List of untranslated tags in this translation. It includes tags which have the same 
appearance as their english equivalents, such as 'dementia' and 'tundra'.

DefInjected\BiomeDef\Biomes_Cold.xml
    <Tundra.label>tundra</Tundra.label>

DefInjected\ChemicalDef\Ambrosia.xml
    <Ambrosia.label>ambrosia</Ambrosia.label>

DefInjected\ChemicalDef\GoJuice.xml
    <GoJuice.label>go-juice</GoJuice.label>

DefInjected\ChemicalDef\Luciferium.xml
    <Luciferium.label>luciferium</Luciferium.label>

DefInjected\ChemicalDef\Psychite_Yayo.xml
    <Psychite.label>psychite</Psychite.label>

DefInjected\ChemicalDef\Smokeleaf.xml
    <Smokeleaf.label>Smokeleaf</Smokeleaf.label>

DefInjected\ChemicalDef\WakeUp.xml
    <WakeUp.label>wake-up</WakeUp.label>

DefInjected\ConceptDef\Concepts_NotedOpportunistic.xml
    <DoorOpenSpeed.helpText>Doors open at different speeds depending on what they're made of.\n\nWarning: Stone doors open very slowly. Anyone passing through will be significantly slowed down.</DoorOpenSpeed.helpText>
    <DoorOpenSpeed.label>Door opening speeds</DoorOpenSpeed.label>
    <DrugBurning.helpText>Drugs can be useful, but can also lead to harmful addictions.\n\nIf you want to avoid drugs in your colony, you have the option of burning them at a campfire.</DrugBurning.helpText>
    <DrugBurning.label>Drug burning</DrugBurning.label>
    <PrisonerTab.helpText>Look in a prisoner's 'Prisoner' tab to set how they'll be treated.\n\nYou can set whether they'll be recruited, ignored or executed, whether they eat, and what kind of medical care they get.\n\nColonists with the Warden work type will interact with the prisoner.</PrisonerTab.helpText>
    <SetGrowingZonePlant.helpText>You can set what to plant in a growing zone. You can even grow trees!\n\nJust select the growing zone, open the Growing tab, and click the 'plant' button.</SetGrowingZonePlant.helpText>
    <TVForSickPeople.helpText>Sick people can watch TV while laying in bed.</TVForSickPeople.helpText>
    <TVForSickPeople.label>TV for sick people</TVForSickPeople.label>

DefInjected\ConceptDef\Concepts_NotedSelfshow.xml
    <Alerts.helpText>The alerts at the right edge of the screen tell you about issue that need your attention.\n\nKeep an eye on the alerts.</Alerts.helpText>
    <Alerts.label>Alerts</Alerts.label>
    <AllowedAreas.helpText>Colonists and colony animals can be assigned to ALLOWED AREAS. This forbids them from taking destinations outside their allowed area.\n\nThis can be used to, for example, forbid colonists from going outside.\n\nYou can create multiple allowed areas and assign them to different colonists and animals.\n\nCreate, delete, and assign allowed areas in the RESTRICT tab.\n\nPaint allowed areas onto the map using the EXPAND ALLOWED AREA and CLEAR ALLOWED AREA designators in the Architect tab.</AllowedAreas.helpText>
    <AllowedAreas.label>Allowed areas</AllowedAreas.label>
    <AnimalTaming.helpText>You can assign colonists to tame a wild animal with the TAME designator.\n\nColonists will offer the animal food and attempt to tame it.\n\nBeware: some animals can respond violently to failed taming attempts.</AnimalTaming.helpText>
    <AnimalTaming.label>Animal taming</AnimalTaming.label>
    <AnimalTraining.helpText>You can assign a tame animal to be trained in specific skills on its TRAINING tab.\n\nAnimals can't be trained continuously; they need time between training sessions.</AnimalTraining.helpText>
    <AnimalTraining.label>Animal training</AnimalTraining.label>
    <CameraDolly.label>Camera dolly</CameraDolly.label>
    <CameraZoom.helpText>Zoom in and out with the MOUSEWHEEL or the {Key:MapZoomIn} and {Key:MapZoomOut} keys.</CameraZoom.helpText>
    <ClickingMessages.helpText>You can click on the notifications in the top-left of the screen to instantly center the camera on their subject.</ClickingMessages.helpText>
    <ClickingMessages.label>Clicking messages</ClickingMessages.label>
    <CoverAndShooting.helpText>The most important thing to do in ranged combat is to use cover.\n\nCover only works if your colonist is touching it, and it is between your colonist and the enemy.\n\nYou can also place colonists behind wall corners. They will lean out to shoot.\n\nMost things can be used as cover, but some things are better than others. Hiding behind a tree is better than nothing, but hiding behind sandbags is better than using a tree.</CoverAndShooting.helpText>
    <CoverAndShooting.label>Cover and shooting</CoverAndShooting.label>
    <Deterioration.helpText>Items left outdoors will slowly deteriorate.\n\nIf you want to store items long-term, keep them under a roof.</Deterioration.helpText>
    <EquippingWeapons.helpText>Your colonists arrived with some weapons. Equip them!\n\nSelect each colonist and right-click on the weapon you want them to equip.</EquippingWeapons.helpText>
    <FirePreparation.helpText>Fires can easily burn down a colony. To defeat them, you must prepare before they happen.
\nThese design elements can help reduce the damage from fires:
\n1. Instead of constructing one super-building, build separate buildings with spaces in between.
\n2. Use less flammable materials. Wood is cheap and fast - but very flammable.
\n3. Build firebreaks to stop wildfires approaching your base. A strip of concrete floor 3 or 4 cells wide will generally stop an advancing fire.</FirePreparation.helpText>
    <FirePreparation.label>Fire preparation</FirePreparation.label>
    <Forbidding.helpText>Colonists will not interact with items marked FORBIDDEN.\n\nForbidden items have a small red X attached. Select a forbidden item and use the controls at the bottom to UNFORBID it.</Forbidding.helpText>
    <ForbiddingDoors.helpText>You can FORBID doors so colonists and tame animals won't go through them.\n\nNote that this isn't a door lock. Doors are always locked, so enemies can't pass freely. Forbidding just directs your colonists not to use the door. Colonists who are going crazy might use the door anyway.</ForbiddingDoors.helpText>
    <ForbiddingDoors.label>Forbidding doors</ForbiddingDoors.label>
    <FormCaravan.helpText>You can form a caravan to send groups of people traveling across the planet!\n\nIn the WORLD tab, select your home base and click the "form caravan" button.</FormCaravan.helpText>
    <FormCaravan.label>Forming caravans</FormCaravan.label>
    <FriendlyFireSafety.helpText>Friendly fire never occurs if the shooter is close to their ally.\n\nFor example, you can safely put a sword-wielding colonist directly in front of a gun-wielding one. The shooter will fire over his friend's shoulder.\n\nThis is a good way to combine ranged and melee fighters.</FriendlyFireSafety.helpText>
    <FriendlyFireSafety.label>Friendly fire safety</FriendlyFireSafety.label>
    <GettingMoreTraders.helpText>More trader caravans will come to visit you if you're allied with more factions.\n\nIf you have no allies, no caravans will ever visit!\n\nYou can also pay allies to send trade caravans by calling them on the comms console.</GettingMoreTraders.helpText>
    <GettingMoreTraders.label>Getting more traders</GettingMoreTraders.label>
    <GrowingFood.helpText>To grow food, place GROWING ZONES using the Architect menu.\n\nThey can only be placed on fertile ground.</GrowingFood.helpText>
    <HistoryTab.helpText>You can see a record of your colony's fortunes over time in the HISTORY tab at the bottom of the screen.</HistoryTab.helpText>
    <HomeArea.helpText>The HOME AREA tells your colonists which area to clean and where to extinguish fires.\n\nDefine the HOME AREA with the Zones category under the Architect menu.</HomeArea.helpText>
    <HostilityResponse.helpText>You can configure how colonists should automatically respond to threats like predatory animals.\n\nChoose from FLEE, ATTACK, and IGNORE modes in the ASSIGN menu.</HostilityResponse.helpText>
    <HostilityResponse.label>Hostility response modes</HostilityResponse.label>
    <InfoCard.helpText>The info card shows you detailed statistics about any item, person, or construction.\n\nSelect a person or item and open their info card with the 'i' button on the inspect pane.</InfoCard.helpText>
    <InspectRoomStats.helpText>You can inspect the impressiveness, wealth, and beauty of individual rooms using the ROOM STATS INSPECT toggle in the bottom right.</InspectRoomStats.helpText>
    <InspectRoomStats.label>Room stats inspector</InspectRoomStats.label>
    <ManualWorkPriorities.helpText>One of the most important parts of RimWorld is choosing good work settings for your colonists.\n\nPoor work settings can leave essential work unfinished for a long time while colonists waste time on unimportant tasks.\n\nTo give more control over what work colonists do, you can use the Manual Priorities mode in the WORK tab.\n\nIn this mode, each colonist has a priority number for each work type. Colonists will do priority 1 work from left to right, then priority 2 work from left to right, and so on.\n\nIntelligent use of these setting is essential for a large, well-automated colony.</ManualWorkPriorities.helpText>
    <ManualWorkPriorities.label>Manual work priorities</ManualWorkPriorities.label>
    <MedicalOperations.helpText>To assign a medical operation, like organ harvesting or prosthetics installation, open a colonist's HEALTH tab, then switch to the OPERATIONS sub-tab.</MedicalOperations.helpText>
    <Mining.helpText>You can designate where to mine by opening the ARCHITECT menu and selecting the ORDERS tab.\n\nSome mineable blocks yield STEEL, GOLD, PLASTEEL, and other useful materials.</Mining.helpText>
    <Outfits.helpText>Colonists will automatically try to wear the newest, highest-quality apparel they can.\n\nYou don't need to manually assign each piece of apparel to colonists (though you can, if you wish).\n\nTo assign colonists restrictions on how to dress, open the ASSIGN tab, use the "Manage outfits" dialog box to design a new outfit, and then assign the outfit to colonists.</Outfits.helpText>
    <Outfits.label>Outfits</Outfits.label>
    <Pause.helpText>Hit {Key:TogglePause} to pause or unpause the game.\n\nYou can give orders while paused.\n\nRemember this - if things get hectic, just hit {Key:TogglePause}!</Pause.helpText>
    <Pause.label>Pausing</Pause.label>
    <ShotAccuracyTooltip.helpText>You can see the exact calculations behind the accuracy of any shot.\n\nTo do so, select the shooter, then rest the mouse over the target. The tooltip will show the chance to hit, and a breakdown of the contribution of various to-hit chance multipliers.</ShotAccuracyTooltip.helpText>
    <ShotAccuracyTooltip.label>Shot accuracy tooltip</ShotAccuracyTooltip.label>
    <SpoilageAndFreezers.helpText>Most foodstuffs will spoil after a relatively short time.\n\nTo prevent this, you can build a walk-in freezer.\n\nTo build a freezer, construct a closed room, and put one or two coolers into the wall. Set the coolers to a negative target temperature.\n\nFrozen foods won't ever spoil.</SpoilageAndFreezers.helpText>
    <SpoilageAndFreezers.label>Spoilage and freezers</SpoilageAndFreezers.label>
    <Stockpiles.helpText>Your colonists need somewhere to store items. Designate a STOCKPILE for them to store things.\n\nFind the stockpile in the ZONES section of the ARCHITECT menu in the lower-left.</Stockpiles.helpText>
    <StorageTab.helpText>You can configure stockpiles and storage buildings by selecting them and opening the STORAGE TAB above the bottom-left inspector pane.\n\nIn the storage tab of a stockpile, you can expand categories to allow or deny specific items. Click the triangles to the left of category names.\n\nYou can change the PRIORITY of storage. Colonists will fill higher-priority storage first, and move items from lower to higher priority.</StorageTab.helpText>
    <TimeAssignments.helpText>You can modify what time of day colonists should do different activities using the RESTRICT tab.</TimeAssignments.helpText>
    <TimeAssignments.label>Time assignments</TimeAssignments.label>
    <TimeControls.helpText>You can speed up time.\n\nTry controlling time with the {Key:TimeSpeedNormal}, {Key:TimeSpeedFast}, and {Key:TimeSpeedSuperfast} keys, or with the time controls in the bottom right.</TimeControls.helpText>
    <WorkTab.helpText>You can set each colonist's work settings in the WORK tab at the bottom left of the screen.\n\nThey will always do the highest priority work that they can find.\n\nIf nobody has a certain work type assigned, or if they are busy with higher-priority tasks, it will never get done.</WorkTab.helpText>

DefInjected\ConceptDef\Concepts_TriggeredModal.xml
    <ArrestingCreatesEnemies.helpText>Warning: The person you are trying to arrest may not go quietly.\n\nIf you arrest a non-colonist, their entire faction will become your enemy.</ArrestingCreatesEnemies.helpText>
    <ArrestingCreatesEnemies.label>Arresting worsens faction relations</ArrestingCreatesEnemies.label>
    <MaxNumberOfPlayerHomes.helpText>Warning: RimWorld is designed to be played with one player colony at a time. Though it is possible to have more colonies, this will probably cause performance slowdowns and gameplay imbalances. We recommend that, at least at first, you play the game with a one colony maximum.</MaxNumberOfPlayerHomes.helpText>
    <MaxNumberOfPlayerHomes.label>Maximum number of player colonies</MaxNumberOfPlayerHomes.label>
    <SwitchFlickingDesignation.helpText>Note: This only designates that a colonist should flick the switch.\n\nNothing will actually happen until a colonist (with the Flicker work type) comes and flicks the switch by hand.</SwitchFlickingDesignation.helpText>
    <SwitchFlickingDesignation.label>Flick designations only designate</SwitchFlickingDesignation.label>
    <TradeGoodsMustBeNearBeacon.helpText>To send items or silver to orbital traders, you must build an ORBITAL TRADE BEACON and place a stockpile of items near it.</TradeGoodsMustBeNearBeacon.helpText>
    <TradeGoodsMustBeNearBeacon.label>Trade goods and trade beacons</TradeGoodsMustBeNearBeacon.label>

DefInjected\DamageDef\Damages_LocalInjury.xml
    <Burn.deathMessage>{0} has burned to death.</Burn.deathMessage>
    <ExecutionCut.label>execution cut</ExecutionCut.label>

DefInjected\DamageDef\Damages_Misc.xml
    <Deterioration.deathMessage>{0} has been killed.</Deterioration.deathMessage>
    <Extinguish.deathMessage>{0} has been killed.</Extinguish.deathMessage>
    <Mining.deathMessage>{0} has been killed.</Mining.deathMessage>
    <Rotting.deathMessage>{0} has been killed.</Rotting.deathMessage>
    <Smoke.deathMessage>{0} has been killed.</Smoke.deathMessage>
    <Smoke.label>smoke</Smoke.label>

DefInjected\DamageDef\Damages_Stun.xml
    <EMP.label>EMP</EMP.label>

DefInjected\GameConditionDef\GameConditions_Misc.xml
    <ClimateCycle.description>A multi-year climate cycle due to an elliptical orbit.</ClimateCycle.description>
    <ClimateCycle.label>climate cycle</ClimateCycle.label>
    <ColdSnap.description>An unusual cold snap is freezing the region.</ColdSnap.description>
    <ColdSnap.endMessage>The cold snap is over.</ColdSnap.endMessage>
    <ColdSnap.label>cold snap</ColdSnap.label>
    <Eclipse.description>An eclipse is shadowing the surface. It will be dark, even during the daytime.</Eclipse.description>
    <Eclipse.endMessage>The eclipse is ending.</Eclipse.endMessage>
    <Eclipse.label>eclipse</Eclipse.label>
    <Flashstorm.description>Extreme amounts of lightning are hitting a small region.</Flashstorm.description>
    <Flashstorm.endMessage>The flashstorm is over.</Flashstorm.endMessage>
    <Flashstorm.label>flashstorm</Flashstorm.label>
    <HeatWave.description>An extreme wave of heat is baking the area.</HeatWave.description>
    <HeatWave.endMessage>The heat wave is over.</HeatWave.endMessage>
    <HeatWave.label>heat wave</HeatWave.label>
    <Planetkiller.description>An interstellar planetkiller weapon is approaching this planet. When it hits, it will destroy all life.</Planetkiller.description>
    <Planetkiller.label>planetkiller</Planetkiller.label>
    <PsychicDrone.description>A distant, powerful AI is emitting waves of psychic force that are driving people towards insanity.</PsychicDrone.description>
    <PsychicDrone.endMessage>The psychic drone is ending.</PsychicDrone.endMessage>
    <PsychicDrone.label>psychic drone</PsychicDrone.label>
    <PsychicSoothe.description>A distant, powerful AI is emitting waves of psychic force that are calming people and stabilizing their minds.</PsychicSoothe.description>
    <PsychicSoothe.endMessage>The psychic soothe is ending.</PsychicSoothe.endMessage>
    <PsychicSoothe.label>psychic soothe</PsychicSoothe.label>
    <SolarFlare.description>A solar flare is hitting the planet. This creates extreme electrical interference and prevents most electrical devices from working.</SolarFlare.description>
    <SolarFlare.endMessage>The solar flare is ending.</SolarFlare.endMessage>
    <SolarFlare.label>solar flare</SolarFlare.label>
    <ToxicFallout.description>A plume of toxic dust from some distant source is slowly settling over this entire region of the planet. Anyone not under a roof will be slowly poisoned.</ToxicFallout.description>
    <ToxicFallout.endMessage>The worst of the toxic fallout has settled.</ToxicFallout.endMessage>
    <ToxicFallout.label>toxic fallout</ToxicFallout.label>
    <VolcanicWinter.description>The atmosphere is choked with volcanic particles, significantly reducing the amount of light which reaches the surface. Temperatures will be colder and plants will grow slower.</VolcanicWinter.description>
    <VolcanicWinter.endMessage>Most of the volcanic ash has settled.</VolcanicWinter.endMessage>
    <VolcanicWinter.label>volcanic winter</VolcanicWinter.label>

DefInjected\HairDef\HairsGeneral.xml
    <Scatman.label>scatman</Scatman.label>
    <Senorita.label>senorita</Senorita.label>
    <Topdog.label>topdog</Topdog.label>

DefInjected\HediffDef\Alcohol_Beer.xml
    <AlcoholAddiction.label>alcohol addiction</AlcoholAddiction.label>
    <AlcoholAddiction.stages.1.label>withdrawal</AlcoholAddiction.stages.1.label>
    <AlcoholHigh.label>alcohol</AlcoholHigh.label>
    <AlcoholHigh.stages.0.label>buzzed-hidden</AlcoholHigh.stages.0.label>
    <AlcoholHigh.stages.1.label>warm</AlcoholHigh.stages.1.label>
    <AlcoholHigh.stages.2.label>tipsy</AlcoholHigh.stages.2.label>
    <AlcoholHigh.stages.3.label>drunk</AlcoholHigh.stages.3.label>
    <AlcoholHigh.stages.4.label>hammered</AlcoholHigh.stages.4.label>
    <AlcoholHigh.stages.5.label>blackout</AlcoholHigh.stages.5.label>
    <AlcoholTolerance.label>alcohol tolerance</AlcoholTolerance.label>
    <AlcoholTolerance.stages.1.label>small</AlcoholTolerance.stages.1.label>
    <AlcoholTolerance.stages.2.label>large</AlcoholTolerance.stages.2.label>
    <AlcoholTolerance.stages.3.label>massive</AlcoholTolerance.stages.3.label>

DefInjected\HediffDef\Ambrosia.xml
    <AmbrosiaAddiction.label>ambrosia addiction</AmbrosiaAddiction.label>
    <AmbrosiaAddiction.stages.1.label>withdrawal</AmbrosiaAddiction.stages.1.label>
    <AmbrosiaHigh.label>ambrosia warmth</AmbrosiaHigh.label>
    <AmbrosiaTolerance.label>ambrosia tolerance</AmbrosiaTolerance.label>
    <AmbrosiaTolerance.stages.1.label>small</AmbrosiaTolerance.stages.1.label>
    <AmbrosiaTolerance.stages.2.label>large</AmbrosiaTolerance.stages.2.label>
    <AmbrosiaTolerance.stages.3.label>massive</AmbrosiaTolerance.stages.3.label>

DefInjected\HediffDef\GoJuice.xml
    <GoJuiceAddiction.label>go-juice addiction</GoJuiceAddiction.label>
    <GoJuiceAddiction.stages.1.label>withdrawal</GoJuiceAddiction.stages.1.label>
    <GoJuiceHigh.label>high on go-juice</GoJuiceHigh.label>
    <GoJuiceTolerance.label>go-juice tolerance</GoJuiceTolerance.label>
    <GoJuiceTolerance.stages.1.label>small</GoJuiceTolerance.stages.1.label>
    <GoJuiceTolerance.stages.2.label>large</GoJuiceTolerance.stages.2.label>
    <GoJuiceTolerance.stages.3.label>massive</GoJuiceTolerance.stages.3.label>

DefInjected\HediffDef\Hediffs_Global_Misc.xml
    <DrugOverdose.comps.1.discoverLetterLabel>Overdose: {0}</DrugOverdose.comps.1.discoverLetterLabel>
    <DrugOverdose.comps.1.discoverLetterText>{0} is overdosing!</DrugOverdose.comps.1.discoverLetterText>
    <DrugOverdose.label>drug overdose</DrugOverdose.label>
    <DrugOverdose.stages.0.label>hidden</DrugOverdose.stages.0.label>
    <DrugOverdose.stages.1.label>minor</DrugOverdose.stages.1.label>
    <DrugOverdose.stages.2.label>major</DrugOverdose.stages.2.label>
    <Pregnant.stages.0.label>early-stage-hidden</Pregnant.stages.0.label>
    <ToxicBuildup.stages.0.label>initial-hidden</ToxicBuildup.stages.0.label>

DefInjected\HediffDef\Hediffs_Global_Temperature.xml
    <Heatstroke.stages.0.label>initial-hidden</Heatstroke.stages.0.label>
    <Hypothermia.stages.0.label>shivering-hidden</Hypothermia.stages.0.label>

DefInjected\HediffDef\Hediffs_Local_Chronic.xml
    <Dementia.label>dementia</Dementia.label>

DefInjected\HediffDef\Hediffs_Local_Infections.xml
    <Flu.stages.0.label>minor-hidden</Flu.stages.0.label>
    <Malaria.label>malaria</Malaria.label>
    <SleepingSickness.stages.0.label>minor-hidden</SleepingSickness.stages.0.label>

DefInjected\HediffDef\Hediffs_Local_Injuries.xml
    <Crack.comps.0.labelTendedWell>healed</Crack.comps.0.labelTendedWell>
    <Gunshot.comps.2.instantlyOldLabel>permanent gunshot injury</Gunshot.comps.2.instantlyOldLabel>

DefInjected\HediffDef\Hediffs_Local_Misc.xml
    <ChemicalDamageModerate.label>chemical damage</ChemicalDamageModerate.label>
    <ChemicalDamageSevere.label>chemical damage</ChemicalDamageSevere.label>
    <Cirrhosis.label>Cirrhosis</Cirrhosis.label>

DefInjected\HediffDef\Luciferium.xml
    <LuciferiumAddiction.label>luciferium need</LuciferiumAddiction.label>
    <LuciferiumAddiction.stages.1.label>unmet</LuciferiumAddiction.stages.1.label>
    <LuciferiumHigh.label>luciferium</LuciferiumHigh.label>

DefInjected\HediffDef\Penoxycyline.xml
    <PenoxycylineHigh.label>penoxycyline</PenoxycylineHigh.label>

DefInjected\HediffDef\Psychite_Flake.xml
    <FlakeHigh.label>high on flake</FlakeHigh.label>

DefInjected\HediffDef\Psychite_Yayo.xml
    <PsychiteAddiction.label>psychite addiction</PsychiteAddiction.label>
    <PsychiteAddiction.stages.1.label>withdrawal</PsychiteAddiction.stages.1.label>
    <PsychiteTolerance.label>psychite tolerance</PsychiteTolerance.label>
    <PsychiteTolerance.stages.1.label>small</PsychiteTolerance.stages.1.label>
    <PsychiteTolerance.stages.2.label>large</PsychiteTolerance.stages.2.label>
    <PsychiteTolerance.stages.3.label>massive</PsychiteTolerance.stages.3.label>
    <YayoHigh.label>high on yayo</YayoHigh.label>

DefInjected\HediffDef\Smokeleaf.xml
    <SmokeleafAddiction.label>smokeleaf dependence</SmokeleafAddiction.label>
    <SmokeleafAddiction.stages.1.label>withdrawal</SmokeleafAddiction.stages.1.label>
    <SmokeleafHigh.label>stoned on smokeleaf</SmokeleafHigh.label>
    <SmokeleafTolerance.label>smokeleaf tolerance</SmokeleafTolerance.label>
    <SmokeleafTolerance.stages.1.label>small</SmokeleafTolerance.stages.1.label>
    <SmokeleafTolerance.stages.2.label>large</SmokeleafTolerance.stages.2.label>
    <SmokeleafTolerance.stages.3.label>massive</SmokeleafTolerance.stages.3.label>

DefInjected\HediffDef\WakeUp.xml
    <WakeUpAddiction.label>wake-up addiction</WakeUpAddiction.label>
    <WakeUpAddiction.stages.1.label>withdrawal</WakeUpAddiction.stages.1.label>
    <WakeUpHigh.label>high on wake-up</WakeUpHigh.label>
    <WakeUpTolerance.label>wake-up tolerance</WakeUpTolerance.label>
    <WakeUpTolerance.stages.1.label>small</WakeUpTolerance.stages.1.label>
    <WakeUpTolerance.stages.2.label>large</WakeUpTolerance.stages.2.label>
    <WakeUpTolerance.stages.3.label>massive</WakeUpTolerance.stages.3.label>

DefInjected\IncidentDef\Incidents_Caravan_All.xml
    <Ambush.label>ambush</Ambush.label>
    <Ambush.letterLabel>Caravan ambushed</Ambush.letterLabel>
    <Ambush.letterText>Your caravan has been ambushed by {0} from {1}!</Ambush.letterText>
    <CaravanDemand.label>payment demand</CaravanDemand.label>
    <CaravanDemand.letterLabel>Caravan ambushed</CaravanDemand.letterLabel>
    <CaravanDemand.letterText>Your caravan has been ambushed by {0} from {1}!</CaravanDemand.letterText>
    <CaravanMeeting.label>caravan meeting</CaravanMeeting.label>
    <ManhunterAmbush.label>manhunter ambush</ManhunterAmbush.label>
    <ManhunterAmbush.letterLabel>Caravan ambushed (manhunters)</ManhunterAmbush.letterLabel>
    <ManhunterAmbush.letterText>Your caravan has been ambushed by manhunting {0}!</ManhunterAmbush.letterText>

DefInjected\IncidentDef\Incidents_Map_Disease.xml
    <Disease_FibrousMechanites.label>fibrous mechanites</Disease_FibrousMechanites.label>
    <Disease_Flu.label>flu</Disease_Flu.label>
    <Disease_GutWorms.label>gut worms</Disease_GutWorms.label>
    <Disease_Malaria.label>malaria</Disease_Malaria.label>
    <Disease_MuscleParasites.label>muscle parasites</Disease_MuscleParasites.label>
    <Disease_Plague.label>plague</Disease_Plague.label>
    <Disease_SensoryMechanites.label>sensory mechanites</Disease_SensoryMechanites.label>
    <Disease_SleepingSickness.label>sleeping sickness</Disease_SleepingSickness.label>

DefInjected\IncidentDef\Incidents_Map_Misc.xml
    <Alphabeavers.label>alphabeavers</Alphabeavers.label>
    <AmbrosiaSprout.label>ambrosia sprout</AmbrosiaSprout.label>
    <AmbrosiaSprout.letterLabel>Ambrosia sprout</AmbrosiaSprout.letterLabel>
    <AmbrosiaSprout.letterText>A grove of the mysterious ambrosia bush has sprouted nearby! If you wait for the plants to grow, you'll be able to harvest the delicious, pleasurable, and slightly addictive fruit.</AmbrosiaSprout.letterText>
    <CaravanRequest.label>caravan request</CaravanRequest.label>
    <CropBlight.label>crop blight</CropBlight.label>
    <FarmAnimalsWanderIn.label>farm animals wander in</FarmAnimalsWanderIn.label>
    <RansomDemand.label>ransom demand</RansomDemand.label>
    <RansomDemand.letterLabel>Ransom demand</RansomDemand.letterLabel>
    <RefugeeChased.label>chased refugee</RefugeeChased.label>
    <RefugeePodCrash.label>refugee pod crash</RefugeePodCrash.label>
    <ResourcePodCrash.label>resource pod crash</ResourcePodCrash.label>
    <SelfTame.label>self-tame</SelfTame.label>
    <ShortCircuit.label>short circuit</ShortCircuit.label>
    <ThrumboPasses.label>thrumbos pass</ThrumboPasses.label>
    <WandererJoin.label>wanderer join</WandererJoin.label>

DefInjected\IncidentDef\Incidents_Map_Special.xml
    <OrbitalTraderArrival.label>orbital trader arrival</OrbitalTraderArrival.label>
    <RaidFriendly.label>friendly raid</RaidFriendly.label>
    <ShipChunkDrop.label>ship chunk drop</ShipChunkDrop.label>
    <TraderCaravanArrival.label>trader caravan arrival</TraderCaravanArrival.label>
    <TravelerGroup.label>traveler group</TravelerGroup.label>
    <VisitorGroup.label>visitor group</VisitorGroup.label>

DefInjected\IncidentDef\Incidents_Map_Threats.xml
    <AnimalInsanityMass.label>mass animal insanity</AnimalInsanityMass.label>
    <AnimalInsanitySingle.label>single animal insanity</AnimalInsanitySingle.label>
    <Infestation.label>infestation</Infestation.label>
    <ManhunterPack.label>manhunter pack</ManhunterPack.label>
    <PoisonShipPartCrash.label>ship part crash (poison)</PoisonShipPartCrash.label>
    <PsychicEmanatorShipPartCrash.label>ship part crash (psychic)</PsychicEmanatorShipPartCrash.label>
    <RaidEnemy.label>enemy raid</RaidEnemy.label>

DefInjected\IncidentDef\Incidents_World_Quests.xml
    <QuestBanditCamp.label>bandit camp opportunity</QuestBanditCamp.label>
    <QuestBanditCamp.letterLabel>Bandit camp opportunity</QuestBanditCamp.letterLabel>
    <QuestBanditCamp.letterText>{0}, {1} of {2}, has sent us a message.\n\nApparently bandits based in a nearby camp have been raiding their caravans. They've asked us to destroy it, which means eliminating all enemies and turrets.\n\nIf we succeed, their relations will improve, and they'll send us this reward:\n\n{3}</QuestBanditCamp.letterText>
    <QuestItemStash.label>item stash opportunity</QuestItemStash.label>
    <QuestItemStash.letterLabel>Item stash opportunity</QuestItemStash.letterLabel>
    <QuestItemStash.letterText>{0}, {1} of {2}, has sent us a message.\n\nThey've learned that a collection of valuable items have been left for the taking not far from us. The collection consists of:\n\n{3}\n\nUnfortunately, it won’t last - others will take the items in {4} days if we don't.\n\nValuables tend to attract danger, so beware.\n\n{5}</QuestItemStash.letterText>

DefInjected\IncidentDef\Incidents_World_Special.xml
    <JourneyOffer.label>journey offer</JourneyOffer.label>

DefInjected\InteractionDef\Interactions_Animal.xml
    <Nuzzle.label>nuzzle</Nuzzle.label>
	<Nuzzle.logRulesInitiator.rulesStrings>
		<li>logentry->Nuzzled [other_nameShortIndef].</li>
	</Nuzzle.logRulesInitiator.rulesStrings>
	<Nuzzle.logRulesRecipient.rulesStrings>
		<li>logentry->Was nuzzled by [other_nameShortIndef].</li>
	</Nuzzle.logRulesRecipient.rulesStrings>

DefInjected\InteractionDef\Interactions_Directed.xml
    <BuildRapport.label>try to get to know</BuildRapport.label>
	<BuildRapport.logRulesInitiator.rulesStrings>
		<li>logentry->Tried to build rapport with [other_nameShortIndef].</li>
	</BuildRapport.logRulesInitiator.rulesStrings>
	<BuildRapport.logRulesRecipient.rulesStrings>
		<li>logentry->Listened to [other_nameShortIndef] build rapport with me.</li>
	</BuildRapport.logRulesRecipient.rulesStrings>

DefInjected\InteractionDef\Interactions_Social.xml
    <KindWords.label>kind words</KindWords.label>
	<KindWords.logRulesInitiator.rulesStrings>
		<li>logentry->Said kind words to [other_nameShortIndef].</li>
	</KindWords.logRulesInitiator.rulesStrings>
	<KindWords.logRulesRecipient.rulesStrings>
		<li>logentry->Had kind words bestowed by [other_nameShortIndef].</li>
	</KindWords.logRulesRecipient.rulesStrings>

DefInjected\ItemCollectionGeneratorDef\ItemCollectionGenerators_General.xml
    <AIPersonaCores.label>AI persona cores</AIPersonaCores.label>
    <Apparel.label>apparel</Apparel.label>
    <Artifacts.label>artifacts</Artifacts.label>
    <Neurotrainers.label>neurotrainers</Neurotrainers.label>
    <RandomGeneralGoods.label>general goods</RandomGeneralGoods.label>
    <RawResources.label>raw resources</RawResources.label>
    <Weapons.label>weapons</Weapons.label>

DefInjected\ItemCollectionGeneratorDef\ItemCollectionGenerators_Specific.xml
    <AncientPodContents.label>ancient pod contents</AncientPodContents.label>
    <AncientTempleContents.label>ancient temple contents</AncientTempleContents.label>
    <BanditCampQuestRewards.label>bandit camp quest rewards</BanditCampQuestRewards.label>
    <CaravanRequestRewards.label>caravan request rewards</CaravanRequestRewards.label>
    <DebugCaravanInventory.label>debug caravan inventory</DebugCaravanInventory.label>
    <TraderStock.label>trader stock</TraderStock.label>

DefInjected\JobDef\Jobs_Animal.xml
    <Maintain.reportString>maintaining TargetA.</Maintain.reportString>

DefInjected\JobDef\Jobs_Caravan.xml
    <PrepareCaravan_GatherItems.reportString>gathering supplies.</PrepareCaravan_GatherItems.reportString>
    <PrepareCaravan_GatherPawns.reportString>preparing to leave.</PrepareCaravan_GatherPawns.reportString>

DefInjected\JobDef\Jobs_Joy.xml
    <ViewArt.reportString>viewing art.</ViewArt.reportString>

DefInjected\JobDef\Jobs_Misc.xml
    <DropEquipment.reportString>dropping TargetA.</DropEquipment.reportString>
    <EnterTransporter.reportString>entering TargetA.</EnterTransporter.reportString>
    <FillFermentingBarrel.reportString>filling TargetA.</FillFermentingBarrel.reportString>
    <Flee.reportString>fleeing.</Flee.reportString>
    <GiveToPackAnimal.reportString>taking TargetA.</GiveToPackAnimal.reportString>
    <SocialFight.reportString>fighting with TargetA.</SocialFight.reportString>
    <TakeBeerOutOfFermentingBarrel.reportString>taking beer out of TargetA.</TakeBeerOutOfFermentingBarrel.reportString>
    <UnloadInventory.reportString>unloading TargetA.</UnloadInventory.reportString>
    <UnloadYourInventory.reportString>unloading inventory.</UnloadYourInventory.reportString>
    <UseVerbOnThing.reportString>Doing something.</UseVerbOnThing.reportString>
    <WaitMaintainPosture.reportString>standing.</WaitMaintainPosture.reportString>

DefInjected\JobDef\Jobs_Work.xml
    <BuildRoof.reportString>building roof.</BuildRoof.reportString>
    <CarryDownedPawnToExit.reportString>carrying TargetA.</CarryDownedPawnToExit.reportString>
    <OperateDeepDrill.reportString>drilling at TargetA.</OperateDeepDrill.reportString>
    <RemoveRoof.reportString>removing roof.</RemoveRoof.reportString>
    <Steal.reportString>stealing TargetA.</Steal.reportString>

DefInjected\KeyBindingCategoryDef\KeyBindingCategories_Add_Architect.xml
    <Architect_Floors.description>Key bindings for the "Floors" section of the Architect menu</Architect_Floors.description>
    <Architect_Floors.label>floors tab</Architect_Floors.label>
    <Architect_Furniture.description>Key bindings for the "Furniture" section of the Architect menu</Architect_Furniture.description>
    <Architect_Furniture.label>furniture tab</Architect_Furniture.label>
    <Architect_Joy.description>Key bindings for the "Joy" section of the Architect menu</Architect_Joy.description>
    <Architect_Joy.label>joy tab</Architect_Joy.label>
    <Architect_Misc.description>Key bindings for the "Misc" section of the Architect menu</Architect_Misc.description>
    <Architect_Misc.label>misc tab</Architect_Misc.label>
    <Architect_Orders.description>Key bindings for the "Orders" section of the Architect menu</Architect_Orders.description>
    <Architect_Orders.label>orders tab</Architect_Orders.label>
    <Architect_Power.description>Key bindings for the "Power" section of the Architect menu</Architect_Power.description>
    <Architect_Power.label>power tab</Architect_Power.label>
    <Architect_Production.description>Key bindings for the "Production" section of the Architect menu</Architect_Production.description>
    <Architect_Production.label>production tab</Architect_Production.label>
    <Architect_Security.description>Key bindings for the "Security" section of the Architect menu</Architect_Security.description>
    <Architect_Security.label>security tab</Architect_Security.label>
    <Architect_Ship.description>Key bindings for the "Ship" section of the Architect menu</Architect_Ship.description>
    <Architect_Ship.label>ship tab</Architect_Ship.label>
    <Architect_Structure.description>Key bindings for the "Structure" section of the Architect menu</Architect_Structure.description>
    <Architect_Structure.label>structure tab</Architect_Structure.label>
    <Architect_Temperature.description>Key bindings for the "Temperature" section of the Architect menu</Architect_Temperature.description>
    <Architect_Temperature.label>temperature tab</Architect_Temperature.label>
    <Architect_Zone.description>Key bindings for the "Zone/Area" section of the Architect menu</Architect_Zone.description>
    <Architect_Zone.label>zone/Area tab</Architect_Zone.label>

DefInjected\LifeStageDef\LifeStages.xml
    <AnimalBabyTiny.label>baby</AnimalBabyTiny.label>

DefInjected\MainButtonDef\MainButtons.xml
    <Animals.description>Configure how the colony's tame animals should be treated.</Animals.description>
    <Architect.description>Designate where and what colonists should build, farm, store items, and so on.</Architect.description>
    <Assign.description>Configure what each colonist is allowed to wear, and how to react to nearby enemies.</Assign.description>
    <Factions.description>Review the factions known to the colony and their relationships.</Factions.description>
    <History.description>Review records of the colony's history.</History.description>
    <Menu.description>Change options, save, load, or quit the game.</Menu.description>
    <Research.description>Examine and decide on research projects.</Research.description>
    <Restrict.description>Restrict colonists to certain activities at certain times of day, or to specific allowed areas.</Restrict.description>
    <Work.description>Choose which colonist does what kinds of work, and in what priority order.</Work.description>
    <World.description>Examine the world map.</World.description>

DefInjected\MentalStateDef\MentalStates_Mood.xml
    <Berserk.baseInspectLine>Mental state: Berserk</Berserk.baseInspectLine>
    <BingingDrugExtreme.baseInspectLine>Mental state: Binging on {0}</BingingDrugExtreme.baseInspectLine>
    <BingingDrugExtreme.label>binging on drug</BingingDrugExtreme.label>
    <BingingDrugMajor.baseInspectLine>Mental state: Binging on {0}</BingingDrugMajor.baseInspectLine>
    <BingingDrugMajor.label>binging on drug</BingingDrugMajor.label>
    <BingingFood.baseInspectLine>Mental state: Pigging out</BingingFood.baseInspectLine>
    <BingingFood.beginLetter>{0} is pigging out on food.</BingingFood.beginLetter>
    <BingingFood.beginLetterLabel>food binge</BingingFood.beginLetterLabel>
    <BingingFood.label>binging on food</BingingFood.label>
    <BingingFood.recoveryMessage>{0} is no longer pigging out on food.</BingingFood.recoveryMessage>
    <FireStartingSpree.baseInspectLine>Mental state: Fire starting spree</FireStartingSpree.baseInspectLine>
    <FireStartingSpree.beginLetter>{0} is on a fire starting spree.</FireStartingSpree.beginLetter>
    <FireStartingSpree.beginLetterLabel>fire starting spree</FireStartingSpree.beginLetterLabel>
    <FireStartingSpree.label>fire starting spree</FireStartingSpree.label>
    <FireStartingSpree.recoveryMessage>{0} is no longer on a fire starting spree.</FireStartingSpree.recoveryMessage>
    <GiveUpExit.baseInspectLine>Mental state: Given up and leaving</GiveUpExit.baseInspectLine>
    <WanderOwnRoom.baseInspectLine>Mental state: Hiding in room</WanderOwnRoom.baseInspectLine>
    <WanderOwnRoom.beginLetter>{0} is hiding in HIS room.</WanderOwnRoom.beginLetter>
    <WanderOwnRoom.beginLetterLabel>hide in room</WanderOwnRoom.beginLetterLabel>
    <WanderOwnRoom.label>sitting alone</WanderOwnRoom.label>
    <WanderOwnRoom.recoveryMessage>{0} is no longer hiding in HIS room.</WanderOwnRoom.recoveryMessage>
    <WanderPsychotic.baseInspectLine>Mental state: Psychotic wandering</WanderPsychotic.baseInspectLine>
    <WanderPsychotic.beginLetter>{0} is wandering around in a psychotic state.</WanderPsychotic.beginLetter>
    <WanderPsychotic.beginLetterLabel>daze</WanderPsychotic.beginLetterLabel>
    <WanderPsychotic.label>wandering in psychosis</WanderPsychotic.label>
    <WanderPsychotic.recoveryMessage>{0} is no longer wandering in a psychotic state.</WanderPsychotic.recoveryMessage>
    <WanderSad.baseInspectLine>Mental state: Sad wandering</WanderSad.baseInspectLine>
    <WanderSad.beginLetter>{0} is wandering around in sadness.</WanderSad.beginLetter>
    <WanderSad.beginLetterLabel>sad wander</WanderSad.beginLetterLabel>
    <WanderSad.label>sad wandering</WanderSad.label>
    <WanderSad.recoveryMessage>{0} is no longer wandering in sadness.</WanderSad.recoveryMessage>

DefInjected\MentalStateDef\MentalStates_Special.xml
    <Manhunter.baseInspectLine>Maddened: Manhunter</Manhunter.baseInspectLine>
    <ManhunterPermanent.baseInspectLine>Maddened: Manhunter</ManhunterPermanent.baseInspectLine>
    <ManhunterPermanent.beginLetter>{0} has become a manhunter!</ManhunterPermanent.beginLetter>
    <ManhunterPermanent.beginLetterLabel>manhunter</ManhunterPermanent.beginLetterLabel>
    <ManhunterPermanent.label>manhunter</ManhunterPermanent.label>
    <ManhunterPermanent.recoveryMessage>{0}'s manhunting bloodlust has come to an end.</ManhunterPermanent.recoveryMessage>
    <PanicFlee.baseInspectLine>Mental state: Fleeing in panic</PanicFlee.baseInspectLine>
    <SocialFighting.baseInspectLine>Mental state: Social fighting</SocialFighting.baseInspectLine>
    <WanderConfused.baseInspectLine>Mental state: Confused and wandering</WanderConfused.baseInspectLine>
    <WanderConfused.beginLetter>{0} has broken down and is wandering around confused.</WanderConfused.beginLetter>
    <WanderConfused.beginLetterLabel>confusion</WanderConfused.beginLetterLabel>
    <WanderConfused.label>confused wandering</WanderConfused.label>
    <WanderConfused.recoveryMessage>{0} is no longer confused.</WanderConfused.recoveryMessage>

DefInjected\NeedDef\Alcohol_Beer.xml
    <Chemical_Alcohol.description>Because of an alcohol addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.</Chemical_Alcohol.description>
    <Chemical_Alcohol.label>alcohol</Chemical_Alcohol.label>

DefInjected\NeedDef\Ambrosia.xml
    <Chemical_Ambrosia.description>Because of an ambrosia addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.</Chemical_Ambrosia.description>
    <Chemical_Ambrosia.label>ambrosia</Chemical_Ambrosia.label>

DefInjected\NeedDef\GoJuice.xml
    <Chemical_GoJuice.description>Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.</Chemical_GoJuice.description>
    <Chemical_GoJuice.label>go-juice</Chemical_GoJuice.label>

DefInjected\NeedDef\Luciferium.xml
    <Chemical_Luciferium.label>luciferium</Chemical_Luciferium.label>

DefInjected\NeedDef\Psychite_Yayo.xml
    <Chemical_Psychite.description>Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.</Chemical_Psychite.description>
    <Chemical_Psychite.label>psychite</Chemical_Psychite.label>

DefInjected\NeedDef\Smokeleaf.xml
    <Chemical_Smokeleaf.description>Because of a developed Smokeleaf dependence, this person needs to regularly consume the drug to avoid withdrawal symptoms.</Chemical_Smokeleaf.description>
    <Chemical_Smokeleaf.label>smokeleaf</Chemical_Smokeleaf.label>

DefInjected\NeedDef\WakeUp.xml
    <Chemical_WakeUp.description>Because of an wake-up addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.</Chemical_WakeUp.description>
    <Chemical_WakeUp.label>wake-up</Chemical_WakeUp.label>

DefInjected\PawnColumnDef\PawnColumns_Checkbox.xml
    <FollowDrafted.headerTip>Follow master while the master is drafted.</FollowDrafted.headerTip>
    <FollowFieldwork.headerTip>Follow master while the master is doing field work (hunting or taming animals).</FollowFieldwork.headerTip>
    <Slaughter.headerTip>Slaughter</Slaughter.headerTip>

DefInjected\PawnColumnDef\PawnColumns_Misc.xml
    <AllowedArea.label>allowed area</AllowedArea.label>
    <AllowedAreaWide.label>allowed area</AllowedAreaWide.label>
    <DrugPolicy.label>drug policy</DrugPolicy.label>
    <Master.label>master</Master.label>
    <Outfit.label>current outfit</Outfit.label>

DefInjected\PawnKindDef\PawnKinds_Mechanoid.xml
    <Centipede.labelPlural>centipedes</Centipede.labelPlural>
    <Scyther.labelPlural>scythers</Scyther.labelPlural>

DefInjected\PawnKindDef\PawnKinds_Mercenary.xml
    <GrenadierDestructive.labelPlural>grenadiers</GrenadierDestructive.labelPlural>
    <GrenadierEMP.labelPlural>EMP grenadiers</GrenadierEMP.labelPlural>
    <MercenaryElite.labelPlural>elite mercenaries</MercenaryElite.labelPlural>
    <MercenaryGunner.labelPlural>mercenary gunners</MercenaryGunner.labelPlural>
    <MercenaryHeavy.labelPlural>heavy mercenaries</MercenaryHeavy.labelPlural>
    <MercenarySlasher.labelPlural>mercenary slashers</MercenarySlasher.labelPlural>
    <MercenarySniper.labelPlural>mercenary snipers</MercenarySniper.labelPlural>
    <PirateBoss.labelPlural>bosses</PirateBoss.labelPlural>

DefInjected\PawnKindDef\PawnKinds_Outlander.xml
    <TownCouncilman.labelPlural>town councilmen</TownCouncilman.labelPlural>
    <TownGuard.labelPlural>town guards</TownGuard.labelPlural>
    <TownTrader.label>town trader</TownTrader.label>
    <TownTrader.labelPlural>town traders</TownTrader.labelPlural>
    <Villager.labelPlural>villagers</Villager.labelPlural>

DefInjected\PawnKindDef\PawnKinds_Pirate.xml
    <Drifter.labelPlural>drifters</Drifter.labelPlural>
    <Pirate.labelPlural>pirates</Pirate.labelPlural>
    <Scavenger.labelPlural>scavengers</Scavenger.labelPlural>
    <Thrasher.labelPlural>thrashers</Thrasher.labelPlural>

DefInjected\PawnKindDef\PawnKinds_Player.xml
    <Colonist.labelPlural>colonists</Colonist.labelPlural>
    <Tribesperson.label>member</Tribesperson.label>
    <Tribesperson.labelPlural>members</Tribesperson.labelPlural>

DefInjected\PawnKindDef\PawnKinds_Slave.xml
    <Slave.labelPlural>slaves</Slave.labelPlural>

DefInjected\PawnKindDef\PawnKinds_Spacer.xml
    <SpaceRefugee.labelPlural>space refugees</SpaceRefugee.labelPlural>
    <SpaceSoldier.labelPlural>space soldiers</SpaceSoldier.labelPlural>

DefInjected\PawnKindDef\PawnKinds_Tribal.xml
    <TribalArcher.labelPlural>archers</TribalArcher.labelPlural>
    <TribalChief.labelPlural>chiefs</TribalChief.labelPlural>
    <TribalTrader.label>trader</TribalTrader.label>
    <TribalTrader.labelPlural>traders</TribalTrader.labelPlural>
    <TribalWarrior.labelPlural>warriors</TribalWarrior.labelPlural>

DefInjected\PawnKindDef\Races_Animal_Arid.xml
    <Dromedary.labelFemale>female dromedary</Dromedary.labelFemale>
    <Dromedary.labelFemalePlural>female dromedaries</Dromedary.labelFemalePlural>
    <Dromedary.labelMale>male dromedary</Dromedary.labelMale>
    <Dromedary.labelMalePlural>male dromedaries</Dromedary.labelMalePlural>
    <Dromedary.labelPlural>dromedaries</Dromedary.labelPlural>
    <Dromedary.lifeStages.0.label>dromedary calf</Dromedary.lifeStages.0.label>
    <Dromedary.lifeStages.0.labelFemalePlural>female dromedary calves</Dromedary.lifeStages.0.labelFemalePlural>
    <Dromedary.lifeStages.0.labelMalePlural>male dromedary calves</Dromedary.lifeStages.0.labelMalePlural>
    <Dromedary.lifeStages.0.labelPlural>dromedary calves</Dromedary.lifeStages.0.labelPlural>
    <Dromedary.lifeStages.1.label>dromedary</Dromedary.lifeStages.1.label>
    <Dromedary.lifeStages.1.labelFemalePlural>female dromedarys</Dromedary.lifeStages.1.labelFemalePlural>
    <Dromedary.lifeStages.1.labelMalePlural>male dromedarys</Dromedary.lifeStages.1.labelMalePlural>
    <Dromedary.lifeStages.1.labelPlural>dromedaries</Dromedary.lifeStages.1.labelPlural>
    <Dromedary.lifeStages.2.label>dromedary</Dromedary.lifeStages.2.label>
    <Dromedary.lifeStages.2.labelFemalePlural>female dromedarys</Dromedary.lifeStages.2.labelFemalePlural>
    <Dromedary.lifeStages.2.labelMalePlural>male dromedarys</Dromedary.lifeStages.2.labelMalePlural>
    <Dromedary.lifeStages.2.labelPlural>dromedaries</Dromedary.lifeStages.2.labelPlural>
    <Gazelle.label>gazelle</Gazelle.label>
    <Gazelle.labelFemale>female gazelle</Gazelle.labelFemale>
    <Gazelle.labelFemalePlural>female gazelles</Gazelle.labelFemalePlural>
    <Gazelle.labelMale>male gazelle</Gazelle.labelMale>
    <Gazelle.labelMalePlural>male gazelles</Gazelle.labelMalePlural>
    <Gazelle.labelPlural>gazelles</Gazelle.labelPlural>
    <Gazelle.lifeStages.0.label>gazelle</Gazelle.lifeStages.0.label>
    <Gazelle.lifeStages.0.labelFemalePlural>female gazelles</Gazelle.lifeStages.0.labelFemalePlural>
    <Gazelle.lifeStages.0.labelMalePlural>male gazelles</Gazelle.lifeStages.0.labelMalePlural>
    <Gazelle.lifeStages.0.labelPlural>gazelle</Gazelle.lifeStages.0.labelPlural>
    <Gazelle.lifeStages.1.label>gazelle</Gazelle.lifeStages.1.label>
    <Gazelle.lifeStages.1.labelFemalePlural>female gazelles</Gazelle.lifeStages.1.labelFemalePlural>
    <Gazelle.lifeStages.1.labelMalePlural>male gazelles</Gazelle.lifeStages.1.labelMalePlural>
    <Gazelle.lifeStages.1.labelPlural>gazelle</Gazelle.lifeStages.1.labelPlural>
    <Gazelle.lifeStages.2.label>gazelle</Gazelle.lifeStages.2.label>
    <Gazelle.lifeStages.2.labelFemalePlural>female gazelles</Gazelle.lifeStages.2.labelFemalePlural>
    <Gazelle.lifeStages.2.labelMalePlural>male gazelles</Gazelle.lifeStages.2.labelMalePlural>
    <Gazelle.lifeStages.2.labelPlural>gazelle</Gazelle.lifeStages.2.labelPlural>
    <Iguana.labelFemale>female iguana</Iguana.labelFemale>
    <Iguana.labelFemalePlural>female iguanas</Iguana.labelFemalePlural>
    <Iguana.labelMale>male iguana</Iguana.labelMale>
    <Iguana.labelMalePlural>male iguanas</Iguana.labelMalePlural>
    <Iguana.labelPlural>iguanas</Iguana.labelPlural>
    <Iguana.lifeStages.0.label>iguana</Iguana.lifeStages.0.label>
    <Iguana.lifeStages.0.labelFemalePlural>female iguanas</Iguana.lifeStages.0.labelFemalePlural>
    <Iguana.lifeStages.0.labelMalePlural>male iguanas</Iguana.lifeStages.0.labelMalePlural>
    <Iguana.lifeStages.0.labelPlural>iguana</Iguana.lifeStages.0.labelPlural>
    <Iguana.lifeStages.1.label>iguana</Iguana.lifeStages.1.label>
    <Iguana.lifeStages.1.labelFemalePlural>female iguanas</Iguana.lifeStages.1.labelFemalePlural>
    <Iguana.lifeStages.1.labelMalePlural>male iguanas</Iguana.lifeStages.1.labelMalePlural>
    <Iguana.lifeStages.1.labelPlural>iguana</Iguana.lifeStages.1.labelPlural>
    <Iguana.lifeStages.2.label>iguana</Iguana.lifeStages.2.label>
    <Iguana.lifeStages.2.labelFemalePlural>female iguanas</Iguana.lifeStages.2.labelFemalePlural>
    <Iguana.lifeStages.2.labelMalePlural>male iguanas</Iguana.lifeStages.2.labelMalePlural>
    <Iguana.lifeStages.2.labelPlural>iguana</Iguana.lifeStages.2.labelPlural>
    <Muffalo.labelFemale>female muffalo</Muffalo.labelFemale>
    <Muffalo.labelFemalePlural>female muffalos</Muffalo.labelFemalePlural>
    <Muffalo.labelMale>male muffalo</Muffalo.labelMale>
    <Muffalo.labelMalePlural>male muffalos</Muffalo.labelMalePlural>
    <Muffalo.labelPlural>muffalos</Muffalo.labelPlural>
    <Muffalo.lifeStages.0.label>muffalo calf</Muffalo.lifeStages.0.label>
    <Muffalo.lifeStages.0.labelFemalePlural>female muffalo calves</Muffalo.lifeStages.0.labelFemalePlural>
    <Muffalo.lifeStages.0.labelMalePlural>male muffalo calves</Muffalo.lifeStages.0.labelMalePlural>
    <Muffalo.lifeStages.0.labelPlural>muffalo calves</Muffalo.lifeStages.0.labelPlural>
    <Muffalo.lifeStages.1.label>muffalo</Muffalo.lifeStages.1.label>
    <Muffalo.lifeStages.1.labelFemalePlural>female muffalos</Muffalo.lifeStages.1.labelFemalePlural>
    <Muffalo.lifeStages.1.labelMalePlural>male muffalos</Muffalo.lifeStages.1.labelMalePlural>
    <Muffalo.lifeStages.1.labelPlural>muffalo</Muffalo.lifeStages.1.labelPlural>
    <Muffalo.lifeStages.2.label>muffalo</Muffalo.lifeStages.2.label>
    <Muffalo.lifeStages.2.labelFemalePlural>female muffalos</Muffalo.lifeStages.2.labelFemalePlural>
    <Muffalo.lifeStages.2.labelMalePlural>male muffalos</Muffalo.lifeStages.2.labelMalePlural>
    <Muffalo.lifeStages.2.labelPlural>muffalo</Muffalo.lifeStages.2.labelPlural>
    <Rhinoceros.labelFemale>female rhinoceros</Rhinoceros.labelFemale>
    <Rhinoceros.labelFemalePlural>female rhinoceroses</Rhinoceros.labelFemalePlural>
    <Rhinoceros.labelMale>male rhinoceros</Rhinoceros.labelMale>
    <Rhinoceros.labelMalePlural>male rhinoceroses</Rhinoceros.labelMalePlural>
    <Rhinoceros.labelPlural>rhinoceroses</Rhinoceros.labelPlural>
    <Rhinoceros.lifeStages.0.label>rhinoceros</Rhinoceros.lifeStages.0.label>
    <Rhinoceros.lifeStages.0.labelFemalePlural>female rhinoceross</Rhinoceros.lifeStages.0.labelFemalePlural>
    <Rhinoceros.lifeStages.0.labelMalePlural>male rhinoceross</Rhinoceros.lifeStages.0.labelMalePlural>
    <Rhinoceros.lifeStages.0.labelPlural>rhinoceroses</Rhinoceros.lifeStages.0.labelPlural>
    <Rhinoceros.lifeStages.1.label>rhinoceros</Rhinoceros.lifeStages.1.label>
    <Rhinoceros.lifeStages.1.labelFemalePlural>female rhinoceross</Rhinoceros.lifeStages.1.labelFemalePlural>
    <Rhinoceros.lifeStages.1.labelMalePlural>male rhinoceross</Rhinoceros.lifeStages.1.labelMalePlural>
    <Rhinoceros.lifeStages.1.labelPlural>rhinoceroses</Rhinoceros.lifeStages.1.labelPlural>
    <Rhinoceros.lifeStages.2.label>rhinoceros</Rhinoceros.lifeStages.2.label>
    <Rhinoceros.lifeStages.2.labelFemalePlural>female rhinoceross</Rhinoceros.lifeStages.2.labelFemalePlural>
    <Rhinoceros.lifeStages.2.labelMalePlural>male rhinoceross</Rhinoceros.lifeStages.2.labelMalePlural>
    <Rhinoceros.lifeStages.2.labelPlural>rhinoceroses</Rhinoceros.lifeStages.2.labelPlural>

