<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
    <Section name="PCampaign|CampaignSetting">
        <Key name="Difficulty">
            <Value int="3"/>
        </Key>
        <Key name="MapInstanceID">
            <Value int="18"/>
        </Key>
        <Key name="UpgradesTaught">
            <Value flag="1"/>
        </Key>
    </Section>
    <Section name="PAiur03|MissionObjectives">
        <Key name="MissionObjective.PAiur02Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
        <Key name="MissionObjective.PAiur01Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="4"/>
        </Key>
    </Section>
    <Section name="PCampaign|MissionAvailableAge">
        <Key name="PUlnar03">
            <Value int="1"/>
        </Key>
    </Section>
    <Section name="PPurifier01|HelpUnitsPanel">
        <Key name="1">
            <Value string="PhotonCannon"/>
        </Key>
        <Key name="0">
            <Value int="2"/>
        </Key>
        <Key name="2">
            <Value string="ShieldBattery"/>
        </Key>
    </Section>
    <Section name="PKorhal02|Tips">
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        </Key>
        <Key name="CampaignTips.PhotonCannon">
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        </Key>
        <Key name="CampaignTips.Stalker">
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        </Key>
        <Key name="CampaignTips.OrbitalStrike">
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        </Key>
        <Key name="CampaignTips.Colossus">
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        </Key>
        <Key name="CampaignTips.Immortal">
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        </Key>
        <Key name="CampaignTips.ProxyPylon">
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        </Key>
        <Key name="CampaignTips.Reinforcements">
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        </Key>
        <Key name="CampaignTips.AttackMove">
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        </Key>
        <Key name="CampaignTips.ChronoBoost">
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        </Key>
        <Key name="CampaignTips.WarpGate">
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        </Key>
        <Key name="CampaignTips.Zealot">
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        </Key>
        <Key name="CampaignTips.ShadowScrambler">
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        </Key>
        <Key name="CampaignTips.F2">
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        </Key>
    </Section>
    <Section name="PUlnar02|SpearofAdun">
        <Key name="SpearofAdunUpgrade.ShipShieldUpgrades">
            <Level.0.Int int="0"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipSupplyUpgrade">
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        </Key>
        <Key name="PreviousTotalCurrency">
            <Value int="115"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipStructureBuildUpgrade">
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        </Key>
    </Section>
    <Section name="PUlnar01|Perks">
        <Key name="CampaignPerk.GPTier2Power3">
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        </Key>
        <Key name="CampaignPerk.GPTier3Power3">
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        </Key>
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        </Key>
        <Key name="CampaignPerk.GPTier5Power3">
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        </Key>
        <Key name="CampaignPerk.GPTier5Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier1Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier3Power1">
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        <Key name="CampaignPerk.GPTier2Power2">
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        </Key>
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        <Key name="CampaignPerk.GPTier4Power2">
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        <Key name="CampaignPerk.GPTier6Power2">
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        <Key name="CampaignPerk.GPTier4Power1">
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        <Key name="CampaignPerk.GPTier5Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier1Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier4Power3">
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        </Key>
        <Key name="CampaignPerk.GPTier2Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier3Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier1Power3">
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        </Key>
    </Section>
    <Section name="PUlnar01|MissionSectionExist">
        <Key name="Value">
            <Value flag="1"/>
        </Key>
    </Section>
    <Section name="PShakuras02|MissionObjectives">
        <Key name="MissionObjective.PAiur03Bonus01">
            <Progress.0.Int int="2"/>
        </Key>
        <Key name="MissionObjective.PKorhal01Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
        <Key name="MissionObjective.PAiur02Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
        <Key name="MissionObjective.PPurifier01Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
        <Key name="MissionObjective.PAiur01Bonus01">
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            <Progress.0.Int int="4"/>
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        <Key name="MissionObjective.PShakuras01Bonus01">
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        </Key>
        <Key name="MissionObjective.PKorhal02Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
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    <Section name="PKorhal02|MissionObjectives">
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            <Progress.0.Int int="2"/>
        </Key>
        <Key name="MissionObjective.PKorhal01Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
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        <Key name="MissionObjective.PAiur02Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
        <Key name="MissionObjective.PAiur01Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="4"/>
        </Key>
    </Section>
    <Section name="PKorhal02|MissionSectionExist">
        <Key name="Value">
            <Value flag="1"/>
        </Key>
    </Section>
    <Section name="PKorhal01|ArmyUnit">
        <Key name="PhoenixShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiur">
            <Value int="2"/>
        </Key>
        <Key name="ImmortalAiur">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="CarrierPurifier">
            <Value int="1"/>
        </Key>
        <Key name="SentryAiur">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalShakuras">
            <Value int="1"/>
        </Key>
        <Key name="HighTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="ColossusAiur">
            <Value int="1"/>
        </Key>
        <Key name="CarrierAiur">
            <Value int="1"/>
        </Key>
        <Key name="HighTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="ColossusPurifier">
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        </Key>
        <Key name="VoidRayShakuras">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiur">
            <Value int="2"/>
        </Key>
        <Key name="StalkerShakuras">
            <Value int="1"/>
        </Key>
        <Key name="VoidRayTaldarim">
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        </Key>
        <Key name="SentryPurifier">
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        </Key>
        <Key name="PhoenixAiur">
            <Value int="1"/>
        </Key>
        <Key name="ZealotShakurasNew">
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        </Key>
        <Key name="StalkerShakurasNew">
            <Value flag="0"/>
        </Key>
    </Section>
    <Section name="PAiur03|HelpUnitsPanel">
        <Key name="1">
            <Value string="Zealot"/>
        </Key>
        <Key name="0">
            <Value int="2"/>
        </Key>
        <Key name="2">
            <Value string="Stalker"/>
        </Key>
    </Section>
    <Section name="PShakuras02|SpearofAdun">
        <Key name="SpearofAdunUpgrade.ShipShieldUpgrades">
            <Level.0.Int int="0"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipSupplyUpgrade">
            <Level.0.Int int="2"/>
        </Key>
        <Key name="PreviousTotalCurrency">
            <Value int="95"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipStructureBuildUpgrade">
            <Level.0.Int int="2"/>
        </Key>
    </Section>
    <Section name="PPurifier01|SpearofAdun">
