# Available methods:

- system.listMethods
  array system.listMethods()
  Return an array of all available XML-RPC methods on this server.
- system.methodSignature
  array system.methodSignature(string)
  Given the name of a method, return an array of legal signatures. Each signature is an array of strings. The first item of each signature is the return type, and any others items are parameter types.
- system.methodHelp
  string system.methodHelp(string)
  Given the name of a method, return a help string.
- system.multicall
  array system.multicall(array)
  Process an array of calls, and return an array of results. Calls should be structs of the form {'methodName': string, 'params': array}. Each result will either be a single-item array containing the result value, or a struct of the form {'faultCode': int, 'faultString': string}. This is useful when you need to make lots of small calls without lots of round trips.
- Authenticate
  boolean Authenticate(string, string)
  Allow user authentication by specifying a login and a password, to gain access to the set of functionalities corresponding to this authorization level.
- ChangeAuthPassword
  boolean ChangeAuthPassword(string, string)
  Change the password for the specified login/user. Only available to SuperAdmin.
- EnableCallbacks
  boolean EnableCallbacks(boolean)
  Allow the GameServer to call you back.
- SetApiVersion
  boolean SetApiVersion(string)
  Define the wanted api.
- GetVersion
  struct GetVersion()
  Returns a struct with the Name, Version, Build and ApiVersion of the application remotely controlled.
- GetStatus
  struct GetStatus()
  Returns the current status of the server.
- QuitGame
  boolean QuitGame()
  Quit the application. Only available to SuperAdmin.
- CallVote
  boolean CallVote(string)
  Call a vote for a cmd. The command is a XML string corresponding to an XmlRpc request. Only available to Admin.
- CallVoteEx
  boolean CallVoteEx(string, double, int, int)
  Extended call vote. Same as CallVote, but you can additionally supply specific parameters for this vote: a ratio, a time out and who is voting. Special timeout values: a ratio of '-1' means default; a timeout of '0' means default, '1' means indefinite; Voters values: '0' means only active players, '1' means any player, '2' is for everybody, pure spectators included. Only available to Admin.
- InternalCallVote
  boolean InternalCallVote()
  Used internally by game.
- CancelVote
  boolean CancelVote()
  Cancel the current vote. Only available to Admin.
- GetCurrentCallVote
  struct GetCurrentCallVote()
  Returns the vote currently in progress. The returned structure is { CallerLogin, CmdName, CmdParam }.
- SetCallVoteTimeOut
  boolean SetCallVoteTimeOut(int)
  Set a new timeout for waiting for votes. A zero value disables callvote. Only available to Admin. Requires a map restart to be taken into account.
- GetCallVoteTimeOut
  struct GetCallVoteTimeOut()
  Get the current and next timeout for waiting for votes. The struct returned contains two fields 'CurrentValue' and 'NextValue'.
- SetCallVoteRatio
  boolean SetCallVoteRatio(double)
  Set a new default ratio for passing a vote. Must lie between 0 and 1. Only available to Admin.
- GetCallVoteRatio
  double GetCallVoteRatio()
  Get the current default ratio for passing a vote. This value lies between 0 and 1.
- SetCallVoteRatios
  boolean SetCallVoteRatios(array)
  Set new ratios for passing specific votes. The parameter is an array of structs {string Command, double Ratio}, ratio is in [0,1] or -1 for vote disabled. Only available to Admin.
- GetCallVoteRatios
  array GetCallVoteRatios()
  Get the current ratios for passing votes.
- ChatSendServerMessage
  boolean ChatSendServerMessage(string)
  Send a text message to all clients without the server login. Only available to Admin.
- ChatSendServerMessageToLanguage
  boolean ChatSendServerMessageToLanguage(array, string)
  Send a localised text message to all clients without the server login, or optionally to a Login (which can be a single login or a list of comma-separated logins). The parameter is an array of structures {Lang='??', Text='...'}. If no matching language is found, the last text in the array is used. Only available to Admin.
- ChatSendServerMessageToId
  boolean ChatSendServerMessageToId(string, int)
  Send a text message without the server login to the client with the specified PlayerId. Only available to Admin.
- ChatSendServerMessageToLogin
  boolean ChatSendServerMessageToLogin(string, string)
  Send a text message without the server login to the client with the specified login. Login can be a single login or a list of comma-separated logins. Only available to Admin.
- ChatSend
  boolean ChatSend(string)
  Send a text message to all clients. Only available to Admin.
- ChatSendToLanguage
  boolean ChatSendToLanguage(array, string)
  Send a localised text message to all clients, or optionally to a Login (which can be a single login or a list of comma-separated logins). The parameter is an array of structures {Lang='??', Text='...'}. If no matching language is found, the last text in the array is used. Only available to Admin.
- ChatSendToLogin
  boolean ChatSendToLogin(string, string)
  Send a text message to the client with the specified login. Login can be a single login or a list of comma-separated logins. Only available to Admin.
- ChatSendToId
  boolean ChatSendToId(string, int)
  Send a text message to the client with the specified PlayerId. Only available to Admin.
- GetChatLines
  array GetChatLines()
  Returns the last chat lines. Maximum of 40 lines. Only available to Admin.
- ChatEnableManualRouting
  boolean ChatEnableManualRouting(boolean, boolean)
  The chat messages are no longer dispatched to the players, they only go to the rpc callback and the controller has to manually forward them. The second (optional) parameter allows all messages from the server to be automatically forwarded. Only available to Admin.
- ChatForwardToLogin
  boolean ChatForwardToLogin(string, string, string)
  (Text, SenderLogin, DestLogin) Send a text message to the specified DestLogin (or everybody if empty) on behalf of SenderLogin. DestLogin can be a single login or a list of comma-separated logins. Only available if manual routing is enabled. Only available to Admin.
- SendNotice
  boolean SendNotice(string, string, int)
  Display a notice on all clients. The parameters are the text message to display, and the login of the avatar to display next to it (or '' for no avatar), and an optional 'variant' in [0 = normal, 1 = Sad, 2 = Happy]. Only available to Admin.
