/*
 * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __BATTLEGROUNDIC_H
#define __BATTLEGROUNDIC_H

#include "Battleground.h"
#include "Language.h"
#include "Object.h"

const uint32 BG_IC_Factions[2] =
{
    1732, // Alliance
    1735  // Horde
};

enum creaturesIC
{
    NPC_HIGH_COMMANDER_HALFORD_WYRMBANE = 34924, // Alliance Boss
    NPC_OVERLORD_AGMAR = 34922, // Horde Boss
    NPC_KOR_KRON_GUARD = 34918, // horde guard
    NPC_SEVEN_TH_LEGION_INFANTRY = 34919, // alliance guard
    NPC_KEEP_CANNON  = 34944,
    NPC_DEMOLISHER = 34775,
    NPC_SIEGE_ENGINE_H = 35069,
    NPC_SIEGE_ENGINE_A = 34776,
    NPC_GLAIVE_THROWER_A = 34802,
    NPC_GLAIVE_THROWER_H = 35273,
    NPC_CATAPULT = 34793,
    NPC_HORDE_GUNSHIP_CANNON = 34935,
    NPC_ALLIANCE_GUNSHIP_CANNON = 34929
};

enum gameobjectsIC
{
    GO_ALLIANCE_BANNER = 195396,

    GO_ALLIANCE_GATE_1 = 195699,
    GO_ALLIANCE_GATE_2 = 195698,
    GO_ALLIANCE_GATE_3 = 195700,

    GO_ALLIANCE_GUNSHIP_PORTAL = 195320,

    GO_ALLIANCE_GUNSHIP_PORTAL_EFFECTS = 195705,

    GO_BENCH_1 = 186896,
    GO_BENCH_2 = 186922,
    GO_BENCH_3 = 186899,
    GO_BENCH_4 = 186904,
    GO_BENCH_5 = 186897,

    GO_BONFIRE_1 = 195376,
    GO_BONFIRE_2 = 195208,
    GO_BONFIRE_3 = 195210,
    GO_BONFIRE_4 = 195207,
    GO_BONFIRE_5 = 195209,
    GO_BONFIRE_6 = 195377,

    GO_DOCKS_BANNER = 195157,

    GO_DOODAD_HU_PORTCULLIS01 = 195436,

    GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01 = 195703,

    GO_DOODAD_PORTCULLISACTIVE01 = 195451,

    GO_DOODAD_PORTCULLISACTIVE02 = 195452,

    GO_DOODAD_VR_PORTCULLIS01 = 195437,

    GO_CHAIR_1 = 195410,
    GO_CHAIR_2 = 195414,
    GO_CHAIR_3 = 160415,
    GO_CHAIR_4 = 195418,
    GO_CHAIR_5 = 195416,
    GO_CHAIR_6 = 160410,
    GO_CHAIR_7 = 160418,
    GO_CHAIR_8 = 160416,
    GO_CHAIR_9 = 160419,

    GO_FLAGPOLE_1 = 195131,
    GO_FLAGPOLE_2 = 195439,

    GO_GUNSHIP_PORTAL_1 = 195371,
    GO_GUNSHIP_PORTAL_2 = 196413,

    GO_HANGAR_BANNER = 195158,

    GO_HORDE_BANNER = 195393,

    GO_HORDE_GATE_1 = 195494,
    GO_HORDE_GATE_2 = 195496,
    GO_HORDE_GATE_3 = 195495,

    GO_HORDE_GUNSHIP_PORTAL = 195326,

    GO_HORDE_GUNSHIP_PORTAL_EFFECTS = 195706,

    GO_HORDE_KEEP_PORTCULLIS = 195223,

    GO_HUGE_SEAFORIUM_BOMB_A = 195332,
    GO_HUGE_SEAFORIUM_BOMB_H = 195333,

    GO_QUARRY_BANNER = 195338,
    GO_REFRESHMENT_PORTAL = 186811,
    GO_SEAFORIUM_BOMBS = 195237,

    GO_STOVE_1 = 174863,
    GO_STOVE_2 = 160411,

    GO_TELEPORTER_1 = 195314, // 195314 H-OUT 66549
    GO_TELEPORTER_2 = 195313, // 195313 H-IN 66548

    GO_TELEPORTER_3 = 195315, // 195315 A-OUT 66549
    GO_TELEPORTER_4 = 195316, // 195316 A-IN 66548

    GO_TELEPORTER_EFFECTS_A = 195701,

    GO_TELEPORTER_EFFECTS_H = 195702,

    GO_WORKSHOP_BANNER = 195133,

    GO_BRAZIER_1 = 195402,
    GO_BRAZIER_2 = 195403,
    GO_BRAZIER_3 = 195425,
    GO_BRAZIER_4 = 195424,

    GO_REFINERY_BANNER = 195343,

    GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01 = 195491,

    GO_ALLIANCE_BANNER_DOCK = 195153,
    GO_ALLIANCE_BANNER_DOCK_CONT = 195154,
    GO_HORDE_BANNER_DOCK = 195155,
    GO_HORDE_BANNER_DOCK_CONT = 195156,

    GO_HORDE_BANNER_HANGAR = 195130,
    GO_HORDE_BANNER_HANGAR_CONT = 195145,
    GO_ALLIANCE_BANNER_HANGAR = 195132,
    GO_ALLIANCE_BANNER_HANGAR_CONT= 195144,

    GO_ALLIANCE_BANNER_QUARRY = 195334,
    GO_ALLIANCE_BANNER_QUARRY_CONT = 195335,
    GO_HORDE_BANNER_QUARRY = 195336,
    GO_HORDE_BANNER_QUARRY_CONT = 195337,

    GO_ALLIANCE_BANNER_REFINERY = 195339,
    GO_ALLIANCE_BANNER_REFINERY_CONT = 195340,
    GO_HORDE_BANNER_REFINERY = 195341,
    GO_HORDE_BANNER_REFINERY_CONT = 195342,

    GO_ALLIANCE_BANNER_WORKSHOP = 195149,
    GO_ALLIANCE_BANNER_WORKSHOP_CONT = 195150,
    GO_HORDE_BANNER_WORKSHOP = 195151,
    GO_HORDE_BANNER_WORKSHOP_CONT = 195152,

    GO_ALLIANCE_BANNER_GRAVEYARD_A = 195396,
    GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT = 195397,
    GO_HORDE_BANNER_GRAVEYARD_A = 195398,
    GO_HORDE_BANNER_GRAVEYARD_A_CONT = 195399,

    GO_ALLIANCE_BANNER_GRAVEYARD_H = 195391,
    GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT = 195392,
    GO_HORDE_BANNER_GRAVEYARD_H = 195393,
    GO_HORDE_BANNER_GRAVEYARD_H_CONT = 195394,

    GO_HORDE_GUNSHIP = 195276,
    GO_ALLIANCE_GUNSHIP = 195121
};

