/*
 * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Silithus
SD%Complete: 100
SDComment: Quest support: 7785, 8304, 8507.
SDCategory: Silithus
EndScriptData */

/* ContentData
npc_highlord_demitrian
npcs_rutgar_and_frankal
quest_a_pawn_on_the_eternal_pawn
EndContentData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Group.h"
#include "Player.h"

/*###
## npc_highlord_demitrian
###*/

#define GOSSIP_DEMITRIAN1 "What do you know of it?"
#define GOSSIP_DEMITRIAN2 "I am listening, Demitrian."
#define GOSSIP_DEMITRIAN3 "Continue, please."
#define GOSSIP_DEMITRIAN4 "A battle?"
#define GOSSIP_DEMITRIAN5 "<Nod>"
#define GOSSIP_DEMITRIAN6 "Caught unaware? How?"
#define GOSSIP_DEMITRIAN7 "So what did Ragnaros do next?"

class npc_highlord_demitrian : public CreatureScript
{
public:
    npc_highlord_demitrian() : CreatureScript("npc_highlord_demitrian") { }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
    {
        player->PlayerTalkClass->ClearMenus();
        switch (action)
        {
        case GOSSIP_ACTION_INFO_DEF:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
            player->SEND_GOSSIP_MENU(6842, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+1:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
            player->SEND_GOSSIP_MENU(6843, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+2:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
            player->SEND_GOSSIP_MENU(6844, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+3:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
            player->SEND_GOSSIP_MENU(6867, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+4:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
            player->SEND_GOSSIP_MENU(6868, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+5:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
            player->SEND_GOSSIP_MENU(6869, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+6:
            player->SEND_GOSSIP_MENU(6870, creature->GetGUID());

            ItemPosCountVec dest;
            uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 19016, 1);
            if (msg == EQUIP_ERR_OK)
                player->StoreNewItem(dest, 19016, true);
            break;
        }
        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (creature->isQuestGiver())
            player->PrepareQuestMenu(creature->GetGUID());

        if (player->GetQuestStatus(7785) == QUEST_STATUS_NONE &&
            (player->HasItemCount(18563, 1, false) || player->HasItemCount(18564, 1, false)))
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

        player->SEND_GOSSIP_MENU(6812, creature->GetGUID());
            return true;
    }

};

/*###
## npcs_rutgar_and_frankal
###*/

//gossip item text best guess
#define GOSSIP_ITEM1 "I seek information about Natalia"

#define GOSSIP_ITEM2 "That sounds dangerous!"
#define GOSSIP_ITEM3 "What did you do?"
#define GOSSIP_ITEM4 "Who?"
#define GOSSIP_ITEM5 "Women do that. What did she demand?"
#define GOSSIP_ITEM6 "What do you mean?"
#define GOSSIP_ITEM7 "What happened next?"

#define GOSSIP_ITEM11 "Yes, please continue"
#define GOSSIP_ITEM12 "What language?"
#define GOSSIP_ITEM13 "The Priestess attacked you?!"
#define GOSSIP_ITEM14 "I should ask the monkey about this"
#define GOSSIP_ITEM15 "Then what..."

enum RutgarAndFrankal //trigger creatures to kill
{
    TRIGGER_FRANKAL     = 15221,
    TRIGGER_RUTGAR      = 15222
};

class npcs_rutgar_and_frankal : public CreatureScript
{
public:
    npcs_rutgar_and_frankal() : CreatureScript("npcs_rutgar_and_frankal") { }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
    {
        player->PlayerTalkClass->ClearMenus();
        switch (action)
        {
            case GOSSIP_ACTION_INFO_DEF:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
                player->SEND_GOSSIP_MENU(7755, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 1:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
                player->SEND_GOSSIP_MENU(7756, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 2:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
                player->SEND_GOSSIP_MENU(7757, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 3:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
                player->SEND_GOSSIP_MENU(7758, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 4:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
                player->SEND_GOSSIP_MENU(7759, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 5:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
                player->SEND_GOSSIP_MENU(7760, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 6:
                player->SEND_GOSSIP_MENU(7761, creature->GetGUID());
                                                                //'kill' our trigger to update quest status
                player->KilledMonsterCredit(TRIGGER_RUTGAR, 0);
                break;

            case GOSSIP_ACTION_INFO_DEF + 9:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
                player->SEND_GOSSIP_MENU(7762, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 10:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
                player->SEND_GOSSIP_MENU(7763, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 11:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
                player->SEND_GOSSIP_MENU(7764, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 12:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
                player->SEND_GOSSIP_MENU(7765, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 13:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
                player->SEND_GOSSIP_MENU(7766, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 14:
                player->SEND_GOSSIP_MENU(7767, creature->GetGUID());
                                                                //'kill' our trigger to update quest status
                player->KilledMonsterCredit(TRIGGER_FRANKAL, 0);
                break;
        }
        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (creature->isQuestGiver())
            player->PrepareQuestMenu(creature->GetGUID());

        if (player->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
            creature->GetEntry() == 15170 &&
            !player->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

        if (player->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
            creature->GetEntry() == 15171 &&
            player->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);

        player->SEND_GOSSIP_MENU(7754, creature->GetGUID());

        return true;
    }

};

/*####
# quest_a_pawn_on_the_eternal_board (Defines)
####*/
enum EternalBoard
{
    QUEST_A_PAWN_ON_THE_ETERNAL_BOARD   = 8519,

    FACTION_HOSTILE                     = 14,
    FACTION_FRIENDLY                    = 35,

    C_ANACHRONOS                        = 15381,
    C_FANDRAL_STAGHELM                  = 15382,
    C_ARYGOS                            = 15380,
    C_MERITHRA                          = 15378,
    C_CAELESTRASZ                       = 15379,

    ANACHRONOS_SAY_1                    = 0,
    ANACHRONOS_SAY_2                    = 1,
    ANACHRONOS_SAY_3                    = 2,
    ANACHRONOS_SAY_4                    = 3,
    ANACHRONOS_SAY_5                    = 4,
    ANACHRONOS_SAY_6                    = 5,
    ANACHRONOS_SAY_7                    = 6,
    ANACHRONOS_SAY_8                    = 7,
    ANACHRONOS_SAY_9                    = 8,
    ANACHRONOS_SAY_10                   = 9,
    ANACHRONOS_EMOTE_1                  = 10,
    ANACHRONOS_EMOTE_2                  = 11,
    ANACHRONOS_EMOTE_3                  = 12,