DefInjected\PawnKindDef\Races_Animal_Bears.xml
    <GrizzlyBear.labelFemale>female grizzly bear</GrizzlyBear.labelFemale>
    <GrizzlyBear.labelFemalePlural>female grizzly bears</GrizzlyBear.labelFemalePlural>
    <GrizzlyBear.labelMale>male grizzly bear</GrizzlyBear.labelMale>
    <GrizzlyBear.labelMalePlural>male grizzly bears</GrizzlyBear.labelMalePlural>
    <GrizzlyBear.labelPlural>grizzly bears</GrizzlyBear.labelPlural>
    <GrizzlyBear.lifeStages.0.label>grizzly bear</GrizzlyBear.lifeStages.0.label>
    <GrizzlyBear.lifeStages.0.labelFemalePlural>female grizzly bears</GrizzlyBear.lifeStages.0.labelFemalePlural>
    <GrizzlyBear.lifeStages.0.labelMalePlural>male grizzly bears</GrizzlyBear.lifeStages.0.labelMalePlural>
    <GrizzlyBear.lifeStages.0.labelPlural>grizzly bear</GrizzlyBear.lifeStages.0.labelPlural>
    <GrizzlyBear.lifeStages.1.label>grizzly bear</GrizzlyBear.lifeStages.1.label>
    <GrizzlyBear.lifeStages.1.labelFemalePlural>female grizzly bears</GrizzlyBear.lifeStages.1.labelFemalePlural>
    <GrizzlyBear.lifeStages.1.labelMalePlural>male grizzly bears</GrizzlyBear.lifeStages.1.labelMalePlural>
    <GrizzlyBear.lifeStages.1.labelPlural>grizzly bear</GrizzlyBear.lifeStages.1.labelPlural>
    <GrizzlyBear.lifeStages.2.label>grizzly bear</GrizzlyBear.lifeStages.2.label>
    <GrizzlyBear.lifeStages.2.labelFemalePlural>female grizzly bears</GrizzlyBear.lifeStages.2.labelFemalePlural>
    <GrizzlyBear.lifeStages.2.labelMalePlural>male grizzly bears</GrizzlyBear.lifeStages.2.labelMalePlural>
    <GrizzlyBear.lifeStages.2.labelPlural>grizzly bear</GrizzlyBear.lifeStages.2.labelPlural>
    <PolarBear.labelFemale>female polar bear</PolarBear.labelFemale>
    <PolarBear.labelFemalePlural>female polar bears</PolarBear.labelFemalePlural>
    <PolarBear.labelMale>male polar bear</PolarBear.labelMale>
    <PolarBear.labelMalePlural>male polar bears</PolarBear.labelMalePlural>
    <PolarBear.labelPlural>polar bears</PolarBear.labelPlural>
    <PolarBear.lifeStages.0.label>polar bear</PolarBear.lifeStages.0.label>
    <PolarBear.lifeStages.0.labelFemalePlural>female polar bears</PolarBear.lifeStages.0.labelFemalePlural>
    <PolarBear.lifeStages.0.labelMalePlural>male polar bears</PolarBear.lifeStages.0.labelMalePlural>
    <PolarBear.lifeStages.0.labelPlural>polar bear</PolarBear.lifeStages.0.labelPlural>
    <PolarBear.lifeStages.1.label>polar bear</PolarBear.lifeStages.1.label>
    <PolarBear.lifeStages.1.labelFemalePlural>female polar bears</PolarBear.lifeStages.1.labelFemalePlural>
    <PolarBear.lifeStages.1.labelMalePlural>male polar bears</PolarBear.lifeStages.1.labelMalePlural>
    <PolarBear.lifeStages.1.labelPlural>polar bear</PolarBear.lifeStages.1.labelPlural>
    <PolarBear.lifeStages.2.label>polar bear</PolarBear.lifeStages.2.label>
    <PolarBear.lifeStages.2.labelFemalePlural>female polar bears</PolarBear.lifeStages.2.labelFemalePlural>
    <PolarBear.lifeStages.2.labelMalePlural>male polar bears</PolarBear.lifeStages.2.labelMalePlural>
    <PolarBear.lifeStages.2.labelPlural>polar bear</PolarBear.lifeStages.2.labelPlural>

DefInjected\PawnKindDef\Races_Animal_BigCats.xml
    <Cougar.label>cougar</Cougar.label>
    <Cougar.labelFemale>female cougar</Cougar.labelFemale>
    <Cougar.labelFemalePlural>female cougars</Cougar.labelFemalePlural>
    <Cougar.labelMale>male cougar</Cougar.labelMale>
    <Cougar.labelMalePlural>male cougars</Cougar.labelMalePlural>
    <Cougar.labelPlural>cougars</Cougar.labelPlural>
    <Cougar.lifeStages.0.label>cougar</Cougar.lifeStages.0.label>
    <Cougar.lifeStages.0.labelFemalePlural>female cougars</Cougar.lifeStages.0.labelFemalePlural>
    <Cougar.lifeStages.0.labelMalePlural>male cougars</Cougar.lifeStages.0.labelMalePlural>
    <Cougar.lifeStages.0.labelPlural>cougar</Cougar.lifeStages.0.labelPlural>
    <Cougar.lifeStages.1.label>cougar</Cougar.lifeStages.1.label>
    <Cougar.lifeStages.1.labelFemalePlural>female cougars</Cougar.lifeStages.1.labelFemalePlural>
    <Cougar.lifeStages.1.labelMalePlural>male cougars</Cougar.lifeStages.1.labelMalePlural>
    <Cougar.lifeStages.1.labelPlural>cougar</Cougar.lifeStages.1.labelPlural>
    <Cougar.lifeStages.2.label>cougar</Cougar.lifeStages.2.label>
    <Cougar.lifeStages.2.labelFemalePlural>female cougars</Cougar.lifeStages.2.labelFemalePlural>
    <Cougar.lifeStages.2.labelMalePlural>male cougars</Cougar.lifeStages.2.labelMalePlural>
    <Cougar.lifeStages.2.labelPlural>cougar</Cougar.lifeStages.2.labelPlural>
    <Lynx.label>lynx</Lynx.label>
    <Lynx.labelFemale>female lynx</Lynx.labelFemale>
    <Lynx.labelFemalePlural>female lynx</Lynx.labelFemalePlural>
    <Lynx.labelMale>male lynx</Lynx.labelMale>
    <Lynx.labelMalePlural>male lynx</Lynx.labelMalePlural>
    <Lynx.labelPlural>lynx</Lynx.labelPlural>
    <Lynx.lifeStages.0.label>lynx kitten</Lynx.lifeStages.0.label>
    <Lynx.lifeStages.0.labelFemalePlural>female lynx kittens</Lynx.lifeStages.0.labelFemalePlural>
    <Lynx.lifeStages.0.labelMalePlural>male lynx kittens</Lynx.lifeStages.0.labelMalePlural>
    <Lynx.lifeStages.0.labelPlural>lynx kittens</Lynx.lifeStages.0.labelPlural>
    <Lynx.lifeStages.1.label>lynx</Lynx.lifeStages.1.label>
    <Lynx.lifeStages.1.labelFemalePlural>female lynxs</Lynx.lifeStages.1.labelFemalePlural>
    <Lynx.lifeStages.1.labelMalePlural>male lynxs</Lynx.lifeStages.1.labelMalePlural>
    <Lynx.lifeStages.1.labelPlural>lynx</Lynx.lifeStages.1.labelPlural>
    <Lynx.lifeStages.2.label>lynx</Lynx.lifeStages.2.label>
    <Lynx.lifeStages.2.labelFemalePlural>female lynxs</Lynx.lifeStages.2.labelFemalePlural>
    <Lynx.lifeStages.2.labelMalePlural>male lynxs</Lynx.lifeStages.2.labelMalePlural>
    <Lynx.lifeStages.2.labelPlural>lynx</Lynx.lifeStages.2.labelPlural>
    <Panther.label>panther</Panther.label>
    <Panther.labelFemale>female panther</Panther.labelFemale>
    <Panther.labelFemalePlural>female panthers</Panther.labelFemalePlural>
    <Panther.labelMale>male panther</Panther.labelMale>
    <Panther.labelMalePlural>male panthers</Panther.labelMalePlural>
    <Panther.labelPlural>panthers</Panther.labelPlural>
    <Panther.lifeStages.0.label>panther</Panther.lifeStages.0.label>
    <Panther.lifeStages.0.labelFemalePlural>female panthers</Panther.lifeStages.0.labelFemalePlural>
    <Panther.lifeStages.0.labelMalePlural>male panthers</Panther.lifeStages.0.labelMalePlural>
    <Panther.lifeStages.0.labelPlural>panther</Panther.lifeStages.0.labelPlural>
    <Panther.lifeStages.1.label>panther</Panther.lifeStages.1.label>
    <Panther.lifeStages.1.labelFemalePlural>female panthers</Panther.lifeStages.1.labelFemalePlural>
    <Panther.lifeStages.1.labelMalePlural>male panthers</Panther.lifeStages.1.labelMalePlural>
    <Panther.lifeStages.1.labelPlural>panther</Panther.lifeStages.1.labelPlural>
    <Panther.lifeStages.2.label>panther</Panther.lifeStages.2.label>
    <Panther.lifeStages.2.labelFemalePlural>female panthers</Panther.lifeStages.2.labelFemalePlural>
    <Panther.lifeStages.2.labelMalePlural>male panthers</Panther.lifeStages.2.labelMalePlural>
    <Panther.lifeStages.2.labelPlural>panther</Panther.lifeStages.2.labelPlural>

DefInjected\PawnKindDef\Races_Animal_Birds.xml
    <Cassowary.label>cassowary</Cassowary.label>
    <Cassowary.labelFemale>female cassowary</Cassowary.labelFemale>
    <Cassowary.labelFemalePlural>female cassowaries</Cassowary.labelFemalePlural>
    <Cassowary.labelMale>male cassowary</Cassowary.labelMale>
    <Cassowary.labelMalePlural>male cassowaries</Cassowary.labelMalePlural>
    <Cassowary.labelPlural>cassowaries</Cassowary.labelPlural>
    <Cassowary.lifeStages.0.label>cassowary</Cassowary.lifeStages.0.label>
    <Cassowary.lifeStages.0.labelFemalePlural>female cassowarys</Cassowary.lifeStages.0.labelFemalePlural>
    <Cassowary.lifeStages.0.labelMalePlural>male cassowarys</Cassowary.lifeStages.0.labelMalePlural>
    <Cassowary.lifeStages.0.labelPlural>cassowaries</Cassowary.lifeStages.0.labelPlural>
    <Cassowary.lifeStages.1.label>cassowary</Cassowary.lifeStages.1.label>
    <Cassowary.lifeStages.1.labelFemalePlural>female cassowarys</Cassowary.lifeStages.1.labelFemalePlural>
    <Cassowary.lifeStages.1.labelMalePlural>male cassowarys</Cassowary.lifeStages.1.labelMalePlural>
    <Cassowary.lifeStages.1.labelPlural>cassowaries</Cassowary.lifeStages.1.labelPlural>
    <Cassowary.lifeStages.2.label>cassowary</Cassowary.lifeStages.2.label>
    <Cassowary.lifeStages.2.labelFemalePlural>female cassowarys</Cassowary.lifeStages.2.labelFemalePlural>
    <Cassowary.lifeStages.2.labelMalePlural>male cassowarys</Cassowary.lifeStages.2.labelMalePlural>
    <Cassowary.lifeStages.2.labelPlural>cassowaries</Cassowary.lifeStages.2.labelPlural>
    <Emu.label>emu</Emu.label>
    <Emu.labelFemale>female emu</Emu.labelFemale>
    <Emu.labelFemalePlural>female emus</Emu.labelFemalePlural>
    <Emu.labelMale>male emu</Emu.labelMale>
    <Emu.labelMalePlural>male emus</Emu.labelMalePlural>
    <Emu.labelPlural>emus</Emu.labelPlural>
    <Emu.lifeStages.0.label>emu</Emu.lifeStages.0.label>
    <Emu.lifeStages.0.labelFemalePlural>female emus</Emu.lifeStages.0.labelFemalePlural>
    <Emu.lifeStages.0.labelMalePlural>male emus</Emu.lifeStages.0.labelMalePlural>
    <Emu.lifeStages.0.labelPlural>emu</Emu.lifeStages.0.labelPlural>
    <Emu.lifeStages.1.label>emu</Emu.lifeStages.1.label>
    <Emu.lifeStages.1.labelFemalePlural>female emus</Emu.lifeStages.1.labelFemalePlural>
    <Emu.lifeStages.1.labelMalePlural>male emus</Emu.lifeStages.1.labelMalePlural>
    <Emu.lifeStages.1.labelPlural>emu</Emu.lifeStages.1.labelPlural>
    <Emu.lifeStages.2.label>emu</Emu.lifeStages.2.label>
    <Emu.lifeStages.2.labelFemalePlural>female emus</Emu.lifeStages.2.labelFemalePlural>
    <Emu.lifeStages.2.labelMalePlural>male emus</Emu.lifeStages.2.labelMalePlural>
    <Emu.lifeStages.2.labelPlural>emu</Emu.lifeStages.2.labelPlural>
    <Ostrich.label>ostrich</Ostrich.label>
    <Ostrich.labelFemale>female ostrich</Ostrich.labelFemale>
    <Ostrich.labelFemalePlural>female ostriches</Ostrich.labelFemalePlural>
    <Ostrich.labelMale>male ostrich</Ostrich.labelMale>
    <Ostrich.labelMalePlural>male ostriches</Ostrich.labelMalePlural>
    <Ostrich.labelPlural>ostriches</Ostrich.labelPlural>
    <Ostrich.lifeStages.0.label>ostrich</Ostrich.lifeStages.0.label>
    <Ostrich.lifeStages.0.labelFemalePlural>female ostrichs</Ostrich.lifeStages.0.labelFemalePlural>
    <Ostrich.lifeStages.0.labelMalePlural>male ostrichs</Ostrich.lifeStages.0.labelMalePlural>
    <Ostrich.lifeStages.0.labelPlural>ostriches</Ostrich.lifeStages.0.labelPlural>
    <Ostrich.lifeStages.1.label>ostrich</Ostrich.lifeStages.1.label>
    <Ostrich.lifeStages.1.labelFemalePlural>female ostrichs</Ostrich.lifeStages.1.labelFemalePlural>
    <Ostrich.lifeStages.1.labelMalePlural>male ostrichs</Ostrich.lifeStages.1.labelMalePlural>
    <Ostrich.lifeStages.1.labelPlural>ostriches</Ostrich.lifeStages.1.labelPlural>
    <Ostrich.lifeStages.2.label>ostrich</Ostrich.lifeStages.2.label>
    <Ostrich.lifeStages.2.labelFemalePlural>female ostrichs</Ostrich.lifeStages.2.labelFemalePlural>
    <Ostrich.lifeStages.2.labelMalePlural>male ostrichs</Ostrich.lifeStages.2.labelMalePlural>
    <Ostrich.lifeStages.2.labelPlural>ostriches</Ostrich.lifeStages.2.labelPlural>
    <Turkey.label>turkey</Turkey.label>
    <Turkey.labelFemale>female turkey</Turkey.labelFemale>
    <Turkey.labelFemalePlural>female turkeys</Turkey.labelFemalePlural>
    <Turkey.labelMale>male turkey</Turkey.labelMale>
    <Turkey.labelMalePlural>male turkeys</Turkey.labelMalePlural>
    <Turkey.labelPlural>turkeys</Turkey.labelPlural>
    <Turkey.lifeStages.0.label>turkey</Turkey.lifeStages.0.label>
    <Turkey.lifeStages.0.labelFemalePlural>female turkeys</Turkey.lifeStages.0.labelFemalePlural>
    <Turkey.lifeStages.0.labelMalePlural>male turkeys</Turkey.lifeStages.0.labelMalePlural>
    <Turkey.lifeStages.0.labelPlural>turkey</Turkey.lifeStages.0.labelPlural>
    <Turkey.lifeStages.1.label>turkey</Turkey.lifeStages.1.label>
    <Turkey.lifeStages.1.labelFemalePlural>female turkeys</Turkey.lifeStages.1.labelFemalePlural>
    <Turkey.lifeStages.1.labelMalePlural>male turkeys</Turkey.lifeStages.1.labelMalePlural>
    <Turkey.lifeStages.1.labelPlural>turkey</Turkey.lifeStages.1.labelPlural>
    <Turkey.lifeStages.2.label>turkey</Turkey.lifeStages.2.label>
    <Turkey.lifeStages.2.labelFemalePlural>female turkeys</Turkey.lifeStages.2.labelFemalePlural>
    <Turkey.lifeStages.2.labelMalePlural>male turkeys</Turkey.lifeStages.2.labelMalePlural>
    <Turkey.lifeStages.2.labelPlural>turkey</Turkey.lifeStages.2.labelPlural>

DefInjected\PawnKindDef\Races_Animal_Farm.xml
    <Alpaca.labelFemale>female alpaca</Alpaca.labelFemale>
    <Alpaca.labelFemalePlural>female alpacas</Alpaca.labelFemalePlural>
    <Alpaca.labelMale>male alpaca</Alpaca.labelMale>
    <Alpaca.labelMalePlural>male alpacas</Alpaca.labelMalePlural>
    <Alpaca.labelPlural>alpacas</Alpaca.labelPlural>
    <Alpaca.lifeStages.0.label>alpaca</Alpaca.lifeStages.0.label>
    <Alpaca.lifeStages.0.labelFemalePlural>female alpacas</Alpaca.lifeStages.0.labelFemalePlural>
    <Alpaca.lifeStages.0.labelMalePlural>male alpacas</Alpaca.lifeStages.0.labelMalePlural>
    <Alpaca.lifeStages.0.labelPlural>alpaca</Alpaca.lifeStages.0.labelPlural>
    <Alpaca.lifeStages.1.label>alpaca</Alpaca.lifeStages.1.label>
    <Alpaca.lifeStages.1.labelFemalePlural>female alpacas</Alpaca.lifeStages.1.labelFemalePlural>
    <Alpaca.lifeStages.1.labelMalePlural>male alpacas</Alpaca.lifeStages.1.labelMalePlural>
    <Alpaca.lifeStages.1.labelPlural>alpaca</Alpaca.lifeStages.1.labelPlural>
    <Alpaca.lifeStages.2.label>alpaca</Alpaca.lifeStages.2.label>
    <Alpaca.lifeStages.2.labelFemalePlural>female alpacas</Alpaca.lifeStages.2.labelFemalePlural>
    <Alpaca.lifeStages.2.labelMalePlural>male alpacas</Alpaca.lifeStages.2.labelMalePlural>
    <Alpaca.lifeStages.2.labelPlural>alpaca</Alpaca.lifeStages.2.labelPlural>
    <Chicken.labelFemale>hen</Chicken.labelFemale>
    <Chicken.labelFemalePlural>hens</Chicken.labelFemalePlural>
    <Chicken.labelMale>rooster</Chicken.labelMale>
    <Chicken.labelMalePlural>roosters</Chicken.labelMalePlural>
    <Chicken.labelPlural>chickens</Chicken.labelPlural>
    <Chicken.lifeStages.0.label>chick</Chicken.lifeStages.0.label>
    <Chicken.lifeStages.0.labelFemalePlural>female chicks</Chicken.lifeStages.0.labelFemalePlural>
    <Chicken.lifeStages.0.labelMalePlural>male chicks</Chicken.lifeStages.0.labelMalePlural>
    <Chicken.lifeStages.0.labelPlural>chicks</Chicken.lifeStages.0.labelPlural>
    <Chicken.lifeStages.1.label>chicken</Chicken.lifeStages.1.label>
    <Chicken.lifeStages.1.labelFemalePlural>female chickens</Chicken.lifeStages.1.labelFemalePlural>
    <Chicken.lifeStages.1.labelMale>cockerel</Chicken.lifeStages.1.labelMale>
    <Chicken.lifeStages.1.labelMalePlural>cockerels</Chicken.lifeStages.1.labelMalePlural>
    <Chicken.lifeStages.1.labelPlural>chicken</Chicken.lifeStages.1.labelPlural>
    <Chicken.lifeStages.2.label>chicken</Chicken.lifeStages.2.label>
    <Chicken.lifeStages.2.labelFemale>hen</Chicken.lifeStages.2.labelFemale>
    <Chicken.lifeStages.2.labelFemalePlural>female chickens</Chicken.lifeStages.2.labelFemalePlural>
    <Chicken.lifeStages.2.labelMale>rooster</Chicken.lifeStages.2.labelMale>
    <Chicken.lifeStages.2.labelMalePlural>male chickens</Chicken.lifeStages.2.labelMalePlural>
    <Chicken.lifeStages.2.labelPlural>chicken</Chicken.lifeStages.2.labelPlural>
    <Cow.labelFemale>cow</Cow.labelFemale>
    <Cow.labelFemalePlural>cows</Cow.labelFemalePlural>
    <Cow.labelMale>bull</Cow.labelMale>
    <Cow.labelMalePlural>bulls</Cow.labelMalePlural>
    <Cow.labelPlural>cows</Cow.labelPlural>
    <Cow.lifeStages.0.label>calf</Cow.lifeStages.0.label>
    <Cow.lifeStages.0.labelFemalePlural>female calves</Cow.lifeStages.0.labelFemalePlural>
    <Cow.lifeStages.0.labelMalePlural>male calves</Cow.lifeStages.0.labelMalePlural>
    <Cow.lifeStages.0.labelPlural>calves</Cow.lifeStages.0.labelPlural>
    <Cow.lifeStages.1.label>cow</Cow.lifeStages.1.label>
    <Cow.lifeStages.1.labelFemale>cow</Cow.lifeStages.1.labelFemale>
    <Cow.lifeStages.1.labelFemalePlural>female cows</Cow.lifeStages.1.labelFemalePlural>
    <Cow.lifeStages.1.labelMalePlural>male cows</Cow.lifeStages.1.labelMalePlural>
    <Cow.lifeStages.1.labelPlural>cow</Cow.lifeStages.1.labelPlural>
    <Cow.lifeStages.2.label>cow</Cow.lifeStages.2.label>
    <Cow.lifeStages.2.labelFemale>cow</Cow.lifeStages.2.labelFemale>
    <Cow.lifeStages.2.labelFemalePlural>female cows</Cow.lifeStages.2.labelFemalePlural>
    <Cow.lifeStages.2.labelMale>bull</Cow.lifeStages.2.labelMale>
    <Cow.lifeStages.2.labelMalePlural>male cows</Cow.lifeStages.2.labelMalePlural>
    <Cow.lifeStages.2.labelPlural>cow</Cow.lifeStages.2.labelPlural>
    <Pig.labelFemale>sow</Pig.labelFemale>
    <Pig.labelFemalePlural>sows</Pig.labelFemalePlural>
    <Pig.labelMale>male pig</Pig.labelMale>
    <Pig.labelMalePlural>male pigs</Pig.labelMalePlural>
    <Pig.labelPlural>pigs</Pig.labelPlural>
    <Pig.lifeStages.0.label>piglet</Pig.lifeStages.0.label>
    <Pig.lifeStages.0.labelFemalePlural>female piglets</Pig.lifeStages.0.labelFemalePlural>
    <Pig.lifeStages.0.labelMalePlural>male piglets</Pig.lifeStages.0.labelMalePlural>
    <Pig.lifeStages.0.labelPlural>piglets</Pig.lifeStages.0.labelPlural>
    <Pig.lifeStages.1.label>pig</Pig.lifeStages.1.label>
    <Pig.lifeStages.1.labelFemalePlural>female pigs</Pig.lifeStages.1.labelFemalePlural>
    <Pig.lifeStages.1.labelMalePlural>male pigs</Pig.lifeStages.1.labelMalePlural>
    <Pig.lifeStages.1.labelPlural>pig</Pig.lifeStages.1.labelPlural>
    <Pig.lifeStages.2.label>pig</Pig.lifeStages.2.label>
    <Pig.lifeStages.2.labelFemale>sow</Pig.lifeStages.2.labelFemale>
    <Pig.lifeStages.2.labelFemalePlural>female pigs</Pig.lifeStages.2.labelFemalePlural>
    <Pig.lifeStages.2.labelMalePlural>male pigs</Pig.lifeStages.2.labelMalePlural>
    <Pig.lifeStages.2.labelPlural>pig</Pig.lifeStages.2.labelPlural>

DefInjected\PawnKindDef\Races_Animal_Giant.xml
    <Elephant.labelFemale>female elephant</Elephant.labelFemale>
    <Elephant.labelFemalePlural>female elephants</Elephant.labelFemalePlural>
    <Elephant.labelMale>male elephant</Elephant.labelMale>
    <Elephant.labelMalePlural>male elephants</Elephant.labelMalePlural>
    <Elephant.labelPlural>elephants</Elephant.labelPlural>
    <Elephant.lifeStages.0.label>elephant calf</Elephant.lifeStages.0.label>
    <Elephant.lifeStages.0.labelFemalePlural>female elephant calfs</Elephant.lifeStages.0.labelFemalePlural>
    <Elephant.lifeStages.0.labelMalePlural>male elephant calfs</Elephant.lifeStages.0.labelMalePlural>
    <Elephant.lifeStages.0.labelPlural>elephant calfs</Elephant.lifeStages.0.labelPlural>
    <Elephant.lifeStages.1.label>elephant</Elephant.lifeStages.1.label>
    <Elephant.lifeStages.1.labelFemalePlural>female elephants</Elephant.lifeStages.1.labelFemalePlural>
    <Elephant.lifeStages.1.labelMalePlural>male elephants</Elephant.lifeStages.1.labelMalePlural>
    <Elephant.lifeStages.1.labelPlural>elephant</Elephant.lifeStages.1.labelPlural>
    <Elephant.lifeStages.2.label>elephant</Elephant.lifeStages.2.label>
    <Elephant.lifeStages.2.labelFemalePlural>female elephants</Elephant.lifeStages.2.labelFemalePlural>
    <Elephant.lifeStages.2.labelMalePlural>male elephants</Elephant.lifeStages.2.labelMalePlural>
    <Elephant.lifeStages.2.labelPlural>elephant</Elephant.lifeStages.2.labelPlural>
    <Megasloth.label>Megasloth</Megasloth.label>
    <Megasloth.labelFemale>female Megasloth</Megasloth.labelFemale>
    <Megasloth.labelFemalePlural>female Megasloths</Megasloth.labelFemalePlural>
    <Megasloth.labelMale>male Megasloth</Megasloth.labelMale>
    <Megasloth.labelMalePlural>male Megasloths</Megasloth.labelMalePlural>
    <Megasloth.labelPlural>Megasloths</Megasloth.labelPlural>
    <Megasloth.lifeStages.0.label>Megasloth</Megasloth.lifeStages.0.label>
    <Megasloth.lifeStages.0.labelFemalePlural>female Megasloths</Megasloth.lifeStages.0.labelFemalePlural>
    <Megasloth.lifeStages.0.labelMalePlural>male Megasloths</Megasloth.lifeStages.0.labelMalePlural>
    <Megasloth.lifeStages.0.labelPlural>Megasloth</Megasloth.lifeStages.0.labelPlural>
    <Megasloth.lifeStages.1.label>Megasloth</Megasloth.lifeStages.1.label>
    <Megasloth.lifeStages.1.labelFemalePlural>female Megasloths</Megasloth.lifeStages.1.labelFemalePlural>
    <Megasloth.lifeStages.1.labelMalePlural>male Megasloths</Megasloth.lifeStages.1.labelMalePlural>
    <Megasloth.lifeStages.1.labelPlural>Megasloth</Megasloth.lifeStages.1.labelPlural>
    <Megasloth.lifeStages.2.label>Megasloth</Megasloth.lifeStages.2.label>
    <Megasloth.lifeStages.2.labelFemalePlural>female Megasloths</Megasloth.lifeStages.2.labelFemalePlural>
    <Megasloth.lifeStages.2.labelMalePlural>male Megasloths</Megasloth.lifeStages.2.labelMalePlural>
    <Megasloth.lifeStages.2.labelPlural>Megasloth</Megasloth.lifeStages.2.labelPlural>
    <Thrumbo.label>thrumbo</Thrumbo.label>
    <Thrumbo.labelFemale>female thrumbo</Thrumbo.labelFemale>
    <Thrumbo.labelFemalePlural>female thrumbos</Thrumbo.labelFemalePlural>
    <Thrumbo.labelMale>male thrumbo</Thrumbo.labelMale>
    <Thrumbo.labelMalePlural>male thrumbos</Thrumbo.labelMalePlural>
    <Thrumbo.labelPlural>thrumbos</Thrumbo.labelPlural>
    <Thrumbo.lifeStages.0.label>thrumbo calf</Thrumbo.lifeStages.0.label>
    <Thrumbo.lifeStages.0.labelFemalePlural>female thrumbo calves</Thrumbo.lifeStages.0.labelFemalePlural>
    <Thrumbo.lifeStages.0.labelMalePlural>male thrumbo calves</Thrumbo.lifeStages.0.labelMalePlural>
    <Thrumbo.lifeStages.0.labelPlural>thrumbo calves</Thrumbo.lifeStages.0.labelPlural>
    <Thrumbo.lifeStages.1.label>thrumbo</Thrumbo.lifeStages.1.label>
    <Thrumbo.lifeStages.1.labelFemalePlural>female thrumbos</Thrumbo.lifeStages.1.labelFemalePlural>
    <Thrumbo.lifeStages.1.labelMalePlural>male thrumbos</Thrumbo.lifeStages.1.labelMalePlural>
    <Thrumbo.lifeStages.1.labelPlural>thrumbo</Thrumbo.lifeStages.1.labelPlural>
    <Thrumbo.lifeStages.2.label>thrumbo</Thrumbo.lifeStages.2.label>
    <Thrumbo.lifeStages.2.labelFemalePlural>female thrumbos</Thrumbo.lifeStages.2.labelFemalePlural>
    <Thrumbo.lifeStages.2.labelMalePlural>male thrumbos</Thrumbo.lifeStages.2.labelMalePlural>
    <Thrumbo.lifeStages.2.labelPlural>thrumbo</Thrumbo.lifeStages.2.labelPlural>

DefInjected\PawnKindDef\Races_Animal_Hares.xml
    <Hare.labelFemale>female hare</Hare.labelFemale>
    <Hare.labelFemalePlural>female hares</Hare.labelFemalePlural>
    <Hare.labelMale>male hare</Hare.labelMale>
    <Hare.labelMalePlural>male hares</Hare.labelMalePlural>
    <Hare.labelPlural>hares</Hare.labelPlural>
    <Hare.lifeStages.0.label>hare</Hare.lifeStages.0.label>
    <Hare.lifeStages.0.labelFemalePlural>female hares</Hare.lifeStages.0.labelFemalePlural>
    <Hare.lifeStages.0.labelMalePlural>male hares</Hare.lifeStages.0.labelMalePlural>
    <Hare.lifeStages.0.labelPlural>hare</Hare.lifeStages.0.labelPlural>
    <Hare.lifeStages.1.label>hare</Hare.lifeStages.1.label>
    <Hare.lifeStages.1.labelFemalePlural>female hares</Hare.lifeStages.1.labelFemalePlural>
    <Hare.lifeStages.1.labelMalePlural>male hares</Hare.lifeStages.1.labelMalePlural>
    <Hare.lifeStages.1.labelPlural>hare</Hare.lifeStages.1.labelPlural>
    <Hare.lifeStages.2.label>hare</Hare.lifeStages.2.label>
    <Hare.lifeStages.2.labelFemalePlural>female hares</Hare.lifeStages.2.labelFemalePlural>
    <Hare.lifeStages.2.labelMalePlural>male hares</Hare.lifeStages.2.labelMalePlural>
    <Hare.lifeStages.2.labelPlural>hare</Hare.lifeStages.2.labelPlural>
    <Snowhare.labelFemale>female snowhare</Snowhare.labelFemale>
    <Snowhare.labelFemalePlural>female snowhares</Snowhare.labelFemalePlural>
    <Snowhare.labelMale>male snowhare</Snowhare.labelMale>
    <Snowhare.labelMalePlural>male snowhares</Snowhare.labelMalePlural>
    <Snowhare.labelPlural>snowhares</Snowhare.labelPlural>
    <Snowhare.lifeStages.0.label>snowhare</Snowhare.lifeStages.0.label>
    <Snowhare.lifeStages.0.labelFemalePlural>female snowhares</Snowhare.lifeStages.0.labelFemalePlural>
    <Snowhare.lifeStages.0.labelMalePlural>male snowhares</Snowhare.lifeStages.0.labelMalePlural>
    <Snowhare.lifeStages.0.labelPlural>snowhare</Snowhare.lifeStages.0.labelPlural>
    <Snowhare.lifeStages.1.label>snowhare</Snowhare.lifeStages.1.label>
    <Snowhare.lifeStages.1.labelFemalePlural>female snowhares</Snowhare.lifeStages.1.labelFemalePlural>
    <Snowhare.lifeStages.1.labelMalePlural>male snowhares</Snowhare.lifeStages.1.labelMalePlural>
    <Snowhare.lifeStages.1.labelPlural>snowhare</Snowhare.lifeStages.1.labelPlural>
    <Snowhare.lifeStages.2.label>snowhare</Snowhare.lifeStages.2.label>
    <Snowhare.lifeStages.2.labelFemalePlural>female snowhares</Snowhare.lifeStages.2.labelFemalePlural>
    <Snowhare.lifeStages.2.labelMalePlural>male snowhares</Snowhare.lifeStages.2.labelMalePlural>
    <Snowhare.lifeStages.2.labelPlural>snowhare</Snowhare.lifeStages.2.labelPlural>

DefInjected\PawnKindDef\Races_Animal_Insect.xml
    <Megascarab.labelFemale>female megascarab</Megascarab.labelFemale>
    <Megascarab.labelFemalePlural>female megascarabs</Megascarab.labelFemalePlural>
    <Megascarab.labelMale>male megascarab</Megascarab.labelMale>
    <Megascarab.labelMalePlural>male megascarabs</Megascarab.labelMalePlural>
    <Megascarab.labelPlural>megascarabs</Megascarab.labelPlural>
    <Megascarab.lifeStages.0.label>megascarab</Megascarab.lifeStages.0.label>
    <Megascarab.lifeStages.0.labelFemalePlural>female megascarabs</Megascarab.lifeStages.0.labelFemalePlural>
    <Megascarab.lifeStages.0.labelMalePlural>male megascarabs</Megascarab.lifeStages.0.labelMalePlural>
    <Megascarab.lifeStages.0.labelPlural>megascarab</Megascarab.lifeStages.0.labelPlural>
    <Megascarab.lifeStages.1.label>megascarab</Megascarab.lifeStages.1.label>
    <Megascarab.lifeStages.1.labelFemalePlural>female megascarabs</Megascarab.lifeStages.1.labelFemalePlural>
    <Megascarab.lifeStages.1.labelMalePlural>male megascarabs</Megascarab.lifeStages.1.labelMalePlural>
    <Megascarab.lifeStages.1.labelPlural>megascarab</Megascarab.lifeStages.1.labelPlural>
    <Megascarab.lifeStages.2.label>megascarab</Megascarab.lifeStages.2.label>
    <Megascarab.lifeStages.2.labelFemalePlural>female megascarabs</Megascarab.lifeStages.2.labelFemalePlural>
    <Megascarab.lifeStages.2.labelMalePlural>male megascarabs</Megascarab.lifeStages.2.labelMalePlural>
    <Megascarab.lifeStages.2.labelPlural>megascarab</Megascarab.lifeStages.2.labelPlural>
    <Megaspider.label>megaspider</Megaspider.label>
    <Megaspider.labelFemale>female megaspider</Megaspider.labelFemale>
    <Megaspider.labelFemalePlural>female megaspiders</Megaspider.labelFemalePlural>
    <Megaspider.labelMale>male megaspider</Megaspider.labelMale>
    <Megaspider.labelMalePlural>male megaspiders</Megaspider.labelMalePlural>
    <Megaspider.labelPlural>megaspiders</Megaspider.labelPlural>
    <Megaspider.lifeStages.0.label>megaspider</Megaspider.lifeStages.0.label>
    <Megaspider.lifeStages.0.labelFemalePlural>female megaspiders</Megaspider.lifeStages.0.labelFemalePlural>
    <Megaspider.lifeStages.0.labelMalePlural>male megaspiders</Megaspider.lifeStages.0.labelMalePlural>
    <Megaspider.lifeStages.0.labelPlural>megaspider</Megaspider.lifeStages.0.labelPlural>
    <Megaspider.lifeStages.1.label>megaspider</Megaspider.lifeStages.1.label>
    <Megaspider.lifeStages.1.labelFemalePlural>female megaspiders</Megaspider.lifeStages.1.labelFemalePlural>
    <Megaspider.lifeStages.1.labelMalePlural>male megaspiders</Megaspider.lifeStages.1.labelMalePlural>
    <Megaspider.lifeStages.1.labelPlural>megaspider</Megaspider.lifeStages.1.labelPlural>
    <Megaspider.lifeStages.2.label>megaspider</Megaspider.lifeStages.2.label>
    <Megaspider.lifeStages.2.labelFemalePlural>female megaspiders</Megaspider.lifeStages.2.labelFemalePlural>
    <Megaspider.lifeStages.2.labelMalePlural>male megaspiders</Megaspider.lifeStages.2.labelMalePlural>
    <Megaspider.lifeStages.2.labelPlural>megaspider</Megaspider.lifeStages.2.labelPlural>
    <Spelopede.label>spelopede</Spelopede.label>
    <Spelopede.labelFemale>female spelopede</Spelopede.labelFemale>
    <Spelopede.labelFemalePlural>female spelopedes</Spelopede.labelFemalePlural>
    <Spelopede.labelMale>male spelopede</Spelopede.labelMale>
    <Spelopede.labelMalePlural>male spelopedes</Spelopede.labelMalePlural>
    <Spelopede.labelPlural>spelopedes</Spelopede.labelPlural>
    <Spelopede.lifeStages.0.label>spelopede</Spelopede.lifeStages.0.label>
    <Spelopede.lifeStages.0.labelFemalePlural>female spelopedes</Spelopede.lifeStages.0.labelFemalePlural>
    <Spelopede.lifeStages.0.labelMalePlural>male spelopedes</Spelopede.lifeStages.0.labelMalePlural>
    <Spelopede.lifeStages.0.labelPlural>spelopede</Spelopede.lifeStages.0.labelPlural>
    <Spelopede.lifeStages.1.label>spelopede</Spelopede.lifeStages.1.label>
    <Spelopede.lifeStages.1.labelFemalePlural>female spelopedes</Spelopede.lifeStages.1.labelFemalePlural>
    <Spelopede.lifeStages.1.labelMalePlural>male spelopedes</Spelopede.lifeStages.1.labelMalePlural>
    <Spelopede.lifeStages.1.labelPlural>spelopede</Spelopede.lifeStages.1.labelPlural>
    <Spelopede.lifeStages.2.label>spelopede</Spelopede.lifeStages.2.label>
    <Spelopede.lifeStages.2.labelFemalePlural>female spelopedes</Spelopede.lifeStages.2.labelFemalePlural>
    <Spelopede.lifeStages.2.labelMalePlural>male spelopedes</Spelopede.lifeStages.2.labelMalePlural>
    <Spelopede.lifeStages.2.labelPlural>spelopede</Spelopede.lifeStages.2.labelPlural>

DefInjected\PawnKindDef\Races_Animal_Pet.xml
    <Cat.labelFemale>female cat</Cat.labelFemale>
    <Cat.labelFemalePlural>female cats</Cat.labelFemalePlural>
    <Cat.labelMale>male cat</Cat.labelMale>
    <Cat.labelMalePlural>male cats</Cat.labelMalePlural>
    <Cat.labelPlural>cats</Cat.labelPlural>
    <Cat.lifeStages.0.label>kitten</Cat.lifeStages.0.label>
    <Cat.lifeStages.0.labelFemalePlural>female kittens</Cat.lifeStages.0.labelFemalePlural>
    <Cat.lifeStages.0.labelMalePlural>male kittens</Cat.lifeStages.0.labelMalePlural>
    <Cat.lifeStages.0.labelPlural>kittens</Cat.lifeStages.0.labelPlural>
    <Cat.lifeStages.1.label>cat</Cat.lifeStages.1.label>
    <Cat.lifeStages.1.labelFemalePlural>female cats</Cat.lifeStages.1.labelFemalePlural>
    <Cat.lifeStages.1.labelMalePlural>male cats</Cat.lifeStages.1.labelMalePlural>
    <Cat.lifeStages.1.labelPlural>cat</Cat.lifeStages.1.labelPlural>
    <Cat.lifeStages.2.label>cat</Cat.lifeStages.2.label>
    <Cat.lifeStages.2.labelFemalePlural>female cats</Cat.lifeStages.2.labelFemalePlural>
    <Cat.lifeStages.2.labelMalePlural>male cats</Cat.lifeStages.2.labelMalePlural>
    <Cat.lifeStages.2.labelPlural>cat</Cat.lifeStages.2.labelPlural>
    <Husky.label>husky</Husky.label>
    <Husky.labelFemale>female husky</Husky.labelFemale>
    <Husky.labelFemalePlural>female huskies</Husky.labelFemalePlural>
    <Husky.labelMale>male husky</Husky.labelMale>
    <Husky.labelMalePlural>male huskies</Husky.labelMalePlural>
    <Husky.labelPlural>huskies</Husky.labelPlural>
    <Husky.lifeStages.0.label>husky puppy</Husky.lifeStages.0.label>
    <Husky.lifeStages.0.labelFemalePlural>female husky puppies</Husky.lifeStages.0.labelFemalePlural>
    <Husky.lifeStages.0.labelMalePlural>male husky puppies</Husky.lifeStages.0.labelMalePlural>
    <Husky.lifeStages.0.labelPlural>husky puppies</Husky.lifeStages.0.labelPlural>
    <Husky.lifeStages.1.label>husky</Husky.lifeStages.1.label>
    <Husky.lifeStages.1.labelFemalePlural>female huskys</Husky.lifeStages.1.labelFemalePlural>
    <Husky.lifeStages.1.labelMalePlural>male huskys</Husky.lifeStages.1.labelMalePlural>
    <Husky.lifeStages.1.labelPlural>huskies</Husky.lifeStages.1.labelPlural>
    <Husky.lifeStages.2.label>husky</Husky.lifeStages.2.label>
    <Husky.lifeStages.2.labelFemalePlural>female huskys</Husky.lifeStages.2.labelFemalePlural>
    <Husky.lifeStages.2.labelMalePlural>male huskys</Husky.lifeStages.2.labelMalePlural>
    <Husky.lifeStages.2.labelPlural>huskies</Husky.lifeStages.2.labelPlural>
    <LabradorRetriever.labelFemale>female labrador retriever</LabradorRetriever.labelFemale>
    <LabradorRetriever.labelFemalePlural>female labrador retrievers</LabradorRetriever.labelFemalePlural>
    <LabradorRetriever.labelMale>male labrador retriever</LabradorRetriever.labelMale>
    <LabradorRetriever.labelMalePlural>male labrador retrievers</LabradorRetriever.labelMalePlural>
    <LabradorRetriever.labelPlural>labrador retrievers</LabradorRetriever.labelPlural>
    <LabradorRetriever.lifeStages.0.label>labrador puppy</LabradorRetriever.lifeStages.0.label>
    <LabradorRetriever.lifeStages.0.labelFemalePlural>female labrador puppies</LabradorRetriever.lifeStages.0.labelFemalePlural>
    <LabradorRetriever.lifeStages.0.labelMalePlural>male labrador puppies</LabradorRetriever.lifeStages.0.labelMalePlural>
    <LabradorRetriever.lifeStages.0.labelPlural>labrador puppies</LabradorRetriever.lifeStages.0.labelPlural>
    <LabradorRetriever.lifeStages.1.label>labrador retriever</LabradorRetriever.lifeStages.1.label>
    <LabradorRetriever.lifeStages.1.labelFemalePlural>female labrador retrievers</LabradorRetriever.lifeStages.1.labelFemalePlural>
    <LabradorRetriever.lifeStages.1.labelMalePlural>male labrador retrievers</LabradorRetriever.lifeStages.1.labelMalePlural>
    <LabradorRetriever.lifeStages.1.labelPlural>labrador retriever</LabradorRetriever.lifeStages.1.labelPlural>
    <LabradorRetriever.lifeStages.2.label>labrador retriever</LabradorRetriever.lifeStages.2.label>
    <LabradorRetriever.lifeStages.2.labelFemalePlural>female labrador retrievers</LabradorRetriever.lifeStages.2.labelFemalePlural>
    <LabradorRetriever.lifeStages.2.labelMalePlural>male labrador retrievers</LabradorRetriever.lifeStages.2.labelMalePlural>
    <LabradorRetriever.lifeStages.2.labelPlural>labrador retriever</LabradorRetriever.lifeStages.2.labelPlural>
    <YorkshireTerrier.labelFemale>female yorkshire terrier</YorkshireTerrier.labelFemale>
    <YorkshireTerrier.labelFemalePlural>female yorkshire terriers</YorkshireTerrier.labelFemalePlural>
    <YorkshireTerrier.labelMale>male yorkshire terrier</YorkshireTerrier.labelMale>
    <YorkshireTerrier.labelMalePlural>male yorkshire terriers</YorkshireTerrier.labelMalePlural>
    <YorkshireTerrier.labelPlural>yorkshire terriers</YorkshireTerrier.labelPlural>
    <YorkshireTerrier.lifeStages.0.label>yorkshire terrier puppy</YorkshireTerrier.lifeStages.0.label>
    <YorkshireTerrier.lifeStages.0.labelFemalePlural>female yorkshire terrier puppies</YorkshireTerrier.lifeStages.0.labelFemalePlural>
    <YorkshireTerrier.lifeStages.0.labelMalePlural>male yorkshire terrier puppies</YorkshireTerrier.lifeStages.0.labelMalePlural>
    <YorkshireTerrier.lifeStages.0.labelPlural>yorkshire terrier puppies</YorkshireTerrier.lifeStages.0.labelPlural>
    <YorkshireTerrier.lifeStages.1.label>yorkshire terrier</YorkshireTerrier.lifeStages.1.label>
    <YorkshireTerrier.lifeStages.1.labelFemalePlural>female yorkshire terriers</YorkshireTerrier.lifeStages.1.labelFemalePlural>
    <YorkshireTerrier.lifeStages.1.labelMalePlural>male yorkshire terriers</YorkshireTerrier.lifeStages.1.labelMalePlural>
    <YorkshireTerrier.lifeStages.1.labelPlural>yorkshire terrier</YorkshireTerrier.lifeStages.1.labelPlural>
    <YorkshireTerrier.lifeStages.2.label>yorkshire terrier</YorkshireTerrier.lifeStages.2.label>
    <YorkshireTerrier.lifeStages.2.labelFemalePlural>female yorkshire terriers</YorkshireTerrier.lifeStages.2.labelFemalePlural>
    <YorkshireTerrier.lifeStages.2.labelMalePlural>male yorkshire terriers</YorkshireTerrier.lifeStages.2.labelMalePlural>
    <YorkshireTerrier.lifeStages.2.labelPlural>yorkshire terrier</YorkshireTerrier.lifeStages.2.labelPlural>

DefInjected\PawnKindDef\Races_Animal_Rodentlike.xml
    <Alphabeaver.labelFemale>female alphabeaver</Alphabeaver.labelFemale>
    <Alphabeaver.labelFemalePlural>female alphabeavers</Alphabeaver.labelFemalePlural>
    <Alphabeaver.labelMale>male alphabeaver</Alphabeaver.labelMale>
    <Alphabeaver.labelMalePlural>male alphabeavers</Alphabeaver.labelMalePlural>
    <Alphabeaver.labelPlural>alphabeavers</Alphabeaver.labelPlural>
    <Alphabeaver.lifeStages.0.label>alphabeaver</Alphabeaver.lifeStages.0.label>
    <Alphabeaver.lifeStages.0.labelFemalePlural>female alphabeavers</Alphabeaver.lifeStages.0.labelFemalePlural>
    <Alphabeaver.lifeStages.0.labelMalePlural>male alphabeavers</Alphabeaver.lifeStages.0.labelMalePlural>
    <Alphabeaver.lifeStages.0.labelPlural>alphabeaver</Alphabeaver.lifeStages.0.labelPlural>
    <Alphabeaver.lifeStages.1.label>alphabeaver</Alphabeaver.lifeStages.1.label>
    <Alphabeaver.lifeStages.1.labelFemalePlural>female alphabeavers</Alphabeaver.lifeStages.1.labelFemalePlural>
    <Alphabeaver.lifeStages.1.labelMalePlural>male alphabeavers</Alphabeaver.lifeStages.1.labelMalePlural>
    <Alphabeaver.lifeStages.1.labelPlural>alphabeaver</Alphabeaver.lifeStages.1.labelPlural>
    <Alphabeaver.lifeStages.2.label>alphabeaver</Alphabeaver.lifeStages.2.label>
    <Alphabeaver.lifeStages.2.labelFemalePlural>female alphabeavers</Alphabeaver.lifeStages.2.labelFemalePlural>
    <Alphabeaver.lifeStages.2.labelMalePlural>male alphabeavers</Alphabeaver.lifeStages.2.labelMalePlural>
    <Alphabeaver.lifeStages.2.labelPlural>alphabeaver</Alphabeaver.lifeStages.2.labelPlural>
    <Boomrat.labelFemale>female boomrat</Boomrat.labelFemale>
    <Boomrat.labelFemalePlural>female boomrats</Boomrat.labelFemalePlural>
    <Boomrat.labelMale>male boomrat</Boomrat.labelMale>
    <Boomrat.labelMalePlural>male boomrats</Boomrat.labelMalePlural>
    <Boomrat.labelPlural>boomrats</Boomrat.labelPlural>
    <Boomrat.lifeStages.0.label>boomrat</Boomrat.lifeStages.0.label>
    <Boomrat.lifeStages.0.labelFemalePlural>female boomrats</Boomrat.lifeStages.0.labelFemalePlural>
    <Boomrat.lifeStages.0.labelMalePlural>male boomrats</Boomrat.lifeStages.0.labelMalePlural>
    <Boomrat.lifeStages.0.labelPlural>boomrat</Boomrat.lifeStages.0.labelPlural>
    <Boomrat.lifeStages.1.label>boomrat</Boomrat.lifeStages.1.label>
    <Boomrat.lifeStages.1.labelFemalePlural>female boomrats</Boomrat.lifeStages.1.labelFemalePlural>
    <Boomrat.lifeStages.1.labelMalePlural>male boomrats</Boomrat.lifeStages.1.labelMalePlural>
    <Boomrat.lifeStages.1.labelPlural>boomrat</Boomrat.lifeStages.1.labelPlural>
    <Boomrat.lifeStages.2.label>boomrat</Boomrat.lifeStages.2.label>
    <Boomrat.lifeStages.2.labelFemalePlural>female boomrats</Boomrat.lifeStages.2.labelFemalePlural>
    <Boomrat.lifeStages.2.labelMalePlural>male boomrats</Boomrat.lifeStages.2.labelMalePlural>
    <Boomrat.lifeStages.2.labelPlural>boomrat</Boomrat.lifeStages.2.labelPlural>
    <Capybara.labelFemale>female capybara</Capybara.labelFemale>
    <Capybara.labelFemalePlural>female capybaras</Capybara.labelFemalePlural>
    <Capybara.labelMale>male capybara</Capybara.labelMale>
    <Capybara.labelMalePlural>male capybaras</Capybara.labelMalePlural>
    <Capybara.labelPlural>capybaras</Capybara.labelPlural>
    <Capybara.lifeStages.0.label>capybara</Capybara.lifeStages.0.label>
    <Capybara.lifeStages.0.labelFemalePlural>female capybaras</Capybara.lifeStages.0.labelFemalePlural>
    <Capybara.lifeStages.0.labelMalePlural>male capybaras</Capybara.lifeStages.0.labelMalePlural>
    <Capybara.lifeStages.0.labelPlural>capybara</Capybara.lifeStages.0.labelPlural>
    <Capybara.lifeStages.1.label>capybara</Capybara.lifeStages.1.label>
    <Capybara.lifeStages.1.labelFemalePlural>female capybaras</Capybara.lifeStages.1.labelFemalePlural>
    <Capybara.lifeStages.1.labelMalePlural>male capybaras</Capybara.lifeStages.1.labelMalePlural>
    <Capybara.lifeStages.1.labelPlural>capybara</Capybara.lifeStages.1.labelPlural>
    <Capybara.lifeStages.2.label>capybara</Capybara.lifeStages.2.label>
    <Capybara.lifeStages.2.labelFemalePlural>female capybaras</Capybara.lifeStages.2.labelFemalePlural>
    <Capybara.lifeStages.2.labelMalePlural>male capybaras</Capybara.lifeStages.2.labelMalePlural>
    <Capybara.lifeStages.2.labelPlural>capybara</Capybara.lifeStages.2.labelPlural>
    <Chinchilla.label>chinchilla</Chinchilla.label>
    <Chinchilla.labelFemale>female chinchilla</Chinchilla.labelFemale>
    <Chinchilla.labelFemalePlural>female chinchillas</Chinchilla.labelFemalePlural>
    <Chinchilla.labelMale>male chinchilla</Chinchilla.labelMale>
    <Chinchilla.labelMalePlural>male chinchillas</Chinchilla.labelMalePlural>
    <Chinchilla.labelPlural>chinchillas</Chinchilla.labelPlural>
    <Chinchilla.lifeStages.0.label>chinchilla</Chinchilla.lifeStages.0.label>
    <Chinchilla.lifeStages.0.labelFemalePlural>female chinchillas</Chinchilla.lifeStages.0.labelFemalePlural>
    <Chinchilla.lifeStages.0.labelMalePlural>male chinchillas</Chinchilla.lifeStages.0.labelMalePlural>
    <Chinchilla.lifeStages.0.labelPlural>chinchilla</Chinchilla.lifeStages.0.labelPlural>
    <Chinchilla.lifeStages.1.label>chinchilla</Chinchilla.lifeStages.1.label>
    <Chinchilla.lifeStages.1.labelFemalePlural>female chinchillas</Chinchilla.lifeStages.1.labelFemalePlural>
    <Chinchilla.lifeStages.1.labelMalePlural>male chinchillas</Chinchilla.lifeStages.1.labelMalePlural>
    <Chinchilla.lifeStages.1.labelPlural>chinchilla</Chinchilla.lifeStages.1.labelPlural>
    <Chinchilla.lifeStages.2.label>chinchilla</Chinchilla.lifeStages.2.label>
    <Chinchilla.lifeStages.2.labelFemalePlural>female chinchillas</Chinchilla.lifeStages.2.labelFemalePlural>
    <Chinchilla.lifeStages.2.labelMalePlural>male chinchillas</Chinchilla.lifeStages.2.labelMalePlural>
    <Chinchilla.lifeStages.2.labelPlural>chinchilla</Chinchilla.lifeStages.2.labelPlural>
    <Raccoon.label>raccoon</Raccoon.label>
    <Raccoon.labelFemale>female raccoon</Raccoon.labelFemale>
    <Raccoon.labelFemalePlural>female raccoons</Raccoon.labelFemalePlural>
    <Raccoon.labelMale>male raccoon</Raccoon.labelMale>
    <Raccoon.labelMalePlural>male raccoons</Raccoon.labelMalePlural>
    <Raccoon.labelPlural>raccoons</Raccoon.labelPlural>
    <Raccoon.lifeStages.0.label>raccoon</Raccoon.lifeStages.0.label>
    <Raccoon.lifeStages.0.labelFemalePlural>female raccoons</Raccoon.lifeStages.0.labelFemalePlural>
    <Raccoon.lifeStages.0.labelMalePlural>male raccoons</Raccoon.lifeStages.0.labelMalePlural>
    <Raccoon.lifeStages.0.labelPlural>raccoon</Raccoon.lifeStages.0.labelPlural>
    <Raccoon.lifeStages.1.label>raccoon</Raccoon.lifeStages.1.label>
    <Raccoon.lifeStages.1.labelFemalePlural>female raccoons</Raccoon.lifeStages.1.labelFemalePlural>
    <Raccoon.lifeStages.1.labelMalePlural>male raccoons</Raccoon.lifeStages.1.labelMalePlural>
    <Raccoon.lifeStages.1.labelPlural>raccoon</Raccoon.lifeStages.1.labelPlural>
    <Raccoon.lifeStages.2.label>raccoon</Raccoon.lifeStages.2.label>
    <Raccoon.lifeStages.2.labelFemalePlural>female raccoons</Raccoon.lifeStages.2.labelFemalePlural>
    <Raccoon.lifeStages.2.labelMalePlural>male raccoons</Raccoon.lifeStages.2.labelMalePlural>
    <Raccoon.lifeStages.2.labelPlural>raccoon</Raccoon.lifeStages.2.labelPlural>
    <Rat.label>rat</Rat.label>
    <Rat.labelFemale>female rat</Rat.labelFemale>
    <Rat.labelFemalePlural>female rats</Rat.labelFemalePlural>
    <Rat.labelMale>male rat</Rat.labelMale>
    <Rat.labelMalePlural>male rats</Rat.labelMalePlural>
    <Rat.labelPlural>rats</Rat.labelPlural>
    <Rat.lifeStages.0.label>rat</Rat.lifeStages.0.label>
    <Rat.lifeStages.0.labelFemalePlural>female rats</Rat.lifeStages.0.labelFemalePlural>
    <Rat.lifeStages.0.labelMalePlural>male rats</Rat.lifeStages.0.labelMalePlural>
    <Rat.lifeStages.0.labelPlural>rat</Rat.lifeStages.0.labelPlural>
    <Rat.lifeStages.1.label>rat</Rat.lifeStages.1.label>
    <Rat.lifeStages.1.labelFemalePlural>female rats</Rat.lifeStages.1.labelFemalePlural>
    <Rat.lifeStages.1.labelMalePlural>male rats</Rat.lifeStages.1.labelMalePlural>
    <Rat.lifeStages.1.labelPlural>rat</Rat.lifeStages.1.labelPlural>
    <Rat.lifeStages.2.label>rat</Rat.lifeStages.2.label>
    <Rat.lifeStages.2.labelFemalePlural>female rats</Rat.lifeStages.2.labelFemalePlural>
    <Rat.lifeStages.2.labelMalePlural>male rats</Rat.lifeStages.2.labelMalePlural>
    <Rat.lifeStages.2.labelPlural>rat</Rat.lifeStages.2.labelPlural>
    <Squirrel.labelFemale>female squirrel</Squirrel.labelFemale>
    <Squirrel.labelFemalePlural>female squirrels</Squirrel.labelFemalePlural>
    <Squirrel.labelMale>male squirrel</Squirrel.labelMale>
    <Squirrel.labelMalePlural>male squirrels</Squirrel.labelMalePlural>
    <Squirrel.labelPlural>squirrels</Squirrel.labelPlural>
    <Squirrel.lifeStages.0.label>squirrel</Squirrel.lifeStages.0.label>
    <Squirrel.lifeStages.0.labelFemalePlural>female squirrels</Squirrel.lifeStages.0.labelFemalePlural>
    <Squirrel.lifeStages.0.labelMalePlural>male squirrels</Squirrel.lifeStages.0.labelMalePlural>
    <Squirrel.lifeStages.0.labelPlural>squirrel</Squirrel.lifeStages.0.labelPlural>
    <Squirrel.lifeStages.1.label>squirrel</Squirrel.lifeStages.1.label>
    <Squirrel.lifeStages.1.labelFemalePlural>female squirrels</Squirrel.lifeStages.1.labelFemalePlural>
    <Squirrel.lifeStages.1.labelMalePlural>male squirrels</Squirrel.lifeStages.1.labelMalePlural>
    <Squirrel.lifeStages.1.labelPlural>squirrel</Squirrel.lifeStages.1.labelPlural>
    <Squirrel.lifeStages.2.label>squirrel</Squirrel.lifeStages.2.label>
    <Squirrel.lifeStages.2.labelFemalePlural>female squirrels</Squirrel.lifeStages.2.labelFemalePlural>
    <Squirrel.lifeStages.2.labelMalePlural>male squirrels</Squirrel.lifeStages.2.labelMalePlural>
    <Squirrel.lifeStages.2.labelPlural>squirrel</Squirrel.lifeStages.2.labelPlural>