#define MAX_REINFORCEMENTS 300

enum Times
{
    WORKSHOP_UPDATE_TIME     = 180000, // 3 minutes
    DOCKS_UPDATE_TIME        = 180000, // not sure if it is 3 minutes
    IC_RESOURCE_TIME         = 45000, // not sure, need more research
    CLOSE_DOORS_TIME         = 20000,
    BANNER_STATE_CHANGE_TIME = 60000,
    TRANSPORT_PERIOD_TIME    = 120000
};

enum Actions
{
    ACTION_TELEPORT_PLAYER_TO_TRANSPORT = 1
};

struct ICNpc
{
    uint32 type;
    uint32 entry;
    uint32 team;
    float x;
    float y;
    float z;
    float o;
};

enum BG_IC_GOs
{
    BG_IC_GO_ALLIANCE_BANNER = 0,

    BG_IC_GO_ALLIANCE_GATE_1,
    BG_IC_GO_ALLIANCE_GATE_2,
    BG_IC_GO_ALLIANCE_GATE_3,

    BG_IC_GO_BENCH_1,
    BG_IC_GO_BENCH_2,
    BG_IC_GO_BENCH_3,
    BG_IC_GO_BENCH_4,
    BG_IC_GO_BENCH_5,

    BG_IC_GO_BONFIRE_1,
    BG_IC_GO_BONFIRE_2,
    BG_IC_GO_BONFIRE_3,
    BG_IC_GO_BONFIRE_4,
    BG_IC_GO_BONFIRE_5,
    BG_IC_GO_BONFIRE_6,

    BG_IC_GO_BRAZIER_1,
    BG_IC_GO_BRAZIER_2,
    BG_IC_GO_BRAZIER_3,
    BG_IC_GO_BRAZIER_4,

    BG_IC_GO_CHAIR_1,
    BG_IC_GO_CHAIR_2,
    BG_IC_GO_CHAIR_3_1,
    BG_IC_GO_CHAIR_4,
    BG_IC_GO_CHAIR_5,
    BG_IC_GO_CHAIR_6_1,
    BG_IC_GO_CHAIR_7,
    BG_IC_GO_CHAIR_3_2,
    BG_IC_GO_CHAIR_6_2,
    BG_IC_GO_CHAIR_8_1,
    BG_IC_GO_CHAIR_8_2,
    BG_IC_GO_CHAIR_9,

    BG_IC_GO_DOCKS_BANNER,

    BG_IC_GO_DOODAD_HU_PORTCULLIS01_1,
    BG_IC_GO_DOODAD_HU_PORTCULLIS01_2,

    BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01,

    BG_IC_GO_DOODAD_PORTCULLISACTIVE01,

    BG_IC_GO_DOODAD_PORTCULLISACTIVE02,

    BG_IC_GO_DOODAD_VR_PORTCULLIS01_1,
    BG_IC_GO_DOODAD_VR_PORTCULLIS01_2,

    BG_IC_GO_FLAGPOLE_1_1,
    BG_IC_GO_FLAGPOLE_2_1,
    BG_IC_GO_FLAGPOLE_2_2,
    BG_IC_GO_FLAGPOLE_1_2,
    BG_IC_GO_FLAGPOLE_1_3,
    BG_IC_GO_FLAGPOLE_1_4,
    BG_IC_GO_FLAGPOLE_1_5,
    BG_IC_GO_FLAGPOLE_1_6,

    BG_IC_GO_HANGAR_BANNER,

    BG_IC_GO_HORDE_BANNER,

    BG_IC_GO_HORDE_GATE_1,
    BG_IC_GO_HORDE_GATE_2,
    BG_IC_GO_HORDE_GATE_3,

    BG_IC_GO_HORDE_KEEP_PORTCULLIS,

    BG_IC_GO_QUARRY_BANNER,

    BG_IC_GO_STOVE_1_1,
    BG_IC_GO_STOVE_2_1,
    BG_IC_GO_STOVE_1_2,
    BG_IC_GO_STOVE_2_2,

    BG_IC_GO_WORKSHOP_BANNER,

    BG_IC_GO_REFINERY_BANNER,

    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_2,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_3,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_4,

    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_1,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_2,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_3,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4,

    BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01,

    BG_IC_GO_SEAFORIUM_BOMBS_1,
    BG_IC_GO_SEAFORIUM_BOMBS_2,

    BG_IC_GO_HANGAR_TELEPORTER_1,
    BG_IC_GO_HANGAR_TELEPORTER_2,
    BG_IC_GO_HANGAR_TELEPORTER_3,

    BG_IC_GO_TELEPORTER_1_1,
    BG_IC_GO_TELEPORTER_1_2,
    BG_IC_GO_TELEPORTER_2_1,
    BG_IC_GO_TELEPORTER_3_1,
    BG_IC_GO_TELEPORTER_2_2,
    BG_IC_GO_TELEPORTER_4_1,
    BG_IC_GO_TELEPORTER_3_2,
    BG_IC_GO_TELEPORTER_3_3,
    BG_IC_GO_TELEPORTER_4_2,
    BG_IC_GO_TELEPORTER_4_3,
    BG_IC_GO_TELEPORTER_1_3,
    BG_IC_GO_TELEPORTER_2_3,

    BG_IC_GO_TELEPORTER_EFFECTS_A_1,
    BG_IC_GO_TELEPORTER_EFFECTS_A_2,
    BG_IC_GO_TELEPORTER_EFFECTS_A_3,
    BG_IC_GO_TELEPORTER_EFFECTS_A_4,
    BG_IC_GO_TELEPORTER_EFFECTS_A_5,
    BG_IC_GO_TELEPORTER_EFFECTS_A_6,

    BG_IC_GO_TELEPORTER_EFFECTS_H_1,
    BG_IC_GO_TELEPORTER_EFFECTS_H_2,
    BG_IC_GO_TELEPORTER_EFFECTS_H_3,
    BG_IC_GO_TELEPORTER_EFFECTS_H_4,
    BG_IC_GO_TELEPORTER_EFFECTS_H_5,
    BG_IC_GO_TELEPORTER_EFFECTS_H_6
};

enum BG_IC_NPCs
{
    BG_IC_NPC_OVERLORD_AGMAR = 0,
    BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE,
    BG_IC_NPC_KOR_KRON_GUARD_1,
    BG_IC_NPC_KOR_KRON_GUARD_2,
    BG_IC_NPC_KOR_KRON_GUARD_3,
    BG_IC_NPC_KOR_KRON_GUARD_4,
    BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_1,
    BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_2,
    BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_3,
    BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_4,
    BG_IC_NPC_KEEP_CANNON_1,
    BG_IC_NPC_KEEP_CANNON_2,
    BG_IC_NPC_KEEP_CANNON_3,
    BG_IC_NPC_KEEP_CANNON_4,
    BG_IC_NPC_KEEP_CANNON_5,
    BG_IC_NPC_KEEP_CANNON_6,
    BG_IC_NPC_KEEP_CANNON_7,
    BG_IC_NPC_KEEP_CANNON_8,
    BG_IC_NPC_KEEP_CANNON_9,
    BG_IC_NPC_KEEP_CANNON_10,
    BG_IC_NPC_KEEP_CANNON_11,
    BG_IC_NPC_KEEP_CANNON_12,
    BG_IC_NPC_KEEP_CANNON_13,
    BG_IC_NPC_KEEP_CANNON_14,
    BG_IC_NPC_KEEP_CANNON_15,
    BG_IC_NPC_KEEP_CANNON_16,
    BG_IC_NPC_KEEP_CANNON_17,
    BG_IC_NPC_KEEP_CANNON_18,
    BG_IC_NPC_KEEP_CANNON_19,
    BG_IC_NPC_KEEP_CANNON_20,
    BG_IC_NPC_KEEP_CANNON_21,
    BG_IC_NPC_KEEP_CANNON_22,
    BG_IC_NPC_KEEP_CANNON_23,
    BG_IC_NPC_KEEP_CANNON_24,
    BG_IC_NPC_KEEP_CANNON_25,

