Gambas Documentation - /comp/gb.opengl/gl/getmaterialfv

/comp/gb.opengl/gl/getmaterialfv

# Gl.GetMaterialfv (gb.opengl)

Static Function GetMaterialfv ( Face As Integer, Pname As Integer ) As Float[]

Return material parameters.

### Parameters

face

  Specifies which of the two materials is being queried. Gl.FRONT or Gl.BACK are accepted, representing the front and back materials, respectively.

pname

  Specifies the material parameter to return. Gl.AMBIENT, Gl.DIFFUSE, Gl.SPECULAR, Gl.EMISSION, Gl.SHININESS, and Gl.COLOR_INDEXES are accepted.

params

  Returns the requested data.

### Description

Gl.GetMaterial returns in params the value or values of parameter pname of material face. Six parameters are defined:

Gl.AMBIENT

  params returns four integer or floating-point values representing the ambient reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and -1.0 maps to the most negative representable integer value. If the internal value is outside the range -1 1 , the corresponding integer return value is undefined. The initial value is (0.2, 0.2, 0.2, 1.0)

Gl.DIFFUSE

  params returns four integer or floating-point values representing the diffuse reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and -1.0 maps to the most negative representable integer value. If the internal value is outside the range -1 1 , the corresponding integer return value is undefined. The initial value is (0.8, 0.8, 0.8, 1.0).

Gl.SPECULAR

  params returns four integer or floating-point values representing the specular reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and -1.0 maps to the most negative representable integer value. If the internal value is outside the range -1 1 , the corresponding integer return value is undefined. The initial value is (0, 0, 0, 1).

Gl.EMISSION

  params returns four integer or floating-point values representing the emitted light intensity of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and -1.0 maps to the most negative representable integer value. If the internal value is outside the range -1 1 , the corresponding integer return value is undefined. The initial value is (0, 0, 0, 1).

Gl.SHININESS

  params returns one integer or floating-point value representing the specular exponent of the material. Integer values, when requested, are computed by rounding the internal floating-point value to the nearest integer value. The initial value is 0.

Gl.COLOR_INDEXES

  params returns three integer or floating-point values representing the ambient, diffuse, and specular indices of the material. These indices are used only for color index lighting. (All the other parameters are used only for RGBA lighting.) Integer values, when requested, are computed by rounding the internal floating-point values to the nearest integer values.

### Notes

If an error is generated, no change is made to the contents of params.

### Errors

Gl.INVALID_ENUM is generated if face or pname is not an accepted value.

Gl.INVALID_OPERATION is generated if Gl.GetMaterial is executed between the execution of Gl.Begin and the corresponding execution of Gl.End.

### See also

Gl.Material

See original documentation on OpenGL website