.2>
    <IncreasedMenagerie.rulePack.rulesStrings.3>tale_noun->[human_nameShortDef] followed around by a [animalgroup]</IncreasedMenagerie.rulePack.rulesStrings.3>
    <IncreasedMenagerie.rulePack.rulesStrings.4>tale_noun->[human_nameShortDef]'s taming of [animal_nameShortDef]</IncreasedMenagerie.rulePack.rulesStrings.4>
    <IncreasedMenagerie.rulePack.rulesStrings.5>image->[human_nameFull] taming [animal_nameFull] [circumstance_group]</IncreasedMenagerie.rulePack.rulesStrings.5>
    <IncreasedMenagerie.rulePack.rulesStrings.6>image->[human_nameFull] offering a morsel of food to [animal_nameFull] [circumstance_group]</IncreasedMenagerie.rulePack.rulesStrings.6>
    <IncreasedMenagerie.rulePack.rulesStrings.7>image->[human_nameFull] whispering to a skittish [animal_nameFull] [circumstance_group]</IncreasedMenagerie.rulePack.rulesStrings.7>
    <IncreasedMenagerie.rulePack.rulesStrings.8>image->[human_nameFull] calming a wild [animal_nameFull] [circumstance_group]</IncreasedMenagerie.rulePack.rulesStrings.8>
    <IncreasedMenagerie.rulePack.rulesStrings.9>circumstance_phrase->with great care and caution</IncreasedMenagerie.rulePack.rulesStrings.9>
    <Meditated.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] meditating</Meditated.rulePack.rulesStrings.0>
    <Meditated.rulePack.rulesStrings.1>image->[pawn_nameFull] sitting under a [tree] tree, [circumstance_group]</Meditated.rulePack.rulesStrings.1>
    <Meditated.rulePack.rulesStrings.10>desc_sentence->[quantity_adjphrase] [outlander]s gaze upon [pawn_pronoun].</Meditated.rulePack.rulesStrings.10>
    <Meditated.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun] is surrounded by [quantity_adjphrase] [animal]s.</Meditated.rulePack.rulesStrings.11>
    <Meditated.rulePack.rulesStrings.12>desc_sentence->[quantity_adjphrase] [animal]s rest peacefully.</Meditated.rulePack.rulesStrings.12>
    <Meditated.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] [enemy]s are awestruck by the scene.</Meditated.rulePack.rulesStrings.13>
    <Meditated.rulePack.rulesStrings.2>image->[pawn_nameFull] sitting quietly, [circumstance_group]</Meditated.rulePack.rulesStrings.2>
    <Meditated.rulePack.rulesStrings.3>image->[pawn_nameFull] gazing into the distance and [circumstance_group]</Meditated.rulePack.rulesStrings.3>
    <Meditated.rulePack.rulesStrings.4>image->[pawn_nameFull] closing [pawn_possessive] eyes and [circumstance_group]</Meditated.rulePack.rulesStrings.4>
    <Meditated.rulePack.rulesStrings.5>circumstance_phrase->radiating serenity</Meditated.rulePack.rulesStrings.5>
    <Meditated.rulePack.rulesStrings.6>circumstance_phrase->with a tranquil smile</Meditated.rulePack.rulesStrings.6>
    <Meditated.rulePack.rulesStrings.7>circumstance_phrase->with a [friendlyverb] smile</Meditated.rulePack.rulesStrings.7>
    <Meditated.rulePack.rulesStrings.8>circumstance_phrase->glowing softly</Meditated.rulePack.rulesStrings.8>
    <Meditated.rulePack.rulesStrings.9>circumstance_phrase->surrounded by a [color] aura</Meditated.rulePack.rulesStrings.9>
    <MinedValuable.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] mining a rich vein of [material_label]</MinedValuable.rulePack.rulesStrings.0>
    <MinedValuable.rulePack.rulesStrings.1>image->[pawn_nameFull] working a [material_label] wall with mining tools, [circumstance_group]</MinedValuable.rulePack.rulesStrings.1>