        <Key name="SpearofAdunUpgrade.ShipShieldUpgrades">
            <Level.0.Int int="0"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipSupplyUpgrade">
            <Level.0.Int int="2"/>
        </Key>
        <Key name="PreviousTotalCurrency">
            <Value int="55"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipStructureBuildUpgrade">
            <Level.0.Int int="4"/>
        </Key>
    </Section>
    <Section name="PAiur03|ArmyUnit">
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            <Value int="1"/>
        </Key>
        <Key name="ZealotShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiur">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalAiur">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="CarrierPurifier">
            <Value int="1"/>
        </Key>
        <Key name="SentryAiur">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalShakuras">
            <Value int="1"/>
        </Key>
        <Key name="HighTemplarShakuras">
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        </Key>
        <Key name="DarkTemplarAiur">
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        </Key>
        <Key name="ColossusAiur">
            <Value int="1"/>
        </Key>
        <Key name="CarrierAiur">
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        </Key>
        <Key name="HighTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="ColossusPurifier">
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        </Key>
        <Key name="VoidRayShakuras">
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        </Key>
        <Key name="StalkerAiur">
            <Value int="1"/>
        </Key>
        <Key name="StalkerShakuras">
            <Value int="1"/>
        </Key>
        <Key name="VoidRayTaldarim">
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        </Key>
        <Key name="SentryPurifier">
            <Value int="1"/>
        </Key>
        <Key name="PhoenixAiur">
            <Value int="1"/>
        </Key>
    </Section>
    <Section name="PAiur03|SpearofAdun">
        <Key name="SpearofAdunUpgrade.ShipShieldUpgrades">
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        </Key>
        <Key name="SpearofAdunUpgrade.ShipSupplyUpgrade">
            <Level.0.Int int="0"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipStructureBuildUpgrade">
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        </Key>
    </Section>
    <Section name="PKorhal01|MissionObjectives">
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        </Key>
        <Key name="MissionObjective.PAiur02Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
        <Key name="MissionObjective.PAiur01Bonus01">
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            <Progress.0.Int int="4"/>
        </Key>
    </Section>
    <Section name="PCampaign|MissionObjectives">
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        </Key>
        <Key name="MissionObjective.PAiur03Bonus01">
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        </Key>
        <Key name="MissionObjective.PKorhal01Bonus01">
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        <Key name="MissionObjective.PPurifier01Bonus01">
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        </Key>
        <Key name="MissionObjective.PShakuras02Bonus01">
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        </Key>
        <Key name="MissionObjective.PAiur01Bonus01">
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        </Key>
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        <Key name="MissionObjective.PUlnar01Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="1"/>
        </Key>
    </Section>
    <Section name="PShakuras01|SpearofAdun">
        <Key name="SpearofAdunUpgrade.ShipShieldUpgrades">
            <Level.0.Int int="0"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipSupplyUpgrade">
            <Level.0.Int int="2"/>
        </Key>
        <Key name="PreviousTotalCurrency">
            <Value int="70"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipStructureBuildUpgrade">
            <Level.0.Int int="2"/>
        </Key>
    </Section>
    <Section name="PKorhal02|SpearofAdun">
        <Key name="SpearofAdunUpgrade.ShipShieldUpgrades">
            <Level.0.Int int="0"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipSupplyUpgrade">
            <Level.0.Int int="3"/>
        </Key>
        <Key name="PreviousTotalCurrency">
            <Value int="40"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipStructureBuildUpgrade">
            <Level.0.Int int="0"/>
        </Key>
    </Section>
    <Section name="PKorhal01|SpearofAdun">
        <Key name="SpearofAdunUpgrade.ShipShieldUpgrades">
            <Level.0.Int int="0"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipSupplyUpgrade">
            <Level.0.Int int="0"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipStructureBuildUpgrade">
            <Level.0.Int int="0"/>
        </Key>
    </Section>
    <Section name="PCampaign|ArmyCategory">
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            <Value int="1"/>
        </Key>
        <Key name="PhotonCannon">
            <Value int="1"/>
        </Key>
        <Key name="WarpGate">
            <Value int="1"/>
        </Key>
        <Key name="Phoenix">
            <Value int="1"/>
        </Key>
        <Key name="Zealot">
            <Value int="1"/>
        </Key>
        <Key name="ShieldBattery">
            <Value int="1"/>
        </Key>
        <Key name="Stalker">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplar">
            <Value int="1"/>
        </Key>
        <Key name="Immortal">
            <Value int="1"/>
        </Key>
        <Key name="KhaydarinMonolith">
            <Value int="1"/>
        </Key>
    </Section>
    <Section name="PKorhal01|Tips">
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            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.PhotonCannon">
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        </Key>
        <Key name="CampaignTips.Stalker">
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        </Key>
        <Key name="CampaignTips.Colossus">
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        </Key>
        <Key name="CampaignTips.Immortal">
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        </Key>
        <Key name="CampaignTips.Reinforcements">
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        </Key>
        <Key name="CampaignTips.AttackMove">
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        </Key>
        <Key name="CampaignTips.ChronoBoost">
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        </Key>
        <Key name="CampaignTips.Zealot">
            <Created.0.Int int="3"/>
        </Key>
        <Key name="CampaignTips.F2">
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        </Key>
    </Section>
    <Section name="PShakuras02|Tips">
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        </Key>
        <Key name="CampaignTips.DisruptionNova">
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        </Key>
        <Key name="CampaignTips.Sentry">
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        </Key>
        <Key name="CampaignTips.ShieldBattery">
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        </Key>
        <Key name="CampaignTips.PhotonCannon">
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        </Key>
        <Key name="CampaignTips.Stalker">
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        </Key>
        <Key name="CampaignTips.OrbitalStrike">
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        </Key>
        <Key name="CampaignTips.Colossus">
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        </Key>
        <Key name="CampaignTips.DisplacementBeam">
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        </Key>
        <Key name="CampaignTips.Immortal">
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        </Key>
        <Key name="CampaignTips.DarkTemplar">
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        </Key>
        <Key name="CampaignTips.ProxyPylon">
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        </Key>
        <Key name="CampaignTips.Reinforcements">
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        </Key>
        <Key name="CampaignTips.AttackMove">
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        </Key>
        <Key name="CampaignTips.VoidThrasher">
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        </Key>
        <Key name="CampaignTips.ChronoBoost">