    FANDRAL_SAY_1                       = 0,
    FANDRAL_SAY_2                       = 1,
    FANDRAL_SAY_3                       = 2,
    FANDRAL_SAY_4                       = 3,
    FANDRAL_SAY_5                       = 4,
    FANDRAL_SAY_6                       = 5,
    FANDRAL_EMOTE_1                     = 6,
    FANDRAL_EMOTE_2                     = 7,

    CAELESTRASZ_SAY_1                   = 0,
    CAELESTRASZ_SAY_2                   = 1,
    CAELESTRASZ_YELL_1                  = 2,

    ARYGOS_SAY_1                        = 0,
    ARYGOS_YELL_1                       = 1,
    ARYGOS_EMOTE_1                      = 2,

    MERITHRA_SAY_1                      = 0,
    MERITHRA_SAY_2                      = 1,
    MERITHRA_YELL_1                     = 2,
    MERITHRA_EMOTE_1                    = 3,

    GO_GATE_OF_AHN_QIRAJ                = 176146,
    GO_GLYPH_OF_AHN_QIRAJ               = 176148,
    GO_ROOTS_OF_AHN_QIRAJ               = 176147
};
/*#####
# Quest: A Pawn on the Eternal Board
#####*/

/* ContentData
A Pawn on the Eternal Board - creatures, gameobjects and defines
mob_qiraj_war_spawn : Adds that are summoned in the Qiraj gates battle.
npc_anachronos_the_ancient : Creature that controls the event.
npc_anachronos_quest_trigger: controls the spawning of the BG War mobs.
go_crystalline_tear : GameObject that begins the event and hands out quest
TO DO: get correct spell IDs and timings for spells cast upon dragon transformations
TO DO: Dragons should use the HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF) after transformation, but for some unknown reason it doesnt work.
EndContentData */

#define EVENT_AREA_RADIUS 65 //65yds
#define EVENT_COOLDOWN 500000 //in ms. appear after event completed or failed (should be = Adds despawn time)

struct QuestCinematic
{
    int32 TextId;
    uint32 Creature, Timer;
};

// Creature 0 - Anachronos, 1 - Fandral, 2 - Arygos, 3 - Merithra, 4 - Caelestrasz
static QuestCinematic EventAnim[]=
{
    {ANACHRONOS_SAY_1, 0, 2000},
    {FANDRAL_SAY_1, 1, 4000},
    {MERITHRA_EMOTE_1, 3, 500},
    {MERITHRA_SAY_1, 3, 500},
    {ARYGOS_EMOTE_1, 2, 2000},
    {CAELESTRASZ_SAY_1, 4, 8000},
    {MERITHRA_SAY_2, 3, 6000},
    {0, 3, 2000},
    {MERITHRA_YELL_1, 3, 2500},
    {0, 3, 3000}, //Morph
    {0, 3, 4000}, //EmoteLiftoff
    {0, 3, 4000}, // spell
    {0, 3, 1250}, //fly
    {0, 3, 250}, //remove flags
    {ARYGOS_SAY_1, 2, 3000},
    {0, 3, 2000},
    {ARYGOS_YELL_1, 2, 3000},
    {0, 3, 3000}, //Morph
    {0, 3, 4000}, //EmoteLiftoff
    {0, 3, 4000}, // spell
    {0, 3, 1000}, //fly
    {0, 3, 1000}, //remove flags
    {CAELESTRASZ_SAY_2, 4, 5000},
    {0, 3, 3000},
    {CAELESTRASZ_YELL_1, 4, 3000},
    {0, 3, 3000}, //Morph
    {0, 3, 4000}, //EmoteLiftoff
    {0, 3, 2500}, // spell
    {ANACHRONOS_SAY_2, 0, 2000},
    {0, 3, 250}, //fly
    {0, 3, 25}, //remove flags
    {FANDRAL_SAY_2, 1, 3000},
    {ANACHRONOS_SAY_3, 0, 10000}, //Both run through the armies
    {0, 3, 2000}, // Sands will stop
    {0, 3, 8000}, // Summon Gate
    {ANACHRONOS_SAY_4, 0, 4000},
    {0, 0, 2000}, //spell 1-> Arcane cosmetic (Mobs freeze)
    {0, 0, 5000}, //Spell 2-> Arcane long cosmetic (barrier appears) (Barrier -> Glyphs)
    {0, 0, 7000}, //BarrieR
    {0, 0, 4000}, //Glyphs
    {ANACHRONOS_SAY_5, 0, 2000},
    {0, 0, 4000}, // Roots
    {FANDRAL_SAY_3, 1, 3000}, //Root Text
    {FANDRAL_EMOTE_1, 1, 3000}, //falls knee
    {ANACHRONOS_SAY_6, 0, 3000},
    {ANACHRONOS_SAY_7, 0, 3000},
    {ANACHRONOS_SAY_8, 0, 8000},
    {ANACHRONOS_EMOTE_1, 0, 1000}, //Give Scepter
    {FANDRAL_SAY_4, 1, 3000},
    {FANDRAL_SAY_5, 1, 3000}, //->Equip hammer~Scepter, throw it at door
    {FANDRAL_EMOTE_2, 1, 3000}, //Throw hammer at door.
    {ANACHRONOS_SAY_9, 0, 3000},
    {FANDRAL_SAY_6, 1, 3000}, //fandral goes away
    {ANACHRONOS_EMOTE_2, 0, 3000},
    {ANACHRONOS_EMOTE_3, 0, 3000},
    {0, 0, 2000},
    {0, 0, 2000},
    {0, 0, 4000},
    {ANACHRONOS_SAY_10, 0, 3000},
    {0, 0, 2000},
    {0, 0, 3000},
    {0, 0, 15000},
    {0, 0, 5000},
    {0, 0, 3500},
    {0, 0, 5000},
    {0, 0, 3500},
    {0, 0, 5000},
    {0, 0, 0}
};

//Cordinates for Spawns
Position const SpawnLocation[] =
{
    {-8085.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8080.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8085.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8080.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8085.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry

    {-8085.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8080.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8085.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8080.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8085.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry

