//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty.  In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would be
//    appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
//    misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//

#ifndef DETOURNAVMESH_H
#define DETOURNAVMESH_H

#include "DetourAlloc.h"

#if defined(WIN32) && !defined(__MINGW32__)
    typedef unsigned __int64   uint64;
#else
#include <stdint.h>
#ifndef uint64_t
#ifdef __linux__
#include <linux/types.h>
#endif
#endif
    typedef uint64_t           uint64;
#endif

// Note: If you want to use 64-bit refs, change the types of both dtPolyRef & dtTileRef.
// It is also recommended to change dtHashRef() to proper 64-bit hash too.

// Reference to navigation polygon.
typedef uint64 dtPolyRef;

// Reference to navigation mesh tile.
typedef uint64 dtTileRef;

// Maximum number of vertices per navigation polygon.
static const int DT_VERTS_PER_POLYGON = 6;

static const int DT_NAVMESH_MAGIC = 'D'<<24 | 'N'<<16 | 'A'<<8 | 'V'; //'DNAV';
static const int DT_NAVMESH_VERSION = 6;

static const int DT_NAVMESH_STATE_MAGIC = 'D'<<24 | 'N'<<16 | 'M'<<8 | 'S'; //'DNMS';
static const int DT_NAVMESH_STATE_VERSION = 1;

static const unsigned short DT_EXT_LINK = 0x8000;
static const unsigned int DT_NULL_LINK = 0xffffffff;
static const unsigned int DT_OFFMESH_CON_BIDIR = 1;

static const int DT_MAX_AREAS = 64;

static const int STATIC_SALT_BITS = 12;
static const int STATIC_TILE_BITS = 21;
static const int STATIC_POLY_BITS = 31;
// we cannot have over 31 bits for either tile nor poly
// without changing polyCount to use 64bits too.

// Flags for addTile
enum dtTileFlags
{
	DT_TILE_FREE_DATA = 0x01,					// Navmesh owns the tile memory and should free it.
};

// Flags returned by findStraightPath().
enum dtStraightPathFlags
{
	DT_STRAIGHTPATH_START = 0x01,				// The vertex is the start position.
	DT_STRAIGHTPATH_END = 0x02,					// The vertex is the end position.
	DT_STRAIGHTPATH_OFFMESH_CONNECTION = 0x04,	// The vertex is start of an off-mesh link.
};

// Flags describing polygon properties.
enum dtPolyTypes
{
	DT_POLYTYPE_GROUND = 0,						// Regular ground polygons.
	DT_POLYTYPE_OFFMESH_CONNECTION = 1,			// Off-mesh connections.
};

enum dtStatus
{
	DT_FAILURE = 0,								// Operation failed.
	DT_FAILURE_DATA_MAGIC,
	DT_FAILURE_DATA_VERSION,
	DT_FAILURE_OUT_OF_MEMORY,
	DT_SUCCESS,									// Operation succeed.
	DT_IN_PROGRESS,								// Operation still in progress.
};


// Structure describing the navigation polygon data.
struct dtPoly
{
	unsigned int firstLink;						// Index to first link in linked list. 
	unsigned short verts[DT_VERTS_PER_POLYGON];	// Indices to vertices of the poly.
	unsigned short neis[DT_VERTS_PER_POLYGON];	// Refs to neighbours of the poly.
	unsigned short flags;						// Flags (see dtPolyFlags).
	unsigned char vertCount;					// Number of vertices.
	unsigned char areaAndtype;					// Bit packed: Area ID of the polygon, and Polygon type, see dtPolyTypes..
	inline void setArea(unsigned char a) { areaAndtype = (areaAndtype & 0xc0) | (a & 0x3f); }
	inline void setType(unsigned char t) { areaAndtype = (areaAndtype & 0x3f) | (t << 6); }
	inline unsigned char getArea() const { return areaAndtype & 0x3f; }
	inline unsigned char getType() const { return areaAndtype >> 6; }
};

// Stucture describing polygon detail triangles.
struct dtPolyDetail
{
	unsigned int vertBase;						// Offset to detail vertex array.
	unsigned int triBase;						// Offset to detail triangle array.
	unsigned char vertCount;					// Number of vertices in the detail mesh.
	unsigned char triCount;						// Number of triangles.
};