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        </Key>
        <Key name="CampaignTips.GuardianShield">
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        </Key>
        <Key name="CampaignTips.WarpGate">
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        </Key>
        <Key name="CampaignTips.Zealot">
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        </Key>
        <Key name="CampaignTips.ShadowScrambler">
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        </Key>
        <Key name="CampaignTips.F2">
            <Created.0.Int int="1"/>
        </Key>
    </Section>
    <Section name="PShakuras01|Perks">
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            <State.0.Int int="2"/>
        </Key>
        <Key name="CampaignPerk.GPTier3Power3">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier6Power1">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier5Power3">
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        </Key>
        <Key name="CampaignPerk.GPTier5Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier1Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier3Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier2Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier6Power3">
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        </Key>
        <Key name="CampaignPerk.GPTier4Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier6Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier4Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier5Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier1Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier4Power3">
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        </Key>
        <Key name="CampaignPerk.GPTier2Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier3Power2">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier1Power3">
            <State.0.Int int="1"/>
        </Key>
    </Section>
    <Section name="PCampaign|CampaignLastInfo">
        <Key name="Location">
            <Value string="Ulnar"/>
        </Key>
        <Key name="LastMission">
            <Value string="PUlnar02"/>
        </Key>
        <Key name="LastSuccessfulMission">
            <Value string="PUlnar02"/>
        </Key>
        <Key name="LastMapSuccess">
            <Value flag="1"/>
        </Key>
        <Key name="LastMap">
            <Value string="PUlnar02"/>
        </Key>
        <Key name="LastMissionSuccess">
            <Value flag="1"/>
        </Key>
    </Section>
    <Section name="PUlnar01|ArmyUnit">
        <Key name="PhoenixShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiur">
            <Value int="2"/>
        </Key>
        <Key name="ImmortalAiur">
            <Value int="2"/>
        </Key>
        <Key name="DarkTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="DarkTemplarShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="CarrierPurifier">
            <Value int="1"/>
        </Key>
        <Key name="SentryAiur">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="HighTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarAiur">
            <Value int="2"/>
        </Key>
        <Key name="ColossusAiur">
            <Value int="1"/>
        </Key>
        <Key name="CarrierAiur">
            <Value int="1"/>
        </Key>
        <Key name="HighTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="ColossusPurifier">
            <Value int="1"/>
        </Key>
        <Key name="ZealotPurifier">
            <Value int="1"/>
        </Key>
        <Key name="SentryAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="VoidRayShakuras">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiur">
            <Value int="2"/>
        </Key>
        <Key name="StalkerShakuras">
            <Value int="1"/>
        </Key>
        <Key name="VoidRayTaldarim">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="ImmortalShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="SentryPurifierNew">
            <Value flag="0"/>
        </Key>
        <Key name="SentryPurifier">
            <Value int="2"/>
        </Key>
        <Key name="PhoenixAiur">
            <Value int="1"/>
        </Key>
        <Key name="ZealotShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="StalkerShakurasNew">
            <Value flag="0"/>
        </Key>
    </Section>
    <Section name="PUlnar02|Tips">
        <Key name="CampaignTips.ShieldRecharge">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.DisruptionNova">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Sentry">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.ShieldBattery">
            <Created.0.Int int="3"/>
        </Key>
        <Key name="CampaignTips.PhotonCannon">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.Stalker">
            <Created.0.Int int="3"/>
        </Key>
        <Key name="CampaignTips.OrbitalStrike">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.Colossus">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.DisplacementBeam">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Immortal">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.DarkTemplar">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.ProxyPylon">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.Reinforcements">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.AttackMove">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.VoidThrasher">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.ChronoBoost">
            <Created.0.Int int="3"/>
        </Key>
        <Key name="CampaignTips.GuardianShield">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.WarpGate">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.Zealot">
            <Created.0.Int int="3"/>
        </Key>
        <Key name="CampaignTips.ShadowScrambler">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Phoenix">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.F2">
            <Created.0.Int int="1"/>
        </Key>
    </Section>
    <Section name="PKorhal01|Perks">
        <Key name="CampaignPerk.GPTier2Power3">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier3Power3">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier6Power1">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier5Power3">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier5Power2">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier1Power1">
            <State.0.Int int="2"/>
        </Key>
        <Key name="CampaignPerk.GPTier3Power1">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier2Power2">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier6Power3">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier4Power2">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier6Power2">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier4Power1">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier5Power1">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier1Power2">
            <State.0.Int int="1"/>
        </Key>
        <Key name="CampaignPerk.GPTier4Power3">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier2Power1">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier3Power2">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier1Power3">
            <State.0.Int int="1"/>
        </Key>
    </Section>
    <Section name="PPurifier01|Perks">
        <Key name="CampaignPerk.GPTier2Power3">
            <State.0.Int int="1"/>
        </Key>
        <Key name="CampaignPerk.GPTier3Power3">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier6Power1">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier5Power3">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier5Power2">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier1Power1">
            <State.0.Int int="1"/>
        </Key>
        <Key name="CampaignPerk.GPTier3Power1">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier2Power2">
            <State.0.Int int="1"/>
        </Key>
        <Key name="CampaignPerk.GPTier6Power3">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier4Power2">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier6Power2">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier4Power1">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier5Power1">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier1Power2">
            <State.0.Int int="2"/>
        </Key>
        <Key name="CampaignPerk.GPTier4Power3">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier2Power1">
            <State.0.Int int="2"/>
        </Key>
        <Key name="CampaignPerk.GPTier3Power2">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier1Power3">
            <State.0.Int int="1"/>
        </Key>
    </Section>