- SendNoticeToId
  boolean SendNoticeToId(int, string, int, int)
  Display a notice on the client with the specified UId. The parameters are the Uid of the client to whom the notice is sent, the text message to display, and the UId of the avatar to display next to it (or '255' for no avatar), and an optional 'variant' in [0 = normal, 1 = Sad, 2 = Happy]. Only available to Admin.
- SendNoticeToLogin
  boolean SendNoticeToLogin(string, string, string, int)
  Display a notice on the client with the specified login. The parameters are the login of the client to whom the notice is sent, the text message to display, and the login of the avatar to display next to it (or '' for no avatar), and an optional 'variant' in [0 = normal, 1 = Sad, 2 = Happy]. Login can be a single login or a list of comma-separated logins. Only available to Admin.
- SendDisplayManialinkPage
  boolean SendDisplayManialinkPage(string, int, boolean)
  Display a manialink page on all clients. The parameters are the xml description of the page to display, a timeout to autohide it (0 = permanent), and a boolean to indicate whether the page must be hidden as soon as the user clicks on a page option. Only available to Admin.
- SendDisplayManialinkPageToId
  boolean SendDisplayManialinkPageToId(int, string, int, boolean)
  Display a manialink page on the client with the specified UId. The first parameter is the UId of the player, the other are identical to 'SendDisplayManialinkPage'. Only available to Admin.
- SendDisplayManialinkPageToLogin
  boolean SendDisplayManialinkPageToLogin(string, string, int, boolean)
  Display a manialink page on the client with the specified login. The first parameter is the login of the player, the other are identical to 'SendDisplayManialinkPage'. Login can be a single login or a list of comma-separated logins. Only available to Admin.
- SendHideManialinkPage
  boolean SendHideManialinkPage()
  Hide the displayed manialink page on all clients. Only available to Admin.
- SendHideManialinkPageToId
  boolean SendHideManialinkPageToId(int)
  Hide the displayed manialink page on the client with the specified UId. Only available to Admin.
- SendHideManialinkPageToLogin
  boolean SendHideManialinkPageToLogin(string)
  Hide the displayed manialink page on the client with the specified login. Login can be a single login or a list of comma-separated logins. Only available to Admin.
- GetManialinkPageAnswers
  array GetManialinkPageAnswers()
  Returns the latest results from the current manialink page, as an array of structs {string Login, int PlayerId, int Result} Result==0 -> no answer, Result>0.... -> answer from the player.
- Kick
  boolean Kick(string, string)
  Kick the player with the specified login, with an optional message. Only available to Admin.
- KickId
  boolean KickId(int, string)
  Kick the player with the specified PlayerId, with an optional message. Only available to Admin.
- Ban
  boolean Ban(string, string)
  Ban the player with the specified login, with an optional message. Only available to Admin.
- BanAndBlackList
  boolean BanAndBlackList(string, string, boolean)
  Ban the player with the specified login, with a message. Add it to the black list, and optionally save the new list. Only available to Admin.
- BanId
  boolean BanId(int, string)
  Ban the player with the specified PlayerId, with an optional message. Only available to Admin.
- UnBan
  boolean UnBan(string)
  Unban the player with the specified client name. Only available to Admin.
- CleanBanList
  boolean CleanBanList()
  Clean the ban list of the server. Only available to Admin.
- GetBanList
  array GetBanList(int, int)
  Returns the list of banned players. This method takes two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the list. The list is an array of structures. Each structure contains the following fields : Login, ClientName and IPAddress.
- BlackList
  boolean BlackList(string)
  Blacklist the player with the specified login. Only available to SuperAdmin.
- BlackListId
  boolean BlackListId(int)
  Blacklist the player with the specified PlayerId. Only available to SuperAdmin.
- UnBlackList
  boolean UnBlackList(string)
  UnBlackList the player with the specified login. Only available to SuperAdmin.
- CleanBlackList
  boolean CleanBlackList()
  Clean the blacklist of the server. Only available to SuperAdmin.
- GetBlackList
  array GetBlackList(int, int)
  Returns the list of blacklisted players. This method takes two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the list. The list is an array of structures. Each structure contains the following fields : Login.
- LoadBlackList
  boolean LoadBlackList(string)
  Load the black list file with the specified file name. Only available to Admin.
- SaveBlackList
  boolean SaveBlackList(string)
  Save the black list in the file with specified file name. Only available to Admin.
- AddGuest
  boolean AddGuest(string)
  Add the player with the specified login on the guest list. Only available to Admin.
- AddGuestId
  boolean AddGuestId(int)
  Add the player with the specified PlayerId on the guest list. Only available to Admin.
- RemoveGuest
  boolean RemoveGuest(string)
  Remove the player with the specified login from the guest list. Only available to Admin.
- RemoveGuestId
  boolean RemoveGuestId(int)
  Remove the player with the specified PlayerId from the guest list. Only available to Admin.
- CleanGuestList
  boolean CleanGuestList()
  Clean the guest list of the server. Only available to Admin.
- GetGuestList
  array GetGuestList(int, int)
  Returns the list of players on the guest list. This method takes two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the list. The list is an array of structures. Each structure contains the following fields : Login.
- LoadGuestList
  boolean LoadGuestList(string)
  Load the guest list file with the specified file name. Only available to Admin.
- SaveGuestList
  boolean SaveGuestList(string)
  Save the guest list in the file with specified file name. Only available to Admin.
- SetBuddyNotification
  boolean SetBuddyNotification(string, boolean)
  Sets whether buddy notifications should be sent in the chat. login is the login of the player, or '' for global setting, and enabled is the value. Only available to Admin.
- GetBuddyNotification
  boolean GetBuddyNotification(string)
  Gets whether buddy notifications are enabled for login, or '' to get the global setting.
- WriteFile
  boolean WriteFile(string, base64)
  Write the data to the specified file. The filename is relative to the Maps path. Only available to Admin.