DefInjected\PawnKindDef\Races_Animal_Temperate.xml
    <Caribou.label>caribou</Caribou.label>
    <Caribou.labelFemale>female caribou</Caribou.labelFemale>
    <Caribou.labelFemalePlural>female caribou</Caribou.labelFemalePlural>
    <Caribou.labelMale>male caribou</Caribou.labelMale>
    <Caribou.labelMalePlural>male caribou</Caribou.labelMalePlural>
    <Caribou.labelPlural>caribou</Caribou.labelPlural>
    <Caribou.lifeStages.0.label>caribou calf</Caribou.lifeStages.0.label>
    <Caribou.lifeStages.0.labelFemalePlural>female caribou calves</Caribou.lifeStages.0.labelFemalePlural>
    <Caribou.lifeStages.0.labelMalePlural>male caribou calves</Caribou.lifeStages.0.labelMalePlural>
    <Caribou.lifeStages.0.labelPlural>caribou calves</Caribou.lifeStages.0.labelPlural>
    <Caribou.lifeStages.1.label>caribou</Caribou.lifeStages.1.label>
    <Caribou.lifeStages.1.labelFemalePlural>female caribous</Caribou.lifeStages.1.labelFemalePlural>
    <Caribou.lifeStages.1.labelMalePlural>male caribous</Caribou.lifeStages.1.labelMalePlural>
    <Caribou.lifeStages.1.labelPlural>caribou</Caribou.lifeStages.1.labelPlural>
    <Caribou.lifeStages.2.label>caribou</Caribou.lifeStages.2.label>
    <Caribou.lifeStages.2.labelFemalePlural>female caribous</Caribou.lifeStages.2.labelFemalePlural>
    <Caribou.lifeStages.2.labelMalePlural>male caribous</Caribou.lifeStages.2.labelMalePlural>
    <Caribou.lifeStages.2.labelPlural>caribou</Caribou.lifeStages.2.labelPlural>
    <Deer.labelFemale>doe</Deer.labelFemale>
    <Deer.labelFemalePlural>female deer</Deer.labelFemalePlural>
    <Deer.labelMale>buck</Deer.labelMale>
    <Deer.labelMalePlural>male deer</Deer.labelMalePlural>
    <Deer.labelPlural>deer</Deer.labelPlural>
    <Deer.lifeStages.0.label>deer</Deer.lifeStages.0.label>
    <Deer.lifeStages.0.labelFemalePlural>female deers</Deer.lifeStages.0.labelFemalePlural>
    <Deer.lifeStages.0.labelMalePlural>male deers</Deer.lifeStages.0.labelMalePlural>
    <Deer.lifeStages.0.labelPlural>deer</Deer.lifeStages.0.labelPlural>
    <Deer.lifeStages.1.label>deer</Deer.lifeStages.1.label>
    <Deer.lifeStages.1.labelFemalePlural>female deers</Deer.lifeStages.1.labelFemalePlural>
    <Deer.lifeStages.1.labelMalePlural>male deers</Deer.lifeStages.1.labelMalePlural>
    <Deer.lifeStages.1.labelPlural>deer</Deer.lifeStages.1.labelPlural>
    <Deer.lifeStages.2.label>deer</Deer.lifeStages.2.label>
    <Deer.lifeStages.2.labelFemale>doe</Deer.lifeStages.2.labelFemale>
    <Deer.lifeStages.2.labelFemalePlural>female deers</Deer.lifeStages.2.labelFemalePlural>
    <Deer.lifeStages.2.labelMale>buck</Deer.lifeStages.2.labelMale>
    <Deer.lifeStages.2.labelMalePlural>male deers</Deer.lifeStages.2.labelMalePlural>
    <Deer.lifeStages.2.labelPlural>deer</Deer.lifeStages.2.labelPlural>
    <Elk.labelFemale>female elk</Elk.labelFemale>
    <Elk.labelFemalePlural>female elk</Elk.labelFemalePlural>
    <Elk.labelMale>male elk</Elk.labelMale>
    <Elk.labelMalePlural>male elk</Elk.labelMalePlural>
    <Elk.labelPlural>elk</Elk.labelPlural>
    <Elk.lifeStages.0.label>elk calf</Elk.lifeStages.0.label>
    <Elk.lifeStages.0.labelFemalePlural>female elk calves</Elk.lifeStages.0.labelFemalePlural>
    <Elk.lifeStages.0.labelMalePlural>male elk calves</Elk.lifeStages.0.labelMalePlural>
    <Elk.lifeStages.0.labelPlural>elk calves</Elk.lifeStages.0.labelPlural>
    <Elk.lifeStages.1.label>elk</Elk.lifeStages.1.label>
    <Elk.lifeStages.1.labelFemalePlural>female elks</Elk.lifeStages.1.labelFemalePlural>
    <Elk.lifeStages.1.labelMalePlural>male elks</Elk.lifeStages.1.labelMalePlural>
    <Elk.lifeStages.1.labelPlural>elk</Elk.lifeStages.1.labelPlural>
    <Elk.lifeStages.2.label>elk</Elk.lifeStages.2.label>
    <Elk.lifeStages.2.labelFemalePlural>female elks</Elk.lifeStages.2.labelFemalePlural>
    <Elk.lifeStages.2.labelMalePlural>male elks</Elk.lifeStages.2.labelMalePlural>
    <Elk.lifeStages.2.labelPlural>elk</Elk.lifeStages.2.labelPlural>
    <Ibex.label>ibex</Ibex.label>
    <Ibex.labelFemale>ibex doe</Ibex.labelFemale>
    <Ibex.labelFemalePlural>female ibex</Ibex.labelFemalePlural>
    <Ibex.labelMale>ibex ram</Ibex.labelMale>
    <Ibex.labelMalePlural>male ibex</Ibex.labelMalePlural>
    <Ibex.labelPlural>ibex</Ibex.labelPlural>
    <Ibex.lifeStages.0.label>ibex</Ibex.lifeStages.0.label>
    <Ibex.lifeStages.0.labelFemalePlural>female ibexs</Ibex.lifeStages.0.labelFemalePlural>
    <Ibex.lifeStages.0.labelMalePlural>male ibexs</Ibex.lifeStages.0.labelMalePlural>
    <Ibex.lifeStages.0.labelPlural>ibex</Ibex.lifeStages.0.labelPlural>
    <Ibex.lifeStages.1.label>ibex</Ibex.lifeStages.1.label>
    <Ibex.lifeStages.1.labelFemalePlural>female ibexs</Ibex.lifeStages.1.labelFemalePlural>
    <Ibex.lifeStages.1.labelMalePlural>male ibexs</Ibex.lifeStages.1.labelMalePlural>
    <Ibex.lifeStages.1.labelPlural>ibex</Ibex.lifeStages.1.labelPlural>
    <Ibex.lifeStages.2.label>ibex</Ibex.lifeStages.2.label>
    <Ibex.lifeStages.2.labelFemale>ibex doe</Ibex.lifeStages.2.labelFemale>
    <Ibex.lifeStages.2.labelFemalePlural>female ibexs</Ibex.lifeStages.2.labelFemalePlural>
    <Ibex.lifeStages.2.labelMale>ibex ram</Ibex.lifeStages.2.labelMale>
    <Ibex.lifeStages.2.labelMalePlural>male ibexs</Ibex.lifeStages.2.labelMalePlural>
    <Ibex.lifeStages.2.labelPlural>ibex</Ibex.lifeStages.2.labelPlural>
    <Tortoise.labelFemale>female tortoise</Tortoise.labelFemale>
    <Tortoise.labelFemalePlural>female tortoises</Tortoise.labelFemalePlural>
    <Tortoise.labelMale>male tortoise</Tortoise.labelMale>
    <Tortoise.labelMalePlural>male tortoises</Tortoise.labelMalePlural>
    <Tortoise.labelPlural>tortoises</Tortoise.labelPlural>
    <Tortoise.lifeStages.0.label>tortoise</Tortoise.lifeStages.0.label>
    <Tortoise.lifeStages.0.labelFemalePlural>female tortoises</Tortoise.lifeStages.0.labelFemalePlural>
    <Tortoise.lifeStages.0.labelMalePlural>male tortoises</Tortoise.lifeStages.0.labelMalePlural>
    <Tortoise.lifeStages.0.labelPlural>tortoise</Tortoise.lifeStages.0.labelPlural>
    <Tortoise.lifeStages.1.label>tortoise</Tortoise.lifeStages.1.label>
    <Tortoise.lifeStages.1.labelFemalePlural>female tortoises</Tortoise.lifeStages.1.labelFemalePlural>
    <Tortoise.lifeStages.1.labelMalePlural>male tortoises</Tortoise.lifeStages.1.labelMalePlural>
    <Tortoise.lifeStages.1.labelPlural>tortoise</Tortoise.lifeStages.1.labelPlural>
    <Tortoise.lifeStages.2.label>tortoise</Tortoise.lifeStages.2.label>
    <Tortoise.lifeStages.2.labelFemalePlural>female tortoises</Tortoise.lifeStages.2.labelFemalePlural>
    <Tortoise.lifeStages.2.labelMalePlural>male tortoises</Tortoise.lifeStages.2.labelMalePlural>
    <Tortoise.lifeStages.2.labelPlural>tortoise</Tortoise.lifeStages.2.labelPlural>
    <WildBoar.labelFemale>female wild boar</WildBoar.labelFemale>
    <WildBoar.labelFemalePlural>female wild boars</WildBoar.labelFemalePlural>
    <WildBoar.labelMale>male wild boar</WildBoar.labelMale>
    <WildBoar.labelMalePlural>male wild boars</WildBoar.labelMalePlural>
    <WildBoar.labelPlural>wild boars</WildBoar.labelPlural>
    <WildBoar.lifeStages.0.label>wild boar</WildBoar.lifeStages.0.label>
    <WildBoar.lifeStages.0.labelFemalePlural>female wild boars</WildBoar.lifeStages.0.labelFemalePlural>
    <WildBoar.lifeStages.0.labelMalePlural>male wild boars</WildBoar.lifeStages.0.labelMalePlural>
    <WildBoar.lifeStages.0.labelPlural>wild boar</WildBoar.lifeStages.0.labelPlural>
    <WildBoar.lifeStages.1.label>wild boar</WildBoar.lifeStages.1.label>
    <WildBoar.lifeStages.1.labelFemalePlural>female wild boars</WildBoar.lifeStages.1.labelFemalePlural>
    <WildBoar.lifeStages.1.labelMalePlural>male wild boars</WildBoar.lifeStages.1.labelMalePlural>
    <WildBoar.lifeStages.1.labelPlural>wild boar</WildBoar.lifeStages.1.labelPlural>
    <WildBoar.lifeStages.2.label>wild boar</WildBoar.lifeStages.2.label>
    <WildBoar.lifeStages.2.labelFemalePlural>female wild boars</WildBoar.lifeStages.2.labelFemalePlural>
    <WildBoar.lifeStages.2.labelMalePlural>male wild boars</WildBoar.lifeStages.2.labelMalePlural>
    <WildBoar.lifeStages.2.labelPlural>wild boar</WildBoar.lifeStages.2.labelPlural>

DefInjected\PawnKindDef\Races_Animal_Tropical.xml
    <Boomalope.labelFemale>female boomalope</Boomalope.labelFemale>
    <Boomalope.labelFemalePlural>female boomalopes</Boomalope.labelFemalePlural>
    <Boomalope.labelMale>male boomalope</Boomalope.labelMale>
    <Boomalope.labelMalePlural>male boomalopes</Boomalope.labelMalePlural>
    <Boomalope.labelPlural>boomalopes</Boomalope.labelPlural>
    <Boomalope.lifeStages.0.label>boomalope calf</Boomalope.lifeStages.0.label>
    <Boomalope.lifeStages.0.labelFemalePlural>female boomalope calves</Boomalope.lifeStages.0.labelFemalePlural>
    <Boomalope.lifeStages.0.labelMalePlural>male boomalope calves</Boomalope.lifeStages.0.labelMalePlural>
    <Boomalope.lifeStages.0.labelPlural>boomalope calves</Boomalope.lifeStages.0.labelPlural>
    <Boomalope.lifeStages.1.label>boomalope</Boomalope.lifeStages.1.label>
    <Boomalope.lifeStages.1.labelFemalePlural>female boomalopes</Boomalope.lifeStages.1.labelFemalePlural>
    <Boomalope.lifeStages.1.labelMalePlural>male boomalopes</Boomalope.lifeStages.1.labelMalePlural>
    <Boomalope.lifeStages.1.labelPlural>boomalope</Boomalope.lifeStages.1.labelPlural>
    <Boomalope.lifeStages.2.label>boomalope</Boomalope.lifeStages.2.label>
    <Boomalope.lifeStages.2.labelFemalePlural>female boomalopes</Boomalope.lifeStages.2.labelFemalePlural>
    <Boomalope.lifeStages.2.labelMalePlural>male boomalopes</Boomalope.lifeStages.2.labelMalePlural>
    <Boomalope.lifeStages.2.labelPlural>boomalope</Boomalope.lifeStages.2.labelPlural>
    <Cobra.labelFemale>female cobra</Cobra.labelFemale>
    <Cobra.labelFemalePlural>female cobras</Cobra.labelFemalePlural>
    <Cobra.labelMale>male cobra</Cobra.labelMale>
    <Cobra.labelMalePlural>male cobras</Cobra.labelMalePlural>
    <Cobra.labelPlural>cobras</Cobra.labelPlural>
    <Cobra.lifeStages.0.label>cobra</Cobra.lifeStages.0.label>
    <Cobra.lifeStages.0.labelFemalePlural>female cobras</Cobra.lifeStages.0.labelFemalePlural>
    <Cobra.lifeStages.0.labelMalePlural>male cobras</Cobra.lifeStages.0.labelMalePlural>
    <Cobra.lifeStages.0.labelPlural>cobra</Cobra.lifeStages.0.labelPlural>
    <Cobra.lifeStages.1.label>cobra</Cobra.lifeStages.1.label>
    <Cobra.lifeStages.1.labelFemalePlural>female cobras</Cobra.lifeStages.1.labelFemalePlural>
    <Cobra.lifeStages.1.labelMalePlural>male cobras</Cobra.lifeStages.1.labelMalePlural>
    <Cobra.lifeStages.1.labelPlural>cobra</Cobra.lifeStages.1.labelPlural>
    <Cobra.lifeStages.2.label>cobra</Cobra.lifeStages.2.label>
    <Cobra.lifeStages.2.labelFemalePlural>female cobras</Cobra.lifeStages.2.labelFemalePlural>
    <Cobra.lifeStages.2.labelMalePlural>male cobras</Cobra.lifeStages.2.labelMalePlural>
    <Cobra.lifeStages.2.labelPlural>cobra</Cobra.lifeStages.2.labelPlural>
    <Monkey.labelFemale>female monkey</Monkey.labelFemale>
    <Monkey.labelFemalePlural>female monkeys</Monkey.labelFemalePlural>
    <Monkey.labelMale>male monkey</Monkey.labelMale>
    <Monkey.labelMalePlural>male monkeys</Monkey.labelMalePlural>
    <Monkey.labelPlural>monkeys</Monkey.labelPlural>
    <Monkey.lifeStages.0.label>monkey</Monkey.lifeStages.0.label>
    <Monkey.lifeStages.0.labelFemalePlural>female monkeys</Monkey.lifeStages.0.labelFemalePlural>
    <Monkey.lifeStages.0.labelMalePlural>male monkeys</Monkey.lifeStages.0.labelMalePlural>
    <Monkey.lifeStages.0.labelPlural>monkey</Monkey.lifeStages.0.labelPlural>
    <Monkey.lifeStages.1.label>monkey</Monkey.lifeStages.1.label>
    <Monkey.lifeStages.1.labelFemalePlural>female monkeys</Monkey.lifeStages.1.labelFemalePlural>
    <Monkey.lifeStages.1.labelMalePlural>male monkeys</Monkey.lifeStages.1.labelMalePlural>
    <Monkey.lifeStages.1.labelPlural>monkey</Monkey.lifeStages.1.labelPlural>
    <Monkey.lifeStages.2.label>monkey</Monkey.lifeStages.2.label>
    <Monkey.lifeStages.2.labelFemalePlural>female monkeys</Monkey.lifeStages.2.labelFemalePlural>
    <Monkey.lifeStages.2.labelMalePlural>male monkeys</Monkey.lifeStages.2.labelMalePlural>
    <Monkey.lifeStages.2.labelPlural>monkey</Monkey.lifeStages.2.labelPlural>

DefInjected\PawnKindDef\Races_Animal_WildCanines.xml
    <FoxArctic.label>arctic fox</FoxArctic.label>
    <FoxArctic.labelFemale>female arctic fox</FoxArctic.labelFemale>
    <FoxArctic.labelFemalePlural>female arctic foxes</FoxArctic.labelFemalePlural>
    <FoxArctic.labelMale>male arctic fox</FoxArctic.labelMale>
    <FoxArctic.labelMalePlural>male arctic foxes</FoxArctic.labelMalePlural>
    <FoxArctic.labelPlural>arctic foxes</FoxArctic.labelPlural>
    <FoxArctic.lifeStages.0.label>arctic fox puppy</FoxArctic.lifeStages.0.label>
    <FoxArctic.lifeStages.0.labelFemalePlural>female arctic fox puppies</FoxArctic.lifeStages.0.labelFemalePlural>
    <FoxArctic.lifeStages.0.labelMalePlural>male arctic fox puppies</FoxArctic.lifeStages.0.labelMalePlural>
    <FoxArctic.lifeStages.0.labelPlural>arctic fox puppies</FoxArctic.lifeStages.0.labelPlural>
    <FoxArctic.lifeStages.1.label>arctic fox</FoxArctic.lifeStages.1.label>
    <FoxArctic.lifeStages.1.labelFemalePlural>female arctic foxs</FoxArctic.lifeStages.1.labelFemalePlural>
    <FoxArctic.lifeStages.1.labelMalePlural>male arctic foxs</FoxArctic.lifeStages.1.labelMalePlural>
    <FoxArctic.lifeStages.1.labelPlural>arctic foxes</FoxArctic.lifeStages.1.labelPlural>
    <FoxArctic.lifeStages.2.label>arctic fox</FoxArctic.lifeStages.2.label>
    <FoxArctic.lifeStages.2.labelFemalePlural>female arctic foxs</FoxArctic.lifeStages.2.labelFemalePlural>
    <FoxArctic.lifeStages.2.labelMalePlural>male arctic foxs</FoxArctic.lifeStages.2.labelMalePlural>
    <FoxArctic.lifeStages.2.labelPlural>arctic foxes</FoxArctic.lifeStages.2.labelPlural>
    <FoxFennec.label>fennec fox</FoxFennec.label>
    <FoxFennec.labelFemale>female fennec fox</FoxFennec.labelFemale>
    <FoxFennec.labelFemalePlural>female fennec foxes</FoxFennec.labelFemalePlural>
    <FoxFennec.labelMale>male fennec fox</FoxFennec.labelMale>
    <FoxFennec.labelMalePlural>male fennec foxes</FoxFennec.labelMalePlural>
    <FoxFennec.labelPlural>fennec foxes</FoxFennec.labelPlural>
    <FoxFennec.lifeStages.0.label>fennec fox puppy</FoxFennec.lifeStages.0.label>
    <FoxFennec.lifeStages.0.labelFemalePlural>female fennec fox puppies</FoxFennec.lifeStages.0.labelFemalePlural>
    <FoxFennec.lifeStages.0.labelMalePlural>male fennec fox puppies</FoxFennec.lifeStages.0.labelMalePlural>
    <FoxFennec.lifeStages.0.labelPlural>fennec fox puppies</FoxFennec.lifeStages.0.labelPlural>
    <FoxFennec.lifeStages.1.label>fennec fox</FoxFennec.lifeStages.1.label>
    <FoxFennec.lifeStages.1.labelFemalePlural>female fennec foxs</FoxFennec.lifeStages.1.labelFemalePlural>
    <FoxFennec.lifeStages.1.labelMalePlural>male fennec foxs</FoxFennec.lifeStages.1.labelMalePlural>
    <FoxFennec.lifeStages.1.labelPlural>fennec foxes</FoxFennec.lifeStages.1.labelPlural>
    <FoxFennec.lifeStages.2.label>fennec fox</FoxFennec.lifeStages.2.label>
    <FoxFennec.lifeStages.2.labelFemalePlural>female fennec foxs</FoxFennec.lifeStages.2.labelFemalePlural>
    <FoxFennec.lifeStages.2.labelMalePlural>male fennec foxs</FoxFennec.lifeStages.2.labelMalePlural>
    <FoxFennec.lifeStages.2.labelPlural>fennec foxes</FoxFennec.lifeStages.2.labelPlural>
    <FoxRed.label>red fox</FoxRed.label>
    <FoxRed.labelFemale>female red fox</FoxRed.labelFemale>
    <FoxRed.labelFemalePlural>female red foxes</FoxRed.labelFemalePlural>
    <FoxRed.labelMale>male red fox</FoxRed.labelMale>
    <FoxRed.labelMalePlural>male red foxes</FoxRed.labelMalePlural>
    <FoxRed.labelPlural>red foxes</FoxRed.labelPlural>
    <FoxRed.lifeStages.0.label>red fox puppy</FoxRed.lifeStages.0.label>
    <FoxRed.lifeStages.0.labelFemalePlural>female red fox puppies</FoxRed.lifeStages.0.labelFemalePlural>
    <FoxRed.lifeStages.0.labelMalePlural>male red fox puppies</FoxRed.lifeStages.0.labelMalePlural>
    <FoxRed.lifeStages.0.labelPlural>red fox puppies</FoxRed.lifeStages.0.labelPlural>
    <FoxRed.lifeStages.1.label>red fox</FoxRed.lifeStages.1.label>
    <FoxRed.lifeStages.1.labelFemalePlural>female red foxs</FoxRed.lifeStages.1.labelFemalePlural>
    <FoxRed.lifeStages.1.labelMalePlural>male red foxs</FoxRed.lifeStages.1.labelMalePlural>
    <FoxRed.lifeStages.1.labelPlural>red foxes</FoxRed.lifeStages.1.labelPlural>
    <FoxRed.lifeStages.2.label>red fox</FoxRed.lifeStages.2.label>
    <FoxRed.lifeStages.2.labelFemalePlural>female red foxs</FoxRed.lifeStages.2.labelFemalePlural>
    <FoxRed.lifeStages.2.labelMalePlural>male red foxs</FoxRed.lifeStages.2.labelMalePlural>
    <FoxRed.lifeStages.2.labelPlural>red foxes</FoxRed.lifeStages.2.labelPlural>
    <Warg.label>warg</Warg.label>
    <Warg.labelFemale>female warg</Warg.labelFemale>
    <Warg.labelFemalePlural>female wargs</Warg.labelFemalePlural>
    <Warg.labelMale>male warg</Warg.labelMale>
    <Warg.labelMalePlural>male wargs</Warg.labelMalePlural>
    <Warg.labelPlural>wargs</Warg.labelPlural>
    <Warg.lifeStages.0.label>warg puppy</Warg.lifeStages.0.label>
    <Warg.lifeStages.0.labelFemalePlural>female warg puppies</Warg.lifeStages.0.labelFemalePlural>
    <Warg.lifeStages.0.labelMalePlural>male warg puppies</Warg.lifeStages.0.labelMalePlural>
    <Warg.lifeStages.0.labelPlural>warg puppies</Warg.lifeStages.0.labelPlural>
    <Warg.lifeStages.1.label>warg</Warg.lifeStages.1.label>
    <Warg.lifeStages.1.labelFemalePlural>female wargs</Warg.lifeStages.1.labelFemalePlural>
    <Warg.lifeStages.1.labelMalePlural>male wargs</Warg.lifeStages.1.labelMalePlural>
    <Warg.lifeStages.1.labelPlural>warg</Warg.lifeStages.1.labelPlural>
    <Warg.lifeStages.2.label>warg</Warg.lifeStages.2.label>
    <Warg.lifeStages.2.labelFemalePlural>female wargs</Warg.lifeStages.2.labelFemalePlural>
    <Warg.lifeStages.2.labelMalePlural>male wargs</Warg.lifeStages.2.labelMalePlural>
    <Warg.lifeStages.2.labelPlural>warg</Warg.lifeStages.2.labelPlural>
    <WolfArctic.label>arctic wolf</WolfArctic.label>
    <WolfArctic.labelFemale>female arctic wolf</WolfArctic.labelFemale>
    <WolfArctic.labelFemalePlural>female arctic wolves</WolfArctic.labelFemalePlural>
    <WolfArctic.labelMale>male arctic wolf</WolfArctic.labelMale>
    <WolfArctic.labelMalePlural>male arctic wolves</WolfArctic.labelMalePlural>
    <WolfArctic.labelPlural>arctic wolves</WolfArctic.labelPlural>
    <WolfArctic.lifeStages.0.label>arctic wolf puppy</WolfArctic.lifeStages.0.label>
    <WolfArctic.lifeStages.0.labelFemalePlural>female arctic wolf puppies</WolfArctic.lifeStages.0.labelFemalePlural>
    <WolfArctic.lifeStages.0.labelMalePlural>male arctic wolf puppies</WolfArctic.lifeStages.0.labelMalePlural>
    <WolfArctic.lifeStages.0.labelPlural>arctic wolf puppies</WolfArctic.lifeStages.0.labelPlural>
    <WolfArctic.lifeStages.1.label>arctic wolf</WolfArctic.lifeStages.1.label>
    <WolfArctic.lifeStages.1.labelFemalePlural>female arctic wolfs</WolfArctic.lifeStages.1.labelFemalePlural>
    <WolfArctic.lifeStages.1.labelMalePlural>male arctic wolfs</WolfArctic.lifeStages.1.labelMalePlural>
    <WolfArctic.lifeStages.1.labelPlural>arctic wolves</WolfArctic.lifeStages.1.labelPlural>
    <WolfArctic.lifeStages.2.label>arctic wolf</WolfArctic.lifeStages.2.label>
    <WolfArctic.lifeStages.2.labelFemalePlural>female arctic wolfs</WolfArctic.lifeStages.2.labelFemalePlural>
    <WolfArctic.lifeStages.2.labelMalePlural>male arctic wolfs</WolfArctic.lifeStages.2.labelMalePlural>
    <WolfArctic.lifeStages.2.labelPlural>arctic wolves</WolfArctic.lifeStages.2.labelPlural>
    <WolfTimber.label>timber wolf</WolfTimber.label>
    <WolfTimber.labelFemale>female timber wolf</WolfTimber.labelFemale>
    <WolfTimber.labelFemalePlural>female timber wolves</WolfTimber.labelFemalePlural>
    <WolfTimber.labelMale>male timber wolf</WolfTimber.labelMale>
    <WolfTimber.labelMalePlural>male timber wolves</WolfTimber.labelMalePlural>
    <WolfTimber.labelPlural>timber wolves</WolfTimber.labelPlural>
    <WolfTimber.lifeStages.0.label>timber wolf puppy</WolfTimber.lifeStages.0.label>
    <WolfTimber.lifeStages.0.labelFemalePlural>female timber wolf puppies</WolfTimber.lifeStages.0.labelFemalePlural>
    <WolfTimber.lifeStages.0.labelMalePlural>male timber wolf puppies</WolfTimber.lifeStages.0.labelMalePlural>
    <WolfTimber.lifeStages.0.labelPlural>timber wolf puppies</WolfTimber.lifeStages.0.labelPlural>
    <WolfTimber.lifeStages.1.label>timber wolf</WolfTimber.lifeStages.1.label>
    <WolfTimber.lifeStages.1.labelFemalePlural>female timber wolfs</WolfTimber.lifeStages.1.labelFemalePlural>
    <WolfTimber.lifeStages.1.labelMalePlural>male timber wolfs</WolfTimber.lifeStages.1.labelMalePlural>
    <WolfTimber.lifeStages.1.labelPlural>timber wolves</WolfTimber.lifeStages.1.labelPlural>
    <WolfTimber.lifeStages.2.label>timber wolf</WolfTimber.lifeStages.2.label>
    <WolfTimber.lifeStages.2.labelFemalePlural>female timber wolfs</WolfTimber.lifeStages.2.labelFemalePlural>
    <WolfTimber.lifeStages.2.labelMalePlural>male timber wolfs</WolfTimber.lifeStages.2.labelMalePlural>
    <WolfTimber.lifeStages.2.labelPlural>timber wolves</WolfTimber.lifeStages.2.labelPlural>

DefInjected\RaidStrategyDef\RaidStrategies.xml
    <ImmediateAttackSmart.arrivalTextEnemy>They are attacking immediately.\n\nWatch out - they appear to be unusually clever with their tactics.</ImmediateAttackSmart.arrivalTextEnemy>
    <ImmediateAttackSmart.arrivalTextFriendly>They are moving in to help you immediately.</ImmediateAttackSmart.arrivalTextFriendly>
    <ImmediateAttackSmart.letterLabelEnemy>Raid</ImmediateAttackSmart.letterLabelEnemy>
    <ImmediateAttackSmart.letterLabelFriendly>Friendlies</ImmediateAttackSmart.letterLabelFriendly>

DefInjected\RecipeDef\Alcohol_Beer.xml
    <MakeWort.description>Make wort from hops.</MakeWort.description>
    <MakeWort.jobString>Making wort.</MakeWort.jobString>
    <MakeWort.label>make wort</MakeWort.label>

DefInjected\RecipeDef\Recipes_Add_Administer.xml
    <Administer_Ambrosia.jobString>Administering ambrosia.</Administer_Ambrosia.jobString>
    <Administer_Ambrosia.label>administer ambrosia</Administer_Ambrosia.label>
    <Administer_Beer.jobString>Administering beer.</Administer_Beer.jobString>
    <Administer_Beer.label>administer beer</Administer_Beer.label>
    <Administer_Flake.jobString>Administering flake.</Administer_Flake.jobString>
    <Administer_Flake.label>administer flake</Administer_Flake.label>
    <Administer_GoJuice.jobString>Administering go-juice.</Administer_GoJuice.jobString>
    <Administer_GoJuice.label>administer go-juice</Administer_GoJuice.label>
    <Administer_Luciferium.jobString>Administering luciferium.</Administer_Luciferium.jobString>
    <Administer_Luciferium.label>administer luciferium</Administer_Luciferium.label>
    <Administer_Penoxycyline.jobString>Administering penoxycyline.</Administer_Penoxycyline.jobString>
    <Administer_Penoxycyline.label>administer penoxycyline</Administer_Penoxycyline.label>
    <Administer_SmokeleafJoint.jobString>Administering smokeleaf joint.</Administer_SmokeleafJoint.jobString>
    <Administer_SmokeleafJoint.label>administer smokeleaf joint</Administer_SmokeleafJoint.label>
    <Administer_WakeUp.jobString>Administering wake-up.</Administer_WakeUp.jobString>
    <Administer_WakeUp.label>administer wake-up</Administer_WakeUp.label>
    <Administer_Yayo.jobString>Administering yayo.</Administer_Yayo.jobString>
    <Administer_Yayo.label>administer yayo</Administer_Yayo.label>

DefInjected\RecipeDef\Recipes_Add_Make.xml
    <Make_Apparel_AdvancedHelmet.description>Make advanced helmet.</Make_Apparel_AdvancedHelmet.description>
    <Make_Apparel_AdvancedHelmet.jobString>Making advanced helmet.</Make_Apparel_AdvancedHelmet.jobString>
    <Make_Apparel_AdvancedHelmet.label>make advanced helmet</Make_Apparel_AdvancedHelmet.label>
    <Make_Apparel_BowlerHat.description>Make bowler hat.</Make_Apparel_BowlerHat.description>
    <Make_Apparel_BowlerHat.jobString>Making bowler hat.</Make_Apparel_BowlerHat.jobString>
    <Make_Apparel_BowlerHat.label>make bowler hat</Make_Apparel_BowlerHat.label>
    <Make_Apparel_PowerArmor.jobString>Making power armor.</Make_Apparel_PowerArmor.jobString>
    <Make_Apparel_PowerArmorHelmet.jobString>Making power armor helmet.</Make_Apparel_PowerArmorHelmet.jobString>
    <Make_Apparel_ShieldBelt.description>Make shield belt.</Make_Apparel_ShieldBelt.description>
    <Make_Apparel_ShieldBelt.jobString>Making shield belt.</Make_Apparel_ShieldBelt.jobString>
    <Make_Apparel_ShieldBelt.label>make shield belt</Make_Apparel_ShieldBelt.label>
    <Make_Apparel_SimpleHelmet.description>Make simple helmet.</Make_Apparel_SimpleHelmet.description>
    <Make_Apparel_SimpleHelmet.jobString>Making simple helmet.</Make_Apparel_SimpleHelmet.jobString>
    <Make_Apparel_SimpleHelmet.label>make simple helmet</Make_Apparel_SimpleHelmet.label>
    <Make_Apparel_SmokepopBelt.description>Make smokepop belt.</Make_Apparel_SmokepopBelt.description>
    <Make_Apparel_SmokepopBelt.jobString>Making smokepop belt.</Make_Apparel_SmokepopBelt.jobString>
    <Make_Apparel_SmokepopBelt.label>make smokepop belt</Make_Apparel_SmokepopBelt.label>
    <Make_Apparel_VestPlate.jobString>Making armor vest.</Make_Apparel_VestPlate.jobString>
    <Make_Flake.jobString>Making flake.</Make_Flake.jobString>
    <Make_GoJuice.jobString>Making go-juice.</Make_GoJuice.jobString>
    <Make_Gun_AssaultRifle.jobString>Making assault rifle.</Make_Gun_AssaultRifle.jobString>
    <Make_Gun_BoltActionRifle.description>Make bolt-action rifle.</Make_Gun_BoltActionRifle.description>
    <Make_Gun_BoltActionRifle.jobString>Making bolt-action rifle.</Make_Gun_BoltActionRifle.jobString>
    <Make_Gun_BoltActionRifle.label>make bolt-action rifle</Make_Gun_BoltActionRifle.label>
    <Make_Gun_ChainShotgun.description>Make chain shotgun.</Make_Gun_ChainShotgun.description>
    <Make_Gun_ChainShotgun.jobString>Making chain shotgun.</Make_Gun_ChainShotgun.jobString>
    <Make_Gun_ChainShotgun.label>make chain shotgun</Make_Gun_ChainShotgun.label>
    <Make_Gun_ChargeRifle.jobString>Making charge rifle.</Make_Gun_ChargeRifle.jobString>
    <Make_Gun_HeavySMG.jobString>Making heavy SMG.</Make_Gun_HeavySMG.jobString>
    <Make_Gun_IncendiaryLauncher.jobString>Making incendiary launcher.</Make_Gun_IncendiaryLauncher.jobString>
    <Make_Gun_LMG.jobString>Making LMG.</Make_Gun_LMG.jobString>
    <Make_Gun_Minigun.jobString>Making minigun.</Make_Gun_Minigun.jobString>
    <Make_Gun_Pistol.jobString>Making pistol.</Make_Gun_Pistol.jobString>
    <Make_Gun_PumpShotgun.jobString>Making pump shotgun.</Make_Gun_PumpShotgun.jobString>
    <Make_Gun_SniperRifle.jobString>Making sniper rifle.</Make_Gun_SniperRifle.jobString>
    <Make_Medicine.jobString>Making medicine.</Make_Medicine.jobString>
    <Make_Penoxycyline.jobString>Making penoxycyline.</Make_Penoxycyline.jobString>
    <Make_Pila.description>Make pila.</Make_Pila.description>
    <Make_Pila.jobString>Making pila.</Make_Pila.jobString>
    <Make_Pila.label>make pila</Make_Pila.label>
    <Make_SmokeleafJoint.jobString>Making smokeleaf joint.</Make_SmokeleafJoint.jobString>
    <Make_WakeUp.jobString>Making wake-up.</Make_WakeUp.jobString>
    <Make_Yayo.jobString>Making yayo.</Make_Yayo.jobString>

DefInjected\RecipeDef\Recipes_Cremation.xml
    <BurnApparelCampfire.description>Burn apparel to completely destroy it.</BurnApparelCampfire.description>
    <BurnApparelCampfire.jobString>Burning apparel.</BurnApparelCampfire.jobString>
    <BurnApparelCampfire.label>burn apparel</BurnApparelCampfire.label>
    <BurnDrugs.description>Burn drugs to completely destroy them.</BurnDrugs.description>
    <BurnDrugs.jobString>Burning drugs.</BurnDrugs.jobString>
    <BurnDrugs.label>burn drugs</BurnDrugs.label>

DefInjected\RecipeDef\Recipes_Food.xml
    <MakeKibble.description>Make animal kibble by combining raw meat and plants.</MakeKibble.description>
    <MakeKibble.jobString>Making kibble.</MakeKibble.jobString>
    <MakeKibble.label>make kibble</MakeKibble.label>
    <MakePemmican.description>Make pemmican, a preserved combination of meat and plant food. It doesn't taste amazing, but lasts a year without refrigeration.</MakePemmican.description>
    <MakePemmican.jobString>Making pemmican.</MakePemmican.jobString>
    <MakePemmican.label>make pemmican</MakePemmican.label>
    <MakePemmicanCampfire.description>Make pemmican, a preserved combination of meat and plant food. It doesn't taste amazing, but lasts a year without refrigeration.</MakePemmicanCampfire.description>
    <MakePemmicanCampfire.jobString>Making pemmican.</MakePemmicanCampfire.jobString>
    <MakePemmicanCampfire.label>make pemmican</MakePemmicanCampfire.label>

DefInjected\RecipeDef\Recipes_Meals.xml
    <CookMealSimpleCampfire.description>Cooks a straightforward meal from one ingredient.</CookMealSimpleCampfire.description>
    <CookMealSimpleCampfire.jobString>Cooking simple meal.</CookMealSimpleCampfire.jobString>
    <CookMealSimpleCampfire.label>cook simple meal</CookMealSimpleCampfire.label>
    <CookMealSurvival.description>Cooks a packaged survival meal from a combination of raw meat and raw plant ingredients. Much of the ingredients are wasted.</CookMealSurvival.description>
    <CookMealSurvival.jobString>Cooking survival meal.</CookMealSurvival.jobString>
    <CookMealSurvival.label>cook packaged survival meal</CookMealSurvival.label>

DefInjected\RecipeDef\Recipes_Production.xml
    <DestroyWeapon.description>Use heat to destroy unwanted weapons. Faster than smelting, and works on non-smeltable items, but yields no resources.</DestroyWeapon.description>
    <DestroyWeapon.jobString>Destroying weapon.</DestroyWeapon.jobString>
    <DestroyWeapon.label>destroy weapon</DestroyWeapon.label>
    <MakeChemfuelFromOrganics.description>Make a batch of chemfuel by extracting biofuel from organic feedstocks.</MakeChemfuelFromOrganics.description>
    <MakeChemfuelFromOrganics.jobString>Refining chemfuel from organics.</MakeChemfuelFromOrganics.jobString>
    <MakeChemfuelFromOrganics.label>make chemfuel from organics</MakeChemfuelFromOrganics.label>
    <MakeChemfuelFromWood.description>Make a batch of chemfuel by gasifying wood logs.</MakeChemfuelFromWood.description>
    <MakeChemfuelFromWood.jobString>Refining chemfuel from wood.</MakeChemfuelFromWood.jobString>
    <MakeChemfuelFromWood.label>make chemfuel from wood</MakeChemfuelFromWood.label>
    <MakeComponent.description>Make a component.</MakeComponent.description>
    <MakeComponent.jobString>Making component.</MakeComponent.jobString>
    <MakeComponent.label>make component</MakeComponent.label>
    <MakeMortarShell.description>Craft a mortar shell.</MakeMortarShell.description>
    <MakeMortarShell.jobString>Making mortar shell.</MakeMortarShell.jobString>
    <MakeMortarShell.label>make mortar shell</MakeMortarShell.label>
    <MakeStoneBlocksAny.description>Cuts rock chunks into usable stone blocks.</MakeStoneBlocksAny.description>
    <MakeStoneBlocksAny.jobString>Cutting stone blocks from chunk.</MakeStoneBlocksAny.jobString>
    <MakeStoneBlocksAny.label>make any stone blocks</MakeStoneBlocksAny.label>

DefInjected\RecipeDef\Recipes_Surgery.xml
    <Anesthetize.description>Makes a creature unconscious by administering an anesthetic.</Anesthetize.description>
    <Anesthetize.jobString>Anesthetizing.</Anesthetize.jobString>
    <Anesthetize.label>anesthetize</Anesthetize.label>
    <ExciseCarcinoma.description>Excises carcinoma.</ExciseCarcinoma.description>
    <ExciseCarcinoma.jobString>Excising carcinoma.</ExciseCarcinoma.jobString>
    <ExciseCarcinoma.label>excise carcinoma</ExciseCarcinoma.label>
    <ExciseCarcinoma.successfullyRemovedHediffMessage>{0} has successfully excised {1}'s carcinoma.</ExciseCarcinoma.successfullyRemovedHediffMessage>

DefInjected\RecipeDef\Various_Stone.xml
    <MakeStoneBlocksGranite.description>Cuts granite chunks into usable blocks.</MakeStoneBlocksGranite.description>
    <MakeStoneBlocksGranite.jobString>Cutting stone blocks from chunk.</MakeStoneBlocksGranite.jobString>
    <MakeStoneBlocksGranite.label>make granite blocks</MakeStoneBlocksGranite.label>
    <MakeStoneBlocksLimestone.description>Cuts limestone chunks into usable blocks.</MakeStoneBlocksLimestone.description>
    <MakeStoneBlocksLimestone.jobString>Cutting stone blocks from chunk.</MakeStoneBlocksLimestone.jobString>
    <MakeStoneBlocksLimestone.label>make limestone blocks</MakeStoneBlocksLimestone.label>
    <MakeStoneBlocksMarble.description>Cuts marble chunks into usable blocks.</MakeStoneBlocksMarble.description>
    <MakeStoneBlocksMarble.jobString>Cutting stone blocks from chunk.</MakeStoneBlocksMarble.jobString>
    <MakeStoneBlocksMarble.label>make marble blocks</MakeStoneBlocksMarble.label>
    <MakeStoneBlocksSandstone.description>Cuts sandstone chunks into usable blocks.</MakeStoneBlocksSandstone.description>
    <MakeStoneBlocksSandstone.jobString>Cutting stone blocks from chunk.</MakeStoneBlocksSandstone.jobString>
    <MakeStoneBlocksSandstone.label>make sandstone blocks</MakeStoneBlocksSandstone.label>
    <MakeStoneBlocksSlate.description>Cuts slate chunks into usable blocks.</MakeStoneBlocksSlate.description>
    <MakeStoneBlocksSlate.jobString>Cutting stone blocks from chunk.</MakeStoneBlocksSlate.jobString>
    <MakeStoneBlocksSlate.label>make slate blocks</MakeStoneBlocksSlate.label>

DefInjected\RecordDef\Records_Misc.xml
    <AnimalsSlaughtered.description>The number of animals I have slaughtered.</AnimalsSlaughtered.description>
    <AnimalsSlaughtered.label>animals slaughtered</AnimalsSlaughtered.label>
    <AnimalsTamed.description>The number of animals I have tamed.</AnimalsTamed.description>
    <AnimalsTamed.label>animals tamed</AnimalsTamed.label>
    <ArtifactsActivated.description>The number of artifacts I have activated.</ArtifactsActivated.description>
    <ArtifactsActivated.label>artifacts activated</ArtifactsActivated.label>
    <BodiesStripped.description>The number of bodies I have stripped.</BodiesStripped.description>
    <BodiesStripped.label>bodies stripped</BodiesStripped.label>
    <CellsMined.description>The number of cells I have mined out.</CellsMined.description>
    <CellsMined.label>cells mined</CellsMined.label>
    <ContainersOpened.description>The number of containers I have opened.</ContainersOpened.description>
    <ContainersOpened.label>containers opened</ContainersOpened.label>
    <CorpsesBuried.description>The number of corpses I have buried.</CorpsesBuried.description>
    <CorpsesBuried.label>corpses buried</CorpsesBuried.label>
    <DamageDealt.description>The amount of damage I have dealt.</DamageDealt.description>
    <DamageDealt.label>damage dealt</DamageDealt.label>
    <DamageTaken.description>The amount of damage I have taken.</DamageTaken.description>
    <DamageTaken.label>damage taken</DamageTaken.label>
    <FiresExtinguished.description>The number of fires I have extinguished.</FiresExtinguished.description>
    <FiresExtinguished.label>fires extinguished</FiresExtinguished.label>
    <Headshots.description>The number of headshots I have made.</Headshots.description>
    <Headshots.label>headshots</Headshots.label>
    <Kills.description>The number of creatures I have killed.</Kills.description>
    <Kills.label>kills</Kills.label>
    <KillsAnimals.description>The number of animals I have killed.</KillsAnimals.description>
    <KillsAnimals.label>kills (animals)</KillsAnimals.label>
    <KillsHumanlikes.description>The number of humanlike characters I have killed.</KillsHumanlikes.description>
    <KillsHumanlikes.label>kills (humanlikes)</KillsHumanlikes.label>
    <KillsMechanoids.description>The number of mechanoids I have killed.</KillsMechanoids.description>
    <KillsMechanoids.label>kills (mechanoids)</KillsMechanoids.label>
    <MealsCooked.description>The number of meals I have cooked.</MealsCooked.description>
    <MealsCooked.label>meals cooked</MealsCooked.label>
    <MessesCleaned.description>The number of messes I have cleaned up.</MessesCleaned.description>
    <MessesCleaned.label>messes cleaned</MessesCleaned.label>
    <NutritionEaten.description>The amount of nutrition I have eaten.</NutritionEaten.description>
    <NutritionEaten.label>nutrition eaten</NutritionEaten.label>
    <OperationsPerformed.description>How many medical operations I have performed.</OperationsPerformed.description>
    <OperationsPerformed.label>operations performed</OperationsPerformed.label>
    <OperationsReceived.description>How many times I have been medically operated on.</OperationsReceived.description>
    <OperationsReceived.label>operations received</OperationsReceived.label>
    <PawnsDowned.description>The number of creatures downed.</PawnsDowned.description>
    <PawnsDowned.label>enemies downed</PawnsDowned.label>
    <PawnsDownedAnimals.description>The number of animals downed.</PawnsDownedAnimals.description>
    <PawnsDownedAnimals.label>enemies downed (animals)</PawnsDownedAnimals.label>
    <PawnsDownedHumanlikes.description>The number of humanlike creatures downed.</PawnsDownedHumanlikes.description>
    <PawnsDownedHumanlikes.label>enemies downed (humanlikes)</PawnsDownedHumanlikes.label>
    <PawnsDownedMechanoids.description>The number of mechanoids downed.</PawnsDownedMechanoids.description>
    <PawnsDownedMechanoids.label>enemies downed (mechanoids)</PawnsDownedMechanoids.label>
    <PeopleCaptured.description>The number of people I have captured.</PeopleCaptured.description>
    <PeopleCaptured.label>people captured</PeopleCaptured.label>
    <PlantsHarvested.description>The number of plants I have harvested.</PlantsHarvested.description>
    <PlantsHarvested.label>plants harvested</PlantsHarvested.label>
    <PlantsSown.description>The number of plants I have sown.</PlantsSown.description>
    <PlantsSown.label>plants sown</PlantsSown.label>
    <PrisonersChatted.description>How many times I have chatted with a prisoner.</PrisonersChatted.description>
    <PrisonersChatted.label>prisoners chatted</PrisonersChatted.label>
    <PrisonersRecruited.description>The number of prisoners I have recruited.</PrisonersRecruited.description>
    <PrisonersRecruited.label>prisoners recruited</PrisonersRecruited.label>
    <ResearchPointsResearched.description>The number of research points I have researched.</ResearchPointsResearched.description>
    <ResearchPointsResearched.label>research points researched</ResearchPointsResearched.label>
    <ShotsFired.description>The number of shots I have fired.</ShotsFired.description>
    <ShotsFired.label>shots fired</ShotsFired.label>
    <SwitchesFlicked.description>The number of switches I have flicked.</SwitchesFlicked.description>
    <SwitchesFlicked.label>switches flicked</SwitchesFlicked.label>
    <ThingsConstructed.description>The number of things I have constructed.</ThingsConstructed.description>
    <ThingsConstructed.label>things constructed</ThingsConstructed.label>
    <ThingsCrafted.description>The number of things I have crafted.</ThingsCrafted.description>
    <ThingsCrafted.label>things crafted</ThingsCrafted.label>
    <ThingsDeconstructed.description>The number of things I have deconstructed.</ThingsDeconstructed.description>
    <ThingsDeconstructed.label>things deconstructed</ThingsDeconstructed.label>
    <ThingsHauled.description>The number of things I have hauled.</ThingsHauled.description>
    <ThingsHauled.label>things hauled</ThingsHauled.label>
    <ThingsInstalled.description>The number of things I have installed.</ThingsInstalled.description>
    <ThingsInstalled.label>things installed</ThingsInstalled.label>
    <ThingsRepaired.description>The number of things I have repaired.</ThingsRepaired.description>
    <ThingsRepaired.label>things repaired</ThingsRepaired.label>
    <ThingsUninstalled.description>The number of things I have uninstalled.</ThingsUninstalled.description>
    <ThingsUninstalled.label>things uninstalled</ThingsUninstalled.label>
    <TimesInMentalState.description>How many times I have suffered a mental break.</TimesInMentalState.description>
    <TimesInMentalState.label>times in mental state</TimesInMentalState.label>
    <TimesOnFire.description>How many times I have been on fire.</TimesOnFire.description>
    <TimesOnFire.label>times on fire</TimesOnFire.label>
    <TimesTendedOther.description>How many medical treatments I have given.</TimesTendedOther.description>
    <TimesTendedOther.label>treatments given</TimesTendedOther.label>
    <TimesTendedTo.description>How many times I have received medical treatment.</TimesTendedTo.description>
    <TimesTendedTo.label>treatments received</TimesTendedTo.label>
    <TrapsRearmed.description>The number of traps I have rearmed.</TrapsRearmed.description>
    <TrapsRearmed.label>traps rearmed</TrapsRearmed.label>

DefInjected\RecordDef\Records_Time.xml
    <TimeAsColonistOrColonyAnimal.description>Total time spent as a colonist.</TimeAsColonistOrColonyAnimal.description>
    <TimeAsColonistOrColonyAnimal.label>time as a colonist</TimeAsColonistOrColonyAnimal.label>
    <TimeAsPrisoner.description>Total time spent as a prisoner.</TimeAsPrisoner.description>
    <TimeAsPrisoner.label>time as a prisoner</TimeAsPrisoner.label>
    <TimeCleaning.description>Total time spent cleaning.</TimeCleaning.description>
    <TimeCleaning.label>time cleaning</TimeCleaning.label>
    <TimeConstructing.description>Total time spent constructing and deconstructing.</TimeConstructing.description>
    <TimeConstructing.label>time constructing</TimeConstructing.label>
    <TimeDowned.description>Total time spent downed.</TimeDowned.description>
    <TimeDowned.label>time downed</TimeDowned.label>
    <TimeDrafted.description>Total time spent drafted.</TimeDrafted.description>
    <TimeDrafted.label>time drafted</TimeDrafted.label>
    <TimeFirefighting.description>Total time spent firefighting.</TimeFirefighting.description>
    <TimeFirefighting.label>time firefighting</TimeFirefighting.label>
    <TimeGettingFood.description>Total time spent on finding food and eating.</TimeGettingFood.description>
    <TimeGettingFood.label>time finding food and eating</TimeGettingFood.label>
    <TimeGettingJoy.description>Total time spent on entertainment.</TimeGettingJoy.description>
    <TimeGettingJoy.label>time spent on entertainment</TimeGettingJoy.label>
    <TimeHandlingAnimals.description>Total time spent handling animals.</TimeHandlingAnimals.description>
    <TimeHandlingAnimals.label>time handling animals</TimeHandlingAnimals.label>
    <TimeHauling.description>Total time spent hauling things.</TimeHauling.description>
    <TimeHauling.label>time hauling</TimeHauling.label>
    <TimeHunting.description>Total time spent hunting.</TimeHunting.description>
    <TimeHunting.label>time hunting</TimeHunting.label>
    <TimeInBed.description>Total time spent in a bed.</TimeInBed.description>
    <TimeInBed.label>time in a bed</TimeInBed.label>
    <TimeInBedForMedicalReasons.description>Total time spent in a bed for medical reasons: awaiting treatment, recovering from injuries or being operated on.</TimeInBedForMedicalReasons.description>
    <TimeInBedForMedicalReasons.label>time in a bed for medical reasons</TimeInBedForMedicalReasons.label>
    <TimeInMentalState.description>Total time spent in mental state.</TimeInMentalState.description>
    <TimeInMentalState.label>time in mental state</TimeInMentalState.label>
    <TimeMining.description>Total time spent mining.</TimeMining.description>
    <TimeMining.label>time mining</TimeMining.label>
    <TimeOnFire.description>Total time spent on fire.</TimeOnFire.description>
    <TimeOnFire.label>time on fire</TimeOnFire.label>
    <TimeRepairing.description>Total time spent repairing.</TimeRepairing.description>
    <TimeRepairing.label>time repairing</TimeRepairing.label>
    <TimeResearching.description>Total time spent researching.</TimeResearching.description>
    <TimeResearching.label>time researching</TimeResearching.label>
    <TimeSowingAndHarvesting.description>Total time spent sowing, harvesting and cutting plants.</TimeSowingAndHarvesting.description>
    <TimeSowingAndHarvesting.label>time sowing and harvesting</TimeSowingAndHarvesting.label>
    <TimeTreatingAndFeeding.description>Total time spent treating and feeding patients.</TimeTreatingAndFeeding.description>
    <TimeTreatingAndFeeding.label>time treating and feeding</TimeTreatingAndFeeding.label>
    <TimeUnderRoof.description>Total time spent under a roof.</TimeUnderRoof.description>
    <TimeUnderRoof.label>time under a roof</TimeUnderRoof.label>
    <TimeWardening.description>Total time spent wardening.</TimeWardening.description>
    <TimeWardening.label>time wardening</TimeWardening.label>

DefInjected\ResearchProjectDef\ResearchProjects_Tier1_Misc.xml
    <ComplexClothing.description>Sew complicated garments like pants, dusters, and cowboy hats.</ComplexClothing.description>
    <ComplexClothing.label>complex clothing</ComplexClothing.label>
    <Devilstrand.description>Allows colonists to plant devilstrand, a slow-growing mushroom that yields a valuable plant fiber.</Devilstrand.description>
    <Devilstrand.label>devilstrand</Devilstrand.label>
    <DrugProduction.description>The basics of drug preparation and synthesis. Allows creation of the drug lab. Further research is required to make specific drugs.</DrugProduction.description>
    <DrugProduction.label>drug production</DrugProduction.label>
    <Electricity.description>Generate and use electricity for cooking and other simple tasks.</Electricity.description>
    <Electricity.label>electricity</Electricity.label>
    <PassiveCooler.description>Make passive coolers, a way to cool indoor spaces without using electricity.</PassiveCooler.description>
    <PassiveCooler.label>passive cooler</PassiveCooler.label>
    <Pemmican.description>Make pemmican, a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling.</Pemmican.description>
    <Pemmican.label>pemmican</Pemmican.label>
    <Smithing.label>smithing</Smithing.label>

DefInjected\ResearchProjectDef\ResearchProjects_Tier2_Misc.xml
    <AirConditioning.description>Build air conditions to cool rooms in the heat, or to keep freezers.</AirConditioning.description>
    <AirConditioning.label>air conditioning</AirConditioning.label>
    <Autodoors.description>Build autodoors which open to permit movement without slowing anyone down.</Autodoors.description>
    <Autodoors.label>autodoors</Autodoors.label>
    <Batteries.description>Build batteries for storing electricity.</Batteries.description>
    <Batteries.label>batteries</Batteries.label>
    <ElectricCremation.description>Build crematoriums which can vaporize unwanted corpses.</ElectricCremation.description>
    <ElectricCremation.label>electric cremation</ElectricCremation.label>
    <GoJuiceProduction.description>Learn to produce the synthetic combat-performance-enhancing drug go-juice.</GoJuiceProduction.description>
    <GoJuiceProduction.label>go-juice production</GoJuiceProduction.label>
    <GunTurrets.description>Allows the production of automated gun turrets.</GunTurrets.description>
    <GunTurrets.label>gun turrets</GunTurrets.label>
    <MicroelectronicsBasics.description>The basics of working with delicate, complex electronics. This unlocks the high-tech research bench, comms console, and other research projects like tube televisions, and cryptosleep caskets.</MicroelectronicsBasics.description>
    <MicroelectronicsBasics.label>microelectronics basics</MicroelectronicsBasics.label>
    <NutrientPaste.description>Build nutrient paste dispensers which efficiently produce edible meals from raw nutritive feedstocks.</NutrientPaste.description>
    <NutrientPaste.label>nutrient paste</NutrientPaste.label>
    <PackagedSurvivalMeal.description>Learn to produce packaged survival meals, a preserved and sealed food that never goes bad. Great for traveling.</PackagedSurvivalMeal.description>
    <PackagedSurvivalMeal.label>packaged survival meal</PackagedSurvivalMeal.label>
    <PenoxycylineProduction.description>Learn to produce penoxycline, a disease prevention drug.</PenoxycylineProduction.description>
    <PenoxycylineProduction.label>penoxycyline production</PenoxycylineProduction.label>
    <PsychiteRefining.description>Learn to refine psychoid leaves into flake and yayo, different forms of the euphoric drug psychite.</PsychiteRefining.description>
    <PsychiteRefining.label>psychite refining</PsychiteRefining.label>
    <Refining.description>Build refineries to make chemfuel from wood.</Refining.description>
    <Refining.label>refining</Refining.label>
    <SmokepopBelt.description>Learn to build smokepop belts which can provide an automatic defensive smokescreen.</SmokepopBelt.description>
    <SmokepopBelt.label>smokepop belts</SmokepopBelt.label>
    <SolarPanels.description>Build solar panels for electrical generation.</SolarPanels.description>
    <SolarPanels.label>solar panels</SolarPanels.label>
    <TubeTelevision.description>Allows the production of tube televisions.</TubeTelevision.description>
    <TubeTelevision.label>tube television</TubeTelevision.label>
    <WakeUpProduction.description>Your chemists learn the formulas and techniques for synthesizing wake-up, a work performance-enhancing drug.</WakeUpProduction.description>
    <WakeUpProduction.label>wake-up production</WakeUpProduction.label>