    BG_IC_NPC_SIEGE_ENGINE_A,
    BG_IC_NPC_SIEGE_ENGINE_H,

    BG_IC_NPC_DEMOLISHER_1_A,
    BG_IC_NPC_DEMOLISHER_2_A,
    BG_IC_NPC_DEMOLISHER_3_A,
    BG_IC_NPC_DEMOLISHER_4_A,

    BG_IC_NPC_DEMOLISHER_1_H,
    BG_IC_NPC_DEMOLISHER_2_H,
    BG_IC_NPC_DEMOLISHER_3_H,
    BG_IC_NPC_DEMOLISHER_4_H,

    BG_IC_NPC_GLAIVE_THROWER_1_A,
    BG_IC_NPC_GLAIVE_THROWER_2_A,
    BG_IC_NPC_GLAIVE_THROWER_1_H,
    BG_IC_NPC_GLAIVE_THROWER_2_H,

    BG_IC_NPC_CATAPULT_1_A,
    BG_IC_NPC_CATAPULT_2_A,
    BG_IC_NPC_CATAPULT_3_A,
    BG_IC_NPC_CATAPULT_4_A,

    BG_IC_NPC_CATAPULT_1_H,
    BG_IC_NPC_CATAPULT_2_H,
    BG_IC_NPC_CATAPULT_3_H,
    BG_IC_NPC_CATAPULT_4_H,

    BG_IC_NPC_SPIRIT_GUIDE_1,
    BG_IC_NPC_SPIRIT_GUIDE_2,
    BG_IC_NPC_SPIRIT_GUIDE_3,
    BG_IC_NPC_SPIRIT_GUIDE_4,
    BG_IC_NPC_SPIRIT_GUIDE_5,
    BG_IC_NPC_SPIRIT_GUIDE_6,
    BG_IC_NPC_SPIRIT_GUIDE_7
};

enum BannersTypes
{
    BANNER_A_CONTROLLED,
    BANNER_A_CONTESTED,
    BANNER_H_CONTROLLED,
    BANNER_H_CONTESTED
};

enum BG_IC_MaxSpawns
{
    MAX_NORMAL_GAMEOBJECTS_SPAWNS = BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01+1,
    MAX_NORMAL_NPCS_SPAWNS = BG_IC_NPC_KEEP_CANNON_25+1,
    MAX_WORKSHOP_SPAWNS = 10,
    MAX_DOCKS_SPAWNS = 12,
    MAX_SPIRIT_GUIDES_SPAWNS = 7,
    MAX_HANGAR_TELEPORTERS_SPAWNS = 3,
    MAX_AIRSHIPS_SPAWNS = 2,
    MAX_FORTRESS_GATES_SPAWNS = 6,
    MAX_FORTRESS_TELEPORTERS_SPAWNS = 24,

    // docks
    MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION = 2,
    MAX_CATAPULTS_SPAWNS_PER_FACTION = 4,

    // workshop
    MAX_DEMOLISHERS_SPAWNS_PER_FACTION = 4,
    MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION = 2
};

const ICNpc BG_IC_NpcSpawnlocs[MAX_NORMAL_NPCS_SPAWNS]=
{
    {BG_IC_NPC_OVERLORD_AGMAR, NPC_OVERLORD_AGMAR, TEAM_HORDE, 1295.44f, -765.733f, 70.0541f, 0.0f}, //Overlord Agmar 1
    {BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE, NPC_HIGH_COMMANDER_HALFORD_WYRMBANE, TEAM_ALLIANCE, 224.983f, -831.573f, 60.9034f, 0.0f}, //High Commander Halford Wyrmbane 2
    {BG_IC_NPC_KOR_KRON_GUARD_1, NPC_KOR_KRON_GUARD, TEAM_HORDE, 1296.01f, -773.256f, 69.958f, 0.292168f}, // 3
    {BG_IC_NPC_KOR_KRON_GUARD_2, NPC_KOR_KRON_GUARD, TEAM_HORDE, 1295.94f, -757.756f, 69.9587f, 6.02165f}, // 4
    {BG_IC_NPC_KOR_KRON_GUARD_3, NPC_KOR_KRON_GUARD, TEAM_HORDE, 1295.09f, -760.927f, 69.9587f, 5.94311f}, // 5
    {BG_IC_NPC_KOR_KRON_GUARD_4, NPC_KOR_KRON_GUARD, TEAM_HORDE, 1295.13f, -769.7f, 69.95f, 0.34f}, // 6

    {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_1, NPC_SEVEN_TH_LEGION_INFANTRY, TEAM_ALLIANCE, 223.969f, -822.958f, 60.8151f, 0.46337f}, // 7
    {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_2, NPC_SEVEN_TH_LEGION_INFANTRY, TEAM_ALLIANCE, 224.211f, -826.952f, 60.8188f, 6.25961f}, // 8
    {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_3, NPC_SEVEN_TH_LEGION_INFANTRY, TEAM_ALLIANCE, 223.119f, -838.386f, 60.8145f, 5.64857f}, // 9
    {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_4, NPC_SEVEN_TH_LEGION_INFANTRY, TEAM_ALLIANCE, 223.889f, -835.102f, 60.8201f, 6.21642f}, // 10

    {BG_IC_NPC_KEEP_CANNON_1, NPC_KEEP_CANNON, TEAM_ALLIANCE, 415.825f, -754.634f, 87.799f, 1.78024f}, // 11
    {BG_IC_NPC_KEEP_CANNON_2, NPC_KEEP_CANNON, TEAM_ALLIANCE, 410.142f, -755.332f, 87.7991f, 1.78024f}, // 12
    {BG_IC_NPC_KEEP_CANNON_3, NPC_KEEP_CANNON, TEAM_ALLIANCE, 424.33f, -879.352f, 88.0446f, 0.436332f}, // 13
    {BG_IC_NPC_KEEP_CANNON_4, NPC_KEEP_CANNON, TEAM_ALLIANCE, 425.602f, -786.646f, 87.7991f, 5.74213f}, // 14
    {BG_IC_NPC_KEEP_CANNON_5, NPC_KEEP_CANNON, TEAM_ALLIANCE, 426.743f, -884.939f, 87.9613f, 0.436332f}, // 15
    {BG_IC_NPC_KEEP_CANNON_6, NPC_KEEP_CANNON, TEAM_ALLIANCE, 404.736f, -755.495f, 87.7989f, 1.78024f}, // 16
    {BG_IC_NPC_KEEP_CANNON_7, NPC_KEEP_CANNON, TEAM_ALLIANCE, 428.375f, -780.797f, 87.7991f, 5.79449f}, // 17
    {BG_IC_NPC_KEEP_CANNON_8, NPC_KEEP_CANNON, TEAM_ALLIANCE, 429.175f, -890.436f, 88.0446f, 0.436332f}, // 18
    {BG_IC_NPC_KEEP_CANNON_9, NPC_KEEP_CANNON, TEAM_ALLIANCE, 430.872f, -775.278f, 87.7991f, 5.88176f}, // 19
    {BG_IC_NPC_KEEP_CANNON_10, NPC_KEEP_CANNON, TEAM_ALLIANCE, 408.056f, -911.283f, 88.0445f, 4.64258f}, // 20
    {BG_IC_NPC_KEEP_CANNON_11, NPC_KEEP_CANNON, TEAM_ALLIANCE, 413.609f, -911.566f, 88.0447f, 4.66003f}, // 21
    {BG_IC_NPC_KEEP_CANNON_12, NPC_KEEP_CANNON, TEAM_ALLIANCE, 402.554f, -910.557f, 88.0446f, 4.57276f}, // 22