- TunnelSendDataToId
  boolean TunnelSendDataToId(int, base64)
  Send the data to the specified player. Only available to Admin.
- TunnelSendDataToLogin
  boolean TunnelSendDataToLogin(string, base64)
  Send the data to the specified player. Login can be a single login or a list of comma-separated logins. Only available to Admin.
- Echo
  boolean Echo(string, string)
  Just log the parameters and invoke a callback. Can be used to talk to other xmlrpc clients connected, or to make custom votes. If used in a callvote, the first parameter will be used as the vote message on the clients. Only available to Admin.
- Ignore
  boolean Ignore(string)
  Ignore the player with the specified login. Only available to Admin.
- IgnoreId
  boolean IgnoreId(int)
  Ignore the player with the specified PlayerId. Only available to Admin.
- UnIgnore
  boolean UnIgnore(string)
  Unignore the player with the specified login. Only available to Admin.
- UnIgnoreId
  boolean UnIgnoreId(int)
  Unignore the player with the specified PlayerId. Only available to Admin.
- CleanIgnoreList
  boolean CleanIgnoreList()
  Clean the ignore list of the server. Only available to Admin.
- GetIgnoreList
  array GetIgnoreList(int, int)
  Returns the list of ignored players. This method takes two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the list. The list is an array of structures. Each structure contains the following fields : Login.
- Pay
  int Pay(string, int, string)
  Pay planets from the server account to a player, returns the BillId. This method takes three parameters: Login of the payee, Cost in planets to pay and a Label to send with the payment. The creation of the transaction itself may cost planets, so you need to have planets on the server account. Only available to Admin.
- SendBill
  int SendBill(string, int, string, string)
  Create a bill, send it to a player, and return the BillId. This method takes four parameters: LoginFrom of the payer, Cost in planets the player has to pay, Label of the transaction and an optional LoginTo of the payee (if empty string, then the server account is used). The creation of the transaction itself may cost planets, so you need to have planets on the server account. Only available to Admin.
- GetBillState
  struct GetBillState(int)
  Returns the current state of a bill. This method takes one parameter, the BillId. Returns a struct containing State, StateName and TransactionId. Possible enum values are: CreatingTransaction, Issued, ValidatingPayement, Payed, Refused, Error.
- GetServerPlanets
  int GetServerPlanets()
  Returns the current number of planets on the server account.
- GetSystemInfo
  struct GetSystemInfo()
  Get some system infos, including connection rates (in kbps).
- SetConnectionRates
  boolean SetConnectionRates(int, int)
  Set the download and upload rates (in kbps).
- SetServerName
  boolean SetServerName(string)
  Set a new server name in utf8 format. Only available to Admin.
- GetServerName
  string GetServerName()
  Get the server name in utf8 format.
- SetServerComment
  boolean SetServerComment(string)
  Set a new server comment in utf8 format. Only available to Admin.
- GetServerComment
  string GetServerComment()
  Get the server comment in utf8 format.
- SetHideServer
  boolean SetHideServer(int)
  Set whether the server should be hidden from the public server list (0 = visible, 1 = always hidden, 2 = hidden from nations). Only available to Admin.
- GetHideServer
  int GetHideServer()
  Get whether the server wants to be hidden from the public server list.
- IsRelayServer
  boolean IsRelayServer()
  Returns true if this is a relay server.
- SetServerPassword
  boolean SetServerPassword(string)
  Set a new password for the server. Only available to Admin.
- GetServerPassword
  string GetServerPassword()
  Get the server password if called as Admin or Super Admin, else returns if a password is needed or not.
- SetServerPasswordForSpectator
  boolean SetServerPasswordForSpectator(string)
  Set a new password for the spectator mode. Only available to Admin.
- GetServerPasswordForSpectator
  string GetServerPasswordForSpectator()
  Get the password for spectator mode if called as Admin or Super Admin, else returns if a password is needed or not.
- SetMaxPlayers
  boolean SetMaxPlayers(int)
  Set a new maximum number of players. Only available to Admin. Requires a map restart to be taken into account.
- GetMaxPlayers
  struct GetMaxPlayers()
  Get the current and next maximum number of players allowed on server. The struct returned contains two fields CurrentValue and NextValue.
- SetMaxSpectators
  boolean SetMaxSpectators(int)
  Set a new maximum number of Spectators. Only available to Admin. Requires a map restart to be taken into account.
- GetMaxSpectators
  struct GetMaxSpectators()
  Get the current and next maximum number of Spectators allowed on server. The struct returned contains two fields CurrentValue and NextValue.
- EnableP2PUpload
  boolean EnableP2PUpload(boolean)
  Enable or disable peer-to-peer upload from server. Only available to Admin.
- IsP2PUpload
  boolean IsP2PUpload()
  Returns if the peer-to-peer upload from server is enabled.
- EnableP2PDownload
  boolean EnableP2PDownload(boolean)
  Enable or disable peer-to-peer download for server. Only available to Admin.
- IsP2PDownload
  boolean IsP2PDownload()
  Returns if the peer-to-peer download for server is enabled.
- AllowMapDownload
  boolean AllowMapDownload(boolean)
  Allow clients to download maps from the server. Only available to Admin.
- IsMapDownloadAllowed
  boolean IsMapDownloadAllowed()
  Returns if clients can download maps from the server.
- GameDataDirectory
  string GameDataDirectory()
  Returns the path of the game datas directory. Only available to Admin.
- GetMapsDirectory
  string GetMapsDirectory()
  Returns the path of the maps directory. Only available to Admin.
- GetSkinsDirectory
  string GetSkinsDirectory()
  Returns the path of the skins directory. Only available to Admin.
- AutoSaveReplays
  boolean AutoSaveReplays(boolean)
  Enable the autosaving of all replays (vizualisable replays with all players, but not validable) on the server. Only available to SuperAdmin.
- AutoSaveValidationReplays
  boolean AutoSaveValidationReplays(boolean)
  Enable the autosaving on the server of validation replays, every time a player makes a new time. Only available to SuperAdmin.