    {-8085.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8080.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8080.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8080.0f, 1424.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8085.0f, 1422.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    // 2 waves of warriors
    {-8082.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8078.0f, 1525.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8078.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8082.0f, 1527.0f, 2.61f, 3.141592f}, //Kaldorei Infantry

    {-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8078.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8078.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8082.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry

    {-8082.0f, 1523.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8078.0f, 1521.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8082.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8078.0f, 1519.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8082.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry

    {-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8078.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8078.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
    {-8082.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry

    {-8088.0f, 1510.0f, 2.61f, 0.0f}, //Anubisath Conqueror
    {-8084.0f, 1520.0f, 2.61f, 0.0f}, //Anubisath Conqueror
    {-8088.0f, 1530.0f, 2.61f, 0.0f}, //Anubisath Conqueror

    {-8080.0f, 1513.0f, 2.61f, 0.0f}, //Qiraj Wasp
    {-8082.0f, 1523.0f, 2.61f, 0.0f}, //Qiraj Wasp
    {-8085.0f, 1518.0f, 2.61f, 0.0f}, //Qiraj Wasp
    {-8082.0f, 1516.0f, 2.61f, 0.0f}, //Qiraj Wasp
    {-8085.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Wasp
    {-8080.0f, 1528.0f, 2.61f, 0.0f}, //Qiraj Wasp

    {-8082.0f, 1513.0f, 2.61f, 0.0f}, //Qiraj Wasp
    {-8079.0f, 1523.0f, 2.61f, 0.0f}, //Qiraj Wasp
    {-8080.0f, 1531.0f, 2.61f, 0.0f}, //Qiraj Wasp
    {-8079.0f, 1516.0f, 2.61f, 0.0f}, //Qiraj Wasp
    {-8082.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Wasp
    {-8080.0f, 1518.0f, 2.61f, 0.0f}, //Qiraj Wasp

    {-8081.0f, 1514.0f, 2.61f, 0.0f}, //Qiraj Tank
    {-8081.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Tank
    {-8081.0f, 1526.0f, 2.61f, 0.0f}, //Qiraj Tank
    {-8081.0f, 1512.0f, 2.61f, 0.0f}, //Qiraj Tank
    {-8082.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Tank
    {-8081.0f, 1528.0f, 2.61f, 0.0f}, //Qiraj Tank

    {-8082.0f, 1513.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
    {-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
    {-8082.0f, 1527.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
};

struct WaveData
{
    uint8 SpawnCount, UsedSpawnPoint;
    uint32 CreatureId, SpawnTimer, YellTimer, DespTimer;
    int32 WaveTextId;
};

static WaveData WavesInfo[5] =
{
    {30,  0, 15423, 0, 0, 24000, 0},    // Kaldorei Soldier
    { 3, 35, 15424, 0, 0, 24000, 0},    // Anubisath Conqueror
    {12, 38, 15414, 0, 0, 24000, 0},    // Qiraji Wasps
    { 6, 50, 15422, 0, 0, 24000, 0},    // Qiraji Tanks
    {15, 15, 15423, 0, 0, 24000, 0}     // Kaldorei Soldier

};

struct SpawnSpells
{
    uint32 Timer1, Timer2, SpellId;
};

static SpawnSpells SpawnCast[4] =
{
    {100000, 2000, 33652},   // Stop Time
    {38500, 300000, 28528},  // Poison Cloud
    {58000, 300000, 35871},  // Frost Debuff (need correct spell)
    {80950, 300000, 42075},  // Fire Explosion (need correct spell however this one looks cool)
};
/*#####
# npc_anachronos_the_ancient
######*/
class npc_anachronos_the_ancient : public CreatureScript
{
public:
    npc_anachronos_the_ancient() : CreatureScript("npc_anachronos_the_ancient") { }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new npc_anachronos_the_ancientAI(creature);
    }

    struct npc_anachronos_the_ancientAI : public ScriptedAI
    {
        npc_anachronos_the_ancientAI(Creature* creature) : ScriptedAI(creature) {}

        uint32 AnimationTimer;
        uint8 AnimationCount;

        uint64 AnachronosQuestTriggerGUID;
        uint64 MerithraGUID;
        uint64 ArygosGUID;
        uint64 CaelestraszGUID;
        uint64 FandralGUID;
        uint64 PlayerGUID;
        bool eventEnd;

        void Reset()
        {
            AnimationTimer = 1500;
            AnimationCount = 0;
            AnachronosQuestTriggerGUID = 0;
            MerithraGUID = 0;
            ArygosGUID = 0;
            CaelestraszGUID = 0;
            FandralGUID = 0;
            PlayerGUID = 0;
            eventEnd = false;

            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
        }

        void HandleAnimation()
        {
            Player* player = Unit::GetPlayer(*me, PlayerGUID);
            if (!player)
                return;

            Creature* Fandral = player->FindNearestCreature(C_FANDRAL_STAGHELM, 100.0f, me);
            Creature* Arygos = player->FindNearestCreature(C_ARYGOS, 100.0f, me);
            Creature* Caelestrasz = player->FindNearestCreature(C_CAELESTRASZ, 100.0f, me);
            Creature* Merithra = player->FindNearestCreature(C_MERITHRA, 100.0f, me);

            if (!Fandral || !Arygos || !Caelestrasz || !Merithra)
                return;