    {BG_IC_NPC_KEEP_CANNON_13, NPC_KEEP_CANNON, TEAM_HORDE, 1158.91f, -660.144f, 87.9332f, 0.750492f}, // 23
    {BG_IC_NPC_KEEP_CANNON_14, NPC_KEEP_CANNON, TEAM_HORDE, 1156.22f, -866.809f, 87.8754f, 5.27089f}, // 24
    {BG_IC_NPC_KEEP_CANNON_15, NPC_KEEP_CANNON, TEAM_HORDE, 1163.74f, -663.67f, 88.3571f, 0.558505f}, // 25
    {BG_IC_NPC_KEEP_CANNON_16, NPC_KEEP_CANNON, TEAM_HORDE, 1135.18f, -683.896f, 88.0409f, 3.9619f}, // 26
    {BG_IC_NPC_KEEP_CANNON_17, NPC_KEEP_CANNON, TEAM_HORDE, 1138.91f, -836.359f, 88.3728f, 2.18166f}, // 27
    {BG_IC_NPC_KEEP_CANNON_18, NPC_KEEP_CANNON, TEAM_HORDE, 1162.08f, -863.717f, 88.358f, 5.48033f}, // 28
    {BG_IC_NPC_KEEP_CANNON_19, NPC_KEEP_CANNON, TEAM_HORDE, 1167.13f, -669.212f, 87.9682f, 0.383972f}, // 29
    {BG_IC_NPC_KEEP_CANNON_20, NPC_KEEP_CANNON, TEAM_HORDE, 1137.72f, -688.517f, 88.4023f, 3.9619f}, // 30
    {BG_IC_NPC_KEEP_CANNON_21, NPC_KEEP_CANNON, TEAM_HORDE, 1135.29f, -840.878f, 88.0252f, 2.30383f}, // 31
    {BG_IC_NPC_KEEP_CANNON_22, NPC_KEEP_CANNON, TEAM_HORDE, 1144.33f, -833.309f, 87.9268f, 2.14675f}, // 32
    {BG_IC_NPC_KEEP_CANNON_23, NPC_KEEP_CANNON, TEAM_HORDE, 1135.29f, -840.878f, 88.0252f, 2.30383f}, // 33
    {BG_IC_NPC_KEEP_CANNON_24, NPC_KEEP_CANNON, TEAM_HORDE, 1142.59f, -691.946f, 87.9756f, 3.9619f}, // 34
    {BG_IC_NPC_KEEP_CANNON_25, NPC_KEEP_CANNON, TEAM_HORDE, 1166.13f, -858.391f, 87.9653f, 5.63741f}, // 35
};

const Position BG_IC_WorkshopVehicles[5] =
{
    {751.8281f, -852.732666f, 12.5250978f, 1.46607661f}, // Demolisher
    {761.809f, -854.2274f, 12.5263243f, 1.46607661f}, // Demolisher
    {783.4722f, -853.9601f, 12.54775f, 1.71042264f}, // Demolisher
    {793.055542f, -852.71875f, 12.5671329f, 1.71042264f}, // Demolisher
    {773.680542f, -884.092041f, 16.8090363f, 1.58824956f} // Siege Engine
};

const Position BG_IC_DocksVehiclesGlaives[2] =
{
    { 779.3125f, -342.972229f, 12.2104874f, 4.712389f }, // Glaive Throwers
    { 790.029541f, -342.899323f, 12.2128582f, 4.71238f }, // Glaive Throwers
};

const Position BG_IC_DocksVehiclesCatapults[4] =
{
    {757.283f, -341.7795f, 12.2113762f, 4.729842f}, // Catapults
    {766.947937f, -342.053833f, 12.2009945f, 4.694f}, // Catapults
    {800.3785f, -342.607635f, 12.1669979f, 4.6774f}, // Catapults
    {810.7257f, -342.083344f, 12.1675768f, 4.6600f}, // Catapults
};

const Position BG_IC_HangarTeleporters[3] =
{
    {827.958f, -994.467f, 134.071f, 0.0f}, // Gunship Portal
    {738.613f, -1106.58f, 134.745f, 2.54818f}, // Gunship Portal
    {672.283f, -1156.99f, 133.706f, 1.37881f}, // Gunship Portal
};

struct ICGo
{
    uint32 type;
    uint32 entry;
    float x;
    float y;
    float z;
    float o;
};

const ICGo BG_IC_Teleporters[MAX_FORTRESS_TELEPORTERS_SPAWNS] =
{
    {BG_IC_GO_TELEPORTER_1_1, GO_TELEPORTER_1, 1143.25f, -779.599f, 48.629f, 1.64061f}, // Teleporter
    {BG_IC_GO_TELEPORTER_1_2, GO_TELEPORTER_1, 1236.53f, -669.415f, 48.2729f, 0.104719f}, // Teleporter
    {BG_IC_GO_TELEPORTER_2_1, GO_TELEPORTER_2, 1233.27f, -844.526f, 48.8824f, -0.0174525f}, // Teleporter
    {BG_IC_GO_TELEPORTER_3_1, GO_TELEPORTER_3, 311.92f, -913.972f, 48.8159f, 3.08918f}, // Teleporter
    {BG_IC_GO_TELEPORTER_2_2, GO_TELEPORTER_2, 1235.53f, -683.872f, 49.304f, -3.08918f}, // Teleporter
    {BG_IC_GO_TELEPORTER_4_1, GO_TELEPORTER_4, 397.089f, -859.382f, 48.8993f, 1.64061f}, // Teleporter
    {BG_IC_GO_TELEPORTER_3_2, GO_TELEPORTER_3, 324.635f, -749.128f, 49.3602f, 0.0174525f}, // Teleporter
    {BG_IC_GO_TELEPORTER_3_3, GO_TELEPORTER_3, 425.675f, -857.09f, 48.5104f, -1.6057f}, // Teleporter
    {BG_IC_GO_TELEPORTER_4_2, GO_TELEPORTER_4, 323.54f, -888.361f, 48.9197f, 0.0349063f}, // Teleporter
    {BG_IC_GO_TELEPORTER_4_3, GO_TELEPORTER_4, 326.285f, -777.366f, 49.0208f, 3.12412f}, // Teleporter
    {BG_IC_GO_TELEPORTER_1_3, GO_TELEPORTER_1, 1235.09f, -857.898f, 48.9163f, 3.07177f}, // Teleporter
    {BG_IC_GO_TELEPORTER_2_3, GO_TELEPORTER_2, 1158.76f, -746.182f, 48.6277f, -1.51844f}, // Teleporter

    {BG_IC_GO_TELEPORTER_EFFECTS_A_1, GO_TELEPORTER_EFFECTS_A, 425.686f, -857.092f, 48.51f, -1.62316f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_2, GO_TELEPORTER_EFFECTS_A, 324.634f, -749.148f, 49.359f, 0.0174525f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_3, GO_TELEPORTER_EFFECTS_A, 311.911f, -913.986f, 48.8157f, 3.08918f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_4, GO_TELEPORTER_EFFECTS_A, 326.266f, -777.347f, 49.0215f, 3.12412f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_5, GO_TELEPORTER_EFFECTS_A, 323.55f, -888.347f, 48.9198f, 0.0174525f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_6, GO_TELEPORTER_EFFECTS_A, 397.116f, -859.378f, 48.8989f, 1.64061f}, // Teleporter Effects (Alliance)