DefInjected\ResearchProjectDef\ResearchProjects_Tier3_Misc.xml
    <LongRangeMineralScanner.description>Allows the construction of long-range mineral scanners which automatically detect precious minerals like gold or jade in the nearby areas (but not in which the scanners were built).\n\nThe lumps are found on average once per 30 days within a radius of 30 tiles.\n\nBuilding more than one scanner in the same or nearby areas has little to no effect.</LongRangeMineralScanner.description>
    <LongRangeMineralScanner.label>long-range mineral scanner</LongRangeMineralScanner.label>
    <MedicineProduction.description>Produce medicine from herbal medicine, neutroamine, and cloth.</MedicineProduction.description>
    <MedicineProduction.label>medicine production</MedicineProduction.label>
    <MoisturePump.description>Allows the construction of moisture pumps, which turn wet ground dry.</MoisturePump.description>
    <MoisturePump.label>moisture pump</MoisturePump.label>
    <TransportPod.description>Construct launchable transport pods that you can use to launch people and supplies long distances across the planet's surface.</TransportPod.description>
    <TransportPod.label>transport pod</TransportPod.label>

DefInjected\ResearchProjectDef\ResearchProjects_Tier4_Misc.xml
    <ChargedShot.description>Understand the secrets of pulse-charged energy/projectile munitions. Allows you to build the charge rifle.</ChargedShot.description>
    <ChargedShot.label>charged shot</ChargedShot.label>
    <ComponentAssembly.description>Allows you to build the Component Assembly Bench, where colonists can make components from simple materials.</ComponentAssembly.description>
    <ComponentAssembly.label>component assembly</ComponentAssembly.label>
    <DeepDrilling.description>Allows you to build deep drills for extracting resources from deep underground. You'll need a ground-penetrating scanner to find the resources.</DeepDrilling.description>
    <DeepDrilling.label>deep drilling</DeepDrilling.label>
    <GroundPenetratingScanner.description>Allows you to build ground-penetrating scanners that can detect drillable resources deep under the surface.</GroundPenetratingScanner.description>
    <GroundPenetratingScanner.label>ground-penetrating scanner</GroundPenetratingScanner.label>
    <MultibarrelWeapons.description>Allows you to build miniguns.</MultibarrelWeapons.description>
    <MultibarrelWeapons.label>multibarrel weapons</MultibarrelWeapons.label>
    <PoweredArmor.description>Neuro-memetic robotics and advanced plasteel weaving technologies allow you to build the power armor and power armor helmets.</PoweredArmor.description>
    <PoweredArmor.label>powered armor</PoweredArmor.label>
    <ShieldBelt.description>Momentum-repulsion field technology allows you to build shield belts, which block ranged attacks coming in or going out.</ShieldBelt.description>
    <ShieldBelt.label>shield belt</ShieldBelt.label>

DefInjected\ResearchTabDef\ResearchTabs.xml
    <Main.label>Main</Main.label>

DefInjected\RiverDef\RiverDefs.xml
    <Creek.label>creek</Creek.label>
    <HugeRiver.label>huge river</HugeRiver.label>
    <LargeRiver.label>large river</LargeRiver.label>
    <River.label>river</River.label>

DefInjected\RoadDef\RoadDefs.xml
    <AncientAsphaltHighway.label>ancient asphalt highway</AncientAsphaltHighway.label>
    <AncientAsphaltRoad.label>ancient asphalt road</AncientAsphaltRoad.label>
    <DirtPath.label>dirt path</DirtPath.label>
    <DirtRoad.label>dirt road</DirtRoad.label>
    <StoneRoad.label>stone road</StoneRoad.label>

DefInjected\RoomStatDef\RoomStats.xml
    <FoodPoisonChanceFactor.label>food poison chance factor</FoodPoisonChanceFactor.label>
    <SurgerySuccessChanceFactor.label>surgery success chance factor</SurgerySuccessChanceFactor.label>

DefInjected\RulePackDef\RulePacks_Art_DescriptionRoot.xml
	<ArtDescriptionRoot_HasTale.rulePack.rulesStrings>
		<li>art_description_root->[physical_description_root] [context_sentence]</li>
		<li>circumstance_group->[circumstance_phrase]</li>
		<li>desc_sentence_group->[desc_sentence] [style_group]</li>
		<li>context_sentence->This [depiction] refers to [tale_noun] on [date].</li>
		<li>context_sentence->This [depiction] tells the story of [tale_noun] on [date].</li>
	</ArtDescriptionRoot_HasTale.rulePack.rulesStrings>
	<ArtDescriptionRoot_Taleless.rulePack.rulesStrings>
		<li>art_description_root->[physical_description_root]</li>
		<li>desc_sentence_group->[style_group]</li>
	</ArtDescriptionRoot_Taleless.rulePack.rulesStrings>
	<ArtDescriptionUtility_Global.rulePack.rulesStrings>
		<li>style_group->[artextra_clause]. [style_clause].</li>
		<li>style_group->[style_clause]. [artextra_clause].</li>
		<li>artextra_clause->the scene seems to take place on the outskirts of a [community]</li>
		<li>idle_verb_progressive->is shown</li>
		<li>idle_verb_progressive->fades in</li>
		<li>idle_verb_progressive->floats</li>
		<li>side_position->off to one side</li>
		<li>side_position->near the edge of the image</li>
		<li>side_position->in the background</li>
		<li>side_position->in the distance</li>
		<li>side_position->in the lower part of the image</li>
		<li>side_position->in the upper part of the image</li>
		<li>side_position->beneath the main subject</li>
		<li>artextra_clause->the smiling head of a [outlander] watches over all</li>
		<li>side_position->behind the focal point</li>
		<li>side_position->at the left part of the image</li>
		<li>side_position->to the right of the main scene</li>
		<li>artextra_clause->the scene takes place inside a [community] built near a [terrainfeature]</li>
		<li>artextra_clause->the lower part of the image is dominated by a [terrainfeature]</li>
		<li>artextra_clause->the whole image is depicted by the careful arrangement of hundreds of tiny [animal]s</li>
		<li>artextra_clause->a [outlander] [idle_verb_progressive] [side_position]</li>
		<li>artextra_clause->a [animal] [idle_verb_progressive] [side_position]</li>
		<li>artextra_clause->a dead [animal] [idle_verb_progressive] [side_position]</li>
		<li>artextra_clause->a personified depiction of [concept] [idle_verb_progressive] [side_position]</li>
		<li>artextra_clause->a [animal] [side_position] seems to symbolize [concept]</li>
		<li>style_group->[artextra_clause], and [style_clause].</li>
		<li>artextra_clause->[quantity_adjphrase] [outlander]s [idle_verb_progressive] [side_position]</li>
		<li>artextra_clause->if you squint your eyes, the [composition] composition of the image reveals the outline of a [animal]</li>
		<li>style_clause->the image seems to express [concept]</li>
		<li>style_clause->the work is infused with the idea of [concept] and is done in a [artstyle_adj] style</li>
		<li>style_clause->the work suggests the concept of [concept]</li>
		<li>style_clause->the work is executed in a [artstyle_adj] style</li>
		<li>style_clause->the [artstyle_adj] style of the central scene clashes with the [artstyle_adj] depiction of the background</li>
		<li>style_clause->the work has a [artstyle_adj] feeling and a [composition] structure</li>
		<li>style_clause->the overall composition is [composition]</li>
		<li>style_clause->the style is [artstyle_adj] with [artstyle_adj] elements</li>
		<li>style_group->[artextra_clause], while [style_clause].</li>
		<li>style_clause->the image is totally devoid of both [concept] and [concept]</li>
		<li>style_clause->the image somehow expresses both [concept] and [concept]</li>
		<li>style_clause->the [composition] structure of the image almost conflicts with its [artstyle_adj] style</li>
		<li>style_clause->the work is shaded in hues of [color] and [color]</li>
		<li>style_clause->almost every shape in the image seems to be [composition]</li>
		<li>depicts->depicts</li>
		<li>depicts->shows</li>
		<li>depicts->portrays</li>
		<li>depicts->resembles</li>
		<li>depicts->illustrates</li>
		<li>artextra_clause->the image is bordered by [quantity_adjphrase] [animal]s</li>
		<li>depicts->represents</li>
		<li>depicts->is shaped like</li>
		<li>depiction->depiction</li>
		<li>depiction->image</li>
		<li>depiction->portrayal</li>
		<li>depiction->representation</li>
		<li>depiction->illustration</li>
		<li>depiction->artwork</li>
		<li>composition->triangular</li>
		<li>composition->rectangular</li>
		<li>artextra_clause->there is a [community] [side_position]</li>
		<li>composition->square</li>
		<li>composition->unbalanced</li>
		<li>composition->well-balanced</li>
		<li>composition->very dynamic</li>
		<li>composition->very static</li>
		<li>artstyle_adj->unoriginal</li>
		<li>artstyle_adj->simple</li>
		<li>artstyle_adj->complex and realistic</li>
		<li>artstyle_adj->surrealistic</li>
		<li>artstyle_adj->classical</li>
		<li>artextra_clause->there is a [terrainfeature] [side_position]</li>
		<li>artstyle_adj->modern</li>
		<li>artstyle_adj->symbolic</li>
		<li>artstyle_adj->amateurish yet attractive</li>
		<li>artstyle_adj->detail-oriented</li>
		<li>artstyle_adj->blocky</li>
		<li>artstyle_adj->cubist</li>
		<li>artstyle_adj->impressionistic</li>
		<li>artstyle_adj->expressionistic</li>
		<li>artstyle_adj->photographic</li>
		<li>artstyle_adj->baroque</li>
		<li>artextra_clause->there is a [animal] [side_position]</li>
		<li>artstyle_adj->dadaist</li>
		<li>artstyle_adj->glitch-art</li>
		<li>artstyle_adj->pixelated</li>
		<li>artstyle_adj->fauvist</li>
		<li>artstyle_adj->folksy</li>
		<li>artstyle_adj->figurative</li>
		<li>artstyle_adj->sinuous</li>
		<li>artstyle_adj->geometric</li>
		<li>artstyle_adj->abstract</li>
		<li>artstyle_adj->hyper-realistic</li>
		<li>artextra_clause->the subjects are in front of a [terrainfeature]</li>
		<li>artstyle_adj->pop art</li>
		<li>artstyle_adj->minimalistic</li>
		<li>artstyle_adj->neoclassical</li>
		<li>artstyle_adj->cel-shaded</li>
		<li>artstyle_adj->post-impressionistic</li>
		<li>artstyle_adj->purist</li>
		<li>artstyle_adj->rococo</li>
		<li>artstyle_adj->romanesque</li>
		<li>artstyle_adj->romantic</li>
		<li>artstyle_adj->graffiti-like</li>
		<li>artextra_clause->the scene takes place in the middle of a [community]</li>
		<li>artstyle_adj->erotic</li>
		<li>artstyle_adj->sensual</li>
		<li>artstyle_adj->heartfelt</li>
		<li>idle_verb_progressive->sits</li>
		<li>idle_verb_progressive->stands</li>
		<li>idle_verb_progressive->waits</li>
		<li>idle_verb_progressive->smiles</li>
		<li>idle_verb_progressive->lies</li>
		<li>idle_verb_progressive->poses</li>
		<li>idle_verb_progressive->appears</li>

DefInjected\RulePackDef\RulePacks_Art_ImagesTaleless.xml
		<li>subject_desc->suspended in the air</li>
		<li>subject_desc->standing on the ground</li>
		<li>subject_desc->moving to the left</li>
		<li>subject_desc->moving to the right</li>
		<li>subject_desc->sitting on a table</li>
		<li>subject_desc->seen through a looking glass</li>
		<li>subject_desc->rendered in silhouette</li>
		<li>subject_desc->riding on a [animal] wearing a [apparel]</li>
		<li>subject_desc->looking [adjective]</li>
	</ArtDescriptionUtility_Global.rulePack.rulesStrings>

DefInjected\RulePackDef\RulePacks_Art_NameRoots.xml
	<ArtName_Furniture.rulePack.rulesStrings>
		<li>art_name->[anyPawn_nameShort]'s [positiveconcept]</li>
		<li>art_name->[positiveconcept]</li>
		<li>art_name->The [animal]</li>
		<li>art_name->[badasscolor] [animal]</li>
		<li>art_name->[anyPawn_nameShort]'s [color]</li>
	</ArtName_Furniture.rulePack.rulesStrings>
	<ArtName_SarcophagusPlate.rulePack.rulesStrings>
		<li>art_name->[angstyadjective] [anyPawn_nameShort]</li>
		<li>art_name->[anyPawn_nameShort]</li>
		<li>art_name->[color] [anyPawn_nameShort]</li>
		<li>art_name->[angstyadjective] [angstyconcept]</li>
		<li>art_name->[angstyadjective] [badassconcept]</li>
	</ArtName_SarcophagusPlate.rulePack.rulesStrings>
	<ArtName_Sculpture.rulePack.rulesStrings>
		<li>art_name->[anyPawn_nameShort]'s [artname]</li>
		<li>art_name->[anyPawn_nameShort] [trans] [color]</li>
		<li>art_name->[color] [terrainfeature]</li>
		<li>art_name->A [art_adjective] [concept]</li>
		<li>art_name->[concept] No. [digit]</li>
		<li>art_name->[artname] No. [digit]</li>
		<li>art_name->[artname] No. [digit][digit]</li>
		<li>art_name->[digit] [trans] [anyPawn_nameShort]</li>
		<li>art_name->[artname] [trans] [anyPawn_nameShort]</li>
		<li>art_name->[artname] [trans] [concept]</li>
		<li>art_name->[artname] [romannumeral]</li>
		<li>art_name->[concept] [trans] [anyPawn_nameShort]</li>
		<li>art_name->[concept] [trans] [anyPawn_nameShort]</li>
		<li>art_name->[concept]</li>
		<li>art_name->[color] [concept]</li>
		<li>art_name->[color] [artname]</li>
	</ArtName_Sculpture.rulePack.rulesStrings>
	<ArtName_Weapon.rulePack.rulesStrings>
		<li>art_name->[badassconcept]</li>
		<li>art_name->The [badassanimal]</li>
		<li>art_name->[badassadjective] [badassanimal]</li>
		<li>art_name->[badasscolor] [badassanimal]</li>
		<li>art_name->[badassconcept] [badasscolor]</li>
		<li>art_name->[anyPawn_nameShort]'s [badassconcept]</li>
		<li>art_name->[badassconcept] of [anyPawn_nameShort]</li>
		<li>art_name->[badasscolor] [anyPawn_nameShort]</li>
		<li>art_name->[anyPawn_nameShort]'s [badassanimal]</li>
		<li>art_name->[anyPawn_nameShort]'s [badassperson]</li>
	</ArtName_Weapon.rulePack.rulesStrings>

DefInjected\RulePackDef\RulePacks_Art_PhysicalDescriptionRoots.xml
	<ArtDescription_Furniture.rulePack.rulesStrings>
		<li>physical_description_root->This furniture is engraved with a [depiction] of [image]. [desc_sentence_group]</li>
		<li>physical_description_root->This furniture bears a [depiction] of [image]. [desc_sentence_group]</li>
		<li>physical_description_root->An engraving on this furniture [depicts] [image]. [desc_sentence_group]</li>
	</ArtDescription_Furniture.rulePack.rulesStrings>
	<ArtDescription_SarcophagusPlate.rulePack.rulesStrings>
		<li>physical_description_root->The sarcophagus is engraved with a [depiction] of [image]. [desc_sentence_group]</li>
		<li>physical_description_root->The sarcophagus bears a [depiction] of [image]. [desc_sentence_group]</li>
		<li>physical_description_root->An engraving on this sarcophagus [depicts] [image]. [desc_sentence_group]</li>
	</ArtDescription_SarcophagusPlate.rulePack.rulesStrings>
	<ArtDescription_Sculpture.rulePack.rulesStrings>
		<li>physical_description_root->This [sculpture] [depicts] [image]. [desc_sentence_group]</li>
		<li>physical_description_root->This [sculpture] bears a [depiction] of [image]. [desc_sentence_group]</li>
		<li>physical_description_root->On this [sculpture] is a [depiction] of [image]. [desc_sentence_group]</li>
		<li>sculpture->sculpture</li>
		<li>sculpture->work</li>
		<li>sculpture->piece</li>
		<li>sculpture->carving</li>
	</ArtDescription_Sculpture.rulePack.rulesStrings>
	<ArtDescription_WeaponGun.rulePack.rulesStrings>
		<li>physical_description_root->This weapon is engraved with a [depiction] of [image]. [desc_sentence_group]</li>
		<li>physical_description_root->This weapon bears a [depiction] of [image]. [desc_sentence_group]</li>
		<li>physical_description_root->An engraving on this weapon [depicts] [image]. [desc_sentence_group]</li>
	</ArtDescription_WeaponGun.rulePack.rulesStrings>
	<ArtDescription_WeaponMelee.rulePack.rulesStrings>
		<li>physical_description_root->This weapon is engraved with a [depiction] of [image]. [desc_sentence_group]</li>
		<li>physical_description_root->This weapon bears a [depiction] of [image]. [desc_sentence_group]</li>
		<li>physical_description_root->An engraving on this weapon [depicts] [image]. [desc_sentence_group]</li>
	</ArtDescription_WeaponMelee.rulePack.rulesStrings>

DefInjected\RulePackDef\RulePacks_InteractionsExtra.xml
	<Sentence_MarriageProposalAccepted.rulePack.rulesStrings>
		<li>sent->[recipient_nameShortDef] agreed and the two are now engaged.</li>
	</Sentence_MarriageProposalAccepted.rulePack.rulesStrings>
	<Sentence_MarriageProposalRejected.rulePack.rulesStrings>
		<li>sent->[recipient_nameShortDef] rejected the proposal.</li>
	</Sentence_MarriageProposalRejected.rulePack.rulesStrings>
	<Sentence_MarriageProposalRejectedBrokeUp.rulePack.rulesStrings>
		<li>sent->It was too much for the relationship to continue, and the two have now broken up.</li>
	</Sentence_MarriageProposalRejectedBrokeUp.rulePack.rulesStrings>
	<Sentence_RecruitAttemptAccepted.rulePack.rulesStrings>
		<li>sent->[recipient_nameShortDef] has accepted and joined [initiator_nameShortDef]'s community.</li>
	</Sentence_RecruitAttemptAccepted.rulePack.rulesStrings>
	<Sentence_RecruitAttemptRejected.rulePack.rulesStrings>
		<li>sent->[recipient_nameShortDef] rejected the offer.</li>
	</Sentence_RecruitAttemptRejected.rulePack.rulesStrings>
	<Sentence_RomanceAttemptAccepted.rulePack.rulesStrings>
		<li>sent->[recipient_nameShortDef] agreed and is now [initiator_nameShortDef]'s lover.</li>
	</Sentence_RomanceAttemptAccepted.rulePack.rulesStrings>
	<Sentence_RomanceAttemptRejected.rulePack.rulesStrings>
		<li>sent->[recipient_nameShortDef] rejected the advance.</li>
	</Sentence_RomanceAttemptRejected.rulePack.rulesStrings>
	<Sentence_SocialFightStarted.rulePack.rulesStrings>
		<li>sent->This drove [recipient_nameShortDef] into a rage and [recipient_pronoun] began a fight!</li>
	</Sentence_SocialFightStarted.rulePack.rulesStrings>

DefInjected\RulePackDef\RulePacks_NameMaker_World.xml
	<NamerWorld.rulePack.rulesStrings>
		<li>name->[celestialname]</li>
		<li>name->[celestialprefix] [celestialname]</li>
		<li>name->[celestialname] [romannumeral]</li>
		<li>name->[celestialname] [celestialname]</li>
		<li>name->[celestialname] [celestialsuffix]</li>
	</NamerWorld.rulePack.rulesStrings>

DefInjected\RulePackDef\RulePacks_NameMakers_Animals.xml
	<NamerAnimalGenericFemale.rulePack.rulesStrings>
		<li>name->[animalnameunisex]</li>
		<li>name->[animalnameunisex]</li>
		<li>exoticname->[badassadjective]</li>
		<li>exoticname->[badassadjective]</li>
		<li>exoticname->[concept]</li>
		<li>exoticname->[concept]</li>
		<li>exoticname->[color]</li>
		<li>name->[animalnameunisex]</li>
		<li>name->[animalnamefemale]</li>
		<li>name->[animalnamefemale]</li>
		<li>name->[animalnamefemale]</li>
		<li>name->[personnamefemale]</li>
		<li>name->[personnamefemale]</li>
		<li>name->[personnamefemale]</li>
		<li>name->[exoticname]</li>
	</NamerAnimalGenericFemale.rulePack.rulesStrings>
	<NamerAnimalGenericMale.rulePack.rulesStrings>
		<li>name->[animalnameunisex]</li>
		<li>name->[animalnameunisex]</li>
		<li>exoticname->[badassadjective]</li>
		<li>exoticname->[badassadjective]</li>
		<li>exoticname->[concept]</li>
		<li>exoticname->[concept]</li>
		<li>exoticname->[color]</li>
		<li>name->[animalnameunisex]</li>
		<li>name->[animalnamemale]</li>
		<li>name->[animalnamemale]</li>
		<li>name->[animalnamemale]</li>
		<li>name->[personnamemale]</li>
		<li>name->[personnamemale]</li>
		<li>name->[personnamemale]</li>
		<li>name->[exoticname]</li>
	</NamerAnimalGenericMale.rulePack.rulesStrings>

DefInjected\RulePackDef\RulePacks_NameMakers_Factions.xml
	<NamerFactionBaseOutlander.rulePack.rulesStrings>
		<li>name->[positiveconcept]'s [terrainfeature]</li>
		<li>name->[outlander]'s [terrainfeature]</li>
		<li>wordname->[syl][syl]</li>
		<li>wordname->[syl][townend]</li>
		<li>wordname->[syl][syl][townend]</li>
		<li>wordname->[terrainfeature][townend]</li>
		<li>townend->ville</li>
		<li>townend->town</li>
		<li>townend->hurst</li>
		<li>townend->bourne</li>
		<li>townend->brad</li>
		<li>townend->dale</li>
		<li>name->[outlander]'s [community]</li>
		<li>townend->hope</li>
		<li>townend->ing</li>
		<li>townend->ness</li>
		<li>townend->mere</li>
		<li>townend->shaw</li>
		<li>townend->wick</li>
		<li>name->[nearname]</li>
		<li>name->[wordname]</li>
		<li>name->[wordname]</li>
		<li>nearname->[subname]-at-the-[terrainfeature]</li>
		<li>nearname->[subname]-by-the-[terrainfeature]</li>
		<li>subname->[wordname]</li>
		<li>subname->[community]</li>
	</NamerFactionBaseOutlander.rulePack.rulesStrings>
	<NamerFactionBasePirate.rulePack.rulesStrings>
		<li>name->[badassanimal] [geography]</li>
		<li>name->[badassconcept] [geography]</li>
		<li>name->[badassanimal]'s [geography]</li>
		<li>name->[badassperson]'s [geography]</li>
		<li>geography->[terrainfeature]</li>
		<li>geography->[community]</li>
	</NamerFactionBasePirate.rulePack.rulesStrings>
	<NamerFactionBasePlayerColony.rulePack.rulesStrings>
		<li>name->Colony</li>
	</NamerFactionBasePlayerColony.rulePack.rulesStrings>
	<NamerFactionBasePlayerTribe.rulePack.rulesStrings>
		<li>name->Village</li>
	</NamerFactionBasePlayerTribe.rulePack.rulesStrings>
	<NamerFactionBaseTribal.rulePack.rulesStrings>
		<li>name->[tribalword]</li>
		<li>name->[tribalword]</li>
		<li>name->[color] [tribalword]</li>
		<li>name->[color] [terrainfeature]</li>
		<li>name->[tribalword] [terrainfeature]</li>
		<li>tribalword->[tribalwordfile]</li>
		<li>tribalword->[syl][syl]</li>
		<li>tribalword->[syl][syl][syl]</li>
		<li>subname->[direction] [wordname]</li>
		<li>wordname->[syl][endsyl]</li>
		<li>wordname->[syl][syl][endsyl]</li>
		<li>wordname->[syl][syl][endsyl]</li>
		<li>wordname->[syl][syl][syl][endsyl]</li>
		<li>name->[subname] [politicaladjective] [politicalunion]</li>
		<li>name->[politicalunion] of [subname]</li>
		<li>name->[politicaladjective] [politicalunion] of [subname]</li>
		<li>subname->[wordname]</li>
		<li>subname->[wordname]</li>
		<li>subname->[wordname]</li>
		<li>name->[badassconcept][groupname]</li>
	</NamerFactionBaseTribal.rulePack.rulesStrings>
	<NamerFactionPlayerRandomized.rulePack.rulesStrings>
		<li>name->[colonyname]</li>
		<li>tribalword->[syl][syl][syl]</li>
		<li>tribalword->[syl][syl][syl]</li>
		<li>tribalword->[syl][syl][syl][syl]</li>
		<li>tribalword->[syl][syl]</li>
		<li>tribalword->[syl][syl]</li>
	</NamerFactionPlayerRandomized.rulePack.rulesStrings>

DefInjected\RulePackDef\RulePacks_NameMakers_Scenarios.xml
	<NamerScenario.rulePack.rulesStrings>
		<li>name->[story] [trans] the [weapon]</li>
		<li>name->[story] [trans] the [animal]</li>
		<li>name->[color] [story]</li>
		<li>name->[story] [romannumeral]</li>
		<li>name->[story] [trans] the [terrainfeature]</li>
		<li>name->[story] [trans] [outlander]s</li>
		<li>name->[story] [trans] [concept]</li>
		<li>name->[concept] [story]</li>
		<li>name->[story] [trans] a [community]</li>
		<li>name->a [adjective] [story]</li>
		<li>name->[story] [trans] the [game]</li>
		<li>name->[story] in [color] and [color]</li>
	</NamerScenario.rulePack.rulesStrings>

DefInjected\RulePackDef\RulePacks_NameMakers_Traders.xml
	<NamerTraderGeneral.rulePack.rulesStrings>
		<li>name->[businessname] [businesstype]</li>
		<li>name->[businessname] [businesstype]</li>
		<li>name->[businessname] [businesstype]</li>
		<li>name->[businessname] [businesstype]</li>
		<li>name->[color] [animal] [businesstype]</li>
		<li>name->[letter][letter] [businesstype]</li>
	</NamerTraderGeneral.rulePack.rulesStrings>

DefInjected\RulePackDef\RulePacks_Seeds.xml
	<SeedGenerator.rulePack.rulesStrings>
		<li>seed->[personnamemale]</li>
		<li>seed->[personnamemale]</li>
		<li>seed->[adjective]</li>
		<li>seed->[concept]</li>
		<li>seed->[tribalword]</li>
		<li>seed->[rareseed]</li>
		<li>seed->[rareseed]</li>
		<li>rareseed->[weapon]</li>
		<li>rareseed->[color]</li>
		<li>rareseed->[vegetable]</li>
		<li>rareseed->[game]</li>
		<li>rareseed->[businessname]</li>
		<li>seed->[personnamemale]</li>
		<li>rareseed->[businesstype]</li>
		<li>rareseed->[community]</li>
		<li>seed->[personnamefemale]</li>
		<li>seed->[personnamefemale]</li>
		<li>seed->[personnamefemale]</li>
		<li>seed->[animal]</li>
		<li>seed->[terrainfeature]</li>
		<li>seed->[outlander]</li>
		<li>seed->[apparel]</li>
	</SeedGenerator.rulePack.rulesStrings>

DefInjected\ScenPartDef\ScenParts_Fixed.xml
    <ConfigPage_ConfigureStartingPawns.label>starting people</ConfigPage_ConfigureStartingPawns.label>
    <PlayerFaction.label>Player faction</PlayerFaction.label>
    <PlayerPawnsArriveMethod.label>arrival method</PlayerPawnsArriveMethod.label>

DefInjected\ScenPartDef\ScenParts_Various.xml
    <CreateIncident.label>create incident</CreateIncident.label>
    <DisableIncident.label>disable incident</DisableIncident.label>
    <ForcedHediff.label>forced health condition</ForcedHediff.label>
    <ForcedTrait.label>forced trait</ForcedTrait.label>
    <GameCondition_Planetkiller.label>planetkiller weapon incoming</GameCondition_Planetkiller.label>
    <GameStartDialog.label>game start dialog</GameStartDialog.label>
    <OnPawnDeathExplode.label>characters explode on death</OnPawnDeathExplode.label>
    <PawnFilter_Age.label>allowed age range</PawnFilter_Age.label>
    <PermanentGameCondition.label>permanent game condition</PermanentGameCondition.label>
    <Rule_DisallowBuilding.label>disallow building</Rule_DisallowBuilding.label>
    <Rule_DisallowDesignator_Hunt.description>Cannot hunt.</Rule_DisallowDesignator_Hunt.description>
    <Rule_DisallowDesignator_Hunt.label>cannot hunt</Rule_DisallowDesignator_Hunt.label>
    <Rule_DisallowDesignator_Mine.description>Cannot mine.</Rule_DisallowDesignator_Mine.description>
    <Rule_DisallowDesignator_Mine.label>cannot mine</Rule_DisallowDesignator_Mine.label>
    <Rule_DisallowDesignator_Tame.description>Cannot tame animals.</Rule_DisallowDesignator_Tame.description>
    <Rule_DisallowDesignator_Tame.label>cannot tame</Rule_DisallowDesignator_Tame.label>
    <Rule_DisallowDesignator_ZoneAdd_Growing.description>Cannot sow plants on the ground.</Rule_DisallowDesignator_ZoneAdd_Growing.description>
    <Rule_DisallowDesignator_ZoneAdd_Growing.label>cannot sow</Rule_DisallowDesignator_ZoneAdd_Growing.label>
    <ScatterThingsAnywhere.label>scattered randomly</ScatterThingsAnywhere.label>
    <ScatterThingsNearPlayerStart.label>start near</ScatterThingsNearPlayerStart.label>
    <SetNeedLevel.label>set need level</SetNeedLevel.label>
    <StartingAnimal.label>start with animal(s)</StartingAnimal.label>
    <StartingResearch.label>start with research</StartingResearch.label>
    <StartingThing_Defined.label>start with</StartingThing_Defined.label>
    <StatFactor.label>stat multiplier</StatFactor.label>

DefInjected\ScenarioDef\Scenarios_Classic.xml
    <Crashlanded.description>The three of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely get to the escape pods before the ship is torn apart. Some time later, you land on this unknown rimworld.</Crashlanded.description>
    <Crashlanded.label>Crashlanded</Crashlanded.label>
    <Crashlanded.scenario.description>The three of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely get to the escape pods before the ship is torn apart. Some time later, you land on this unknown rimworld.</Crashlanded.scenario.description>
    <Crashlanded.scenario.name>Crashlanded</Crashlanded.scenario.name>
    <Crashlanded.scenario.summary>Three crashlanded survivors - the classic RimWorld experience.</Crashlanded.scenario.summary>
    <LostTribe.label>Lost Tribe</LostTribe.label>
    <LostTribe.scenario.name>Lost Tribe</LostTribe.scenario.name>
    <LostTribe.scenario.parts.14.text>The gods were very angry. The blood machines came at night. They swept through your village, cutting and burning your people with their blades and devil-fire.\n\nOnly a few of you escaped. Now, after a harrowing journey on foot, with no close friends to turn to, you must build a new home in the wilderness, like your ancestors did.</LostTribe.scenario.parts.14.text>
    <TheRichExplorer.label>The Rich Explorer</TheRichExplorer.label>
    <TheRichExplorer.scenario.name>The Rich Explorer</TheRichExplorer.scenario.name>
    <TheRichExplorer.scenario.parts.12.text>The neurosimulations, holo-games, and free-orgies were never enough for you. You wanted more - the grit and consequence of real life, like they talk about in the history books. You wanted to know what real challenge and consequence feel like.\n\nNow, after a journey of decades in cryptosleep, you're landing on this unknown rimworld. Real consequences await you.</TheRichExplorer.scenario.parts.12.text>

DefInjected\SiteCoreDef\ItemStash.xml
    <ItemStash.description>A stash of valuable items.</ItemStash.description>
    <ItemStash.label>item stash</ItemStash.label>

DefInjected\SiteCoreDef\Nothing.xml
    <Nothing.description>A location in the world which contains nothing special.</Nothing.description>
    <Nothing.label>site</Nothing.label>

DefInjected\SiteCoreDef\PreciousLump.xml
    <PreciousLump.description>A mineable lump of precious resources.</PreciousLump.description>
    <PreciousLump.label>lump of precious resources</PreciousLump.label>

DefInjected\SitePartDef\Manhunters.xml
    <Manhunters.description>A pack of manhunting animals.</Manhunters.description>
    <Manhunters.label>manhunter pack</Manhunters.label>

DefInjected\SitePartDef\Outpost.xml
    <Outpost.description>A small, guarded outpost.</Outpost.description>
    <Outpost.label>outpost</Outpost.label>

DefInjected\SitePartDef\Turrets.xml
    <Turrets.description>A few turrets.</Turrets.description>
    <Turrets.label>turrets</Turrets.label>

DefInjected\SkillDef\Skills.xml
    <Artistic.label>Artistic</Artistic.label>
    <Construction.label>Construction</Construction.label>
    <Cooking.label>Cooking</Cooking.label>
    <Crafting.label>Crafting</Crafting.label>
    <Growing.label>Growing</Growing.label>
    <Intellectual.description>Investigating evidence, making connections, calculating and using logic.</Intellectual.description>
    <Intellectual.label>Intellectual</Intellectual.label>
    <Intellectual.skillLabel>Intellectual</Intellectual.skillLabel>
    <Melee.label>Melee</Melee.label>
    <Shooting.label>Shooting</Shooting.label>

DefInjected\SpecialThingFilterDef\SpecialThingFilters.xml
    <AllowNonDeadmansApparel.label>allow non-deadman's apparel</AllowNonDeadmansApparel.label>
    <AllowSmeltable.label>allow smeltable</AllowSmeltable.label>

DefInjected\StatDef\Stats_Apparel.xml
    <EnergyShieldEnergyMax.description>The maximum energy a shield belt can have at one time. More energy can absorb more damage.</EnergyShieldEnergyMax.description>
    <EnergyShieldEnergyMax.label>Shield max energy</EnergyShieldEnergyMax.label>
    <EnergyShieldRechargeRate.description>The rate at which a shield gains energy as long as it is not broken.</EnergyShieldRechargeRate.description>
    <EnergyShieldRechargeRate.formatString>{0}/s</EnergyShieldRechargeRate.formatString>
    <EnergyShieldRechargeRate.label>Shield recharge rate</EnergyShieldRechargeRate.label>
    <SmokepopBeltRadius.description>The area obscured when a smokepop belt detonates.</SmokepopBeltRadius.description>
    <SmokepopBeltRadius.formatString>{0} c</SmokepopBeltRadius.formatString>
    <SmokepopBeltRadius.label>Smokepop belt radius</SmokepopBeltRadius.label>

DefInjected\StatDef\Stats_Basics_General.xml
    <DeteriorationRate.formatString>{0} / day</DeteriorationRate.formatString>
    <MarketValue.formatString>${0}</MarketValue.formatString>
    <Mass.description>The physical mass of an object.</Mass.description>
    <Mass.formatString>{0} kg</Mass.formatString>
    <Mass.label>mass</Mass.label>
    <WorkToBuild.description>The base amount of work it takes to build a structure, once all materials and tools are gathered.</WorkToBuild.description>
    <WorkToBuild.label>work to build</WorkToBuild.label>

DefInjected\StatDef\Stats_Building_Special.xml
    <EntertainmentStrengthFactor.description>How effectively this item entertains people and gives them joy.</EntertainmentStrengthFactor.description>
    <EntertainmentStrengthFactor.label>entertainment strength factor</EntertainmentStrengthFactor.label>
    <MedicalTendQualityOffset.description>Medical tend quality is offset by this value.</MedicalTendQualityOffset.description>
    <MedicalTendQualityOffset.label>medical tend quality offset</MedicalTendQualityOffset.label>
    <ResearchSpeedFactor.parts.1.customLabel>Room cleanliness</ResearchSpeedFactor.parts.1.customLabel>

DefInjected\StatDef\Stats_Pawns_Combat.xml
    <MeleeDodgeChance.description>Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.</MeleeDodgeChance.description>
    <MeleeDodgeChance.label>melee dodge chance</MeleeDodgeChance.label>

DefInjected\StatDef\Stats_Pawns_General.xml
    <MoveSpeed.formatString>{0} c/s</MoveSpeed.formatString>
    <ToxicSensitivity.description>Multiplier on the impact of toxic buildup on this character.</ToxicSensitivity.description>
    <ToxicSensitivity.label>toxic sensitivity</ToxicSensitivity.label>

DefInjected\StatDef\Stats_Pawns_WorkGeneral.xml
    <AnimalGatherSpeed.description>The speed at which this person milks, shears, and otherwise gathers resources from animals.</AnimalGatherSpeed.description>
    <AnimalGatherSpeed.label>animal gather speed</AnimalGatherSpeed.label>
    <AnimalGatherYield.description>The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.</AnimalGatherYield.description>
    <AnimalGatherYield.label>animal gather yield</AnimalGatherYield.label>
    <ConstructSuccessChance.description>The chance that this person will succeed in constructing something. Failing means wasting time and resources.</ConstructSuccessChance.description>
    <ConstructSuccessChance.label>construct success chance</ConstructSuccessChance.label>
    <FixBrokenDownBuildingSuccessChance.description>The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.</FixBrokenDownBuildingSuccessChance.description>
    <FixBrokenDownBuildingSuccessChance.label>repair success chance</FixBrokenDownBuildingSuccessChance.label>
    <MiningYield.description>The percentage yield a miner will achieve. This applies to both wall mining and deep drill mining. This doesn't affect the rate of mining rock chunks.</MiningYield.description>
    <MiningYield.label>mining yield</MiningYield.label>
    <PlantHarvestYield.description>The yield someone gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.</PlantHarvestYield.description>
    <PlantHarvestYield.label>plant harvest yield</PlantHarvestYield.label>

DefInjected\StatDef\Stats_Pawns_WorkMedical.xml
    <MedicalSurgerySuccessChance.description>The likelihood that a character will succeed when attempting to perform a medical surgery. Failures can result in simple wasted time and medicine, or catastrophic damage to the patient. This base success chance is also affected by the facilities and medicine used in the operation, and the difficulty of the operation.</MedicalSurgerySuccessChance.description>
    <MedicalSurgerySuccessChance.label>medical surgery success chance</MedicalSurgerySuccessChance.label>
    <MedicalTendQuality.description>Quality of tending given to patients when acting as a doctor.</MedicalTendQuality.description>
    <MedicalTendQuality.label>medical tend quality</MedicalTendQuality.label>
    <MedicalTendSpeed.description>Speed at which the character tends to wounds and illnesses as a doctor.</MedicalTendSpeed.description>
    <MedicalTendSpeed.label>medical tend speed</MedicalTendSpeed.label>

DefInjected\StatDef\Stats_Pawns_WorkRecipes.xml
    <DrugProductionSpeed.description>How fast this character produces drugs.</DrugProductionSpeed.description>
    <DrugProductionSpeed.label>drug production speed</DrugProductionSpeed.label>
    <MechanoidOperationSuccessChance.description>The likelihood that a character will succeed when attempting to perform an operation on a mechanoid. Failures can result in simple wasted time, or catastrophic damage to the subject.</MechanoidOperationSuccessChance.description>
    <MechanoidOperationSuccessChance.label>mechanoid operation success chance</MechanoidOperationSuccessChance.label>

DefInjected\StatDef\Stats_Weapons_Melee.xml
    <MeleeWeapon_Cooldown.formatString>{0} s</MeleeWeapon_Cooldown.formatString>

DefInjected\StatDef\Stats_Weapons_Ranged.xml
    <RangedWeapon_Cooldown.formatString>{0} s</RangedWeapon_Cooldown.formatString>

DefInjected\StorytellerDef\Storytellers.xml
    <Tutor.label>Tutor Hidden</Tutor.label>

DefInjected\TaleDef\Tales_DoublePawn.xml
    <Captured.label>person captured</Captured.label>
		<li>desc_sentence->[capturer_nameShortDef] is kicking [prisoner_nameShortDef] for no obvious reason.</li>
    <DidSurgery.label>surgery performed</DidSurgery.label>
		<li>desc_sentence->[surgeon_nameShortDef] has blood smeared on [surgeon_possessive] face.</li>
		<li>desc_sentence->[patient_nameShortDef] is shaking and writhing.</li>
		<li>circumstance_phrase->with improvised but effective tools</li>
		<li>desc_sentence->[surgeon_nameShortDef] is sweating profusely.</li>
		<li>desc_sentence->[surgeon_nameShortDef] looks incredibly focused on the task.</li>
    <ExecutedPrisoner.label>prisoner executed</ExecutedPrisoner.label>
	<ExecutedPrisoner.rulePack.rulesStrings>
		<li>tale_noun->the execution of [prisoner_nameShortDef]</li>
		<li>image->[warden_nameFull] executing [prisoner_nameFull] [circumstance_group]</li>
		<li>circumstance_phrase->with obviously excessive force</li>
		<li>circumstance_phrase->with obvious pleasure</li>
		<li>circumstance_phrase->while smiling with dominance</li>
		<li>circumstance_phrase->with tears in [warden_possessive] eyes</li>
		<li>circumstance_phrase->with a look of utter indifference</li>
		<li>circumstance_phrase->while inflicting unnecessary pain</li>
		<li>circumstance_phrase->while thinking of something else</li>
		<li>circumstance_phrase->for the greater good</li>
		<li>desc_sentence->[warden_nameShortDef] is sweating profusely.</li>
		<li>desc_sentence->[warden_nameShortDef] is drooling a little bit.</li>
		<li>image->[warden_nameFull] putting [prisoner_nameFull] to death [circumstance_group]</li>
		<li>desc_sentence->[warden_nameShortDef] has blood smeared on [warden_possessive] face.</li>
		<li>desc_sentence->[prisoner_nameShortDef] is shaking and writhing.</li>
		<li>desc_sentence->[prisoner_nameShortDef] seems to have given up entirely.</li>
		<li>desc_sentence->[prisoner_nameShortDef] has closed [prisoner_possessive] eyes, seeming to pray to a higher power.</li>
		<li>desc_sentence->[prisoner_nameShortDef] looks defiant.</li>
		<li>image->[warden_nameFull] preparing to execute [prisoner_nameFull] [circumstance_group]</li>
		<li>image->[warden_nameFull] entering a prison cell, going to execute [prisoner_nameFull] [circumstance_group]</li>
		<li>circumstance_phrase->as [prisoner_pronoun] writhes on the ground</li>
		<li>circumstance_phrase->as [prisoner_pronoun] twists in pain</li>
		<li>circumstance_phrase->as [prisoner_pronoun] cries out in terror</li>
		<li>circumstance_phrase->with professional efficiency</li>
		<li>circumstance_phrase->roughly and amateurishly</li>
	</ExecutedPrisoner.rulePack.rulesStrings>
    <Hunted.label>animal hunted</Hunted.label>
		<li>circumstance_phrase->as [prey_nameShortDef] eats</li>
		<li>desc_sentence->[prey_nameShortDef] seems totally oblivious.</li>
		<li>desc_sentence->[hunter_nameShortDef] is gripping [hunter_possessive] weapon tightly.</li>
		<li>desc_sentence->[prey_nameShortDef] is looking around as though [prey_pronoun] senses that something is wrong.</li>
    <KidnappedColonist.label>colonist kidnapped</KidnappedColonist.label>
	<KidnappedColonist.rulePack.rulesStrings>
		<li>tale_noun->the kidnapping of [victim_nameShortDef]</li>
		<li>image->[kidnapper_nameFull] carrying [victim_nameFull] away to [kidnapper_factionName] [circumstance_group]</li>
		<li>circumstance_phrase->while covered in blood and filth</li>
		<li>desc_sentence->[victim_nameShortDef] looks defiant.</li>
		<li>desc_sentence->[victim_nameShortDef] is screaming with rage and terror.</li>
		<li>desc_sentence->[victim_nameShortDef] looks broken and exhausted.</li>
		<li>desc_sentence->[victim_nameShortDef] appears to be badly wounded.</li>
		<li>image->[kidnapper_nameFull] of [kidnapper_factionName] kidnapping [victim_nameFull] [circumstance_group]</li>
		<li>image->[kidnapper_nameFull] kidnapping [victim_nameFull] [circumstance_group]</li>
		<li>circumstance_phrase->as [victim_pronoun] twists in pain</li>
		<li>circumstance_phrase->with professional efficiency</li>
		<li>circumstance_phrase->roughly and amateurishly</li>
		<li>circumstance_phrase->with obviously excessive force</li>
		<li>circumstance_phrase->with obvious pleasure</li>
		<li>circumstance_phrase->while smiling with dominance</li>
	</KidnappedColonist.rulePack.rulesStrings>
    <KilledBy.label>death</KilledBy.label>
		<li>desc_sentence->[killer_nameShortDef] looks distressed at what [killer_pronoun] is doing.</li>
		<li>desc_sentence->[killer_nameShortDef] looks pleased with the situation.</li>
		<li>desc_sentence->[killer_nameShortDef] looks triumphant.</li>
    <KilledColonist.label>colonist killed</KilledColonist.label>
    <KilledColonyAnimal.label>colony animal killed</KilledColonyAnimal.label>
    <Recruited.label>person recruited</Recruited.label>
		<li>desc_sentence->[joiner_nameShortDef] is smiling and making eye contact.</li>
		<li>desc_sentence->[joiner_nameShortDef] looks relieved.</li>
		<li>desc_sentence->[joiner_nameShortDef] looks hopeful.</li>
		<li>circumstance_phrase->in front of the whole colony</li>
		<li>circumstance_phrase->in a prison cell</li>
		<li>desc_sentence->[joiner_nameShortDef] is nodding in understanding.</li>
    <SoldPrisoner.label>prisoner sold</SoldPrisoner.label>
	<SoldPrisoner.rulePack.rulesStrings>
		<li>tale_noun->the selling of [prisoner_nameShortDef] to a trader</li>
		<li>image->[trader_nameFull] buying [prisoner_nameFull] from [seller_nameFull] [circumstance_group]</li>
		<li>desc_sentence->[prisoner_nameShortDef] stares defiantly at [prisoner_possessive] new master.</li>
		<li>desc_sentence->[trader_nameShortDef] drags [prisoner_nameShortDef] away by [prisoner_possessive] chains.</li>
		<li>desc_sentence->[prisoner_nameShortDef] stares at [seller_nameShortDef], plotting [prisoner_possessive] revenge.</li>
		<li>desc_sentence->[prisoner_nameShortDef] is crying.</li>
		<li>desc_sentence->[prisoner_nameShortDef] is spitting in [seller_nameShortDef]'s face.</li>
		<li>desc_sentence->[Prisoner_nameShortDef] is melting into the ground.</li>
		<li>desc_sentence->[Seller_nameShortDef] is thrusting the chains of [prisoner_nameShortDef] into [trader_nameShortDef]'s hands.</li>
		<li>desc_sentence->An air of hopelessness pervades the situation.</li>
		<li>circumstance_phrase->as the other colonists look on in disapproval</li>
		<li>circumstance_phrase->while [seller_nameShortDef] counts [trader_possessive] money</li>
		<li>circumstance_phrase->while [prisoner_nameShortDef] moans plaintively</li>
		<li>circumstance_phrase->to [prisoner_nameShortDef]'s chagrin</li>
		<li>desc_sentence->[trader_nameShortDef] is smiling devilishly.</li>
		<li>desc_sentence->[seller_nameShortDef] is laughing maniacally.</li>
		<li>desc_sentence->[seller_nameShortDef] reluctantly hands [prisoner_nameShortDef] over to the trader.</li>
	</SoldPrisoner.rulePack.rulesStrings>
    <TamedAnimal.label>animal tamed</TamedAnimal.label>
	<TamedAnimal.rulePack.rulesStrings>
		<li>tale_noun->[human_nameShortDef]'s taming of [animal_nameShortDef]</li>
		<li>image->[human_nameFull] taming [animal_nameFull] [circumstance_group]</li>
		<li>desc_sentence->[animal_nameShortDef] appears to be in some sort of hypnotic state.</li>
		<li>desc_sentence->[animal_nameShortDef] looks scared but interested.</li>
		<li>desc_sentence->[animal_nameShortDef] appears fascinated.</li>
		<li>desc_sentence->[human_nameShortDef] is projecting a powerful sense of love towards [animal_nameShortDef].</li>
		<li>image->[human_nameFull] offering a morsel of food to [animal_nameFull] [circumstance_group]</li>
		<li>image->[human_nameFull] whispering to a skittish [animal_nameFull] [circumstance_group]</li>
		<li>image->[human_nameFull] calming a wild [animal_nameFull] [circumstance_group]</li>
		<li>circumstance_phrase->with great care and caution</li>
		<li>circumstance_phrase->with a smile</li>
		<li>circumstance_phrase->while exhausted but happy</li>
		<li>desc_sentence->[animal_nameShortDef] is snarling aggressively.</li>
		<li>desc_sentence->[animal_nameShortDef] looks sleepy and drunk with love.</li>
	</TamedAnimal.rulePack.rulesStrings>
    <TradedWith.label>traded with someone</TradedWith.label>
	<TradedWith.rulePack.rulesStrings>
		<li>tale_noun->a trade between [seller_nameFull] and [buyer_nameFull]</li>
		<li>image->[buyer_nameFull] buying goods from [seller_nameFull] [circumstance_group]</li>
		<li>desc_sentence->[buyer_nameShortDef] pays for the item.</li>
		<li>desc_sentence->[seller_nameShortDef] is counting [seller_possessive] money.</li>
		<li>desc_sentence->[buyer_nameShortDef] is taking [buyer_possessive] goods.</li>
		<li>image->[seller_nameFull] selling goods to [buyer_nameFull] [circumstance_group]</li>
		<li>circumstance_phrase->with greedy intent</li>
		<li>circumstance_phrase->while [seller_nameShortDef] smirks at [buyer_shortNameDef]</li>
		<li>desc_sentence->[buyer_nameShortDef] is examining [seller_nameShortDef]'s wares.</li>
		<li>desc_sentence->[seller_nameShortDef] considers an item.</li>
		<li>desc_sentence->[seller_nameShortDef] starts haggling.</li>
		<li>desc_sentence->[buyer_nameShortDef] argues with [seller_nameShortDef].</li>
		<li>desc_sentence->[seller_nameShortDef] and [buyer_nameShortDef] agree on a price.</li>
	</TradedWith.rulePack.rulesStrings>
    <TrainedAnimal.label>animal trained</TrainedAnimal.label>
	<TrainedAnimal.rulePack.rulesStrings>
		<li>tale_noun->the training of [animal_nameShortDef]</li>
		<li>image->[human_nameFull] [train_syn] [animal_nameFull] in [trainable_label] [circumstance_group]</li>
		<li>circumstance_phrase->as wild [animal]s look on in disgust</li>
		<li>circumstance_phrase->as [animal_nameShortDef] thinks of the simpler days when [animal_pronoun] was a feral beast</li>
		<li>circumstance_phrase->as [human_nameShortDef] thinks of what's for lunch</li>
		<li>circumstance_phrase->as the other colonists do actual work</li>
		<li>desc_sentence->[human_nameShortDef] is showing pleasure.</li>
		<li>desc_sentence->[human_nameShortDef] is smiling.</li>
		<li>desc_sentence->[human_nameShortDef] looks bored.</li>
		<li>desc_sentence->[human_nameShortDef] is threateningly brandishing [human_possessive] fist.</li>
		<li>desc_sentence->[human_nameShortDef] is wrinkling [human_possessive] brow in concentration.</li>
		<li>desc_sentence->[animal_nameShortDef] looks puzzled.</li>
		<li>image->[human_nameFull] teaching [trainable_label] to [animal_nameFull] [circumstance_group]</li>
		<li>desc_sentence->[animal_nameShortDef] has a weapon in [animal_possessive] mouth.</li>
		<li>desc_sentence->[animal_nameShortDef] is emitting effortful grunts.</li>
		<li>desc_sentence->[human_nameShortDef] is shaking [human_possessive] head is frustration.</li>
		<li>desc_sentence->[animal_nameShortDef] is trembling in fear.</li>
		<li>desc_sentence->[animal_nameShortDef] appears to be morphing into a [vegetable].</li>
		<li>desc_sentence->[animal_nameShortDef] is represented as a pile of power tools.</li>
		<li>desc_sentence->[animal_nameShortDef] is half [color] and half [color].</li>
		<li>desc_sentence->[animal_nameShortDef] is covered in scales.</li>
		<li>desc_sentence->[human_nameShortDef] is depicted with [quantity] arms.</li>
		<li>desc_sentence->[human_nameShortDef] is morphing into [animal_ShortDefinite].</li>
		<li>image->[human_nameFull] practicing [trainable_label] with [animal_nameFull] [circumstance_group]</li>
		<li>train_syn->training</li>
		<li>train_syn->drilling</li>
		<li>train_syn->coaching</li>
		<li>train_syn->indoctrinating</li>
		<li>train_syn->educating</li>
		<li>circumstance_phrase->as others look on</li>
	</TrainedAnimal.rulePack.rulesStrings>

DefInjected\TaleDef\Tales_DoublePawn_Relationships.xml
    <BecameLover.label>became lover</BecameLover.label>
	<BecameLover.rulePack.rulesStrings>
		<li>tale_noun->[firstPawn_nameShortDef] and [secondPawn_nameShortDef] becoming lovers</li>
		<li>image->[firstPawn_nameFull] whispering sweet nothings into [secondPawn_nameFull]'s ear [circumstance_group]</li>
		<li>desc_sentence->[firstPawn_nameShortDef] is locking eyes with [secondPawn_nameShortDef].</li>
		<li>desc_sentence->[firstPawn_nameShortDef] is blowing air at [secondPawn_nameShortDef].</li>
		<li>desc_sentence->[firstPawn_nameShortDef] is stylistically bonded with [secondPawn_nameShortDef].</li>
		<li>desc_sentence->[firstPawn_nameShortDef] is a near-mirror image of [secondPawn_nameShortDef].</li>
		<li>desc_sentence->[firstPawn_nameShortDef] is touching [secondPawn_nameShortDef] aggressively.</li>
		<li>image->[firstPawn_nameFull] leading [secondPawn_nameFull] by the hand into bed [circumstance_group]</li>
		<li>image->[firstPawn_nameFull] gambolling in bed with [secondPawn_nameFull] [circumstance_group]</li>
		<li>image->[firstPawn_nameFull] deeply kissing [secondPawn_nameFull] [circumstance_group]</li>
		<li>circumstance_phrase->in an unrealistically large bed</li>
		<li>circumstance_phrase->between the sheets</li>
		<li>circumstance_phrase->with few clothes in sight</li>
		<li>circumstance_phrase->while both are drenched in sweat</li>
		<li>desc_sentence->[firstPawn_nameShortDef] is snuggling up against [secondPawn_nameShortDef].</li>
	</BecameLover.rulePack.rulesStrings>
    <BondedWithAnimal.label>bond developed</BondedWithAnimal.label>
	<BondedWithAnimal.rulePack.rulesStrings>
		<li>tale_noun->[human_nameShortDef]'s bonding with [animal_nameShortDef]</li>
		<li>image->[human_nameFull] bonding with [animal_nameFull] [circumstance_group]</li>
		<li>desc_sentence->[animal_nameShortDef] is responding positively.</li>
		<li>image->[human_nameFull] forming a deep bond with [animal_nameFull] [circumstance_group]</li>
		<li>image->[human_nameFull] realizing [human_possessive] truly loves [animal_nameFull] [circumstance_group]</li>
		<li>circumstance_phrase->while other animals look on</li>
		<li>circumstance_phrase->while looking into [animal_nameShortDef]'s eyes</li>
		<li>circumstance_phrase->with a sense of satisfaction</li>
		<li>desc_sentence->[animal_nameShortDef] is snuggling up against [human_nameShortDef].</li>
		<li>desc_sentence->[animal_nameShortDef] looks sleepy and drunk with love.</li>
		<li>desc_sentence->[animal_nameShortDef] stands tall and looks noble.</li>
	</BondedWithAnimal.rulePack.rulesStrings>
    <Breakup.label>breakup</Breakup.label>
	<Breakup.rulePack.rulesStrings>
		<li>tale_noun->the breakup of [firstPawn_nameShortDef] and [secondPawn_nameShortDef]</li>
		<li>image->[firstPawn_nameFull] sitting [secondPawn_nameFull] down for an unpleasant talk [circumstance_group]</li>
		<li>desc_sentence->[secondPawn_nameShortDef] is stony-faced with shock.</li>
		<li>desc_sentence->[firstPawn_nameShortDef] is stylistically separated from [secondPawn_nameShortDef].</li>
		<li>desc_sentence->[secondPawn_nameShortDef] has collapsed on the floor in a quivering heap.</li>
		<li>desc_sentence->[secondPawn_nameShortDef] is gesticulating angrily at [firstPawn_nameShortDef].</li>
		<li>image->[firstPawn_nameFull] standing at a distance from [secondPawn_nameFull] [circumstance_group]</li>
		<li>image->[firstPawn_nameFull] pushing [secondPawn_nameFull] out of bed [circumstance_group]</li>
		<li>image->[firstPawn_nameFull] rejecting a hug from [secondPawn_nameFull] [circumstance_group]</li>
		<li>circumstance_phrase->in a moment of great sadness</li>
		<li>circumstance_phrase->as others look away awkwardly</li>
		<li>circumstance_phrase->as others look on</li>
		<li>desc_sentence->[secondPawn_nameShortDef] is sobbing uncontrollably.</li>
		<li>desc_sentence->[secondPawn_nameShortDef] is sneering and crying at the same time.</li>
	</Breakup.rulePack.rulesStrings>
    <Marriage.label>marriage</Marriage.label>
	<Marriage.rulePack.rulesStrings>
		<li>tale_noun->the marriage of [firstPawn_nameShortDef] and [secondPawn_nameShortDef]</li>
		<li>image->[firstPawn_nameFull] marrying [secondPawn_nameFull] [circumstance_group]</li>
		<li>desc_sentence->[firstPawn_nameShortDef] is blowing air at [secondPawn_nameShortDef].</li>
		<li>desc_sentence->[firstPawn_nameShortDef] is stylistically bonded with [secondPawn_nameShortDef].</li>
		<li>desc_sentence->[firstPawn_nameShortDef] is a near-mirror image of [secondPawn_nameShortDef].</li>
		<li>desc_sentence->[firstPawn_nameShortDef] is touching [secondPawn_nameShortDef] aggressively.</li>
		<li>image->[firstPawn_nameFull] saying [firstPawn_possessive] marriage vows to [secondPawn_nameFull] [circumstance_group]</li>
		<li>image->[firstPawn_nameFull] walking down the aisle with [secondPawn_nameFull] [circumstance_group]</li>
		<li>image->[firstPawn_nameFull] holding hands [secondPawn_nameFull] during a marriage ceremony [circumstance_group]</li>
		<li>circumstance_phrase->in a dignified ceremony</li>
		<li>circumstance_phrase->while both laugh gaily</li>
		<li>circumstance_phrase->while others look on solemnly</li>
		<li>desc_sentence->[firstPawn_nameShortDef] is snuggling up against [secondPawn_nameShortDef].</li>
		<li>desc_sentence->[firstPawn_nameShortDef] is locking eyes with [secondPawn_nameShortDef].</li>
	</Marriage.rulePack.rulesStrings>

