 //MOUH =)


// option de lancement : -console -novid -w 1024 -h 764 -dxlevel 81 -noipx -noforcemaccel -noforcemspd -noforcemparms -nocrashdialog 
-high -nosync -condebug 


fps_max "101"
rate "20000"
net_maxfragments "1400"
cl_cmdrate "67"
cl_updaterate "67"
cl_smooth "0"
cl_smoothtime "0.01"
cl_interp "0"
cl_interp_ratio "0"
cl_interp_all 1
cl_pred_optimize "2"
cl_predictweapons "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"

overview_locked "1"
overview_names "1"
overview_tracks "1"
overview_health "1"
overview_alpha "0" 

cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
dsp_slow_cpu "1"
mat_queue_mode 2
mat_bloomscale "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.7"
mat_parallaxmap "0"
mat_specular "0"

 //ADVANCED GRAPHICS

mat_queue_mode 2
mat_antialias 0
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_picmip 2
mat_reducefillrate 1
mat_trilinear 0 
mat_vsync 0
r_rootlod 5
r_shadowrendertotexture 1
r_waterforceexpensive 0
mat_motion_blur_enabled 0

r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_flex "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_occlusion "1"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadows "1"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_teeth "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_worldlights "0"
r_worldlightmin "0.0002"
r_WaterDrawReflection "0"
r_waterforceexpensive "0"
r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0" 
r_waterdrawrefraction "0" 
r_waterforcereflectentities "0" 

r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dsky 0

rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0.01"

 func_break_max_pieces "0"
gl_clear "1"
jpeg_quality "100"
mp_decals "0"
net_showevents "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
snd_flushasync
texture_budget_background_alpha "9999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
voice_enable "1"
voice_scale "1"
voice_modenable "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
volume "1"
cl_idealpitchscale 0.04
cl_mouselook 1
sensitivity 4 ; alias sensitivity
zoom_sensitivity_ratio 1.0 
m_customaccel 0
m_customaccel_scale 0
m_customaccel_max 0
m_customaccel_exponent 0
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1 

mem_max_heapsize 2048
mem_min_heapsize 64
dod_playwinsounds 0
host_thread_mode 2
dod_playrivalrysounds "0"
dod_playachievementsound "0"
dod_playwinmusic "0"


clear
echo"mouH cfg 2K11"