    {BG_IC_GO_TELEPORTER_EFFECTS_H_1, GO_TELEPORTER_EFFECTS_H, 1143.25f, -779.623f, 48.6291f, 1.62316f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_2, GO_TELEPORTER_EFFECTS_H, 1158.64f, -746.148f, 48.6277f, -1.50098f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_3, GO_TELEPORTER_EFFECTS_H, 1233.25f, -844.573f, 48.8836f, 0.0174525f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_4, GO_TELEPORTER_EFFECTS_H, 1235.07f, -857.957f, 48.9163f, 3.05433f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_5, GO_TELEPORTER_EFFECTS_H, 1236.46f, -669.344f, 48.2684f, 0.087266f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_6, GO_TELEPORTER_EFFECTS_H, 1235.6f, -683.806f, 49.3028f, -3.07177f}, // Teleporter Effects (Horde)
};

const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] =
{
    {BG_IC_GO_ALLIANCE_GATE_1, GO_ALLIANCE_GATE_1, 351.615f, -762.75f, 48.9162f, -1.5708f}, // Alliance Gate || Left
    {BG_IC_GO_ALLIANCE_GATE_2, GO_ALLIANCE_GATE_2, 351.024f, -903.326f, 48.9247f, 1.5708f}, // Alliance Gate || Right
    {BG_IC_GO_ALLIANCE_GATE_3, GO_ALLIANCE_GATE_3, 413.479f, -833.95f, 48.5238f, 3.14159f}, // Alliance Gate || Front

    {BG_IC_GO_HORDE_GATE_1, GO_HORDE_GATE_1, 1150.9f, -762.606f, 47.5077f, 3.14159f}, // Horde Gate || Front
    {BG_IC_GO_HORDE_GATE_2, GO_HORDE_GATE_2, 1218.74f, -851.155f, 48.2533f, -1.5708f}, // Horde Gate || Left
    {BG_IC_GO_HORDE_GATE_3, GO_HORDE_GATE_3, 1217.9f, -676.948f, 47.6341f, 1.5708f}, // Horde Gate || Right

    {BG_IC_GO_HORDE_BANNER, GO_HORDE_BANNER, 1284.76f, -705.668f, 48.9163f, -3.08918f}, // Horde Banner
    {BG_IC_GO_ALLIANCE_BANNER, GO_ALLIANCE_BANNER, 299.153f, -784.589f, 48.9162f, -0.157079f}, // Alliance Banner

    {BG_IC_GO_WORKSHOP_BANNER, GO_WORKSHOP_BANNER, 776.229f, -804.283f, 6.45052f, 1.6057f}, // Workshop Banner
    {BG_IC_GO_DOCKS_BANNER, GO_DOCKS_BANNER, 726.385f, -360.205f, 17.8153f, -1.62316f}, // Docks Banner
    {BG_IC_GO_HANGAR_BANNER, GO_HANGAR_BANNER, 807.78f, -1000.07f, 132.381f, -1.93732f}, // Hangar Banner
    {BG_IC_GO_QUARRY_BANNER, GO_QUARRY_BANNER, 251.016f, -1159.32f, 17.2376f, -2.25147f}, // Quarry Banner
    {BG_IC_GO_REFINERY_BANNER, GO_REFINERY_BANNER, 1269.5f, -400.809f, 37.6253f, -1.76278f}, // Refinery Banner

    {BG_IC_GO_BENCH_1, GO_BENCH_1, 834.208f, -461.826f, 22.3067f, 1.5708f}, // Bench
    {BG_IC_GO_BENCH_2, GO_BENCH_2, 826.153f, -461.985f, 22.5149f, 1.5708f}, // Bench
    {BG_IC_GO_BENCH_3, GO_BENCH_3, 817.446f, -470.47f, 25.372f, -1.56207f}, // Bench
    {BG_IC_GO_BENCH_4, GO_BENCH_4, 827.001f, -474.415f, 25.372f, 1.57952f}, // Bench
    {BG_IC_GO_BENCH_5, GO_BENCH_5, 819.264f, -461.961f, 22.7614f, 1.57952f}, // Bench

    {BG_IC_GO_BONFIRE_1, GO_BONFIRE_1, 1162.91f, -734.578f, 48.8948f, -2.9845f}, // Bonfire
    {BG_IC_GO_BONFIRE_2, GO_BONFIRE_2, 1282.34f, -799.762f, 87.1357f, -3.13286f}, // Bonfire
    {BG_IC_GO_BONFIRE_3, GO_BONFIRE_3, 1358.06f, -732.178f, 87.1606f, -3.13284f}, // Bonfire
    {BG_IC_GO_BONFIRE_4, GO_BONFIRE_4, 1281.76f, -732.844f, 87.1574f, -3.13246f}, // Bonfire
    {BG_IC_GO_BONFIRE_5, GO_BONFIRE_5, 1358.81f, -797.899f, 87.2953f, 3.13312f}, // Bonfire
    {BG_IC_GO_BONFIRE_6, GO_BONFIRE_6, 1162.21f, -790.543f, 48.9162f, 2.27765f}, // Bonfire

    {BG_IC_GO_BRAZIER_1, GO_BRAZIER_1, 1262.21f, -751.358f, 48.8133f, 2.26893f}, // Brazier
    {BG_IC_GO_BRAZIER_2, GO_BRAZIER_2, 1262.58f, -781.861f, 48.8132f, 2.04203f}, // Brazier
    {BG_IC_GO_BRAZIER_3, GO_BRAZIER_3, 223.818f, -839.352f, 60.7917f, 1.09083f}, // Brazier
    {BG_IC_GO_BRAZIER_4, GO_BRAZIER_4, 224.277f, -822.77f, 60.7917f, 2.06822f}, // Brazier

    {BG_IC_GO_CHAIR_1, GO_CHAIR_1, 632.876f, -282.461f, 5.45364f, -0.851094f}, // Chair
    {BG_IC_GO_CHAIR_2, GO_CHAIR_2, 635.796f, -276.295f, 5.48659f, -3.03273f}, // Chair
    {BG_IC_GO_CHAIR_3_1, GO_CHAIR_3, 762.245f, -444.795f, 22.8526f, -1.98095f}, // Chair
    {BG_IC_GO_CHAIR_4, GO_CHAIR_4, 632.156f, -304.503f, 5.4879f, 1.15603f}, // Chair
    {BG_IC_GO_CHAIR_5, GO_CHAIR_5, 643.86f, -270.204f, 5.48898f, 2.36903f}, // Chair
    {BG_IC_GO_CHAIR_6_1, GO_CHAIR_6, 902.234f, -455.508f, 18.3935f, -1.00356f}, // Chair
    {BG_IC_GO_CHAIR_7, GO_CHAIR_7, 810.237f, -461.2f, 25.4627f, 1.5708f}, // Chair
    {BG_IC_GO_CHAIR_3_2, GO_CHAIR_3, 1117.19f, -365.674f, 18.8456f, 0.968657f}, // Chair
    {BG_IC_GO_CHAIR_6_2, GO_CHAIR_6, 1066.19f, -337.214f, 18.8225f, 0.453785f}, // Chair
    {BG_IC_GO_CHAIR_8_1, GO_CHAIR_8, 798.324f, -444.951f, 22.5601f, -1.02102f}, // Chair
    {BG_IC_GO_CHAIR_8_2, GO_CHAIR_8, 1081.81f, -358.637f, 18.5531f, 1.92859f}, // Chair
    {BG_IC_GO_CHAIR_9, GO_CHAIR_9, 814.931f, -470.816f, 33.6373f, -3.12412f}, // Chair

    {BG_IC_GO_DOODAD_HU_PORTCULLIS01_1, GO_DOODAD_HU_PORTCULLIS01, 401.024f, -780.724f, 49.9482f, -2.52896f}, // Doodad_HU_Portcullis01
    {BG_IC_GO_DOODAD_HU_PORTCULLIS01_2, GO_DOODAD_HU_PORTCULLIS01, 399.802f, -885.208f, 50.1939f, 2.516f}, // Doodad_HU_Portcullis01