    <MinedValuable.rulePack.rulesStrings.10>circumstance_phrase->a satisfied expression on [pawn_possessive] face</MinedValuable.rulePack.rulesStrings.10>
    <MinedValuable.rulePack.rulesStrings.11>desc_sentence->[quantity_adjphrase] [ally]s assist.</MinedValuable.rulePack.rulesStrings.11>
    <MinedValuable.rulePack.rulesStrings.12>desc_sentence->[quantity_adjphrase] [animal]s wander the area.</MinedValuable.rulePack.rulesStrings.12>
    <MinedValuable.rulePack.rulesStrings.13>desc_sentence->There is a [community] in the background.</MinedValuable.rulePack.rulesStrings.13>
    <MinedValuable.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] further veins are visible in the distance.</MinedValuable.rulePack.rulesStrings.14>
    <MinedValuable.rulePack.rulesStrings.15>desc_sentence->A [terrainfeature] is visible in the distance.</MinedValuable.rulePack.rulesStrings.15>
    <MinedValuable.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDef] is sweaty and dirty from work.</MinedValuable.rulePack.rulesStrings.16>
    <MinedValuable.rulePack.rulesStrings.2>image->[pawn_nameFull] holding up a chunk of [material_label], [circumstance_group]</MinedValuable.rulePack.rulesStrings.2>
    <MinedValuable.rulePack.rulesStrings.3>image->[pawn_nameFull] resting against a wall of [material_label], [circumstance_group]</MinedValuable.rulePack.rulesStrings.3>
    <MinedValuable.rulePack.rulesStrings.4>image->[pawn_nameFull] coordinating an excavation team against a rich vein of [material_label], [circumstance_group]</MinedValuable.rulePack.rulesStrings.4>
    <MinedValuable.rulePack.rulesStrings.5>image->[pawn_nameFull] carefully inspecting a rich vein of [material_label], [circumstance_group]</MinedValuable.rulePack.rulesStrings.5>
    <MinedValuable.rulePack.rulesStrings.6>circumstance_phrase->sweating heavily</MinedValuable.rulePack.rulesStrings.6>
    <MinedValuable.rulePack.rulesStrings.7>circumstance_phrase->wearing a [friendlyadjective] expression</MinedValuable.rulePack.rulesStrings.7>
    <MinedValuable.rulePack.rulesStrings.8>circumstance_phrase->wearing a [friendlyadjective] expression</MinedValuable.rulePack.rulesStrings.8>
    <MinedValuable.rulePack.rulesStrings.9>circumstance_phrase->smiling proudly</MinedValuable.rulePack.rulesStrings.9>
    <PlayedGame.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] relaxing at a [object_label]</PlayedGame.rulePack.rulesStrings.0>
    <PlayedGame.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] playing games at a [object_label]</PlayedGame.rulePack.rulesStrings.1>
    <PlayedGame.rulePack.rulesStrings.10>circumstance_phrase->gently massaging [pawn_possessive] wrists</PlayedGame.rulePack.rulesStrings.10>
    <PlayedGame.rulePack.rulesStrings.11>circumstance_phrase->[angstyverb] with a [angstyadjective] expression</PlayedGame.rulePack.rulesStrings.11>
    <PlayedGame.rulePack.rulesStrings.12>circumstance_phrase->wearing a [angstyadjective] look</PlayedGame.rulePack.rulesStrings.12>
    <PlayedGame.rulePack.rulesStrings.13>circumstance_phrase->[angstyverb]</PlayedGame.rulePack.rulesStrings.13>
    <PlayedGame.rulePack.rulesStrings.14>desc_sentence->A [color] aurora shines in the background.</PlayedGame.rulePack.rulesStrings.14>
    <PlayedGame.rulePack.rulesStrings.15>desc_sentence->In the distance, a [community] is visible.</PlayedGame.rulePack.rulesStrings.15>
    <PlayedGame.rulePack.rulesStrings.16>desc_sentence->In the distance, a [terrainfeature] is visible.</PlayedGame.rulePack.rulesStrings.16>
