[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0

[Sound]
FileName=Walla_Walla_sound.wav
MinAttenuationDistance=600.00
Looping=TRUE

[Properties]

[Emitter.0]  //the central wake
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-140.00, -140.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00


[Particle.0]  
Lifetime=65.00, 65.00
Type=21
X Scale=30.00, 32.00
Y Scale=30.00, 32.00
Z Scale=0.00, 0.00
X Scale Rate=0.02, 0.02
Y Scale Rate=0.09, 0.09  // controls angle of wake spread
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.11, 0.11
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.05, 0.05 
Fade Out=0.50, 0.50
Ground Normal=1
Ground Decal=1
Shade=1
Face=0, 0, 0

[ParticleAttributes.0]
Blend Mode=1
Texture=fx_wake_1.bmp
Bounce=0.00
Color Start=200, 200, 200, 80  //graying the wake
Color End=200, 200, 200, 0
Jitter Distance=0.02
Jitter Time=1.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=900.00  
Y Scale Goal=900.00
Z Scale Goal=0.00
Extrude Length=30.00
Extrude Pitch Max=90.00
Extrude Heading Max=5.00

[Emitter.1] //quarter wake
Lifetime=0.00, 0.00
Delay=0.10, 0.11
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00,0.00
Z Offset=-90.00, -90.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00


[Particle.1]
Lifetime=59.00, 59.00
Type=21
X Scale=25.00, 26.00
Y Scale=25.00, 26.00
Z Scale=0.00, 0.00
X Scale Rate=0.06, 0.06
Y Scale Rate=0.08, 0.08
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.10, 0.10 //0.05, 0.05
Fade Out=0.50, 0.50
Ground Normal=1
Ground Decal=1
Shade=1
Face=1, 0, 1

[ParticleAttributes.1]
Blend Mode=1
Texture=fx_wake_2.bmp
Bounce=0.00
Color Start=170, 170, 170, 175
Color End=170, 170, 170, 0
Jitter Distance=0.02
Jitter Time=1.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=900.00
Y Scale Goal=900.00
Z Scale Goal=0.00
Extrude Length=30.00
Extrude Pitch Max=90.00
Extrude Heading Max=5.00

[Emitter.2]  // the bow wake
Lifetime=0.00, 0.00
Delay=0.10, 0.11
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00 
Z Offset=20.00, 20.00   
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00


[Particle.2]
Lifetime=28.00, 28.00 
Type=21
X Scale=20.00, 22.00
Y Scale=20.00, 22.00
Z Scale=0.00, 0.00
X Scale Rate=0.11, 0.11
Y Scale Rate=0.12, 0.12
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.05, 0.05  
Fade Out=0.50, 0.50  
Ground Normal=1
Ground Decal=1
Shade=1
Face=1, 0, 1

[ParticleAttributes.2]
Blend Mode=1
Texture=fx_wake_2.bmp
Bounce=0.00
Color Start=180, 180, 180, 175
Color End=180, 180, 180, 0
Jitter Distance=0.02
Jitter Time=1.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=900.00
Y Scale Goal=900.00
Z Scale Goal=0.00
Extrude Length=40.00
Extrude Pitch Max=90.00
Extrude Heading Max=10.00


