package com.project.game.screens;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.*;


public class MainMenu implements Screen {
 
	private Stage stage;
	private TextureAtlas atlas;
	private Skin skin;
	private Table table;
	private TextButton buttonPlay, buttonExit;
	private BitmapFont white;
	private Label heading;
	
	@Override
	public void show() {
		atlas = new TextureAtlas("ui/button.pack");
		skin = new Skin(atlas);
		
		white = new BitmapFont(Gdx.files.internal("assets/white.fnt"), false);
		
	}

	@Override
	public void render(float delta) {
		
	}

	@Override
	public void resize(int width, int height) {
		
	}

	@Override
	public void pause() {
		
	}

	@Override
	public void resume() {
		
	}

	@Override
	public void hide() {
		
	}

	@Override
	public void dispose() {
		
	}

}