    <Section name="PAiur02|Tips">
        <Key name="CampaignTips.Stalker">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Colossus">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Immortal">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Reinforcements">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.AttackMove">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Zealot">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.F2">
            <Created.0.Int int="1"/>
        </Key>
    </Section>
    <Section name="PCampaign|Tips">
        <Key name="CampaignTips.ShieldRecharge">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.DisruptionNova">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Sentry">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.ShieldBattery">
            <Created.0.Int int="3"/>
        </Key>
        <Key name="CampaignTips.PhotonCannon">
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        </Key>
        <Key name="CampaignTips.Stalker">
            <Created.0.Int int="3"/>
        </Key>
        <Key name="CampaignTips.OrbitalStrike">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.Colossus">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.DisplacementBeam">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Immortal">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.DarkTemplar">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.ProxyPylon">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.Reinforcements">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.AttackMove">
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        </Key>
        <Key name="CampaignTips.VoidThrasher">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Artanis">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.ChronoBoost">
            <Created.0.Int int="3"/>
        </Key>
        <Key name="CampaignTips.XelNagaConstruct">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.GuardianShield">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.WarpGate">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.Kerrigan">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Zealot">
            <Created.0.Int int="3"/>
        </Key>
        <Key name="CampaignTips.ShadowScrambler">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Phoenix">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.F2">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.HybridBehemoth">
            <Created.0.Int int="1"/>
        </Key>
    </Section>
    <Section name="PCampaign|StoryStates">
        <Key name="StoryStates.ArcsVisitedCount">
            <Value.0.Int int="5"/>
        </Key>
        <Key name="StoryStates.MissionCompletedCount">
            <Value.0.Int int="10"/>
        </Key>
        <Key name="StoryStates.Ship Room Visited">
            <Value.0.Int int="1"/>
        </Key>
        <Key name="StoryStates.ArcsCompletedCount">
            <Value.0.Int int="4"/>
        </Key>
        <Key name="StoryStates.Army UI Visited">
            <Value.0.Int int="1"/>
        </Key>
        <Key name="StoryStates.Army Room Visited">
            <Value.0.Int int="1"/>
        </Key>
        <Key name="StoryStates.Can Travel">
            <Value.0.Int int="0"/>
        </Key>
        <Key name="StoryStates.Ship UI Visited">
            <Value.0.Int int="1"/>
        </Key>
    </Section>
    <Section name="PShakuras02|Perks">
        <Key name="CampaignPerk.GPTier2Power3">
            <State.0.Int int="2"/>
        </Key>
        <Key name="CampaignPerk.GPTier3Power3">
            <State.0.Int int="1"/>
        </Key>
        <Key name="CampaignPerk.GPTier6Power1">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier5Power3">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier5Power2">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier1Power1">
            <State.0.Int int="1"/>
        </Key>
        <Key name="CampaignPerk.GPTier3Power1">
            <State.0.Int int="2"/>
        </Key>
        <Key name="CampaignPerk.GPTier2Power2">
            <State.0.Int int="1"/>
        </Key>
        <Key name="CampaignPerk.GPTier6Power3">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier4Power2">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier6Power2">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier4Power1">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier5Power1">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier1Power2">
            <State.0.Int int="2"/>
        </Key>
        <Key name="CampaignPerk.GPTier4Power3">
            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier2Power1">
            <State.0.Int int="1"/>
        </Key>
        <Key name="CampaignPerk.GPTier3Power2">
            <State.0.Int int="1"/>
        </Key>
        <Key name="CampaignPerk.GPTier1Power3">
            <State.0.Int int="1"/>
        </Key>
    </Section>
    <Section name="PShakuras01|ArmyUnit">
        <Key name="PhoenixShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiur">
            <Value int="2"/>
        </Key>
        <Key name="ImmortalAiur">
            <Value int="2"/>
        </Key>
        <Key name="DarkTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="CarrierPurifier">
            <Value int="1"/>
        </Key>
        <Key name="SentryAiur">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="HighTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="ColossusAiur">
            <Value int="1"/>
        </Key>
        <Key name="CarrierAiur">
            <Value int="1"/>
        </Key>
        <Key name="HighTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="ColossusPurifier">
            <Value int="1"/>
        </Key>
        <Key name="ZealotPurifier">
            <Value int="1"/>
        </Key>
        <Key name="SentryAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="VoidRayShakuras">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiur">
            <Value int="2"/>
        </Key>
        <Key name="StalkerShakuras">
            <Value int="1"/>
        </Key>
        <Key name="VoidRayTaldarim">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="SentryPurifierNew">
            <Value flag="0"/>
        </Key>
        <Key name="SentryPurifier">
            <Value int="2"/>
        </Key>
        <Key name="PhoenixAiur">
            <Value int="1"/>
        </Key>
        <Key name="ZealotShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="StalkerShakurasNew">
            <Value flag="0"/>
        </Key>
    </Section>
    <Section name="PAiur03|MissionSectionExist">
        <Key name="Value">
            <Value flag="1"/>
        </Key>
    </Section>
    <Section name="PCampaign|HelpUnitsPanel">
        <Key name="4">
            <Value string="Phoenix"/>
        </Key>
        <Key name="1">
            <Value string="PhotonCannon"/>
        </Key>
        <Key name="3">
            <Value string="KhaydarinMonolith"/>
        </Key>
        <Key name="0">
            <Value int="3"/>
        </Key>
        <Key name="2">
            <Value string="ShieldBattery"/>
        </Key>
    </Section>
    <Section name="PAiur03|Tips">
        <Key name="CampaignTips.Stalker">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.Colossus">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Immortal">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Reinforcements">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.AttackMove">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.ChronoBoost">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Zealot">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.F2">
            <Created.0.Int int="1"/>
        </Key>
    </Section>
    <Section name="PUlnar02|MissionObjectives">
        <Key name="MissionObjective.PAiur03Bonus01">
            <Progress.0.Int int="2"/>
        </Key>
        <Key name="MissionObjective.PKorhal01Bonus01">
            <Complete.0.Int int="1"/>
            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
        <Key name="MissionObjective.PAiur02Bonus01">
            <Complete.0.Int int="1"/>
            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
        <Key name="MissionObjective.PPurifier01Bonus01">
            <Complete.0.Int int="1"/>
            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
        <Key name="MissionObjective.PShakuras02Bonus01">
            <Complete.0.Int int="1"/>
            <Available.0.Int int="0"/>
            <Progress.0.Int int="1"/>
        </Key>
        <Key name="MissionObjective.PAiur01Bonus01">
            <Complete.0.Int int="1"/>
            <Available.0.Int int="0"/>
            <Progress.0.Int int="4"/>
        </Key>
        <Key name="MissionObjective.PShakuras01Bonus01">
