//Naming
Name HT-10 Leviathan II AA
ShortName leviathanIIAA
ItemID 21490
//Visuals
Icon LeviathanIIR
Model fc.LeviathanIIAA
Texture LeviathanIIAA
//Third Person Camera Distance
CameraDistance 15
//Throttle
MaxThrottle 0.5
MaxNegativeThrottle 0.0
//Steering modifiers
TurnLeftSpeed 0.5
TurnRightSpeed 0.5
//Drag
Drag 10.0
//Mass (In tons)
Mass 1.0
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 100.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.5
WheelPosition 0 -68 -6 -26
WheelPosition 1 -68 -6 26
WheelPosition 2 72 -6 26
WheelPosition 3 72 -6 -26
WheelSpringStrength 0.5
//Bouncy bouncy
Bounciness 0.3
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Shell
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 1
ShootDelaySecondary 10
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 80 28.5 3.5 turret LaserMG
ShootPointPrimary 80 28.5 -3.5 turret LaserMG
ShootPointPrimary 80 35.5 3.5 turret LaserMG
ShootPointPrimary 80 35.5 -3.5 turret LaserMG
ShootPointSecondary -11 42 -5 turret 
ShootPointSecondary -11 42 0 turret 
ShootPointSecondary -11 42 5 turret 
ShootPointSecondary -11 47 -5 turret 
ShootPointSecondary -11 47 0 turret 
ShootPointSecondary -11 47 5 turret 
ShootPointSecondary -11 52 -5 turret 
ShootPointSecondary -11 52 0 turret 
ShootPointSecondary -11 52 5 turret 



// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
ShellSlots 7
AllowAllAmmo False
AddAmmo hornet
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
//Driver and passenger positions
Driver 0 38 0 -360 360 -7 65
RotatedDriverOffset 12 0 -8
Passengers 0
//Secondary gun
//Delays are in ticks or 1/20ths of seconds
//Sounds
StartSound Tank
StartSoundLength 20
EngineSound Tank
EngineSoundLength 20
ShootSoundPrimary laserpistol
ShootSoundSecondary RPGShoot
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 tankTurret 1 vehicleSeat
AddRecipeParts core 1 advancedTankBody 1 vehicleSeat 2 compositePlate
AddRecipeParts leftTrack 1 catTrack
AddRecipeParts rightTrack 1 catTrack
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 10 gray
//Health and collision
SetupPart core 1000 -60 -12 -63 224 32 126
SetupPart turret 600 -31 22 -32 82 24 64
SetupPart leftTrack 200 -53 -14 17 106 23 9
SetupPart rightTrack 200 -53 -14 -26 106 23 9
BulletDetection 7
