//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

//----------------------------------------------------------------------------
// Player Audio Profiles
//----------------------------------------------------------------------------

datablock SFXProfile(DeathCrySound)
{
   fileName = "art/sound/orc_death";
   description = AudioClose3d;
   preload = true;
};

datablock SFXProfile(PainCrySound)
{
   fileName = "art/sound/orc_pain";
   description = AudioClose3d;
   preload = true;
};

//----------------------------------------------------------------------------

datablock SFXProfile(FootLightSoftSound)
{
   filename    = "art/sound/lgtStep_mono_01";
   description = AudioClosest3d;
   preload = true;
};

datablock SFXProfile(FootLightHardSound)
{
   filename    = "art/sound/hvystep_ mono_01";
   description = AudioClose3d;
   preload = true;
};

datablock SFXProfile(FootLightMetalSound)
{
   filename    = "art/sound/metalstep_mono_01";
   description = AudioClose3d;
   preload = true;
};

datablock SFXProfile(FootLightSnowSound)
{
   filename    = "art/sound/snowstep_mono_01";
   description = AudioClosest3d;
   preload = true;
};

datablock SFXProfile(FootLightShallowSplashSound)
{
   filename    = "art/sound/waterstep_mono_01";
   description = AudioClose3d;
   preload = true;
};

datablock SFXProfile(FootLightWadingSound)
{
   filename    = "art/sound/waterstep_mono_01";
   description = AudioClose3d;
   preload = true;
};

datablock SFXProfile(FootLightUnderwaterSound)
{
   filename    = "art/sound/waterstep_mono_01";
   description = AudioClosest3d;
   preload = true;
};

//----------------------------------------------------------------------------
// Splash
//----------------------------------------------------------------------------

datablock ParticleData(PlayerSplashMist)
{
   dragCoefficient      = 2.0;
   gravityCoefficient   = -0.05;
   inheritedVelFactor   = 0.0;
   constantAcceleration = 0.0;
   lifetimeMS           = 400;
   lifetimeVarianceMS   = 100;
   useInvAlpha          = false;
   spinRandomMin        = -90.0;
   spinRandomMax        = 500.0;
   textureName          = "art/shapes/actors/common/splash";
   colors[0]     = "0.7 0.8 1.0 1.0";
   colors[1]     = "0.7 0.8 1.0 0.5";
   colors[2]     = "0.7 0.8 1.0 0.0";
   sizes[0]      = 0.5;
   sizes[1]      = 0.5;
   sizes[2]      = 0.8;
   times[0]      = 0.0;
   times[1]      = 0.5;
   times[2]      = 1.0;
};

datablock ParticleEmitterData(PlayerSplashMistEmitter)
{
   ejectionPeriodMS = 5;
   periodVarianceMS = 0;
   ejectionVelocity = 3.0;
   velocityVariance = 2.0;
   ejectionOffset   = 0.0;
   thetaMin         = 85;
   thetaMax         = 85;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   lifetimeMS       = 250;
   particles = "PlayerSplashMist";
};


datablock ParticleData(PlayerBubbleParticle)
{
   dragCoefficient      = 0.0;
   gravityCoefficient   = -0.50;
   inheritedVelFactor   = 0.0;
   constantAcceleration = 0.0;
   lifetimeMS           = 400;
   lifetimeVarianceMS   = 100;
   useInvAlpha          = false;
   textureName          = "art/shapes/actors/common/splash";
   colors[0]     = "0.7 0.8 1.0 0.4";
   colors[1]     = "0.7 0.8 1.0 0.4";
   colors[2]     = "0.7 0.8 1.0 0.0";
   sizes[0]      = 0.1;
   sizes[1]      = 0.3;
   sizes[2]      = 0.3;
   times[0]      = 0.0;
   times[1]      = 0.5;
   times[2]      = 1.0;
};

