/*
 * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"

enum Spells
{
    SPELL_WHIRLWIND                                        = 15589,
    SPELL_MORTALSTRIKE                                     = 24573
};

class boss_gorosh_the_dervish : public CreatureScript
{
public:
    boss_gorosh_the_dervish() : CreatureScript("boss_gorosh_the_dervish") { }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new boss_gorosh_the_dervishAI (creature);
    }

    struct boss_gorosh_the_dervishAI : public ScriptedAI
    {
        boss_gorosh_the_dervishAI(Creature* creature) : ScriptedAI(creature) {}

        uint32 WhirlWind_Timer;
        uint32 MortalStrike_Timer;

        void Reset()
        {
            WhirlWind_Timer = 12000;
            MortalStrike_Timer = 22000;
        }

        void EnterCombat(Unit* /*who*/)
        {
        }

        void UpdateAI(uint32 diff)
        {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            //WhirlWind_Timer
            if (WhirlWind_Timer <= diff)
            {
                DoCast(me, SPELL_WHIRLWIND);
                WhirlWind_Timer = 15000;
            } else WhirlWind_Timer -= diff;

            //MortalStrike_Timer
            if (MortalStrike_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_MORTALSTRIKE);
                MortalStrike_Timer = 15000;
            } else MortalStrike_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_gorosh_the_dervish()
{
    new boss_gorosh_the_dervish();
}