    {BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, 413.479f, -833.95f, 48.5238f, 3.14159f}, // Doodad_ND_Human_Gate_ClosedFX_Door01

    {BG_IC_GO_DOODAD_PORTCULLISACTIVE01, GO_DOODAD_PORTCULLISACTIVE01, -832.595f, 51.4109f, -0.0261791f, 0.0f}, // Doodad_PortcullisActive01

    {BG_IC_GO_DOODAD_PORTCULLISACTIVE02, GO_DOODAD_PORTCULLISACTIVE02, 273.033f, -832.199f, 51.4109f, -0.0261791f}, // Doodad_PortcullisActive02

    {BG_IC_GO_DOODAD_VR_PORTCULLIS01_1, GO_DOODAD_VR_PORTCULLIS01, 1156.89f, -843.998f, 48.6322f, 0.732934f}, // Doodad_VR_Portcullis01
    {BG_IC_GO_DOODAD_VR_PORTCULLIS01_2, GO_DOODAD_VR_PORTCULLIS01, 1157.05f, -682.36f, 48.6322f, -0.829132f}, // Doodad_VR_Portcullis01

    {BG_IC_GO_FLAGPOLE_1_1, GO_FLAGPOLE_1, -400.809f, 37.6253f, -1.76278f, 0.0f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_2_1, GO_FLAGPOLE_2, 1284.76f, -705.668f, 48.9163f, -3.08918f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_2_2, GO_FLAGPOLE_2, 299.153f, -784.589f, 48.9162f, -0.157079f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_1_2, GO_FLAGPOLE_1, 726.385f, -360.205f, 17.8153f, -1.6057f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_1_3, GO_FLAGPOLE_1, 807.78f, -1000.07f, 132.381f, -1.91986f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_1_4, GO_FLAGPOLE_1, 776.229f, -804.283f, 6.45052f, 1.6057f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_1_5, GO_FLAGPOLE_1, 251.016f, -1159.32f, 17.2376f, -2.25147f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_1_6, GO_FLAGPOLE_1, 1269.502f, -400.809f, 37.62525f, -1.762782f}, // Flagpole

    {BG_IC_GO_HORDE_KEEP_PORTCULLIS, GO_HORDE_KEEP_PORTCULLIS, 1283.05f, -765.878f, 50.8297f, -3.13286f}, // Horde Keep Portcullis

    {BG_IC_GO_STOVE_1_1, GO_STOVE_1, 903.291f, -457.345f, 18.1356f, 2.23402f}, // Stove
    {BG_IC_GO_STOVE_2_1, GO_STOVE_2, 761.462f, -446.684f, 22.5602f, 0.244344f}, // Stove
    {BG_IC_GO_STOVE_1_2, GO_STOVE_1, 11068.13f, -336.373f, 18.5647f, -2.59181f}, // Stove
    {BG_IC_GO_STOVE_2_2, GO_STOVE_2, 1118.32f, -363.969f, 18.5532f, -3.08918f}, // Stove

    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1, GO_HUGE_SEAFORIUM_BOMB_A, 297.3212f, -851.321167f, 48.91627f, -0.94247663f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_2, GO_HUGE_SEAFORIUM_BOMB_A, 298.104156f, -861.026062f, 48.916275f, -2.75761318f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_3, GO_HUGE_SEAFORIUM_BOMB_A, 300.371521f, -818.732666f, 48.91625f, 0.785396755f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_4, GO_HUGE_SEAFORIUM_BOMB_A, 302.1354f, -810.7083f, 48.91625f, -1.04719758f},

    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_1, GO_HUGE_SEAFORIUM_BOMB_H, 1268.30908f, -745.783f, 48.9187775f, 0.785396755f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_2, GO_HUGE_SEAFORIUM_BOMB_H, 1268.50867f, -738.1215f, 48.9175f, -1.04719758f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_3, GO_HUGE_SEAFORIUM_BOMB_H, 1273.066f, -786.572937f, 48.9419174f, -0.94247663f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4, GO_HUGE_SEAFORIUM_BOMB_H, 1273.849f, -796.2778f, 48.9364281f, -2.75761318f},

    {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, 1150.9f, -762.606f, 47.0f, 3.14159f} // Doodad_ND_WinterOrc_Wall_GateFX_Door01 -> this was not sniffed because I only had alliance sniffs
};

const Position workshopBombs[2] =
{
    {750.601f, -864.597f, 13.4754f, 1.93731f},
    {785.509f, -864.715f, 13.3993f, 2.47837f}
};

enum Spells
{
    SPELL_OIL_REFINERY                     = 68719,
    SPELL_QUARRY                           = 68720,
    SPELL_PARACHUTE                        = 66656,
    SPELL_SLOW_FALL                        = 12438,
    SPELL_DESTROYED_VEHICLE_ACHIEVEMENT    = 68357,
    SPELL_DRIVING_CREDIT_DEMOLISHER        = 68365,
    SPELL_DRIVING_CREDIT_GLAIVE            = 68363,
    SPELL_DRIVING_CREDIT_SIEGE             = 68364,
    SPELL_DRIVING_CREDIT_CATAPULT          = 68362,
};

enum BG_IC_Objectives
{
    IC_OBJECTIVE_ASSAULT_BASE   = 245,
    IC_OBJECTIVE_DEFEND_BASE    = 246
};

enum ICWorldStates
{
    BG_IC_ALLIANCE_RENFORT_SET      = 4221,
    BG_IC_HORDE_RENFORT_SET         = 4222,
    BG_IC_ALLIANCE_RENFORT          = 4226,
    BG_IC_HORDE_RENFORT             = 4227,
    BG_IC_GATE_FRONT_H_WS_CLOSED    = 4317,
    BG_IC_GATE_WEST_H_WS_CLOSED     = 4318,
    BG_IC_GATE_EAST_H_WS_CLOSED     = 4319,
    BG_IC_GATE_FRONT_A_WS_CLOSED    = 4328,
    BG_IC_GATE_WEST_A_WS_CLOSED     = 4327,
    BG_IC_GATE_EAST_A_WS_CLOSED     = 4326,
    BG_IC_GATE_FRONT_H_WS_OPEN      = 4322,
    BG_IC_GATE_WEST_H_WS_OPEN       = 4321,
    BG_IC_GATE_EAST_H_WS_OPEN       = 4320,
    BG_IC_GATE_FRONT_A_WS_OPEN      = 4323,
    BG_IC_GATE_WEST_A_WS_OPEN       = 4324,
    BG_IC_GATE_EAST_A_WS_OPEN       = 4325,

    BG_IC_DOCKS_UNCONTROLLED = 4301,
    BG_IC_DOCKS_CONFLICT_A = 4305,
    BG_IC_DOCKS_CONFLICT_H = 4302,
    BG_IC_DOCKS_CONTROLLED_A = 4304,
    BG_IC_DOCKS_CONTROLLED_H = 4303,

    BG_IC_HANGAR_UNCONTROLLED = 4296,
    BG_IC_HANGAR_CONFLICT_A = 4300,
    BG_IC_HANGAR_CONFLICT_H = 4297,
    BG_IC_HANGAR_CONTROLLED_A = 4299,
    BG_IC_HANGAR_CONTROLLED_H = 4298,

    BG_IC_QUARRY_UNCONTROLLED = 4306,
    BG_IC_QUARRY_CONFLICT_A = 4310,
    BG_IC_QUARRY_CONFLICT_H = 4307,
    BG_IC_QUARRY_CONTROLLED_A = 4309,
    BG_IC_QUARRY_CONTROLLED_H = 4308,

