TURN WORD WRAP ON!

ArrestorCables INSTALLATION
===========================

Please also read ArrCab*.txt when you're ready to learn
more about program features and operation.
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***  QUICK INSTALLATION  ***  (excludes scenery and flights)

1) Obtain the latest version of FSUIPC for your version of FS

2) Put all files from ArrCab zip file into one directory, then
MOVE fx_smoke_w_DH.fx to your ...\FS????\Effects\ folder. (see ArrCab26.txt, PROGRAM USAGE section, Catapult subsection for info on how to use this file to simulate steam from the catapult)

3) launch FS first

4) launch ArrestorCables from its directory  (if you use a shortcut, make sure the shortcut is configured to start in that directory)

5) if you started ArrCab before FS and get the bad connection warning, press the "reset" button -- FSUIPC is not available to ArrCab until FS is running

6) Catapult launches when power is 95% or more and parking brake is released.  If the ARMING option is enabled, Shift-F9 arms the catapult when parking brakes (ctrl-period) are set (helicopters and taildraggers -- i.e. aircraft with a tail wheel/skid -- don't catapult).  If the ARMING option is disabled, beware of your actions on deck because 95% power plus parking brake release will trigger catapulting!

7) cables will catch you when you land on them -- if you have catapults, you have cables, so PRACTICE PRACTICE PRACTICE (press shift-F12 to manually disable ArrCab, then use FS's instant replay and spot view to debug your landings -- many times you'll find that you're bouncing up and over the cables, thus not being trapped by them)

8) included sound files are played by ArrCab, not by FS, so DO NOT move them to the FS sound folder

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***  FULL INSTALLATION  ***

1) Obtain the latest version of FSUIPC for your version of FS from 

	http://www.schiratti.com/dowson.html

   FSUIPC is a .dll module installed into the MODULES directory/folder under your FS2000 or FS2002 program directory/folder.  It requires no user interaction unless you utilize its advanced features.  Installing the .dll file is enough.

IF FSUIPC DOES NOT WORK ON YOUR SYSTEM, THEN ARRESTORCABLES WILL NOT WORK.


2) Unzip all files in this package into a directory of your choice, perhaps
c:\program files\ArrestorCables\, then MOVE fx_smoke_w_DH.fx to your ...\FS????\Effects\ folder. (see ArrCab26.txt, PROGRAM USAGE section, Catapult subsection for info on how to use this file to simulate steam from the catapult)
   Create a shortcut for the ArrestorCables.exe file as needed.  (I have a shortcut in my taskbar, next to my FS shortcut -- make sure you use drag-drop to make your shortcut, or otherwise ensure that the "starting directory" of the shortcut is the directory into which you installed ArrCab -- otherwise it won't find its required files)  See the QUICK INSTALLATION above.


3) Install the add-on scenery for Patuxent River NAS as follows.

   Create some folders to look like this:


		...\FS????\ADDON SCENERY\ArrestorCables\Scenery
		...\FS????\ADDON SCENERY\ArrestorCables\Texture

   Move the .bgl files into the new ...\ArrestorCables\Scenery\ folder and move the .bmp files into the new ...\ArrestorCables\Texture\ folder.

   Within FS, go to menu WORLD > SCENERY LIBRARY, press ADD, which opens a selection dialog.

   Find and DOUBLE CLICK on the folder ...\FS????\ADDON SCENERY\ folder, then SINGLE CLICK on the new ...\ArrestorCables\ folder.

   This will fill in the uppermost of two edit boxes in the lower portion of the dialog.  Now select the lower edit box and type "ArrestorCables" (without quotes) in it.

   It's up to you whether or not you wish to cache the scenery. It's generally recommended that you allocate 500 MB to cache, and DESELECT the "clear cache on exit" option.

   Press OK.  Restart FS to have it build scenery from these newly added files.

   Now if you go to Patuxent River NAS (KNHK) runway 32 you will see your practice cables.  There are beacons alongside the cables, and the end zone is lit at night, so you can practice night landings.

   I also took the liberty of adding a well-marked "end zone" indicating the cutoff for a safe landing distance -- if you cross past the end zone after landing with the cables, your landing would have resulted in falling off the end of the deck of a typical aircraft carrier (i.e. the default carriers).

   I did not try to create landing guidance lights as you would see on a carrier, but this is a good start.  (if someone out there knows how to make a meatball scenery, please consider releasing one to complement this scenery and the various carriers)

   If you can land at night with this scenery, you'll have no trouble landing on a well lit carrier at night, especially on one with ILS.

   NOTE:  There will also be a pair of floodlights illuminating the cables, but they are "taxi lights" and I do not control the distance at which they become visible ("turn on").  So, shortly before landing your cables will become lit.  If you want to remove these lights, delete the file "CableFloods.bgl".  Finally, I've done what I can do to avoid texture flickering (I set z-bias to maximum) of the end zone.  If the end zone flickers, it's a program or video card artifact.  Use it to your advantage.  :)

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