            AnimationTimer = EventAnim[AnimationCount].Timer;
            if (eventEnd == false)
            {
                switch (AnimationCount)
                {
                    case 0:
                        Talk(ANACHRONOS_SAY_1, Fandral->GetGUID());
                        break;
                    case 1:
                        Fandral->SetTarget(me->GetGUID());
                        Fandral->AI()->Talk(FANDRAL_SAY_1, me->GetGUID());
                        break;
                    case 2:
                        Fandral->SetTarget(0);
                        Merithra->AI()->Talk(MERITHRA_EMOTE_1);
                        break;
                    case 3:
                        Merithra->AI()->Talk(MERITHRA_SAY_1);
                        break;
                    case 4:
                        Arygos->AI()->Talk(ARYGOS_EMOTE_1);
                        break;
                    case 5:
                        Caelestrasz->SetTarget(Fandral->GetGUID());
                        Caelestrasz->AI()->Talk(CAELESTRASZ_SAY_1);
                        break;
                    case 6:
                        Merithra->AI()->Talk(MERITHRA_SAY_2);
                        break;
                    case 7:
                        Caelestrasz->SetTarget(0);
                        Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
                        break;
                    case 8:
                        Merithra->AI()->Talk(MERITHRA_YELL_1);
                        break;
                    case 9:
                        Merithra->CastSpell(Merithra, 25105, true);
                        break;
                    case 10:
                        Merithra->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
                        Merithra->SetDisableGravity(true);
                        Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 3);
                        break;
                    case 11:
                        Merithra->CastSpell(Merithra, 24818, false);
                        break;
                    case 12:
                        Merithra->GetMotionMaster()->MoveCharge(-8100, 1530, 50, 42);
                        break;
                    case 13:
                        break;
                    case 14:
                        Arygos->AI()->Talk(ARYGOS_SAY_1);
                        Merithra->SetVisible(false);
                        break;
                    case 15:
                        Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
                        Merithra->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
                        break;
                    case 16:
                        Arygos->AI()->Talk(ARYGOS_YELL_1);
                        break;
                    case 17:
                        Arygos->CastSpell(Arygos, 25107, true);
                        break;
                    case 18:
                        Arygos->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
                        Arygos->SetDisableGravity(true);
                        Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 42);
                        break;
                    case 19:
                        Arygos->CastSpell(Arygos, 50505, false);
                        break;
                    case 20:
                        Arygos->GetMotionMaster()->MoveCharge(-8095, 1530, 50, 42);
                        break;
                    case 21:
                        break;
                    case 22:
                        Caelestrasz->AI()->Talk(CAELESTRASZ_SAY_2, Fandral->GetGUID());
                        break;
                    case 23:
                        Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
                        Arygos->SetVisible(false);
                        Arygos->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 10);
                        break;
                    case 24:
                        Caelestrasz->AI()->Talk(CAELESTRASZ_YELL_1);
                        break;
                    case 25:
                        Caelestrasz->CastSpell(Caelestrasz, 25106, true);
                        break;
                    case 26:
                        Caelestrasz->HandleEmoteCommand(254);
                        Caelestrasz->SetDisableGravity(true);
                        Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 7.61f, 4);
                        break;
                    case 27:
                        Caelestrasz->CastSpell(Caelestrasz, 54293, false);
                        break;
                    case 28:
                        Talk(ANACHRONOS_SAY_2, Fandral->GetGUID());
                        break;
                    case 29:
                        Caelestrasz->GetMotionMaster()->MoveCharge(-8095, 1530, 50, 42);
                        Fandral->AI()->Talk(FANDRAL_SAY_2);
                        break;
                    case 30:
                        break;
                    case 31:
                        Talk(ANACHRONOS_SAY_3, Fandral->GetGUID());
                        break;
                    case 32:
                        Caelestrasz->SetVisible(false);
                        Caelestrasz->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
                        Fandral->GetMotionMaster()->MoveCharge(-8108, 1529, 2.77f, 8);
                        me->GetMotionMaster()->MoveCharge(-8113, 1525, 2.77f, 8);
                        break;//both run to the gate
                    case 33:
                        Talk(ANACHRONOS_SAY_4);
                        Caelestrasz->GetMotionMaster()->MoveCharge(-8050, 1473, 65, 15);
                        break; //Text: sands will stop
                    case 34:
                        DoCast(player, 23017, true);//Arcane Channeling
                        break;
                    case 35:
                        me->CastSpell(-8088, 1520.43f, 2.67f, 25158, true);
                        break;
                    case 36:
                        DoCast(player, 25159, true);
                        break;
                    case 37:
                        me->SummonGameObject(GO_GATE_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
                        break;
                    case 38:
                        DoCast(player, 25166, true);
                        me->SummonGameObject(GO_GLYPH_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
                        break;
                    case 39:
                        Talk(ANACHRONOS_SAY_5, Fandral->GetGUID());
                        break;
                    case 40:
                        Fandral->CastSpell(me, 25167, true);
                        break;
                    case 41:
                        Fandral->SummonGameObject(GO_ROOTS_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
                        Fandral->AI()->Talk(FANDRAL_SAY_3);
                        break;
                    case 42:
                        me->CastStop();
                        Fandral->AI()->Talk(FANDRAL_EMOTE_1);
                        break;
                    case 43:
                        Fandral->CastStop();
                        break;
                    case 44:
                        Talk(ANACHRONOS_SAY_6);
                        break;
                    case 45:
                        Talk(ANACHRONOS_SAY_7);
                        break;
                    case 46:
                        Talk(ANACHRONOS_SAY_8);
                        me->GetMotionMaster()->MoveCharge(-8110, 1527, 2.77f, 4);
                        break;
                    case 47:
                        Talk(ANACHRONOS_EMOTE_1);
                        break;
                    case 48:
                        Fandral->AI()->Talk(FANDRAL_SAY_4, me->GetGUID());
                        break;
                    case 49:
                        Fandral->AI()->Talk(FANDRAL_SAY_5, me->GetGUID());
                        break;
                    case 50:
                        Fandral->AI()->Talk(FANDRAL_EMOTE_2);
                        Fandral->CastSpell(-8127, 1525, 17.5f, 33806, true);
                        break;
                    case 51:
                    {
                        uint32 entries[4] = { 15423, 15424, 15414, 15422 };
                        Unit* mob = NULL;
                        for (uint8 i = 0; i < 4; ++i)
                        {
                            mob = player->FindNearestCreature(entries[i], 50, me);
                            while (mob)
                            {
                                mob->RemoveFromWorld();
                                mob = player->FindNearestCreature(15423, 50, me);
                            }
                        }
                        break;
                    }
                    case 52:
                        Fandral->GetMotionMaster()->MoveCharge(-8028.75f, 1538.795f, 2.61f, 4);
                        Fandral->AI()->Talk(ANACHRONOS_SAY_9, me->GetGUID());
                        break;
                    case 53:
                        Fandral->AI()->Talk(FANDRAL_SAY_6);
                        break;
                    case 54:
                        Talk(ANACHRONOS_EMOTE_2);
                        break;
                    case 55:
                        Fandral->SetVisible(false);
                        break;
                    case 56:
                        Talk(ANACHRONOS_EMOTE_3);
                        me->GetMotionMaster()->MoveCharge(-8116, 1522, 3.65f, 4);
                        break;
                    case 57:
                        me->GetMotionMaster()->MoveCharge(-8116.7f, 1527, 3.7f, 4);
                        break;
                    case 58:
                        me->GetMotionMaster()->MoveCharge(-8112.67f, 1529.9f, 2.86f, 4);
                        break;
                    case 59:
                        me->GetMotionMaster()->MoveCharge(-8117.99f, 1532.24f, 3.94f, 4);
                        break;
                    case 60:
                        if (player)
                            Talk(ANACHRONOS_SAY_10, player->GetGUID());
                        me->GetMotionMaster()->MoveCharge(-8113.46f, 1524.16f, 2.89f, 4);
                        break;
                    case 61:
                        me->GetMotionMaster()->MoveCharge(-8057.1f, 1470.32f, 2.61f, 6);
                        if (player->IsInRange(me, 0, 15))
                            player->GroupEventHappens(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD, me);
                        break;
                    case 62:
                        me->SetDisplayId(15500);
                        break;
                    case 63:
                        me->HandleEmoteCommand(254);
                        me->SetDisableGravity(true);
                        break;
                    case 64:
                        me->GetMotionMaster()->MoveCharge(-8000, 1400, 150, 9);
                        break;
                    case 65:
                        me->SetVisible(false);
                        if (Creature* AnachronosQuestTrigger = (Unit::GetCreature(*me, AnachronosQuestTriggerGUID)))
                        {
                            Talk(ARYGOS_YELL_1);
                            AnachronosQuestTrigger->AI()->EnterEvadeMode();
                            eventEnd=true;
                        }
                        break;
                }
            }
            ++AnimationCount;
        }
        void UpdateAI(uint32 diff)
        {
            if (AnimationTimer)
            {
                if (AnimationTimer <= diff)
                    HandleAnimation();
                else AnimationTimer -= diff;
            }
            if (AnimationCount < 65)
                me->CombatStop();
            if (AnimationCount == 65 || eventEnd)
                me->AI()->EnterEvadeMode();
        }
    };