DefInjected\TaleDef\Tales_NoPawn.xml
    <RaidArrived.label>raid arrived</RaidArrived.label>

DefInjected\TaleDef\Tales_SinglePawn.xml
    <AteRawHumanlikeMeat.label>raw humanlike meat eaten</AteRawHumanlikeMeat.label>
	<AteRawHumanlikeMeat.rulePack.rulesStrings>
		<li>tale_noun->[pawn_nameShortDef]'s eating of human meat</li>
		<li>image->[pawn_nameFull] [eat_gerund] the meat of a fellow humanoid [circumstance_group]</li>
		<li>eat_gerund->cannibalizing</li>
		<li>circumstance_phrase->with a sense of purpose</li>
		<li>circumstance_phrase->with no hint of shame</li>
		<li>circumstance_phrase->with a look of shame</li>
		<li>circumstance_phrase->while others look on</li>
		<li>circumstance_phrase->with gusto</li>
		<li>circumstance_phrase->frantically, like [pawn_possessive] life depended on it</li>
		<li>desc_sentence->[pawn_nameShortDef]'s face is covered with blood and fluid.</li>
		<li>desc_sentence->[pawn_nameShortDef] is licking [pawn_possessive] fingers.</li>
		<li>desc_sentence->[pawn_nameShortDef] has blood and gore bits all down [pawn_possessive] front.</li>
		<li>image->[pawn_nameFull] [eat_gerund] meat from a humanlike arm [circumstance_group]</li>
		<li>desc_sentence->[pawn_nameShortDef] is in the middle of a large pool of blood.</li>
		<li>desc_sentence->[pawn_nameShortDef] is eyeing someone else nearby with dark interest.</li>
		<li>desc_sentence->The meat is glistening and appears very succulent.</li>
		<li>desc_sentence->The meat is spilling all over [pawn_nameShortDef]'s body.</li>
		<li>image->[pawn_nameFull] [eat_gerund] flesh of a humanoid [circumstance_group]</li>
		<li>eat_gerund->eating</li>
		<li>eat_gerund->ingesting</li>
		<li>eat_gerund->chewing</li>
		<li>eat_gerund->chowing down on</li>
		<li>eat_gerund->consuming</li>
		<li>eat_gerund->swallowing</li>
	</AteRawHumanlikeMeat.rulePack.rulesStrings>
    <ButcheredHumanlikeCorpse.label>humanlike corpse butchered</ButcheredHumanlikeCorpse.label>
    <CraftedArt.label>art crafted</CraftedArt.label>
    <Drunk.label>drunk</Drunk.label>
		<li>desc_sentence->[pawn_possessive] hair is totally mussed up.</li>
    <FinishedResearchProject.label>research project finished</FinishedResearchProject.label>
	<FinishedResearchProject.rulePack.rulesStrings>
		<li>tale_noun->[pawn_nameShortDef] finishing research on [project_label]</li>
		<li>image->[pawn_nameFull] working on [project_label] research project [circumstance_group]</li>
		<li>desc_sentence->[pawn_nameShortDef] is completely surrounded by an array of tools and apparatuses.</li>
		<li>desc_sentence->[pawn_nameShortDef] is staring at [pawn_possessive] discovery with a sense of wonder.</li>
		<li>image->[pawn_nameFull] studying the secrets of [project_label] [circumstance_group]</li>
		<li>image->[pawn_nameFull] researching [project_label] [circumstance_group]</li>
		<li>circumstance_phrase->with great intensity</li>
		<li>circumstance_phrase->alone at [pawn_possessive] bench</li>
		<li>circumstance_phrase->while holding papers in [pawn_possessive] hand</li>
		<li>circumstance_phrase->with a look of gleeful fascination</li>
		<li>desc_sentence->[pawn_nameShortDef] is sweating.</li>
		<li>desc_sentence->The work appears to be exceptionally complex.</li>
	</FinishedResearchProject.rulePack.rulesStrings>
    <LandedInPod.label>landed in pod</LandedInPod.label>
		<li>desc_sentence->A [outlander] watches silently from afar.</li>
    <MentalStateBerserk.label>berserk rage</MentalStateBerserk.label>
	<MentalStateBerserk.rulePack.rulesStrings>
		<li>tale_noun->[pawn_nameShortDef] going berserk</li>
		<li>image->[pawn_nameFull] flying into a berserk rage [circumstance_group]</li>
		<li>desc_sentence->[pawn_pronoun] is shaking with ungovernable rage.</li>
		<li>desc_sentence->[pawn_possessive] teeth are bared in a deadly snarl.</li>
		<li>desc_sentence->[pawn_possessive] eyes are dead pools of madness.</li>
		<li>desc_sentence->Spittle is flying from [pawn_possessive] mouth as [pawn_possessive] screams with insane rage.</li>
		<li>desc_sentence->[pawn_pronoun] has lost part of [pawn_possessive] clothing.</li>
		<li>desc_sentence->[pawn_pronoun] is grimacing in misery.</li>
		<li>desc_sentence->[pawn_pronoun] seems smiling maniacally.</li>
		<li>desc_sentence->[pawn_pronoun] is depicted with the snarling face of a [animal].</li>
		<li>desc_sentence->[animal]s symbolically surround [pawn_possessive] head.</li>
		<li>desc_sentence->[pawn_pronoun] has a murderous glint in [pawn_possessive] eye.</li>
		<li>image->[pawn_nameFull] becoming madly, violently insane [circumstance_group]</li>
		<li>desc_sentence->[pawn_possessive] entire body seems to be trembling with hatred.</li>
		<li>desc_sentence->[pawn_possessive] face is set in a look of twisted serenity.</li>
		<li>desc_sentence->A single tear rolls down [pawn_possessive] face.</li>
		<li>image->[pawn_nameFull] stumbling forward with a psychotic look on [pawn_possessive] face [circumstance_group]</li>
		<li>circumstance_phrase->while attempting to disrobe</li>
		<li>circumstance_phrase->seemingly without reason</li>
		<li>circumstance_phrase->as others cower in fear</li>
		<li>circumstance_phrase->as a friend flees</li>
		<li>circumstance_phrase->because of the stress</li>
		<li>circumstance_phrase->as a last step</li>
	</MentalStateBerserk.rulePack.rulesStrings>
    <MentalStateGaveUp.label>gave up</MentalStateGaveUp.label>
	<MentalStateGaveUp.rulePack.rulesStrings>
		<li>tale_noun->[pawn_nameShortDef] giving up in despair</li>
		<li>image->[pawn_nameFull] finally giving up under stress [circumstance_group]</li>
		<li>desc_sentence->[pawn_pronoun] has tears streaming down [pawn_possessive] face.</li>
		<li>desc_sentence->[pawn_pronoun] is laughing in the depths of [pawn_possessive] depression.</li>
		<li>desc_sentence->[pawn_nameShortDef] is looking upward, as if to ask for help from above.</li>
		<li>desc_sentence->[pawn_pronoun] is tearing at [pawn_possessive] own clothes.</li>
		<li>desc_sentence->[pawn_pronoun] seems totally unaware of what is around [pawn_objective].</li>
		<li>desc_sentence->[pawn_pronoun] looks happy and sad at the same time.</li>
		<li>desc_sentence->[pawn_pronoun] has stains down [pawn_possessive] front.</li>
		<li>desc_sentence->[pawn_pronoun] seems to have lost a shoe.</li>
		<li>desc_sentence->[pawn_possessive] hair is totally mussed up.</li>
		<li>image->[pawn_nameFull] sobbing uncontrollably [circumstance_group]</li>
		<li>image->[pawn_nameFull] stumbling around with a completely broken expression on [pawn_possessive] face [circumstance_group]</li>
		<li>circumstance_phrase->while attempting to disrobe</li>
		<li>circumstance_phrase->seemingly without reason</li>
		<li>circumstance_phrase->as others offer sympathy</li>
		<li>circumstance_phrase->as a friend cries</li>
		<li>circumstance_phrase->because of the stress</li>
		<li>circumstance_phrase->as a last step</li>
	</MentalStateGaveUp.rulePack.rulesStrings>
    <StruckMineable.label>struck mineable</StruckMineable.label>
		<li>desc_sentence->[pawn_nameShortDef] is sweaty and dirty from work.</li>
    <Vomited.label>vomited</Vomited.label>
		<li>desc_sentence->A [animal] is eating from the trail of vomit in the background.</li>
    <WalkedNaked.label>walked naked</WalkedNaked.label>
	<WalkedNaked.rulePack.rulesStrings>
		<li>tale_noun->[pawn_nameShortDef] walking around naked</li>
		<li>image->[pawn_nameFull] [nude_action] while in a state of nature [circumstance_group]</li>
		<li>nude_action->sashaying</li>
		<li>nude_action->tiptoeing</li>
		<li>nude_action->promenading</li>
		<li>nude_action->surveying the area</li>
		<li>circumstance_phrase->with a sense of purpose</li>
		<li>circumstance_phrase->with no hint of shame</li>
		<li>circumstance_phrase->while others look on</li>
		<li>circumstance_phrase->for no apparent reason</li>
		<li>circumstance_phrase->while confused animals look on</li>
		<li>desc_sentence->[pawn_nameShortDef] is visibly aroused.</li>
		<li>image->[pawn_nameFull] [nude_action] in the nude [circumstance_group]</li>
		<li>desc_sentence->[pawn_nameShortDef] is covered in unexplained moisture.</li>
		<li>desc_sentence->[pawn_nameShortDef] is breathing heavily for no obvious reason.</li>
		<li>desc_sentence->[pawn_nameShortDef] is fondling a shrub.</li>
		<li>image->[pawn_nameFull] [nude_action], naked, [circumstance_group]</li>
		<li>image->[pawn_nameFull] [nude_action] without any clothes on [circumstance_group]</li>
		<li>nude_action->prancing</li>
		<li>nude_action->frolicking</li>
		<li>nude_action->gambolling</li>
		<li>nude_action->walking</li>
		<li>nude_action->strutting [pawn_possessive] stuff</li>
	</WalkedNaked.rulePack.rulesStrings>
    <WasOnFire.label>on fire</WasOnFire.label>

DefInjected\TerrainDef\Terrain_Add.xml
    <Granite_Rough.description>Rough, natural granite ground.</Granite_Rough.description>
    <Granite_RoughHewn.description>Roughly cut natural granite floor.</Granite_RoughHewn.description>
    <Granite_Smooth.description>Smoothed natural granite floor.</Granite_Smooth.description>
    <Limestone_Rough.description>Rough, natural limestone ground.</Limestone_Rough.description>
    <Limestone_RoughHewn.description>Roughly cut natural limestone floor.</Limestone_RoughHewn.description>
    <Limestone_Smooth.description>Smoothed natural limestone floor.</Limestone_Smooth.description>
    <Marble_Rough.description>Rough, natural marble ground.</Marble_Rough.description>
    <Marble_RoughHewn.description>Roughly cut natural marble floor.</Marble_RoughHewn.description>
    <Marble_Smooth.description>Smoothed natural marble floor.</Marble_Smooth.description>
    <Sandstone_Rough.description>Rough, natural sandstone ground.</Sandstone_Rough.description>
    <Sandstone_RoughHewn.description>Roughly cut natural sandstone floor.</Sandstone_RoughHewn.description>
    <Sandstone_Smooth.description>Smoothed natural sandstone floor.</Sandstone_Smooth.description>
    <Slate_Rough.description>Rough, natural slate ground.</Slate_Rough.description>
    <Slate_RoughHewn.description>Roughly cut natural slate floor.</Slate_RoughHewn.description>
    <Slate_Smooth.description>Smoothed natural slate floor.</Slate_Smooth.description>

DefInjected\TerrainDef\Terrain_Floors_Burned.xml
    <BurnedCarpet.description>Burned-out carpet.</BurnedCarpet.description>
    <BurnedCarpet.label>burned carpet</BurnedCarpet.label>
    <BurnedWoodPlankFloor.description>Burned-out wood plank flooring.</BurnedWoodPlankFloor.description>
    <BurnedWoodPlankFloor.label>burned wood floor</BurnedWoodPlankFloor.label>

DefInjected\TerrainDef\Terrain_Floors_StoneTile.xml
    <FlagstoneGranite.description>Roughly-cut stone tiles. Not super pretty, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.</FlagstoneGranite.description>
    <FlagstoneGranite.label>granite flagstone</FlagstoneGranite.label>
    <FlagstoneLimestone.description>Roughly-cut stone tiles. Not super pretty, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.</FlagstoneLimestone.description>
    <FlagstoneLimestone.label>limestone flagstone</FlagstoneLimestone.label>
    <FlagstoneMarble.description>Roughly-cut stone tiles. Not super pretty, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.</FlagstoneMarble.description>
    <FlagstoneMarble.label>marble flagstone</FlagstoneMarble.label>
    <FlagstoneSandstone.description>Roughly-cut stone tiles. Not super pretty, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.</FlagstoneSandstone.description>
    <FlagstoneSandstone.label>sandstone flagstone</FlagstoneSandstone.label>
    <FlagstoneSlate.description>Roughly-cut stone tiles. Not super pretty, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.</FlagstoneSlate.description>
    <FlagstoneSlate.label>slate flagstone</FlagstoneSlate.label>

DefInjected\TerrainDef\Terrain_Road.xml
    <BrokenAsphalt.label>broken asphalt</BrokenAsphalt.label>
    <PackedDirt.label>packed dirt</PackedDirt.label>

DefInjected\TerrainDef\Terrain_Water.xml
    <WaterMovingDeep.label>deep moving water</WaterMovingDeep.label>
    <WaterMovingShallow.label>shallow moving water</WaterMovingShallow.label>
    <WaterOceanDeep.label>deep ocean water</WaterOceanDeep.label>
    <WaterOceanShallow.label>shallow ocean water</WaterOceanShallow.label>

DefInjected\ThingCategoryDef\ThingCategories.xml
    <Artifacts.label>artifacts</Artifacts.label>
    <BodyParts.label>body parts</BodyParts.label>
    <BodyPartsArtificial.label>artificial</BodyPartsArtificial.label>
    <BodyPartsNatural.label>natural</BodyPartsNatural.label>
    <CorpsesInsect.label>insect corpses</CorpsesInsect.label>
    <Drugs.label>drugs</Drugs.label>
    <PlantMatter.label>plant matter</PlantMatter.label>

DefInjected\ThingDef\Alcohol_Beer.xml
    <Beer.ingestible.ingestCommandString>Drink {0}</Beer.ingestible.ingestCommandString>
    <Beer.ingestible.ingestReportString>Drinking {0}.</Beer.ingestible.ingestReportString>
    <Wort.description>Beer before fermentation. This substance needs to ferment in a fermenting barrel before it becomes drinkable beer.</Wort.description>
    <Wort.label>wort</Wort.label>

DefInjected\ThingDef\Ambrosia.xml
    <Ambrosia.description>A soft fruit. Ambrosia has a wonderful smell and taste, and produces a soft chemical high, which increases mood. However, it is slightly addictive if eaten too often.</Ambrosia.description>
    <Ambrosia.label>ambrosia</Ambrosia.label>

DefInjected\ThingDef\Apparel_Belts.xml
    <Apparel_ShieldBelt.description>A single-person energy shield device. It will attempt to stop any rapidly-moving projectile or energy attack that comes from a distance. It does nothing against melee attacks or shots from point-blank range. It also prevents firing past touch range.</Apparel_ShieldBelt.description>
    <Apparel_ShieldBelt.label>shield belt</Apparel_ShieldBelt.label>
    <Apparel_SmokepopBelt.description>An automatic defensive smokescreen. It will release a thick cloud of smoke if the wearer is hit by a projectile, providing line-of-sight cover and preventing turrets from locking on. Single-use.</Apparel_SmokepopBelt.description>
    <Apparel_SmokepopBelt.label>smokepop belt</Apparel_SmokepopBelt.label>

DefInjected\ThingDef\Apparel_Hats.xml
    <Apparel_AdvancedHelmet.description>A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt weapons.</Apparel_AdvancedHelmet.description>
    <Apparel_AdvancedHelmet.label>advanced helmet</Apparel_AdvancedHelmet.label>
    <Apparel_BowlerHat.description>A good-looking hat which projects a slightly urban, money-loving style. Improves social impact.</Apparel_BowlerHat.description>
    <Apparel_BowlerHat.label>bowler hat</Apparel_BowlerHat.label>
    <Apparel_SimpleHelmet.description>A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt weapons.</Apparel_SimpleHelmet.description>
    <Apparel_SimpleHelmet.label>simple helmet</Apparel_SimpleHelmet.label>

DefInjected\ThingDef\Buildings_Ancient.xml
    <AncientConcreteBarrier.description>A traffic management solution from long ago.</AncientConcreteBarrier.description>
    <AncientConcreteBarrier.label>ancient concrete barrier</AncientConcreteBarrier.label>
    <AncientLamppost.description>Road lighting from long ago. No longer functional.</AncientLamppost.description>
    <AncientLamppost.label>ancient lamppost</AncientLamppost.label>

DefInjected\ThingDef\Buildings_Art.xml
    <SculptureGrand_Blueprint_Install.label>grand sculpture (blueprint)</SculptureGrand_Blueprint_Install.label>
    <SculptureLarge_Blueprint_Install.label>large sculpture (blueprint)</SculptureLarge_Blueprint_Install.label>
    <SculptureSmall_Blueprint_Install.label>small sculpture (blueprint)</SculptureSmall_Blueprint_Install.label>

DefInjected\ThingDef\Buildings_Exotic.xml
    <ShipChunk.description>A chunk of a spacecraft. Can be deconstructed to yield useful steel and components.</ShipChunk.description>
    <ShipChunk.label>ship chunk</ShipChunk.label>

DefInjected\ThingDef\Buildings_Furniture.xml
    <AnimalSleepingBox_Frame.description>A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.</AnimalSleepingBox_Frame.description>
    <AnimalSleepingSpot_Frame.description>Designates a spot on the ground where animals should sleep.</AnimalSleepingSpot_Frame.description>
    <Armchair_Frame.description>A large, soft, comfy seat. Great for relaxation.</Armchair_Frame.description>
    <DiningChair_Frame.description>A comfortable and attractive chair for sitting at a table.</DiningChair_Frame.description>
    <DoubleBed.label>double bed</DoubleBed.label>
    <PlantPot_Frame.description>Plant decorative flowers here to improve the mood of people nearby.</PlantPot_Frame.description>
    <Shelf.description>Items stored in this will not deteriorate, even if outside.</Shelf.description>
    <Shelf.label>shelf</Shelf.label>
    <Shelf_Frame.description>Items stored in this will not deteriorate, even if outside.</Shelf_Frame.description>
    <StandingLamp_Blue_Frame.description>Standing lamp that lights an area in blue.</StandingLamp_Blue_Frame.description>
    <StandingLamp_Frame.description>Standing lamp that lights an area.</StandingLamp_Frame.description>
    <StandingLamp_Green_Frame.description>Standing lamp that lights an area in green.</StandingLamp_Green_Frame.description>
    <StandingLamp_Red_Frame.description>Standing lamp that lights an area in red.</StandingLamp_Red_Frame.description>
    <Stool_Frame.description>A simple platform on which to sit.</Stool_Frame.description>
    <SunLamp.comps.3.offMessage>Off for plant resting period</SunLamp.comps.3.offMessage>
    <SunLamp_Frame.description>Lights an area brightly enough to grow crops, but consumes a huge amount of power. Automatically turns itself off at night.</SunLamp_Frame.description>
    <TableLong_Frame.description>People eat off tables when chairs are placed facing them.</TableLong_Frame.description>
    <TableShort_Frame.description>People eat off tables when chairs are placed facing them.</TableShort_Frame.description>

DefInjected\ThingDef\Buildings_Joy.xml
    <BilliardsTable_Blueprint.label>billiards table (blueprint)</BilliardsTable_Blueprint.label>
    <BilliardsTable_Blueprint_Install.label>billiards table (blueprint)</BilliardsTable_Blueprint_Install.label>
    <BilliardsTable_Frame.description>A soft-topped bounded table for playing a variety of billiards-type games.</BilliardsTable_Frame.description>
    <BilliardsTable_Frame.label>billiards table (building)</BilliardsTable_Frame.label>
    <ChessTable_Blueprint.label>chess table (blueprint)</ChessTable_Blueprint.label>
    <ChessTable_Blueprint_Install.label>chess table (blueprint)</ChessTable_Blueprint_Install.label>
    <ChessTable_Frame.description>The ancient game of kings. Fun for a few hours here and there, even playing alone.</ChessTable_Frame.description>
    <ChessTable_Frame.label>chess table (building)</ChessTable_Frame.label>
    <FlatscreenTelevision.description>A high-tech flat-screen television with crystal-clear image and rich color. More entertaining than a grainy tube TV.</FlatscreenTelevision.description>
    <FlatscreenTelevision.label>flatscreen television</FlatscreenTelevision.label>
    <FlatscreenTelevision_Blueprint_Install.label>flatscreen television (blueprint)</FlatscreenTelevision_Blueprint_Install.label>
    <HorseshoesPin_Blueprint.label>horseshoes pin (blueprint)</HorseshoesPin_Blueprint.label>
    <HorseshoesPin_Blueprint_Install.label>horseshoes pin (blueprint)</HorseshoesPin_Blueprint_Install.label>
    <HorseshoesPin_Frame.description>A simple ancient game played with a few horseshoes and a large pin in the ground. Players toss horseshoes from a distance and attempt to get them to land close to or around the pin. It's relaxing, and even trains hand-eye coordination.</HorseshoesPin_Frame.description>
    <HorseshoesPin_Frame.label>horseshoes pin (building)</HorseshoesPin_Frame.label>
    <MegascreenTelevision.description>A huge, high-tech television. Gigantic, hyper-vibrant images almost leap out of the screen. Very entertaining.</MegascreenTelevision.description>
    <MegascreenTelevision.label>megascreen television</MegascreenTelevision.label>
    <MegascreenTelevision_Blueprint_Install.label>megascreen television (blueprint)</MegascreenTelevision_Blueprint_Install.label>
    <Telescope_Blueprint_Install.label>telescope (blueprint)</Telescope_Blueprint_Install.label>
    <TubeTelevision_Blueprint.label>tube television (blueprint)</TubeTelevision_Blueprint.label>
    <TubeTelevision_Blueprint_Install.label>tube television (blueprint)</TubeTelevision_Blueprint_Install.label>
    <TubeTelevision_Frame.description>A cathode ray tube display for showing moving pictures with sound. Even on the rimworlds, there is often an old transmitter running something at least marginally interesting.</TubeTelevision_Frame.description>
    <TubeTelevision_Frame.label>tube television (building)</TubeTelevision_Frame.label>

DefInjected\ThingDef\Buildings_Misc.xml
    <CaravanPackingSpot.description>Designates a spot where caravans will be formed.</CaravanPackingSpot.description>
    <CaravanPackingSpot.label>caravan packing spot</CaravanPackingSpot.label>
    <CaravanPackingSpot_Blueprint.label>caravan packing spot (blueprint)</CaravanPackingSpot_Blueprint.label>
    <CaravanPackingSpot_Frame.description>Designates a spot where caravans will be formed.</CaravanPackingSpot_Frame.description>
    <CaravanPackingSpot_Frame.label>caravan packing spot (building)</CaravanPackingSpot_Frame.label>
    <CommsConsole_Blueprint.label>comms console (blueprint)</CommsConsole_Blueprint.label>
    <CommsConsole_Frame.description>Allows radio contact with remote traders as well as other factions for trade and diplomacy.</CommsConsole_Frame.description>
    <CommsConsole_Frame.label>comms console (building)</CommsConsole_Frame.label>
    <CryptosleepCasket_Blueprint.label>cryptosleep casket (blueprint)</CryptosleepCasket_Blueprint.label>
    <CryptosleepCasket_Frame.description>A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.</CryptosleepCasket_Frame.description>
    <CryptosleepCasket_Frame.label>cryptosleep casket (building)</CryptosleepCasket_Frame.label>
    <FirefoamPopper.comps.1.useLabel>Trigger firefoam popper</FirefoamPopper.comps.1.useLabel>
    <FirefoamPopper_Blueprint.label>firefoam popper (blueprint)</FirefoamPopper_Blueprint.label>
    <FirefoamPopper_Blueprint_Install.label>firefoam popper (blueprint)</FirefoamPopper_Blueprint_Install.label>
    <FirefoamPopper_Frame.description>When touched by fire or triggered by hand, this pops and sprays a fire-extinguishing foam in a circular field around itself.</FirefoamPopper_Frame.description>
    <FirefoamPopper_Frame.label>firefoam popper (building)</FirefoamPopper_Frame.label>
    <Grave_Blueprint.label>grave (blueprint)</Grave_Blueprint.label>
    <Grave_Frame.description>Place the dead in graves to give them a decent final resting place. Colonists will visit full graves to gain meditative joy.</Grave_Frame.description>
    <Grave_Frame.label>grave (building)</Grave_Frame.label>
    <GroundPenetratingScanner.description>A downward-facing penetrating radar, combined with sonar and magnetic imagers, allows you to detect (but not identify) minerals buried deep under the surface. Requires a huge amount of electricity.</GroundPenetratingScanner.description>
    <GroundPenetratingScanner.label>ground-penetrating scanner</GroundPenetratingScanner.label>
    <GroundPenetratingScanner_Blueprint.label>ground-penetrating scanner (blueprint)</GroundPenetratingScanner_Blueprint.label>
    <GroundPenetratingScanner_Frame.description>A downward-facing penetrating radar, combined with sonar and magnetic imagers, allows you to detect (but not identify) minerals buried deep under the surface. Requires a huge amount of electricity.</GroundPenetratingScanner_Frame.description>
    <GroundPenetratingScanner_Frame.label>ground-penetrating scanner (building)</GroundPenetratingScanner_Frame.label>
    <LongRangeMineralScanner.description>Automatically detects precious minerals like gold or jade in the nearby areas (but not in which it was built). The lumps are found on average once per 30 days within a radius of 30 tiles. Building more than one scanner in the same or nearby areas has little to no effect.</LongRangeMineralScanner.description>
    <LongRangeMineralScanner.label>long-range mineral scanner</LongRangeMineralScanner.label>
    <LongRangeMineralScanner_Blueprint.label>long-range mineral scanner (blueprint)</LongRangeMineralScanner_Blueprint.label>
    <LongRangeMineralScanner_Frame.description>Automatically detects precious minerals like gold or jade in the nearby areas (but not in which it was built). The lumps are found on average once per 30 days within a radius of 30 tiles. Building more than one scanner in the same or nearby areas has little to no effect.</LongRangeMineralScanner_Frame.description>
    <LongRangeMineralScanner_Frame.label>long-range mineral scanner (building)</LongRangeMineralScanner_Frame.label>
    <MarriageSpot.description>Designates a spot where marriage ceremonies will take place. Spectators can watch from either side.</MarriageSpot.description>
    <MarriageSpot.label>marriage spot</MarriageSpot.label>
    <MarriageSpot_Blueprint.label>marriage spot (blueprint)</MarriageSpot_Blueprint.label>
    <MarriageSpot_Frame.description>Designates a spot where marriage ceremonies will take place. Spectators can watch from either side.</MarriageSpot_Frame.description>
    <MarriageSpot_Frame.label>marriage spot (building)</MarriageSpot_Frame.label>
    <MoisturePump.description>Very slowly removes moisture from nearby terrain, converting marshes or shallow water into dry ground. Does not affect deep water.</MoisturePump.description>
    <MoisturePump.label>moisture pump</MoisturePump.label>
    <MoisturePump_Blueprint.label>moisture pump (blueprint)</MoisturePump_Blueprint.label>
    <MoisturePump_Frame.description>Very slowly removes moisture from nearby terrain, converting marshes or shallow water into dry ground. Does not affect deep water.</MoisturePump_Frame.description>
    <MoisturePump_Frame.label>moisture pump (building)</MoisturePump_Frame.label>
    <MultiAnalyzer_Blueprint.label>multi-analyzer (blueprint)</MultiAnalyzer_Blueprint.label>
    <MultiAnalyzer_Blueprint_Install.label>multi-analyzer (blueprint)</MultiAnalyzer_Blueprint_Install.label>
    <MultiAnalyzer_Frame.description>Increases research speed. Needs to be placed near hi-tech research bench. One research bench can be linked to only one multi-analyzer.</MultiAnalyzer_Frame.description>
    <MultiAnalyzer_Frame.label>multi-analyzer (building)</MultiAnalyzer_Frame.label>
    <OrbitalTradeBeacon_Blueprint.label>orbital trade beacon (blueprint)</OrbitalTradeBeacon_Blueprint.label>
    <OrbitalTradeBeacon_Blueprint_Install.label>orbital trade beacon (blueprint)</OrbitalTradeBeacon_Blueprint_Install.label>
    <OrbitalTradeBeacon_Frame.description>Required for orbital trading. You can only sell goods that are near an orbital trade beacon. Can be placed indoors.</OrbitalTradeBeacon_Frame.description>
    <OrbitalTradeBeacon_Frame.label>orbital trade beacon (building)</OrbitalTradeBeacon_Frame.label>
    <PartySpot.description>Designates a spot where parties will be centered. Parties use an area around the spot.</PartySpot.description>
    <PartySpot.label>party spot</PartySpot.label>
    <PartySpot_Blueprint.label>party spot (blueprint)</PartySpot_Blueprint.label>
    <PartySpot_Frame.description>Designates a spot where parties will be centered. Parties use an area around the spot.</PartySpot_Frame.description>
    <PartySpot_Frame.label>party spot (building)</PartySpot_Frame.label>
    <PodLauncher.description>A fueling port for launching one transport pod. Pod launchers can launch as a group - but the launchers must be placed adjacent to each other.</PodLauncher.description>
    <PodLauncher.label>pod launcher</PodLauncher.label>
    <PodLauncher_Blueprint.label>pod launcher (blueprint)</PodLauncher_Blueprint.label>
    <PodLauncher_Frame.description>A fueling port for launching one transport pod. Pod launchers can launch as a group - but the launchers must be placed adjacent to each other.</PodLauncher_Frame.description>
    <PodLauncher_Frame.label>pod launcher (building)</PodLauncher_Frame.label>
    <Sarcophagus_Blueprint.label>sarcophagus (blueprint)</Sarcophagus_Blueprint.label>
    <Sarcophagus_Frame.description>An ornamented burial receptacle for the honored dead.</Sarcophagus_Frame.description>
    <Sarcophagus_Frame.label>sarcophagus (building)</Sarcophagus_Frame.label>
    <ToolCabinet_Blueprint.label>tool cabinet (blueprint)</ToolCabinet_Blueprint.label>
    <ToolCabinet_Blueprint_Install.label>tool cabinet (blueprint)</ToolCabinet_Blueprint_Install.label>
    <ToolCabinet_Frame.description>Increases work speed. Needs to be placed near workbench. One workbench can be simultaneously linked to only two tools cabinets.</ToolCabinet_Frame.description>
    <ToolCabinet_Frame.label>tool cabinet (building)</ToolCabinet_Frame.label>
    <TransportPod.description>A launchable suborbital-travel cargo pod capable of carrying people, items, or animals. Can be used for transport, surprise attacks, or reinforcing battles.</TransportPod.description>
    <TransportPod.label>transport pod</TransportPod.label>
    <TransportPod_Blueprint.label>transport pod (blueprint)</TransportPod_Blueprint.label>
    <TransportPod_Frame.description>A launchable suborbital-travel cargo pod capable of carrying people, items, or animals. Can be used for transport, surprise attacks, or reinforcing battles.</TransportPod_Frame.description>
    <TransportPod_Frame.label>transport pod (building)</TransportPod_Frame.label>
    <VitalsMonitor_Blueprint.label>vitals monitor (blueprint)</VitalsMonitor_Blueprint.label>
    <VitalsMonitor_Blueprint_Install.label>vitals monitor (blueprint)</VitalsMonitor_Blueprint_Install.label>
    <VitalsMonitor_Frame.description>Increases patients treatment quality. Needs to be placed adjacent to a medical bed. One medical bed can be linked to only one vitals monitor.</VitalsMonitor_Frame.description>
    <VitalsMonitor_Frame.label>vitals monitor (building)</VitalsMonitor_Frame.label>

DefInjected\ThingDef\Buildings_Natural.xml
    <GlowPod.description>A bioluminescent pod produced by giant insects. Glows under its own light for a long time, then dies.</GlowPod.description>
    <GlowPod.label>glow pod</GlowPod.label>
    <GlowPod_Blueprint_Install.label>glow pod (blueprint)</GlowPod_Blueprint_Install.label>
    <Hive.label>hive</Hive.label>
    <MineableComponents.description>Ancient machinery, compacted over time. Can be mined for useful components.</MineableComponents.description>
    <MineableComponents.label>compacted machinery</MineableComponents.label>
    <MineableJade.description>Rock containing bits of jade.</MineableJade.description>
    <MineableJade.label>jade</MineableJade.label>

DefInjected\ThingDef\Buildings_Power.xml
    <Battery_Blueprint.label>battery (blueprint)</Battery_Blueprint.label>
    <Battery_Blueprint_Install.label>battery (blueprint)</Battery_Blueprint_Install.label>
    <Battery_Frame.description>Stores electricity when there is excess power and yields it when there is not. Warning - charged batteries tend to explode when exposed to rain or fire.</Battery_Frame.description>
    <Battery_Frame.label>battery (building)</Battery_Frame.label>
    <FueledGenerator.description>Produces power by consuming wood fuel. Must be fueled by hand.</FueledGenerator.description>
    <FueledGenerator.label>fueled generator</FueledGenerator.label>
    <FueledGenerator_Blueprint.label>fueled generator (blueprint)</FueledGenerator_Blueprint.label>
    <FueledGenerator_Frame.description>Produces power by consuming wood fuel. Must be fueled by hand.</FueledGenerator_Frame.description>
    <FueledGenerator_Frame.label>fueled generator (building)</FueledGenerator_Frame.label>
    <GeothermalGenerator_Blueprint.label>geothermal generator (blueprint)</GeothermalGenerator_Blueprint.label>
    <GeothermalGenerator_Frame.description>Produces electricity from geothermal steam geysers. Must be placed on a geyser.</GeothermalGenerator_Frame.description>
    <GeothermalGenerator_Frame.label>geothermal generator (building)</GeothermalGenerator_Frame.label>
    <PowerConduit_Blueprint.label>power conduit (blueprint)</PowerConduit_Blueprint.label>
    <PowerConduit_Frame.description>A set of electrical cables for moving power around. Can be placed under walls and other buildings.</PowerConduit_Frame.description>
    <PowerConduit_Frame.label>power conduit (building)</PowerConduit_Frame.label>
    <PowerSwitch_Blueprint.label>power switch (blueprint)</PowerSwitch_Blueprint.label>
    <PowerSwitch_Frame.description>Switches power on/off.</PowerSwitch_Frame.description>
    <PowerSwitch_Frame.label>power switch (building)</PowerSwitch_Frame.label>
    <SolarGenerator_Blueprint.label>solar generator (blueprint)</SolarGenerator_Blueprint.label>
    <SolarGenerator_Frame.description>Produces electricity from sunlight. Does not work in the dark.</SolarGenerator_Frame.description>
    <SolarGenerator_Frame.label>solar generator (building)</SolarGenerator_Frame.label>

DefInjected\ThingDef\Buildings_Power_WindTurbine.xml
    <WindTurbine_Blueprint.label>wind turbine (blueprint)</WindTurbine_Blueprint.label>
    <WindTurbine_Frame.description>A wind-powered electrical generator. Requires a large clear space in front and behind for optimal air flow.</WindTurbine_Frame.description>
    <WindTurbine_Frame.label>wind turbine (building)</WindTurbine_Frame.label>

DefInjected\ThingDef\Buildings_Production.xml
    <Brewery_Blueprint.label>brewery (blueprint)</Brewery_Blueprint.label>
    <Brewery_Frame.description>A work station with all the equipment needed to brew beer.</Brewery_Frame.description>
    <Brewery_Frame.label>brewery (building)</Brewery_Frame.label>
    <ComponentAssemblyBench.description>A workbench equipped with advanced tools for producing components from simpler materials.</ComponentAssemblyBench.description>
    <ComponentAssemblyBench.label>component assembly bench</ComponentAssemblyBench.label>
    <ComponentAssemblyBench_Blueprint.label>component assembly bench (blueprint)</ComponentAssemblyBench_Blueprint.label>
    <ComponentAssemblyBench_Frame.description>A workbench equipped with advanced tools for producing components from simpler materials.</ComponentAssemblyBench_Frame.description>
    <ComponentAssemblyBench_Frame.label>component assembly bench (building)</ComponentAssemblyBench_Frame.label>
    <CraftingSpot.description>A place for crafting simple things like shivs or bows.</CraftingSpot.description>
    <CraftingSpot.label>crafting spot</CraftingSpot.label>
    <CraftingSpot_Blueprint.label>crafting spot (blueprint)</CraftingSpot_Blueprint.label>
    <CraftingSpot_Frame.description>A place for crafting simple things like shivs or bows.</CraftingSpot_Frame.description>
    <CraftingSpot_Frame.label>crafting spot (building)</CraftingSpot_Frame.label>
    <DeepDrill.description>A deep-crust drilling rig for extracting minerals from deep under the surface. Use a ground-penetrating scanner to detect the resources.</DeepDrill.description>
    <DeepDrill.label>deep drill</DeepDrill.label>
    <DeepDrill_Blueprint.label>deep drill (blueprint)</DeepDrill_Blueprint.label>
    <DeepDrill_Frame.description>A deep-crust drilling rig for extracting minerals from deep under the surface. Use a ground-penetrating scanner to detect the resources.</DeepDrill_Frame.description>
    <DeepDrill_Frame.label>deep drill (building)</DeepDrill_Frame.label>
    <DrugLab.description>A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.</DrugLab.description>
    <DrugLab.label>drug lab</DrugLab.label>
    <DrugLab_Blueprint.label>drug lab (blueprint)</DrugLab_Blueprint.label>
    <DrugLab_Frame.description>A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.</DrugLab_Frame.description>
    <DrugLab_Frame.label>drug lab (building)</DrugLab_Frame.label>
    <ElectricCrematorium.description>Cremates corpses. Electrically-powered.</ElectricCrematorium.description>
    <ElectricCrematorium.label>electric crematorium</ElectricCrematorium.label>
    <ElectricCrematorium_Blueprint.label>electric crematorium (blueprint)</ElectricCrematorium_Blueprint.label>
    <ElectricCrematorium_Frame.description>Cremates corpses. Electrically-powered.</ElectricCrematorium_Frame.description>
    <ElectricCrematorium_Frame.label>electric crematorium (building)</ElectricCrematorium_Frame.label>
    <ElectricSmelter_Blueprint.label>electric smelter (blueprint)</ElectricSmelter_Blueprint.label>
    <ElectricSmelter_Frame.description>Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.</ElectricSmelter_Frame.description>
    <ElectricSmelter_Frame.label>electric smelter (building)</ElectricSmelter_Frame.label>
    <ElectricSmithy.description>An electric-powered station equipped for smithing non-mechanical weapons and tools.</ElectricSmithy.description>
    <ElectricSmithy_Blueprint.label>electric smithy (blueprint)</ElectricSmithy_Blueprint.label>
    <ElectricSmithy_Frame.description>An electric-powered station equipped for smithing non-mechanical weapons and tools.</ElectricSmithy_Frame.description>
    <ElectricSmithy_Frame.label>electric smithy (building)</ElectricSmithy_Frame.label>
    <ElectricStove.description>An electrically-powered stove with an attached countertop for preparing meals.</ElectricStove.description>
    <ElectricStove.label>electric stove</ElectricStove.label>
    <ElectricStove_Blueprint.label>electric stove (blueprint)</ElectricStove_Blueprint.label>
    <ElectricStove_Frame.description>An electrically-powered stove with an attached countertop for preparing meals.</ElectricStove_Frame.description>
    <ElectricStove_Frame.label>electric stove (building)</ElectricStove_Frame.label>
    <ElectricTailoringBench.description>A workbench with a sewing machine for rapid tailoring of clothes. Can work without electricity at 40% of normal speed.</ElectricTailoringBench.description>
    <ElectricTailoringBench_Blueprint.label>electric tailor bench (blueprint)</ElectricTailoringBench_Blueprint.label>
    <ElectricTailoringBench_Frame.description>A workbench with a sewing machine for rapid tailoring of clothes. Can work without electricity at 40% of normal speed.</ElectricTailoringBench_Frame.description>
    <ElectricTailoringBench_Frame.label>electric tailor bench (building)</ElectricTailoringBench_Frame.label>
    <FermentingBarrel.description>A barrel for fermenting raw wort into beer.</FermentingBarrel.description>
    <FermentingBarrel.label>fermenting barrel</FermentingBarrel.label>
    <FermentingBarrel_Blueprint.label>fermenting barrel (blueprint)</FermentingBarrel_Blueprint.label>
    <FermentingBarrel_Blueprint_Install.label>fermenting barrel (blueprint)</FermentingBarrel_Blueprint_Install.label>
    <FermentingBarrel_Frame.description>A barrel for fermenting raw wort into beer.</FermentingBarrel_Frame.description>
    <FermentingBarrel_Frame.label>fermenting barrel (building)</FermentingBarrel_Frame.label>
    <FueledSmithy.description>A wood-fueled station equipped for smithing non-mechanical weapons and tools.</FueledSmithy.description>
    <FueledSmithy_Blueprint.label>fueled smithy (blueprint)</FueledSmithy_Blueprint.label>
    <FueledSmithy_Frame.description>A wood-fueled station equipped for smithing non-mechanical weapons and tools.</FueledSmithy_Frame.description>
    <FueledSmithy_Frame.label>fueled smithy (building)</FueledSmithy_Frame.label>
    <FueledStove_Blueprint.label>fueled stove (blueprint)</FueledStove_Blueprint.label>
    <FueledStove_Frame.description>A simple wood-fueled stove with an attached countertop for preparing meals.</FueledStove_Frame.description>
    <FueledStove_Frame.label>fueled stove (building)</FueledStove_Frame.label>
    <HandTailoringBench_Blueprint.label>hand tailor bench (blueprint)</HandTailoringBench_Blueprint.label>
    <HandTailoringBench_Frame.description>A workbench for tailoring clothes by hand. Works at 50% of the speed of an electric tailoring bench.</HandTailoringBench_Frame.description>
    <HandTailoringBench_Frame.label>hand tailor bench (building)</HandTailoringBench_Frame.label>
    <HiTechResearchBench.description>A high-tech bench with computers and electronic measurement equipment. Research is sped up by the high-tech tools. Requires power.</HiTechResearchBench.description>
    <HiTechResearchBench.label>hi-tech research bench</HiTechResearchBench.label>
    <HiTechResearchBench_Blueprint.label>hi-tech research bench (blueprint)</HiTechResearchBench_Blueprint.label>
    <HiTechResearchBench_Frame.description>A high-tech bench with computers and electronic measurement equipment. Research is sped up by the high-tech tools. Requires power.</HiTechResearchBench_Frame.description>
    <HiTechResearchBench_Frame.label>hi-tech research bench (building)</HiTechResearchBench_Frame.label>
    <Hopper_Blueprint.label>hopper (blueprint)</Hopper_Blueprint.label>
    <Hopper_Frame.description>Holds resources for use by machines like nutrient paste dispensers.</Hopper_Frame.description>
    <Hopper_Frame.label>hopper (building)</Hopper_Frame.label>
    <HydroponicsBasin_Blueprint.label>hydroponics basin (blueprint)</HydroponicsBasin_Blueprint.label>
    <HydroponicsBasin_Frame.description>Grows plants quickly in an artificial nutrient bath. Requires power to work; plants will die if power is cut.</HydroponicsBasin_Frame.description>
    <HydroponicsBasin_Frame.label>hydroponics basin (building)</HydroponicsBasin_Frame.label>
    <NutrientPasteDispenser_Blueprint.label>nutrient paste dispenser (blueprint)</NutrientPasteDispenser_Blueprint.label>
    <NutrientPasteDispenser_Frame.description>Synthesizes nutrient paste from organic feedstocks. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</NutrientPasteDispenser_Frame.description>
    <NutrientPasteDispenser_Frame.label>nutrient paste dispenser (building)</NutrientPasteDispenser_Frame.label>
    <Refinery.description>A chemical refining plant. Used to refine wood into chemfuel.</Refinery.description>
    <Refinery.label>refinery</Refinery.label>
    <Refinery_Blueprint.label>refinery (blueprint)</Refinery_Blueprint.label>
    <Refinery_Frame.description>A chemical refining plant. Used to refine wood into chemfuel.</Refinery_Frame.description>
    <Refinery_Frame.label>refinery (building)</Refinery_Frame.label>
    <SimpleResearchBench_Blueprint.label>simple research bench (blueprint)</SimpleResearchBench_Blueprint.label>
    <SimpleResearchBench_Frame.description>A simple bench with writing implements and low-tech scientific tools. Researchers work here to discover new things.</SimpleResearchBench_Frame.description>
    <SimpleResearchBench_Frame.label>simple research bench (building)</SimpleResearchBench_Frame.label>
    <TableButcher_Blueprint.label>butcher table (blueprint)</TableButcher_Blueprint.label>
    <TableButcher_Frame.description>A heavy table for butchering dead creatures into pieces of raw meat.</TableButcher_Frame.description>
    <TableButcher_Frame.label>butcher table (building)</TableButcher_Frame.label>
    <TableMachining_Blueprint.label>machining table (blueprint)</TableMachining_Blueprint.label>
    <TableMachining_Frame.description>A work station for assembling and disassembling machinery such as guns or mechanoid corpses.</TableMachining_Frame.description>
    <TableMachining_Frame.label>machining table (building)</TableMachining_Frame.label>
    <TableSculpting_Blueprint.label>sculptor's table (blueprint)</TableSculpting_Blueprint.label>
    <TableSculpting_Frame.description>A workbench equipped for artistic sculpting.</TableSculpting_Frame.description>
    <TableSculpting_Frame.label>sculptor's table (building)</TableSculpting_Frame.label>
    <TableStonecutter_Blueprint.label>stonecutter's table (blueprint)</TableStonecutter_Blueprint.label>
    <TableStonecutter_Frame.description>A work table equipped to cut rough stone into usable blocks.</TableStonecutter_Frame.description>
    <TableStonecutter_Frame.label>stonecutter's table (building)</TableStonecutter_Frame.label>

DefInjected\ThingDef\Buildings_Security.xml
    <Sandbags_Blueprint.label>sandbags (blueprint)</Sandbags_Blueprint.label>
    <Sandbags_Frame.description>Cover from gunfire.</Sandbags_Frame.description>
    <Sandbags_Frame.label>sandbags (building)</Sandbags_Frame.label>
    <TrapDeadfall_Blueprint.label>deadfall trap (blueprint)</TrapDeadfall_Blueprint.label>
    <TrapDeadfall_Frame.description>A suspended spiked weight held up by a delicate trigger. When the victim disturbs the trigger, the weight is released and falls on his head or torso.</TrapDeadfall_Frame.description>
    <TrapDeadfall_Frame.label>deadfall trap (building)</TrapDeadfall_Frame.label>
    <TrapIEDBomb_Blueprint.label>IED trap (blueprint)</TrapIEDBomb_Blueprint.label>
    <TrapIEDBomb_Frame.description>A mortar shell connected to a homemade trigger. When someone disturbs the trigger, the shell explodes. The improvised trigger has a random delay that might allow a nimble enemy to escape.</TrapIEDBomb_Frame.description>
    <TrapIEDBomb_Frame.label>IED trap (building)</TrapIEDBomb_Frame.label>
    <TrapIEDIncendiary_Blueprint.label>IED incendiary trap (blueprint)</TrapIEDIncendiary_Blueprint.label>
    <TrapIEDIncendiary_Frame.description>Explosives mixed into an incendiary paste with a chemical trigger for dispersal. Its chemical trigger is simple and reliable.</TrapIEDIncendiary_Frame.description>
    <TrapIEDIncendiary_Frame.label>IED incendiary trap (building)</TrapIEDIncendiary_Frame.label>
    <TurretGun_Blueprint.label>improvised turret (blueprint)</TurretGun_Blueprint.label>
    <TurretGun_Blueprint_Install.label>improvised turret (blueprint)</TurretGun_Blueprint_Install.label>
    <TurretGun_Frame.description>An improvised turret that automatically fires at nearby enemies. Explodes when damaged. Its hacked-together AI brain isn't very smart, and can't be directly controlled, so beware of friendly fire.</TurretGun_Frame.description>
    <TurretGun_Frame.label>improvised turret (building)</TurretGun_Frame.label>
    <Turret_MortarBomb_Blueprint.label>mortar (blueprint)</Turret_MortarBomb_Blueprint.label>
    <Turret_MortarBomb_Blueprint_Install.label>mortar (blueprint)</Turret_MortarBomb_Blueprint_Install.label>
    <Turret_MortarBomb_Frame.description>A mortar that launches explosive shells. Must be manned. Explodes when damaged.</Turret_MortarBomb_Frame.description>
    <Turret_MortarBomb_Frame.label>mortar (building)</Turret_MortarBomb_Frame.label>
    <Turret_MortarEMP_Blueprint.label>EMP mortar (blueprint)</Turret_MortarEMP_Blueprint.label>
    <Turret_MortarEMP_Blueprint_Install.label>EMP mortar (blueprint)</Turret_MortarEMP_Blueprint_Install.label>
    <Turret_MortarEMP_Frame.description>A mortar that launches EMP bombs. Must be manned. Explodes when damaged.</Turret_MortarEMP_Frame.description>
    <Turret_MortarEMP_Frame.label>EMP mortar (building)</Turret_MortarEMP_Frame.label>
    <Turret_MortarIncendiary_Blueprint.label>incendiary mortar (blueprint)</Turret_MortarIncendiary_Blueprint.label>
    <Turret_MortarIncendiary_Blueprint_Install.label>incendiary mortar (blueprint)</Turret_MortarIncendiary_Blueprint_Install.label>
    <Turret_MortarIncendiary_Frame.description>A mortar that launches incendiary shells. Must be manned. Explodes when damaged.</Turret_MortarIncendiary_Frame.description>
    <Turret_MortarIncendiary_Frame.label>incendiary mortar (building)</Turret_MortarIncendiary_Frame.label>

DefInjected\ThingDef\Buildings_Ship.xml
    <Ship_Beam_Blueprint.label>ship structural beam (blueprint)</Ship_Beam_Blueprint.label>
    <Ship_Beam_Frame.description>A structural beam around which a ship can be constructed.</Ship_Beam_Frame.description>
    <Ship_Beam_Frame.label>ship structural beam (building)</Ship_Beam_Frame.label>
    <Ship_ComputerCore_Blueprint.label>ship computer core (blueprint)</Ship_ComputerCore_Blueprint.label>
    <Ship_ComputerCore_Frame.description>A computer core capable of housing a superhumanlike AI who can guide a ship through any challenge.</Ship_ComputerCore_Frame.description>
    <Ship_ComputerCore_Frame.label>ship computer core (building)</Ship_ComputerCore_Frame.label>
    <Ship_CryptosleepCasket_Blueprint.label>ship cryptosleep casket (blueprint)</Ship_CryptosleepCasket_Blueprint.label>
    <Ship_CryptosleepCasket_Frame.description>A cryptosleep casket hardened against the dangers of space. Capable of maintaining a person in cryptosleep for centuries in a space environment and surviving atmospheric re-entry.</Ship_CryptosleepCasket_Frame.description>
    <Ship_CryptosleepCasket_Frame.label>ship cryptosleep casket (building)</Ship_CryptosleepCasket_Frame.label>
    <Ship_Engine_Blueprint.label>ship engine (blueprint)</Ship_Engine_Blueprint.label>
    <Ship_Engine_Frame.description>An engine capable of launching a ship into orbit and on interstellar trajectories.</Ship_Engine_Frame.description>
    <Ship_Engine_Frame.label>ship engine (building)</Ship_Engine_Frame.label>
    <Ship_Reactor_Blueprint.label>ship reactor (blueprint)</Ship_Reactor_Blueprint.label>
    <Ship_Reactor_Frame.description>Powers a ship on its journey through space.</Ship_Reactor_Frame.description>
    <Ship_Reactor_Frame.label>ship reactor (building)</Ship_Reactor_Frame.label>

DefInjected\ThingDef\Buildings_Structure.xml
    <Autodoor_Blueprint.label>autodoor (blueprint)</Autodoor_Blueprint.label>
    <Autodoor_Frame.description>Divides rooms. Powered operation allows people to move through the door without slowing down.</Autodoor_Frame.description>
    <Autodoor_Frame.label>autodoor (building)</Autodoor_Frame.label>
    <Door_Blueprint.label>door (blueprint)</Door_Blueprint.label>
    <Door_Frame.description>Divides rooms. Must be manually opened and closed, which slows people down.</Door_Frame.description>
    <Door_Frame.label>door (building)</Door_Frame.label>
    <Wall_Blueprint.label>wall (blueprint)</Wall_Blueprint.label>
    <Wall_Frame.description>An impassable wall. Capable of holding up a roof.</Wall_Frame.description>
    <Wall_Frame.label>wall (building)</Wall_Frame.label>

DefInjected\ThingDef\Buildings_Temperature.xml
    <Campfire_Blueprint.label>campfire (blueprint)</Campfire_Blueprint.label>
    <Campfire_Frame.description>Cooks meals and produces heat. Burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.</Campfire_Frame.description>
    <Campfire_Frame.label>campfire (building)</Campfire_Frame.label>
    <Cooler_Blueprint.label>cooler (blueprint)</Cooler_Blueprint.label>
    <Cooler_Frame.description>An electrical device that fits into a wall and pushes cold air into a room. Its exhaust port generates a lot of heat. Can be used to cool down rooms during summer, or to create a walk-in freezer. </Cooler_Frame.description>
    <Cooler_Frame.label>cooler (building)</Cooler_Frame.label>
    <Heater_Blueprint.label>heater (blueprint)</Heater_Blueprint.label>
    <Heater_Blueprint_Install.label>heater (blueprint)</Heater_Blueprint_Install.label>
    <Heater_Frame.description>An electrical device that converts electricity into heat. It can automatically turn itself on or off to reach a specific target temperature.</Heater_Frame.description>
    <Heater_Frame.label>heater (building)</Heater_Frame.label>
    <PassiveCooler.description>A traditional unpowered cooler that works by water evaporation. Will run out and self-destruct after several days.</PassiveCooler.description>
    <PassiveCooler.label>passive cooler</PassiveCooler.label>
    <PassiveCooler_Blueprint.label>passive cooler (blueprint)</PassiveCooler_Blueprint.label>
    <PassiveCooler_Frame.description>A traditional unpowered cooler that works by water evaporation. Will run out and self-destruct after several days.</PassiveCooler_Frame.description>
    <PassiveCooler_Frame.label>passive cooler (building)</PassiveCooler_Frame.label>
    <Vent_Blueprint.label>vent (blueprint)</Vent_Blueprint.label>
    <Vent_Frame.description>A simple vent for equalizing the temperature between two rooms without allowing people to walk between them.</Vent_Frame.description>
    <Vent_Frame.label>vent (building)</Vent_Frame.label>

DefInjected\ThingDef\Filth_Various.xml
    <FilthAsh.label>ash</FilthAsh.label>
    <FilthBloodInsect.label>bugblood</FilthBloodInsect.label>
    <FilthCorpseBile.label>corpse bile</FilthCorpseBile.label>
    <SlagRubble.label>scattered slag</SlagRubble.label>

DefInjected\ThingDef\Gas_Various.xml
    <Gas_Smoke.label>smoke</Gas_Smoke.label>

DefInjected\ThingDef\GoJuice.xml
    <GoJuice.description>A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.\n\nMilitary chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.</GoJuice.description>
    <GoJuice.ingestible.ingestCommandString>Inject {0}</GoJuice.ingestible.ingestCommandString>
    <GoJuice.ingestible.ingestReportString>Injecting {0}.</GoJuice.ingestible.ingestReportString>
    <GoJuice.label>go-juice</GoJuice.label>

DefInjected\ThingDef\Items_Artifacts.xml
    <PsychicAnimalPulser.comps.1.useLabel>Activate</PsychicAnimalPulser.comps.1.useLabel>
    <PsychicInsanityLance.comps.1.useLabel>Activate</PsychicInsanityLance.comps.1.useLabel>
    <PsychicShockLance.comps.1.useLabel>Activate</PsychicShockLance.comps.1.useLabel>
    <PsychicSoothePulser.comps.1.useLabel>Activate</PsychicSoothePulser.comps.1.useLabel>

DefInjected\ThingDef\Items_Exotic.xml
    <Neurotrainer.comps.1.useLabel>Use neurotrainer to learn {0}</Neurotrainer.comps.1.useLabel>

DefInjected\ThingDef\Items_Food.xml
    <Kibble.label>kibble</Kibble.label>
    <Pemmican.description>A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration.</Pemmican.description>
    <Pemmican.label>pemmican</Pemmican.label>

DefInjected\ThingDef\Items_Resource_AnimalProduct.xml
    <EggCassowaryFertilized.description>Fertilized cassowary egg. If all goes well, it should hatch into a baby cassowary. It can be eaten raw, but it's much better cooked.</EggCassowaryFertilized.description>
    <EggCassowaryFertilized.label>cassowary egg (fert.)</EggCassowaryFertilized.label>
    <EggEmuFertilized.description>Fertilized emu egg. If all goes well, it should hatch into a baby emu. It can be eaten raw, but it's much better cooked.</EggEmuFertilized.description>
    <EggEmuFertilized.label>emu egg (fert.)</EggEmuFertilized.label>
    <EggOstrichFertilized.description>Fertilized ostrich egg. If all goes well, it should hatch into a baby ostrich. It can be eaten raw, but it's much better cooked.</EggOstrichFertilized.description>
    <EggOstrichFertilized.label>ostrich egg (fert.)</EggOstrichFertilized.label>
    <EggTurkeyFertilized.description>Fertilized turkey egg. If all goes well, it should hatch into a baby turkey. It can be eaten raw, but it's much better cooked.</EggTurkeyFertilized.description>
    <EggTurkeyFertilized.label>turkey egg (fert.)</EggTurkeyFertilized.label>
    <InsectJelly.label>insect jelly</InsectJelly.label>