            <Complete.0.Int int="1"/>
            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
        <Key name="MissionObjective.PKorhal02Bonus01">
            <Complete.0.Int int="1"/>
            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
        <Key name="MissionObjective.PUlnar01Bonus01">
            <Complete.0.Int int="1"/>
            <Available.0.Int int="0"/>
            <Progress.0.Int int="1"/>
        </Key>
    </Section>
    <Section name="PUlnar01|SpearofAdun">
        <Key name="SpearofAdunUpgrade.ShipShieldUpgrades">
            <Level.0.Int int="0"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipSupplyUpgrade">
            <Level.0.Int int="3"/>
        </Key>
        <Key name="PreviousTotalCurrency">
            <Value int="105"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipStructureBuildUpgrade">
            <Level.0.Int int="3"/>
        </Key>
    </Section>
    <Section name="PShakuras02|ArmyUnit">
        <Key name="PhoenixShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiur">
            <Value int="2"/>
        </Key>
        <Key name="ImmortalAiur">
            <Value int="2"/>
        </Key>
        <Key name="DarkTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="DarkTemplarShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="CarrierPurifier">
            <Value int="1"/>
        </Key>
        <Key name="SentryAiur">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="HighTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarAiur">
            <Value int="2"/>
        </Key>
        <Key name="ColossusAiur">
            <Value int="1"/>
        </Key>
        <Key name="CarrierAiur">
            <Value int="1"/>
        </Key>
        <Key name="HighTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="ColossusPurifier">
            <Value int="1"/>
        </Key>
        <Key name="ZealotPurifier">
            <Value int="1"/>
        </Key>
        <Key name="SentryAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="VoidRayShakuras">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiur">
            <Value int="2"/>
        </Key>
        <Key name="StalkerShakuras">
            <Value int="1"/>
        </Key>
        <Key name="VoidRayTaldarim">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="ImmortalShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="SentryPurifierNew">
            <Value flag="0"/>
        </Key>
        <Key name="SentryPurifier">
            <Value int="2"/>
        </Key>
        <Key name="PhoenixAiur">
            <Value int="1"/>
        </Key>
        <Key name="ZealotShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="StalkerShakurasNew">
            <Value flag="0"/>
        </Key>
    </Section>
    <Section name="PKorhal02|HelpUnitsPanel">
        <Key name="1">
            <Value string="PhotonCannon"/>
        </Key>
        <Key name="0">
            <Value int="2"/>
        </Key>
        <Key name="2">
            <Value string="ShieldBattery"/>
        </Key>
    </Section>
    <Section name="PUlnar01|Tips">
        <Key name="CampaignTips.ShieldRecharge">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.DisruptionNova">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Sentry">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.ShieldBattery">
            <Created.0.Int int="3"/>
        </Key>
        <Key name="CampaignTips.PhotonCannon">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.Stalker">
            <Created.0.Int int="3"/>
        </Key>
        <Key name="CampaignTips.OrbitalStrike">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.Colossus">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.DisplacementBeam">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.Immortal">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.DarkTemplar">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.ProxyPylon">
            <Created.0.Int int="2"/>
        </Key>
        <Key name="CampaignTips.Reinforcements">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.AttackMove">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.VoidThrasher">
            <Created.0.Int int="1"/>
        </Key>
        <Key name="CampaignTips.ChronoBoost">
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        </Key>
        <Key name="CampaignTips.GuardianShield">
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        </Key>
        <Key name="CampaignTips.WarpGate">
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        </Key>
        <Key name="CampaignTips.Zealot">
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        </Key>
        <Key name="CampaignTips.ShadowScrambler">
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        </Key>
        <Key name="CampaignTips.F2">
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        </Key>
    </Section>
    <Section name="PAiur02|Perks">
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            <State.0.Int int="0"/>
        </Key>
        <Key name="CampaignPerk.GPTier3Power3">
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        </Key>
        <Key name="CampaignPerk.GPTier6Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier5Power3">
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        </Key>
        <Key name="CampaignPerk.GPTier5Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier1Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier3Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier2Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier6Power3">
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        </Key>
        <Key name="CampaignPerk.GPTier4Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier6Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier4Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier5Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier1Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier4Power3">
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        </Key>
        <Key name="CampaignPerk.GPTier2Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier3Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier1Power3">
            <State.0.Int int="0"/>
        </Key>
    </Section>
    <Section name="PUlnar02|HelpUnitsPanel">
        <Key name="1">
            <Value string="PhotonCannon"/>
        </Key>
        <Key name="3">
            <Value string="KhaydarinMonolith"/>
        </Key>
        <Key name="0">
            <Value int="3"/>
        </Key>
        <Key name="2">
            <Value string="ShieldBattery"/>
        </Key>
    </Section>
    <Section name="PPurifier01|MissionSectionExist">
        <Key name="Value">
            <Value flag="1"/>
        </Key>
    </Section>
    <Section name="PAiur03|Perks">
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        </Key>
        <Key name="CampaignPerk.GPTier3Power3">
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        </Key>
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        </Key>
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        </Key>
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        </Key>
        <Key name="CampaignPerk.GPTier1Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier3Power1">
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        </Key>
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        </Key>
        <Key name="CampaignPerk.GPTier6Power3">
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        </Key>
        <Key name="CampaignPerk.GPTier4Power2">
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        </Key>
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        </Key>
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        </Key>
        <Key name="CampaignPerk.GPTier5Power1">
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        </Key>
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        </Key>
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        </Key>
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        </Key>
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        </Key>
        <Key name="CampaignPerk.GPTier1Power3">
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        </Key>
    </Section>
    <Section name="PAiur02|MissionObjectives">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="4"/>
        </Key>
    </Section>
    <Section name="PShakuras01|HelpUnitsPanel">
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        </Key>
        <Key name="0">
            <Value int="2"/>
        </Key>
        <Key name="2">
            <Value string="ShieldBattery"/>
        </Key>
    </Section>
    <Section name="PPurifier01|MissionObjectives">