- IsAutoSaveReplaysEnabled
  boolean IsAutoSaveReplaysEnabled()
  Returns if autosaving of all replays is enabled on the server.
- IsAutoSaveValidationReplaysEnabled
  boolean IsAutoSaveValidationReplaysEnabled()
  Returns if autosaving of validation replays is enabled on the server.
- SaveCurrentReplay
  boolean SaveCurrentReplay(string)
  Saves the current replay (vizualisable replays with all players, but not validable). Pass a filename, or '' for an automatic filename. Only available to Admin.
- SaveBestGhostsReplay
  boolean SaveBestGhostsReplay(string, string)
  Saves a replay with the ghost of all the players' best race. First parameter is the login of the player (or '' for all players), Second parameter is the filename, or '' for an automatic filename. Only available to Admin.
- GetValidationReplay
  base64 GetValidationReplay(string)
  Returns a replay containing the data needed to validate the current best time of the player. The parameter is the login of the player.
- SetLadderMode
  boolean SetLadderMode(int)
  Set a new ladder mode between ladder disabled (0) and forced (1). Only available to Admin. Requires a map restart to be taken into account.
- GetLadderMode
  struct GetLadderMode()
  Get the current and next ladder mode on server. The struct returned contains two fields CurrentValue and NextValue.
- GetLadderServerLimits
  struct GetLadderServerLimits()
  Get the ladder points limit for the players allowed on this server. The struct returned contains two fields LadderServerLimitMin and LadderServerLimitMax.
- SetVehicleNetQuality
  boolean SetVehicleNetQuality(int)
  Set the network vehicle quality to Fast (0) or High (1). Only available to Admin. Requires a map restart to be taken into account.
- GetVehicleNetQuality
  struct GetVehicleNetQuality()
  Get the current and next network vehicle quality on server. The struct returned contains two fields CurrentValue and NextValue.
- SetServerOptions
  boolean SetServerOptions(struct)
  Set new server options using the struct passed as parameters. This struct must contain the following fields : Name, Comment, Password, PasswordForSpectator, NextMaxPlayers, NextMaxSpectators, IsP2PUpload, IsP2PDownload, NextLadderMode, NextVehicleNetQuality, NextCallVoteTimeOut, CallVoteRatio, AllowMapDownload, AutoSaveReplays, and optionally for forever: RefereePassword, RefereeMode, AutoSaveValidationReplays, HideServer, UseChangingValidationSeed. Only available to Admin. A change of NextMaxPlayers, NextMaxSpectators, NextLadderMode, NextVehicleNetQuality, NextCallVoteTimeOut or UseChangingValidationSeed requires a map restart to be taken into account.
- GetServerOptions
  struct GetServerOptions()
  Returns a struct containing the server options: Name, Comment, Password, PasswordForSpectator, CurrentMaxPlayers, NextMaxPlayers, CurrentMaxSpectators, NextMaxSpectators, IsP2PUpload, IsP2PDownload, CurrentLadderMode, NextLadderMode, CurrentVehicleNetQuality, NextVehicleNetQuality, CurrentCallVoteTimeOut, NextCallVoteTimeOut, CallVoteRatio, AllowMapDownload, AutoSaveReplays, RefereePassword, RefereeMode, AutoSaveValidationReplays, HideServer, CurrentUseChangingValidationSeed, NextUseChangingValidationSeed.
- SetForcedMods
  boolean SetForcedMods(boolean, array)
  Set the mods to apply on the clients. Parameters: Override, if true even the maps with a mod will be overridden by the server setting; and Mods, an array of structures [{EnvName, Url}, ...]. Requires a map restart to be taken into account. Only available to Admin.
- GetForcedMods
  struct GetForcedMods()
  Get the mods settings.
- SetForcedMusic
  boolean SetForcedMusic(boolean, string)
  Set the music to play on the clients. Parameters: Override, if true even the maps with a custom music will be overridden by the server setting, and a UrlOrFileName for the music. Requires a map restart to be taken into account. Only available to Admin.
- GetForcedMusic
  struct GetForcedMusic()
  Get the music setting.
- SetForcedSkins
  boolean SetForcedSkins(array)
  Defines a list of remappings for player skins. It expects a list of structs Orig, Name, Checksum, Url. Orig is the name of the skin to remap, or '*' for any other. Name, Checksum, Url define the skin to use. (They are optional, you may set value '' for any of those. All 3 null means same as Orig). Will only affect players connecting after the value is set. Only available to Admin.
- GetForcedSkins
  array GetForcedSkins()
  Get the current forced skins.
- GetLastConnectionErrorMessage
  string GetLastConnectionErrorMessage()
  Returns the last error message for an internet connection. Only available to Admin.
- SetRefereePassword
  boolean SetRefereePassword(string)
  Set a new password for the referee mode. Only available to Admin.
- GetRefereePassword
  string GetRefereePassword()
  Get the password for referee mode if called as Admin or Super Admin, else returns if a password is needed or not.
- SetRefereeMode
  boolean SetRefereeMode(int)
  Set the referee validation mode. 0 = validate the top3 players, 1 = validate all players. Only available to Admin.
- GetRefereeMode
  int GetRefereeMode()
  Get the referee validation mode.
- SetUseChangingValidationSeed
  boolean SetUseChangingValidationSeed(boolean)
  Set whether the game should use a variable validation seed or not. Only available to Admin. Requires a map restart to be taken into account.
- GetUseChangingValidationSeed
  struct GetUseChangingValidationSeed()
  Get the current and next value of UseChangingValidationSeed. The struct returned contains two fields CurrentValue and NextValue.
- SetWarmUp
  boolean SetWarmUp(boolean)
  Sets whether the server is in warm-up phase or not. Only available to Admin.
- GetWarmUp
  boolean GetWarmUp()
  Returns whether the server is in warm-up phase.
- GetRulesScriptText
  string GetRulesScriptText()
  Get the current rules script.
