/*
 * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Silvermoon_City
SD%Complete: 100
SDComment: Quest support: 9685
SDCategory: Silvermoon City
EndScriptData */

/* ContentData
npc_blood_knight_stillblade
EndContentData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Player.h"
#include "SpellInfo.h"

/*#######
# npc_blood_knight_stillblade
#######*/
enum eStillbladeData
{
    SAY_HEAL                    = 0,

    QUEST_REDEEMING_THE_DEAD    = 9685,
    SPELL_SHIMMERING_VESSEL     = 31225,
    SPELL_REVIVE_SELF           = 32343,
};

class npc_blood_knight_stillblade : public CreatureScript
{
public:
    npc_blood_knight_stillblade() : CreatureScript("npc_blood_knight_stillblade") { }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new npc_blood_knight_stillbladeAI (creature);
    }

    struct npc_blood_knight_stillbladeAI : public ScriptedAI
    {
        npc_blood_knight_stillbladeAI(Creature* creature) : ScriptedAI(creature) {}

        uint32 lifeTimer;
        bool spellHit;

        void Reset()
        {
            lifeTimer = 120000;
            me->SetStandState(UNIT_STAND_STATE_DEAD);
            me->SetUInt32Value(UNIT_FIELD_BYTES_1, 7);   // lay down
            spellHit = false;
        }

        void EnterCombat(Unit* /*who*/)
        {
        }

        void MoveInLineOfSight(Unit* /*who*/)
        {
        }

        void UpdateAI(uint32 diff)
        {
            if (me->IsStandState())
            {
                if (lifeTimer <= diff)
                    me->AI()->EnterEvadeMode();
                else
                    lifeTimer -= diff;
            }
        }

        void SpellHit(Unit* caster, const SpellInfo* Spellkind)
        {
            if (Spellkind->Id != SPELL_SHIMMERING_VESSEL || spellHit)
                return;

            Player* player = caster->ToPlayer();
            if (!player || !player->IsActiveQuest(QUEST_REDEEMING_THE_DEAD))
                return;

            player->AreaExploredOrEventHappens(QUEST_REDEEMING_THE_DEAD);
            DoCast(me, SPELL_REVIVE_SELF);
            me->SetStandState(UNIT_STAND_STATE_STAND);
            me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
            //me->RemoveAllAuras();
            Talk(SAY_HEAL);
            spellHit = true;
        }
    };
};

void AddSC_silvermoon_city()
{
    new npc_blood_knight_stillblade();
}
