Caravans to allied & peaceful nations allowed.
Can buy and sell resources at the Market.
Units can be transported by sea.
Can colonize new continents.
Ally's Line-of-Sight visible.
Can see enemy borders.
Entire map becomes explored.
All units and buildings in your territory revealed.
Entire map revealed--including all units and buildings.
Enemy missiles will not explode in your territory.
Armageddon clock turned back by 2.
Raises your #ICON21 Commerce Cap and #ICON20 Population Cap to the maximum allowed, and increases resource production by $NUMBER0%.
Units are produced instantly.
All timer victories, city assimilations, and enemy capital eliminations instantaneous.
Caravans can shoot back at enemies.
Granaries increase #ICON1 food output by $NUMBER0%.
Granaries increase #ICON1 food output by $NUMBER0%.
Granaries increase #ICON1 food output by $NUMBER0%.
Granaries increase #ICON1 food output by $NUMBER0%.
Fishermen collect +$NUMBER0% #ICON1 Food.
Fishermen collect +$NUMBER0% #ICON1 Food.
Fishermen collect +$NUMBER0% #ICON1 Food.
Lumber Mills increase #ICON2 timber output by $NUMBER0%.
Lumber Mills increase #ICON2 timber output by $NUMBER0%.
Lumber Mills increase #ICON2 timber output by $NUMBER0%.
Smelters increase #ICON5 metal output by $NUMBER0%.
Smelters increase #ICON5 metal output by $NUMBER0%.
Smelters increase #ICON5 metal output by $NUMBER0%.
Temples increase city effect on National Borders by +$NUMBER0.
Temples increase city effect on National Borders by +$NUMBER0.
Temples increase city effect on National Borders by +$NUMBER0.
Temples increase city hit points by $NUMBER0%.
Temples increase city hit points by $NUMBER0%.
Temples increase city hit points by $NUMBER0%.
Temples increase city combat range by +$NUMBER0.
Temples increase city combat range by +$NUMBER0.
Temples increase city combat range by +$NUMBER0.
Increases effect of Forts on National Borders to +$NUMBER0.
Increases effect of Forts on National Borders to +$NUMBER0.
Increases effect of Forts on National Borders to +$NUMBER0.
+$NUMBER0 Range for Forts.
+$NUMBER0 Range for Forts.
+$NUMBER0 Range for Forts.
+$NUMBER0 Garrison Capacity for Forts and Towers.
+$NUMBER0 Garrison Capacity for Forts and Towers.
+$NUMBER0 Garrison Capacity for Forts and Towers.
+$NUMBER0 Line-of-Sight for Forts.
+$NUMBER0 Line-of-Sight for Forts.
+$NUMBER0 Line-of-Sight for Forts.
Attrition damage to enemies in your territory (Level 1).
Increased attrition damage to enemies in your territory (Level 2).
Increased attrition damage to enemies in your territory (Level 3).
Increased attrition damage to enemies in your territory (Level 4).
Scholars produce +$NUMBER0 #ICON4 knowledge each.
Scholars produce +$NUMBER0 #ICON4 knowledge each.
Scholars produce +$NUMBER0 #ICON4 knowledge each.
Scholars produce +$NUMBER0 #ICON4 knowledge each.
Scholars produce +$NUMBER0 #ICON4 knowledge each.
Foot and Mounted troops created faster (Level 1).
Foot and Mounted troops created faster (Level 2).
Foot and Mounted troops created faster (Level 3).
Foot and Mounted troops Line-of-Sight increased (Level 1).
Foot and Mounted troops Line-of-Sight increased (Level 2).
Foot and Mounted troops Line-of-Sight increased (Level 3).
Ships created faster (Level 1).
Ships created faster (Level 2).
Ships created faster (Level 3).
Units heal faster while garrisoned in buildings (Level 1).
Units heal faster while garrisoned in buildings (Level 2).
Units heal faster while garrisoned in buildings (Level 3).
Buildings constructed faster (Level 1).
Buildings constructed faster (Level 2).
Buildings constructed faster (Level 3).
Building hit points increased by $NUMBER0% (Level 1).
Building hit points increased by $NUMBER0% (Level 2).
Building hit points increased by $NUMBER0% (Level 3).
Tanks, siege, and vehicle units created faster (Level 1).
Tanks, siege, and vehicle units created faster (Level 2).
Tanks, siege, and vehicle units created faster (Level 3).
Supply Wagons gain increased Radius/Speed/HP (Level 1).
Supply Wagons gain increased Radius/Speed/HP (Level 2).
Supply Wagons gain increased Radius/Speed/HP (Level 3).
Your units in enemy territory receive $NUMBER0% less attrition damage (and none when not moving or fighting).
Your units in enemy territory receive $NUMBER0% less attrition damage.
Your units in enemy territory receive $NUMBER0% less attrition damage.
Generals and Spies recover their craft twice as quickly.
Generals and Spies are created twice as quickly.
Generals and Spies are $NUMBER0% cheaper.
Spies can bribe enemy units and plant informers twice as quickly.
Generals have increased Radius/HP/Speed/LOS and increased effect on unit armor (Level 1).
Generals have increased Radius/HP/Speed/LOS and increased effect on unit armor (Level 2).
Generals have increased Radius/HP/Speed/LOS and increased effect on unit armor (Level 3).
Spies have increased Range/HP/Speed/LOS (Level 1).
Spies have increased Range/HP/Speed/LOS (Level 2).
Spies have increased Range/HP/Speed/LOS (Level 3).
Allows taxation based on percentage of world territory controlled. Taxation rate becomes $NUMBER0% (Level 1).
Increases taxation based on percentage of world territory controlled. Taxation rate rises to $NUMBER0% (Level 2).
Increases taxation based on percentage of world territory controlled. Taxation rate rises to $NUMBER0% (Level 3).
Increases taxation based on percentage of world territory controlled. Taxation rate rises to $NUMBER0% (Level 4).
Increases gather rate of Merchants in friendly territory (and all Fishermen's non-food resources) to $NUMBER0% (Level 1).
Increases gather rate of Merchants in friendly territory (and all Fishermen's non-food resources) to $NUMBER0% (Level 2).
Increases gather rate of Merchants in friendly territory (and all Fishermen's non-food resources) to $NUMBER0% (Level 3).
Increases gather rate of Merchants in friendly territory (and all Fishermen's non-food resources) to $NUMBER0% (Level 4).
Buildings created 25% faster.
Research conducted 25% faster.
Troops created 25% faster.
Stealth Bombers and Advanced Fighters available.
Tower and Fort range increased by +$NUMBER0%.
Tower and Fort range increased by +$NUMBER0%.
Tower and Fort range increased by +$NUMBER0%.
Land
Sandy
Ocean
Coast
Forest
Mountains
Rocks
Oil
Cliffs
AZTECS.XML
aztecs
MAYA.XML
maya
INCA.XML
inca
BANTU.XML
bantu
NUBIANS.XML
nubians
GREEKS.XML
greeks
ROMANS.XML
romans
EGYPTIANS.XML
egyptians
TURKS.XML
turks
SPANISH.XML
spanish
FRENCH.XML
french
BRITISH.XML
british
GERMANS.XML
germans
RUSSIANS.XML
russians
CHINESE.XML
chinese
JAPANESE.XML
japanese
KOREANS.XML
koreans
MONGOLS.XML
mongols
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