shows no enemies or dead bodies on Minimap

The file = gamedata\config\ui\map_spots_relations.xml


<enemy_mini_spot width="4" height="4" stretch="1" alignment="c" xform_anim="map_spot_rel_xform" xform_anim_cyclic="0">
<texture r="255" g="0" b="0">ui_minimap_point</texture>
</enemy_mini_spot>

<neutral_mini_spot width="4" height="4" stretch="1" alignment="c">
<texture r="255" g="200" b="0">ui_minimap_point</texture>
</neutral_mini_spot>

<friend_mini_spot width="4" height="4" stretch="1" alignment="c">
<texture r="50" g="255" b="0">ui_minimap_point</texture>
</friend_mini_spot>

<deadbody_mini_spot width="4" height="4" stretch="1" alignment="c">
<texture r="168" g="168" b="168">ui_minimap_point</texture>
</deadbody_mini_spot>


if instead of fours put zeros in the right line - an unnecessary label retracts (or vice versa instead of 0 put 4 - will appear.) For example, if the line
<enemy_mini_spot width = "4" height = "4" instead of fours to put zeros - a minimap disappear enemies.
Hood costumes.
Many annoying dynamic thin costumes (I just duck) ...
If the file gamedata\scripts\vergas_masks.script comment out the line (put a hyphen in front of line 2)
mask = ms..set_hud_textur(armor:condition()) - a thin costumes will be disabled.



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Save anywhere:

If someone is not necessary - delete files ui_mm_main.xml, ui_mm_main_16.xml, dim_saves.script,
ui_load_dialog.script, ui_main_menu.script.

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Carried weight:

Rules to gamedata\config\creatures\actor.ltx line max_item_mass = 150.0
in the file gamedata\scripts\sak.script line if (mi ~ = 150 or js ~ = 9 or rn ~ = 2.1 or sp ~ = 2.6 or mx ~ = 160 or iv ~ = 6 or rd ~ = 0.01) then
in the file gamedata\config\inventory_sect.ltx line max_weight = 150 and max_ruck = 150

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Maximum carried weight.
In the file gamedata \ config \ creatures \ actor.ltx line max_walk_weight = 160
sak.script in line if (mi ~ = 150 or js ~ = 9 or rn ~ = 2.1 or sp ~ = 2.6 or mx ~ = 160 or iv ~ = 6 or rd ~ = 0.01) then

The speed of movement of HS.
In line actor.ltx run_coef = 2.1 and sprint_koef = 2.6
sak.script in line if (mi ~ = 150 or js ~ = 9 or rn ~ = 2.1 or sp ~ = 2.6 or mx ~ = 160 or iv ~ = 6 or rd ~ = 0.01) then

Modify the height of the jump.
In actor.ltx jump_speed = 9.
in sak.script if (mi ~ = 150 or js ~ = 9 or rn ~ = 2.1 or sp ~ = 2.6 or mx ~ = 160 or iv ~ = 6 or rd ~ = 0.01) then
The rate of decrease of radiation.
In actor.ltx radiation_v = 0.01
in sak.script if (mi ~ = 150 or js ~ = 9 or rn ~ = 2.1 or sp ~ = 2.6 or mx ~ = 160 or iv ~ = 6 or rd ~ = 0.01) then




