//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

//-----------------------------------------------------------------------------
// DefaultTrigger is used by the mission editor.  This is also an example
// of trigger methods and callbacks.

function DefaultTrigger::onEnterTrigger(%this,%trigger,%obj)
{
   // This method is called whenever an object enters the %trigger
   // area, the object is passed as %obj.
}

function DefaultTrigger::onLeaveTrigger(%this,%trigger,%obj)
{
   // This method is called whenever an object leaves the %trigger
   // area, the object is passed as %obj.
}

function DefaultTrigger::onTickTrigger(%this,%trigger)
{
   // This method is called every tickPerioMS, as long as any
   // objects intersect the trigger.

   // You can iterate through the objects in the list by using these
   // methods:
   //    %trigger.getNumObjects();
   //    %trigger.getObject(n);
}