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        </Key>
        <Key name="MissionObjective.PKorhal01Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
        <Key name="MissionObjective.PAiur02Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="3"/>
        </Key>
        <Key name="MissionObjective.PAiur01Bonus01">
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            <Available.0.Int int="0"/>
            <Progress.0.Int int="4"/>
        </Key>
        <Key name="MissionObjective.PKorhal02Bonus01">
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            <Progress.0.Int int="3"/>
        </Key>
    </Section>
    <Section name="PCampaign|MissionBestTime">
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        </Key>
        <Key name="PUlnar02-1">
            <Value int="0"/>
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        <Key name="SC2Epilogue01-3">
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        </Key>
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        </Key>
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        <Key name="PUlnar03-1">
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        </Key>
        <Key name="PUlnar01-3">
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        </Key>
        <Key name="PKorhal02-3">
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        </Key>
        <Key name="PKorhal01-4">
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        </Key>
        <Key name="PAiur03-2">
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        </Key>
        <Key name="PAiur05-2">
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        </Key>
        <Key name="PAiur03-4">
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        </Key>
        <Key name="PAiur02-2">
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        </Key>
        <Key name="PTaldarim01-2">
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        </Key>
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        </Key>
        <Key name="PUlnar03-3">
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        </Key>
        <Key name="PPurifier01-3">
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        </Key>
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        </Key>
        <Key name="PUlnar01-4">
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        </Key>
        <Key name="PAiur01-4">
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        </Key>
        <Key name="PMoebius01-2">
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        </Key>
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        </Key>
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        <Key name="PPurifier02-3">
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        <Key name="PUlnar03-4">
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        <Key name="PAiur06-3">
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        </Key>
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        <Key name="PAiur04-1">
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        </Key>
        <Key name="PMoebius01-1">
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        </Key>
        <Key name="PShakuras01-4">
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        </Key>
        <Key name="PAiur02-4">
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        </Key>
        <Key name="PAiur01-3">
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        </Key>
        <Key name="PUlnar02-2">
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        <Key name="PPurifier02-1">
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        <Key name="PAiur04-3">
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        <Key name="PAiur01-1">
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        <Key name="SC2Epilogue02-4">
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        <Key name="SC2Epilogue01-1">
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        <Key name="SC2Epilogue02-1">
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        <Key name="PAiur04-2">
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        </Key>
    </Section>
    <Section name="PShakuras02|HelpUnitsPanel">
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            <Value string="PhotonCannon"/>
        </Key>
        <Key name="0">
            <Value int="2"/>
        </Key>
        <Key name="2">
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        </Key>
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        </Key>
    </Section>
    <Section name="PUlnar02|MissionSectionExist">
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    <Section name="PAiur02|MissionSectionExist">
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    </Section>
    <Section name="PCampaign|MissionCompletedAge">
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        </Key>
        <Key name="PShakuras01">
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        </Key>
        <Key name="PKorhal01">
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        </Key>
        <Key name="PUlnar02">
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        </Key>
        <Key name="PAiur02">
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        </Key>
        <Key name="PAiur01">
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        </Key>
        <Key name="PPurifier01">
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        </Key>
        <Key name="PAiur03">
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        </Key>
        <Key name="PUlnar01">
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        </Key>
        <Key name="PKorhal02">
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        </Key>
    </Section>
    <Section name="PUlnar01|HelpUnitsPanel">
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        </Key>
        <Key name="3">
            <Value string="KhaydarinMonolith"/>
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        <Key name="0">
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        </Key>
        <Key name="2">
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        </Key>
    </Section>
    <Section name="PKorhal02|Perks">
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        </Key>
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        </Key>
    </Section>
    <Section name="PCampaign|CampaignStats">
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        </Key>
        <Key name="MissionCompletedCountNext">
            <Value int="11"/>
        </Key>
    </Section>
    <Section name="PShakuras01|MissionObjectives">
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        </Key>
        <Key name="MissionObjective.PKorhal01Bonus01">
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        <Key name="MissionObjective.PKorhal02Bonus01">
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    </Section>
    <Section name="PPurifier01|Tips">
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        </Key>
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        </Key>
        <Key name="CampaignTips.Colossus">
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        </Key>
        <Key name="CampaignTips.Immortal">
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        </Key>
        <Key name="CampaignTips.ProxyPylon">
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        </Key>
        <Key name="CampaignTips.F2">
            <Created.0.Int int="1"/>
        </Key>
    </Section>
    <Section name="PPurifier01|ArmyUnit">
        <Key name="PhoenixShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiur">
            <Value int="2"/>
        </Key>
        <Key name="ImmortalAiur">
            <Value int="2"/>
        </Key>
        <Key name="DarkTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="CarrierPurifier">
            <Value int="1"/>
        </Key>
        <Key name="SentryAiur">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="HighTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="ColossusAiur">
            <Value int="1"/>
        </Key>
        <Key name="CarrierAiur">
            <Value int="1"/>
        </Key>
        <Key name="HighTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="ColossusPurifier">
            <Value int="1"/>
        </Key>
        <Key name="VoidRayShakuras">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiur">
            <Value int="2"/>
        </Key>
        <Key name="StalkerShakuras">
            <Value int="1"/>
        </Key>