};

/*######
# mob_qiraj_war_spawn
######*/

class mob_qiraj_war_spawn : public CreatureScript
{
public:
    mob_qiraj_war_spawn() : CreatureScript("mob_qiraj_war_spawn") { }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new mob_qiraj_war_spawnAI(creature);
    }

    struct mob_qiraj_war_spawnAI : public ScriptedAI
    {
        mob_qiraj_war_spawnAI(Creature* creature) : ScriptedAI(creature) {}

        uint64 MobGUID;
        uint64 PlayerGUID;
        uint32 SpellTimer1, SpellTimer2, SpellTimer3, SpellTimer4;
        bool Timers;
        bool hasTarget;

        void Reset()
        {
            MobGUID = 0;
            PlayerGUID = 0;
            Timers = false;
            hasTarget = false;
        }

        void EnterCombat(Unit* /*who*/) {}
        void JustDied(Unit* /*slayer*/);

        void UpdateAI(uint32 diff)
        {
            if (!Timers)
            {
                if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414) //all but Kaldorei Soldiers
                {
                    SpellTimer1 = SpawnCast[1].Timer1;
                    SpellTimer2 = SpawnCast[2].Timer1;
                    SpellTimer3 = SpawnCast[3].Timer1;
                }
                if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
                    SpellTimer4 = SpawnCast[0].Timer1;
                Timers = true;
            }
            if (me->GetEntry() == 15424 || me->GetEntry() == 15422|| me->GetEntry() == 15414)
            {
                if (SpellTimer1 <= diff)
                {
                    DoCast(me, SpawnCast[1].SpellId);
                    DoCast(me, 24319);
                    SpellTimer1 = SpawnCast[1].Timer2;
                } else SpellTimer1 -= diff;
                if (SpellTimer2 <= diff)
                {
                    DoCast(me, SpawnCast[2].SpellId);
                    SpellTimer2 = SpawnCast[2].Timer2;
                } else SpellTimer2 -= diff;
                if (SpellTimer3 <= diff)
                {
                    DoCast(me, SpawnCast[3].SpellId);
                    SpellTimer3 = SpawnCast[3].Timer2;
                } else SpellTimer3 -= diff;
            }
            if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
            {
                if (SpellTimer4 <= diff)
                {
                    me->RemoveAllAttackers();
                    me->AttackStop();
                    DoCast(me, 15533);
                    SpellTimer4 = SpawnCast[0].Timer2;
                } else SpellTimer4 -= diff;
            }
            if (!hasTarget)
            {
                Unit* target = NULL;
                if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
                    target = me->FindNearestCreature(15423, 20, true);
                if (me->GetEntry() == 15423)
                {
                    uint8 tar = urand(0, 2);

                    if (tar == 0)
                        target = me->FindNearestCreature(15422, 20, true);
                    else if (tar == 1)
                        target = me->FindNearestCreature(15424, 20, true);
                    else if (tar == 2)
                        target = me->FindNearestCreature(15414, 20, true);
                }
                hasTarget = true;
                if (target)
                    me->AI()->AttackStart(target);
            }
            if (!(me->FindNearestCreature(15379, 60)))
                DoCast(me, 33652);

            if (!UpdateVictim())
            {
                hasTarget = false;
                return;
            }

            DoMeleeAttackIfReady();
        }
    };

};

/*#####
# npc_anachronos_quest_trigger
#####*/

class npc_anachronos_quest_trigger : public CreatureScript
{
public:
    npc_anachronos_quest_trigger() : CreatureScript("npc_anachronos_quest_trigger") { }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new npc_anachronos_quest_triggerAI(creature);
    }

    struct npc_anachronos_quest_triggerAI : public ScriptedAI
    {
        npc_anachronos_quest_triggerAI(Creature* creature) : ScriptedAI(creature) {}

        uint64 PlayerGUID;

        uint32 WaveTimer;
        uint32 AnnounceTimer;

        int8 LiveCount;
        uint8 WaveCount;

        bool EventStarted;
        bool Announced;
        bool Failed;

        void Reset()
        {
            PlayerGUID = 0;

            WaveTimer = 2000;
            AnnounceTimer = 1000;
            LiveCount = 0;
            WaveCount = 0;