    <PlayedGame.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] [outlander]s are playing as well.</PlayedGame.rulePack.rulesStrings.17>
    <PlayedGame.rulePack.rulesStrings.18>desc_sentence->[quantity_adjphrase] [animal]s play nearby.</PlayedGame.rulePack.rulesStrings.18>
    <PlayedGame.rulePack.rulesStrings.19>desc_sentence->[pawn_nameShortDef] is glowing with a [color] aura.</PlayedGame.rulePack.rulesStrings.19>
    <PlayedGame.rulePack.rulesStrings.2>image->[pawn_nameFull] waiting in a chair, [circumstance_group]</PlayedGame.rulePack.rulesStrings.2>
    <PlayedGame.rulePack.rulesStrings.20>desc_sentence->[pawn_nameShortDef]'s features are exaggerated.</PlayedGame.rulePack.rulesStrings.20>
    <PlayedGame.rulePack.rulesStrings.21>desc_sentence->[pawn_nameShortDef] towers above the scene.</PlayedGame.rulePack.rulesStrings.21>
    <PlayedGame.rulePack.rulesStrings.22>desc_sentence->[quantity_adjphrase] [outlander]s are slumped in defeat.</PlayedGame.rulePack.rulesStrings.22>
    <PlayedGame.rulePack.rulesStrings.3>image->[pawn_nameFull] poised over the [object_label], [circumstance_group]</PlayedGame.rulePack.rulesStrings.3>
    <PlayedGame.rulePack.rulesStrings.4>image->[pawn_nameFull] sitting next to the [object_label], [circumstance_group]</PlayedGame.rulePack.rulesStrings.4>
    <PlayedGame.rulePack.rulesStrings.5>image->[pawn_nameFull] winning at a [object_label], [circumstance_group]</PlayedGame.rulePack.rulesStrings.5>
    <PlayedGame.rulePack.rulesStrings.6>image->[pawn_nameFull] losing at a [object_label], [circumstance_group]</PlayedGame.rulePack.rulesStrings.6>
    <PlayedGame.rulePack.rulesStrings.7>circumstance_phrase->tense with energy</PlayedGame.rulePack.rulesStrings.7>
    <PlayedGame.rulePack.rulesStrings.8>circumstance_phrase->[pawn_possessive] body loose and relaxed</PlayedGame.rulePack.rulesStrings.8>
    <PlayedGame.rulePack.rulesStrings.9>circumstance_phrase->planning [pawn_possessive] next action</PlayedGame.rulePack.rulesStrings.9>
    <Prayed.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] praying</Prayed.rulePack.rulesStrings.0>
    <Prayed.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] praying to a higher power</Prayed.rulePack.rulesStrings.1>
    <Prayed.rulePack.rulesStrings.10>circumstance_phrase->surrounded by a [color] aura</Prayed.rulePack.rulesStrings.10>
    <Prayed.rulePack.rulesStrings.11>desc_sentence->[quantity_adjphrase] [outlander]s gaze upon [pawn_pronoun].</Prayed.rulePack.rulesStrings.11>
    <Prayed.rulePack.rulesStrings.12>desc_sentence->[pawn_pronoun] is surrounded by [quantity_adjphrase] [animal]s.</Prayed.rulePack.rulesStrings.12>
    <Prayed.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] [animal]s rest peacefully.</Prayed.rulePack.rulesStrings.13>
    <Prayed.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] [enemy]s are awestruck by the scene.</Prayed.rulePack.rulesStrings.14>
    <Prayed.rulePack.rulesStrings.2>image->[pawn_nameFull] gazing into the distance and [circumstance_group]</Prayed.rulePack.rulesStrings.2>
    <Prayed.rulePack.rulesStrings.3>image->[pawn_nameFull] closing [pawn_possessive] eyes and [circumstance_group]</Prayed.rulePack.rulesStrings.3>
    <Prayed.rulePack.rulesStrings.4>image->[pawn_nameFull] clasping [pawn_possessive] hands and [circumstance_group]</Prayed.rulePack.rulesStrings.4>
    <Prayed.rulePack.rulesStrings.5>image->[pawn_nameFull] looking into the sky and [circumstance_group]</Prayed.rulePack.rulesStrings.5>