DefInjected\ThingDef\Items_Resource_Manufactured.xml
    <Chemfuel.description>Volatile liquid chemical compound. Used to fuel rockets and other machines.</Chemfuel.description>
    <Chemfuel.label>chemfuel</Chemfuel.label>
    <Component.description>Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.</Component.description>
    <Component.label>component</Component.label>
    <MortarShell.description>An explosive shell to be fired from mortars. Explodes when damaged.</MortarShell.description>
    <MortarShell.label>mortar shell</MortarShell.label>
    <Neutroamine.description>A synthetic precursor chemical. Useless on its own, many drugs require neutroamine as an ingredient.</Neutroamine.description>
    <Neutroamine.label>neutroamine</Neutroamine.label>

DefInjected\ThingDef\Items_Resource_RawPlant.xml
    <PsychoidLeaves.description>Raw cut leaves of a psychoid plant.</PsychoidLeaves.description>
    <PsychoidLeaves.label>psychoid leaves</PsychoidLeaves.label>
    <SmokeleafLeaves.description>Raw cut leaves of a smokeleaf plant. Can be rolled into smokeable joint at a crafting spot.</SmokeleafLeaves.description>
    <SmokeleafLeaves.label>smokeleaf leaves</SmokeleafLeaves.label>

DefInjected\ThingDef\Items_Resource_Stuff.xml
    <Jade.description>A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. It's hardness and density also makes it a good material for blunt weapons.</Jade.description>
    <Jade.label>jade</Jade.label>
    <Jade.stuffProps.stuffAdjective>jade</Jade.stuffProps.stuffAdjective>
    <WoolAlpaca.description>The remarkably soft wool of an alpaca. It is very warm.</WoolAlpaca.description>
    <WoolAlpaca.label>alpaca wool</WoolAlpaca.label>
    <WoolAlpaca.stuffProps.stuffAdjective>alpaca wool</WoolAlpaca.stuffProps.stuffAdjective>
    <WoolCamel.description>Camelhair clothing is usually worn by desert travelers to protect them from the heat. It provides excellent insulation due to its thermostatic properties.</WoolCamel.description>
    <WoolCamel.label>camelhair</WoolCamel.label>
    <WoolCamel.stuffProps.stuffAdjective>camelhair</WoolCamel.stuffProps.stuffAdjective>
    <WoolMegasloth.description>While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm.</WoolMegasloth.description>
    <WoolMegasloth.label>Megasloth wool</WoolMegasloth.label>
    <WoolMegasloth.stuffProps.stuffAdjective>Megasloth wool</WoolMegasloth.stuffProps.stuffAdjective>
    <WoolMuffalo.description>Soft, light and provides very good insulation. Wool clothes can keep the body warm even in extreme conditions.</WoolMuffalo.description>
    <WoolMuffalo.label>muffalo wool</WoolMuffalo.label>
    <WoolMuffalo.stuffProps.stuffAdjective>muffalo wool</WoolMuffalo.stuffProps.stuffAdjective>

DefInjected\ThingDef\Items_Unfinished.xml
    <UnfinishedBelt.label>unfinished belt</UnfinishedBelt.label>
    <UnfinishedComponent.label>unfinished component</UnfinishedComponent.label>
    <UnfinishedMetallicTechArmor.label>unfinished armor</UnfinishedMetallicTechArmor.label>

DefInjected\ThingDef\Luciferium.xml
    <Luciferium.ingestible.ingestCommandString>Take {0}</Luciferium.ingestible.ingestCommandString>
    <Luciferium.ingestible.ingestReportString>Taking {0}.</Luciferium.ingestible.ingestReportString>
    <Luciferium.label>luciferium</Luciferium.label>

DefInjected\ThingDef\Penoxycyline.xml
    <Penoxycyline.ingestible.ingestCommandString>Take {0}</Penoxycyline.ingestible.ingestCommandString>
    <Penoxycyline.ingestible.ingestReportString>Taking {0}.</Penoxycyline.ingestible.ingestReportString>
    <Penoxycyline.label>penoxycyline</Penoxycyline.label>

DefInjected\ThingDef\Plants_Cultivated_Farm.xml
    <PlantHealroot.description>A slow-growing plant which yields herbal medicine when harvested.\n\nHealroot was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues.</PlantHealroot.description>
    <PlantHealroot.label>healroot</PlantHealroot.label>
    <PlantPsychoid.description>A leafy plant. Its leaves can be refined into various forms of the psychoid drug.</PlantPsychoid.description>
    <PlantPsychoid.label>psychoid plant</PlantPsychoid.label>
    <PlantSmokeleaf.description>A leafy plant cultivated for its psychological effects. Smokeleaf leaves can be prepared into joints at the crafting spot.</PlantSmokeleaf.description>
    <PlantSmokeleaf.label>smokeleaf plant</PlantSmokeleaf.label>

DefInjected\ThingDef\Plants_Special.xml
    <BurnedTree.description>A burned tree. Yields no usable wood.</BurnedTree.description>
    <BurnedTree.label>burned tree</BurnedTree.label>
    <PlantAmbrosia.description>A rarely-sprouting bush which yields the ambrosia fruit. Ambrosia is pleasurable to eat and produces a slightly addictive chemical warmth effect.</PlantAmbrosia.description>
    <PlantAmbrosia.label>ambrosia bush</PlantAmbrosia.label>

DefInjected\ThingDef\Plants_Wild_Temperate.xml
    <PlantWildHealroot.description>A slow-growing plant which yields herbal medicine when harvested.\n\nThis wild breed of healroot is difficult to cultivate. It is prized by tribespeople in colder climates.</PlantWildHealroot.description>
    <PlantWildHealroot.label>wild healroot</PlantWildHealroot.label>

DefInjected\ThingDef\Psychite_Flake.xml
    <Flake.description>A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive.</Flake.description>
    <Flake.ingestible.ingestCommandString>Smoke {0}</Flake.ingestible.ingestCommandString>
    <Flake.ingestible.ingestReportString>Smoking {0}.</Flake.ingestible.ingestReportString>
    <Flake.label>flake</Flake.label>

DefInjected\ThingDef\Psychite_Yayo.xml
    <Yayo.description>A fine white powder snorted to produce a euphoric high. Yayo reduces the user's need for rest, and suppresses pain. It is, however, addictive.</Yayo.description>
    <Yayo.ingestible.ingestCommandString>Snort {0}</Yayo.ingestible.ingestCommandString>
    <Yayo.ingestible.ingestReportString>Snorting {0}.</Yayo.ingestible.ingestReportString>
    <Yayo.label>yayo</Yayo.label>

DefInjected\ThingDef\Races_Animal_Arid.xml
    <Gazelle.description>A small, extremely quick antelope known for its amazingly long leap.</Gazelle.description>
    <Gazelle.label>gazelle</Gazelle.label>
    <Gazelle_Corpse.description>gazelle corpse</Gazelle_Corpse.description>
    <Gazelle_Corpse.label>gazelle corpse</Gazelle_Corpse.label>
    <Gazelle_Leather.description>gazelle leather</Gazelle_Leather.description>
    <Gazelle_Leather.label>gazelle leather</Gazelle_Leather.label>
    <Gazelle_Leather.stuffProps.stuffAdjective>gazelle leather</Gazelle_Leather.stuffProps.stuffAdjective>
    <Gazelle_Meat.description>gazelle meat</Gazelle_Meat.description>
    <Gazelle_Meat.label>gazelle meat</Gazelle_Meat.label>

DefInjected\ThingDef\Races_Animal_BigCats.xml
    <Cougar.description>One of the most dangerous big cats, cougars are solitary hunters with long, sharp teeth and claws. They stalk prey from hidden positions before pouncing.\n\nWhile humans are not their normal diet, they won't turn down a meal of vulnerable human meat.</Cougar.description>
    <Cougar.label>cougar</Cougar.label>
    <Cougar_Corpse.label>cougar corpse</Cougar_Corpse.label>
    <Cougar_Leather.label>cougarskin</Cougar_Leather.label>
    <Cougar_Leather.stuffProps.stuffAdjective>cougarskin</Cougar_Leather.stuffProps.stuffAdjective>
    <Cougar_Meat.label>cougar meat</Cougar_Meat.label>
    <Lynx.description>A wildcat larger than a housecat, but smaller than a cougar. Lynxes survive on a diet of small birds and animals. Their very warm fur keeps them safe from the brutally cold temperatures of their northern territories.</Lynx.description>
    <Lynx.label>lynx</Lynx.label>
    <Lynx_Corpse.description>lynx corpse</Lynx_Corpse.description>
    <Lynx_Corpse.label>lynx corpse</Lynx_Corpse.label>
    <Lynx_Leather.description>lynxskin</Lynx_Leather.description>
    <Lynx_Leather.label>lynxskin</Lynx_Leather.label>
    <Lynx_Leather.stuffProps.stuffAdjective>lynxskin</Lynx_Leather.stuffProps.stuffAdjective>
    <Lynx_Meat.description>lynx meat</Lynx_Meat.description>
    <Lynx_Meat.label>lynx meat</Lynx_Meat.label>
    <Panther.description>An agile and powerful big cat native to the jungles of old Earth. As solitary ambush predators, panthers are masters of taking down both large and small prey. Onlookers tend to focus on their graceful movements, while those in closer contact usually notice their skull-crushing strength.</Panther.description>
    <Panther.label>panther</Panther.label>
    <Panther_Corpse.description>panther corpse</Panther_Corpse.description>
    <Panther_Corpse.label>panther corpse</Panther_Corpse.label>
    <Panther_Leather.description>pantherskin</Panther_Leather.description>
    <Panther_Leather.label>pantherskin</Panther_Leather.label>
    <Panther_Leather.stuffProps.stuffAdjective>pantherskin</Panther_Leather.stuffProps.stuffAdjective>
    <Panther_Meat.description>panther meat</Panther_Meat.description>
    <Panther_Meat.label>panther meat</Panther_Meat.label>

DefInjected\ThingDef\Races_Animal_Birds.xml
    <Cassowary.description>A large flightless bird with brightly-colored feathers. While it looks beautiful, its kick is vicious.</Cassowary.description>
    <Cassowary.label>cassowary</Cassowary.label>
    <Cassowary_Corpse.description>cassowary corpse</Cassowary_Corpse.description>
    <Cassowary_Corpse.label>cassowary corpse</Cassowary_Corpse.label>
    <Cassowary_Leather.description>cassowary leather</Cassowary_Leather.description>
    <Cassowary_Leather.label>cassowary leather</Cassowary_Leather.label>
    <Cassowary_Leather.stuffProps.stuffAdjective>cassowary leather</Cassowary_Leather.stuffProps.stuffAdjective>
    <Cassowary_Meat.description>bird meat</Cassowary_Meat.description>
    <Cassowary_Meat.label>bird meat</Cassowary_Meat.label>
    <Emu.description>A large flightless bird with beady eyes on its ugly face. With its bad attitude, it is the jerk of the natural world.</Emu.description>
    <Emu.label>emu</Emu.label>
    <Emu_Corpse.description>emu corpse</Emu_Corpse.description>
    <Emu_Corpse.label>emu corpse</Emu_Corpse.label>
    <Emu_Leather.description>emu leather</Emu_Leather.description>
    <Emu_Leather.label>emu leather</Emu_Leather.label>
    <Emu_Leather.stuffProps.stuffAdjective>emu leather</Emu_Leather.stuffProps.stuffAdjective>
    <Ostrich.description>The largest unmodified bird species, ostriches are known for their fast run, huge eggs, and powerful kick.</Ostrich.description>
    <Ostrich.label>ostrich</Ostrich.label>
    <Ostrich_Corpse.description>ostrich corpse</Ostrich_Corpse.description>
    <Ostrich_Corpse.label>ostrich corpse</Ostrich_Corpse.label>
    <Ostrich_Leather.description>ostrich leather</Ostrich_Leather.description>
    <Ostrich_Leather.label>ostrich leather</Ostrich_Leather.label>
    <Ostrich_Leather.stuffProps.stuffAdjective>ostrich leather</Ostrich_Leather.stuffProps.stuffAdjective>
    <Turkey.description>A short, fat, flightless bird known for its hilarious 'gobbling' call. It has been long domesticated, but also lives in the wild.</Turkey.description>
    <Turkey.label>turkey</Turkey.label>
    <Turkey_Corpse.description>turkey corpse</Turkey_Corpse.description>
    <Turkey_Corpse.label>turkey corpse</Turkey_Corpse.label>
    <Turkey_Leather.description>turkey leather</Turkey_Leather.description>
    <Turkey_Leather.label>turkey leather</Turkey_Leather.label>
    <Turkey_Leather.stuffProps.stuffAdjective>turkey leather</Turkey_Leather.stuffProps.stuffAdjective>
    <Turkey_Meat.description>turkey meat</Turkey_Meat.description>
    <Turkey_Meat.label>turkey meat</Turkey_Meat.label>

DefInjected\ThingDef\Races_Animal_Giant.xml
    <Megasloth.label>Megasloth</Megasloth.label>
    <Megasloth_Corpse.description>Megasloth corpse</Megasloth_Corpse.description>
    <Megasloth_Corpse.label>Megasloth corpse</Megasloth_Corpse.label>
    <Megasloth_Leather.description>Megasloth leather</Megasloth_Leather.description>
    <Megasloth_Leather.label>Megasloth leather</Megasloth_Leather.label>
    <Megasloth_Leather.stuffProps.stuffAdjective>Megasloth leather</Megasloth_Leather.stuffProps.stuffAdjective>
    <Megasloth_Meat.description>Megasloth meat</Megasloth_Meat.description>
    <Megasloth_Meat.label>Megasloth meat</Megasloth_Meat.label>
    <Thrumbo.label>thrumbo</Thrumbo.label>

DefInjected\ThingDef\Races_Animal_Insect.xml
    <Megaspider.description>Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long deadly ripper-blades make it deadly.</Megaspider.description>
    <Megaspider.label>megaspider</Megaspider.label>
    <Megaspider_Corpse.label>megaspider corpse</Megaspider_Corpse.label>
    <Spelopede.description>A medium-sized bioengineered bug the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its claws.</Spelopede.description>
    <Spelopede.label>spelopede</Spelopede.label>
    <Spelopede_Corpse.label>spelopede corpse</Spelopede_Corpse.label>

DefInjected\ThingDef\Races_Animal_Pet.xml
    <Husky.label>husky</Husky.label>

DefInjected\ThingDef\Races_Animal_Rodentlike.xml
    <Chinchilla.label>chinchilla</Chinchilla.label>
    <Raccoon.description>A small, hardy animal that ranges wide across forests and shrubland. Eats almost anything.</Raccoon.description>
    <Rat.description>A rodent famous for soiling kitchens and spreading disease. Eats almost anything; lives almost anywhere.</Rat.description>
    <Rat.label>rat</Rat.label>
    <Rat_Corpse.description>rat corpse</Rat_Corpse.description>
    <Rat_Corpse.label>rat corpse</Rat_Corpse.label>
    <Rat_Leather.description>rat leather</Rat_Leather.description>
    <Rat_Leather.label>rat leather</Rat_Leather.label>
    <Rat_Leather.stuffProps.stuffAdjective>rat leather</Rat_Leather.stuffProps.stuffAdjective>
    <Rat_Meat.description>rat meat</Rat_Meat.description>
    <Rat_Meat.label>rat meat</Rat_Meat.label>

DefInjected\ThingDef\Races_Animal_Temperate.xml
    <Caribou.description>A large member of the deer family, well-adapted to life in cold climates.</Caribou.description>
    <Caribou.label>caribou</Caribou.label>
    <Caribou_Corpse.description>caribou corpse</Caribou_Corpse.description>
    <Caribou_Corpse.label>caribou corpse</Caribou_Corpse.label>
    <Caribou_Leather.description>caribou leather</Caribou_Leather.description>
    <Caribou_Leather.label>caribou leather</Caribou_Leather.label>
    <Caribou_Leather.stuffProps.stuffAdjective>caribou leather</Caribou_Leather.stuffProps.stuffAdjective>
    <Caribou_Meat.description>caribou meat</Caribou_Meat.description>
    <Caribou_Meat.label>caribou meat</Caribou_Meat.label>
    <Ibex.description>The hardy wild ancestor of the domesticated goat. Ibexes live on marginal territory that most antelopes couldn't survive, eating lichens and sparse mountain plants. They're famous for dextrously hopping across bare cliff faces - and for their violent ramming attack.</Ibex.description>
    <Ibex.label>ibex</Ibex.label>
    <Ibex_Corpse.description>ibex corpse</Ibex_Corpse.description>
    <Ibex_Corpse.label>ibex corpse</Ibex_Corpse.label>
    <Ibex_Leather.description>goathide</Ibex_Leather.description>
    <Ibex_Leather.label>goathide</Ibex_Leather.label>
    <Ibex_Leather.stuffProps.stuffAdjective>goathide</Ibex_Leather.stuffProps.stuffAdjective>
    <Ibex_Meat.description>ibex meat</Ibex_Meat.description>
    <Ibex_Meat.label>ibex meat</Ibex_Meat.label>

DefInjected\ThingDef\Races_Animal_WildCanines.xml
    <FoxArctic.description>A small predator adapted for the far north. It usually hunts small game like mice and voles, sometimes burrowing through a meter of snow to reach its prey.</FoxArctic.description>
    <FoxArctic.label>arctic fox</FoxArctic.label>
    <FoxArctic_Corpse.description>arctic fox corpse</FoxArctic_Corpse.description>
    <FoxArctic_Corpse.label>arctic fox corpse</FoxArctic_Corpse.label>
    <FoxArctic_Leather.description>arctic foxskin</FoxArctic_Leather.description>
    <FoxArctic_Leather.label>arctic foxskin</FoxArctic_Leather.label>
    <FoxArctic_Leather.stuffProps.stuffAdjective>arctic foxskin</FoxArctic_Leather.stuffProps.stuffAdjective>
    <FoxFennec.description>A small fox originally from the northern part of Earth's Africa continent. It hunts small creatures and has very large ears.</FoxFennec.description>
    <FoxFennec.label>fennec fox</FoxFennec.label>
    <FoxFennec_Corpse.description>fennec fox corpse</FoxFennec_Corpse.description>
    <FoxFennec_Corpse.label>fennec fox corpse</FoxFennec_Corpse.label>
    <FoxFennec_Leather.description>fennec foxskin</FoxFennec_Leather.description>
    <FoxFennec_Leather.label>fennec foxskin</FoxFennec_Leather.label>
    <FoxFennec_Leather.stuffProps.stuffAdjective>fennec foxskin</FoxFennec_Leather.stuffProps.stuffAdjective>
    <FoxFennec_Meat.description>foxmeat</FoxFennec_Meat.description>
    <FoxFennec_Meat.label>foxmeat</FoxFennec_Meat.label>
    <FoxRed.description>A small solitary canine evolved for hunting small prey in temperate climates.</FoxRed.description>
    <FoxRed.label>red fox</FoxRed.label>
    <FoxRed_Corpse.description>red fox corpse</FoxRed_Corpse.description>
    <FoxRed_Corpse.label>red fox corpse</FoxRed_Corpse.label>
    <FoxRed_Leather.description>red foxskin</FoxRed_Leather.description>
    <FoxRed_Leather.label>red foxskin</FoxRed_Leather.label>
    <FoxRed_Leather.stuffProps.stuffAdjective>red foxskin</FoxRed_Leather.stuffProps.stuffAdjective>
    <Warg.label>warg</Warg.label>
    <WolfArctic.description>An arctic variant of the old Earth wolf. As pack hunters, wolves have a complex social life and are fiercely intelligent.</WolfArctic.description>
    <WolfArctic.label>arctic wolf</WolfArctic.label>
    <WolfArctic_Corpse.description>arctic wolf corpse</WolfArctic_Corpse.description>
    <WolfArctic_Corpse.label>arctic wolf corpse</WolfArctic_Corpse.label>
    <WolfArctic_Leather.description>arctic wolfskin</WolfArctic_Leather.description>
    <WolfArctic_Leather.label>arctic wolfskin</WolfArctic_Leather.label>
    <WolfArctic_Leather.stuffProps.stuffAdjective>arctic wolfskin</WolfArctic_Leather.stuffProps.stuffAdjective>
    <WolfTimber.description>A rugged predator long feared by many ancient Earth cultures. As pack hunters, wolves have a complex social life and are fiercely intelligent.</WolfTimber.description>
    <WolfTimber.label>timber wolf</WolfTimber.label>
    <WolfTimber_Corpse.description>timber wolf corpse</WolfTimber_Corpse.description>
    <WolfTimber_Corpse.label>timber wolf corpse</WolfTimber_Corpse.label>
    <WolfTimber_Leather.description>timber wolfskin</WolfTimber_Leather.description>
    <WolfTimber_Leather.label>timber wolfskin</WolfTimber_Leather.label>
    <WolfTimber_Leather.stuffProps.stuffAdjective>timber wolfskin</WolfTimber_Leather.stuffProps.stuffAdjective>
    <WolfTimber_Meat.description>wolfmeat</WolfTimber_Meat.description>
    <WolfTimber_Meat.label>wolfmeat</WolfTimber_Meat.label>

DefInjected\ThingDef\Smokeleaf.xml
    <SmokeleafJoint.description>Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.</SmokeleafJoint.description>
    <SmokeleafJoint.ingestible.ingestCommandString>Smoke {0}</SmokeleafJoint.ingestible.ingestCommandString>
    <SmokeleafJoint.ingestible.ingestReportString>Smoking {0}.</SmokeleafJoint.ingestible.ingestReportString>
    <SmokeleafJoint.label>smokeleaf joint</SmokeleafJoint.label>

DefInjected\ThingDef\Things_Special.xml
    <ActiveDropPod.label>drop pod</ActiveDropPod.label>
    <DropPodLeaving.label>drop pod (leaving)</DropPodLeaving.label>
    <RectTrigger.label>RectTrigger</RectTrigger.label>

DefInjected\ThingDef\WakeUp.xml
    <WakeUp.description>An addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. Addiction causes reduced mental performance and, sometimes, psychotic breaks with reality.</WakeUp.description>
    <WakeUp.ingestible.ingestCommandString>Take {0}</WakeUp.ingestible.ingestCommandString>
    <WakeUp.ingestible.ingestReportString>Taking {0}.</WakeUp.ingestible.ingestReportString>
    <WakeUp.label>wake-up</WakeUp.label>

DefInjected\ThingDef\Weapons_Guns.xml
    <Bullet_BoltActionRifle.label>bolt-action rifle bullet</Bullet_BoltActionRifle.label>
    <Bullet_ChainShotgun.label>shotgun blast</Bullet_ChainShotgun.label>
    <Gun_BoltActionRifle.description>Ancient pattern bolt-action rifle. Good range, good power, low rate of fire.</Gun_BoltActionRifle.description>
    <Gun_BoltActionRifle.label>bolt-action rifle</Gun_BoltActionRifle.label>
    <Gun_ChainShotgun.description>A magazine-fed fully automatic shotgun. Short range and very low accuracy, but extraordinarily dangerous.</Gun_ChainShotgun.description>
    <Gun_ChainShotgun.label>chain shotgun</Gun_ChainShotgun.label>
    <Gun_MachinePistol.description>A micro-submachine gun. Short range, low power, high rate of fire. Very quick to aim and fire.</Gun_MachinePistol.description>
    <Gun_Minigun.label>minigun</Gun_Minigun.label>

DefInjected\ThingDef\Weapons_Melee.xml
    <MeleeWeapon_Gladius.label>gladius</MeleeWeapon_Gladius.label>

DefInjected\ThingDef\_Terrain_Extra.xml
    <CarpetBlue_Blueprint.label>blue carpet (blueprint)</CarpetBlue_Blueprint.label>
    <CarpetBlue_Frame.description>Terrain building in progress.</CarpetBlue_Frame.description>
    <CarpetBlue_Frame.label>blue carpet (building)</CarpetBlue_Frame.label>
    <CarpetCream_Blueprint.label>cream carpet (blueprint)</CarpetCream_Blueprint.label>
    <CarpetCream_Frame.description>Terrain building in progress.</CarpetCream_Frame.description>
    <CarpetCream_Frame.label>cream carpet (building)</CarpetCream_Frame.label>
    <CarpetDark_Blueprint.label>dark carpet (blueprint)</CarpetDark_Blueprint.label>
    <CarpetDark_Frame.description>Terrain building in progress.</CarpetDark_Frame.description>
    <CarpetDark_Frame.label>dark carpet (building)</CarpetDark_Frame.label>
    <CarpetGreen_Blueprint.label>green carpet (blueprint)</CarpetGreen_Blueprint.label>
    <CarpetGreen_Frame.description>Terrain building in progress.</CarpetGreen_Frame.description>
    <CarpetGreen_Frame.label>green carpet (building)</CarpetGreen_Frame.label>
    <CarpetRed_Blueprint.label>red carpet (blueprint)</CarpetRed_Blueprint.label>
    <CarpetRed_Frame.description>Terrain building in progress.</CarpetRed_Frame.description>
    <CarpetRed_Frame.label>red carpet (building)</CarpetRed_Frame.label>
    <Concrete_Blueprint.label>concrete (blueprint)</Concrete_Blueprint.label>
    <Concrete_Frame.description>Terrain building in progress.</Concrete_Frame.description>
    <Concrete_Frame.label>concrete (building)</Concrete_Frame.label>
    <FlagstoneGranite_Blueprint.label>granite flagstone (blueprint)</FlagstoneGranite_Blueprint.label>
    <FlagstoneGranite_Frame.description>Terrain building in progress.</FlagstoneGranite_Frame.description>
    <FlagstoneGranite_Frame.label>granite flagstone (building)</FlagstoneGranite_Frame.label>
    <FlagstoneLimestone_Blueprint.label>limestone flagstone (blueprint)</FlagstoneLimestone_Blueprint.label>
    <FlagstoneLimestone_Frame.description>Terrain building in progress.</FlagstoneLimestone_Frame.description>
    <FlagstoneLimestone_Frame.label>limestone flagstone (building)</FlagstoneLimestone_Frame.label>
    <FlagstoneMarble_Blueprint.label>marble flagstone (blueprint)</FlagstoneMarble_Blueprint.label>
    <FlagstoneMarble_Frame.description>Terrain building in progress.</FlagstoneMarble_Frame.description>
    <FlagstoneMarble_Frame.label>marble flagstone (building)</FlagstoneMarble_Frame.label>
    <FlagstoneSandstone_Blueprint.label>sandstone flagstone (blueprint)</FlagstoneSandstone_Blueprint.label>
    <FlagstoneSandstone_Frame.description>Terrain building in progress.</FlagstoneSandstone_Frame.description>
    <FlagstoneSandstone_Frame.label>sandstone flagstone (building)</FlagstoneSandstone_Frame.label>
    <FlagstoneSlate_Blueprint.label>slate flagstone (blueprint)</FlagstoneSlate_Blueprint.label>
    <FlagstoneSlate_Frame.description>Terrain building in progress.</FlagstoneSlate_Frame.description>
    <FlagstoneSlate_Frame.label>slate flagstone (building)</FlagstoneSlate_Frame.label>
    <GoldTile_Blueprint.label>gold tile (blueprint)</GoldTile_Blueprint.label>
    <GoldTile_Frame.description>Terrain building in progress.</GoldTile_Frame.description>
    <GoldTile_Frame.label>gold tile (building)</GoldTile_Frame.label>
    <MetalTile_Blueprint.label>metal tile (blueprint)</MetalTile_Blueprint.label>
    <MetalTile_Frame.description>Terrain building in progress.</MetalTile_Frame.description>
    <MetalTile_Frame.label>metal tile (building)</MetalTile_Frame.label>
    <PavedTile_Blueprint.label>paved tile (blueprint)</PavedTile_Blueprint.label>
    <PavedTile_Frame.description>Terrain building in progress.</PavedTile_Frame.description>
    <PavedTile_Frame.label>paved tile (building)</PavedTile_Frame.label>
    <SilverTile_Blueprint.label>silver tile (blueprint)</SilverTile_Blueprint.label>
    <SilverTile_Frame.description>Terrain building in progress.</SilverTile_Frame.description>
    <SilverTile_Frame.label>silver tile (building)</SilverTile_Frame.label>
    <SterileTile_Blueprint.label>sterile tile (blueprint)</SterileTile_Blueprint.label>
    <SterileTile_Frame.description>Terrain building in progress.</SterileTile_Frame.description>
    <SterileTile_Frame.label>sterile tile (building)</SterileTile_Frame.label>
    <TileGranite_Blueprint.label>granite tile (blueprint)</TileGranite_Blueprint.label>
    <TileGranite_Frame.description>Terrain building in progress.</TileGranite_Frame.description>
    <TileGranite_Frame.label>granite tile (building)</TileGranite_Frame.label>
    <TileLimestone_Blueprint.label>limestone tile (blueprint)</TileLimestone_Blueprint.label>
    <TileLimestone_Frame.description>Terrain building in progress.</TileLimestone_Frame.description>
    <TileLimestone_Frame.label>limestone tile (building)</TileLimestone_Frame.label>
    <TileMarble_Blueprint.label>marble tile (blueprint)</TileMarble_Blueprint.label>
    <TileMarble_Frame.description>Terrain building in progress.</TileMarble_Frame.description>
    <TileMarble_Frame.label>marble tile (building)</TileMarble_Frame.label>
    <TileSandstone_Blueprint.label>sandstone tile (blueprint)</TileSandstone_Blueprint.label>
    <TileSandstone_Frame.description>Terrain building in progress.</TileSandstone_Frame.description>
    <TileSandstone_Frame.label>sandstone tile (building)</TileSandstone_Frame.label>
    <TileSlate_Blueprint.label>slate tile (blueprint)</TileSlate_Blueprint.label>
    <TileSlate_Frame.description>Terrain building in progress.</TileSlate_Frame.description>
    <TileSlate_Frame.label>slate tile (building)</TileSlate_Frame.label>
    <WoodPlankFloor_Blueprint.label>wood floor (blueprint)</WoodPlankFloor_Blueprint.label>
    <WoodPlankFloor_Frame.description>Terrain building in progress.</WoodPlankFloor_Frame.description>
    <WoodPlankFloor_Frame.label>wood floor (building)</WoodPlankFloor_Frame.label>

DefInjected\ThingDef\_Things_Mote.xml
    <Mote_AirPuff.label>Mote</Mote_AirPuff.label>
    <Mote_BerserkBit.label>Mote</Mote_BerserkBit.label>
    <Mote_BlastDry.label>Mote</Mote_BlastDry.label>
    <Mote_BlastEMP.label>Mote</Mote_BlastEMP.label>
    <Mote_BlastExtinguisher.label>Mote</Mote_BlastExtinguisher.label>
    <Mote_BlastFlame.label>Mote</Mote_BlastFlame.label>
    <Mote_Clean.label>Mote</Mote_Clean.label>
    <Mote_ClearSnow.label>Mote</Mote_ClearSnow.label>
    <Mote_ColonistAttacking.label>Mote</Mote_ColonistAttacking.label>
    <Mote_ColonistFleeing.label>Mote</Mote_ColonistFleeing.label>
    <Mote_CookBit.label>Mote</Mote_CookBit.label>
    <Mote_DrunkBubble.label>Mote</Mote_DrunkBubble.label>
    <Mote_DustPuff.label>Mote</Mote_DustPuff.label>
    <Mote_DustSlow.label>Mote</Mote_DustSlow.label>
    <Mote_ElectricalSpark.label>Mote</Mote_ElectricalSpark.label>
    <Mote_ExplosionFlash.label>Mote</Mote_ExplosionFlash.label>
    <Mote_ExtinguisherPuff.label>Mote</Mote_ExtinguisherPuff.label>
    <Mote_FeedbackAttack.label>Mote</Mote_FeedbackAttack.label>
    <Mote_FeedbackEquip.label>Mote</Mote_FeedbackEquip.label>
    <Mote_FeedbackGoto.label>Mote</Mote_FeedbackGoto.label>
    <Mote_FireGlow.label>Mote</Mote_FireGlow.label>
    <Mote_FoodBitMeat.label>Mote</Mote_FoodBitMeat.label>
    <Mote_FoodBitVegetarian.label>Mote</Mote_FoodBitVegetarian.label>
    <Mote_Footprint.label>Mote</Mote_Footprint.label>
    <Mote_Harvest.label>Mote</Mote_Harvest.label>
    <Mote_HealingCross.label>Mote</Mote_HealingCross.label>
    <Mote_Heart.label>Mote</Mote_Heart.label>
    <Mote_HeatGlow.label>Mote</Mote_HeatGlow.label>
    <Mote_Horseshoe.label>Mote</Mote_Horseshoe.label>
    <Mote_IncapIcon.label>Mote</Mote_IncapIcon.label>
    <Mote_LightningGlow.label>Mote</Mote_LightningGlow.label>
    <Mote_ManhunterBit.label>Mote</Mote_ManhunterBit.label>
    <Mote_MetaPuff.label>Mote</Mote_MetaPuff.label>
    <Mote_MicroSparks.label>Mote</Mote_MicroSparks.label>
    <Mote_ProgressBar.label>Mote</Mote_ProgressBar.label>
    <Mote_ShotFlash.label>Mote</Mote_ShotFlash.label>
    <Mote_ShotHit_Dirt.label>Mote</Mote_ShotHit_Dirt.label>
    <Mote_ShotHit_Spark.label>Mote</Mote_ShotHit_Spark.label>
    <Mote_SleepZ.label>Mote</Mote_SleepZ.label>
    <Mote_Smoke.label>Mote</Mote_Smoke.label>
    <Mote_SmokeFlake.label>Mote</Mote_SmokeFlake.label>
    <Mote_SmokeJoint.label>Mote</Mote_SmokeJoint.label>
    <Mote_Sow.label>Mote</Mote_Sow.label>
    <Mote_SparkFlash.label>Mote</Mote_SparkFlash.label>
    <Mote_SparkThrown.label>Mote</Mote_SparkThrown.label>
    <Mote_Speech.label>Mote</Mote_Speech.label>
    <Mote_StoneBit.label>Mote</Mote_StoneBit.label>
    <Mote_Stun.label>Mote</Mote_Stun.label>
    <Mote_TempRoof.label>Mote</Mote_TempRoof.label>
    <Mote_Text.label>Mote</Mote_Text.label>
    <Mote_Thought.label>Mote</Mote_Thought.label>
    <Mote_ThoughtBad.label>Mote</Mote_ThoughtBad.label>
    <Mote_ThoughtGood.label>Mote</Mote_ThoughtGood.label>
    <Mote_VomitBit.label>Mote</Mote_VomitBit.label>
    <Mote_WaterSplash.label>Mote</Mote_WaterSplash.label>

DefInjected\ThoughtDef\Alcohol_Beer.xml
    <AlcoholWithdrawal.stages.1.description>Feeling shaky. Everything pisses me off. I keep thinking of drinking.</AlcoholWithdrawal.stages.1.description>
    <AlcoholWithdrawal.stages.1.label>alcohol withdrawal</AlcoholWithdrawal.stages.1.label>
    <Hungover.stages.3.label>hungover-hidden</Hungover.stages.3.label>
    <Inebriated.stages.0.description>Should not appear.</Inebriated.stages.0.description>
    <Inebriated.stages.0.label>buzzed-hidden</Inebriated.stages.0.label>

DefInjected\ThoughtDef\Ambrosia.xml
    <AmbrosiaHigh.stages.0.description>That ambrosia makes me feel a little bit more relaxed, but with more energy too.</AmbrosiaHigh.stages.0.description>
    <AmbrosiaHigh.stages.0.label>ambrosia warmth</AmbrosiaHigh.stages.0.label>
    <AmbrosiaWithdrawal.stages.1.description>I just feel heavy and cold all the time. I never thought I'd want a piece of fruit so much.</AmbrosiaWithdrawal.stages.1.description>
    <AmbrosiaWithdrawal.stages.1.label>ambrosia withdrawal</AmbrosiaWithdrawal.stages.1.label>

DefInjected\ThoughtDef\GoJuice.xml
    <GoJuiceHigh.stages.0.description>Feeling pumped but calm. I am the sniper bullet in flight, ready to cut through you.</GoJuiceHigh.stages.0.description>
    <GoJuiceHigh.stages.0.label>high on go-juice</GoJuiceHigh.stages.0.label>
    <GoJuiceWithdrawal.stages.1.description>I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?</GoJuiceWithdrawal.stages.1.description>
    <GoJuiceWithdrawal.stages.1.label>go-juice withdrawal</GoJuiceWithdrawal.stages.1.label>

DefInjected\ThoughtDef\Psychite_Flake.xml
    <FlakeHigh.stages.0.description>So good, so good.</FlakeHigh.stages.0.description>
    <FlakeHigh.stages.0.label>high on flake</FlakeHigh.stages.0.label>

DefInjected\ThoughtDef\Psychite_Yayo.xml
    <PsychiteWithdrawal.stages.1.description>God I'm tired. And nothing feels good any more.</PsychiteWithdrawal.stages.1.description>
    <PsychiteWithdrawal.stages.1.label>psychite withdrawal</PsychiteWithdrawal.stages.1.label>
    <YayoHigh.stages.0.description>Feeling pumped! Let's do this!</YayoHigh.stages.0.description>
    <YayoHigh.stages.0.label>high on yayo</YayoHigh.stages.0.label>

DefInjected\ThoughtDef\Smokeleaf.xml
    <SmokeleafHigh.stages.0.description>I'm, like, stoned, man.</SmokeleafHigh.stages.0.description>
    <SmokeleafHigh.stages.0.label>high on smokeleaf</SmokeleafHigh.stages.0.label>
    <SmokeleafWithdrawal.stages.1.description>I really wish I could smoke.</SmokeleafWithdrawal.stages.1.description>
    <SmokeleafWithdrawal.stages.1.label>Smokeleaf withdrawal</SmokeleafWithdrawal.stages.1.label>

DefInjected\ThoughtDef\Thoughts_Memory_Death.xml
    <BondedAnimalDied.stages.0.description>Such a tender, unique animal. This universe is evil!</BondedAnimalDied.stages.0.description>
    <KnowColonistDied.stages.0.description>One of our people died. We should be able to take care of our people.</KnowColonistDied.stages.0.description>
    <KnowColonistDied.stages.0.label>colonist died</KnowColonistDied.stages.0.label>
    <KnowColonistExecuted.stages.3.description>A colonist died because someone took body parts from him. It's horrible.</KnowColonistExecuted.stages.3.description>
    <KnowColonistExecuted.stages.3.label>colonist organ-harvested</KnowColonistExecuted.stages.3.label>
    <KnowGuestExecuted.stages.3.description>A prisoner or guest died because the colony took body parts from him. It's horrible.</KnowGuestExecuted.stages.3.description>
    <KnowGuestExecuted.stages.3.label>someone organ-harvested</KnowGuestExecuted.stages.3.label>
    <KnowPrisonerDiedInnocent.stages.0.description>One of our prisoners died despite being harmless. We should be able to take care of our prisoners. If we wanted them dead, we could have at least conducted an orderly execution rather than permit that barbarism.</KnowPrisonerDiedInnocent.stages.0.description>
    <KnowPrisonerDiedInnocent.stages.0.label>innocent prisoner died</KnowPrisonerDiedInnocent.stages.0.label>
    <MyAuntDied.stages.0.description>My aunt died.</MyAuntDied.stages.0.description>
    <MyBrotherDied.stages.0.description>My brother died. My own flesh and blood...</MyBrotherDied.stages.0.description>
    <MyCousinDied.stages.0.description>My cousin died. My own flesh and blood...</MyCousinDied.stages.0.description>
    <MyDaughterDied.stages.0.description>My daughter is dead. My own flesh and blood...</MyDaughterDied.stages.0.description>
    <MyFatherDied.stages.0.description>My father died. He's gone forever.</MyFatherDied.stages.0.description>
    <MyFianceDied.stages.0.description>My fiance died. Such a man... my future is gone.</MyFianceDied.stages.0.description>
    <MyFianceeDied.stages.0.description>My fiancée died. Such a woman... my future is gone.</MyFianceeDied.stages.0.description>
    <MyGrandchildDied.stages.0.description>My grandchild died. My own flesh and blood...</MyGrandchildDied.stages.0.description>
    <MyGrandparentDied.stages.0.description>My grandparent died.</MyGrandparentDied.stages.0.description>
    <MyHalfSiblingDied.stages.0.description>My half-sibling died. My own flesh and blood...</MyHalfSiblingDied.stages.0.description>
    <MyHusbandDied.stages.0.description>My husband is dead. I am alone.</MyHusbandDied.stages.0.description>
    <MyKinDied.stages.0.description>My kin died.</MyKinDied.stages.0.description>
    <MyLoverDied.stages.0.description>My lover died. I am so alone.</MyLoverDied.stages.0.description>
    <MyMotherDied.stages.0.description>My mother died. She's gone forever.</MyMotherDied.stages.0.description>
    <MyNephewDied.stages.0.description>My nephew died. Such a wonderful child.</MyNephewDied.stages.0.description>
    <MyNieceDied.stages.0.description>My niece died. Such a wonderful child.</MyNieceDied.stages.0.description>
    <MySisterDied.stages.0.description>My sister died. My own flesh and blood...</MySisterDied.stages.0.description>
    <MySonDied.stages.0.description>My son is dead. My own flesh and blood...</MySonDied.stages.0.description>
    <MyUncleDied.stages.0.description>My uncle died.</MyUncleDied.stages.0.description>
    <MyWifeDied.stages.0.description>My wife is dead. I am alone.</MyWifeDied.stages.0.description>
    <PawnWithBadOpinionDied.stages.0.description>Serves them right. Things are looking up.</PawnWithBadOpinionDied.stages.0.description>
    <PawnWithGoodOpinionDied.stages.0.description>Such a wonderful person. The universe gets darker every day.</PawnWithGoodOpinionDied.stages.0.description>

DefInjected\ThoughtDef\Thoughts_Memory_Debug.xml
    <DebugBad.stages.0.description>Test thought for debugging.</DebugBad.stages.0.description>
    <DebugBad.stages.0.label>debug bad thought</DebugBad.stages.0.label>
    <DebugGood.stages.0.description>Test thought for debugging.</DebugGood.stages.0.description>
    <DebugGood.stages.0.label>debug good thought</DebugGood.stages.0.label>

DefInjected\ThoughtDef\Thoughts_Memory_Eating.xml
    <AteAwfulMeal.stages.0.description>I had to eat a disgusting, tasteless meal. I know it keeps you alive, but nobody wants to swallow that glop.</AteAwfulMeal.stages.0.description>
    <AteAwfulMeal.stages.0.label>ate awful meal</AteAwfulMeal.stages.0.label>
    <AteCorpse.stages.0.label>ate corpse</AteCorpse.stages.0.label>
    <AteInsectMeatAsIngredient.stages.0.description>I ate a meal cooked from gray, slimy insect meat. The seasoning partly covered the taste, but there were glands and fluid pockets in there that I can't identify.</AteInsectMeatAsIngredient.stages.0.description>
    <AteInsectMeatAsIngredient.stages.0.label>ate cooked insect meat</AteInsectMeatAsIngredient.stages.0.label>
    <AteInsectMeatDirect.stages.0.description>I ate some gray, slimy insect meat. It was, possibly, the most disgusting thing I've ever tasted.</AteInsectMeatDirect.stages.0.description>
    <AteInsectMeatDirect.stages.0.label>ate insect meat</AteInsectMeatDirect.stages.0.label>
    <AteKibble.stages.0.description>I had to eat animal kibble. It's like I don't get to be human any more.</AteKibble.stages.0.description>
    <AteKibble.stages.0.label>ate kibble</AteKibble.stages.0.label>
    <AteRottenFood.stages.0.label>ate rotten food</AteRottenFood.stages.0.label>

DefInjected\ThoughtDef\Thoughts_Memory_Gatherings.xml
    <AttendedParty.stages.0.description>I had a good time at that party.</AttendedParty.stages.0.description>
    <AttendedParty.stages.0.label>attended party</AttendedParty.stages.0.label>
    <AttendedWedding.stages.0.description>It was great to see two people come together to build a future like that.</AttendedWedding.stages.0.description>
    <AttendedWedding.stages.0.label>attended wedding</AttendedWedding.stages.0.label>
    <GotMarried.stages.0.description>I got married! Life is full of possibility!</GotMarried.stages.0.description>

DefInjected\ThoughtDef\Thoughts_Memory_Misc.xml
    <BondedAnimalAbandoned.stages.0.description>My bonded animal was abandoned in the middle of nowhere!</BondedAnimalAbandoned.stages.0.description>
    <BondedAnimalAbandoned.stages.0.label>bonded animal {0} abandoned</BondedAnimalAbandoned.stages.0.label>
    <ColonistAbandoned.stages.0.description>We just left someone behind. I hope they'll make it, but I'm worried.</ColonistAbandoned.stages.0.description>
    <ColonistAbandoned.stages.0.label>colonist abandoned</ColonistAbandoned.stages.0.label>
    <ColonistAbandonedToDie.stages.0.description>We left someone behind in such a way that there's almost no way they'll survive.</ColonistAbandonedToDie.stages.0.description>
    <ColonistAbandonedToDie.stages.0.label>colonist abandoned to die</ColonistAbandonedToDie.stages.0.label>
    <DefeatedHostileFactionLeader.stages.0.description>They were leading efforts to destroy us, and I took them down!</DefeatedHostileFactionLeader.stages.0.description>
    <DefeatedHostileFactionLeader.stages.0.label>defeated hostile leader {0}</DefeatedHostileFactionLeader.stages.0.label>
    <DefeatedMajorEnemy.stages.0.description>I took down a big threat! I'm a hero!</DefeatedMajorEnemy.stages.0.description>
    <DefeatedMajorEnemy.stages.0.label>defeated {0}</DefeatedMajorEnemy.stages.0.label>
    <KnowBuriedInSarcophagus.stages.0.label>buried in sarcophagus</KnowBuriedInSarcophagus.stages.0.label>
    <KnowButcheredHumanlikeCorpse.stages.0.description>We butchered someone up like an animal.</KnowButcheredHumanlikeCorpse.stages.0.description>
    <KnowButcheredHumanlikeCorpse.stages.0.label>We butchered humanlike</KnowButcheredHumanlikeCorpse.stages.0.label>
    <PrisonerAbandonedToDie.stages.0.description>We left a prisoner behind in such a way that there's almost no way they'll survive.</PrisonerAbandonedToDie.stages.0.description>
    <PrisonerAbandonedToDie.stages.0.label>prisoner abandoned to die</PrisonerAbandonedToDie.stages.0.label>
    <WitnessedDeathBloodlust.stages.0.description>I saw someone die! That was intense!</WitnessedDeathBloodlust.stages.0.description>
    <WitnessedDeathBloodlust.stages.0.label>witnessed death with bloodlust</WitnessedDeathBloodlust.stages.0.label>
    <WitnessedDeathFamily.stages.0.description>I saw a member of my family die. My own flesh and blood...</WitnessedDeathFamily.stages.0.description>
    <WitnessedDeathFamily.stages.0.label>witnessed family member's death</WitnessedDeathFamily.stages.0.label>
    <WitnessedDeathNonAlly.stages.0.description>I saw someone die. They were alive one moment, and dead the next.</WitnessedDeathNonAlly.stages.0.description>
    <WitnessedDeathNonAlly.stages.0.label>witnessed outsider's death</WitnessedDeathNonAlly.stages.0.label>

DefInjected\ThoughtDef\Thoughts_Memory_RoomStats.xml
    <AteInImpressiveDiningRoom.stages.3.description>I ate my meal in a decent dining room.</AteInImpressiveDiningRoom.stages.3.description>
    <AteInImpressiveDiningRoom.stages.3.label>decent dining room</AteInImpressiveDiningRoom.stages.3.label>
    <AteInImpressiveDiningRoom.stages.4.description>I ate my meal in a slightly impressive dining room.</AteInImpressiveDiningRoom.stages.4.description>
    <AteInImpressiveDiningRoom.stages.4.label>slightly impressive dining room</AteInImpressiveDiningRoom.stages.4.label>
    <JoyActivityInImpressiveRecRoom.stages.3.description>I had fun in a decent rec room.</JoyActivityInImpressiveRecRoom.stages.3.description>
    <JoyActivityInImpressiveRecRoom.stages.3.label>decent rec room</JoyActivityInImpressiveRecRoom.stages.3.label>
    <JoyActivityInImpressiveRecRoom.stages.4.description>I had fun in a nice rec room.</JoyActivityInImpressiveRecRoom.stages.4.description>
    <JoyActivityInImpressiveRecRoom.stages.4.label>slightly impressive rec room</JoyActivityInImpressiveRecRoom.stages.4.label>
    <SleptInBarracks.stages.0.description>My barrack is an awful place, and I have to share it!</SleptInBarracks.stages.0.description>
    <SleptInBarracks.stages.0.label>awful barrack</SleptInBarracks.stages.0.label>
    <SleptInBarracks.stages.1.description>I'm living in a dull barrack with other people.</SleptInBarracks.stages.1.description>
    <SleptInBarracks.stages.1.label>dull barrack</SleptInBarracks.stages.1.label>
    <SleptInBarracks.stages.2.description>My barrack is mediocre, and I have to share it too. I really don't like this.</SleptInBarracks.stages.2.description>
    <SleptInBarracks.stages.2.label>mediocre barrack</SleptInBarracks.stages.2.label>
    <SleptInBarracks.stages.3.description>My barrack is decent, but I really dislike sharing a sleeping space.</SleptInBarracks.stages.3.description>
    <SleptInBarracks.stages.3.label>decent barrack</SleptInBarracks.stages.3.label>
    <SleptInBarracks.stages.4.description>My barrack is a nice place. But I really don't like sharing a room with others.</SleptInBarracks.stages.4.description>
    <SleptInBarracks.stages.4.label>slightly impressive barrack</SleptInBarracks.stages.4.label>
    <SleptInBarracks.stages.5.description>My barrack is impressive. It sucks that I have to share it, though.</SleptInBarracks.stages.5.description>
    <SleptInBarracks.stages.5.label>impressive barrack</SleptInBarracks.stages.5.label>
    <SleptInBarracks.stages.6.description>My barrack is very impressive. I'm annoyed I have to share it, though.</SleptInBarracks.stages.6.description>
    <SleptInBarracks.stages.6.label>very impressive barrack</SleptInBarracks.stages.6.label>
    <SleptInBarracks.stages.7.description>My barrack is extremely impressive. It almost makes up for having to share it.</SleptInBarracks.stages.7.description>
    <SleptInBarracks.stages.7.label>extremely impressive barrack</SleptInBarracks.stages.7.label>
    <SleptInBarracks.stages.8.description>My barrack is unbelievably impressive. I don't even mind sharing it.</SleptInBarracks.stages.8.description>
    <SleptInBarracks.stages.8.label>unbelievably impressive barrack</SleptInBarracks.stages.8.label>
    <SleptInBarracks.stages.9.description>My barrack is the best place one can ever imagine. It makes me happy, even sharing it.</SleptInBarracks.stages.9.description>
    <SleptInBarracks.stages.9.label>wondrously impressive barrack</SleptInBarracks.stages.9.label>
    <SleptInBedroom.stages.0.description>My bedroom is an awful place.</SleptInBedroom.stages.0.description>
    <SleptInBedroom.stages.0.label>awful bedroom</SleptInBedroom.stages.0.label>
    <SleptInBedroom.stages.3.description>My bedroom is very interesting. I like it.</SleptInBedroom.stages.3.description>
    <SleptInBedroom.stages.3.label>decent bedroom</SleptInBedroom.stages.3.label>
    <SleptInBedroom.stages.4.description>My bedroom is actually slightly impressive. I like it.</SleptInBedroom.stages.4.description>
    <SleptInBedroom.stages.4.label>slightly impressive bedroom</SleptInBedroom.stages.4.label>
    <SleptInBedroom.stages.5.description>My bedroom is impressive. I love it!</SleptInBedroom.stages.5.description>
    <SleptInBedroom.stages.5.label>impressive bedroom</SleptInBedroom.stages.5.label>
    <SleptInBedroom.stages.6.description>My bedroom is very impressive. This is the best place ever!</SleptInBedroom.stages.6.description>
    <SleptInBedroom.stages.6.label>very impressive bedroom</SleptInBedroom.stages.6.label>
    <SleptInBedroom.stages.7.description>My bedroom is extremely impressive. This is the best place ever!</SleptInBedroom.stages.7.description>
    <SleptInBedroom.stages.7.label>extremely impressive bedroom</SleptInBedroom.stages.7.label>
    <SleptInBedroom.stages.8.description>My bedroom is unbelievably impressive. This is the best place ever!</SleptInBedroom.stages.8.description>
    <SleptInBedroom.stages.8.label>unbelievably impressive bedroom</SleptInBedroom.stages.8.label>
    <SleptInBedroom.stages.9.description>My bedroom is the best place one can ever imagine. It's wonderful.</SleptInBedroom.stages.9.description>
    <SleptInBedroom.stages.9.label>wondrously impressive bedroom</SleptInBedroom.stages.9.label>

DefInjected\ThoughtDef\Thoughts_Memory_Social.xml
    <BotchedMySurgery.stages.0.label>botched my surgery</BotchedMySurgery.stages.0.label>
    <BrokeUpWithMe.stages.0.label>broke up with me</BrokeUpWithMe.stages.0.label>
    <BrokeUpWithMeMood.stages.0.description>I was just dumped like a load of garbage.</BrokeUpWithMeMood.stages.0.description>
    <BrokeUpWithMeMood.stages.0.label>broken up with by {0}</BrokeUpWithMeMood.stages.0.label>
    <CheatedOnMeMood.stages.0.description>How could someone cheat on me!</CheatedOnMeMood.stages.0.description>
    <CheatedOnMeMood.stages.0.label>cheated on by {0}</CheatedOnMeMood.stages.0.label>
    <Chitchat.stages.0.label>chitchat</Chitchat.stages.0.label>
    <CrashedTogether.stages.0.label>crashed together</CrashedTogether.stages.0.label>
    <DeepTalk.stages.0.label>had deep talk</DeepTalk.stages.0.label>
    <DivorcedMe.stages.0.label>divorced me</DivorcedMe.stages.0.label>
    <DivorcedMeMood.stages.0.description>We made a commitment, and they just tore it apart.</DivorcedMeMood.stages.0.description>
    <DivorcedMeMood.stages.0.label>divorced by {0}</DivorcedMeMood.stages.0.label>
    <FailedRomanceAttemptOnMe.stages.0.label>failed to romance me</FailedRomanceAttemptOnMe.stages.0.label>
    <FailedRomanceAttemptOnMeLowOpinionMood.stages.0.description>Someone I don't like tried to romance me.</FailedRomanceAttemptOnMeLowOpinionMood.stages.0.description>
    <FailedRomanceAttemptOnMeLowOpinionMood.stages.0.label>had to rebuff {0}</FailedRomanceAttemptOnMeLowOpinionMood.stages.0.label>
    <ForcedMeToTakeDrugs.stages.0.label>forced me to take drugs</ForcedMeToTakeDrugs.stages.0.label>
    <ForcedMeToTakeDrugsMood.stages.0.description>I'm a teetotaler; I would never take drugs by choice. But I was forced! I feel unclean.</ForcedMeToTakeDrugsMood.stages.0.description>
    <ForcedMeToTakeDrugsMood.stages.0.label>forced to take drugs</ForcedMeToTakeDrugsMood.stages.0.label>
    <ForcedMeToTakeLuciferium.stages.0.label>forced me to take luciferium</ForcedMeToTakeLuciferium.stages.0.label>
    <ForcedMeToTakeLuciferiumMood.stages.0.description>I'm a prosthophobe; I would never take luciferium by choice. But I was forced! I feel unclean.</ForcedMeToTakeLuciferiumMood.stages.0.description>
    <ForcedMeToTakeLuciferiumMood.stages.0.label>forced to take luciferium</ForcedMeToTakeLuciferiumMood.stages.0.label>
    <GotSomeLovin.stages.0.description>There's nothing like a tumble between the sheets to lift the mood.</GotSomeLovin.stages.0.description>
    <GotSomeLovin.stages.0.label>got some lovin’</GotSomeLovin.stages.0.label>
    <HadAngeringFight.stages.0.label>had an angering fight</HadAngeringFight.stages.0.label>
    <HadCatharticFight.stages.0.label>had a cathartic fight</HadCatharticFight.stages.0.label>
    <HarmedMe.stages.0.label>harmed me</HarmedMe.stages.0.label>
    <HoneymoonPhase.stages.0.description>It's so wonderful to be starting a new life together!</HoneymoonPhase.stages.0.description>
    <HoneymoonPhase.stages.0.label>honeymoon phase</HoneymoonPhase.stages.0.label>
    <HoneymoonPhase.stages.0.labelSocial>honeymoon phase</HoneymoonPhase.stages.0.labelSocial>
    <IRejectedTheirProposal.stages.0.label>I rejected their proposal</IRejectedTheirProposal.stages.0.label>
    <Insulted.stages.0.label>insulted</Insulted.stages.0.label>
    <InsultedMood.stages.0.description>I've been directly insulted! What an awful person!</InsultedMood.stages.0.description>
    <InsultedMood.stages.0.label>insulted</InsultedMood.stages.0.label>
    <KilledMyBrother.stages.0.label>killed my brother</KilledMyBrother.stages.0.label>
    <KilledMyDaughter.stages.0.label>killed my daughter</KilledMyDaughter.stages.0.label>
    <KilledMyFather.stages.0.label>killed my father</KilledMyFather.stages.0.label>
    <KilledMyFiance.stages.0.label>killed my fiance</KilledMyFiance.stages.0.label>
    <KilledMyFriend.stages.0.label>killed my friend</KilledMyFriend.stages.0.label>
    <KilledMyKin.stages.0.label>killed my kin</KilledMyKin.stages.0.label>
    <KilledMyLover.stages.0.label>killed my lover</KilledMyLover.stages.0.label>
    <KilledMyMother.stages.0.label>killed my mother</KilledMyMother.stages.0.label>
    <KilledMyRival.stages.0.label>killed my rival</KilledMyRival.stages.0.label>
    <KilledMySister.stages.0.label>killed my sister</KilledMySister.stages.0.label>
    <KilledMySon.stages.0.label>killed my son</KilledMySon.stages.0.label>
    <KilledMySpouse.stages.0.label>killed my spouse</KilledMySpouse.stages.0.label>
    <KindWords.stages.0.label>kind words</KindWords.stages.0.label>
    <KindWordsMood.stages.0.description>I've been bestowed with kind words! What a nice person!</KindWordsMood.stages.0.description>
    <KindWordsMood.stages.0.label>kind words</KindWordsMood.stages.0.label>
    <RapportBuilt.stages.0.label>rapport built</RapportBuilt.stages.0.label>
    <RebuffedMyRomanceAttempt.stages.0.label>rebuffed me</RebuffedMyRomanceAttempt.stages.0.label>
    <RebuffedMyRomanceAttemptMood.stages.0.description>I attempted to create a romance, but I got the cold shoulder. Feels bad man.</RebuffedMyRomanceAttemptMood.stages.0.description>
    <RebuffedMyRomanceAttemptMood.stages.0.label>rebuffed by {0}</RebuffedMyRomanceAttemptMood.stages.0.label>
    <RecruitedMe.stages.0.label>recruited me</RecruitedMe.stages.0.label>
    <RejectedMyProposal.stages.0.label>rejected my proposal</RejectedMyProposal.stages.0.label>
    <RejectedMyProposalMood.stages.0.description>I thought we were meant to marry. But I was just shot down.</RejectedMyProposalMood.stages.0.description>
    <RejectedMyProposalMood.stages.0.label>my proposal was rejected by {0}</RejectedMyProposalMood.stages.0.label>
    <RescuedMe.stages.0.label>rescued me</RescuedMe.stages.0.label>
    <Slighted.stages.0.label>slighted</Slighted.stages.0.label>
    <SoldMyBondedAnimal.stages.0.description>My special bonded animal was sold to a trader!</SoldMyBondedAnimal.stages.0.description>
    <SoldMyBondedAnimal.stages.0.label>bonded animal sold</SoldMyBondedAnimal.stages.0.label>
    <SoldMyBondedAnimal.stages.0.labelSocial>sold my bonded animal</SoldMyBondedAnimal.stages.0.labelSocial>
    <SoldMyLovedOne.stages.0.description>Someone I love was sold to a trader like a piece of meat!</SoldMyLovedOne.stages.0.description>
    <SoldMyLovedOne.stages.0.label>loved one sold</SoldMyLovedOne.stages.0.label>
    <SoldMyLovedOne.stages.0.labelSocial>sold my loved one</SoldMyLovedOne.stages.0.labelSocial>