- SetRulesScriptText
  boolean SetRulesScriptText(string)
  Set the rules script and restart. Only available to Admin.
- GetRulesScriptInfo
  struct GetRulesScriptInfo()
  Returns the description of the current rules script, as a structure containing: Name, CompatibleTypes, Description and the settings available.
- GetRulesScriptParams
  struct GetRulesScriptParams()
  Returns the current parameters of the rules script.
- SetRulesScriptParams
  boolean SetRulesScriptParams(struct)
  Set the parameters of the rules script. Only available to Admin.
- RestartMap
  boolean RestartMap()
  Restarts the map, with an optional boolean parameter DontClearCupScores (only available in cup mode). Only available to Admin.
- NextMap
  boolean NextMap()
  Switch to next map, with an optional boolean parameter DontClearCupScores (only available in cup mode). Only available to Admin.
- StopServer
  boolean StopServer()
  Stop the server. Only available to SuperAdmin.
- ForceEndRound
  boolean ForceEndRound()
  In Rounds or Laps mode, force the end of round without waiting for all players to giveup/finish. Only available to Admin.
- SetGameInfos
  boolean SetGameInfos(struct)
  Set new game settings using the struct passed as parameters. This struct must contain the following fields : GameMode, ChatTime, RoundsPointsLimit, RoundsUseNewRules, RoundsForcedLaps, TimeAttackLimit, TimeAttackSynchStartPeriod, TeamPointsLimit, TeamMaxPoints, TeamUseNewRules, LapsNbLaps, LapsTimeLimit, FinishTimeout, and optionally: AllWarmUpDuration, DisableRespawn, ForceShowAllOpponents, RoundsPointsLimitNewRules, TeamPointsLimitNewRules, CupPointsLimit, CupRoundsPerMap, CupNbWinners, CupWarmUpDuration. Only available to Admin. Requires a map restart to be taken into account.
- GetCurrentGameInfo
  struct GetCurrentGameInfo()
  Returns a struct containing the current game settings, ie: GameMode, ChatTime, NbMaps, RoundsPointsLimit, RoundsUseNewRules, RoundsForcedLaps, TimeAttackLimit, TimeAttackSynchStartPeriod, TeamPointsLimit, TeamMaxPoints, TeamUseNewRules, LapsNbLaps, LapsTimeLimit, FinishTimeout, and additionally for version 1: AllWarmUpDuration, DisableRespawn, ForceShowAllOpponents, RoundsPointsLimitNewRules, TeamPointsLimitNewRules, CupPointsLimit, CupRoundsPerMap, CupNbWinners, CupWarmUpDuration.
- GetNextGameInfo
  struct GetNextGameInfo()
  Returns a struct containing the game settings for the next map, ie: GameMode, ChatTime, NbMaps, RoundsPointsLimit, RoundsUseNewRules, RoundsForcedLaps, TimeAttackLimit, TimeAttackSynchStartPeriod, TeamPointsLimit, TeamMaxPoints, TeamUseNewRules, LapsNbLaps, LapsTimeLimit, FinishTimeout, and additionally for version 1: AllWarmUpDuration, DisableRespawn, ForceShowAllOpponents, RoundsPointsLimitNewRules, TeamPointsLimitNewRules, CupPointsLimit, CupRoundsPerMap, CupNbWinners, CupWarmUpDuration.
- GetGameInfos
  struct GetGameInfos()
  Returns a struct containing two other structures, the first containing the current game settings and the second the game settings for next map. The first structure is named CurrentGameInfos and the second NextGameInfos.
- SetGameMode
  boolean SetGameMode(int)
  Set a new game mode between Script (0), Rounds (1), TimeAttack (2), Team (3), Laps (4), Cup (5) and Stunts (6). Only available to Admin. Requires a map restart to be taken into account.
- GetGameMode
  int GetGameMode()
  Get the current game mode.
- SetChatTime
  boolean SetChatTime(int)
  Set a new chat time value in milliseconds (actually 'chat time' is the duration of the end race podium, 0 means no podium displayed.). Only available to Admin.
- GetChatTime
  struct GetChatTime()
  Get the current and next chat time. The struct returned contains two fields CurrentValue and NextValue.
- SetFinishTimeout
  boolean SetFinishTimeout(int)
  Set a new finish timeout (for rounds/laps mode) value in milliseconds. 0 means default. 1 means adaptative to the duration of the map. Only available to Admin. Requires a map restart to be taken into account.
- GetFinishTimeout
  struct GetFinishTimeout()
  Get the current and next FinishTimeout. The struct returned contains two fields CurrentValue and NextValue.
- SetAllWarmUpDuration
  boolean SetAllWarmUpDuration(int)
  Set whether to enable the automatic warm-up phase in all modes. 0 = no, otherwise it's the duration of the phase, expressed in number of rounds (in rounds/team mode), or in number of times the gold medal time (other modes). Only available to Admin. Requires a map restart to be taken into account.
- GetAllWarmUpDuration
  struct GetAllWarmUpDuration()
  Get whether the automatic warm-up phase is enabled in all modes. The struct returned contains two fields CurrentValue and NextValue.
- SetDisableRespawn
  boolean SetDisableRespawn(boolean)
  Set whether to disallow players to respawn. Only available to Admin. Requires a map restart to be taken into account.
- GetDisableRespawn
  struct GetDisableRespawn()
  Get whether players are disallowed to respawn. The struct returned contains two fields CurrentValue and NextValue.
- SetForceShowAllOpponents
  boolean SetForceShowAllOpponents(int)
  Set whether to override the players preferences and always display all opponents (0=no override, 1=show all, other value=minimum number of opponents). Only available to Admin. Requires a map restart to be taken into account.
- GetForceShowAllOpponents
  struct GetForceShowAllOpponents()
  Get whether players are forced to show all opponents. The struct returned contains two fields CurrentValue and NextValue.
- SetScriptName
  boolean SetScriptName(string)
  Set a new rules script name for script mode. Only available to Admin. Requires a map restart to be taken into account.
