# The first value is the chance of the item appearing in a chest (out of 100)
# The second value is the item, this should be the material name (as found on http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html)
# The third value is the quantity that will show up in the chest.
# For wood, potions, wool, dirt, etc (Any item that has type data), you can use a : followed by the numerical data for the item you want. 
# For example wood:2 would give you birch wood planks. You can find data values at: http://minecraft-ids.grahamedgecombe.com/
# Potion data values can be found at: http://minecraft.gamepedia.com/Potion
# Enchantments can be added using the enchantment name (written with no spaces) followed by a : and then the enchantment level number. http://minecraft.gamepedia.com/Enchanting/Levels

items:
# Random Stuff
- 85 wood 6
- 50 wood 12 
- 100 cobblestone 6
- 75 cobblestone 12
- 50 snow_ball 3
- 50 egg 2
- 1 ender_pearl 1
- 50 lava_bucket 1
- 25 lava_bucket 2
- 50 water_bucket 1
- 25 water_bucket 2


# Food
- 90 apple 1
- 50 golden_apple 1 
- 25 golden_apple 2

# Bow and arrows
- 1 bow 1
- 50 arrow 2
- 25 arrow 4
- 1 arrow 12

# weapons
- 1 diamond_sword 1
- 15 wooden_sword 1 sharpness:1
- 25 stone_sword 1
- 15 stone_axe 1 sharpness:1 
- 5 iron_sword 1 

# Iron Stuff
- 3 iron_helmet 1
- 3 iron_chestplate 1
- 3 iron_leggings 1
- 3 iron_boots 1
- 3 iron_sword 1
- 3 iron_axe 1

# Leather Stuff
- 20 leather_chestplate 1 protection:1 thorns:1
- 10 leather_helmet 1 protection:1 unbreaking:1
- 10 leather_leggings 1 protection:1 fireprotection:1 
- 20 leather_boots 1 protection:1 featherfall:1 