Ketchikan PAKT in southern Alaska, part 2


Made using SceneryGenX by Roger Wensley for FS9.



SPECIAL NOTE REGARDING LIGHTS AND SMOKE EFFECTS

I should have mentioned long ago that to see the apron lighting you need to have Sidney Schwartz's lights installed as library objects. You will also need his revised textures as he had a problem with one that was faulty; if you have a scenery or ground textures that go blurry then that could be the problem.

Plus, I have recently started using smoke effects (houses, oil refineries, etc) and this requires you to have installed the "EZEFFCTS.ZIP" by Ron Jeffers; again, it is a simple and one-time installation.



WHERE AND WHAT

This is the second part of Ketchikan, dealing mostly with the airport side water access, but also adding to the airport itself and slightly modifying the docks on the town side, plus other items. There is now a road down from the airport to a ferry dock on the water, with a ferry, and as explained in part 1 this cannot be exactly as reality given that the airport, in the real world, is not on one level. The FS9 coast line is changed because the airport elevation of 97 feet next to the water is something that FS9 cannot cope with, and the road made here is arranged so that a covered walkway can be made connecting down to a float dock, while in reality it connects from the terminal building. The choice is between something missing (the road and walkway) and having something inaccurate, and both choices are not as per reality. This scenery is made to conform to an installation that has FS9, an Alaska Genesis mesh, Ultimate Terrain Alaska Canada, and the three Misty Fjords sceneries installed, and there may be differences when installing to a different setup.

The PAKT apron ground markings have been modified as one part was forgotten, and it should be mentioned here that the runway ground markings at the hold shorts are reproduced exactly as per real life, on only one side of the taxiway centre line. There is a float dock below the airport for refuelling, and also for picking up passengers from the airport and flying them directly to their house on a nearby lake; a taxi rank with Beavers. There is a modification to a small part of the docks on the town side. The AF2_PANT was included in part 1 as this airfield on Annette Island (south of Ketchikan) is shown in Mistly Fjords as abandoned while not deleting the FS9 runways; this deletes them. Another aside, there was somebody on flightsim writing about how to fly a Beaver on floats and there was advice on the use of flaps; I could not find it again to add a note to the advice, but the Pilot's Operating Handbook for a Beaver states that full flaps must never be used with floats.




NEEDED and PROVIDED

What do you need? Well apart from FS9, ULTIMATE TERRAIN Alaska/Canada would be a definite plus to get the water in the right shape and place (or in this case as close to it as possible). This scenery is unlikely to work without it. The three Misty Fjords sceneries (2 free and one payware) were superb at the time they were made, and remain impressive even today, so should be included......

A paper chart of the area would be experience-adding and very useful.



INSTALLATION

This Ketchikan part 2 presumes you have already installed Ketchikan part 1.

To install unzip to a temporary folder, then move the contents of the the new Ketchikan PAKT texture folder to the already installed texture folder, saying yes to over-write or replacement.

DELETE the contents of your current Ketchikan PAKT scenery folder and then move the contents of the new scenery folder to the already installed Ketchikan scenery folder (some existing original bgl's have been removed and others such as ket.bgl have been modified to remove a scenery object, note the 2017 date).




LEGAL STUFF

Note that this is free at no expense spared and not to be sold. You can use it within FS9 for your own fun, but if you want to do something else you ask me first, which includes loading it on a site other than the one I post it on. Above all, don't make money from it, and this remains my copyright, I am just loaning it out for FS9 use.

rogwen@rogers.com

Criticism and praise equally welcome, and particularly if you point out a missing texture or something similar! I just wish that the downloader who points out an error will one day be downloader number 1, instead of the more usual number 181; why does nobody think that they should be the one to tell me I messed up? It never bothered Sid (past tense as he stopped using FS9 now).

This version posted on Flightsim 14 January 2017