datablock ParticleEmitterData(PlayerBubbleEmitter)
{
   ejectionPeriodMS = 1;
   periodVarianceMS = 0;
   ejectionVelocity = 2.0;
   ejectionOffset   = 0.5;
   velocityVariance = 0.5;
   thetaMin         = 0;
   thetaMax         = 80;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = "PlayerBubbleParticle";
};

datablock ParticleData(PlayerFoamParticle)
{
   dragCoefficient      = 2.0;
   gravityCoefficient   = -0.05;
   inheritedVelFactor   = 0.1;
   constantAcceleration = 0.0;
   lifetimeMS           = 600;
   lifetimeVarianceMS   = 100;
   useInvAlpha          = false;
   spinRandomMin        = -90.0;
   spinRandomMax        = 500.0;
   textureName          = "art/particles/millsplash01";
   colors[0]     = "0.7 0.8 1.0 0.20";
   colors[1]     = "0.7 0.8 1.0 0.20";
   colors[2]     = "0.7 0.8 1.0 0.00";
   sizes[0]      = 0.2;
   sizes[1]      = 0.4;
   sizes[2]      = 1.6;
   times[0]      = 0.0;
   times[1]      = 0.5;
   times[2]      = 1.0;
};

datablock ParticleEmitterData(PlayerFoamEmitter)
{
   ejectionPeriodMS = 10;
   periodVarianceMS = 0;
   ejectionVelocity = 3.0;
   velocityVariance = 1.0;
   ejectionOffset   = 0.0;
   thetaMin         = 85;
   thetaMax         = 85;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = "PlayerFoamParticle";
};


datablock ParticleData( PlayerFoamDropletsParticle )
{
   dragCoefficient      = 1;
   gravityCoefficient   = 0.2;
   inheritedVelFactor   = 0.2;
   constantAcceleration = -0.0;
   lifetimeMS           = 600;
   lifetimeVarianceMS   = 0;
   textureName          = "art/shapes/actors/common/splash";
   colors[0]     = "0.7 0.8 1.0 1.0";
   colors[1]     = "0.7 0.8 1.0 0.5";
   colors[2]     = "0.7 0.8 1.0 0.0";
   sizes[0]      = 0.8;
   sizes[1]      = 0.3;
   sizes[2]      = 0.0;
   times[0]      = 0.0;
   times[1]      = 0.5;
   times[2]      = 1.0;
};

datablock ParticleEmitterData( PlayerFoamDropletsEmitter )
{
   ejectionPeriodMS = 7;
   periodVarianceMS = 0;
   ejectionVelocity = 2;
   velocityVariance = 1.0;
   ejectionOffset   = 0.0;
   thetaMin         = 60;
   thetaMax         = 80;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   orientParticles  = true;
   particles = "PlayerFoamDropletsParticle";
};

datablock ParticleData( PlayerWakeParticle )
{
   textureName          = "art/particles/wake";
   dragCoefficient     = "0.0";
   gravityCoefficient   = "0.0";
   inheritedVelFactor   = "0.0";
   lifetimeMS           = "2500";
   lifetimeVarianceMS   = "200";
   windCoefficient = "0.0";
   useInvAlpha = "1";
   spinRandomMin = "30.0";
   spinRandomMax = "30.0";

   animateTexture = true;
   framesPerSec = 1;
   animTexTiling = "2 1";
   animTexFrames = "0 1";

   colors[0]     = "1 1 1 0.1";
   colors[1]     = "1 1 1 0.7";
   colors[2]     = "1 1 1 0.3";
   colors[3]     = "0.5 0.5 0.5 0";

   sizes[0]      = "1.0";
   sizes[1]      = "2.0";
   sizes[2]      = "3.0";
   sizes[3]      = "3.5";

   times[0]      = "0.0";
   times[1]      = "0.25";
   times[2]      = "0.5";
   times[3]      = "1.0";
};

datablock ParticleEmitterData( PlayerWakeEmitter )
{
   ejectionPeriodMS = "200";
   periodVarianceMS = "10";

   ejectionVelocity = "0";
   velocityVariance = "0";

   ejectionOffset   = "0";