// Stucture describing a link to another polygon.
struct dtLink
{
	dtPolyRef ref;							// Neighbour reference.
	unsigned int next;						// Index to next link.
	unsigned char edge;						// Index to polygon edge which owns this link. 
	unsigned char side;						// If boundary link, defines on which side the link is.
	unsigned char bmin, bmax;				// If boundary link, defines the sub edge area.
};

struct dtBVNode
{
	unsigned short bmin[3], bmax[3];		// BVnode bounds
	int i;									// Index to item or if negative, escape index.
};

struct dtOffMeshConnection
{
	float pos[6];							// Both end point locations.
	float rad;								// Link connection radius.
	unsigned short poly;					// Poly Id
	unsigned char flags;					// Link flags
	unsigned char side;						// End point side.
	unsigned int userId;					// User ID to identify this connection.
};

struct dtMeshHeader
{
	int magic;								// Magic number, used to identify the data.
	int version;							// Data version number.
	int x, y;								// Location of the time on the grid.
	unsigned int userId;					// User ID of the tile.
	int polyCount;							// Number of polygons in the tile.
	int vertCount;							// Number of vertices in the tile.
	int maxLinkCount;						// Number of allocated links.
	int detailMeshCount;					// Number of detail meshes.
	int detailVertCount;					// Number of detail vertices.
	int detailTriCount;						// Number of detail triangles.
	int bvNodeCount;						// Number of BVtree nodes.
	int offMeshConCount;					// Number of Off-Mesh links.
	int offMeshBase;						// Index to first polygon which is Off-Mesh link.
	float walkableHeight;					// Height of the agent.
	float walkableRadius;					// Radius of the agent
	float walkableClimb;					// Max climb height of the agent.
	float bmin[3], bmax[3];					// Bounding box of the tile.
	float bvQuantFactor;					// BVtree quantization factor (world to bvnode coords)
};

struct dtMeshTile
{
	unsigned int salt;						// Counter describing modifications to the tile.

	unsigned int linksFreeList;				// Index to next free link.
	dtMeshHeader* header;					// Pointer to tile header.
	dtPoly* polys;							// Pointer to the polygons (will be updated when tile is added).
	float* verts;							// Pointer to the vertices (will be updated when tile added).
	dtLink* links;							// Pointer to the links (will be updated when tile added).
	dtPolyDetail* detailMeshes;				// Pointer to detail meshes (will be updated when tile added).
	float* detailVerts;						// Pointer to detail vertices (will be updated when tile added).
	unsigned char* detailTris;				// Pointer to detail triangles (will be updated when tile added).
	dtBVNode* bvTree;						// Pointer to BVtree nodes (will be updated when tile added).
	dtOffMeshConnection* offMeshCons;		// Pointer to Off-Mesh links. (will be updated when tile added).
		
	unsigned char* data;					// Pointer to tile data.
	int dataSize;							// Size of the tile data.
	int flags;								// Tile flags, see dtTileFlags.
	dtMeshTile* next;						// Next free tile or, next tile in spatial grid.
};

struct dtNavMeshParams
{
	float orig[3];					// Origin of the nav mesh tile space.
	float tileWidth, tileHeight;	// Width and height of each tile.
	int maxTiles;					// Maximum number of tiles the navmesh can contain.
	int maxPolys;					// Maximum number of polygons each tile can contain.
};


class dtNavMesh
{
public:
	dtNavMesh();
	~dtNavMesh();

	// Initializes the nav mesh for tiled use.
	// Params:
	//  params - (in) navmesh initialization params, see dtNavMeshParams.
	// Returns: True if succeed, else false.
	dtStatus init(const dtNavMeshParams* params);

	// Initializes the nav mesh for single tile use.
	// Params:
	//  data - (in) Data of the new tile mesh.
	//  dataSize - (in) Data size of the new tile mesh.
	//	flags - (in) Tile flags, see dtTileFlags.
	// Returns: True if succeed, else false.
	dtStatus init(unsigned char* data, const int dataSize, const int flags);
	
	// Returns pointer to navmesh initialization params.
	const dtNavMeshParams* getParams() const;
	
