<?xml version="1.0" encoding="UTF-8"?>

<CVehicleModelInfo__InitDataList>
  <residentTxd>vehshare</residentTxd>
  <residentAnims />
  <InitDatas>
	<Item>
		  <modelName>SHERIFF</modelName>
		  <txdName>SHERIFF</txdName>
		  <handlingId>POLICE2</handlingId>
		  <gameName>SHERIFF</gameName>
		  <vehicleMakeName />
		  <expressionDictName>null</expressionDictName>
		  <expressionName>null</expressionName>
		  <animConvRoofDictName>null</animConvRoofDictName>
		  <animConvRoofName>null</animConvRoofName>
		  <animConvRoofWindowsAffected />
		  <ptfxAssetName>null</ptfxAssetName>
		  <audioNameHash>POLICE2</audioNameHash>
		  <layout>LAYOUT_STD_EXITFIXUP</layout>
		  <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
		  <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
		  <scenarioLayout />
		  <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
		  <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
		  <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
		  <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
		  <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
		  <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
		  <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
		  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
		  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
		  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" />
		  <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
		  <FirstPersonMobilePhoneSeatIKOffset>
			<Item>
				<Offset x="0.136000" y="0.156000" z="0.445000" />
				<SeatIndex value="2" />
			</Item>
			<Item>
				<Offset x="0.136000" y="0.156000" z="0.445000" />
				<SeatIndex value="3" />
			</Item>
		  </FirstPersonMobilePhoneSeatIKOffset> 
		  <PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
		  <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
		  <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
		  <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
		  <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
		  <shouldUseCinematicViewMode value="true" />
		  <shouldCameraTransitionOnClimbUpDown value="false" />
		  <shouldCameraIgnoreExiting value="false" />
		  <AllowPretendOccupants value="true" />
		  <AllowJoyriding value="false" />
		  <AllowSundayDriving value="false" />
		  <AllowBodyColorMapping value="false" />
		  <wheelScale value="0.244000" />
		  <wheelScaleRear value="0.244000" />
		  <dirtLevelMin value="0.000000" />
		  <dirtLevelMax value="0.300000" />
		  <envEffScaleMin value="0.000000" />
		  <envEffScaleMax value="1.000000" />
		  <envEffScaleMin2 value="0.000000" />
		  <envEffScaleMax2 value="1.000000" />
		  <damageMapScale value="0.600000" />
		  <damageOffsetScale value="1.000000" />
		  <diffuseTint value="0x00FFFFFF" />
		  <steerWheelMult value="1.000000" />
		  <HDTextureDist value="5.000000" />
		  <lodDistances content="float_array">
			15.000000
			30.000000
			70.000000
			140.000000
			500.000000
			500.000000
		  </lodDistances>
		  <minSeatHeight value="0.83" />
		  <identicalModelSpawnDistance value="20" />
		  <maxNumOfSameColor value="10" />
		  <defaultBodyHealth value="1000.000000" />
		  <pretendOccupantsScale value="1.000000" />
		  <visibleSpawnDistScale value="1.000000" />
		  <trackerPathWidth value="2.000000" />
		  <weaponForceMult value="1.000000" />
		  <frequency value="100" />
		  <swankness>SWANKNESS_0</swankness>
		  <maxNum value="2" />
		  <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
		  <type>VEHICLE_TYPE_CAR</type>
		  <plateType>VPT_BACK_PLATES</plateType>
		  <dashboardType>VDT_GENTAXI</dashboardType>
		  <vehicleClass>VC_EMERGENCY</vehicleClass>
		  <wheelType>VWT_SPORT</wheelType>
		  <trailers />
		  <additionalTrailers />
		  <drivers>
			<Item>
			  <driverName>S_M_Y_Sheriff_01</driverName>
			  <npcName />
			</Item>
		  </drivers>
		  <extraIncludes />
		  <doorsWithCollisionWhenClosed />
		  <driveableDoors />
		  <bumpersNeedToCollideWithMap value="false" />
		  <needsRopeTexture value="false" />
		  <requiredExtras />
		  <rewards>
			<Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
			<Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
			<Item>REWARD_STAT_WEAPON</Item>
		  </rewards>
		  <cinematicPartCamera>
			<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
			<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
			<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
			<Item>WHEEL_REAR_LEFT_CAMERA</Item>
		  </cinematicPartCamera>
		  <NmBraceOverrideSet />
		  <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
		  <buoyancySphereSizeScale value="1.000000" />
		  <pOverrideRagdollThreshold type="NULL" />
		  <firstPersonDrivebyData>
			<Item>STD_POLICE2_FRONT_LEFT</Item>
			<Item>STD_POLICE2_FRONT_RIGHT</Item>
			<Item>STD_POLICE2_REAR_LEFT</Item>
			<Item>STD_POLICE2_REAR_RIGHT</Item>
		  </firstPersonDrivebyData>
		</Item>
	<Item>