            EventStarted = false;
            Announced = false;
            Failed = false;

            me->SetVisible(false);
        }

        void SummonNextWave()
        {
            uint8 locIndex = WavesInfo[WaveCount].UsedSpawnPoint;
            uint8 count = locIndex + WavesInfo[WaveCount].SpawnCount;

            for (uint8 i = locIndex; i <= count; ++i)
            {
                uint32 desptimer = WavesInfo[WaveCount].DespTimer;

                if (Creature* spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, SpawnLocation[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, desptimer))
                {
                    if (spawn->GetEntry() == 15423)
                        spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15427+rand()%4);
                    if (i >= 30) WaveCount = 1;
                    if (i >= 33) WaveCount = 2;
                    if (i >= 45) WaveCount = 3;
                    if (i >= 51) WaveCount = 4;

                    if (WaveCount < 5) //1-4 Wave
                    {
                        if (mob_qiraj_war_spawn::mob_qiraj_war_spawnAI* spawnAI = CAST_AI(mob_qiraj_war_spawn::mob_qiraj_war_spawnAI, spawn->AI()))
                        {
                            spawnAI->MobGUID = me->GetGUID();
                            spawnAI->PlayerGUID = PlayerGUID;
                        }
                    }
                }
            }

            WaveTimer = WavesInfo[WaveCount].SpawnTimer;
            AnnounceTimer = WavesInfo[WaveCount].YellTimer;
        }

        void CheckEventFail()
        {
            Player* player = Unit::GetPlayer(*me, PlayerGUID);

            if (!player)
                return;

            if (Group* EventGroup = player->GetGroup())
            {
                Player* groupMember;

                uint8 GroupMemberCount = 0;
                uint8 DeadMemberCount = 0;
                uint8 FailedMemberCount = 0;

                Group::MemberSlotList const members = EventGroup->GetMemberSlots();

                for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr)
                {
                    groupMember = (Unit::GetPlayer(*me, itr->guid));
                    if (!groupMember)
                        continue;
                    if (!groupMember->IsWithinDistInMap(me, EVENT_AREA_RADIUS) && groupMember->GetQuestStatus(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD) == QUEST_STATUS_INCOMPLETE)
                    {
                         groupMember->FailQuest(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD);
                        ++FailedMemberCount;
                    }
                    ++GroupMemberCount;

                    if (groupMember->isDead())
                        ++DeadMemberCount;
                }

                if (GroupMemberCount == FailedMemberCount || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
                    Failed = true; //only so event can restart
            }
        }

        void LiveCounter()
        {
            --LiveCount;
            if (!LiveCount)
                Announced = false;
        }

        void UpdateAI(uint32 diff)
        {
            if (!PlayerGUID || !EventStarted)
                return;

            if (WaveCount < 4)
            {
                if (!Announced && AnnounceTimer <= diff)
                {
                    Talk(WavesInfo[WaveCount].WaveTextId);
                    Announced = true;
                } else AnnounceTimer -= diff;

                if (WaveTimer <= diff)
                    SummonNextWave();
                else WaveTimer -= diff;
            }
            CheckEventFail();
            if (WaveCount == 4 || Failed)
                EnterEvadeMode();
        };
    };

};

void mob_qiraj_war_spawn::mob_qiraj_war_spawnAI::JustDied(Unit* /*slayer*/)
{
    me->RemoveCorpse();

    if (!MobGUID)
        return;

    if (Creature* mob = Unit::GetCreature(*me, MobGUID))
        if (npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI* triggerAI = CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, mob->AI()))
            triggerAI->LiveCounter();

};

/*#####
# go_crystalline_tear
######*/

class go_crystalline_tear : public GameObjectScript
{
public:
    go_crystalline_tear() : GameObjectScript("go_crystalline_tear") { }

    bool OnQuestAccept(Player* player, GameObject* go, Quest const* quest)
    {
        if (quest->GetQuestId() == QUEST_A_PAWN_ON_THE_ETERNAL_BOARD)
        {
            if (Creature* trigger = go->FindNearestCreature(15454, 100, player))
            {
                Unit* Merithra = trigger->SummonCreature(15378, -8034.535f, 1535.14f, 2.61f, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
                Unit* Caelestrasz = trigger->SummonCreature(15379, -8032.767f, 1533.148f, 2.61f, 1.5f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
                Unit* Arygos = trigger->SummonCreature(15380, -8034.52f, 1537.843f, 2.61f, 5.7f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
                /* Unit* Fandral = */ trigger->SummonCreature(15382, -8028.462f, 1535.843f, 2.61f, 3.141592f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
                Creature* Anachronos = trigger->SummonCreature(15381, -8028.75f, 1538.795f, 2.61f, 4, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);

                if (Merithra)
                {
                    Merithra->SetUInt32Value(UNIT_NPC_FLAGS, 0);
                    Merithra->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
                    Merithra->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15420);
                    Merithra->setFaction(35);
                }

                if (Caelestrasz)
                {
                    Caelestrasz->SetUInt32Value(UNIT_NPC_FLAGS, 0);
                    Caelestrasz->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
                    Caelestrasz->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15419);
                    Caelestrasz->setFaction(35);
                }

                if (Arygos)
                {
                    Arygos->SetUInt32Value(UNIT_NPC_FLAGS, 0);
                    Arygos->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
                    Arygos->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15418);
                    Arygos->setFaction(35);
                }

                if (Anachronos)
                {
                    if (npc_anachronos_the_ancient::npc_anachronos_the_ancientAI* anachronosAI = CAST_AI(npc_anachronos_the_ancient::npc_anachronos_the_ancientAI, Anachronos->AI()))
                        anachronosAI->PlayerGUID = player->GetGUID();

                    if (npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI* triggerAI = CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, trigger->AI()))
                    {
                        triggerAI->Failed = false;
                        triggerAI->PlayerGUID = player->GetGUID();
                        triggerAI->EventStarted = true;
                        triggerAI->Announced = true;
                    }
                }
            }
        }
        return true;
    }

};

/*###
## go_wind_stone
###*/

enum WSSpells
{
    SPELL_PUNISHMENT = 24803,
    SPELL_SPAWN_IN = 25035,

    AURA_TWILIGHT_SET = 24746,
    AURA_MEDALLION = 24748,
    AURA_RING = 24782,

    SPELL_TEMPLAR_RANDOM = 24745,
    SPELL_TEMPLAR_FIRE = 24747,
    SPELL_TEMPLAR_AIR = 24757,
    SPELL_TEMPLAR_EARTH = 24759,
    SPELL_TEMPLAR_WATER = 24761,