    <Prayed.rulePack.rulesStrings.6>circumstance_phrase->radiating serenity</Prayed.rulePack.rulesStrings.6>
    <Prayed.rulePack.rulesStrings.7>circumstance_phrase->whispering softly</Prayed.rulePack.rulesStrings.7>
    <Prayed.rulePack.rulesStrings.8>circumstance_phrase->wearing a hopeful expression</Prayed.rulePack.rulesStrings.8>
    <Prayed.rulePack.rulesStrings.9>circumstance_phrase->glowing softly</Prayed.rulePack.rulesStrings.9>
    <PutIntoCryptosleep.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] putting [sleeper_nameShortDef] into cryptosleep</PutIntoCryptosleep.rulePack.rulesStrings.0>
    <PutIntoCryptosleep.rulePack.rulesStrings.1>image->[pawn_nameFull] placing [sleeper_nameShortDef] inside a cryptosleep casket [circumstance_group]</PutIntoCryptosleep.rulePack.rulesStrings.1>
    <PutIntoCryptosleep.rulePack.rulesStrings.10>circumstance_phrase->with visible tension between the two</PutIntoCryptosleep.rulePack.rulesStrings.10>
    <PutIntoCryptosleep.rulePack.rulesStrings.11>desc_sentence->[quantity_adjphrase] [animal]s rest near the scene.</PutIntoCryptosleep.rulePack.rulesStrings.11>
    <PutIntoCryptosleep.rulePack.rulesStrings.12>desc_sentence->[quantity_adjphrase] [enemy]s approach the area.</PutIntoCryptosleep.rulePack.rulesStrings.12>
    <PutIntoCryptosleep.rulePack.rulesStrings.13>desc_sentence->[pawn_nameShortDef] radiates determination.</PutIntoCryptosleep.rulePack.rulesStrings.13>
    <PutIntoCryptosleep.rulePack.rulesStrings.14>desc_sentence->The sky is grey and overcast.</PutIntoCryptosleep.rulePack.rulesStrings.14>
    <PutIntoCryptosleep.rulePack.rulesStrings.15>desc_sentence->[sleeper_nameShortDef] is visibly wounded.</PutIntoCryptosleep.rulePack.rulesStrings.15>
    <PutIntoCryptosleep.rulePack.rulesStrings.16>desc_sentence->[sleeper_nameShortDef] looks exhausted.</PutIntoCryptosleep.rulePack.rulesStrings.16>
    <PutIntoCryptosleep.rulePack.rulesStrings.17>desc_sentence->A [color] aurora shines in the background.</PutIntoCryptosleep.rulePack.rulesStrings.17>
    <PutIntoCryptosleep.rulePack.rulesStrings.18>desc_sentence->[quantity_adjphrase] filled cryptosleep caskets surround the scene.</PutIntoCryptosleep.rulePack.rulesStrings.18>
    <PutIntoCryptosleep.rulePack.rulesStrings.2>image->[pawn_nameFull] opening an empty cryptosleep casket while supporting [sleeper_nameShortDef] [circumstance_group]</PutIntoCryptosleep.rulePack.rulesStrings.2>
    <PutIntoCryptosleep.rulePack.rulesStrings.3>image->[pawn_nameFull] sealing [sleeper_nameShortDef] inside a cryptosleep casket [circumstance_group]</PutIntoCryptosleep.rulePack.rulesStrings.3>
    <PutIntoCryptosleep.rulePack.rulesStrings.4>image->[pawn_nameFull] walking away as [sleeper_nameShortDef] looks through the wall of a cryptosleep casket [circumstance_group]</PutIntoCryptosleep.rulePack.rulesStrings.4>
    <PutIntoCryptosleep.rulePack.rulesStrings.5>circumstance_phrase->with a [angstyadjective] expression</PutIntoCryptosleep.rulePack.rulesStrings.5>
    <PutIntoCryptosleep.rulePack.rulesStrings.6>circumstance_phrase->with a [friendlyadjective] expression</PutIntoCryptosleep.rulePack.rulesStrings.6>
    <PutIntoCryptosleep.rulePack.rulesStrings.7>circumstance_phrase->with a [badassadjective] expression</PutIntoCryptosleep.rulePack.rulesStrings.7>
    <PutIntoCryptosleep.rulePack.rulesStrings.8>circumstance_phrase->while consumed in thought</PutIntoCryptosleep.rulePack.rulesStrings.8>