        <Key name="VoidRayTaldarim">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="SentryPurifier">
            <Value int="1"/>
        </Key>
        <Key name="PhoenixAiur">
            <Value int="1"/>
        </Key>
        <Key name="ZealotShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="StalkerShakurasNew">
            <Value flag="0"/>
        </Key>
    </Section>
    <Section name="PKorhal01|HelpUnitsPanel">
        <Key name="1">
            <Value string="PhotonCannon"/>
        </Key>
        <Key name="0">
            <Value int="2"/>
        </Key>
        <Key name="2">
            <Value string="ShieldBattery"/>
        </Key>
    </Section>
    <Section name="PCampaign|ArmyUnit">
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            <Value int="2"/>
        </Key>
        <Key name="PhoenixShakurasNew">
            <Value flag="0"/>
        </Key>
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        </Key>
        <Key name="ZealotAiur">
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        </Key>
        <Key name="ImmortalAiur">
            <Value int="2"/>
        </Key>
        <Key name="DarkTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="StalkerPurifier">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="ZealotAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="PhoenixAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="CarrierPurifier">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="SentryAiur">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalShakuras">
            <Value int="1"/>
        </Key>
        <Key name="HighTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarAiur">
            <Value int="2"/>
        </Key>
        <Key name="ColossusAiur">
            <Value int="1"/>
        </Key>
        <Key name="CarrierAiur">
            <Value int="1"/>
        </Key>
        <Key name="HighTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarTaldarim">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="ColossusPurifier">
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        </Key>
        <Key name="SentryAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="ZealotPurifier">
            <Value int="1"/>
        </Key>
        <Key name="VoidRayShakuras">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiur">
            <Value int="2"/>
        </Key>
        <Key name="StalkerShakuras">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="VoidRayTaldarim">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="SentryPurifierNew">
            <Value flag="0"/>
        </Key>
        <Key name="SentryPurifier">
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        </Key>
        <Key name="ZealotShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="StalkerShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="PhoenixAiur">
            <Value int="1"/>
        </Key>
    </Section>
    <Section name="PUlnar02|ArmyUnit">
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            <Value int="2"/>
        </Key>
        <Key name="PhoenixShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="ZealotShakuras">
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        </Key>
        <Key name="ZealotAiur">
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        </Key>
        <Key name="ImmortalAiur">
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        </Key>
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            <Value int="1"/>
        </Key>
        <Key name="ZealotAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="StalkerPurifier">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="PhoenixAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="CarrierPurifier">
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        </Key>
        <Key name="SentryAiur">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="HighTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarAiur">
            <Value int="2"/>
        </Key>
        <Key name="ColossusAiur">
            <Value int="1"/>
        </Key>
        <Key name="CarrierAiur">
            <Value int="1"/>
        </Key>
        <Key name="HighTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="ColossusPurifier">
            <Value int="1"/>
        </Key>
        <Key name="ZealotPurifier">
            <Value int="1"/>
        </Key>
        <Key name="SentryAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="VoidRayShakuras">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiur">
            <Value int="2"/>
        </Key>
        <Key name="StalkerShakuras">
            <Value int="1"/>
        </Key>
        <Key name="VoidRayTaldarim">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="ImmortalShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="SentryPurifierNew">
            <Value flag="0"/>
        </Key>
        <Key name="SentryPurifier">
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        </Key>
        <Key name="PhoenixAiur">
            <Value int="1"/>
        </Key>
        <Key name="ZealotShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="StalkerShakurasNew">
            <Value flag="0"/>
        </Key>
    </Section>
    <Section name="PShakuras01|MissionSectionExist">
        <Key name="Value">
            <Value flag="1"/>
        </Key>
    </Section>
    <Section name="PAiur02|ArmyUnit">
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        </Key>
        <Key name="ZealotShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiur">
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        </Key>
        <Key name="ImmortalAiur">
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        </Key>
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        </Key>
        <Key name="CarrierPurifier">
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        </Key>
        <Key name="SentryAiur">
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        </Key>
        <Key name="ImmortalShakuras">
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        </Key>
        <Key name="HighTemplarShakuras">
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        </Key>
        <Key name="DarkTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="ColossusAiur">
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        </Key>
        <Key name="CarrierAiur">
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        </Key>
        <Key name="HighTemplarAiur">
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        </Key>
        <Key name="ColossusPurifier">
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        </Key>
        <Key name="VoidRayShakuras">
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        <Key name="StalkerAiur">
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        </Key>
        <Key name="StalkerShakuras">
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        <Key name="VoidRayTaldarim">
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        <Key name="SentryPurifier">
            <Value int="1"/>
        </Key>
        <Key name="PhoenixAiur">
            <Value int="1"/>
        </Key>
    </Section>
    <Section name="PCampaign|SpearofAdun">
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            <Level.0.Int int="0"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipSupplyUpgrade">
            <Level.0.Int int="4"/>
        </Key>
        <Key name="PreviousTotalCurrency">
            <Value int="115"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipStructureBuildUpgrade">
            <Level.0.Int int="4"/>
        </Key>
    </Section>
    <Section name="PCampaign|Scenes">
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        </Key>
        <Key name="Scenes.Aiur04Briefing">
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        </Key>
        <Key name="Scenes.MoebiusArrival">
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        </Key>
        <Key name="Scenes.CoreUlnar03Post">
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        </Key>
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        </Key>
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        </Key>
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        </Key>
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        </Key>
        <Key name="Scenes.UlnarTravel">
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        </Key>
        <Key name="Scenes.Purifier01Debrief">
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        </Key>
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        </Key>
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        </Key>
