How to reduce the blood splatters effects on killed NPC and mutants apperas on the screen?

KADAR,

Méthode 1 - 

In the script - dmx_mod.scripts find:

- The effect of blood on the screen when killing NPCs and monsters
local blood = 255
function blood_hud_will (victim)
if db.actor: see (victim) and db.actor: position (): distance_to (victim: position ()) <5

and replace the 5 on a very small number.

Méthode 2 - 

KADAR, 

Replacing one, get a drop of blood by killing at a distance 1 meter or less. Why go into the function, where you can disable the painless function dmx_update (delta), commenting out this function:
blood_hud_update(), ?.?. --blood_hud_update(), and all. Can be another option: replace the texture on a pacifier.



Publish by KADAR Edited by boutch71