// ------------------------------------------------------ Naming ------------------------------------------------------
Name HF-17 Fang
ShortName FangC
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon FangC
Model fc.FangC
Texture FANGC
//Third Person Camera Distance
CameraDistance 17.5
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode VTOL
//Throttle
MaxThrottle 4
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 4
TurnRightSpeed 4
//Pitch modifiers
LookUpSpeed 4
LookDownSpeed 4
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
//Lift 2.5
//Wheels (Fake wheels imitating skids)
NumWheels 3
WheelPosition 0 -47 -10 -78
WheelPosition 1 -48 -10 78
WheelPosition 2 42 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
HeliPropeller 0 54 0 0 core Thruster
Propeller 0 54 0 0 core Thruster
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 7
ShootDelaySecondary 4
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointSecondary -43 47 -21 core
ShootPointSecondary -43 47 21 core
ShootPointSecondary -43 47 -23 core
ShootPointSecondary -43 47 23 core
ShootPointSecondary -43 47 -19 core
ShootPointSecondary -43 47 19 core


ShootPointPrimary 23 18 -42.5 core MMD
ShootPointPrimary 23 18 42.5 core MMD
ShootPointPrimary 23 18 -51.5 core MMD
ShootPointPrimary 23 18 51.5 core MMD

// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 4
BombSlots 0
MissileSlots 6
AllowAllAmmo False
AddAmmo MicroMissile

//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 34 15 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound viper
StartSoundLength 20
PropSound viper
PropSoundLength 20
ShootSoundPrimary mmd
ShootSoundSecondary RPGShoot
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 metalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 6 black
// Health
SetupPart core 700 -110 7 -24 208 34 48
SetupPart leftWing 300 -110 3 -129 112 26 105
SetupPart rightWing 300 -110 3 23 112 26 105
SetupPart tail 300 -191 22 -12 83 19 24
BulletDetection 8
HasGear True
ModelScale 1

//Collison Points
CollisionPoint 2 -1 -128 leftWing
CollisionPoint -21 -1 -128 leftWing
CollisionPoint -21 11 -82 leftWing
CollisionPoint -69 11 -82 leftWing
CollisionPoint 2 -1 128 rightWing
CollisionPoint -21 -1 128 rightWing
CollisionPoint -21 11 82 rightWing
CollisionPoint -69 11 82 rightWing
CollisionPoint 12 11 0 core
CollisionPoint -167 32 0 tail

//Floating
Boat True
PlaceableOnLand True
PlaceableOnWater True
FloatOnWater true
Buoyancy 0.05