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        </Key>
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        </Key>
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        </Key>
        <Key name="Scenes.ShipRoomIntro">
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        </Key>
        <Key name="Scenes.XelNagaKerrigan">
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        </Key>
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        </Key>
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        </Key>
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        </Key>
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        </Key>
        <Key name="Scenes.Aiur02Debrief">
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        </Key>
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        </Key>
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        </Key>
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        </Key>
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        </Key>
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        </Key>
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        </Key>
        <Key name="Scenes.Protoss06">
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        </Key>
        <Key name="Scenes.CampaignIntro">
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        </Key>
        <Key name="Scenes.KorhalEnd">
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        </Key>
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        </Key>
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        </Key>
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        </Key>
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        </Key>
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        </Key>
        <Key name="Scenes.KerriganIntro">
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        </Key>
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        <Key name="Scenes.Purifier03Debrief">
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        </Key>
        <Key name="Scenes.Korhal01Debrief">
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        </Key>
    </Section>
    <Section name="PUlnar02|Perks">
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        </Key>
        <Key name="CampaignPerk.GPTier3Power3">
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        </Key>
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        </Key>
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        </Key>
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        </Key>
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        </Key>
        <Key name="CampaignPerk.GPTier4Power3">
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        </Key>
        <Key name="CampaignPerk.GPTier3Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier1Power3">
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        </Key>
    </Section>
    <Section name="PUlnar01|MissionObjectives">
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        </Key>
        <Key name="MissionObjective.PKorhal01Bonus01">
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        </Key>
        <Key name="MissionObjective.PPurifier01Bonus01">
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        <Key name="MissionObjective.PShakuras02Bonus01">
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        <Key name="MissionObjective.PAiur01Bonus01">
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            <Progress.0.Int int="3"/>
        </Key>
    </Section>
    <Section name="PCampaign|Perks">
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        </Key>
        <Key name="CampaignPerk.GPTier3Power3">
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        </Key>
        <Key name="CampaignPerk.GPTier6Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier5Power3">
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        </Key>
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        </Key>
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        </Key>
        <Key name="CampaignPerk.GPTier3Power1">
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        </Key>
        <Key name="CampaignPerk.GPTier2Power2">
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        </Key>
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        </Key>
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        </Key>
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        <Key name="CampaignPerk.GPTier4Power1">
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        </Key>
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        </Key>
        <Key name="CampaignPerk.GPTier1Power2">
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        </Key>
        <Key name="CampaignPerk.GPTier4Power3">
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        </Key>
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        </Key>
        <Key name="CampaignPerk.GPTier3Power2">
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        </Key>
    </Section>
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        </Key>
        <Key name="CampaignTips.OrbitalStrike">
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        </Key>
        <Key name="CampaignTips.Reinforcements">
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        </Key>
        <Key name="CampaignTips.AttackMove">
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        <Key name="CampaignTips.ChronoBoost">
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        <Key name="CampaignTips.GuardianShield">
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        <Key name="CampaignTips.ShadowScrambler">
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        <Key name="CampaignTips.F2">
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        </Key>
    </Section>
    <Section name="PKorhal02|ArmyUnit">
        <Key name="PhoenixShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiur">
            <Value int="2"/>
        </Key>
        <Key name="ImmortalAiur">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="ZealotAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="CarrierPurifier">
            <Value int="1"/>
        </Key>
        <Key name="SentryAiur">
            <Value int="1"/>
        </Key>
        <Key name="ImmortalShakuras">
            <Value int="1"/>
        </Key>
        <Key name="HighTemplarShakuras">
            <Value int="1"/>
        </Key>
        <Key name="DarkTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="ColossusAiur">
            <Value int="1"/>
        </Key>
        <Key name="CarrierAiur">
            <Value int="1"/>
        </Key>
        <Key name="HighTemplarAiur">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiurNew">
            <Value flag="0"/>
        </Key>
        <Key name="ColossusPurifier">
            <Value int="1"/>
        </Key>
        <Key name="VoidRayShakuras">
            <Value int="1"/>
        </Key>
        <Key name="StalkerAiur">
            <Value int="2"/>
        </Key>
        <Key name="StalkerShakuras">
            <Value int="1"/>
        </Key>
        <Key name="VoidRayTaldarim">
            <Value int="1"/>
        </Key>
        <Key name="SentryPurifier">
            <Value int="1"/>
        </Key>
        <Key name="PhoenixAiur">
            <Value int="1"/>
        </Key>
        <Key name="ZealotShakurasNew">
            <Value flag="0"/>
        </Key>
        <Key name="StalkerShakurasNew">
            <Value flag="0"/>
        </Key>
    </Section>
    <Section name="PKorhal01|MissionSectionExist">
        <Key name="Value">
            <Value flag="1"/>
        </Key>
    </Section>
    <Section name="PAiur02|SpearofAdun">
        <Key name="SpearofAdunUpgrade.ShipShieldUpgrades">
            <Level.0.Int int="0"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipSupplyUpgrade">
            <Level.0.Int int="0"/>
        </Key>
        <Key name="SpearofAdunUpgrade.ShipStructureBuildUpgrade">
            <Level.0.Int int="0"/>
        </Key>
    </Section>
    <Section name="PCampaign|WriterStates">
        <Key name="WriterStates.Travel_FirstLine">
            <Value.0.Int int="0"/>
        </Key>
        <Key name="WriterStates.MultipleArmyUnitsUnassigned">
            <Value.0.Int int="0"/>
        </Key>
        <Key name="WriterStates.RoomGreetingToggle">
            <Value.0.Int int="0"/>
        </Key>
        <Key name="WriterStates.Korhal02Toggle">
            <Value.0.Int int="0"/>
        </Key>
    </Section>
</Bank>
