Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 560 (ID=0x1084)
    Vendor:   NVIDIA
    VRAM:     1232 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Alexandre\Desktop\PolyRogue_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Alexandre\Desktop\PolyRogue_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Alexandre\Desktop\PolyRogue_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Alexandre\Desktop\PolyRogue_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Alexandre\Desktop\PolyRogue_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Alexandre\Desktop\PolyRogue_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.066 seconds
desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