   thetaMin         = "89";
   thetaMax         = "90";

   phiReferenceVel  = "0";
   phiVariance      = "1";

   alignParticles = "1";
   alignDirection = "0 0 1";

   particles = "PlayerWakeParticle";
};

datablock ParticleData( PlayerSplashParticle )
{
   dragCoefficient      = 1;
   gravityCoefficient   = 0.2;
   inheritedVelFactor   = 0.2;
   constantAcceleration = -0.0;
   lifetimeMS           = 600;
   lifetimeVarianceMS   = 0;
   colors[0]     = "0.7 0.8 1.0 1.0";
   colors[1]     = "0.7 0.8 1.0 0.5";
   colors[2]     = "0.7 0.8 1.0 0.0";
   sizes[0]      = 0.5;
   sizes[1]      = 0.5;
   sizes[2]      = 0.5;
   times[0]      = 0.0;
   times[1]      = 0.5;
   times[2]      = 1.0;
};

datablock ParticleEmitterData( PlayerSplashEmitter )
{
   ejectionPeriodMS = 1;
   periodVarianceMS = 0;
   ejectionVelocity = 3;
   velocityVariance = 1.0;
   ejectionOffset   = 0.0;
   thetaMin         = 60;
   thetaMax         = 80;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   orientParticles  = true;
   lifetimeMS       = 100;
   particles = "PlayerSplashParticle";
};

datablock SplashData(PlayerSplash)
{
   numSegments = 15;
   ejectionFreq = 15;
   ejectionAngle = 40;
   ringLifetime = 0.5;
   lifetimeMS = 300;
   velocity = 4.0;
   startRadius = 0.0;
   acceleration = -3.0;
   texWrap = 5.0;

   texture = "art/particles/millsplash01";

   emitter[0] = PlayerSplashEmitter;
   emitter[1] = PlayerSplashMistEmitter;

   colors[0] = "0.7 0.8 1.0 0.0";
   colors[1] = "0.7 0.8 1.0 0.3";
   colors[2] = "0.7 0.8 1.0 0.7";
   colors[3] = "0.7 0.8 1.0 0.0";
   times[0] = 0.0;
   times[1] = 0.4;
   times[2] = 0.8;
   times[3] = 1.0;
};

//----------------------------------------------------------------------------
// Foot puffs
//----------------------------------------------------------------------------

datablock ParticleData(LightPuff)
{
   dragCoefficient      = 2.0;
   gravityCoefficient   = -0.01;
   inheritedVelFactor   = 0.6;
   constantAcceleration = 0.0;
   lifetimeMS           = 800;
   lifetimeVarianceMS   = 100;
   useInvAlpha          = true;
   spinRandomMin        = -35.0;
   spinRandomMax        = 35.0;
   colors[0]     = "1.0 1.0 1.0 1.0";
   colors[1]     = "1.0 1.0 1.0 0.0";
   sizes[0]      = 0.1;
   sizes[1]      = 0.8;
   times[0]      = 0.3;
   times[1]      = 1.0;
   times[2] = 1.0;
};

datablock ParticleEmitterData(LightPuffEmitter)
{
   ejectionPeriodMS = 35;
   periodVarianceMS = 10;
   ejectionVelocity = 0.2;
   velocityVariance = 0.1;
   ejectionOffset   = 0.0;
   thetaMin         = 20;
   thetaMax         = 60;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   useEmitterColors = true;
   particles = "LightPuff";
};

//----------------------------------------------------------------------------
// Liftoff dust
//----------------------------------------------------------------------------

datablock ParticleData(LiftoffDust)
{
   dragCoefficient      = 1.0;
   gravityCoefficient   = -0.01;
   inheritedVelFactor   = 0.0;
   constantAcceleration = 0.0;
   lifetimeMS           = 1000;
   lifetimeVarianceMS   = 100;
   useInvAlpha          = true;
   spinRandomMin        = -90.0;
   spinRandomMax        = 500.0;
   colors[0]     = "1.0 1.0 1.0 1.0";
   sizes[0]      = 1.0;
   times[0]      = 1.0;
   textureName = "art/particles/dustParticle";
};

datablock ParticleEmitterData(LiftoffDustEmitter)
{
   ejectionPeriodMS = 5;
   periodVarianceMS = 0;
   ejectionVelocity = 2.0;
   velocityVariance = 0.0;
   ejectionOffset   = 0.0;
   thetaMin         = 90;
   thetaMax         = 90;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   useEmitterColors = true;
   particles = "LiftoffDust";
};