DefInjected\ThoughtDef\Thoughts_Situation_General.xml
    <DeadMansApparel.stages.0.description>I am wearing apparel that someone died in. It creeps me out and feels dirty.</DeadMansApparel.stages.0.description>
    <DeadMansApparel.stages.0.label>dead man's {0}</DeadMansApparel.stages.0.label>
    <DeadMansApparel.stages.1.description>I am wearing two pieces of apparel that someone died in. It creeps me out and feels dirty.</DeadMansApparel.stages.1.description>
    <DeadMansApparel.stages.1.label>dead man's {0} (+1)</DeadMansApparel.stages.1.label>
    <DeadMansApparel.stages.2.description>I am wearing three pieces of apparel that someone died in. It creeps me out and feels dirty.</DeadMansApparel.stages.2.description>
    <DeadMansApparel.stages.2.label>dead man's {0} (+2)</DeadMansApparel.stages.2.label>
    <DeadMansApparel.stages.3.description>I am wearing more than three pieces of apparel that someone died in. It creeps me out and feels dirty.</DeadMansApparel.stages.3.description>
    <DeadMansApparel.stages.3.label>dead man's {0} etc</DeadMansApparel.stages.3.label>
    <HumanLeatherApparelHappy.stages.0.description>I enjoy wearing the suffering of others.</HumanLeatherApparelHappy.stages.0.description>
    <HumanLeatherApparelHappy.stages.0.label>human leather {0}</HumanLeatherApparelHappy.stages.0.label>
    <HumanLeatherApparelHappy.stages.1.description>This will scare them. All will know my power.</HumanLeatherApparelHappy.stages.1.description>
    <HumanLeatherApparelHappy.stages.1.label>human leather {0} (+1)</HumanLeatherApparelHappy.stages.1.label>
    <HumanLeatherApparelHappy.stages.2.description>The faces on my clothes aren't smiling, but they make *me* happy.</HumanLeatherApparelHappy.stages.2.description>
    <HumanLeatherApparelHappy.stages.2.label>human leather {0} (+2)</HumanLeatherApparelHappy.stages.2.label>
    <HumanLeatherApparelHappy.stages.3.description>The flesh! The flesh signals my triumph!</HumanLeatherApparelHappy.stages.3.description>
    <HumanLeatherApparelHappy.stages.3.label>human leather {0} etc</HumanLeatherApparelHappy.stages.3.label>
    <HumanLeatherApparelSad.stages.0.description>Wearing human leather is disturbing. Who could do this?</HumanLeatherApparelSad.stages.0.description>
    <HumanLeatherApparelSad.stages.0.label>human leather {0}</HumanLeatherApparelSad.stages.0.label>
    <HumanLeatherApparelSad.stages.1.description>I'm dressed like an insane person.</HumanLeatherApparelSad.stages.1.description>
    <HumanLeatherApparelSad.stages.1.label>human leather {0} (+1)</HumanLeatherApparelSad.stages.1.label>
    <HumanLeatherApparelSad.stages.2.description>I think there may be a face on my clothes. Oh, no, my clothes *are* a face.</HumanLeatherApparelSad.stages.2.description>
    <HumanLeatherApparelSad.stages.2.label>human leather {0} (+2)</HumanLeatherApparelSad.stages.2.label>
    <HumanLeatherApparelSad.stages.3.description>I look like a freak from a horror show, and I feel like I'm in a horror show.</HumanLeatherApparelSad.stages.3.description>
    <HumanLeatherApparelSad.stages.3.label>human leather {0} etc</HumanLeatherApparelSad.stages.3.label>

DefInjected\ThoughtDef\Thoughts_Situation_Needs.xml
    <NeedBeauty.stages.0.description>This place is unbearable. Get me out of here...</NeedBeauty.stages.0.description>
    <NeedBeauty.stages.0.label>hideous environment</NeedBeauty.stages.0.label>
    <NeedBeauty.stages.1.description>This place is really unpleasant. I don't want to be here.</NeedBeauty.stages.1.description>
    <NeedBeauty.stages.1.label>very ugly environment</NeedBeauty.stages.1.label>
    <NeedBeauty.stages.2.description>This place is unpleasant to be in.</NeedBeauty.stages.2.description>
    <NeedBeauty.stages.2.label>ugly environment</NeedBeauty.stages.2.label>
    <NeedBeauty.stages.3.description>This place is nice.</NeedBeauty.stages.3.description>
    <NeedBeauty.stages.3.label>pleasant environment</NeedBeauty.stages.3.label>
    <NeedBeauty.stages.4.description>I really like this place. It's beautiful.</NeedBeauty.stages.4.description>
    <NeedBeauty.stages.4.label>very pleasant environment</NeedBeauty.stages.4.label>
    <NeedBeauty.stages.5.description>This place is beautiful. It lifts me up and makes me love life.</NeedBeauty.stages.5.description>
    <NeedBeauty.stages.5.label>beautiful environment</NeedBeauty.stages.5.label>
    <NeedComfort.stages.0.description>I've been kind of uncomfortable recently. We need to get something soft to sit on around here.</NeedComfort.stages.0.description>
    <NeedComfort.stages.0.label>uncomfortable</NeedComfort.stages.0.label>
    <NeedComfort.stages.1.description>I've been comfortable recently.</NeedComfort.stages.1.description>
    <NeedComfort.stages.1.label>comfortable</NeedComfort.stages.1.label>
    <NeedComfort.stages.2.description>I've been very comfortable recently.</NeedComfort.stages.2.description>
    <NeedComfort.stages.2.label>very comfortable</NeedComfort.stages.2.label>
    <NeedComfort.stages.3.description>I've been extremely comfortable recently. This place is so cushy!</NeedComfort.stages.3.description>
    <NeedComfort.stages.3.label>extremely comfortable</NeedComfort.stages.3.label>
    <NeedComfort.stages.4.description>I am resting on clouds of heaven.</NeedComfort.stages.4.description>
    <NeedComfort.stages.4.label>luxuriantly comfortable</NeedComfort.stages.4.label>
    <NeedFood.stages.0.description>I'm really hungry.</NeedFood.stages.0.description>
    <NeedFood.stages.0.label>hungry</NeedFood.stages.0.label>
    <NeedFood.stages.1.description>These hunger pangs are hard to ignore.</NeedFood.stages.1.description>
    <NeedFood.stages.1.label>urgently hungry</NeedFood.stages.1.label>
    <NeedFood.stages.2.description>It's been so long since I ate. I'm all fuzzy and it's hard to focus.</NeedFood.stages.2.description>
    <NeedFood.stages.2.label>starving (trivial)</NeedFood.stages.2.label>
    <NeedFood.stages.3.description>I can feel my body wasting away. My stomach hurts like never before.</NeedFood.stages.3.description>
    <NeedFood.stages.3.label>starving (minor)</NeedFood.stages.3.label>
    <NeedFood.stages.4.description>I can barely think about anything but food. My skin is stretching over my bones. Am I going to die?</NeedFood.stages.4.description>
    <NeedFood.stages.4.label>starving (moderate)</NeedFood.stages.4.label>
    <NeedFood.stages.5.description>I can barely move or think about anything but food. My stomach hurts like never before. I feel like I'm going to pass out.</NeedFood.stages.5.description>
    <NeedFood.stages.5.label>starving (severe)</NeedFood.stages.5.label>
    <NeedFood.stages.6.description>Food... food... just a bite to eat... anything... please...</NeedFood.stages.6.description>
    <NeedFood.stages.6.label>starving (extreme)</NeedFood.stages.6.label>
    <NeedJoy.stages.0.description>It's been so long since I did anything I truly enjoyed.</NeedJoy.stages.0.description>
    <NeedJoy.stages.0.label>totally joy-deprived</NeedJoy.stages.0.label>
    <NeedJoy.stages.1.description>I never get to relax and enjoy myself around here.</NeedJoy.stages.1.description>
    <NeedJoy.stages.1.label>very joy-deprived</NeedJoy.stages.1.label>
    <NeedJoy.stages.2.description>I could really use a break for something enjoyable.</NeedJoy.stages.2.description>
    <NeedJoy.stages.2.label>joy-deprived</NeedJoy.stages.2.label>
    <NeedJoy.stages.3.description>I've been having a great time here recently.</NeedJoy.stages.3.description>
    <NeedJoy.stages.3.label>joy-filled</NeedJoy.stages.3.label>
    <NeedJoy.stages.4.description>I've been enjoying myself so much, I love it!</NeedJoy.stages.4.description>
    <NeedJoy.stages.4.label>tons o' joy</NeedJoy.stages.4.label>
    <NeedRest.stages.0.description>I haven't slept in a while.</NeedRest.stages.0.description>
    <NeedRest.stages.0.label>tired</NeedRest.stages.0.label>
    <NeedRest.stages.1.description>I'm so tired. I just want to lay down and rest for a few minutes...</NeedRest.stages.1.description>
    <NeedRest.stages.1.label>very tired</NeedRest.stages.1.label>
    <NeedRest.stages.2.description>I'm so exhausted I can barely stand. My eyelids have lead weights on them. Let me sleep...</NeedRest.stages.2.description>
    <NeedRest.stages.2.label>exhausted</NeedRest.stages.2.label>
    <NeedSpace.stages.0.description>I feel like a rat in a tiny cage.</NeedSpace.stages.0.description>
    <NeedSpace.stages.0.label>very cramped interior</NeedSpace.stages.0.label>
    <NeedSpace.stages.1.description>I wish I had more space to move around and breathe.</NeedSpace.stages.1.description>
    <NeedSpace.stages.1.label>cramped interior</NeedSpace.stages.1.label>
    <NeedSpace.stages.2.description>This is a really comfortably open indoor space.</NeedSpace.stages.2.description>
    <NeedSpace.stages.2.label>spacious interior</NeedSpace.stages.2.label>

DefInjected\ThoughtDef\Thoughts_Situation_RoomStats.xml
    <HospitalPatientRoomStats.stages.0.description>This hospital is awful.</HospitalPatientRoomStats.stages.0.description>
    <HospitalPatientRoomStats.stages.0.label>awful hospital</HospitalPatientRoomStats.stages.0.label>
    <HospitalPatientRoomStats.stages.1.description>I'm stuck in a dull hospital.</HospitalPatientRoomStats.stages.1.description>
    <HospitalPatientRoomStats.stages.1.label>dull hospital</HospitalPatientRoomStats.stages.1.label>
    <HospitalPatientRoomStats.stages.8.description>My hospital is unbelievably impressive. It makes me feel better already.</HospitalPatientRoomStats.stages.8.description>
    <HospitalPatientRoomStats.stages.8.label>unbelievably impressive hospital</HospitalPatientRoomStats.stages.8.label>
    <HospitalPatientRoomStats.stages.9.description>My hospital is wonderful! It makes me feel better already.</HospitalPatientRoomStats.stages.9.description>
    <HospitalPatientRoomStats.stages.9.label>wondrously impressive hospital</HospitalPatientRoomStats.stages.9.label>
    <PrisonBarracks.stages.4.description>My prison barrack is slightly impressive.</PrisonBarracks.stages.4.description>
    <PrisonBarracks.stages.4.label>slightly impressive barrack</PrisonBarracks.stages.4.label>
    <PrisonCell.stages.3.description>My prison cell is pretty decent.</PrisonCell.stages.3.description>
    <PrisonCell.stages.3.label>decent prison cell</PrisonCell.stages.3.label>

DefInjected\ThoughtDef\Thoughts_Situation_Social.xml
    <Affair.stages.0.label>affair</Affair.stages.0.label>
    <AnnoyingVoice.stages.0.label>annoying voice</AnnoyingVoice.stages.0.label>
    <AteRawHumanlikeMeat.stages.0.label>ate raw humanlike meat</AteRawHumanlikeMeat.stages.0.label>
    <BondedAnimalMaster.stages.0.description>Being together with my bonded animal makes me feel better.</BondedAnimalMaster.stages.0.description>
    <ButcheredHumanlikeCorpseOpinion.stages.0.label>butchered humanlike corpse</ButcheredHumanlikeCorpseOpinion.stages.0.label>
    <ChemicalInterestVsTeetotaler.stages.0.label>chemical interest vs teetotaler</ChemicalInterestVsTeetotaler.stages.0.label>
    <CreepyBreathing.stages.0.label>creepy breathing</CreepyBreathing.stages.0.label>
    <Disfigured.stages.0.label>disfigured</Disfigured.stages.0.label>
    <Drunk.stages.0.label>drunk</Drunk.stages.0.label>
    <ExecutedPrisoner.stages.0.label>executed prisoner</ExecutedPrisoner.stages.0.label>
    <HardWorkerVsLazy.stages.0.label>hard worker vs lazy</HardWorkerVsLazy.stages.0.label>
    <Incestuous.stages.0.label>incestuous</Incestuous.stages.0.label>
    <KilledColonist.stages.0.label>killed colonist</KilledColonist.stages.0.label>
    <KilledColonyAnimal.stages.0.label>killed colony animal</KilledColonyAnimal.stages.0.label>
    <KilledMajorColonyEnemy.stages.0.label>killed major enemy</KilledMajorColonyEnemy.stages.0.label>
    <Man.stages.0.label>man</Man.stages.0.label>
    <NotBondedAnimalMaster.stages.0.description>I should be together with my bonded animal.</NotBondedAnimalMaster.stages.0.description>
    <OpinionOfMyLover.stages.0.description>Being with my lover makes me feel this way.</OpinionOfMyLover.stages.0.description>
    <OpinionOfMyLover.stages.0.label>opinion of my {0} {1}</OpinionOfMyLover.stages.0.label>
    <Pretty.stages.0.label>pretty</Pretty.stages.0.label>
    <Pretty.stages.1.label>beautiful</Pretty.stages.1.label>
    <SoldPrisoner.stages.0.label>sold prisoner to slavery</SoldPrisoner.stages.0.label>
    <TeetotalerVsAddict.stages.0.label>teetotaler vs addict</TeetotalerVsAddict.stages.0.label>
    <TeetotalerVsChemicalInterest.stages.0.label>teetotaler vs chemical interest</TeetotalerVsChemicalInterest.stages.0.label>
    <Ugly.stages.0.label>ugly</Ugly.stages.0.label>
    <Ugly.stages.1.label>staggeringly ugly</Ugly.stages.1.label>
    <WantToSleepWithSpouseOrLover.stages.0.description>I don't like sleeping apart from my partner.</WantToSleepWithSpouseOrLover.stages.0.description>
    <WantToSleepWithSpouseOrLover.stages.0.label>want to sleep with {0}</WantToSleepWithSpouseOrLover.stages.0.label>
    <Woman.stages.0.label>woman</Woman.stages.0.label>

DefInjected\ThoughtDef\Thoughts_Situation_Special.xml
    <SharedBed.stages.0.description>I have to share a bed with someone who I don't particularly want to.</SharedBed.stages.0.description>
    <SharedBed.stages.0.label>sharing bed</SharedBed.stages.0.label>

DefInjected\ThoughtDef\Thoughts_Situation_Traits.xml
    <PyromaniacHappy.stages.0.description>It makes me think of flame and fire. I'm so happy.</PyromaniacHappy.stages.0.description>
    <PyromaniacHappy.stages.0.label>pyromaniac has incendiary weapon</PyromaniacHappy.stages.0.label>

DefInjected\ThoughtDef\WakeUp.xml
    <WakeUpWithdrawal.stages.1.description>I feel all fuzzy and unfocused.</WakeUpWithdrawal.stages.1.description>
    <WakeUpWithdrawal.stages.1.label>wake-up withdrawal</WakeUpWithdrawal.stages.1.label>

DefInjected\TraderKindDef\TraderKinds_Caravan_Neolithic.xml
    <Caravan_Neolithic_BulkGoods.label>bulk goods trader</Caravan_Neolithic_BulkGoods.label>
    <Caravan_Neolithic_ShamanMerchant.label>shaman merchant</Caravan_Neolithic_ShamanMerchant.label>
    <Caravan_Neolithic_Slaver.label>slaver</Caravan_Neolithic_Slaver.label>
    <Caravan_Neolithic_WarMerchant.label>war merchant</Caravan_Neolithic_WarMerchant.label>

DefInjected\TraderKindDef\TraderKinds_Caravan_Outlander.xml
    <Caravan_Outlander_BulkGoods.label>bulk goods trader</Caravan_Outlander_BulkGoods.label>
    <Caravan_Outlander_CombatSupplier.label>combat supplier</Caravan_Outlander_CombatSupplier.label>
    <Caravan_Outlander_Exotic.label>exotic goods trader</Caravan_Outlander_Exotic.label>
    <Caravan_Outlander_PirateMerchant.label>pirate merchant</Caravan_Outlander_PirateMerchant.label>

DefInjected\TraderKindDef\TraderKinds_Orbital_Misc.xml
    <Orbital_BulkGoods.label>bulk goods trader</Orbital_BulkGoods.label>
    <Orbital_CombatSupplier.label>combat supplier</Orbital_CombatSupplier.label>
    <Orbital_Exotic.label>exotic goods trader</Orbital_Exotic.label>
    <Orbital_PirateMerchant.label>pirate merchant</Orbital_PirateMerchant.label>

DefInjected\TraderKindDef\TraderKinds_Visitor_Neolithic.xml
    <Visitor_Neolithic_Standard.label>trader</Visitor_Neolithic_Standard.label>

DefInjected\TraderKindDef\TraderKinds_Visitor_Outlander.xml
    <Visitor_Outlander_Standard.label>trader</Visitor_Outlander_Standard.label>

DefInjected\TraitDef\Traits_Singular.xml
    <AnnoyingVoice.degreeDatas.0.description>NAME's voice has a particularly grating, nasal quality to it, and HE tends to talk in barked, garbled phrases. This predisposes others to dislike HIM.</AnnoyingVoice.degreeDatas.0.description>
    <AnnoyingVoice.degreeDatas.0.label>annoying voice</AnnoyingVoice.degreeDatas.0.label>
    <CreepyBreathing.degreeDatas.0.description>NAME breathes heavily all the time, and sweats constantly. People find it creepy.</CreepyBreathing.degreeDatas.0.description>
    <CreepyBreathing.degreeDatas.0.label>creepy breathing</CreepyBreathing.degreeDatas.0.label>
    <DislikesMen.degreeDatas.0.description>NAME really dislikes and distrusts men.</DislikesMen.degreeDatas.0.description>
    <DislikesWomen.degreeDatas.0.description>NAME really dislikes and distrusts women.</DislikesWomen.degreeDatas.0.description>
    <Gay.degreeDatas.0.description>NAME is romantically attracted to people of HIS own gender.</Gay.degreeDatas.0.description>
    <Gay.degreeDatas.0.label>gay</Gay.degreeDatas.0.label>
    <Kind.degreeDatas.0.description>NAME is a nice person. HECAP has a tendency to brighten everyone else's day and never insults others.</Kind.degreeDatas.0.description>
    <Kind.degreeDatas.0.label>kind</Kind.degreeDatas.0.label>
    <Pyromaniac.degreeDatas.0.description>NAME loves fire. HECAP will occasionaly start fires and will never extinguish them.</Pyromaniac.degreeDatas.0.description>
    <Pyromaniac.degreeDatas.0.label>pyromaniac</Pyromaniac.degreeDatas.0.label>
    <Wimp.degreeDatas.0.description>NAME is weak and cowardly. Even a little pain will immobilize HIM.</Wimp.degreeDatas.0.description>
    <Wimp.degreeDatas.0.label>wimp</Wimp.degreeDatas.0.label>

DefInjected\TraitDef\Traits_Spectrum.xml
    <Beauty.degreeDatas.0.description>NAME is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to HIM before HE even opens HIS mouth.</Beauty.degreeDatas.0.description>
    <Beauty.degreeDatas.0.label>beautiful</Beauty.degreeDatas.0.label>
    <Beauty.degreeDatas.1.description>NAME has a pretty face, which predisposes people to like HIM.</Beauty.degreeDatas.1.description>
    <Beauty.degreeDatas.1.label>pretty</Beauty.degreeDatas.1.label>
    <Beauty.degreeDatas.2.description>NAME is somewhat ugly. This subtly repels others during social interactions.</Beauty.degreeDatas.2.description>
    <Beauty.degreeDatas.2.label>ugly</Beauty.degreeDatas.2.label>
    <Beauty.degreeDatas.3.description>NAME is staggeringly ugly. HISCAP face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at HIM while conversing.</Beauty.degreeDatas.3.description>
    <Beauty.degreeDatas.3.label>staggeringly ugly</Beauty.degreeDatas.3.label>
    <ShootingAccuracy.degreeDatas.0.label>careful shooter</ShootingAccuracy.degreeDatas.0.label>
    <ShootingAccuracy.degreeDatas.1.label>trigger-happy</ShootingAccuracy.degreeDatas.1.label>

DefInjected\WorkGiverDef\WorkGivers.xml
    <BuildRoofs.gerund>building roof</BuildRoofs.gerund>
    <BuildRoofs.label>build roofs</BuildRoofs.label>
    <BuildRoofs.verb>build roof</BuildRoofs.verb>
    <BuryCorpses.label>bury corpses</BuryCorpses.label>
    <ChatWithPrisoner.gerund>chatting with</ChatWithPrisoner.gerund>
    <ChatWithPrisoner.label>chat with prisoners</ChatWithPrisoner.label>
    <ChatWithPrisoner.verb>chat with</ChatWithPrisoner.verb>
    <CleanClearSnow.label>clear snow</CleanClearSnow.label>
    <CleanFilth.label>clean filth</CleanFilth.label>
    <ConstructDeliverResourcesToBlueprints.label>deliver resources to blueprints</ConstructDeliverResourcesToBlueprints.label>
    <ConstructDeliverResourcesToFrames.label>deliver resources to frames</ConstructDeliverResourcesToFrames.label>
    <ConstructFinishFrames.label>construct placed frames</ConstructFinishFrames.label>
    <ConstructRemoveFloors.label>remove floors</ConstructRemoveFloors.label>
    <ConstructSmoothFloors.label>smooth floors</ConstructSmoothFloors.label>
    <CookFillHopper.label>fill food hoppers</CookFillHopper.label>
    <Deconstruct.label>deconstruct structures</Deconstruct.label>
    <DeliverFoodToPrisoner.gerund>delivering food for</DeliverFoodToPrisoner.gerund>
    <DeliverFoodToPrisoner.label>deliver food to prisoners</DeliverFoodToPrisoner.label>
    <DeliverFoodToPrisoner.verb>deliver food for</DeliverFoodToPrisoner.verb>
    <DoBillsBrew.label>brew liquors</DoBillsBrew.label>
    <DoBillsButcherFlesh.label>butcher creatures</DoBillsButcherFlesh.label>
    <DoBillsComponentAssemblyBench.gerund>producing components at</DoBillsComponentAssemblyBench.gerund>
    <DoBillsComponentAssemblyBench.label>assemble components</DoBillsComponentAssemblyBench.label>
    <DoBillsComponentAssemblyBench.verb>produce components</DoBillsComponentAssemblyBench.verb>
    <DoBillsCook.label>cook meals at stove</DoBillsCook.label>
    <DoBillsCookCampfire.label>cook meals at campfire</DoBillsCookCampfire.label>
    <DoBillsCremate.label>do cremation bills</DoBillsCremate.label>
    <DoBillsHaulCampfire.gerund>working at</DoBillsHaulCampfire.gerund>
    <DoBillsHaulCampfire.label>do bills at campfire</DoBillsHaulCampfire.label>
    <DoBillsHaulCampfire.verb>work at</DoBillsHaulCampfire.verb>
    <DoBillsMachiningTable.label>do bills at machining table</DoBillsMachiningTable.label>
    <DoBillsMakeApparel.label>tailor apparel</DoBillsMakeApparel.label>
    <DoBillsMakeWeapons.label>make weapons</DoBillsMakeWeapons.label>
    <DoBillsMedicalAnimalOperation.label>operate on animals</DoBillsMedicalAnimalOperation.label>
    <DoBillsMedicalHumanOperation.label>operate on humanlikes</DoBillsMedicalHumanOperation.label>
    <DoBillsMedicalMechanoidOperation.label>operate on mechanoids</DoBillsMedicalMechanoidOperation.label>
    <DoBillsProduceDrugs.verb>produce drugs</DoBillsProduceDrugs.verb>
    <DoBillsRefinery.label>works at refinery</DoBillsRefinery.label>
    <DoBillsRefinery.verb>refine chemicals</DoBillsRefinery.verb>
    <DoBillsSculpt.label>sculpt</DoBillsSculpt.label>
    <DoBillsSmelter.label>smelt items</DoBillsSmelter.label>
    <DoBillsStonecut.label>cut stone</DoBillsStonecut.label>
    <DoBillsUseCraftingSpot.gerund>crafting at</DoBillsUseCraftingSpot.gerund>
    <DoBillsUseCraftingSpot.label>do bills at crafting spot</DoBillsUseCraftingSpot.label>
    <DoBillsUseCraftingSpot.verb>craft</DoBillsUseCraftingSpot.verb>
    <DoExecution.gerund>doing execution on</DoExecution.gerund>
    <DoExecution.label>execute prisoners</DoExecution.label>
    <DoExecution.verb>do execution on</DoExecution.verb>
    <DoctorFeedAnimals.gerund>feeding</DoctorFeedAnimals.gerund>
    <DoctorFeedAnimals.label>feed animals</DoctorFeedAnimals.label>
    <DoctorFeedAnimals.verb>feed</DoctorFeedAnimals.verb>
    <DoctorFeedHumanlikes.gerund>feeding</DoctorFeedHumanlikes.gerund>
    <DoctorFeedHumanlikes.label>feed patients</DoctorFeedHumanlikes.label>
    <DoctorFeedHumanlikes.verb>feed</DoctorFeedHumanlikes.verb>
    <DoctorRescue.label>rescue downed allies to bed</DoctorRescue.label>
    <DoctorTendEmergency.gerund>tending to</DoctorTendEmergency.gerund>
    <DoctorTendEmergency.label>give emergency treatment</DoctorTendEmergency.label>
    <DoctorTendEmergency.verb>tend to</DoctorTendEmergency.verb>
    <DoctorTendToAnimals.gerund>tending to</DoctorTendToAnimals.gerund>
    <DoctorTendToAnimals.label>tend to animals</DoctorTendToAnimals.label>
    <DoctorTendToAnimals.verb>tend to</DoctorTendToAnimals.verb>
    <DoctorTendToHumanlikes.gerund>tending to</DoctorTendToHumanlikes.gerund>
    <DoctorTendToHumanlikes.label>tend to patients</DoctorTendToHumanlikes.label>
    <DoctorTendToHumanlikes.verb>tend to</DoctorTendToHumanlikes.verb>
    <DoctorTendToSelf.gerund>tending to</DoctorTendToSelf.gerund>
    <DoctorTendToSelf.label>tend to self</DoctorTendToSelf.label>
    <DoctorTendToSelf.verb>tend to</DoctorTendToSelf.verb>
    <Drill.gerund>drilling</Drill.gerund>
    <Drill.label>drill</Drill.label>
    <Drill.verb>drill</Drill.verb>
    <FeedPrisoner.gerund>feeding</FeedPrisoner.gerund>
    <FeedPrisoner.label>feed prisoners</FeedPrisoner.label>
    <FeedPrisoner.verb>feed</FeedPrisoner.verb>
    <FightFires.label>fight fires</FightFires.label>
    <FillFermentingBarrel.gerund>filling</FillFermentingBarrel.gerund>
    <FillFermentingBarrel.label>fill fermenting barrels</FillFermentingBarrel.label>
    <FillFermentingBarrel.verb>fill</FillFermentingBarrel.verb>
    <FixBrokenDownBuilding.gerund>replacing broken components in</FixBrokenDownBuilding.gerund>
    <FixBrokenDownBuilding.verb>replace broken components in</FixBrokenDownBuilding.verb>
    <Flick.label>flick switches</Flick.label>
    <GrowerHarvest.label>harvest crops</GrowerHarvest.label>
    <GrowerSow.label>sow crops</GrowerSow.label>
    <HaulCorpses.gerund>hauling</HaulCorpses.gerund>
    <HaulCorpses.label>haul corpses</HaulCorpses.label>
    <HaulCorpses.verb>haul</HaulCorpses.verb>
    <HaulGeneral.label>haul general things</HaulGeneral.label>
    <HelpGatheringItemsForCaravan.gerund>loading</HelpGatheringItemsForCaravan.gerund>
    <HelpGatheringItemsForCaravan.label>load caravan</HelpGatheringItemsForCaravan.label>
    <HelpGatheringItemsForCaravan.verb>load</HelpGatheringItemsForCaravan.verb>
    <HunterHunt.label>hunt</HunterHunt.label>
    <LoadTransporters.gerund>loading</LoadTransporters.gerund>
    <LoadTransporters.label>load transporters</LoadTransporters.label>
    <LoadTransporters.verb>load</LoadTransporters.verb>
    <Mine.label>mine</Mine.label>
    <Open.label>open containers</Open.label>
    <PatientGoToBed.label>recuperate in bed</PatientGoToBed.label>
    <PatientGoToBedEmergency.gerund>receiving treatment in</PatientGoToBedEmergency.gerund>
    <PatientGoToBedEmergency.label>go to bed for emergency treatment</PatientGoToBedEmergency.label>
    <PatientGoToBedEmergency.verb>receive treatment in</PatientGoToBedEmergency.verb>
    <PlantsCut.label>cut plants</PlantsCut.label>
    <RearmTraps.label>rearm traps</RearmTraps.label>
    <Refuel.gerund>refueling</Refuel.gerund>
    <Refuel.label>refuel fuelable buildings</Refuel.label>
    <Refuel.verb>refuel</Refuel.verb>
    <ReleasePrisoner.gerund>releasing</ReleasePrisoner.gerund>
    <ReleasePrisoner.label>release prisoners</ReleasePrisoner.label>
    <ReleasePrisoner.verb>release</ReleasePrisoner.verb>
    <RemoveRoofs.gerund>removing roof</RemoveRoofs.gerund>
    <RemoveRoofs.label>remove roofs</RemoveRoofs.label>
    <RemoveRoofs.verb>remove roof</RemoveRoofs.verb>
    <Shear.label>shear animals</Shear.label>
    <Slaughter.label>slaughter animals</Slaughter.label>
    <Strip.label>strip corpses</Strip.label>
    <TakeBeerOutOfFermentingBarrel.gerund>taking beer from</TakeBeerOutOfFermentingBarrel.gerund>
    <TakeBeerOutOfFermentingBarrel.label>take beer out of fermenting barrels</TakeBeerOutOfFermentingBarrel.label>
    <TakeBeerOutOfFermentingBarrel.verb>take beer</TakeBeerOutOfFermentingBarrel.verb>
    <TakePrisonerToBed.gerund>taking to bed</TakePrisonerToBed.gerund>
    <TakePrisonerToBed.label>take prisoners to bed</TakePrisonerToBed.label>
    <TakePrisonerToBed.verb>take to bed</TakePrisonerToBed.verb>
    <TakeToBedToOperate.label>take patients to bed for operations</TakeToBedToOperate.label>
    <Tame.label>tame animals</Tame.label>
    <Train.label>train animals</Train.label>
    <Uninstall.label>uninstall structures</Uninstall.label>
    <UnloadCarriers.gerund>unloading</UnloadCarriers.gerund>
    <UnloadCarriers.label>unload carriers</UnloadCarriers.label>
    <UnloadCarriers.verb>unload</UnloadCarriers.verb>
    <VisitSickPawn.gerund>visiting</VisitSickPawn.gerund>
    <VisitSickPawn.label>visit sick people</VisitSickPawn.label>
    <VisitSickPawn.verb>visit</VisitSickPawn.verb>

DefInjected\WorkTypeDef\WorkTypes.xml
    <Art.label>Art</Art.label>
    <Cleaning.label>Clean</Cleaning.label>
    <Construction.label>Construct</Construction.label>
    <Cooking.label>Cook</Cooking.label>
    <Crafting.label>Craft</Crafting.label>
    <Doctor.label>Doctor</Doctor.label>
    <Firefighter.label>Firefight</Firefighter.label>
    <Flicker.label>Flick</Flicker.label>
    <Growing.label>Grow</Growing.label>
    <Handling.label>Handle</Handling.label>
    <Hauling.label>Haul</Hauling.label>
    <Hunting.label>Hunt</Hunting.label>
    <Mining.label>Mine</Mining.label>
    <PatientBedRest.description>Rest in bed to recuperate from not-immediately-life-threatening medical problems.</PatientBedRest.description>
    <PatientBedRest.gerundLabel>Resting in bed</PatientBedRest.gerundLabel>
    <PatientBedRest.label>Bed rest</PatientBedRest.label>
    <PatientBedRest.labelShort>Bed rest</PatientBedRest.labelShort>
    <PatientBedRest.pawnLabel>Bed rester</PatientBedRest.pawnLabel>
    <PatientBedRest.verb>Become patient</PatientBedRest.verb>
    <PatientEmergency.description>Go to a medical bed for treatment if you have an immediately life-threatening health condition.</PatientEmergency.description>
    <PatientEmergency.label>Patient</PatientEmergency.label>
    <PlantCutting.label>Plant cut</PlantCutting.label>
    <Research.label>Research</Research.label>
    <Smithing.label>Smith</Smithing.label>
    <Tailoring.label>Tailor</Tailoring.label>
    <Warden.label>Warden</Warden.label>

DefInjected\WorldObjectDef\Incidents_Caravan_All.xml
    <Ambush.description>An ongoing ambush battle.</Ambush.description>
    <Ambush.label>ambush</Ambush.label>

DefInjected\WorldObjectDef\WorldObjects.xml
    <AbandonedFactionBase.description>An abandoned base of one of the factions.</AbandonedFactionBase.description>
    <AbandonedFactionBase.label>abandoned faction base</AbandonedFactionBase.label>
    <AttackedCaravan.description>A caravan under attack.</AttackedCaravan.description>
    <AttackedCaravan.label>attacked caravan</AttackedCaravan.label>
    <Caravan.description>A group of traveling people.</Caravan.description>
    <Caravan.label>caravan</Caravan.label>
    <DestroyedFactionBase.description>A destroyed faction base.</DestroyedFactionBase.description>
    <DestroyedFactionBase.label>destroyed faction base</DestroyedFactionBase.label>
    <FactionBase.description>A base of one of the factions.</FactionBase.description>
    <FactionBase.label>faction base</FactionBase.label>
    <JourneyDestination.description>The location of a hidden ship which can help you escape the planet.</JourneyDestination.description>
    <JourneyDestination.label>journey destination</JourneyDestination.label>
    <RoutePlannerWaypoint.description>A temporary waypoint.</RoutePlannerWaypoint.description>
    <RoutePlannerWaypoint.label>waypoint</RoutePlannerWaypoint.label>
    <TravelingTransportPods.description>Transport pods in flight.</TravelingTransportPods.description>
    <TravelingTransportPods.label>transport pods</TravelingTransportPods.label>

Keyed\Alerts.xml
    <AlertTatteredApparel>Tattered apparel</AlertTatteredApparel>
    <AlertTatteredApparelDesc>These colonists are wearing tattered apparel, which is making them sad:\n\n{0}\nGet them some apparel that isn't so badly damaged.\n\nYou can tailor apparel at a tailoring table, or buy it from traders.</AlertTatteredApparelDesc>
    <AlertUnhappyNudity>Unhappy nudity</AlertUnhappyNudity>
    <AlertUnhappyNudityDesc>These colonists are nude and not happy about it:\n\n{0}\nGet them some clothes.\n\nYou can tailor apparel at a tailoring table, or buy it from traders.</AlertUnhappyNudityDesc>
    <BreakRiskDescEnding>Check these colonists' Needs tab to see what's bothering them.\n\nTo make colonists feel better, you can do things like make them fancy meals, give them more joy hours per day and nicer joy objects, place them in beautiful environments, have them drink and smoke, and much more.</BreakRiskDescEnding>
    <BreakRiskExtreme>Extreme break risk</BreakRiskExtreme>
    <BreakRiskExtremeDesc>These colonists are critically stressed and may have an extreme (and possibly violent) mental break at any moment:\n\n{0}</BreakRiskExtremeDesc>
    <BreakRiskMajor>Major break risk</BreakRiskMajor>
    <BreakRiskMajorDesc>These colonists are in a very poor mood and may have a major mental break at any time:\n\n{0}</BreakRiskMajorDesc>
    <BreakRiskMinor>Minor break risk</BreakRiskMinor>
    <BreakRiskMinorDesc>These colonists are in a poor mood and may have a minor mental break at any time:\n\n{0}</BreakRiskMinorDesc>
    <ImmobileCaravan>Immobile caravan</ImmobileCaravan>
    <ImmobileCaravanDesc>One of your caravans is immobile because it carries too much.\n\nYou can make the caravan mobile again by abandoning some items in the ITEMS tab.</ImmobileCaravanDesc>
    <NeedJoySource>Need joy source</NeedJoySource>
    <NeedJoySourceDesc>Your colonists need to fulfill their joy need, but you haven't built any joy sources.\n\nHelp them by building a horseshoes pin, chess table, or other joy source.</NeedJoySourceDesc>
    <NeedWarmClothes>Need warm clothes</NeedWarmClothes>
    <NeedWarmClothesDesc1>At least {0} of your colonists will lack warm clothes when the cold season comes.</NeedWarmClothesDesc1>
    <NeedWarmClothesDesc1All>All of your colonists will lack warm clothes when the cold season comes.</NeedWarmClothesDesc1All>
    <NeedWarmClothesDesc2>The outdoor temperature is going to reach {0}.\n\nYou can tailor warm clothes at the tailoring bench, or buy them from traders.</NeedWarmClothesDesc2>
    <PatientsAwaitingMedicalOperation>{0} patients await medical operation</PatientsAwaitingMedicalOperation>
    <PatientsAwaitingMedicalOperationDesc>These patients await medical operation:\n\n{0}\nMake sure you have all necessary medical tools and a free doctor available.</PatientsAwaitingMedicalOperationDesc>
    <StarvationAnimals>Animal starvation</StarvationAnimals>
    <StarvationAnimalsDesc>These colony animals are starving:\n\n{0}\nGet them some food.</StarvationAnimalsDesc>

Keyed\Designators.xml
    <DesignatorAreaBuildRoofClear>Clear build roof area</DesignatorAreaBuildRoofClear>
    <DesignatorAreaBuildRoofClearDesc>Remove the area where colonists will build roofs. Existing roofs will remain, but colonists won't build more.</DesignatorAreaBuildRoofClearDesc>
    <DesignatorAreaBuildRoofExpand>Expand build roof area</DesignatorAreaBuildRoofExpand>
    <DesignatorAreaBuildRoofExpandDesc>Colonists will build roofs in this area.</DesignatorAreaBuildRoofExpandDesc>
    <SpaceBeingSmoothed>Space being smoothed.</SpaceBeingSmoothed>

Keyed\Dialog_StatsReports.xml
    <HealthFactorMaxImpact>{0} max</HealthFactorMaxImpact>
    <StatsReport_CooldownFormat>{0} s</StatsReport_CooldownFormat>
    <StatsReport_Facilities>Facilities</StatsReport_Facilities>
    <StatsReport_IngredientsMass>Ingredients</StatsReport_IngredientsMass>
    <StatsReport_MissingBodyParts>Multiplier for missing body parts</StatsReport_MissingBodyParts>
    <StatsReport_RelevantHediffs>Relevant health conditions</StatsReport_RelevantHediffs>
    <StatsReport_ScenarioFactor>Scenario</StatsReport_ScenarioFactor>
    <StatsReport_WornByCorpse>Multiplier for worn by corpse</StatsReport_WornByCorpse>

Keyed\Dialog_Trees.xml
    <ChooseTraderKind>{0} asks what kind of trade caravan you want.</ChooseTraderKind>
    <RequestTrader>Request a trade caravan (cost: {0} silver)</RequestTrader>
    <TraderSent>{0} agrees to send you a trade caravan. It will arrive within a few days.</TraderSent>
    <WaitTime>wait {0}</WaitTime>

Keyed\Dialogs_Various.xml
    <Addictiveness>Addictiveness</Addictiveness>
    <AllowedSkillRange>Allowed {0} skill:</AllowedSkillRange>
    <AnimalFilthRate>Animal filth rate</AnimalFilthRate>
    <AnimalFilthRateExplanation>Animals produce filth when moving around on constructed floors. This is the average amount of such filth produced per {0} cells walked by this creature.\n\nLarger or less pet-like animals produce more filth.</AnimalFilthRateExplanation>
    <AnimalsSection>Animals</AnimalsSection>
    <BodySize>Body size</BodySize>
    <Buying>buying</Buying>
    <CantSendEmptyTransportPods>You can't send empty transport pods.</CantSendEmptyTransportPods>
    <CaravanConfigTab>Config</CaravanConfigTab>
    <CaravanCouldNotFindPackingSpot>Could not find any valid packing spot. Make sure that the chosen exit location ({0}) is accessible.</CaravanCouldNotFindPackingSpot>
    <CaravanFoodWillRotSoonWarningDialog>A large part of the assigned food will rot soon.\n\nAre you sure you want to form this caravan?</CaravanFoodWillRotSoonWarningDialog>
    <CaravanFormationProcessStarted>Your colonists will now take the assigned items and leave the area as soon as possible.</CaravanFormationProcessStarted>
    <CaravanItemIsUnreachableMulti>None of the assigned colonists are able to reach {0}x {1}.</CaravanItemIsUnreachableMulti>
    <CaravanItemIsUnreachableSingle>None of the assigned colonists are able to reach the {0}.</CaravanItemIsUnreachableSingle>
    <CaravanMassUsageTooltip>Current mass usage and mass capacity.\n\nMass usage includes the assigned caravan supplies as well as the colonists' current equipment.\n\nYou will not be able to send the caravan if the mass usage exceedes capacity.</CaravanMassUsageTooltip>
    <CaravanMustHaveAtLeastOneColonist>You must assign at least one non-downed colonist.</CaravanMustHaveAtLeastOneColonist>
    <CaravanPawnIsUnreachable>{0} is unreachable by any of the assigned colonists.</CaravanPawnIsUnreachable>
    <CaravanSplitDestLabel>New</CaravanSplitDestLabel>
    <CaravanSplitSourceLabel>Current</CaravanSplitSourceLabel>
    <ColonistsSection>Colonists</ColonistsSection>
    <ConfirmAbandonHomeNegativeThoughts>Abandoning {0} will cause the following people to get the following thoughts:</ConfirmAbandonHomeNegativeThoughts>
    <ConfirmAbandonHomeNegativeThoughts_Everyone>Everyone:</ConfirmAbandonHomeNegativeThoughts_Everyone>
    <ConfirmAbandonHomeWithColonyPawns>Some of your colonists or animals are in this area. Are you sure you want to abandon it?\n\nThe following people and animals will be left behind:\n\n{0}</ConfirmAbandonHomeWithColonyPawns>
    <ConfirmAbandonPawnDialog>Do you really want to abandon {0}?</ConfirmAbandonPawnDialog>
    <ConfirmAbandonPawnDialog_AllColonistsThoughts>All colonists will get the following thoughts:</ConfirmAbandonPawnDialog_AllColonistsThoughts>
    <ConfirmAbandonPawnDialog_EquipmentAndApparel>{0} will take the following items with HIM:</ConfirmAbandonPawnDialog_EquipmentAndApparel>
    <ConfirmAbandonPawnDialog_IndividualThoughts>Abandoning {0} will cause the following people to get the following thoughts:</ConfirmAbandonPawnDialog_IndividualThoughts>
    <ConfirmAbandonPawnDialog_LeftToDie>{0} will most likely die.</ConfirmAbandonPawnDialog_LeftToDie>
    <ConfirmLeavePrisonersOrAnimalsBehind>There are still some prisoners or animals left in this area and this is the only caravan they can join at the moment.\n\nIf you move your caravan, they won't be able to leave the area until you are back. The prisoners will start escaping, while the animals will keep waiting for you.\n\nIf you decide to wait, they will try to join your caravan as soon as possible.\n\nAre you sure you want to move your caravan?</ConfirmLeavePrisonersOrAnimalsBehind>
    <ConfirmSendNotCompletelyLoadedPods>Pod group isn’t completely loaded. {0} is missing. Launch anyway?</ConfirmSendNotCompletelyLoadedPods>
    <CoverEffectiveness>Cover effectiveness</CoverEffectiveness>
    <CoverEffectivenessExplanation>How effective this is when used as cover in a gunfight. Higher percentages will block more shots.</CoverEffectivenessExplanation>
    <DaysUntilRotTip>The number of days until this item starts to rot based on the average temperature in this area.</DaysUntilRotTip>
    <DaysWorthOfFoodInfo>{0} days worth of food</DaysWorthOfFoodInfo>
    <DaysWorthOfFoodInfoRot>{0} days worth of food, rot in {1} days</DaysWorthOfFoodInfoRot>
    <DaysWorthOfFoodTooltip>An approximate number of days before the caravan runs out of food.\n\nThis takes into account both human and animal food, and shows the worst case scenario. This means that after this many days, at least one person or animal will be out of food.</DaysWorthOfFoodTooltip>
    <DaysWorthOfFoodTooltip_CanEatLocalPlants>Based on the current season, temperature, and surroundings we assume that it WILL be possible for herbivore animals to eat local plants. This however can change at any time.</DaysWorthOfFoodTooltip_CanEatLocalPlants>
    <DaysWorthOfFoodTooltip_CantEatLocalPlants>Based on the current season, temperature, and surroundings we assume that it will NOT be possible for herbivore animals to eat local plants. This however can change at any time.</DaysWorthOfFoodTooltip_CantEatLocalPlants>
    <DaysWorthOfFoodWarningDialog>Your caravan only has {0} days worth of food and will become hungry very quickly.\n\nAre you sure you want to form this caravan?</DaysWorthOfFoodWarningDialog>
    <DaysWorthOfFoodWarningDialog_NoFood>Your caravan has no food and will become hungry very quickly.\n\nAre you sure you want to form this caravan?</DaysWorthOfFoodWarningDialog_NoFood>
    <DifficultyLevel>difficulty level</DifficultyLevel>
    <DrugNameColumnDesc>The name of a drug.</DrugNameColumnDesc>
    <DrugUsageColumnDesc>How the drug is allowed to be used.</DrugUsageColumnDesc>
    <DrugUsageTipForAddiction>For addictions\n\nUse this drug to feed already-established addiction needs.\n\nEven if disabled, some characters with specific traits, or on mental breaks, may use the drug anyway.</DrugUsageTipForAddiction>
    <DrugUsageTipForJoy>For joy\n\nUse this drug for joy and social purposes.\n\nEven if disabled, some characters with specific traits, or on mental breaks, may use the drug anyway.</DrugUsageTipForJoy>
    <DrugUsageTipScheduled>Scheduled\n\nUse this drug on a defined schedule, when specific conditions are met.</DrugUsageTipScheduled>
    <EquipmentAndApparelMass>Equipment and apparel mass</EquipmentAndApparelMass>
    <ErrorWhileGeneratingMapTitle>Error while generating a map</ErrorWhileGeneratingMapTitle>
    <ErrorWhileLoadingAssetsTitle>Error while loading assets</ErrorWhileLoadingAssetsTitle>
    <ErrorWhileLoadingAssets_ModsInfo>The game is currently running with custom mods - they may or may not cause these problems.</ErrorWhileLoadingAssets_ModsInfo>
    <ErrorWhileLoadingMapTitle>Error while loading a map</ErrorWhileLoadingMapTitle>
    <EstimatedTimeToDestinationButton>Est. time to destination</EstimatedTimeToDestinationButton>
    <ExitDirection>Exit direction</ExitDirection>
    <ExitDirectionRadioButtonLabel>{0} ({1} {2})</ExitDirectionRadioButtonLabel>
    <FailedToRestart>Something went wrong while restarting the game. The game can't fully unload modified code from deactivated mods, so code from deactivated mods may still be active.\n\nIt's recommended that you quit and restart the game now to load all mods cleanly.</FailedToRestart>
    <FertilitySensitivity>Fertility sensitivity</FertilitySensitivity>
    <FileIncompatibleWarning>This file was saved with game version {0}\nWe are running game version {1}\n\nLoading this file may cause bugs and crashes.</FileIncompatibleWarning>
    <FinalPrice>Final price</FinalPrice>
    <FormCaravanColonyThingCountTip>How many of this item the colony has ready to give to the caravan.</FormCaravanColonyThingCountTip>
    <FrequencyColumnDesc>How often the colonists should try to take this drug.</FrequencyColumnDesc>
    <InfiniteDaysWorthOfFoodInfo>Will never run out of food</InfiniteDaysWorthOfFoodInfo>
    <InventoryMass>Inventory mass</InventoryMass>
    <ItemSellPriceFactor>item sell price multiplier</ItemSellPriceFactor>
    <ItemWeightTip>Weight of this item.</ItemWeightTip>
    <ItemsTab>Items</ItemsTab>
    <JoyThresholdColumnDesc>The colonists will take this drug only if their joy level is below this threshold.</JoyThresholdColumnDesc>
    <LoadAnyway>Load anyway</LoadAnyway>
    <LoadTransporters>Load {0}</LoadTransporters>
    <LoadingAllActiveMods>Loading all active mods</LoadingAllActiveMods>
    <Locked>Locked</Locked>
    <MapStartSeason>Starting season:</MapStartSeason>
    <MapStartSeasonDefault>Auto</MapStartSeasonDefault>
    <MarketValueTip>Market value</MarketValueTip>
    <Mass>Mass</Mass>
    <MassCapacity>Mass capacity</MassCapacity>
    <MassUsageInfo>{0} / {1} kg</MassUsageInfo>
    <MedicineXpGainFactor>Experience gain factor</MedicineXpGainFactor>
    <MinGrowingSkillToSow>Minimum growing skill to sow</MinGrowingSkillToSow>
    <MiscRecordsCategory>Misc</MiscRecordsCategory>
    <ModsChanged>The mod list has changed. The game will now restart automatically.</ModsChanged>
    <MoodThresholdColumnDesc>The colonists will take this drug only if their mood level is below this threshold.</MoodThresholdColumnDesc>
    <Negotiator>Negotiator</Negotiator>
    <NoCaravanExitDirectionAvailable>(no exit direction available)</NoCaravanExitDirectionAvailable>
    <NoExitDirectionForCaravanChosen>You must choose an exit direction for the caravan.</NoExitDirectionForCaravanChosen>
    <NoGrowerCanPlant>{0} requires {1} skill in Growing to sow.\n\nNone of your non-downed growers have this skill, so this plant will not be sown.</NoGrowerCanPlant>
    <OK>OK</OK>
    <PackAnimal>Pack animal</PackAnimal>
    <PackAnimalExplanation>Whether this animal is appropriate to use to carry items in a caravan over long distances.</PackAnimalExplanation>
    <PauseWhenSatisfied>Pause when satisfied</PauseWhenSatisfied>
    <Paused>Paused</Paused>
    <PawnCantReachTransporters>{0} can't reach the transport pods.</PawnCantReachTransporters>
    <PawnsTab>People and animals</PawnsTab>
    <PermadeathModeInfo>In permadeath mode, you get one save file and can only save when quitting the game. You cannot reload the game to fix mistakes, and when the colony dies, that's it.\n\nThis is the way RimWorld was meant to be played, with every dramatic turn - whether tragic or hopeful - played out to full impact.</PermadeathModeInfo>
    <PermadeathModeSaveSuffix>(Permadeath)</PermadeathModeSaveSuffix>
    <PositiveBuysNegativeSells>Positive numbers buy.\nNegative numbers sell.</PositiveBuysNegativeSells>
    <PostCurve>global post-process curve</PostCurve>
    <PrisonersSection>Prisoners</PrisonersSection>
    <RequiredResearchBench>Required research bench</RequiredResearchBench>
    <RequiredResearchBenchFacilities>Required research bench facilities</RequiredResearchBenchFacilities>
    <ResearchPrerequisites>Research prerequisites</ResearchPrerequisites>
    <Restarting>Restarting</Restarting>
    <Selling>selling</Selling>
    <SourceCaravanMustHaveAtLeastOneColonist>You must leave at least one non-downed colonist.</SourceCaravanMustHaveAtLeastOneColonist>
    <SplitCaravanMassUsageTooltip>Current mass usage and mass capacity.</SplitCaravanMassUsageTooltip>
    <SplitCaravanThingCountTip>How many of this item the caravan has ready to give to the new caravan.</SplitCaravanThingCountTip>
    <SteamClientMissing>Could not initialize Steam API. Possible causes:\n\n-Steam is not running.\n-Launched from outside Steam without steam_appid.txt in place.\n-Running with different privileges than Steam client (e.g. "as administrator").\n\nIn most cases, rebooting your computer will fix this problem.\n\nYou can play anyway, but no Steam stats will be recorded and Steam features won't be available.</SteamClientMissing>
    <TakeToInventoryColumnDesc>An amount of the drug to pick up extra when gathering it for consumption, in order to avoid having to visit the drug stockpile every time.</TakeToInventoryColumnDesc>
    <TimeRecordsCategory>Time</TimeRecordsCategory>
    <TooBigCaravanMassUsage>The caravan is not able to carry that much.</TooBigCaravanMassUsage>
    <TooBigTransportersMassUsage>The assigned people and items are too heavy for the transport pods.</TooBigTransportersMassUsage>
    <TradeMassUsageTooltip>The resulting mass usage and mass capacity.</TradeMassUsageTooltip>
    <TradeWithFactionBaseBonus>Trading with faction base bonus</TradeWithFactionBaseBonus>
    <TraderTypePrice>trader type</TraderTypePrice>
    <TransporterItemIsUnreachableMulti>There is no path between the transport pods and {0}x {1}.</TransporterItemIsUnreachableMulti>
    <TransporterItemIsUnreachableSingle>There is no path between the transport pods and the {0}.</TransporterItemIsUnreachableSingle>
    <TransportersMassUsageTooltip>Current mass usage and mass capacity.\n\nYou will not be able to send the transport pods if the mass usage exceedes capacity.</TransportersMassUsageTooltip>
    <UnloadingUnusedAssets>Unloading unused assets</UnloadingUnusedAssets>
    <Unpause>Unpause</Unpause>
    <UnpauseWhenYouHave>Unpause at</UnpauseWhenYouHave>
    <YourNegotiatorBonus>Your negotiator bonus</YourNegotiatorBonus>
    <minimum>minimum</minimum>

Keyed\Enums.xml
    <Celsius>Celsius</Celsius>
    <ContentSource_LocalFolder>local folder</ContentSource_LocalFolder>
    <ContentSource_SteamWorkshop>Steam Workshop</ContentSource_SteamWorkshop>
    <Direction8Way_East_Short>E</Direction8Way_East_Short>
    <Direction8Way_NorthEast_Short>NE</Direction8Way_NorthEast_Short>
    <Direction8Way_NorthWest_Short>NW</Direction8Way_NorthWest_Short>
    <Direction8Way_North_Short>N</Direction8Way_North_Short>
    <Direction8Way_SouthEast_Short>SE</Direction8Way_SouthEast_Short>
    <Direction8Way_SouthWest_Short>SW</Direction8Way_SouthWest_Short>
    <Direction8Way_South_Short>S</Direction8Way_South_Short>
    <Direction8Way_West_Short>W</Direction8Way_West_Short>
    <Fahrenheit>Fahrenheit</Fahrenheit>
    <FoodTypeFlags_AnimalProduct>animal products</FoodTypeFlags_AnimalProduct>
    <FoodTypeFlags_Corpse>corpses</FoodTypeFlags_Corpse>
    <FoodTypeFlags_Kibble>kibble</FoodTypeFlags_Kibble>
    <FoodTypeFlags_Liquor>liquor</FoodTypeFlags_Liquor>
    <FoodTypeFlags_Meal>meals</FoodTypeFlags_Meal>
    <FoodTypeFlags_Meat>raw meat</FoodTypeFlags_Meat>
    <FoodTypeFlags_Plant>live plants</FoodTypeFlags_Plant>
    <FoodTypeFlags_Processed>processed foods</FoodTypeFlags_Processed>
    <FoodTypeFlags_Seed>seeds</FoodTypeFlags_Seed>
    <FoodTypeFlags_Tree>live trees</FoodTypeFlags_Tree>
    <FoodTypeFlags_VegetableOrFruit>vegetables</FoodTypeFlags_VegetableOrFruit>
    <HediffGrowthMode_Growing>growing</HediffGrowthMode_Growing>
    <HediffGrowthMode_Remission>remission</HediffGrowthMode_Remission>
    <HediffGrowthMode_Stable>stable</HediffGrowthMode_Stable>
    <Kelvin>Kelvin</Kelvin>
    <PawnGenerationContext_All>all characters</PawnGenerationContext_All>
    <PawnGenerationContext_NonPlayer>non-player characters</PawnGenerationContext_NonPlayer>
    <PawnGenerationContext_PlayerStarter>player starting characters</PawnGenerationContext_PlayerStarter>
    <PlayerPawnsArriveMethod_DropPods>Drop pods</PlayerPawnsArriveMethod_DropPods>
    <PlayerPawnsArriveMethod_Standing>Standing</PlayerPawnsArriveMethod_Standing>
    <QualityCategoryShort_Normal>norm</QualityCategoryShort_Normal>
    <TechLevel_Animal>animal</TechLevel_Animal>
    <TechLevel_Industrial>industrial</TechLevel_Industrial>
    <TechLevel_Medieval>medieval</TechLevel_Medieval>
    <TechLevel_Neolithic>neolithic</TechLevel_Neolithic>
    <TechLevel_Spacer>spacer</TechLevel_Spacer>
    <TechLevel_Transcendent>transcendent</TechLevel_Transcendent>
    <TechLevel_Ultra>ultra</TechLevel_Ultra>

