sound.Add({
	name = "zrmine_sfx_pickaxeHit",
	channel = CHAN_STATIC,
	volume = 1,
	level = 65,
	pitch = {80, 90},
	sound = "physics/concrete/concrete_impact_hard1.wav",
	"physics/concrete/concrete_impact_hard2.wav", "physics/concrete/concrete_impact_hard3.wav", "physics/concrete/concrete_impact_soft1.wav", "physics/concrete/concrete_impact_soft2.wav", "physics/concrete/concrete_impact_soft3.wav"
})

sound.Add({
	name = "zrmine_sfx_addgravel",
	channel = CHAN_STATIC,
	volume = 1,
	level = 65,
	pitch = {85, 90},
	sound = "physics/metal/metal_barrel_impact_hard1.wav",
	"physics/metal/metal_barrel_impact_hard2.wav", "physics/metal/metal_barrel_impact_hard3.wav", "physics/metal/metal_barrel_impact_hard5.wav", "physics/metal/metal_barrel_impact_hard6.wav"
})

sound.Add({
	name = "zrmine_sfx_spawnresource",
	channel = CHAN_STATIC,
	volume = 1,
	level = 75,
	pitch = {85, 90},
	sound = "ambient/levels/streetwar/building_rubble1.wav",
	"ambient/levels/streetwar/building_rubble2.wav", "ambient/levels/streetwar/building_rubble3.wav", "ambient/levels/streetwar/building_rubble4.wav", "ambient/levels/streetwar/building_rubble5.wav"
})

sound.Add({
	name = "zrmine_sfx_minecratemove",
	channel = CHAN_STATIC,
	volume = 0.5,
	level = 75,
	pitch = {50, 60},
	sound = "ambient/machines/train_wheels_loop1.wav"
})

sound.Add({
	name = "zrmine_sfx_melter_move",
	channel = CHAN_STATIC,
	volume = 1,
	level = 60,
	pitch = {85, 90},
	sound = "doors/heavy_metal_move1.wav"
})

util.PrecacheSound("zrmine_sfx_mine_door_move")

sound.Add({
	name = "zrmine_sfx_mine_door_move",
	channel = CHAN_STATIC,
	volume = 1,
	level = 75,
	pitch = {90, 100},
	sound = "doors/wood_move1.wav"
})

util.PrecacheSound("zrmine_sfx_mine_door_stop")

sound.Add({
	name = "zrmine_sfx_mine_door_stop",
	channel = CHAN_STATIC,
	volume = 1,
	level = 75,
	pitch = {90, 100},
	sound = "doors/wood_stop1.wav"
})

sound.Add({
	name = "zrmine_sfx_conveyorbelt_move",
	channel = CHAN_STATIC,
	volume = 1,
	level = 60,
	pitch = {60, 75},
	sound = "zrms/belt_loop.wav"
})

sound.Add({
	name = "zrmine_sfx_melter_loop",
	channel = CHAN_STATIC,
	volume = 0.6,
	level = 65,
	pitch = {85, 90},
	sound = "zrms/melter_loop.wav"
})

sound.Add({
	name = "zrmine_sfx_meltercool_loop",
	channel = CHAN_STATIC,
	volume = 0.6,
	level = 65,
	pitch = {85, 90},
	sound = "zrms/molten_metal.wav"
})

sound.Add({
	name = "zrmine_sfx_connect_belt",
	channel = CHAN_STATIC,
	volume = 1,
	level = 60,
	pitch = {60, 75},
	sound = "zrms/connect_belt.wav"
})

sound.Add({
	name = "zrmine_sfx_connect_refinery",
	channel = CHAN_STATIC,
	volume = 1,
	level = 75,
	pitch = {60, 75},
	sound = "zrms/connect_refinery.wav"
})

sound.Add({
	name = "zrmine_sfx_refinery_loop",
	channel = CHAN_STATIC,
	volume = 1,
	level = 60,
	pitch = {60, 75},
	sound = "zrms/refinery_loop.wav"
})

sound.Add({
	name = "zrmine_sfx_addbar",
	channel = CHAN_STATIC,
	volume = 1,
	level = 60,
	pitch = {85, 90},
	sound = "physics/metal/metal_solid_impact_hard1.wav",
	"physics/metal/metal_solid_impact_hard4.wav", "physics/metal/metal_solid_impact_hard5.wav", "physics/metal/metal_solid_impact_soft1.wav", "physics/metal/metal_solid_impact_soft2.wav", "physics/metal/metal_solid_impact_soft3.wav"
})

sound.Add({
	name = "zrmine_sfx_placecrate",
	channel = CHAN_STATIC,
	volume = 1,
	level = 60,
	pitch = {85, 90},
	sound = "physics/plastic/plastic_box_impact_soft1.wav",
	"physics/plastic/plastic_box_impact_soft2.wav", "physics/plastic/plastic_box_impact_soft3.wav", "physics/plastic/plastic_box_impact_soft4.wav"
})

sound.Add({
	name = "zrmine_sfx_crate_break",
	channel = CHAN_STATIC,
	volume = 1,
	level = 75,
	pitch = {85, 90},
	sound = "physics/wood/wood_box_break1.wav",
	"physics/wood/wood_box_break2.wav"
})

sound.Add({
	name = "zrmine_sfx_crush_expo",
	channel = CHAN_STATIC,
	volume = 1,
	level = 60,
	pitch = {85, 90},
	sound = "physics/concrete/boulder_impact_hard1.wav",
	"physics/concrete/boulder_impact_hard2.wav", "physics/concrete/boulder_impact_hard3.wav", "physics/concrete/boulder_impact_hard4.wav"
})

sound.Add({
	name = "zrmine_sfx_crush",
	channel = CHAN_STATIC,
	volume = 1,
	level = 60,
	pitch = {85, 90},
	sound = "zrms/machine_crush.wav"
})

sound.Add({
	name = "zrmine_sfx_refinerdirt",
	channel = CHAN_STATIC,
	volume = 1,
	level = 60,
	pitch = {95, 100},
	sound = "ambient/machines/thumper_dust.wav"
})

sound.Add({
	name = "zrmine_sfx_resourcedespawn",
	channel = CHAN_STATIC,
	volume = 1,
	level = 60,
	pitch = {95, 100},
	sound = "physics/concrete/concrete_break2.wav",
	"physics/concrete/concrete_break3.wav"
})