//----------------------------------------------------------------------------

datablock DecalData(PlayerFootprint)
{
   size = 0.4;
   material = CommonPlayerFootprint;
};

datablock DebrisData( PlayerDebris )
{
   explodeOnMaxBounce = false;

   elasticity = 0.15;
   friction = 0.5;

   lifetime = 4.0;
   lifetimeVariance = 0.0;

   minSpinSpeed = 40;
   maxSpinSpeed = 600;

   numBounces = 5;
   bounceVariance = 0;

   staticOnMaxBounce = true;
   gravModifier = 1.0;

   useRadiusMass = true;
   baseRadius = 1;

   velocity = 20.0;
   velocityVariance = 12.0;
};

// ----------------------------------------------------------------------------
// This is our default player datablock that all others will derive from.
// ----------------------------------------------------------------------------

datablock PlayerData(DefaultPlayerData)
{
   renderFirstPerson = false;

   computeCRC = false;

   // Third person shape
   shapeFile = "art/shapes/actors/Soldier/soldier_rigged.DAE";
   cameraMaxDist = 3;
   allowImageStateAnimation = true;

   // First person arms
   imageAnimPrefixFP = "soldier";
   shapeNameFP[0] = "art/shapes/actors/Soldier/FP/FP_SoldierArms.DAE";

   canObserve = 1;
   cmdCategory = "Clients";

   cameraDefaultFov = 55.0;
   cameraMinFov = 5.0;
   cameraMaxFov = 65.0;

   debrisShapeName = "art/shapes/actors/common/debris_player.dts";
   debris = playerDebris;
   
   throwForce = 30;

   minLookAngle = "-1.4";
   maxLookAngle = "0.9";
   maxFreelookAngle = 3.0;

   mass = 120;
   drag = 1.3;
   maxdrag = 0.4;
   density = 1.1;
   maxDamage = 100;
   maxEnergy =  60;
   repairRate = 0.33;
   energyPerDamagePoint = 75;

   rechargeRate = 0.256;

   runForce = 4320;
   runEnergyDrain = 0;
   minRunEnergy = 0;
   maxForwardSpeed = 8;
   maxBackwardSpeed = 6;
   maxSideSpeed = 6;

   sprintForce = 4320;
   sprintEnergyDrain = 0;
   minSprintEnergy = 0;
   maxSprintForwardSpeed = 14;
   maxSprintBackwardSpeed = 8;
   maxSprintSideSpeed = 6;
   sprintStrafeScale = 0.25;
   sprintYawScale = 0.05;
   sprintPitchScale = 0.05;
   sprintCanJump = true;

   crouchForce = 405;
   maxCrouchForwardSpeed = 4.0;
   maxCrouchBackwardSpeed = 2.0;
   maxCrouchSideSpeed = 2.0;

   maxUnderwaterForwardSpeed = 8.4;
   maxUnderwaterBackwardSpeed = 7.8;
   maxUnderwaterSideSpeed = 4.0;

   jumpForce = "747";
   jumpEnergyDrain = 0;
   minJumpEnergy = 0;
   jumpDelay = "15";
   airControl = 0.3;

   fallingSpeedThreshold = -6.0;

   landSequenceTime = 0.33;
   transitionToLand = false;
   recoverDelay = 0;
   recoverRunForceScale = 0;

   minImpactSpeed = 10;
   minLateralImpactSpeed = 20;
   speedDamageScale = 0.4;

   boundingBox = "0.65 0.75 1.85";
   crouchBoundingBox = "0.65 0.75 1.3";
   swimBoundingBox = "1 2 2";
   pickupRadius = 1;