    SPELL_DUKE_RANDOM = 24762,
    SPELL_DUKE_FIRE = 24766,
    SPELL_DUKE_AIR = 24769,
    SPELL_DUKE_EARTH = 24771,
    SPELL_DUKE_WATER = 24773,

    SPELL_ROYAL_RANDOM = 24785,
    SPELL_ROYAL_FIRE = 24787,
    SPELL_ROYAL_AIR = 24791,
    SPELL_ROYAL_EARTH = 24792,
    SPELL_ROYAL_WATER = 24793
};

enum WSGossip
{
    GOSSIPID_LESSER_WS = 6540,
    GOSSIPID_WS = 6542,
    GOSSIPID_GREATER_WS = 6543
};

enum WSCreatures
{
    NPC_TEMPLAR_FIRE = 15209,
    NPC_TEMPLAR_WATER = 15211,
    NPC_TEMPLAR_AIR = 15212,
    NPC_TEMPLAR_EARTH = 15307,

    NPC_DUKE_FIRE = 15206,
    NPC_DUKE_WATER = 15207,
    NPC_DUKE_EARTH = 15208,
    NPC_DUKE_AIR = 15220,

    NPC_ROYAL_FIRE = 15203,
    NPC_ROYAL_AIR = 15204,
    NPC_ROYAL_EARTH = 15205,
    NPC_ROYAL_WATER = 15305
};

enum WSItems
{
    ITEM_TEMPLAR_FIRE = 20416,
    ITEM_TEMPLAR_EARTH =  20419,
    ITEM_TEMPLAR_WATER = 20420,
    ITEM_TEMPLAR_AIR = 20418,

    ITEM_DUKE_FIRE = 20432,
    ITEM_DUKE_EARTH =  20435,
    ITEM_DUKE_WATER = 20436,
    ITEM_DUKE_AIR = 20433,

    ITEM_ROYAL_FIRE = 20447,
    ITEM_ROYAL_EARTH =  20449,
    ITEM_ROYAL_WATER = 20450,
    ITEM_ROYAL_AIR = 20448,
};

enum WS
{
    TEMPLAR = 0,
    DUKE = 1,
    ROYAL = 2,

    FIRE = 0x1,
    WATER = 0x2,
    EARTH = 0x4,
    AIR = 0x8
};

enum WSTexts
{
    SAY_TEMPLAR_AGGRO = 0,
    SAY_DUKE_AGGRO = 0,
    YELL_ROYAL_AGGRO = 0
};

#define GOSSIP_TEMPLAR_RANDOM "I am no cultist, you monster! Come to me and face your destruction!"
#define GOSSIP_TEMPLAR_FIRE "Crimson Templar! I hold your signet! Heed my call!"
#define GOSSIP_TEMPLAR_EARTH "Earthen Templar! I hold your signet! Heed my call!"
#define GOSSIP_TEMPLAR_AIR "Hoary Templar! I hold your signet! Heed my call!"
#define GOSSIP_TEMPLAR_WATER "Azure Templar! I hold your signet! Heed my call!"

#define GOSSIP_DUKE_RANDOM "You will listen to this, vile duke! I am not your Twilight's Hammer lapdog! I am here to challenge you! Come! Come, and meet your death..."
#define GOSSIP_DUKE_FIRE "Duke of Cynders! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_EARTH "The Duke of Shards! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_AIR "The Duke of Zephyrs! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_WATER "The Duke of Fathoms! I hold your signet! Heed my call!"

#define GOSSIP_ROYAL_RANDOM "The day of the judgement has come, fiend! I challenge you to battle!"
#define GOSSIP_ROYAL_FIRE "Prince Skaldrenox! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_EARTH "Baron Kazum! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_AIR "High Marshal Whirlaxis! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_WATER "Lord Skwol! I hold your signet! Heed my call!"

class go_wind_stone : public GameObjectScript
{
    public:
        go_wind_stone() : GameObjectScript("go_wind_stone") { }

    private:
        uint8 GetPlayerRank(Player* player) // For random summoning
        {
            bool setAura = player->HasAura(AURA_TWILIGHT_SET);
            bool medallionAura = player->HasAura(AURA_MEDALLION);
            bool ringAura = player->HasAura(AURA_RING);

            if (setAura && medallionAura && ringAura)
                return 3;
            else if (setAura && medallionAura)
                return 2;
            else if (setAura)
                return 1;
            else
                return 0;
        }

        uint8 GetItems(Player* player, WS type)
        {
            uint8 result = 0x0;

            switch (type)
            {
                case TEMPLAR:
                {
                    if (player->HasItemCount(ITEM_TEMPLAR_FIRE))
                        result |= FIRE;
                    if (player->HasItemCount(ITEM_TEMPLAR_WATER))
                        result |= WATER;
                    if (player->HasItemCount(ITEM_TEMPLAR_EARTH))
                        result |= EARTH;
                    if (player->HasItemCount(ITEM_TEMPLAR_AIR))
                        result |= AIR;
                    break;
                }
                case DUKE:
                {
                    if (player->HasItemCount(ITEM_DUKE_FIRE))
                        result |= FIRE;
                    if (player->HasItemCount(ITEM_DUKE_WATER))
                        result |= WATER;
                    if (player->HasItemCount(ITEM_DUKE_EARTH))
                        result |= EARTH;
                    if (player->HasItemCount(ITEM_DUKE_AIR))
                        result |= AIR;
                    break;
                }
                case ROYAL:
                {
                    if (player->HasItemCount(ITEM_ROYAL_FIRE))
                        result |= FIRE;
                    if (player->HasItemCount(ITEM_ROYAL_WATER))
                        result |= WATER;
                    if (player->HasItemCount(ITEM_ROYAL_EARTH))
                        result |= EARTH;
                    if (player->HasItemCount(ITEM_ROYAL_AIR))
                        result |= AIR;
                    break;
                }
                default:
                    break;
            }
            return result;
        }

        void SummonNPC(GameObject* go, Player* player, uint32 npc, uint32 spell)
        {
            go->CastSpell(player, spell);
            TempSummon* summons = go->SummonCreature(npc, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), player->GetOrientation() - M_PI, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10 * 60 * 1000);
            summons->CastSpell(summons, SPELL_SPAWN_IN, false);
            switch (summons->GetEntry())
            {
                case NPC_TEMPLAR_FIRE:
                case NPC_TEMPLAR_WATER:
                case NPC_TEMPLAR_AIR:
                case NPC_TEMPLAR_EARTH:
                    summons->AI()->Talk(SAY_TEMPLAR_AGGRO);
                    break;