    BG_IC_REFINERY_UNCONTROLLED = 4311,
    BG_IC_REFINERY_CONFLICT_A = 4315,
    BG_IC_REFINERY_CONFLICT_H = 4312,
    BG_IC_REFINERY_CONTROLLED_A = 4314,
    BG_IC_REFINERY_CONTROLLED_H = 4313,

    BG_IC_WORKSHOP_UNCONTROLLED = 4294,
    BG_IC_WORKSHOP_CONFLICT_A = 4228,
    BG_IC_WORKSHOP_CONFLICT_H = 4293,
    BG_IC_WORKSHOP_CONTROLLED_A = 4229,
    BG_IC_WORKSHOP_CONTROLLED_H = 4230,

    BG_IC_ALLIANCE_KEEP_UNCONTROLLED = 4341,
    BG_IC_ALLIANCE_KEEP_CONFLICT_A = 4342,
    BG_IC_ALLIANCE_KEEP_CONFLICT_H = 4343,
    BG_IC_ALLIANCE_KEEP_CONTROLLED_A = 4339,
    BG_IC_ALLIANCE_KEEP_CONTROLLED_H = 4340,

    BG_IC_HORDE_KEEP_UNCONTROLLED = 4346,
    BG_IC_HORDE_KEEP_CONFLICT_A = 4347,
    BG_IC_HORDE_KEEP_CONFLICT_H = 4348,
    BG_IC_HORDE_KEEP_CONTROLLED_A = 4344,
    BG_IC_HORDE_KEEP_CONTROLLED_H = 4345
};

enum BG_IC_GateState
{
    BG_IC_GATE_OK = 1,
    BG_IC_GATE_DAMAGED = 2,
    BG_IC_GATE_DESTROYED = 3
};

enum ICDoorList
{
    BG_IC_H_FRONT,
    BG_IC_H_WEST,
    BG_IC_H_EAST,
    BG_IC_A_FRONT,
    BG_IC_A_WEST,
    BG_IC_A_EAST,
    BG_IC_MAXDOOR
};

enum ICNodePointType
{
    NODE_TYPE_REFINERY,
    NODE_TYPE_QUARRY,
    NODE_TYPE_DOCKS,
    NODE_TYPE_HANGAR,
    NODE_TYPE_WORKSHOP,

    // Graveyards
    NODE_TYPE_GRAVEYARD_A,
    NODE_TYPE_GRAVEYARD_H,

    MAX_NODE_TYPES
};

enum ICNodeState
{
    NODE_STATE_UNCONTROLLED = 0,
    NODE_STATE_CONFLICT_A,
    NODE_STATE_CONFLICT_H,
    NODE_STATE_CONTROLLED_A,
    NODE_STATE_CONTROLLED_H
};

const uint32 BG_IC_GraveyardIds[MAX_NODE_TYPES+2] = {0, 0, 1480, 1481, 1482, 1485, 1486, 1483, 1484};

const Position TransportMovementInfo = {7.305609f, -0.095246f, 34.51022f, 0.0f};
const Position TeleportToTransportPosition = {661.0f, -1244.0f, 288.0f, 0.0f};

const float BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2][4] =
{
    {0.0f, 0.0f, 0.0f, 0.0f},                     // no grave
    {0.0f, 0.0f, 0.0f, 0.0f},                     // no grave
    {629.57f, -279.83f, 11.33f, 0.0f},            // dock
    {780.729f, -1103.08f, 135.51f, 2.27f},        // hangar
    {775.74f, -652.77f, 9.31f, 4.27f},            // workshop
    {278.42f, -883.20f, 49.89f, 1.53f},           // alliance starting base
    {1300.91f, -834.04f, 48.91f, 1.69f},          // horde starting base
    {438.86f, -310.04f, 51.81f, 5.87f},           // last resort alliance
    {1148.65f, -1250.98f, 16.60f, 1.74f},         // last resort horde
};

const Position hordeGunshipPassengers[5] =
{
    {-21.401f, -31.343f, 34.173f, 4.62057f},
    {-12.1064f, -31.9697f, 34.3807f, 4.62057f},
    {-2.4877f, -31.9885f, 34.8384f, 4.62057f},
    {10.2664f, -32.0713f, 35.7357f, 4.62057f},
    {19.4636f, -30.794f, 36.2254f, 4.83106f}
};

const Position allianceGunshipPassengers[5] =
{
    {-41.7122f, 23.1838f, 22.5605f, 1.60659f},
    {-31.0354f, 25.1286f, 21.6921f, 1.60659f},
    {-21.4492f, 25.8326f, 21.6309f, 1.60659f},
    {-12.4734f, 26.321f, 21.6237f, 1.60659f},
    {-2.81125f, 26.2077f, 21.6566f, 1.60659f}
};

// I.E: Hangar, Quarry, Graveyards .. etc
struct ICNodePoint
{
    uint32 gameobject_type; // with this we will get the GameObject of that point
    uint32 gameobject_entry; // what gamoebject entry is active here.
    uint8 faction; // who has this node
    ICNodePointType nodeType; // here we can specify if it is graveyards, hangar etc...
    uint32 banners[4]; // the banners that have this point
    bool needChange; // this is used for the 1 minute time period after the point is captured
    uint32 timer; // the same use for needChange
    uint32 last_entry; // the last gameobject_entry
    uint32 worldStates[5]; // the worldstates that represent the node in the map
    ICNodeState nodeState;
    uint32 string;
};