- GetScriptName
  struct GetScriptName()
  Get the current and next rules script name for script mode. The struct returned contains two fields CurrentValue and NextValue.
- SetTimeAttackLimit
  boolean SetTimeAttackLimit(int)
  Set a new time limit for time attack mode. Only available to Admin. Requires a map restart to be taken into account.
- GetTimeAttackLimit
  struct GetTimeAttackLimit()
  Get the current and next time limit for time attack mode. The struct returned contains two fields CurrentValue and NextValue.
- SetTimeAttackSynchStartPeriod
  boolean SetTimeAttackSynchStartPeriod(int)
  Set a new synchronized start period for time attack mode. Only available to Admin. Requires a map restart to be taken into account.
- GetTimeAttackSynchStartPeriod
  struct GetTimeAttackSynchStartPeriod()
  Get the current and synchronized start period for time attack mode. The struct returned contains two fields CurrentValue and NextValue.
- SetLapsTimeLimit
  boolean SetLapsTimeLimit(int)
  Set a new time limit for laps mode. Only available to Admin. Requires a map restart to be taken into account.
- GetLapsTimeLimit
  struct GetLapsTimeLimit()
  Get the current and next time limit for laps mode. The struct returned contains two fields CurrentValue and NextValue.
- SetNbLaps
  boolean SetNbLaps(int)
  Set a new number of laps for laps mode. Only available to Admin. Requires a map restart to be taken into account.
- GetNbLaps
  struct GetNbLaps()
  Get the current and next number of laps for laps mode. The struct returned contains two fields CurrentValue and NextValue.
- SetRoundForcedLaps
  boolean SetRoundForcedLaps(int)
  Set a new number of laps for rounds mode (0 = default, use the number of laps from the maps, otherwise forces the number of rounds for multilaps maps). Only available to Admin. Requires a map restart to be taken into account.
- GetRoundForcedLaps
  struct GetRoundForcedLaps()
  Get the current and next number of laps for rounds mode. The struct returned contains two fields CurrentValue and NextValue.
- SetRoundPointsLimit
  boolean SetRoundPointsLimit(int)
  Set a new points limit for rounds mode (value set depends on UseNewRulesRound). Only available to Admin. Requires a map restart to be taken into account.
- GetRoundPointsLimit
  struct GetRoundPointsLimit()
  Get the current and next points limit for rounds mode (values returned depend on UseNewRulesRound). The struct returned contains two fields CurrentValue and NextValue.
- SetRoundCustomPoints
  boolean SetRoundCustomPoints(array, boolean)
  Set the points used for the scores in rounds mode. Points is an array of decreasing integers for the players from the first to last. And you can add an optional boolean to relax the constraint checking on the scores. Only available to Admin.
- GetRoundCustomPoints
  array GetRoundCustomPoints()
  Gets the points used for the scores in rounds mode.
- SetUseNewRulesRound
  boolean SetUseNewRulesRound(boolean)
  Set if new rules are used for rounds mode. Only available to Admin. Requires a map restart to be taken into account.
- GetUseNewRulesRound
  struct GetUseNewRulesRound()
  Get if the new rules are used for rounds mode (Current and next values). The struct returned contains two fields CurrentValue and NextValue.
- SetTeamPointsLimit
  boolean SetTeamPointsLimit(int)
  Set a new points limit for team mode (value set depends on UseNewRulesTeam). Only available to Admin. Requires a map restart to be taken into account.
- GetTeamPointsLimit
  struct GetTeamPointsLimit()
  Get the current and next points limit for team mode (values returned depend on UseNewRulesTeam). The struct returned contains two fields CurrentValue and NextValue.
- SetMaxPointsTeam
  boolean SetMaxPointsTeam(int)
  Set a new number of maximum points per round for team mode. Only available to Admin. Requires a map restart to be taken into account.
- GetMaxPointsTeam
  struct GetMaxPointsTeam()
  Get the current and next number of maximum points per round for team mode. The struct returned contains two fields CurrentValue and NextValue.
- SetUseNewRulesTeam
  boolean SetUseNewRulesTeam(boolean)
  Set if new rules are used for team mode. Only available to Admin. Requires a map restart to be taken into account.
- GetUseNewRulesTeam
  struct GetUseNewRulesTeam()
  Get if the new rules are used for team mode (Current and next values). The struct returned contains two fields CurrentValue and NextValue.
- SetCupPointsLimit
  boolean SetCupPointsLimit(int)
  Set the points needed for victory in Cup mode. Only available to Admin. Requires a map restart to be taken into account.
- GetCupPointsLimit
  struct GetCupPointsLimit()
  Get the points needed for victory in Cup mode. The struct returned contains two fields CurrentValue and NextValue.
- SetCupRoundsPerMap
  boolean SetCupRoundsPerMap(int)
  Sets the number of rounds before going to next map in Cup mode. Only available to Admin. Requires a map restart to be taken into account.
- GetCupRoundsPerMap
  struct GetCupRoundsPerMap()
  Get the number of rounds before going to next map in Cup mode. The struct returned contains two fields CurrentValue and NextValue.
- SetCupWarmUpDuration
  boolean SetCupWarmUpDuration(int)
  Set whether to enable the automatic warm-up phase in Cup mode. 0 = no, otherwise it's the duration of the phase, expressed in number of rounds. Only available to Admin. Requires a map restart to be taken into account.
- GetCupWarmUpDuration
  struct GetCupWarmUpDuration()
  Get whether the automatic warm-up phase is enabled in Cup mode. The struct returned contains two fields CurrentValue and NextValue.
- SetCupNbWinners
  boolean SetCupNbWinners(int)
  Set the number of winners to determine before the match is considered over. Only available to Admin. Requires a map restart to be taken into account.
- GetCupNbWinners
  struct GetCupNbWinners()
  Get the number of winners to determine before the match is considered over. The struct returned contains two fields CurrentValue and NextValue.
- GetCurrentMapIndex
  int GetCurrentMapIndex()
  Returns the current map index in the selection, or -1 if the map is no longer in the selection.
