Initialize engine version: 5.1.2f1 (afd2369b692a)
GfxDevice: creating device client; threaded=1
d3d11: failed to create D3D11 device (0x887a0004)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.908]
    Renderer: NVIDIA GeForce 7900 GS
    Vendor:   NVIDIA
    VRAM:     1207 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\UnityEngine.dll (this message is harmless)
Loading J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\DOTween.dll (this message is harmless)
Loading J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\DOTween.dll into Unity Child Domain
- Completed reload, in  0.073 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

Platform assembly: J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\System.dll (this message is harmless)
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1715)

Platform assembly: J:\games\Basement v0.2.7\32 Bit\Basement_32_Data\Managed\System.Xml.dll (this message is harmless)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Set fresh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

SetPixelScale: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.653958 ms
Set fresh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

SetPixelScale: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)


Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 11755.
Total: 7.787714 ms (FindLiveObjects: 1.034705 ms CreateObjectMapping: 0.719217 ms MarkObjects: 5.813018 ms  DeleteObjects: 0.219410 ms)

