/*
 * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Boss_Firemaw
SD%Complete: 100
SDComment:
SDCategory: Blackwing Lair
EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"

#define SPELL_SHADOWFLAME       22539
#define SPELL_WINGBUFFET        23339
#define SPELL_FLAMEBUFFET       23341

class boss_firemaw : public CreatureScript
{
public:
    boss_firemaw() : CreatureScript("boss_firemaw") { }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new boss_firemawAI (creature);
    }

    struct boss_firemawAI : public ScriptedAI
    {
        boss_firemawAI(Creature* creature) : ScriptedAI(creature) {}

        uint32 ShadowFlame_Timer;
        uint32 WingBuffet_Timer;
        uint32 FlameBuffet_Timer;

        void Reset()
        {
            ShadowFlame_Timer = 30000;                          //These times are probably wrong
            WingBuffet_Timer = 24000;
            FlameBuffet_Timer = 5000;
        }

        void EnterCombat(Unit* /*who*/)
        {
            DoZoneInCombat();
        }

        void UpdateAI(uint32 diff)
        {
            if (!UpdateVictim())
                return;

            //ShadowFlame_Timer
            if (ShadowFlame_Timer <= diff)
            {
                DoCastVictim(SPELL_SHADOWFLAME);
                ShadowFlame_Timer = urand(15000, 18000);
            } else ShadowFlame_Timer -= diff;

            //WingBuffet_Timer
            if (WingBuffet_Timer <= diff)
            {
                if (Unit* target = me->getVictim())
                {
                    DoCast(target, SPELL_WINGBUFFET);
                    if (DoGetThreat(target))
                        DoModifyThreatPercent(target, -75);
                }
                WingBuffet_Timer = 25000;
            } else WingBuffet_Timer -= diff;

            //FlameBuffet_Timer
            if (FlameBuffet_Timer <= diff)
            {
                DoCastVictim(SPELL_FLAMEBUFFET);
                FlameBuffet_Timer = 5000;
            } else FlameBuffet_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_firemaw()
{
    new boss_firemaw();
}