    <PutIntoCryptosleep.rulePack.rulesStrings.9>circumstance_phrase->while gazing at a faraway [terrainfeature]</PutIntoCryptosleep.rulePack.rulesStrings.9>
    <Stripped.rulePack.rulesStrings.0>tale_noun->[stripper_nameShortDef] stripping [stripped_nameShortDef]</Stripped.rulePack.rulesStrings.0>
    <Stripped.rulePack.rulesStrings.1>image->[stripper_nameFull] disrobing [stripped_nameFull] in public [circumstance_group]</Stripped.rulePack.rulesStrings.1>
    <Stripped.rulePack.rulesStrings.10>desc_sentence->[stripped_nameShortDef] is visibly aroused.</Stripped.rulePack.rulesStrings.10>
    <Stripped.rulePack.rulesStrings.11>desc_sentence->[stripped_nameShortDef] is covered in unexplained moisture.</Stripped.rulePack.rulesStrings.11>
    <Stripped.rulePack.rulesStrings.12>desc_sentence->[stripped_nameShortDef] is breathing heavily for no obvious reason.</Stripped.rulePack.rulesStrings.12>
    <Stripped.rulePack.rulesStrings.13>desc_sentence->[stripped_nameShortDef] is fondling a shrub.</Stripped.rulePack.rulesStrings.13>
    <Stripped.rulePack.rulesStrings.14>desc_sentence->[stripped_nameShortDef] wears only a [angstyadjective] expression.</Stripped.rulePack.rulesStrings.14>
    <Stripped.rulePack.rulesStrings.2>image->[stripper_nameFull] removing the clothes of [stripped_nameFull] [circumstance_group]</Stripped.rulePack.rulesStrings.2>
    <Stripped.rulePack.rulesStrings.3>image->[stripper_nameFull] holding an armful of [apparel]s while standing next to [stripped_nameFull], who is completely naked [circumstance_group]</Stripped.rulePack.rulesStrings.3>
    <Stripped.rulePack.rulesStrings.4>image->[stripper_nameFull] waiting patiently as [stripped_nameFull] removes [stripped_possessive] clothes [circumstance_group]</Stripped.rulePack.rulesStrings.4>
    <Stripped.rulePack.rulesStrings.5>circumstance_phrase->with a sense of purpose</Stripped.rulePack.rulesStrings.5>
    <Stripped.rulePack.rulesStrings.6>circumstance_phrase->with no hint of shame</Stripped.rulePack.rulesStrings.6>
    <Stripped.rulePack.rulesStrings.7>circumstance_phrase->while others look on</Stripped.rulePack.rulesStrings.7>
    <Stripped.rulePack.rulesStrings.8>circumstance_phrase->for no apparent reason</Stripped.rulePack.rulesStrings.8>
    <Stripped.rulePack.rulesStrings.9>circumstance_phrase->while confused animals look on</Stripped.rulePack.rulesStrings.9>
    <VisitedGrave.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] visiting the grave of [corpse_nameShortDef]</VisitedGrave.rulePack.rulesStrings.0>
    <VisitedGrave.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] visiting [corpse_nameShortDef]'s grave</VisitedGrave.rulePack.rulesStrings.1>
    <VisitedGrave.rulePack.rulesStrings.10>circumstance_phrase->and talking quietly to the memorial</VisitedGrave.rulePack.rulesStrings.10>
    <VisitedGrave.rulePack.rulesStrings.11>desc_sentence->A [color] aurora shines in the background.</VisitedGrave.rulePack.rulesStrings.11>
    <VisitedGrave.rulePack.rulesStrings.12>desc_sentence->In the distance, a [community] is covered with snow.</VisitedGrave.rulePack.rulesStrings.12>
    <VisitedGrave.rulePack.rulesStrings.13>desc_sentence->A spectral image of [corpse_nameShortDef] looks over the scene with a [friendlyadjective] expression.</VisitedGrave.rulePack.rulesStrings.13>
    <VisitedGrave.rulePack.rulesStrings.14>desc_sentence->A spectral image of [corpse_nameShortDef] stands next to [pawn_nameShortDef], wearing a [friendlyadjective] expression.</VisitedGrave.rulePack.rulesStrings.14>
