2017-07-17T16-40-31: LogOut_File: : logfile started
2017-07-17T16-40-31: Net Status: low-level initialize success.
2017-07-17T16-40-31: Note: this version (1/29/2017) has new data fields added
2017-07-17T16-40-31: time = time since start of game in ms.
2017-07-17T16-40-31: address = address of IP address
2017-07-17T16-40-31: incoming = total size of messages set to me in bytes. Spikes can indicate lag.
2017-07-17T16-40-31: outgoing = total size of messages set from me in bytes. Spikes can indicate lag.
2017-07-17T16-40-31: app_ctos = client to server bytes delta excluding overheads (app data only)
2017-07-17T16-40-31: app_stoc = server to client bytes delta excluding overheads (app data only)
2017-07-17T16-40-31: loss = number of packets lost. Can indicate lags.  Some node on the network is dropping packets or taking to long and we have to resend them.
2017-07-17T16-40-31: sent = number of packets sent. Spikes can indicate lag.
2017-07-17T16-40-31: ping = how long it takes for a packet to get back and forth. Spikes can indicate lag.
2017-07-17T16-40-31: variance = how much the ping is changing from avg ping. Spikes can indicate lag.
2017-07-17T16-40-31: reliable delayed = This occurs when we drop reliable packets from sending this frame because we are sending to much data. Unreliable are more likely to be dropped than reliable.
2017-07-17T16-40-31: unreliable delayed = This occurs when we drop unreliable packets from sending this frame because we are sending to much data.
2017-07-17T16-40-31: app update delayed = This occurs when the app is taking to long to run code caused by network packets (ie CPU) and packets are delayed until the next frame
2017-07-17T16-40-31: Time spent in critical section (frame) = This is the time the network thread is blocking the main thread from doing anything.
2017-07-17T16-40-31: Latency in Window = The average Latency in ms. of Reliable packets during this time slice
2017-07-17T16-40-31: Packet Loss % in Window = The packet loss % of Reliable packets during this time slice
2017-07-17T16-40-31: Jitter in Window = The average Jitter in ms. of Reliable packets during this time slice
2017-07-17T16-40-31: Overall Latency Min = The lowest Latency seen in ms. of Reliable packets up to this point in time
2017-07-17T16-40-31: Overall Latency Max = The largest Latency seen in ms. of Reliable packets up to this point in time
2017-07-17T16-40-31: Latency Min in Window = The lowest Latency seen in ms. of Reliable packets during this time slice
2017-07-17T16-40-31: Latency Max in Window = The largest Latency seen in ms. of Reliable packets during this time slice
2017-07-17T16-40-31: Latency packet samples = number of packets used in determining average latency from start of game
2017-07-17T16-40-31: Jitter packet samples = number of packets used in determining average jitter from start of game
2017-07-17T16-40-31: reconnect = flag to indicate one or more reconnects occurred
2017-07-17T16-40-31: [time], [address], [incoming], [outgoing], [app_ctos], [app_stoc], [loss], [sent], [ping], [variance], [reliable delayed], [unreliable delayed], [app update delayed], [Time spent in critical section (frame)], [Latency in Window], [Packet Loss % in Window], [Jitter in Window], [Overall Latency Min], [Overall Latency Max], [Latency Min in Window], [Latency Maxin Window], [Latency packet Samples], [Jitter Packet Samples],[reconnect]
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13717,X.X.X.X,13382,2589,0,0,0,36,30,10,0,0,0,0,23,0.000000,1,22,28,22,28,35,30,0
23748,X.X.X.X,15945,3365,0,0,0,55,30,5,0,0,1,0,24,0.000000,1,22,30,23,30,54,49,0
33749,X.X.X.X,16609,4049,0,0,0,75,29,4,0,0,1,0,23,0.000000,2,22,30,22,29,74,67,0
43750,X.X.X.X,17255,4928,0,0,0,94,29,4,0,0,1,0,23,0.000000,1,22,30,22,27,93,86,0
53751,X.X.X.X,17883,5826,0,0,0,112,29,4,0,0,1,0,24,0.000000,1,22,30,22,28,111,104,0
63752,X.X.X.X,18529,6728,0,0,0,131,29,4,0,0,1,0,23,0.000000,1,22,30,22,27,130,123,0
73753,X.X.X.X,19175,7653,0,0,0,150,29,4,0,0,1,0,23,0.000000,0,22,30,22,26,149,142,0
83754,X.X.X.X,19821,8532,0,0,0,169,29,4,0,