


TITAN_AGGRO_BUTTON_LABEL = "Target: ";
BINDING_HEADER_TITANAGGRO_MENU = "TitanAggro";
BINDING_NAME_TITANAGGRO_REPORT = "Toggle Reports";
AggroVars.Inactive_Text = "Inactive";
AggroVars.DoReports_Text = "Reports";
AggroVars.TankMode_Text = "Tank Mode (if you are tank)";
AggroVars.ShowTTStatus_Text = "Show HP/MP of target's target";
AggroVars.HideFlashingBackground_Text = "Hide HP/MP flashing background";
AggroVars.RelocateTTStatus_Text = "Relocate HP/MP Status";
AggroVars.MoveableTT_HP_Text = "Moveable HP/MP Status";
AggroVars.MoveTT_HP_Text = "Move frame (start moving)";
AggroVars.FixTT_HP_Text = "Fix frame position (stop moving)";
AggroVars.ResetTT_HPPosition_Text = "Reset frame position";
AggroVars.Sounds_Text = "Sounds when aggro switch";
AggroVars.YouGotTheAggro_Text = "YOU GOT THE AGGRO!";
AggroVars.ClickHint = "Hint: Click to assist target's target";
AggroVars.PossibleOptions = "Possible Options";

AggroVars.SoundOptions = {
	[0] = "OFF",
	[1] = "Always",
	[2] = "In Party",
	[3] = "In Raid",
	[4] = "In Party/Raid",
}

AggroVars.ReportChans_Text = "Report To Channel";
AggroVars.ReportChans = {
	[0] = "Console",
	[1] = "Screen",
	[2] = "Say",
	[3] = "Yell",
	[4] = "Party",
	[5] = "Raid",
	[6] = "Guild",
	[7] = "CT_RaidAssist",
	[8] = "Whisper to target",
}

AggroVars.ReportTypes_Text = "Report When Aggro Changes To";
AggroVars.ReportTypesCustom_Text = "Custom";
AggroVars.ReportTypes = {
	[1] = "All",
	[2] = "All but Warriors",
	[3] = "DMG Dealers",
	[4] = "Rogues/Hunters",
	[5] = "All Casters",
	[6] = "DMG Casters",
	[7] = "Healers",
	[8] = "Warriors/Paladins",
	[9] = "Warriors Only",
	[10] = "Player",
	[11] = "All but Player",
}

AggroVars.ReportTimes_Text = "Time Between Reports (seconds)";
AggroVars.ReportTimes = {
	[0] = "None",
	[1] = "3",
	[2] = "6",
	[3] = "10",
	[4] = "15",
	[5] = "20",
	[6] = "30",
	[7] = "60",
}

AggroVars.ReportFormats_Text = "Report Format";
AggroVars.ReportFormats = {
	[0] = "%s has switched to %s",
	[1] = "%s -> %s",
	[2] = "%s@%s",
}


AggroVars.AggroDetect_Text = "Auto-Detect Aggro Using";
AggroVars.AggroDetectGroups = {
	[0] = "OFF",
	[1] = "Player",
	[2] = "Party",
	[3] = "Raid",
}
AggroVars.AggroDetectPets_Text = "Include Pets";

AggroVars.TargetedBy_Text = "Mobs targetting ";
AggroVars.TargetedBy_Extra = "\n\t-> ";