    <VisitedGrave.rulePack.rulesStrings.15>desc_sentence->A spectral image of [corpse_nameShortDef] looks over the scene with a [angstyadjective] expression.</VisitedGrave.rulePack.rulesStrings.15>
    <VisitedGrave.rulePack.rulesStrings.16>desc_sentence->A spectral image of [corpse_nameShortDef] stands next to [pawn_nameShortDef], wearing a [angstyadjective] expression.</VisitedGrave.rulePack.rulesStrings.16>
    <VisitedGrave.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] [animal]s rest near the scene.</VisitedGrave.rulePack.rulesStrings.17>
    <VisitedGrave.rulePack.rulesStrings.2>image->[pawn_nameFull] standing next to [corpse_nameFull]'s grave [circumstance_group]</VisitedGrave.rulePack.rulesStrings.2>
    <VisitedGrave.rulePack.rulesStrings.3>image->[pawn_nameFull] sitting next to [corpse_nameFull]'s grave [circumstance_group]</VisitedGrave.rulePack.rulesStrings.3>
    <VisitedGrave.rulePack.rulesStrings.4>image->[pawn_nameFull] leaning against [corpse_nameFull]'s grave [circumstance_group]</VisitedGrave.rulePack.rulesStrings.4>
    <VisitedGrave.rulePack.rulesStrings.5>image->[pawn_nameFull] reading the text on [corpse_nameFull]'s grave [circumstance_group]</VisitedGrave.rulePack.rulesStrings.5>
    <VisitedGrave.rulePack.rulesStrings.6>image->[pawn_nameFull] looking at the art on [corpse_nameFull]'s grave [circumstance_group]</VisitedGrave.rulePack.rulesStrings.6>
    <VisitedGrave.rulePack.rulesStrings.7>circumstance_phrase->with a [angstyadjective] expression</VisitedGrave.rulePack.rulesStrings.7>
    <VisitedGrave.rulePack.rulesStrings.8>circumstance_phrase->and consumed in thought</VisitedGrave.rulePack.rulesStrings.8>
    <VisitedGrave.rulePack.rulesStrings.9>circumstance_phrase->while gazing at a faraway [terrainfeature]</VisitedGrave.rulePack.rulesStrings.9>

DefInjected/ThingDef/Plants_Cave.xml
    <Agarilux.description>An enormous purple mushroom. Its size and glowing protrusions make this fungus beautiful to look at. Dies when exposed to light.</Agarilux.description>
    <Bryolux.description>A blue moss typically found in deep, dark caves. It is sticky, with tangled fibers, which slows anyone walking over it. Dies when exposed to light.</Bryolux.description>
    <Glowstool.description>A small brown mushroom typically found in caves. It smells like an old, dirty rag pulled from the stomach of a rotting muffalo - but it tastes surprisingly good when cooked. Dies when exposed to light.</Glowstool.description>

DefInjected/ThingDef/Plants_Wild_Arid.xml
    <PlantTreeDrago.description>A hardy desert tree topped with thick, pointed leaves.</PlantTreeDrago.description>

DefInjected/ThingDef/Plants_Wild_General.xml
    <PlantBrambles.description>Tangled, thorny, woody shoots covered with leaves. Slows down anyone moving over it a little bit.</PlantBrambles.description>

DefInjected/ThingDef/Plants_Wild_Swamp.xml
    <PlantChokevine.description>Dense shrub which slows down anyone moving over it.</PlantChokevine.description>
    <PlantTreeCypress.description>A tall, slow-growing tree. Typically found in swamps. Despite its slow growth, planting these trees can be profitable because they yield much usable wood.</PlantTreeCypress.description>
    <PlantTreeMaple.description>A common, medium-sized tree. It's often found in swamps and on moist terrain.</PlantTreeMaple.description>