                case NPC_DUKE_FIRE:
                case NPC_DUKE_WATER:
                case NPC_DUKE_EARTH:
                case NPC_DUKE_AIR:
                    summons->AI()->Talk(SAY_DUKE_AGGRO);
                    break;
                case NPC_ROYAL_FIRE:
                case NPC_ROYAL_AIR:
                case NPC_ROYAL_EARTH:
                case NPC_ROYAL_WATER:
                    summons->AI()->Talk(YELL_ROYAL_AGGRO);
                    break;
            }
            summons->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
            summons->SendMeleeAttackStart(player);
            summons->CombatStart(player);
        }

    public:
        bool OnGossipHello(Player* player, GameObject* go)
        {
            uint8 rank = GetPlayerRank(player);

            uint32 gossipId = go->GetGOInfo()->GetGossipMenuId();
            switch (gossipId)
            {
                case GOSSIPID_LESSER_WS:
                {
                    if (rank >= 1) // 1 or 2 or 3
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
                    else
                    {
                        go->CastSpell(player, SPELL_PUNISHMENT);
                        break;
                    }

                    uint8 item = GetItems(player, TEMPLAR);
                    if (item & FIRE)
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
                    if (item & WATER)
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
                    if (item & EARTH)
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
                    if (item & AIR)
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
                    break;
                }
                case GOSSIPID_WS:
                {
                    if (rank >= 2) // 2 or 3
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
                    else
                    {
                        go->CastSpell(player, SPELL_PUNISHMENT);
                        break;
                    }

                    uint8 item = GetItems(player, DUKE);
                    if (item & FIRE)
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
                    if (item & WATER)
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
                    if (item & EARTH)
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
                    if (item & AIR)
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
                    break;
                }
                case GOSSIPID_GREATER_WS:
                {
                    if (rank == 3) // 3
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
                    else
                    {
                        go->CastSpell(player, SPELL_PUNISHMENT);
                        break;
                    }

                    uint8 item = GetItems(player, ROYAL);
                    if (item & FIRE)
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
                    if (item & WATER)
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
                    if (item & EARTH)
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
                    if (item & AIR)
                        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
                    break;
                }
                default:
                    break;
            }

            player->SEND_GOSSIP_MENU(player->GetGossipTextId(gossipId, go), go->GetGUID());
            return true;
        }

        bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 action)
        {
            player->PlayerTalkClass->ClearMenus();
            player->PlayerTalkClass->SendCloseGossip();

            switch (action)
            {
                case GOSSIP_ACTION_INFO_DEF + 1:
                    SummonNPC(go, player, RAND(NPC_TEMPLAR_WATER, NPC_TEMPLAR_FIRE, NPC_TEMPLAR_EARTH, NPC_TEMPLAR_AIR), SPELL_TEMPLAR_RANDOM);
                    break;
                case GOSSIP_ACTION_INFO_DEF + 2:
                    SummonNPC(go, player, NPC_TEMPLAR_FIRE, SPELL_TEMPLAR_FIRE);
                    break;
                case GOSSIP_ACTION_INFO_DEF + 3:
                    SummonNPC(go, player, NPC_TEMPLAR_WATER, SPELL_TEMPLAR_WATER);
                    break;
                case GOSSIP_ACTION_INFO_DEF + 4:
                    SummonNPC(go, player, NPC_TEMPLAR_EARTH, SPELL_TEMPLAR_EARTH);
                    break;
                case GOSSIP_ACTION_INFO_DEF + 5:
                    SummonNPC(go, player, NPC_TEMPLAR_AIR, SPELL_TEMPLAR_AIR);
                    break;

                case GOSSIP_ACTION_INFO_DEF + 6:
                    SummonNPC(go, player, RAND(NPC_DUKE_FIRE, NPC_DUKE_WATER, NPC_DUKE_EARTH, NPC_DUKE_AIR), SPELL_DUKE_RANDOM);
                    break;
                case GOSSIP_ACTION_INFO_DEF + 7:
                    SummonNPC(go, player, NPC_DUKE_FIRE, SPELL_DUKE_FIRE);
                    break;
                case GOSSIP_ACTION_INFO_DEF + 8:
                    SummonNPC(go, player, NPC_DUKE_WATER, SPELL_DUKE_WATER);
                    break;
                case GOSSIP_ACTION_INFO_DEF + 9:
                    SummonNPC(go, player, NPC_DUKE_EARTH, SPELL_DUKE_EARTH);
                    break;
                case GOSSIP_ACTION_INFO_DEF + 10:
                    SummonNPC(go, player, NPC_DUKE_AIR, SPELL_DUKE_AIR);
                    break;

                case GOSSIP_ACTION_INFO_DEF + 11:
                    SummonNPC(go, player, RAND(NPC_ROYAL_FIRE, NPC_ROYAL_AIR, NPC_ROYAL_EARTH, NPC_ROYAL_WATER), SPELL_ROYAL_RANDOM);
                    break;
                case GOSSIP_ACTION_INFO_DEF + 12:
                    SummonNPC(go, player, NPC_ROYAL_FIRE, SPELL_ROYAL_FIRE);
                    break;
                case GOSSIP_ACTION_INFO_DEF + 13:
                    SummonNPC(go, player, NPC_ROYAL_WATER, SPELL_ROYAL_WATER);
                    break;
                case GOSSIP_ACTION_INFO_DEF + 14:
                    SummonNPC(go, player, NPC_ROYAL_EARTH, SPELL_ROYAL_EARTH);
                    break;
                case GOSSIP_ACTION_INFO_DEF + 15:
                    SummonNPC(go, player, NPC_ROYAL_AIR, SPELL_ROYAL_AIR);
                    break;

                default:
                    break;
            }
            return true;
        }
};

void AddSC_silithus()
{
    new go_crystalline_tear();
    new npc_anachronos_quest_trigger();
    new npc_anachronos_the_ancient();
    new mob_qiraj_war_spawn();
    new npc_highlord_demitrian();
    new npcs_rutgar_and_frankal();
    new go_wind_stone();
}
