# The first value is the chance of the item appearing in a chest (out of 100)
# The second value is the item, this should be the material name (as found on http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html)
# The third value is the quantity that will show up in the chest.
# For wood, potions, wool, dirt, etc (Any item that has type data), you can use a : followed by the numerical data for the item you want. 
# For example wood:2 would give you birch wood planks. You can find data values at: http://minecraft-ids.grahamedgecombe.com/
# Potion data values can be found at: http://minecraft.gamepedia.com/Potion
# Enchantments can be added using the enchantment name (written with no spaces) followed by a : and then the enchantment level number. http://minecraft.gamepedia.com/Enchanting/Levels

items:
# Random Stuff
- 100 wood 12
- 50 wood 12 
- 100 cobblestone 18
- 75 cobblestone 12
- 50 snow_ball 3
- 50 egg 2
- 50 ender_pearl 1
- 25 ender_pearl 2
- 50 lava_bucket 1
- 25 lava_bucket 2
- 50 water_bucket 1
- 25 water_bucket 2


# Food
- 90 apple 1
- 50 golden_apple 1 
- 25 golden apple 2

# Bow and arrows
- 1 bow 1 infinity:1 punch:3 flame:1
- 75 arrow 2
- 50 arrow 4
- 10 arrow 12

# weapons
- 15 wooden_sword 1 sharpness:1 knockback:5
- 25 stone_sword 1 sharpness:5
- 15 stone_axe 1 sharpness:5


# iron Stuff
- 50 iron_helmet 1 protection:1 fireprotection:1
- 50 iron_chestplate 1 protection:1 fireprotection:1
- 50 iron_leggings 1 protection:1 fireprotection:1
- 50 iron_boots 1 protection:1 fireprotection:1
- 50 iron_sword 1 sharpness:1
- 50 iron_axe 1 sharpness:1

# diamond Stuff
- 25 diamond_helmet 1 protection:1 fireprotection:1
- 25 diamond_chestplate 1 protection:1 fireprotection:1
- 25 diamond_leggings 1 protection:1 fireprotection:1
- 25 diamond_boots 1 protection:1 fireprotection:1
- 25 diamond_sword 1 sharpness:1
- 25 diamond_axe 1 sharpness:1