	// Adds new tile into the navmesh.
	// The add will fail if the data is in wrong format,
	// there is not enough tiles left, or if there is a tile already at the location.
	// Params:
	//  data - (in) Data of the new tile mesh.
	//  dataSize - (in) Data size of the new tile mesh.
	//	flags - (in) Tile flags, see dtTileFlags.
	//  lastRef - (in,optional) Last tile ref, the tile will be restored so that
	//            the reference (as well as poly references) will be the same. Default: 0.
	//  result - (out,optional) tile ref if the tile was succesfully added.
	dtStatus addTile(unsigned char* data, int dataSize, int flags, dtTileRef lastRef, dtTileRef* result);
	
	// Removes specified tile.
	// Params:
	//  ref - (in) Reference to the tile to remove.
	//  data - (out) Data associated with deleted tile.
	//  dataSize - (out) Size of the data associated with deleted tile. 
	dtStatus removeTile(dtTileRef ref, unsigned char** data, int* dataSize);

	// Calculates tile location based in input world position.
	// Params:
	//  pos - (in) world position of the query.
	//  tx - (out) tile x location.
	//  ty - (out) tile y location.
	void calcTileLoc(const float* pos, int* tx, int* ty) const;

	// Returns pointer to tile at specified location.
	// Params:
	//  x,y - (in) Location of the tile to get.
	// Returns: pointer to tile if tile exists or 0 tile does not exists.
	const dtMeshTile* getTileAt(int x, int y) const;

	// Returns reference to tile at specified location.
	// Params:
	//  x,y - (in) Location of the tile to get.
	// Returns: reference to tile if tile exists or 0 tile does not exists.
	dtTileRef getTileRefAt(int x, int y) const;
	
	// Returns tile references of a tile based on tile pointer.
	dtTileRef getTileRef(const dtMeshTile* tile) const;

	// Returns tile based on references.
	const dtMeshTile* getTileByRef(dtTileRef ref) const;
	
	// Returns max number of tiles.
	int getMaxTiles() const;
	
	// Returns pointer to tile in the tile array.
	// Params:
	//  i - (in) Index to the tile to retrieve, max index is getMaxTiles()-1.
	// Returns: Pointer to specified tile.
	const dtMeshTile* getTile(int i) const;

	// Returns pointer to tile and polygon pointed by the polygon reference.
	// Params:
	//  ref - (in) reference to a polygon.
	//  tile - (out) pointer to the tile containing the polygon.
	//  poly - (out) pointer to the polygon.
	dtStatus getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const;
	
	// Returns pointer to tile and polygon pointed by the polygon reference.
	// Note: this function does not check if 'ref' s valid, and is thus faster. Use only with valid refs!
	// Params:
	//  ref - (in) reference to a polygon.
	//  tile - (out) pointer to the tile containing the polygon.
	//  poly - (out) pointer to the polygon.
	void getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const;

	// Returns true if polygon reference points to valid data.
	bool isValidPolyRef(dtPolyRef ref) const;
	
	// Returns base poly id for specified tile, polygon refs can be deducted from this.
	dtPolyRef getPolyRefBase(const dtMeshTile* tile) const;
	
	// Returns start and end location of an off-mesh link polygon.
	// Params:
	//	prevRef - (in) ref to the polygon before the link (used to select direction).
	//	polyRef - (in) ref to the off-mesh link polygon.
	//	startPos[3] - (out) start point of the link.
	//	endPos[3] - (out) end point of the link.
	// Returns: true if link is found.
	dtStatus getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const;

	// Returns pointer to off-mesh connection based on polyref, or null if ref not valid.
	const dtOffMeshConnection* getOffMeshConnectionByRef(dtPolyRef ref) const;
	
	// Sets polygon flags.
	dtStatus setPolyFlags(dtPolyRef ref, unsigned short flags);

	// Return polygon flags.
	dtStatus getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) const;

	// Set polygon type.
	dtStatus setPolyArea(dtPolyRef ref, unsigned char area);

	// Return polygon area type.
	dtStatus getPolyArea(dtPolyRef ref, unsigned char* resultArea) const;


	// Returns number of bytes required to store tile state.
	int getTileStateSize(const dtMeshTile* tile) const;
	
	// Stores tile state to buffer.
	dtStatus storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const;
	
	// Restores tile state.
	dtStatus restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize);
	