		  <modelName>SHERIFF3</modelName>
		  <txdName>SHERIFF3</txdName>
		  <handlingId>POLICE</handlingId>
		  <gameName>SHERIFF</gameName>
		  <vehicleMakeName />
		  <expressionDictName>null</expressionDictName>
		  <expressionName>null</expressionName>
		  <animConvRoofDictName>null</animConvRoofDictName>
		  <animConvRoofName>null</animConvRoofName>
		  <animConvRoofWindowsAffected />
		  <ptfxAssetName>null</ptfxAssetName>
		  <audioNameHash>POLICE</audioNameHash>
		  <layout>LAYOUT_STD_EXITFIXUP</layout>
		  <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
		  <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
		  <scenarioLayout />
		  <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
		  <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
		  <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
		  <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
		  <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
		  <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
		  <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
		  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
		  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
		  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" />
		  <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
		  <FirstPersonMobilePhoneSeatIKOffset>
			<Item>
				<Offset x="0.136000" y="0.156000" z="0.445000" />
				<SeatIndex value="2" />
			</Item>
			<Item>
				<Offset x="0.136000" y="0.156000" z="0.445000" />
				<SeatIndex value="3" />
			</Item>
		  </FirstPersonMobilePhoneSeatIKOffset> 
		  <PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
		  <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
		  <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
		  <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
		  <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
		  <shouldUseCinematicViewMode value="true" />
		  <shouldCameraTransitionOnClimbUpDown value="false" />
		  <shouldCameraIgnoreExiting value="false" />
		  <AllowPretendOccupants value="true" />
		  <AllowJoyriding value="false" />
		  <AllowSundayDriving value="false" />
		  <AllowBodyColorMapping value="false" />
		  <wheelScale value="0.244000" />
		  <wheelScaleRear value="0.244000" />
		  <dirtLevelMin value="0.000000" />
		  <dirtLevelMax value="0.300000" />
		  <envEffScaleMin value="0.000000" />
		  <envEffScaleMax value="1.000000" />
		  <envEffScaleMin2 value="0.000000" />
		  <envEffScaleMax2 value="1.000000" />
		  <damageMapScale value="0.600000" />
		  <damageOffsetScale value="1.000000" />
		  <diffuseTint value="0x00FFFFFF" />
		  <steerWheelMult value="1.000000" />
		  <HDTextureDist value="5.000000" />
		  <lodDistances content="float_array">
			15.000000
			30.000000
			70.000000
			140.000000
			500.000000
			500.000000
		  </lodDistances>
		  <minSeatHeight value="0.83" />
		  <identicalModelSpawnDistance value="20" />
		  <maxNumOfSameColor value="10" />
		  <defaultBodyHealth value="1000.000000" />
		  <pretendOccupantsScale value="1.000000" />
		  <visibleSpawnDistScale value="1.000000" />
		  <trackerPathWidth value="2.000000" />
		  <weaponForceMult value="1.000000" />
		  <frequency value="100" />
		  <swankness>SWANKNESS_0</swankness>
		  <maxNum value="2" />
		  <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
		  <type>VEHICLE_TYPE_CAR</type>
		  <plateType>VPT_BACK_PLATES</plateType>
		  <dashboardType>VDT_GENTAXI</dashboardType>
		  <vehicleClass>VC_EMERGENCY</vehicleClass>
		  <wheelType>VWT_SPORT</wheelType>
		  <trailers />
		  <additionalTrailers />
		  <drivers>
			<Item>
			  <driverName>S_M_Y_Sheriff_01</driverName>
			  <npcName />
			</Item>
		  </drivers>
		  <extraIncludes />
		  <doorsWithCollisionWhenClosed />
		  <driveableDoors />
		  <bumpersNeedToCollideWithMap value="false" />
		  <needsRopeTexture value="false" />
		  <requiredExtras />
		  <rewards>
			<Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
			<Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
			<Item>REWARD_STAT_WEAPON</Item>
		  </rewards>
		  <cinematicPartCamera>
			<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
			<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
			<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
			<Item>WHEEL_REAR_LEFT_CAMERA</Item>
		  </cinematicPartCamera>
		  <NmBraceOverrideSet />
		  <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
		  <buoyancySphereSizeScale value="1.000000" />
		  <pOverrideRagdollThreshold type="NULL" />
		  <firstPersonDrivebyData>
			<Item>STD_POLICE_FRONT_LEFT</Item>
			<Item>STD_POLICE_FRONT_RIGHT</Item>
			<Item>STD_POLICE_REAR_LEFT</Item>
			<Item>STD_POLICE_REAR_RIGHT</Item>
		  </firstPersonDrivebyData>
		</Item>
	</InitDatas>
	<txdRelationships>
		<Item>
		  <parent>vehicles_poltax_interior</parent>
		  <child>sheriff3</child>
		</Item>  
	</txdRelationships>
</CVehicleModelInfo__InitDataList>
