/*
 * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "ModelInstance.h"
#include "WorldModel.h"
#include "MapTree.h"

using G3D::Vector3;
using G3D::Ray;

namespace VMAP
{
    ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel* model): ModelSpawn(spawn), iModel(model)
    {
        iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif()*iRot.y/180.f, G3D::pif()*iRot.x/180.f, G3D::pif()*iRot.z/180.f).inverse();
        iInvScale = 1.f/iScale;
    }

    bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const
    {
        if (!iModel)
        {
            //std::cout << "<object not loaded>\n";
            return false;
        }
        float time = pRay.intersectionTime(iBound);
        if (time == G3D::finf())
        {
//            std::cout << "Ray does not hit '" << name << "'\n";

            return false;
        }
//        std::cout << "Ray crosses bound of '" << name << "'\n";
/*        std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
                  << " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
                  << " t/tmax:" << time << '/' << pMaxDist;
        std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
                  << iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
        // child bounds are defined in object space:
        Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale;
        Ray modRay(p, iInvRot * pRay.direction());
        float distance = pMaxDist * iInvScale;
        bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit);
        if (hit)
        {
            distance *= iScale;
            pMaxDist = distance;
        }
        return hit;
    }

    void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo &info) const
    {
        if (!iModel)
        {
#ifdef VMAP_DEBUG
            std::cout << "<object not loaded>\n";
#endif
            return;
        }

        // M2 files don't contain area info, only WMO files
        if (flags & MOD_M2)
            return;
        if (!iBound.contains(p))
            return;
        // child bounds are defined in object space:
        Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
        Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
        float zDist;
        if (iModel->IntersectPoint(pModel, zDirModel, zDist, info))
        {
            Vector3 modelGround = pModel + zDist * zDirModel;
            // Transform back to world space. Note that:
            // Mat * vec == vec * Mat.transpose()
            // and for rotation matrices: Mat.inverse() == Mat.transpose()
            float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
            if (info.ground_Z < world_Z)
            {
                info.ground_Z = world_Z;
                info.adtId = adtId;
            }
        }
    }

    bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const
    {
        if (!iModel)
        {
#ifdef VMAP_DEBUG
            std::cout << "<object not loaded>\n";
#endif
            return false;
        }

        // M2 files don't contain area info, only WMO files
        if (flags & MOD_M2)
            return false;
        if (!iBound.contains(p))
            return false;
        // child bounds are defined in object space:
        Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
        Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
        float zDist;
        if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info))
        {
            Vector3 modelGround = pModel + zDist * zDirModel;
            // Transform back to world space. Note that:
            // Mat * vec == vec * Mat.transpose()
            // and for rotation matrices: Mat.inverse() == Mat.transpose()
            float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
            if (info.ground_Z < world_Z) // hm...could it be handled automatically with zDist at intersection?
            {
                info.ground_Z = world_Z;
                info.hitInstance = this;
                return true;
            }
        }
        return false;
    }

    bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const
    {
        // child bounds are defined in object space:
        Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
        //Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
        float zDist;
        if (info.hitModel->GetLiquidLevel(pModel, zDist))
        {
            // calculate world height (zDist in model coords):
            // assume WMO not tilted (wouldn't make much sense anyway)
            liqHeight = zDist * iScale + iPos.z;
            return true;
        }
        return false;
    }

    bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn &spawn)
    {
        uint32 check = 0, nameLen;
        check += fread(&spawn.flags, sizeof(uint32), 1, rf);
        // EoF?
        if (!check)
        {
            if (ferror(rf))
                std::cout << "Error reading ModelSpawn!\n";
            return false;
        }
        check += fread(&spawn.adtId, sizeof(uint16), 1, rf);
        check += fread(&spawn.ID, sizeof(uint32), 1, rf);
        check += fread(&spawn.iPos, sizeof(float), 3, rf);
        check += fread(&spawn.iRot, sizeof(float), 3, rf);
        check += fread(&spawn.iScale, sizeof(float), 1, rf);
        bool has_bound = (spawn.flags & MOD_HAS_BOUND) != 0;
        if (has_bound) // only WMOs have bound in MPQ, only available after computation
        {
            Vector3 bLow, bHigh;
            check += fread(&bLow, sizeof(float), 3, rf);
            check += fread(&bHigh, sizeof(float), 3, rf);
            spawn.iBound = G3D::AABox(bLow, bHigh);
        }
        check += fread(&nameLen, sizeof(uint32), 1, rf);
        if (check != uint32(has_bound ? 17 : 11))
        {
            std::cout << "Error reading ModelSpawn!\n";
            return false;
        }
        char nameBuff[500];
        if (nameLen > 500) // file names should never be that long, must be file error
        {
            std::cout << "Error reading ModelSpawn, file name too long!\n";
            return false;
        }
        check = fread(nameBuff, sizeof(char), nameLen, rf);
        if (check != nameLen)
        {
            std::cout << "Error reading ModelSpawn!\n";
            return false;
        }
        spawn.name = std::string(nameBuff, nameLen);
        return true;
    }

    bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn &spawn)
    {
        uint32 check=0;
        check += fwrite(&spawn.flags, sizeof(uint32), 1, wf);
        check += fwrite(&spawn.adtId, sizeof(uint16), 1, wf);
        check += fwrite(&spawn.ID, sizeof(uint32), 1, wf);
        check += fwrite(&spawn.iPos, sizeof(float), 3, wf);
        check += fwrite(&spawn.iRot, sizeof(float), 3, wf);
        check += fwrite(&spawn.iScale, sizeof(float), 1, wf);
        bool has_bound = (spawn.flags & MOD_HAS_BOUND) != 0;
        if (has_bound) // only WMOs have bound in MPQ, only available after computation
        {
            check += fwrite(&spawn.iBound.low(), sizeof(float), 3, wf);
            check += fwrite(&spawn.iBound.high(), sizeof(float), 3, wf);
        }
        uint32 nameLen = spawn.name.length();
        check += fwrite(&nameLen, sizeof(uint32), 1, wf);
        if (check != uint32(has_bound ? 17 : 11)) return false;
        check = fwrite(spawn.name.c_str(), sizeof(char), nameLen, wf);
        if (check != nameLen) return false;
        return true;
    }

}