	// Encodes a tile id.
	inline dtPolyRef encodePolyId(unsigned int salt, unsigned int it, unsigned int ip) const
	{
		return ((dtPolyRef)salt << (m_polyBits+m_tileBits)) | ((dtPolyRef)it << m_polyBits) | (dtPolyRef)ip;
	}
	
	// Decodes a tile id.
	inline void decodePolyId(dtPolyRef ref, unsigned int& salt, unsigned int& it, unsigned int& ip) const
	{
		const dtPolyRef saltMask = ((dtPolyRef)1<<m_saltBits)-1;
		const dtPolyRef tileMask = ((dtPolyRef)1<<m_tileBits)-1;
		const dtPolyRef polyMask = ((dtPolyRef)1<<m_polyBits)-1;
		salt = (unsigned int)((ref >> (m_polyBits+m_tileBits)) & saltMask);
		it = (unsigned int)((ref >> m_polyBits) & tileMask);
		ip = (unsigned int)(ref & polyMask);
	}

	// Decodes a tile salt.
	inline unsigned int decodePolyIdSalt(dtPolyRef ref) const
	{
		const dtPolyRef saltMask = ((dtPolyRef)1<<m_saltBits)-1;
		return (unsigned int)((ref >> (m_polyBits+m_tileBits)) & saltMask);
	}
	
	// Decodes a tile id.
	inline unsigned int decodePolyIdTile(dtPolyRef ref) const
	{
		const dtPolyRef tileMask = ((dtPolyRef)1<<m_tileBits)-1;
		return (unsigned int)((ref >> m_polyBits) & tileMask);
	}
	
	// Decodes a poly id.
	inline unsigned int decodePolyIdPoly(dtPolyRef ref) const
	{
		const dtPolyRef polyMask = ((dtPolyRef)1<<m_polyBits)-1;
		return (unsigned int)(ref & polyMask);
	}
	
private:

	// Returns pointer to tile in the tile array.
	dtMeshTile* getTile(int i);

	// Returns neighbour tile based on side. 
	dtMeshTile* getNeighbourTileAt(int x, int y, int side) const;
	// Returns all polygons in neighbour tile based on portal defined by the segment.
	int findConnectingPolys(const float* va, const float* vb,
							const dtMeshTile* tile, int side,
							dtPolyRef* con, float* conarea, int maxcon) const;
	
	// Builds internal polygons links for a tile.
	void connectIntLinks(dtMeshTile* tile);
	// Builds internal polygons links for a tile.
	void connectIntOffMeshLinks(dtMeshTile* tile);

	// Builds external polygon links for a tile.
	void connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side);
	// Builds external polygon links for a tile.
	void connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int side);
	
	// Removes external links at specified side.
	void unconnectExtLinks(dtMeshTile* tile, int side);
	

	// TODO: These methods are duplicates from dtNavMeshQuery, but are needed for off-mesh connection finding.
	
	// Queries polygons within a tile.
	int queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax,
							dtPolyRef* polys, const int maxPolys) const;
	// Find nearest polygon within a tile.
	dtPolyRef findNearestPolyInTile(const dtMeshTile* tile, const float* center,
									const float* extents, float* nearestPt) const;
	// Returns closest point on polygon.
	dtStatus closestPointOnPolyInTile(const dtMeshTile* tile, unsigned int ip,
									  const float* pos, float* closest) const;
	
	dtNavMeshParams m_params;			// Current initialization params. TODO: do not store this info twice.
	float m_orig[3];					// Origin of the tile (0,0)
	float m_tileWidth, m_tileHeight;	// Dimensions of each tile.
	int m_maxTiles;						// Max number of tiles.
	int m_tileLutSize;					// Tile hash lookup size (must be pot).
	int m_tileLutMask;					// Tile hash lookup mask.

	dtMeshTile** m_posLookup;			// Tile hash lookup.
	dtMeshTile* m_nextFree;				// Freelist of tiles.
	dtMeshTile* m_tiles;				// List of tiles.
		
	unsigned int m_saltBits;			// Number of salt bits in the tile ID.
	unsigned int m_tileBits;			// Number of tile bits in the tile ID.
	unsigned int m_polyBits;			// Number of poly bits in the tile ID.
};

// Helper function to allocate navmesh class using Detour allocator.
dtNavMesh* dtAllocNavMesh();
void dtFreeNavMesh(dtNavMesh* navmesh);

#endif // DETOURNAVMESH_H