Keyed\FloatMenu.xml
    <AddWaypoint>Add a new waypoint here</AddWaypoint>
    <AttackSettlement>Attack {0}</AttackSettlement>
    <AttackSite>Attack {0}</AttackSite>
    <CannotCarryToExit>Cannot carry {0} and leave the area</CannotCarryToExit>
    <CannotGiveToPackAnimal>Cannot give {0} to pack animal</CannotGiveToPackAnimal>
    <CannotGiveToPackAnimalAll>Cannot give {0} (all) to pack animal</CannotGiveToPackAnimalAll>
    <CannotOrderNonControlledLower>cannot order non-controlled units</CannotOrderNonControlledLower>
    <CannotPickUp>Cannot pick up {0}</CannotPickUp>
    <CannotPickUpAll>Cannot pick up {0} (all)</CannotPickUpAll>
    <CannotPrioritizeForbiddenOutsideAllowedArea>Cannot prioritize ({0} is outside allowed area)</CannotPrioritizeForbiddenOutsideAllowedArea>
    <CannotPrioritizeNotAssignedToWorkType>Cannot prioritize (not assigned to {0})</CannotPrioritizeNotAssignedToWorkType>
    <CannotPrioritizeWorkGiverDisabled>Cannot prioritize (will never {0})</CannotPrioritizeWorkGiverDisabled>
    <CannotPrioritizeWorkTypeDisabled>Cannot prioritize (will never do {0})</CannotPrioritizeWorkTypeDisabled>
    <CannotTrade>Cannot trade</CannotTrade>
    <CannotWearBecauseOfMissingBodyParts>missing body parts</CannotWearBecauseOfMissingBodyParts>
    <CarryToExit>Carry {0} and leave the area</CarryToExit>
    <DropAtEdge>Drop at edge</DropAtEdge>
    <DropInCenter>Drop in center</DropInCenter>
    <EnterMap>Enter {0}</EnterMap>
    <ForbiddenOutsideAllowedAreaLower>outside allowed area</ForbiddenOutsideAllowedAreaLower>
    <GiveToPackAnimal>Give {0} to pack animal</GiveToPackAnimal>
    <GiveToPackAnimalAll>Give {0} (all) to pack animal</GiveToPackAnimalAll>
    <GiveToPackAnimalCount>Take {0} x{{0}}</GiveToPackAnimalCount>
    <GiveToPackAnimalSome>Give {0} to pack animal...</GiveToPackAnimalSome>
    <IncapableOfViolenceLower>incapable of violence</IncapableOfViolenceLower>
    <IsIncapableOfViolenceLower>{0} is incapable of violence</IsIncapableOfViolenceLower>
    <IsNotDraftedLower>{0} is not drafted</IsNotDraftedLower>
    <LeaderUnavailable>leader {0} is unavailable</LeaderUnavailable>
    <LeaderUnavailableNoLeader>leader is unavailable</LeaderUnavailableNoLeader>
    <MinSkill>min skill</MinSkill>
    <NoComponentsToRepair>need components</NoComponentsToRepair>
    <NoFood>no food</NoFood>
    <NoFoodToFillHopper>no suitable food</NoFoodToFillHopper>
    <NoFuelToRefuel>need {0}</NoFuelToRefuel>
    <NoWort>need wort</NoWort>
    <NotInHomeArea>not in home area</NotInHomeArea>
    <NotInterruptibleLower>not interruptible</NotInterruptibleLower>
    <PickUp>Pick up {0}</PickUp>
    <PickUpAll>Pick up {0} (all)</PickUpAll>
    <PickUpCount>Pick up {0} x{{0}}</PickUpCount>
    <PickUpSome>Pick up {0}...</PickUpSome>
    <RemoveWaypoint>Remove this waypoint</RemoveWaypoint>
    <ReservedForPrisoners>reserved for prisoners</ReservedForPrisoners>
    <SelfTendDisabled>self-tend disabled</SelfTendDisabled>
    <TheOnlyAvailableFoodIsInStorageOfHigherPriority>available food is in storage of higher priority</TheOnlyAvailableFoodIsInStorageOfHigherPriority>
    <TooHeavy>Too heavy</TooHeavy>
    <TradeWith>Trade with {0}</TradeWith>
    <VisitSettlement>Visit {0}</VisitSettlement>
    <VisitSite>Visit {0}</VisitSite>
    <VomitingLower>vomiting</VomitingLower>

Keyed\GameplayCommands.xml
    <BuildingUnassign>Unassign</BuildingUnassign>
    <CommandAbandonHome>Abandon</CommandAbandonHome>
    <CommandAbandonHomeDesc>Abandon this area. The area will become inaccessible and you will not be able to return here ever again. After abandoning your home, you will be able to order one of your caravans to settle in a new area.</CommandAbandonHomeDesc>
    <CommandAbandonHomeFailAllColonistsThere>All of your colonists are there.</CommandAbandonHomeFailAllColonistsThere>
    <CommandBuildCopyDesc>Build a copy of this building.</CommandBuildCopyDesc>
    <CommandCancelFormingCaravan>Cancel forming caravan</CommandCancelFormingCaravan>
    <CommandCancelFormingCaravanDesc>Terminate the caravan formation process.</CommandCancelFormingCaravanDesc>
    <CommandCancelLoad>Cancel load</CommandCancelLoad>
    <CommandCancelLoadDesc>Cancel loading this with people or items and eject everything already loaded.</CommandCancelLoadDesc>
    <CommandClearPrioritizedWork>Clear prioritized work</CommandClearPrioritizedWork>
    <CommandClearPrioritizedWorkDesc>Clear any prioritized work you assigned. The character will go back to their usual self-directed activities.</CommandClearPrioritizedWorkDesc>
    <CommandDesignateOpenCloseVentDesc>Designate this vent to be opened or closed. A colonist will come soon to perform the task.</CommandDesignateOpenCloseVentDesc>
    <CommandDesignateOpenCloseVentLabel>Designate open/close</CommandDesignateOpenCloseVentLabel>
    <CommandFireAtWillDesc>Toggle fire at will.\n\nWhen disabled, this character will not automatically shoot at ranged targets. Does not affect melee combat.</CommandFireAtWillDesc>
    <CommandFormCaravanDesc>Form a group of colonists able to travel to new areas. The colonists will gather all the assigned supplies and accompanying animals, leave their current area, and await further orders.</CommandFormCaravanDesc>
    <CommandFulfillTradeOffer>Fulfill trade offer</CommandFulfillTradeOffer>
    <CommandFulfillTradeOfferConfirm>Offer {0} for {1}?</CommandFulfillTradeOfferConfirm>
    <CommandFulfillTradeOfferDesc>Fulfill the settlement's request for goods and claim your reward.</CommandFulfillTradeOfferDesc>
    <CommandFulfillTradeOfferFailInsufficient>Your caravan must have {0} to fulfill this trade offer.</CommandFulfillTradeOfferFailInsufficient>
    <CommandHoldFire>Hold fire</CommandHoldFire>
    <CommandHoldFireDesc>End any ongoing attacks.</CommandHoldFireDesc>
    <CommandLaunchGroup>Launch group</CommandLaunchGroup>
    <CommandLaunchGroupDesc>Initiates the targeting process for launching a group of transport pods. The next step is choosing a target. The pods will fly and land together.</CommandLaunchGroupDesc>
    <CommandLaunchGroupFailNoFuel>Some pod launchers in this group have no fuel.</CommandLaunchGroupFailNoFuel>
    <CommandLaunchGroupFailNotConnectedToFuelingPort>Some transport pods in this loading group are not connected to a fueling port.</CommandLaunchGroupFailNotConnectedToFuelingPort>
    <CommandLaunchGroupFailUnderRoof>Some pod launchers are under a roof.</CommandLaunchGroupFailUnderRoof>
    <CommandLoadTransporter>Load launch group of {0}</CommandLoadTransporter>
    <CommandLoadTransporterDesc>Defines the selected transporter(s) as a launch group. Opens the loading dialog so you can decide who and what should be loaded inside.</CommandLoadTransporterDesc>
    <CommandLoadTransporterFailNoFuel>The pod launcher has no fuel.</CommandLoadTransporterFailNoFuel>
    <CommandLoadTransporterFailNotConnectedToFuelingPort>The transport pod is not connected to a fueling port.</CommandLoadTransporterFailNotConnectedToFuelingPort>
    <CommandMergeCaravansDesc>Merge selected caravans.</CommandMergeCaravansDesc>
    <CommandReformCaravanDesc>Reform a group of colonists. The colonists will leave their current area and await further orders.</CommandReformCaravanDesc>
    <CommandReformCaravanFailHostilePawns>There are still some enemies in this area.</CommandReformCaravanFailHostilePawns>
    <CommandReinstall>Reinstall at...</CommandReinstall>
    <CommandReinstallDesc>Designate this item to be uninstalled and reinstalled somewhere else.</CommandReinstallDesc>
    <CommandRemoveWaypointDesc>Remove this waypoint.</CommandRemoveWaypointDesc>
    <CommandRemoveWaypointLabel>Remove</CommandRemoveWaypointLabel>
    <CommandSelectAllTransporters>Select launch group</CommandSelectAllTransporters>
    <CommandSelectAllTransportersDesc>Select all transport pods in this launch group.</CommandSelectAllTransportersDesc>
    <CommandSelectNextTransporter>Select next in launch group</CommandSelectNextTransporter>
    <CommandSelectNextTransporterDesc>Select next transport pod in this launch group.</CommandSelectNextTransporterDesc>
    <CommandSelectPreviousTransporter>Select previous in launch group</CommandSelectPreviousTransporter>
    <CommandSelectPreviousTransporterDesc>Select previous transport pod in this launch group.</CommandSelectPreviousTransporterDesc>
    <CommandSetTargetFuelLevel>Set target fuel level</CommandSetTargetFuelLevel>
    <CommandSetTargetFuelLevelDesc>Set the target fuel level. Colonists will attempt to fill this up to the target fuel level.</CommandSetTargetFuelLevelDesc>
    <CommandSettleDesc>Settle in this area. Your colonists will enter this area and you will be able to start building a new home.</CommandSettleDesc>
    <CommandSettleFailAlreadyHaveBase>Your faction can only have one base.</CommandSettleFailAlreadyHaveBase>
    <CommandSettleFailEnemies>There are enemies in this area.</CommandSettleFailEnemies>
    <CommandSettleFailNoColonists>There isn't anybody there to claim the area.</CommandSettleFailNoColonists>
    <CommandSettleFailReachedMaximumNumberOfBases>Reached maximum number of colonies.</CommandSettleFailReachedMaximumNumberOfBases>
    <CommandShowMap>Zoom in</CommandShowMap>
    <CommandShowMapDesc>Zoom in on this area.</CommandShowMapDesc>
    <CommandSplitCaravanDesc>Split this caravan into two. The caravans can be later merged back into one as long as they are close to each other.</CommandSplitCaravanDesc>
    <CommandSquadAttack>Attack</CommandSquadAttack>
    <CommandSquadAttackDesc>Order selected colonists to attack designated target.</CommandSquadAttackDesc>
    <CommandTakeOff>Take off</CommandTakeOff>
    <CommandTakeOffConfirmation>Are you sure you want to launch the ship?\n\nEveryone in this area will escape the planet. Everyone else will be left behind.</CommandTakeOffConfirmation>
    <CommandTakeOffDesc>Get on board the ship and escape the planet.</CommandTakeOffDesc>
    <CommandTrade>Trade</CommandTrade>
    <CommandTradeDesc>Trade with this faction.</CommandTradeDesc>
    <CommandTradeFailNoNegotiator>There isn't any conscious, not broken negotiator.</CommandTradeFailNoNegotiator>

Keyed\ITabs.xml
    <ArmorBlunt>Blunt</ArmorBlunt>
    <ArmorElectric>Electric</ArmorElectric>
    <ArmorHeat>Heat</ArmorHeat>
    <ArmorSharp>Sharp</ArmorSharp>
    <AverageArmor>Average armor</AverageArmor>
    <ComfyTemperatureRange>Comfortable temperature range</ComfyTemperatureRange>
    <ConsideredGuilty>Considered guilty (expires in {0})</ConsideredGuilty>
    <FactionLeader>Faction leader</FactionLeader>
    <GoodCondition>OK</GoodCondition>
    <HungerRate>Hunger rate</HungerRate>
    <IAmDead>I'm dead</IAmDead>
    <IAmPsychopath>I'm a psychopath</IAmPsychopath>
    <Kidnapped>Kidnapped</Kidnapped>
    <MassCarried>Mass carried: {0} / {1} kg</MassCarried>
    <MemoryLower>memory</MemoryLower>
    <Missing>Missing</Missing>
    <NoRelationships>(no relationships)</NoRelationships>
    <OpinionOf>Opinion of {0}</OpinionOf>
    <PreventsInfection>Prevents infection</PreventsInfection>
    <SelfTend>Self-tend</SelfTend>
    <SelfTendTip>{0} with self-tend enabled will automatically tend to themselves on the spot at {1} the normal efficiency.</SelfTendTip>
    <Slave>Slave</Slave>
    <SocialInteractionsLower>social interactions</SocialInteractionsLower>
    <SomeonesOpinionOfMe>{0}'s opinion of me</SomeonesOpinionOfMe>
    <Tiredness>Tiredness</Tiredness>

Keyed\Incidents.xml
    <CaravanDemand>Your caravan has been ambushed by a group of {1} {3} from {0}. They will attack unless you give them:\n\n{2}</CaravanDemand>
    <CaravanDemandTitle>Caravan demand by {0}</CaravanDemandTitle>
    <CaravanDemand_Fight>Refuse and fight</CaravanDemand_Fight>
    <CaravanDemand_Give>Give and pass</CaravanDemand_Give>
    <CaravanMeeting>Your caravan has met peacefully with a caravan from {0}. The other caravan is composed of:\n\n{1}</CaravanMeeting>
    <CaravanMeetingTitle>Caravan meeting by {0}</CaravanMeetingTitle>
    <CaravanMeeting_Attack>Attack</CaravanMeeting_Attack>
    <CaravanMeeting_MoveOn>Move on</CaravanMeeting_MoveOn>
    <CaravanMeeting_Trade>Trade</CaravanMeeting_Trade>
    <CaravanRequestInfo>Requesting: {0}, Reward: {1} ({2} left)</CaravanRequestInfo>
    <EnemyRaidLeaderPresent>One of the {0} - {1}, is the leader of the faction.</EnemyRaidLeaderPresent>
    <FriendlyRaidLeaderPresent>One of the {0} - {1}, is the leader of the faction.</FriendlyRaidLeaderPresent>
    <GroupVisitorsArriveLeaderInfo>\n\nOne of the visitors - {0}, is the leader of the faction.</GroupVisitorsArriveLeaderInfo>
    <GroupVisitorsArriveTraderInfo>\n\nThey seem to have a few items to trade.</GroupVisitorsArriveTraderInfo>
    <ItemStashQuestFeeDemand>{0} is willing to tell us the location of the stash in exchange for {1} silver.</ItemStashQuestFeeDemand>
    <ItemStashQuestTitle>Item stash opportunity</ItemStashQuestTitle>
    <ItemStashQuest_Accept>Accept</ItemStashQuest_Accept>
    <ItemStashQuest_Reject>Reject</ItemStashQuest_Reject>
    <ItemStashSitePart_Manhunters>{0} says that there is a group of manhunting animals wandering nearby.</ItemStashSitePart_Manhunters>
    <ItemStashSitePart_Nothing>{0} says that the stash is unguarded.</ItemStashSitePart_Nothing>
    <ItemStashSitePart_Outpost>{0} says that there is an enemy outpost nearby.</ItemStashSitePart_Outpost>
    <ItemStashSitePart_Turrets>{0} says that the stash is surrounded by enemy turrets.</ItemStashSitePart_Turrets>
    <ItemStashSitePart_Unknown>Unfortunately, {0} has no idea who or what - if anything - might be guarding the stash.</ItemStashSitePart_Unknown>
    <JourneyOffer>A friendly AI from your past named Charlon Whitestone has sent you a message!\n\nHe reveals that he has a starship hidden on this planet, and sends you its world coordinates.\n\nIf you travel to the ship, Charlon will take you off this rim world, to the stars.</JourneyOffer>
    <LetterCaravanRequest>A nearby settlement, {0}, contacts you with a special trade request. They would like to purchase:\n\n  {1}\n\nIn return, they offer:\n\n  {2}\n\nThis request expires after: {3}\n\nIf you want to make the trade, send a caravan with the requested supplies. You can review this offer by selecting {0} on the world map.</LetterCaravanRequest>
    <LetterLabelBuildingBrokenDown>Breakdown: {0}</LetterLabelBuildingBrokenDown>
    <LetterLabelCaravanRequest>Caravan request</LetterLabelCaravanRequest>
    <RansomDemand>{1} contacts you on radio. They are holding former colonist {0} for ransom.\n\nThey're willing to release HIM back to you in exchange for {2} silver.</RansomDemand>
    <RansomDemandTitle>Ransom demand at {0}</RansomDemandTitle>
    <RansomDemand_Accept>Accept</RansomDemand_Accept>
    <RansomDemand_Reject>Reject</RansomDemand_Reject>
    <RefugeeChasedTitle>Refugee chased at {0}</RefugeeChasedTitle>
    <SingleVisitorArrivesLeaderInfo>\n\nHECAP is the leader of the faction.</SingleVisitorArrivesLeaderInfo>
    <SingleVisitorArrivesTraderInfo>\n\nHECAP seems to have a few items to trade.</SingleVisitorArrivesTraderInfo>

Keyed\Letters.xml
    <FinalStraw>The final straw was: {0}.</FinalStraw>
    <LetterAcceptedProposal>{1} has accepted {0}'s marriage proposal.\n\nAt some point in the coming days or seasons, they will have their marriage ceremony and invite all the colonists. Consider placing a marriage spot if you want to control where the ceremony occurs.</LetterAcceptedProposal>
    <LetterAffair>{0}, married to {1}, has begun an affair with {2}.</LetterAffair>
    <LetterAllCaravanColonistsDied>All members of your caravan have died.</LetterAllCaravanColonistsDied>
    <LetterBondedAnimalDied>{0}, bonded to {1}, has died. It will affect {1}'s mood.</LetterBondedAnimalDied>
    <LetterBondedAnimalDiedMulti>{0} has died. It will affect mood of the following people:\n\n{1}</LetterBondedAnimalDiedMulti>
    <LetterCaravanEnteredAmbushMap>{0} has arrived at the ambush site.</LetterCaravanEnteredAmbushMap>
    <LetterCaravanEnteredEnemyBase>{0} has arrived at {1} and is ready to begin the attack.</LetterCaravanEnteredEnemyBase>
    <LetterCaravanEnteredEnemyBaseBecameHostile>{0} has arrived at {1} and is ready to begin the attack.\n\nBecause of your hostile approach, {2} is now hostile to you.</LetterCaravanEnteredEnemyBaseBecameHostile>
    <LetterDefeatAllEnemiesQuestCompleted>You have defeated the enemy outpost!\n\nThe payment from {0} has arrived, and faction relations have improved by {1}.</LetterDefeatAllEnemiesQuestCompleted>
    <LetterDrugBinge>{0} is binging on {1}.</LetterDrugBinge>
    <LetterFactionBaseDefeated_FactionDestroyed>This was the last base of {0}, which means the faction does not exist anymore.</LetterFactionBaseDefeated_FactionDestroyed>
    <LetterFormedCaravan>Your caravan has formed and awaits orders on the world map.</LetterFormedCaravan>
    <LetterFoundPreciousLump>Your long-range mineral scanner has found a lump of precious resources nearby.\n\nWe don't know who or what - if anything - might be guarding it.</LetterFoundPreciousLump>
    <LetterHediffFromRandomHediffGiver>{0} has developed a health condition: {1}.</LetterHediffFromRandomHediffGiver>
    <LetterLabelAcceptedProposal>Marriage is on!</LetterLabelAcceptedProposal>
    <LetterLabelAffair>Affair</LetterLabelAffair>
    <LetterLabelAllCaravanColonistsDied>Caravan destroyed</LetterLabelAllCaravanColonistsDied>
    <LetterLabelBondedAnimalDied>Bonded animal's death</LetterLabelBondedAnimalDied>
    <LetterLabelBreakup>Breakup</LetterLabelBreakup>
    <LetterLabelCaravanEnteredAmbushMap>Caravan arrived at ambush</LetterLabelCaravanEnteredAmbushMap>
    <LetterLabelCaravanEnteredEnemyBase>Attack begun</LetterLabelCaravanEnteredEnemyBase>
    <LetterLabelDefeatAllEnemiesQuestCompleted>Quest completed</LetterLabelDefeatAllEnemiesQuestCompleted>
    <LetterLabelDrugBinge>{0} binge</LetterLabelDrugBinge>
    <LetterLabelFactionBaseDefeated>Outpost destroyed</LetterLabelFactionBaseDefeated>
    <LetterLabelFormedCaravan>Caravan ready</LetterLabelFormedCaravan>
    <LetterLabelFoundPreciousLump>Precious minerals found</LetterLabelFoundPreciousLump>
    <LetterLabelNewLovers>New lovers</LetterLabelNewLovers>
    <LetterLabelNewParty>Party</LetterLabelNewParty>
    <LetterLabelNewlyAddicted>{0} addiction</LetterLabelNewlyAddicted>
    <LetterLabelNoticedRelatedPawns>Relationship</LetterLabelNoticedRelatedPawns>
    <LetterLabelPawnsLostDueToMapCountdown>Left behind</LetterLabelPawnsLostDueToMapCountdown>
    <LetterLabelPrisonBreak>Prison break</LetterLabelPrisonBreak>
    <LetterLabelRejectedProposal>Rejected proposal</LetterLabelRejectedProposal>
    <LetterLeaderChanged>{0} is no longer {3} of {1}.\n\nThe new {3} is {2}.</LetterLeaderChanged>
    <LetterLeaderChangedLabel>New {1}: {0}</LetterLeaderChangedLabel>
    <LetterNamedBondedAnimalDied>{0} named {1}, bonded to {2}, has died. It will affect {2}'s mood.</LetterNamedBondedAnimalDied>
    <LetterNamedBondedAnimalDiedMulti>{0} named {1} has died. It will affect mood of the following people:\n\n{2}</LetterNamedBondedAnimalDiedMulti>
    <LetterNewLovers>{0} and {1} have come together and are now lovers.</LetterNewLovers>
    <LetterNewParty>{0} is throwing a party! Everyone who goes will gain joy and social energy, and a lasting positive mood boost.</LetterNewParty>
    <LetterNewlyAddicted>{0} has developed an addiction to {1}.\n\nHECAP now has a need for {1}, visible on HIS Needs tab. HECAP will automatically consume the drug to fulfil HIS need. If HE cannot get any {1}, HE will go into withdrawal.</LetterNewlyAddicted>
    <LetterNoLongerLovers>{0} and {1} are no longer in a relationship.</LetterNoLongerLovers>
    <LetterPawnsLostDueToMapCountdown>Some of your animals or prisoners were left behind in the wilderness:\n\n{0}</LetterPawnsLostDueToMapCountdown>
    <LetterRejectedProposal>{1} has rejected {0}'s marriage proposal. {0} is going to be unhappy about this.</LetterRejectedProposal>
    <LetterRelatedPawnsNeutralGroup>There are people who have relationships with your colonists or prisoners in the arriving group:</LetterRelatedPawnsNeutralGroup>
    <LetterRelatedPawnsRaidEnemy>There are people who have relationships with your colonists or prisoners in the arriving group of {0}.\n\nKeep in mind that even though they are related, they will still attack each other because of their bad factions relations.\n\nThese people are:</LetterRelatedPawnsRaidEnemy>
    <LetterRelatedPawnsRaidFriendly>There are people who have relationships with your colonists or prisoners in the arriving group of friendly {0}:</LetterRelatedPawnsRaidFriendly>
    <LetterRelatedPawnsTradeShip>The orbital trader is selling people who have relationships with your colonists or prisoners:</LetterRelatedPawnsTradeShip>
    <LetterRelatedPawnsTradingWithOtherCaravan>The caravan is selling people who have relationships with your colonists or prisoners:</LetterRelatedPawnsTradingWithOtherCaravan>
    <LetterRelatedPawnsTradingWithSettlement>The settlement is selling people who have relationships with your colonists or prisoners:</LetterRelatedPawnsTradingWithSettlement>
    <MentalBreakLetterLabel>Mental break</MentalBreakLetterLabel>
    <PostponeLetter>Postpone</PostponeLetter>
    <RejectLetter>Reject</RejectLetter>
    <RelationshipAppendedLetterSuffix>(relationship)</RelationshipAppendedLetterSuffix>
    <RelationshipAppendedLetterTextColonist>NAME has a relationship with a colonist. HECAP is {0}'s {1}.</RelationshipAppendedLetterTextColonist>
    <RelationshipAppendedLetterTextPrisoner>NAME has a relationship with one of your prisoners. HECAP is {0}'s {1}.</RelationshipAppendedLetterTextPrisoner>

Keyed\MainTabs.xml
    <EmergencyWorkMarker>E</EmergencyWorkMarker>
    <IncapableOfWorkTypeBecauseOfCapacities>This colonist is not able to do any work of this type because of his health condition.</IncapableOfWorkTypeBecauseOfCapacities>
    <ProjectTechLevel>project tech level</ProjectTechLevel>
    <ResearchCostComparison>Project base cost {0} becomes {1} for you because of your tech level.</ResearchCostComparison>
    <ResearchCostMultiplier>cost multiplier</ResearchCostMultiplier>
    <Statistics>Statistics</Statistics>
    <ThisMapColonyWealthBuildings>Colony wealth (buildings) (this map)</ThisMapColonyWealthBuildings>
    <ThisMapColonyWealthItems>Colony wealth (items) (this map)</ThisMapColonyWealthItems>
    <ThisMapColonyWealthTotal>Colony wealth (this map)</ThisMapColonyWealthTotal>
    <ThisMapDamageTaken>Damage taken (this map)</ThisMapDamageTaken>
    <YourTechLevel>your tech level</YourTechLevel>

Keyed\Menus_Main.xml
    <AddPart>Add part</AddPart>
    <CanBeUpdatedOnWorkshop>Can be updated on Workshop, since you are the author.</CanBeUpdatedOnWorkshop>
    <ChooseScenario>Choose scenario</ChooseScenario>
    <ConfirmContentAuthor>Obviously you should only upload content that you created yourself.\n\nDid you create this content yourself?</ConfirmContentAuthor>
    <ConfirmSteamWorkshopUpload>Are you sure you want to upload this to the Steam Workshop?\n\nYou must agree to the Steam Workshop terms of service. Find the full terms here:\n\nhttp://steamcommunity.com/sharedfiles/workshoplegalagreement</ConfirmSteamWorkshopUpload>
    <Delete>Delete</Delete>
    <DragToReorder>Drag to reorder</DragToReorder>
    <EditMode>edit mode</EditMode>
    <FactionBaseAdjacent>Settlements cannot be directly adjacent to each other.</FactionBaseAdjacent>
    <GeneratingMapForNewEncounter>Generating map for new encounter</GeneratingMapForNewEncounter>
    <GeneratingPlanet>Generating planet</GeneratingPlanet>
    <Ignore>Ignore</Ignore>
    <Incompatible>Incompatible</Incompatible>
    <ModNotMadeForThisVersion>This mod was not made for this version of RimWorld, and will probably not work correctly.</ModNotMadeForThisVersion>
    <ModTargetVersion>For version: {0}</ModTargetVersion>
    <Quit>Quit</Quit>
    <ReviewScenario>Review scenario</ReviewScenario>
    <River>River</River>
    <Road>Road</Road>
    <ScenarioEditor>Scenario editor</ScenarioEditor>
    <ScenariosCustom>Custom</ScenariosCustom>
    <ScenariosSteamWorkshop>Steam Workshop</ScenariosSteamWorkshop>
    <Seed>seed</Seed>
    <Summary>Summary</Summary>
    <TextFieldsMustBeFilled>All text fields must be filled.</TextFieldsMustBeFilled>
    <TileOccupied>This tile is occupied.</TileOccupied>
    <TooMany>Too many (max {0}): </TooMany>
    <YourBaseAlreadyThere>You already have a base there.</YourBaseAlreadyThere>

Keyed\Messages.xml
    <MessageAccidentalOverdose>{0} has accidentally overdosed while consuming {1}!</MessageAccidentalOverdose>
    <MessageAttackedByPredator>{0} is being attacked by {1}!</MessageAttackedByPredator>
    <MessageAttackedCaravanIsNowHostile>Because you attacked a caravan of {0}, this faction is now hostile to you.</MessageAttackedCaravanIsNowHostile>
    <MessageAutomaticallyReformedCaravan>Your colonists have reformed the caravan.</MessageAutomaticallyReformedCaravan>
    <MessageBondedAnimalMentalBreak>{0} has a mental break because of {1}'s death.</MessageBondedAnimalMentalBreak>
    <MessageBondedAnimalsMentalBreak>{0} animals have a mental break because of {1}'s death.</MessageBondedAnimalsMentalBreak>
    <MessageCannotSelfTendEver>{0} is incapable of doing Doctor work, and so cannot ever self-tend.</MessageCannotSelfTendEver>
    <MessageCannotSellItemsReason>Some items cannot be traded because of: </MessageCannotSellItemsReason>
    <MessageCantAbandonLastColonist>You can't abandon the last colonist.</MessageCantAbandonLastColonist>
    <MessageCantAddWaypointBecauseImpassable>This tile is impassable.</MessageCantAddWaypointBecauseImpassable>
    <MessageCantAddWaypointBecauseLimit>You can't add more than {0} waypoints.</MessageCantAddWaypointBecauseLimit>
    <MessageCantAddWaypointBecauseUnreachable>It's not possible to reach this tile from the last waypoint.</MessageCantAddWaypointBecauseUnreachable>
    <MessageCantDoExecutionBecauseNoWardenCapableOfViolence>None of your wardens is capable of violence. The execution won't be performed.</MessageCantDoExecutionBecauseNoWardenCapableOfViolence>
    <MessageCantEquipIncapableOfManipulation>Cannot equip: incapable.</MessageCantEquipIncapableOfManipulation>
    <MessageCantEquipIncapableOfViolence>Cannot equip: {0} is incapable of violence.</MessageCantEquipIncapableOfViolence>
    <MessageCantRemoveWaypointBecauseFirst>You can't remove this waypoint.</MessageCantRemoveWaypointBecauseFirst>
    <MessageCantSelectDeadPawn>{0} is dead.</MessageCantSelectDeadPawn>
    <MessageCantSelectOffMapPawn>{0} is off the map.</MessageCantSelectOffMapPawn>
    <MessageCaravanArrivedAtDestination>{0} has arrived at its destination.</MessageCaravanArrivedAtDestination>
    <MessageCaravanEnteredWorldObject>{0} has arrived in {1}.</MessageCaravanEnteredWorldObject>
    <MessageCaravanFormationPaused>The caravan formation process will continue when everyone recovers from a mental break.</MessageCaravanFormationPaused>
    <MessageCaravanFormationUnpaused>Your colonists will now continue forming a caravan.</MessageCaravanFormationUnpaused>
    <MessageCaravanIsVisitingSettlement>{0} has arrived in {1}.</MessageCaravanIsVisitingSettlement>
    <MessageCaravanMemberHasExtremeMentalBreak>One of the caravan members has a mental break.</MessageCaravanMemberHasExtremeMentalBreak>
    <MessageCaravanRunOutOfFood>{0} has run out of food ({1}).</MessageCaravanRunOutOfFood>
    <MessageConstructionFailed>{1} failed while constructing {0}. Some resources have been wasted.</MessageConstructionFailed>
    <MessageDefendersAttacking>{0} from {1} are attacking your {2}.</MessageDefendersAttacking>
    <MessageEatenByPredator>{0} has been eaten by {1}.</MessageEatenByPredator>
    <MessageFactionPawnCrushed>{0} lost people to a roof collapse. Faction relation: {1}</MessageFactionPawnCrushed>
    <MessageFactionPawnLost>{0} has lost {1}. Faction relation: {2}</MessageFactionPawnLost>
    <MessageFailedToLoadTransportersBecauseColonistLost>The loading process has been canceled because one of the colonists has been lost.</MessageFailedToLoadTransportersBecauseColonistLost>
    <MessageFailedToSendCaravanBecausePawnLost>Failed to send the caravan because one of the colonists, prisoners or animals has been lost.</MessageFailedToSendCaravanBecausePawnLost>
    <MessageFinishedLoadingTransporters>Your colonists have finished loading the transport pods.</MessageFinishedLoadingTransporters>
    <MessageFoodPoisoning>{0} has gotten food poisoning from: {1}.</MessageFoodPoisoning>
    <MessageHiveReproduced>A bug hive has reproduced itself.</MessageHiveReproduced>
    <MessageMarriageCeremonyAfterPartyFinished>The marriage ceremony for {0} and {1} has finished.</MessageMarriageCeremonyAfterPartyFinished>
    <MessageMarriageCeremonyCalledOff>The marriage ceremony for {0} and {1} has been called off.</MessageMarriageCeremonyCalledOff>
    <MessageMarriageCeremonyStarts>{0} and {1} are beginning their marriage ceremony!</MessageMarriageCeremonyStarts>
    <MessageMedicalOperationFailureRidiculous>{0} has failed in a ridiculous way while operating on {1}.</MessageMedicalOperationFailureRidiculous>
    <MessageNamedBondedAnimalMentalBreak>{0} named {1} has a mental break because of {2}'s death.</MessageNamedBondedAnimalMentalBreak>
    <MessageNewBondRelation>{0} and {1} have formed a bond.</MessageNewBondRelation>
    <MessageNewMarriageCeremony>Colonists are gathering to celebrate {0} and {1}’s marriage.</MessageNewMarriageCeremony>
    <MessageNewlyMarried>{0} and {1} have married. Colonists are now celebrating the occasion.</MessageNewlyMarried>
    <MessageNoAnimalBeds>There are no animal beds available.</MessageNoAnimalBeds>
    <MessageNoLongerBingingOnDrug>{0} is no longer binging on {1}.</MessageNoLongerBingingOnDrug>
    <MessageNoLongerSocialFighting>{0} and {1} are no longer social fighting.</MessageNoLongerSocialFighting>
    <MessageOldWoundHealed>Because of {0}, {1}'s {2} has healed.</MessageOldWoundHealed>
    <MessagePartyCalledOff>The party has been called off.</MessagePartyCalledOff>
    <MessagePartyFinished>The party has finished.</MessagePartyFinished>
    <MessagePawnBeingBurned>{0} is being burned by superheated air!</MessagePawnBeingBurned>
    <MessagePawnLeftMapAndCreatedCaravan>{0} has left the area and formed a caravan.</MessagePawnLeftMapAndCreatedCaravan>
    <MessagePlantDiedOfCold>{0} has died because of cold.</MessagePlantDiedOfCold>
    <MessagePlantDiedOfRot>{0} has died from rotting due to being left unharvested.</MessagePlantDiedOfRot>
    <MessageRaidersStealing>{0} from {1} have decided to steal what they can and leave.</MessageRaidersStealing>
    <MessageReformedCaravan>The caravan has been reformed.</MessageReformedCaravan>
    <MessageRescueeJoined>Since you rescued HIM, {0} has joined your group!</MessageRescueeJoined>
    <MessageRottedAwayInStorage>{0} has rotted away in storage.</MessageRottedAwayInStorage>
    <MessageScreenshotSavedAs>Screenshot saved as: {0}</MessageScreenshotSavedAs>
    <MessageSelectOwnBaseToFormCaravan>To form a caravan, select your own colony or a site where you have people.</MessageSelectOwnBaseToFormCaravan>
    <MessageSelfTendUnsatisfied>To self-tend, {0} must also be assigned to Doctor work.</MessageSelfTendUnsatisfied>
    <MessageSettledInExistingMap>You have successfully settled in a new area.</MessageSettledInExistingMap>
    <MessageShipChunkDrop>A chunk of a spacecraft has fallen from space and landed nearby.</MessageShipChunkDrop>
    <MessageSiteCountdownBecauseNoEnemiesInitially>In {0}, the caravan will automatically be reformed. You can reform the caravan now in the World screen.</MessageSiteCountdownBecauseNoEnemiesInitially>
    <MessageSiteCountdownBecauseNoMoreEnemies>You have defeated all enemies. In {0}, the caravan will automatically be reformed.</MessageSiteCountdownBecauseNoMoreEnemies>
    <MessageSlaughteringBondedAnimal>Because they are bonded, slaughtering {0} will make {1} unhappy.</MessageSlaughteringBondedAnimal>
    <MessageSocialFight>{0} started a social fight with {1}. Reason: {2}.</MessageSocialFight>
    <MessageSuccessfullyRemovedHediff>{0} has successfully removed {1}'s {2}.</MessageSuccessfullyRemovedHediff>
    <MessageTooLowMedCare>Operation requires {0} or better, but {1}'s current medical care mode is "{2}".</MessageTooLowMedCare>
    <MessageTraderCaravanLeaving>The trade caravan from {0} is leaving.</MessageTraderCaravanLeaving>
    <MessageTransportPodsArrived>Your transport pods have arrived.</MessageTransportPodsArrived>
    <MessageTransportPodsArrivedAndAddedToCaravan>Your transport pods have arrived. The contents have been added to your caravan.</MessageTransportPodsArrivedAndAddedToCaravan>
    <MessageTransportPodsArrivedAndLost>Your transport pods have arrived, but since there were no colonists inside, the contents are lost.</MessageTransportPodsArrivedAndLost>
    <MessageTransportPodsArrived_BecameHostile>{0} is now hostile to you.</MessageTransportPodsArrived_BecameHostile>
    <MessageTransportPodsDestinationIsInvalid>Selected destination is invalid.</MessageTransportPodsDestinationIsInvalid>
    <MessageTransportPodsDestinationIsTooFar>Each pod launcher would need at least {0}x chemfuel to send transport pods that far.</MessageTransportPodsDestinationIsTooFar>
    <MessageTransporterUnreachable>Some transport pods are unreachable.</MessageTransporterUnreachable>
    <MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>The loading process has been canceled because one of the pod launchers has been destroyed.</MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>
    <MessageTransportersLoadCanceled_TransporterDestroyed>The loading process has been canceled because one of the transport pods has been destroyed.</MessageTransportersLoadCanceled_TransporterDestroyed>
    <MessageTransportersLoadingProcessStarted>Your colonists will now load the assigned items into the transport pods.</MessageTransportersLoadingProcessStarted>
    <MessageTransportersNotAdjacent>All pod launchers connected to the selected transport pods must be adjacent.</MessageTransportersNotAdjacent>
    <MessageVisitorsDangerousTemperature>{0} from {1} are leaving the map because of dangerous temperature.</MessageVisitorsDangerousTemperature>
    <MessageVisitorsTrappedLeaving>{0} from {1} have been trapped and are digging out to escape.</MessageVisitorsTrappedLeaving>
    <MessageYouHaveToReformCaravanNow>You have to reform the caravan now. Everyone left behind will be abandoned.</MessageYouHaveToReformCaravanNow>

Keyed\Misc.xml
    <CouplesRoom>{0} and {1}'s {2}</CouplesRoom>
    <East>East</East>
    <North>North</North>
    <SomeonesRoom>{0}'s {1}</SomeonesRoom>
    <South>South</South>
    <ThingMadeOfStuffLabel>{0} {1}</ThingMadeOfStuffLabel>
    <West>West</West>
    <chance>chance</chance>
    <context>context</context>
    <damage>damage</damage>
    <default>default</default>
    <durationDays>duration (days)</durationDays>
    <intervalDays>interval (days)</intervalDays>
    <max>max</max>
    <min>min</min>
    <multiplier>multiplier</multiplier>
    <radius>radius</radius>
    <repeat>repeat</repeat>

Keyed\Misc_Gameplay.xml
    <AffectedBy>Affected by:</AffectedBy>
    <AllCaravanMembersDowned>Stopped because: everyone is downed.</AllCaravanMembersDowned>
    <AllCaravanMembersMentalBreak>Stopped because: everyone has a mental break.</AllCaravanMembersMentalBreak>
    <AllowedAreaShiftClickTip>Shift + click: Set all to home\nShift + right click: Set all to unrestricted</AllowedAreaShiftClickTip>
    <AlreadyLearned>Already learned</AlreadyLearned>
    <BadTemperature>bad temperature</BadTemperature>
    <BeautyHere>Beauty here</BeautyHere>
    <BondBrackets>(bond)</BondBrackets>
    <BrokenDown>Broken down</BrokenDown>
    <BuildRoof>Build roof</BuildRoof>
    <CannotGrowBadSeasonTemperature>Cannot grow (bad seasonal temperature).</CannotGrowBadSeasonTemperature>
    <CaravanAttacking>Attacking {0}.</CaravanAttacking>
    <CaravanBaseMovementTime>Base movement time</CaravanBaseMovementTime>
    <CaravanDaysOfFood>Days of food: {0}</CaravanDaysOfFood>
    <CaravanDaysOfFoodRot>Days of food: {0}, rot in {1} days</CaravanDaysOfFoodRot>
    <CaravanEntering>Entering {0}.</CaravanEntering>
    <CaravanHoursPerTile>h/tile</CaravanHoursPerTile>
    <CaravanImmobilizedByMass>Immobilized: too much weight.</CaravanImmobilizedByMass>
    <CaravanMemberMentalBreak>Stopped because: {0} has a mental break.</CaravanMemberMentalBreak>
    <CaravanOutOfFood>Out of food.</CaravanOutOfFood>
    <CaravanResting>Resting.</CaravanResting>
    <CaravanTraveling>Traveling.</CaravanTraveling>
    <CaravanVisiting>Visiting {0}.</CaravanVisiting>
    <CaravanWaiting>Waiting.</CaravanWaiting>
    <CheckboxShiftClickTip>Shift + click: Check all\nShift + right click: Uncheck all</CheckboxShiftClickTip>
    <ClickToSortByThisColumn>Click to sort by this column.</ClickToSortByThisColumn>
    <CompassTip>Shows the north direction. Click to rotate the camera so the north pole is up.</CompassTip>
    <ConfiguredTargetFuelLevel>Target fuel level: {0}</ConfiguredTargetFuelLevel>
    <ContainsBeer>Contains {0} / {1} beer.</ContainsBeer>
    <ContainsWort>Contains {0} / {1} wort.</ContainsWort>
    <CorpsePercentMissing>Missing body parts</CorpsePercentMissing>
    <CurrentRadius>current radius</CurrentRadius>
    <CurrentTileMovementTime>Current tile movement time</CurrentTileMovementTime>
    <DeterioratingDueToBeingUnroofed>Deteriorating due to being unroofed.</DeterioratingDueToBeingUnroofed>
    <DeterioratingDueToLackOfMaintenance>Deteriorating due to lack of maintenance.</DeterioratingDueToLackOfMaintenance>
    <DisabledCommand>DISABLED</DisabledCommand>
    <DiseaseGrowthModeChanged_Growing>{0}'s {1} is now growing.</DiseaseGrowthModeChanged_Growing>
    <DiseaseGrowthModeChanged_Remission>{0}'s {1} is now in remission.</DiseaseGrowthModeChanged_Remission>
    <DiseaseGrowthModeChanged_Stable>{0}'s {1} is now stable.</DiseaseGrowthModeChanged_Stable>
    <DueForMaintenance>Due for maintenance.</DueForMaintenance>
    <Enemies>enemies</Enemies>
    <EquippedBy>equipped by {0}</EquippedBy>
    <EstimatedTimeToThisWaypoint>Est. time to this waypoint: {0}</EstimatedTimeToThisWaypoint>
    <EstimatedTimeToThisWaypointFromPrevious>Est. time between this and the previous waypoint: {0}</EstimatedTimeToThisWaypointFromPrevious>
    <Execution>Execution</Execution>
    <ExpandingIconsToggleButton>Toggle displaying expanding icons instead of the regular icons for distant objects.</ExpandingIconsToggleButton>
    <FermentationBarrelOutOfIdealTemperature>Non-ideal temperature. Fermentation speed: {0}</FermentationBarrelOutOfIdealTemperature>
    <FermentationProgress>Progress: {0} ({1} left)</FermentationProgress>
    <Fermented>Fermented</Fermented>
    <Filter>Filter</Filter>
    <Freezing>Freezing</Freezing>
    <Fuel>Fuel</Fuel>
    <FuelLevelGizmoLabel>Fuel</FuelLevelGizmoLabel>
    <GameConditionsTip>Special conditions affecting the area right now.</GameConditionsTip>
    <GameOverArrivedAtJourneyDestination>As you get on board the ship you are greeted by the crew with open arms. They seem to be glad they could take at least one more person with them.\n\nThese colonists escaped:\n\n{0}\nThese colonists were left behind:\n\n{1}\nThe AI will now try to guide the ship to a safe place. It might find a prosperous planet for you in this system. Or, it may undertake a centuries-long journey to another star. It might even decide to hide under ice on an asteroid for a few thousand years, waiting for someone to build a new glitterworld here.\n\nAs you enter the cryptosleep pod you hesitate for a moment and feel slightly uncertain about whether you can trust these people.\n\nYou'll find out when you wake up.</GameOverArrivedAtJourneyDestination>
    <GameOverPlanetkillerImpact>At near-lightspeed, the planetkiller weapon slammed into the ground with the force of a trillion hydrogen bombs. Like a water balloon shot with a rifle, this world liquified under the impact and sprayed its molten guts across the cosmos.\n\nPart of {0} is now a small asteroid belt. The rest is a molten, radioactive hellscape, constantly rippling with kilometers-high planetquakes.\n\nYou did not survive.</GameOverPlanetkillerImpact>
    <HitPointsBasic>hit points</HitPointsBasic>
    <HiveReproducesIn>Reproduces in</HiveReproducesIn>
    <HostilityReponseTip>Change how to react to nearby enemies when the colonist is not drafted.</HostilityReponseTip>
    <HostilityResponseCurrentMode>Current mode</HostilityResponseCurrentMode>
    <IdealFermentingTemperature>Ideal fermenting temperature</IdealFermentingTemperature>
    <ImpactDate>impact date</ImpactDate>
    <IsIncapableOfViolenceShort>incapable of violence</IsIncapableOfViolenceShort>
    <ItemStashContents>Contents: {0}.</ItemStashContents>
    <KnownSiteThreat>Threat: {0}.</KnownSiteThreat>
    <KnownSiteThreats>Threats: {0}.</KnownSiteThreats>
    <KnownSiteThreatsNone>Threats: none.</KnownSiteThreatsNone>
    <LearningHelper>Learning helper</LearningHelper>
    <LessThanADay>less than a day</LessThanADay>
    <LockNorthUpToggleButton>Lock the rotation of the camera so the north pole is always up.</LockNorthUpToggleButton>
    <LongRangeMineralScannerEfficiency>Efficiency: {0}</LongRangeMineralScannerEfficiency>
    <LordReportAttendingMarriageCeremony>Attending marriage ceremony</LordReportAttendingMarriageCeremony>
    <LordReportAttendingParty>Attending party</LordReportAttendingParty>
    <LordReportFormingCaravan>Forming caravan</LordReportFormingCaravan>
    <Map>Map</Map>
    <MarkLearned>Mark as learned</MarkLearned>
    <MarriageSpotDangerous>too dangerous for {0}</MarriageSpotDangerous>
    <MarriageSpotForbidden>forbidden for {0}</MarriageSpotForbidden>
    <MarriageSpotInPrisonCell>in prison cell</MarriageSpotInPrisonCell>
    <MarriageSpotNotStandable>blocked</MarriageSpotNotStandable>
    <MarriageSpotNotUsable>Not usable: {0}.</MarriageSpotNotUsable>
    <MarriageSpotReserved>reserved</MarriageSpotReserved>
    <MarriageSpotUnreachable>unreachable for {0}</MarriageSpotUnreachable>
    <MarriageSpotUsable>Usable now.</MarriageSpotUsable>
    <MentalBreakThresholdExtreme>Extreme break threshold</MentalBreakThresholdExtreme>
    <MentalBreakThresholdMajor>Major break threshold</MentalBreakThresholdMajor>
    <MentalBreakThresholdMinor>Minor break threshold</MentalBreakThresholdMinor>
    <Mood_MentalState>mental state</Mood_MentalState>
    <MustPlaceNearFuelingPort>Must be placed next to a pod launcher's fueling port.</MustPlaceNearFuelingPort>
    <NeedsTendingNow>Needs tending now</NeedsTendingNow>
    <NextTendIn>Will need tending in {0}</NextTendIn>
    <NoPower>No power</NoPower>
    <NotAllFuelingPortSourcesInGroupHaveAnyFuel>no fuel</NotAllFuelingPortSourcesInGroupHaveAnyFuel>
    <NotAllInGroupConnectedToFuelingPort>no fueling port</NotAllInGroupConnectedToFuelingPort>
    <NotEnjoyableOutsideTemperature>uncomfortable temperature</NotEnjoyableOutsideTemperature>
    <NotReadyForLaunch>Not ready for launch</NotReadyForLaunch>
    <OutfitAnything>Anything</OutfitAnything>
    <OutfitNudist>Nudist</OutfitNudist>
    <OutfitSoldier>Soldier</OutfitSoldier>
    <OutfitWorker>Worker</OutfitWorker>
    <Overheating>Overheating</Overheating>
    <Owners>Owners</Owners>
    <PainShockShort>Pain shock</PainShockShort>
    <PawnMainDescGendered>{0} {1}</PawnMainDescGendered>
    <PawnMainDescLifestageWrap>{1} {0}</PawnMainDescLifestageWrap>
    <Permanent>permanent</Permanent>
    <ProgressStoppedUntilFertilized>Progress stopped until fertilized</ProgressStoppedUntilFertilized>
    <ProgressToNextLump>Progress to next lump</ProgressToNextLump>
    <ProsthophobeUnhappy>prosthophobe will be unhappy</ProsthophobeUnhappy>
    <QuestTargetDestroyInspectString>{0} wants this destroyed.\n    Reward: {1}.</QuestTargetDestroyInspectString>
    <RadiusExpandsIn>radius expands in</RadiusExpandsIn>
    <ReadyForLaunch>Ready for launch.</ReadyForLaunch>
    <RecipeAdminister>administer {0}</RecipeAdminister>
    <RecipeAdministerJobString>Administering {0}.</RecipeAdministerJobString>
    <ReportExtinguishingFire>extinguishing fire.</ReportExtinguishingFire>
    <ReportExtinguishingFireOn>extinguishing fire on {0}.</ReportExtinguishingFireOn>
    <ReportStanding>standing.</ReportStanding>
    <ResourceBelow>Resource below</ResourceBelow>
    <Room>Room</Room>
    <RoomInfectionChanceFactor>Room tend infection chance factor</RoomInfectionChanceFactor>
    <RoomSurgerySuccessChanceFactor>Room surgery success chance factor</RoomSurgerySuccessChanceFactor>
    <RoutePlannerAddOneOrMoreWaypoints>Add one or more waypoints.</RoutePlannerAddOneOrMoreWaypoints>
    <RoutePlannerAddTwoOrMoreWaypoints>Add two or more waypoints.</RoutePlannerAddTwoOrMoreWaypoints>
    <RoutePlannerButtonTip>Click to enter the planning mode where you can plan your journey and calculate distance between waypoints.</RoutePlannerButtonTip>
    <RoutePlannerEstTimeToFinalDest>Total route time: {0}</RoutePlannerEstTimeToFinalDest>
    <RoutePlannerPressEscapeToExit>ESC: Exit planning mode.</RoutePlannerPressEscapeToExit>
    <RoutePlannerPressEscapeToReturnToCaravanFormationDialog>ESC: Return to the caravan formation dialog.</RoutePlannerPressEscapeToReturnToCaravanFormationDialog>
    <RoutePlannerPressRMBToAddAndRemoveWaypoints>Right mouse button: Add/remove waypoints.</RoutePlannerPressRMBToAddAndRemoveWaypoints>
    <RoutePlannerUsingAverageTicksPerMoveWarning>Planning mode uses the default caravan speed. Your speed may vary.</RoutePlannerUsingAverageTicksPerMoveWarning>
    <RoutePlannerUsingTicksPerMoveOfCaravan>Calculating for: {0}</RoutePlannerUsingTicksPerMoveOfCaravan>
    <RuinedByTemperature>Ruined by temperature.</RuinedByTemperature>
    <SetPodLauncherTargetFuelLevel>Set target fuel level to {0}\nMax distance: {1} tiles</SetPodLauncherTargetFuelLevel>
    <SetTargetFuelLevel>Set target fuel level to {0}</SetTargetFuelLevel>
    <SettlementTrader>{0} of {1}</SettlementTrader>
    <ShowColonistBarToggleButton>Toggle colonist bar.\n\nDisplays icons and basic status for all colonists along the top of the screen.</ShowColonistBarToggleButton>
    <ShowEnvironmentToggleButton>Toggle the environment display.\n\nDisplays the beauty and room stats of the environment as would be perceived by a character standing where the mouse is pointing.</ShowEnvironmentToggleButton>
    <ShowLearningHelperWhenEmptyToggleButton>Toggle visibility of the learning helper when it is empty.\n\nThe learning helper is always visible if there is a concept activated to be learned. This toggle makes it disappear when no concept is active.</ShowLearningHelperWhenEmptyToggleButton>
    <SomeItemStashContents>Some contents: {0}.</SomeItemStashContents>
    <TeetotalerUnhappy>teetotaler will be unhappy</TeetotalerUnhappy>
    <Temperature>Temperature</Temperature>
    <TextMote_FixBrokenDownBuildingFail>Repair\nfailed</TextMote_FixBrokenDownBuildingFail>
    <TextMote_ProductWasted>Product\nwasted</TextMote_ProductWasted>
    <TextMote_RecruitFail>Recruit failed!\n{0} chance</TextMote_RecruitFail>
    <TextMote_Tended>{0} tended</TextMote_Tended>
    <TextMote_YieldWasted>Yield\nwasted</TextMote_YieldWasted>
    <TimeLeft>time left</TimeLeft>
    <TimePassed>time passed</TimePassed>
    <TransportPodDestinationBeyondMaximumRange>Beyond maximum range</TransportPodDestinationBeyondMaximumRange>
    <TransportPodInGroupHasSomethingLeftToLoad>loading in progress</TransportPodInGroupHasSomethingLeftToLoad>
    <TransportPodNotEnoughFuel>Not enough fuel</TransportPodNotEnoughFuel>
    <UsePlanetDayNightSystemToggleButton>Toggle day/night lighting system.</UsePlanetDayNightSystemToggleButton>
    <VentClosed>Closed</VentClosed>
    <WasWornByCorpse>Was worn by a corpse.</WasWornByCorpse>
    <WorkPriorityShiftClickEnableDisableTip>Shift + click: Enable all\nShift + right click: Disable all</WorkPriorityShiftClickEnableDisableTip>
    <WorkPriorityShiftClickTip>Shift + click: Increase priority\nShift + right click: Decrease priority</WorkPriorityShiftClickTip>
    <WorldObjectTimeout>Time left: {0}</WorldObjectTimeout>
    <WornBy>worn by {0}</WornBy>
    <WornByCorpseChar>D</WornByCorpseChar>

Keyed\PlayInterface.xml
    <Wiki>Wiki</Wiki>

Keyed\ScenParts.xml
    <ConfigurableLevel>level: {0}</ConfigurableLevel>
    <ConfigurableSeverity>severity: {0}</ConfigurableSeverity>
    <RandomPet>random pet</RandomPet>
    <ScenPart_ArriveInDropPods>Arrive in drop pods.</ScenPart_ArriveInDropPods>
    <ScenPart_CreateIncident>Incident created</ScenPart_CreateIncident>
    <ScenPart_DisableIncident>Incident(s) disabled</ScenPart_DisableIncident>
    <ScenPart_DisallowBuilding>Can never build</ScenPart_DisallowBuilding>
    <ScenPart_MapScatteredWith>Map is scattered with</ScenPart_MapScatteredWith>
    <ScenPart_OnPawnDeathExplode>Characters and creatures explode on death ({0}, radius {1}).</ScenPart_OnPawnDeathExplode>
    <ScenPart_PawnsHaveHediff>{0} have a {1} chance to start with {2}.</ScenPart_PawnsHaveHediff>
    <ScenPart_PawnsHaveTrait>{0} have a {1} chance to start with trait: {2}</ScenPart_PawnsHaveTrait>
    <ScenPart_PermaGameCondition>Permanent game condition(s)</ScenPart_PermaGameCondition>
    <ScenPart_PlayerFaction>Your faction will be a {0}.</ScenPart_PlayerFaction>
    <ScenPart_SetNeed>{0} have a {1} chance to have their {2} set between {3} and {4}.</ScenPart_SetNeed>
    <ScenPart_StartWith>Start with</ScenPart_StartWith>
    <ScenPart_StartWithPawns>Start with {0} people.</ScenPart_StartWithPawns>
    <ScenPart_StartingPawnAgeMax>Your people will be at most {0} years old.</ScenPart_StartingPawnAgeMax>
    <ScenPart_StartingPawnAgeMin>Your people will be at least {0} years old.</ScenPart_StartingPawnAgeMin>
    <ScenPart_StartingPawnAgeRange>Your people will be between {0} and {1} years old.</ScenPart_StartingPawnAgeRange>
    <ScenPart_StartingResearchFinished>Start with research: {0}</ScenPart_StartingResearchFinished>
    <ScenPart_StatFactor>The stat "{0}" will be universally multiplied by {1}.</ScenPart_StatFactor>

Keyed\Time.xml
    <LetterMinute>m</LetterMinute>
    <LetterSecond>s</LetterSecond>

Keyed\WITabs.xml
    <AbandonAllTip>Abandon (all)</AbandonAllTip>
    <AbandonItemTipExtraText>Abandoned items vanish and can never be recovered.</AbandonItemTipExtraText>
    <AbandonSliderText>Abandon {{0}}x {0}</AbandonSliderText>
    <AbandonSpecificCountTip>Abandon specific count</AbandonSpecificCountTip>
    <AbandonTip>Abandon</AbandonTip>
    <AbandonTipWillDie>{0} will most likely die.</AbandonTipWillDie>
    <CaravanColonists>Colonists</CaravanColonists>
    <CaravanItems>Inventory</CaravanItems>
    <CaravanPrisoners>Prisoners</CaravanPrisoners>
    <CaravanPrisonersAndAnimals>Prisoners and animals</CaravanPrisonersAndAnimals>
    <CaravanWeaponsAndApparel>Inventory</CaravanWeaponsAndApparel>
    <ConfirmAbandonItemDialog>Do you really want to abandon {0}?\n\nAbandoned items vanish and can never be recovered.</ConfirmAbandonItemDialog>
    <DragToRearrange>Drag to rearrange.</DragToRearrange>
    <OpenSpecificTabButtonTip>Click to open a tab with more details.</OpenSpecificTabButtonTip>
    <TabCaravanGear>Gear</TabCaravanGear>
    <TabCaravanHealth>Health</TabCaravanHealth>
    <TabCaravanItems>Items</TabCaravanItems>
    <TabCaravanNeeds>Needs</TabCaravanNeeds>
    <TabCaravanSocial>Social</TabCaravanSocial>

Keyed\WorkTags.xml
    <WorkTagAnimals>Animals</WorkTagAnimals>