- GetNextMapIndex
  int GetNextMapIndex()
  Returns the map index in the selection that will be played next (unless the current one is restarted...)
- SetNextMapIndex
  boolean SetNextMapIndex(int)
  Sets the map index in the selection that will be played next (unless the current one is restarted...)
- GetCurrentMapInfo
  struct GetCurrentMapInfo()
  Returns a struct containing the infos for the current map. The struct contains the following fields : Name, UId, FileName, Author, Environnement, Mood, BronzeTime, SilverTime, GoldTime, AuthorTime, CopperPrice, LapRace, NbLaps and NbCheckpoints.
- GetNextMapInfo
  struct GetNextMapInfo()
  Returns a struct containing the infos for the next map. The struct contains the following fields : Name, UId, FileName, Author, Environnement, Mood, BronzeTime, SilverTime, GoldTime, AuthorTime, CopperPrice and LapRace. (NbLaps and NbCheckpoints are also present but always set to -1)
- GetMapInfo
  struct GetMapInfo(string)
  Returns a struct containing the infos for the map with the specified filename. The struct contains the following fields : Name, UId, FileName, Author, Environnement, Mood, BronzeTime, SilverTime, GoldTime, AuthorTime, CopperPrice and LapRace. (NbLaps and NbCheckpoints are also present but always set to -1)
- CheckMapForCurrentServerParams
  boolean CheckMapForCurrentServerParams(string)
  Returns a boolean if the map with the specified filename matches the current server settings.
- GetMapList
  array GetMapList(int, int)
  Returns a list of maps among the current selection of the server. This method take two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the selection. The list is an array of structures. Each structure contains the following fields : Name, UId, FileName, Environnement, Author, GoldTime and CopperPrice.
- AddMap
  boolean AddMap(string)
  Add the map with the specified filename at the end of the current selection. Only available to Admin.
- AddMapList
  int AddMapList(array)
  Add the list of maps with the specified filenames at the end of the current selection. The list of maps to add is an array of strings. Only available to Admin.
- RemoveMap
  boolean RemoveMap(string)
  Remove the map with the specified filename from the current selection. Only available to Admin.
- RemoveMapList
  int RemoveMapList(array)
  Remove the list of maps with the specified filenames from the current selection. The list of maps to remove is an array of strings. Only available to Admin.
- InsertMap
  boolean InsertMap(string)
  Insert the map with the specified filename after the current map. Only available to Admin.
- InsertMapList
  int InsertMapList(array)
  Insert the list of maps with the specified filenames after the current map. The list of maps to insert is an array of strings. Only available to Admin.
- ChooseNextMap
  boolean ChooseNextMap(string)
  Set as next map the one with the specified filename, if it is present in the selection. Only available to Admin.
- ChooseNextMapList
  int ChooseNextMapList(array)
  Set as next maps the list of maps with the specified filenames, if they are present in the selection. The list of maps to choose is an array of strings. Only available to Admin.
- LoadMatchSettings
  int LoadMatchSettings(string)
  Set a list of maps defined in the playlist with the specified filename as the current selection of the server, and load the gameinfos from the same file. Only available to Admin.
- AppendPlaylistFromMatchSettings
  int AppendPlaylistFromMatchSettings(string)
  Add a list of maps defined in the playlist with the specified filename at the end of the current selection. Only available to Admin.
- SaveMatchSettings
  int SaveMatchSettings(string)
  Save the current selection of map in the playlist with the specified filename, as well as the current gameinfos. Only available to Admin.
- InsertPlaylistFromMatchSettings
  int InsertPlaylistFromMatchSettings(string)
  Insert a list of maps defined in the playlist with the specified filename after the current map. Only available to Admin.
- GetPlayerList
  array GetPlayerList(int, int, int)
  Returns the list of players on the server. This method take two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the list, an optional 3rd parameter is used for compatibility: struct version (0 = united, 1 = forever, 2 = forever, including the servers). The list is an array of PlayerInfo structures. Forever PlayerInfo struct is: Login, NickName, PlayerId, TeamId, SpectatorStatus, LadderRanking, and Flags.
  LadderRanking is 0 when not in official mode,
  Flags = ForceSpectator(0,1,2) + IsReferee * 10 + IsPodiumReady * 100 + IsUsingStereoscopy * 1000 + IsManagedByAnOtherServer * 10000 + IsServer * 100000 + HasPlayerSlot * 1000000
  SpectatorStatus = Spectator + TemporarySpectator * 10 + PureSpectator * 100 + AutoTarget * 1000 + CurrentTargetId * 10000
- GetPlayerInfo
  struct GetPlayerInfo(string, int)
  Returns a struct containing the infos on the player with the specified login, with an optional parameter for compatibility: struct version (0 = united, 1 = forever). The structure is identical to the ones from GetPlayerList. Forever PlayerInfo struct is: Login, NickName, PlayerId, TeamId, SpectatorStatus, LadderRanking, and Flags.
  LadderRanking is 0 when not in official mode,
  Flags = ForceSpectator(0,1,2) + IsReferee * 10 + IsPodiumReady * 100 + IsUsingStereoscopy * 1000 + IsManagedByAnOtherServer * 10000 + IsServer * 100000 + HasPlayerSlot * 1000000
  SpectatorStatus = Spectator + TemporarySpectator * 10 + PureSpectator * 100 + AutoTarget * 1000 + CurrentTargetId * 10000
- GetDetailedPlayerInfo
  struct GetDetailedPlayerInfo(string)
  Returns a struct containing the infos on the player with the specified login. The structure contains the following fields : Login, NickName, PlayerId, TeamId, IPAddress, DownloadRate, UploadRate, Language, IsSpectator, IsInOfficialMode, a structure named Avatar, an array of structures named Skins, a structure named LadderStats, HoursSinceZoneInscription and OnlineRights (0: nations account, 3: united account). Each structure of the array Skins contains two fields Environnement and a struct PackDesc. Each structure PackDesc, as well as the struct Avatar, contains two fields FileName and Checksum.