   // Damage location details
   boxHeadPercentage       = 0.83;
   boxTorsoPercentage      = 0.49;
   boxHeadLeftPercentage         = 0.30;
   boxHeadRightPercentage        = 0.60;
   boxHeadBackPercentage         = 0.30;
   boxHeadFrontPercentage        = 0.60;

   // Foot Prints
   decalOffset = 0.25;

   footPuffEmitter = "LightPuffEmitter";
   footPuffNumParts = 10;
   footPuffRadius = "0.25";

   dustEmitter = "LightPuffEmitter";

   splash = PlayerSplash;
   splashVelocity = 4.0;
   splashAngle = 67.0;
   splashFreqMod = 300.0;
   splashVelEpsilon = 0.60;
   bubbleEmitTime = 0.4;
   splashEmitter[0] = PlayerWakeEmitter;
   splashEmitter[1] = PlayerFoamEmitter;
   splashEmitter[2] = PlayerBubbleEmitter;
   mediumSplashSoundVelocity = 10.0;
   hardSplashSoundVelocity = 20.0;
   exitSplashSoundVelocity = 5.0;

   // Controls over slope of runnable/jumpable surfaces
   runSurfaceAngle  = 38;
   jumpSurfaceAngle = 80;
   maxStepHeight = 0.35;  //two meters
   minJumpSpeed = 20;
   maxJumpSpeed = 30;

   horizMaxSpeed = 68;
   horizResistSpeed = 33;
   horizResistFactor = 0.35;

   upMaxSpeed = 80;
   upResistSpeed = 25;
   upResistFactor = 0.3;

   footstepSplashHeight = 0.35;

   //NOTE:  some sounds commented out until wav's are available

   // Footstep Sounds
   FootSoftSound        = FootLightSoftSound;
   FootHardSound        = FootLightHardSound;
   FootMetalSound       = FootLightMetalSound;
   FootSnowSound        = FootLightSnowSound;
   FootShallowSound     = FootLightShallowSplashSound;
   FootWadingSound      = FootLightWadingSound;
   FootUnderwaterSound  = FootLightUnderwaterSound;

   //FootBubblesSound     = FootLightBubblesSound;
   //movingBubblesSound   = ArmorMoveBubblesSound;
   //waterBreathSound     = WaterBreathMaleSound;

   //impactSoftSound      = ImpactLightSoftSound;
   //impactHardSound      = ImpactLightHardSound;
   //impactMetalSound     = ImpactLightMetalSound;
   //impactSnowSound      = ImpactLightSnowSound;

   //impactWaterEasy      = ImpactLightWaterEasySound;
   //impactWaterMedium    = ImpactLightWaterMediumSound;
   //impactWaterHard      = ImpactLightWaterHardSound;

   groundImpactMinSpeed    = "45";
   groundImpactShakeFreq   = "4.0 4.0 4.0";
   groundImpactShakeAmp    = "1.0 1.0 1.0";
   groundImpactShakeDuration = 0.8;
   groundImpactShakeFalloff = 10.0;

   //exitingWater         = ExitingWaterLightSound;

   observeParameters = "0.5 4.5 4.5";

   cameraMinDist = "0";
   DecalData = "PlayerFootprint";

   // Allowable Inventory Items
   mainWeapon = Ryder;

   maxInv[Lurker] = 1;
   maxInv[LurkerClip] = 20;

   maxInv[LurkerGrenadeLauncher] = 1;
   maxInv[LurkerGrenadeAmmo] = 20;

   maxInv[Ryder] = 1;
   maxInv[RyderClip] = 10;

   maxInv[ProxMine] = 5;

   maxInv[DeployableTurret] = 5;

   // available skins (see materials.cs in model folder)
   availableSkins =  "base	DarkBlue	DarkGreen	LightGreen	Orange	Red	Teal	Violet	Yellow";
};
