<?xml version="1.0" encoding="utf-8"?>
<config>

	<!-- !!! DO NOT MODIFY THIS FILE !!! -->
	<!-- You have to put your UI customization elements into \config\ui_user folder -->

	<templates>
		<timer enabled="1">
			<ground_label enabled="1" on_screen="1" off_screen="1" use_bottom="1" text="{value}" value_format="dyn">
				<!-- value_format can be 'dyn', 'F0', 'F1' -->
				<body enabled="0" color="192,0,0,0" stroke="0" />
				<text font_family="tahoma" font_size="9" font_bold="1" font_shadow="1">
					<custom_shadow enabled="1" heavy="1" color="128,0,0,0" />
				</text>
			</ground_label>
			<ground_timer enabled="1" radius="30" use_bottom="1">
				<empty enabled="1" color="64,0,0,0" stroke="0" />
				<fill enabled="1" color="160,255,255,255" stroke="0" />
			</ground_timer>
		</timer>
	</templates>

	<actors>

		<!-- hydra -->
		<hydra template="timer" keywords="snos=81515|81229|325807|83024|83959,summoned_by_me">
			<ground_label count_down="15">
				<text font_color="255,255,200,200" />
			</ground_label>
			<ground_timer count_down="15">
				<empty color="128,0,0,0" />
				<fill color="230,255,50,50" />
			</ground_timer>
		</hydra>

		<!-- black hole -->
		<black_hole template="timer" keywords="snos=341426|341411|341381|341396|341441,summoned_by_me">
			<ground_label count_down="2" offset_z="5.2" >
				<text font_color="255,255,200,200" />
			</ground_label>
			<ground_timer count_down="2" offset_z="5.2">
				<empty color="128,0,0,0" />
				<fill color="230,255,50,50" />
			</ground_timer>
		</black_hole>

		<!-- Piranhado -->
		<piranhado template="timer" keywords="snos=357846">
			<ground_label count_down="4">
				<text font_color="255,100,255,150" />
			</ground_label>
			<ground_timer count_down="4">
				<fill color="160,100,255,150" />
			</ground_timer>
		</piranhado>

		<!-- spirit walk without Jaunt -->
		<spirit_walk_a template="timer" keywords="snos=107705|106584,summoned_by_me">
			<conditions powers="witchdoctor_spiritwalk/0,witchdoctor_spiritwalk/2,witchdoctor_spiritwalk/3,witchdoctor_spiritwalk/4" />
			<ground_label count_down="2">
				<text font_color="255,255,150,255" />
			</ground_label>
			<ground_timer count_down="2">
				<fill color="160,255,150,255" />
			</ground_timer>
		</spirit_walk_a>

		<!-- spirit walk with Jaunt -->
		<spirit_walk_b template="timer" keywords="snos=107705|106584,summoned_by_me">
			<conditions powers="witchdoctor_spiritwalk/1" />
			<ground_label count_down="3">
				<text font_color="255,255,150,255" />
			</ground_label>
			<ground_timer count_down="3">
				<fill color="160,255,150,255" />
			</ground_timer>
		</spirit_walk_b>

		<!-- big bad voodo without Jungle Drums -->
		<bbv_a template="timer" keywords="snos=117574|182276|182278|182271|182283,summoned_by_me">
			<conditions powers="witchdoctor_bigbadvoodoo/0,witchdoctor_bigbadvoodoo/2,witchdoctor_bigbadvoodoo/3,witchdoctor_bigbadvoodoo/4" />
			<ground_label count_down="20">
				<text font_color="255,100,200,100" />
			</ground_label>
			<ground_timer count_down="20">
				<fill color="160,100,200,100" />
			</ground_timer>
		</bbv_a>

		<!-- big bad voodo with Jungle Drums -->
		<bbv_b template="timer" keywords="snos=117574|182276|182278|182271|182283,summoned_by_me">
			<conditions powers="witchdoctor_bigbadvoodoo/1" />
			<ground_label count_down="30">
				<text font_color="255,100,200,100" />
			</ground_label>
			<ground_timer count_down="30">
				<fill color="160,100,200,100" />
			</ground_timer>
		</bbv_b>

		<!-- sentry ground without Custom Engineering -->
		<sentry_a template="timer" keywords="snos=141402|150025|150024|168815|150026|150027,summoned_by_me">
			<conditions inactive_buffs="208610/0" />
			<ground_label count_down="30">
				<text font_color="255,240,148,32" />
			</ground_label>
			<ground_timer count_down="30">
				<fill color="160,240,148,32" />
			</ground_timer>
		</sentry_a>

		<!-- sentry ground with Custom Engineering -->
		<sentry_b template="timer" keywords="snos=141402|150025|150024|168815|150026|150027,summoned_by_me">
			<conditions active_buffs="208610/0" />
			<ground_label count_down="60">
				<text font_color="255,240,148,32" />
			</ground_label>
			<ground_timer count_down="60">
				<fill color="160,240,148,32" />
			</ground_timer>
		</sentry_b>

		<!-- ELITE/BOSS AFFIXES -->

		<!-- frozen -->
		<elite_frozen_spawn template="timer" keywords="snos=223675">
			<ground_label count_down="3">
				<text font_color="255,255,255,255" />
			</ground_label>
			<ground_timer count_down="3">
				<fill color="160,100,100,240" />
			</ground_timer>
		</elite_frozen_spawn>

		<!-- arcane -->
		<elite_arcane_spawn template="timer" keywords="snos=257306">
			<ground_label count_down="2.0">
				<text font_color="255,255,255,255" />
			</ground_label>
			<ground_timer count_down="2.0">
				<fill color="200,255,32,255" />
			</ground_timer>
		</elite_arcane_spawn>

		<!-- molten -->
		<elite_molten_explosion template="timer" keywords="snos=4803">
			<ground_label count_down="3">
				<text font_color="255,255,255,255" />
			</ground_label>
			<ground_timer count_down="3">
				<fill color="200,255,32,32" />
			</ground_timer>
		</elite_molten_explosion>

	</actors>

</config>