- GetMainServerPlayerInfo
  struct GetMainServerPlayerInfo(int)
  Returns a struct containing the player infos of the game server (ie: in case of a basic server, itself; in case of a relay server, the main server), with an optional parameter for compatibility: struct version (0 = united, 1 = forever). The structure is identical to the ones from GetPlayerList. Forever PlayerInfo struct is: Login, NickName, PlayerId, TeamId, SpectatorStatus, LadderRanking, and Flags.
  LadderRanking is 0 when not in official mode,
  Flags = ForceSpectator(0,1,2) + IsReferee * 10 + IsPodiumReady * 100 + IsUsingStereoscopy * 1000 + IsManagedByAnOtherServer * 10000 + IsServer * 100000 + HasPlayerSlot * 1000000
  SpectatorStatus = Spectator + TemporarySpectator * 10 + PureSpectator * 100 + AutoTarget * 1000 + CurrentTargetId * 10000
- GetCurrentRanking
  array GetCurrentRanking(int, int)
  Returns the current rankings for the race in progress. (In team mode, the scores for the two teams are returned. In other modes, it's the individual players' scores) This method take two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the ranking. The ranking returned is a list of structures. Each structure contains the following fields : Login, NickName, PlayerId, Rank, BestTime, Score, NbrLapsFinished and LadderScore. It also contains an array BestCheckpoints that contains the checkpoint times for the best race.
- GetCurrentRankingForLogin
  array GetCurrentRankingForLogin(string)
  Returns the current ranking for the race in progressof the player with the specified login (or list of comma-separated logins). The ranking returned is a list of structures, that contains the following fields : Login, NickName, PlayerId, Rank, BestTime, Score, NbrLapsFinished and LadderScore. It also contains an array BestCheckpoints that contains the checkpoint times for the best race.
- ForceScores
  boolean ForceScores(array, boolean)
  Force the scores of the current game. Only available in rounds and team mode. You have to pass an array of structs {int PlayerId, int Score}. And a boolean SilentMode - if true, the scores are silently updated (only available for SuperAdmin), allowing an external controller to do its custom counting... Only available to Admin/SuperAdmin.
- ForcePlayerTeam
  boolean ForcePlayerTeam(string, int)
  Force the team of the player. Only available in team mode. You have to pass the login and the team number (0 or 1). Only available to Admin.
- ForcePlayerTeamId
  boolean ForcePlayerTeamId(int, int)
  Force the team of the player. Only available in team mode. You have to pass the playerid and the team number (0 or 1). Only available to Admin.
- ForceSpectator
  boolean ForceSpectator(string, int)
  Force the spectating status of the player. You have to pass the login and the spectator mode (0: user selectable, 1: spectator, 2: player). Only available to Admin.
- ForceSpectatorId
  boolean ForceSpectatorId(int, int)
  Force the spectating status of the player. You have to pass the playerid and the spectator mode (0: user selectable, 1: spectator, 2: player). Only available to Admin.
- ForceSpectatorTarget
  boolean ForceSpectatorTarget(string, string, int)
  Force spectators to look at a specific player. You have to pass the login of the spectator (or '' for all) and the login of the target (or '' for automatic), and an integer for the camera type to use (-1 = leave unchanged, 0 = replay, 1 = follow, 2 = free). Only available to Admin.
- ForceSpectatorTargetId
  boolean ForceSpectatorTargetId(int, int, int)
  Force spectators to look at a specific player. You have to pass the id of the spectator (or -1 for all) and the id of the target (or -1 for automatic), and an integer for the camera type to use (-1 = leave unchanged, 0 = replay, 1 = follow, 2 = free). Only available to Admin.
- SpectatorReleasePlayerSlot
  boolean SpectatorReleasePlayerSlot(string)
  Pass the login of the spectator. A spectator that once was a player keeps his player slot, so that he can go back to race mode. Calling this function frees this slot for another player to connect. Only available to Admin.
- SpectatorReleasePlayerSlotId
  boolean SpectatorReleasePlayerSlotId(int)
  Pass the playerid of the spectator. A spectator that once was a player keeps his player slot, so that he can go back to race mode. Calling this function frees this slot for another player to connect. Only available to Admin.
- ManualFlowControlEnable
  boolean ManualFlowControlEnable(boolean)
  Enable control of the game flow: the game will wait for the caller to validate state transitions. Only available to Admin.
- ManualFlowControlProceed
  boolean ManualFlowControlProceed()
  Allows the game to proceed. Only available to Admin.
- ManualFlowControlIsEnabled
  int ManualFlowControlIsEnabled()
  Returns whether the manual control of the game flow is enabled. 0 = no, 1 = yes by the xml-rpc client making the call, 2 = yes, by some other xml-rpc client. Only available to Admin.
- ManualFlowControlGetCurTransition
  string ManualFlowControlGetCurTransition()
  Returns the transition that is currently blocked, or '' if none. (That's exactly the value last received by the callback.) Only available to Admin.
- CheckEndMatchCondition
  string CheckEndMatchCondition()
  Returns the current match ending condition. Return values are: 'Playing', 'ChangeMap' or 'Finished'.
- GetNetworkStats
  struct GetNetworkStats()
  Returns a struct containing the networks stats of the server. The structure contains the following fields : Uptime, NbrConnection, MeanConnectionTime, MeanNbrPlayer, RecvNetRate, SendNetRate, TotalReceivingSize, TotalSendingSize and an array of structures named PlayerNetInfos. Each structure of the array PlayerNetInfos contains the following fields : Login, IPAddress, LastTransferTime, DeltaBetweenTwoLastNetState, PacketLossRate. Only available to SuperAdmin.
- StartServerLan
  boolean StartServerLan()
  Start a server on lan, using the current configuration. Only available to SuperAdmin.
- StartServerInternet
  boolean StartServerInternet(struct)
  Start a server on internet using the 'Login' and 'Password' specified in the struct passed as parameters. Only available to SuperAdmin.