const ICNodePoint nodePointInitial[7] =
{
    {BG_IC_GO_REFINERY_BANNER, GO_REFINERY_BANNER, TEAM_NEUTRAL, NODE_TYPE_REFINERY, {GO_ALLIANCE_BANNER_REFINERY, GO_ALLIANCE_BANNER_REFINERY_CONT, GO_HORDE_BANNER_REFINERY, GO_HORDE_BANNER_REFINERY_CONT}, false, 0, 0, {BG_IC_REFINERY_UNCONTROLLED, BG_IC_REFINERY_CONFLICT_A, BG_IC_REFINERY_CONFLICT_H, BG_IC_REFINERY_CONTROLLED_A, BG_IC_REFINERY_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_REFINERY},
    {BG_IC_GO_QUARRY_BANNER, GO_QUARRY_BANNER, TEAM_NEUTRAL, NODE_TYPE_QUARRY, {GO_ALLIANCE_BANNER_QUARRY, GO_ALLIANCE_BANNER_QUARRY_CONT, GO_HORDE_BANNER_QUARRY, GO_HORDE_BANNER_QUARRY_CONT}, false, 0, 0, {BG_IC_QUARRY_UNCONTROLLED, BG_IC_QUARRY_CONFLICT_A, BG_IC_QUARRY_CONFLICT_H, BG_IC_QUARRY_CONTROLLED_A, BG_IC_QUARRY_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_QUARRY},
    {BG_IC_GO_DOCKS_BANNER, GO_DOCKS_BANNER, TEAM_NEUTRAL, NODE_TYPE_DOCKS, {GO_ALLIANCE_BANNER_DOCK, GO_ALLIANCE_BANNER_DOCK_CONT, GO_HORDE_BANNER_DOCK, GO_HORDE_BANNER_DOCK_CONT}, false, 0, 0, {BG_IC_DOCKS_UNCONTROLLED, BG_IC_DOCKS_CONFLICT_A, BG_IC_DOCKS_CONFLICT_H, BG_IC_DOCKS_CONTROLLED_A, BG_IC_DOCKS_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_DOCKS},
    {BG_IC_GO_HANGAR_BANNER, GO_HANGAR_BANNER, TEAM_NEUTRAL, NODE_TYPE_HANGAR, {GO_ALLIANCE_BANNER_HANGAR, GO_ALLIANCE_BANNER_HANGAR_CONT, GO_HORDE_BANNER_HANGAR, GO_HORDE_BANNER_HANGAR_CONT}, false, 0, 0, {BG_IC_HANGAR_UNCONTROLLED, BG_IC_HANGAR_CONFLICT_A, BG_IC_HANGAR_CONFLICT_H, BG_IC_HANGAR_CONTROLLED_A, BG_IC_HANGAR_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_HANGAR},
    {BG_IC_GO_WORKSHOP_BANNER, GO_WORKSHOP_BANNER, TEAM_NEUTRAL, NODE_TYPE_WORKSHOP, {GO_ALLIANCE_BANNER_WORKSHOP, GO_ALLIANCE_BANNER_WORKSHOP_CONT, GO_HORDE_BANNER_WORKSHOP, GO_HORDE_BANNER_WORKSHOP_CONT}, false, 0, 0, {BG_IC_WORKSHOP_UNCONTROLLED, BG_IC_WORKSHOP_CONFLICT_A, BG_IC_WORKSHOP_CONFLICT_H, BG_IC_WORKSHOP_CONTROLLED_A, BG_IC_WORKSHOP_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_WORKSHOP},
    {BG_IC_GO_ALLIANCE_BANNER, GO_ALLIANCE_BANNER, TEAM_ALLIANCE, NODE_TYPE_GRAVEYARD_A, {GO_ALLIANCE_BANNER_GRAVEYARD_A, GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT, GO_HORDE_BANNER_GRAVEYARD_A, GO_HORDE_BANNER_GRAVEYARD_A_CONT}, false, 0, 0, {BG_IC_ALLIANCE_KEEP_UNCONTROLLED, BG_IC_ALLIANCE_KEEP_CONFLICT_A, BG_IC_ALLIANCE_KEEP_CONFLICT_H, BG_IC_ALLIANCE_KEEP_CONTROLLED_A, BG_IC_ALLIANCE_KEEP_CONTROLLED_H}, NODE_STATE_CONTROLLED_A, LANG_BG_IC_ALLIANCE_KEEP},
    {BG_IC_GO_HORDE_BANNER, GO_HORDE_BANNER, TEAM_HORDE, NODE_TYPE_GRAVEYARD_H, {GO_ALLIANCE_BANNER_GRAVEYARD_H, GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT, GO_HORDE_BANNER_GRAVEYARD_H, GO_HORDE_BANNER_GRAVEYARD_H_CONT}, false, 0, 0, {BG_IC_HORDE_KEEP_UNCONTROLLED, BG_IC_HORDE_KEEP_CONFLICT_A, BG_IC_HORDE_KEEP_CONFLICT_H, BG_IC_HORDE_KEEP_CONTROLLED_A, BG_IC_HORDE_KEEP_CONTROLLED_H}, NODE_STATE_CONTROLLED_H, LANG_BG_IC_HORDE_KEEP},
};

enum HonorRewards
{
    RESOURCE_HONOR_AMOUNT = 12,
    WINNER_HONOR_AMOUNT = 500
};

struct BattlegroundICScore : public BattlegroundScore
{
    BattlegroundICScore() : BasesAssaulted(0), BasesDefended(0) { }
    ~BattlegroundICScore() { }
    uint32 BasesAssaulted;
    uint32 BasesDefended;
};

class BattlegroundIC : public Battleground
{
    public:
        BattlegroundIC();
        ~BattlegroundIC();

        /* inherited from BattlegroundClass */
        void AddPlayer(Player* player);
        void StartingEventCloseDoors();
        void StartingEventOpenDoors();
        void PostUpdateImpl(uint32 diff);

        void RemovePlayer(Player* player, uint64 guid, uint32 team);
        void HandleAreaTrigger(Player* Source, uint32 Trigger);
        bool SetupBattleground();
        void SpawnLeader(uint32 teamid);
        void HandleKillUnit(Creature* unit, Player* killer);
        void HandleKillPlayer(Player* player, Player* killer);
        void EndBattleground(uint32 winner);
        void EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/);

        void EventPlayerDamagedGO(Player* /*player*/, GameObject* go, uint32 eventType);
        void DestroyGate(Player* player, GameObject* go);

        WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);

        /* Scorekeeping */
        void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);

        void FillInitialWorldStates(WorldPacket& data);

        void DoAction(uint32 action, uint64 var);

        void HandlePlayerResurrect(Player* player);

        uint32 GetNodeState(uint8 nodeType) const { return (uint8)nodePoint[nodeType].nodeState; }

        bool IsAllNodesConrolledByTeam(uint32 team) const;  // overwrited
    private:
        uint32 closeFortressDoorsTimer;
        bool doorsClosed;
        uint32 docksTimer;
        uint32 resourceTimer;
        uint32 siegeEngineWorkshopTimer;
        uint16 factionReinforcements[2];
        BG_IC_GateState GateStatus[6];
        ICNodePoint nodePoint[7];

        Transport* gunshipAlliance;
        Transport* gunshipHorde;

        uint32 GetNextBanner(ICNodePoint* nodePoint, uint32 team, bool returnDefinitve);

        uint32 GetGateIDFromEntry(uint32 id)
        {
            uint32 i = 0;
            switch (id)
            {
                case GO_HORDE_GATE_1: i = BG_IC_H_FRONT ;break;
                case GO_HORDE_GATE_2: i = BG_IC_H_WEST ;break;
                case GO_HORDE_GATE_3: i = BG_IC_H_EAST ;break;
                case GO_ALLIANCE_GATE_3: i = BG_IC_A_FRONT ;break;
                case GO_ALLIANCE_GATE_1: i = BG_IC_A_WEST ;break;
                case GO_ALLIANCE_GATE_2: i = BG_IC_A_EAST ;break;
            }
            return i;
        }

        uint32 GetWorldStateFromGateEntry(uint32 id, bool open)
        {
            uint32 uws = 0;

            switch (id)
            {
                case GO_HORDE_GATE_1:
                    uws = (open ? BG_IC_GATE_FRONT_H_WS_OPEN : BG_IC_GATE_FRONT_H_WS_CLOSED);
                    break;
                case GO_HORDE_GATE_2:
                    uws = (open ? BG_IC_GATE_WEST_H_WS_OPEN : BG_IC_GATE_WEST_H_WS_CLOSED);
                    break;
                case GO_HORDE_GATE_3:
                    uws = (open ? BG_IC_GATE_EAST_H_WS_OPEN : BG_IC_GATE_EAST_H_WS_CLOSED);
                    break;
                case GO_ALLIANCE_GATE_3:
                    uws = (open ? BG_IC_GATE_FRONT_A_WS_OPEN : BG_IC_GATE_FRONT_A_WS_CLOSED);
                    break;
                case GO_ALLIANCE_GATE_1:
                    uws = (open ? BG_IC_GATE_WEST_A_WS_OPEN : BG_IC_GATE_WEST_A_WS_CLOSED);
                    break;
                case GO_ALLIANCE_GATE_2:
                    uws = (open ? BG_IC_GATE_EAST_A_WS_OPEN : BG_IC_GATE_EAST_A_WS_CLOSED);
                    break;
            }
            return uws;
        }

        void RealocatePlayers(ICNodePointType nodeType);
        void UpdateNodeWorldState(ICNodePoint* nodePoint);
        void HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture);
        void HandleContestedNodes(ICNodePoint* nodePoint);
        Transport* CreateTransport(uint32 goEntry, uint32 period);
        void SendTransportInit(Player* player);
};

#endif