    <PlantTreeWillow.description>One of the fastest growing shade trees providing a beautiful, thick, leafy canopy. Doesn't yield much usable wood.</PlantTreeWillow.description>

DefInjected/ThingDef/Plants_Wild_Tropical.xml
    <PlantAlocasia.description>A common broadleaf tropical plant.</PlantAlocasia.description>
    <PlantClivia.description>An unusual plant with tall, pretty flowers. Some call it the 'bush lily'.</PlantClivia.description>
    <PlantRafflesia.description>A rare, giant flower. You would think a giant flower would be beautiful, but this one is quite smelly and ugly.</PlantRafflesia.description>
    <PlantShrubLow.description>Low broadleaf shrubs. These grow in clusters and slow down movement somewhat.</PlantShrubLow.description>
    <PlantTreeBamboo.description>A fast-growing tree-like species that grows in cluster. Bamboo can be harvested for a wood-like material. The plant itself is not beautiful.</PlantTreeBamboo.description>
    <PlantTreePalm.description>A tropical tree with a long, naked trunk topped by a cluster of leaves.</PlantTreePalm.description>

DefInjected/ThingDef/Weapons_Guns.xml
    <Gun_Autopistol.description>Ancient pattern automatic pistol. Weak and short range, but quick.</Gun_Autopistol.description>
    <Gun_Revolver.description>Ancient pattern double-action revolver. Somewhat weak, medium range, quick.</Gun_Revolver.description>

DefInjected/ThingDef/Weapons_Melee.xml
    <MeleeWeapon_Ikwa.description>A short spearhandle attached to a long bladed head, designed to be driven into vital organs with a quick thrust.</MeleeWeapon_Ikwa.description>

DefInjected/ThingDef/Weapons_RangedNeolithic.xml
    <Bow_Recurve.description>An advanced recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.</Bow_Recurve.description>

DefInjected/ThingDef/Weapons_Special.xml
    <OrbitalTargeterBombardment.description>An ancient targeting apparatus for an orbital bombardment system. This unit designates a target and transmits the coordinates to a network of satellites, which then bombard the target area with kinetic impactors. This unit has been reprogrammed to accept unauthorized users, but once it is used, the network will detect the incursion and cut off the link permanently.</OrbitalTargeterBombardment.description>
    <OrbitalTargeterPowerBeam.description>An ancient targeting unit for a network of power-collection satellites. Once aimed at a target, it directs ancient satellites to begin beaming power down in a massive column of electromagnetic energy. This power can safely be collected in a giant absorption dish. Since you have no absorption dish, you'll be aiming it at enemies, at which point the power column will turn the area into a thousand-degree inferno. This will last until the satellites detect the unsafe targeting, shut themselves down, and permanently deactivate the targeter.</OrbitalTargeterPowerBeam.description>

DefInjected/ThingDef/_Things_Mote.xml
    <Mote_AirPuff.label>Mote</Mote_AirPuff.label>
    <Mote_BerserkBit.label>Mote</Mote_BerserkBit.label>
    <Mote_BlastDry.label>Mote</Mote_BlastDry.label>
    <Mote_BlastEMP.label>Mote</Mote_BlastEMP.label>
    <Mote_BlastExtinguisher.label>Mote</Mote_BlastExtinguisher.label>
    <Mote_BlastFlame.label>Mote</Mote_BlastFlame.label>
    <Mote_Bombardment.label>Mote</Mote_Bombardment.label>
    <Mote_Cards.label>Mote</Mote_Cards.label>
    <Mote_Clean.label>Mote</Mote_Clean.label>
    <Mote_ClearSnow.label>Mote</Mote_ClearSnow.label>
    <Mote_ColonistAttacking.label>Mote</Mote_ColonistAttacking.label>
    <Mote_ColonistFleeing.label>Mote</Mote_ColonistFleeing.label>
    <Mote_CookBit.label>Mote</Mote_CookBit.label>
    <Mote_DrunkBubble.label>Mote</Mote_DrunkBubble.label>
    <Mote_DustPuff.label>Mote</Mote_DustPuff.label>
    <Mote_DustSlow.label>Mote</Mote_DustSlow.label>
    <Mote_ElectricalSpark.label>Mote</Mote_ElectricalSpark.label>
    <Mote_ExplosionFlash.label>Mote</Mote_ExplosionFlash.label>
    <Mote_ExtinguisherPuff.label>Mote</Mote_ExtinguisherPuff.label>
    <Mote_FeedbackAttack.label>Mote</Mote_FeedbackAttack.label>
    <Mote_FeedbackEquip.label>Mote</Mote_FeedbackEquip.label>
    <Mote_FeedbackGoto.label>Mote</Mote_FeedbackGoto.label>
    <Mote_FireGlow.label>Mote</Mote_FireGlow.label>
    <Mote_FoodBitMeat.label>Mote</Mote_FoodBitMeat.label>
    <Mote_FoodBitVegetarian.label>Mote</Mote_FoodBitVegetarian.label>
    <Mote_Footprint.label>Mote</Mote_Footprint.label>
    <Mote_GiantExplosion.label>Mote</Mote_GiantExplosion.label>
    <Mote_GiantExplosionInner.label>Mote</Mote_GiantExplosionInner.label>
    <Mote_Harvest.label>Mote</Mote_Harvest.label>
    <Mote_HealingCross.label>Mote</Mote_HealingCross.label>
    <Mote_Heart.label>Mote</Mote_Heart.label>
    <Mote_HeatGlow.label>Mote</Mote_HeatGlow.label>
    <Mote_Horseshoe.label>Mote</Mote_Horseshoe.label>
    <Mote_IncapIcon.label>Mote</Mote_IncapIcon.label>
    <Mote_LightningGlow.label>Mote</Mote_LightningGlow.label>
    <Mote_ManhunterBit.label>Mote</Mote_ManhunterBit.label>
    <Mote_MetaPuff.label>Mote</Mote_MetaPuff.label>
    <Mote_MicroSparks.label>Mote</Mote_MicroSparks.label>
    <Mote_PowerBeam.label>Mote</Mote_PowerBeam.label>
    <Mote_ProgressBar.label>Mote</Mote_ProgressBar.label>
    <Mote_ShotFlash.label>Mote</Mote_ShotFlash.label>
    <Mote_ShotHit_Dirt.label>Mote</Mote_ShotHit_Dirt.label>
    <Mote_ShotHit_Spark.label>Mote</Mote_ShotHit_Spark.label>
    <Mote_SleepZ.label>Mote</Mote_SleepZ.label>
    <Mote_Smoke.label>Mote</Mote_Smoke.label>
    <Mote_SmokeFlake.label>Mote</Mote_SmokeFlake.label>
    <Mote_SmokeJoint.label>Mote</Mote_SmokeJoint.label>
    <Mote_Sow.label>Mote</Mote_Sow.label>
    <Mote_SparkFlash.label>Mote</Mote_SparkFlash.label>
    <Mote_SparkThrown.label>Mote</Mote_SparkThrown.label>
    <Mote_Speech.label>Mote</Mote_Speech.label>
    <Mote_Stone.label>Mote</Mote_Stone.label>
    <Mote_StoneBit.label>Mote</Mote_StoneBit.label>
    <Mote_Stun.label>Mote</Mote_Stun.label>
    <Mote_TempRoof.label>Mote</Mote_TempRoof.label>
    <Mote_Text.label>Mote</Mote_Text.label>
    <Mote_Thought.label>Mote</Mote_Thought.label>
    <Mote_ThoughtBad.label>Mote</Mote_ThoughtBad.label>
    <Mote_ThoughtGood.label>Mote</Mote_ThoughtGood.label>
    <Mote_TornadoDustPuff.label>Mote</Mote_TornadoDustPuff.label>
    <Mote_VomitBit.label>Mote</Mote_VomitBit.label>
    <Mote_WaterSplash.label>Mote</Mote_WaterSplash.label>

DefInjected/ThoughtDef/Smokeleaf.xml
    <SmokeleafHigh.stages.0.description>I'm, like, stoned, man.</SmokeleafHigh.stages.0.description>

DefInjected/WorkTypeDef/WorkTypes.xml
    <Art.label>Art</Art.label>
    <Art.labelShort>Art</Art.labelShort>
    <Mining.label>Mine</Mining.label>
    <Patient.label>Patient</Patient.label>
    <Patient.labelShort>Patient</Patient.labelShort>
    <Patient.pawnLabel>Patient</Patient.pawnLabel>

Keyed/WITabs.xml
    <NoneCapable>None capable</NoneCapable>

